Sunder
Level: (1–20)
Cost: (8–13) Mana
Attack Speed: 75% of base
Attack Damage: (274–629)% of base
Effectiveness of Added Damage: (274–629)%
AoE Radius: 12
Requires Level (12–70), (33–155) Str
Requires One Hand Maces, Sceptres, Staves, Two Hand Maces, One Hand Axes, Two Hand Axes, , Warstaves
Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
(0–19)% more Area of Effect
Shockwaves deal 40% less Damage
Wave causes Shockwaves from up to 5 Enemies in each Area
Wave has (0–25)% reduced delay between Areas
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave gains +0.2 metres to radius with each Area in the Sequence

Additional Effects From Quality:
Wave gains +(0–0.1) metres to radius with each Area in the Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2 ⍟
Level Effect /40
Implicit
Shockwaves deal 40% less Damage
Wave gains +0.2 metres to radius with each Area in the Sequence
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave causes Shockwaves from up to 5 Enemies in each Area
LevelRequires LevelStrCostBase Damage#% more Area of EffectWave has #% reduced delay between AreasExperience
112338273.8%15,249
215399286%1141,517
319489299.5%2381,983
423569313.5%34147,968
5276410328.1%45250,557
6317310343.4%57405,086
7358110359.4%68447,718
8388811375.5%79615,318
9419411392.1%811834,639
104410011409.7%9121,570,760
114710611428%10131,633,987
125011312447.1%11142,151,030
135311912467%12162,812,189
145612512487.7%13175,099,360
155913212509.5%14189,400,731
166213813532.2%152015,273,366
176414213554.8%162126,286,582
186614613578.5%172262,890,590
196815113603.2%1824212,046,017
207015513629%1925
217214655.8%2026
227414683.9%2128
237614713%2229
247814743.4%2330
258014775.1%2432
268214808.1%2533
278415842.6%2634
288615878.5%2736
298815915.9%2837
309015954.9%2938
3191151013.5%2939
3292151035%3039
3393151057%3040
3494151079.5%3141
3595161102.4%3141
3696161125.9%3242
3797161149.8%3243
3898161174.1%3343
3999161199.1%3344
40100161224.6%3445
Attribute /10

Sunder

KeyValue
CostiLvl 1: Normal: 1xOrb of Transmutation
AcronymShock
DropLevel 12
BaseType Sunder
Class Skill Gems
WeaponOne Hand Axes, One Hand Maces, Staves, Two Hand Axes, Two Hand Maces, Sceptres, , Warstaves
TargetTypesGround, Enemy, SELF_ORIGIN
TypeAttack, Area, Multistrikeable, Melee, Slam, Totemable
ItemTypeMetadata/Items/Gems/SkillGemSunder
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
500 (T5)Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage
1000 (T5)Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage
Sunder Monster /19 ⍟
NameModifiersSpectre
Maul Statuemonster base type attack cast speed +% and damage -% final [11]Y
Crimson IchorY
Bolt Brownfurmonster base type attack cast speed +% and damage -% final [33]
Curse Enemies with Vulnerability on Hit
Y
Bolt Brownfurmonster base type attack cast speed +% and damage -% final [33]
Curse Enemies with Vulnerability on Hit
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Bolt Brownfur, Earth ChurnerMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
monster base type attack cast speed +% and damage -% final [33]
Curse Enemies with Vulnerability on Hit
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
DaemonY
Muruk the Awakened+2 to maximum number of Summoned Totems
monster base type attack cast speed +% and damage -% final [22]
kill traps mines and totems on death [1]
Y
The Dreadstonedisplay monster mod nemesis test [0]
kill traps mines and totems on death [1]
Y
Echo of Maligaromonster base type attack cast speed +% and damage -% final [33]
Monsters grant 250% increased Experience
5500% increased Rarity of Items Dropped
drop additional rare items [3]
Y
ArgusAction Speed cannot be modified to below 50% of base value
Monsters grant 100% increased Experience
1500% increased Quantity of Items Dropped
2000% increased Rarity of Items Dropped
immune to lava damage [1]
immune to labyrinth degen effect [1]
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
damage taken +% from guillotine traps final [-100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Hephaeus, The HammerMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Undead Guardianundead description [1]Y
Oriath EnforcerY
Enthralled EnforcerY
Huitepa the Blind+1 to maximum number of Summoned Totems
kill traps mines and totems on death [1]
kill traps mines and totems on death [1]
% increased Rarity of Items Dropped
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
DroolmawY
Syndicate BeheaderY
Vanguard FootsoldierY
Effigy of DeathY
Microtransactions /2 ⍟
Gore Sunder Effect
Your Sunder becomes a gory effect.
Glimmerwood Sunder Effect
Your Sunder becomes a Glimmerwood Effect.
Supported By /105 ⍟
  • Active Type: Attack, Area, Multistrikeable, Melee, Slam, Totemable
  • IconName
    Added Fire Damage SupportAdded Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks SupportFaster Attacks Support
    Supports attack skills.
    Added Cold Damage SupportAdded Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy SupportAdditional Accuracy Support
    Supports attack skills.
    Increased Area of Effect SupportIncreased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage SupportAdded Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes SupportIncreased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage SupportIncreased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback SupportKnockback Support
    Supports any skill that hits enemies.
    Life Leech SupportLife Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech SupportMana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage SupportAdded Chaos Damage Support
    Supports any skill that hits enemies.
    Stun SupportStun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage SupportMelee Physical Damage Support
    Supports melee attack skills.
    Item Rarity SupportItem Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect SupportConcentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire SupportCold to Fire Support
    Supports any skill that hits enemies.
    Combustion SupportCombustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks SupportElemental Damage with Attacks Support
    Supports attack skills.
    Bloodlust SupportBloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit SupportLife Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation SupportElemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike SupportCulling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life SupportDamage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee SupportChance to Flee Support
    Supports any skill that hits enemies.
    Blind SupportBlind Support
    Supports any skill that hits enemies.
    Fire Penetration SupportFire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration SupportCold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration SupportLightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration SupportElemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Multistrike SupportMultistrike Support
    Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
    Power Charge On Critical SupportPower Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage SupportBurning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch SupportHextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike SupportCast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill SupportCast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun SupportEndurance Charge on Melee Stun Support
    Supports melee attack skills.
    Block Chance Reduction SupportBlock Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning SupportPhysical to Lightning Support
    Supports any skill that hits enemies.
    Fortify SupportFortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite SupportIce Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia SupportHypothermia Support
    Supports any skill that deals damage.
    Innervate SupportInnervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction SupportCritical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation SupportVoid Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction SupportControlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction SupportSwift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus SupportElemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation SupportIgnite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed SupportChance to Bleed Support
    Supports attack skills.
    Chance to Poison SupportChance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments SupportDeadly Ailments Support
    Supports any skill that hits enemies.
    Decay SupportDecay Support
    Supports any skill that hits enemies.
    Efficacy SupportEfficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins SupportVile Toxins Support
    Supports any skill that hits enemies.
    Maim SupportMaim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate SupportImmolate Support
    Supports any skill that hits enemies.
    Unbound Ailments SupportUnbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality SupportBrutality Support
    Supports any skill that deals damage.
    Ruthless SupportRuthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    Momentum SupportMomentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm SupportSummon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch SupportWithering Touch Support
    Supports attack skills.
    Bonechill SupportBonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech SupportEnergy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat SupportClose Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave SupportShockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale SupportImpale Support
    Supports attack skills.
    Pulverise SupportPulverise Support
    Supports melee attack skills.
    Rage SupportRage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade SupportNightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage SupportAwakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality SupportAwakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage SupportAwakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks SupportAwakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration SupportAwakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage SupportAwakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Multistrike SupportAwakened Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
    Awakened Added Cold Damage SupportAwakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike SupportAwakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration SupportAwakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments SupportAwakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction SupportAwakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation SupportAwakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage SupportAwakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage SupportAwakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction SupportAwakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch SupportAwakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus SupportAwakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect SupportAwakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration SupportAwakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments SupportAwakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Fist of War SupportFist of War Support
    Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
    Trinity SupportTrinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst SupportBloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty SupportCruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Earthbreaker SupportEarthbreaker Support
    Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.
    Overcharge SupportOvercharge Support
    Supports any skill that hits enemies.
    Prismatic Burst SupportPrismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour SupportDevour Support
    Supports any skill that hits enemies.
    Sadism SupportSadism Support
    Supports any skill that hits enemies.
    Controlled Blaze SupportControlled Blaze Support
    Supports melee attack skills.
    Volatility SupportVolatility Support
    Supports attack skills.
    Overexertion SupportOverexertion Support
    Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
    Rupture SupportRupture Support
    Supports attack skills.

    Community Wiki

    Edit

    Sunder

    Sunder is a melee slam Attack skill that creates a slow-moving area of effect wave forward. Enemies hit by the wave release circular shock waves that further damage nearby enemies. The wave continues to move past its minimum distance until a new wave is created. Requires an axe, mace, scepter, Staves, or unarmed.

    Skill functions and interactions

    • Accuracy: Sunder only needs to pass an evasion check to cause a shockwave on a specific enemy – the shockwave will hit all enemies in its range, regardless of evasion.
    • Area of Effect: Increases to area of effect will increase both the area of the wave and that of the shockwave created. Note however that only the wave's width is modified. The length of the wave is either constant or the impact of aoe is much smaller.

    Version history

    VersionChanges
    3.19.0
  • Sunder now has 220% Effectiveness of Added Damage at gem level 1 (previously 175%), up to 325% at gem level 20 (previously 275%).
  • Its damaging wave now travels 60% faster.
  • 3.15.0
  • Now deals 275% of Base Damage, and has 275% Effectiveness of Added Damage at gem level 20 (previously 220%).
  • 3.13.0
  • The first wave now has a base radius of 9 (from 7).
  • Divergent Sunder now grants 1% increased physical damage per 1% gem quality (previously granted 1% increased area of effect per 1% gem quality, however this was a bug).
  • 3.12.0
  • Now has alternative quality
  • 3.11.0
  • The visual effects have been improved.
  • Now slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. Enemies hit by the wave will release a damaging shockwave in an area around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
  • The wave creates 5 areas, and cannot stop before creating 2 areas.
  • There is a delay between areas the wave creates. The gem gains reduced delay between areas as it levels, up to 25% reduced delay between areas at gem level 20.
  • The wave can cause a shockwave from up to 5 enemies.
  • The wave gains +2 to the radius of each area in the sequence.
  • Shockwaves now deal 40% less Damage (from 60%).
  • Now gains more area of effect as the gem levels, up to 19% at gem level 20.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 175% at gem level 1 (from 140%), up to 220% at gem level 20 (from 182%).
  • Now has an effective length of 60 units (from 48).
  • Now has an attack speed multiplier of 75% (previously had 15% less attack speed).
  • 3.4.0
  • Base range reduced by 20% at all levels.
  • Base explosion radius reduced to 15 (from 16) at all levels. Radius now grows more slowly, gaining +1 to radius 1 gem level later than previously
  • 2.6.0
  • Primary damage increased by 40% at level 1. Damage progression as the gem levels slightly improved.
  • Secondary shockwave effects now deal 40% of base damage (down from 70%).
  • Sunder gains 1 additional unit of radius every 3 levels.
  • 2.4.0
  • 9% more damage at gem level 20.
  • 2.2.0
  • Added to the game

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