Sunder
Level: (1–20)
Cost: 8 Mana
Attack Speed: 75% of base
Attack Damage: (220–325)% of base
Effectiveness of Added Damage: (220–325)%
AoE Radius: 12
Requires Level (12–70), (33–155) Str
Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
(0–19)% more Area of Effect
Shockwaves deal 40% less Damage
Wave causes Shockwaves from up to 5 Enemies in each Area
Wave has (0–25)% reduced delay between Areas
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave gains +0.2 metres to radius with each Area in the Sequence
Shockwaves deal 40% less Damage
Wave causes Shockwaves from up to 5 Enemies in each Area
Wave has (0–25)% reduced delay between Areas
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave gains +0.2 metres to radius with each Area in the Sequence
Additional Effects From Quality:
Wave gains +(0–0.1) metres to radius with each Area in the Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Marauder |
1 | The Siren's Cadence | Nessa | Duelist · Marauder · Scion · Templar |
Genus
Level Effect /40
Implicit |
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Cost: 8 Shockwaves deal 40% less Damage Wave gains +0.2 metres to radius with each Area in the Sequence Wave Damages 5 Areas Wave cannot stop before Damaging 2 Areas Wave causes Shockwaves from up to 5 Enemies in each Area |
Level | Requires Level | Str | Base Damage | #% more Area of Effect | Wave has #% reduced delay between Areas | Experience |
---|---|---|---|---|---|---|
1 | 12 | 33 | 220% | 15,249 | ||
2 | 15 | 39 | 225.5% | 1 | 1 | 41,517 |
3 | 19 | 48 | 231.1% | 2 | 3 | 81,983 |
4 | 23 | 56 | 236.6% | 3 | 4 | 147,968 |
5 | 27 | 64 | 242.1% | 4 | 5 | 250,557 |
6 | 31 | 73 | 247.6% | 5 | 7 | 405,086 |
7 | 35 | 81 | 253.2% | 6 | 8 | 447,718 |
8 | 38 | 88 | 258.7% | 7 | 9 | 615,318 |
9 | 41 | 94 | 264.2% | 8 | 11 | 834,639 |
10 | 44 | 100 | 269.7% | 9 | 12 | 1,570,760 |
11 | 47 | 106 | 275.3% | 10 | 13 | 1,633,987 |
12 | 50 | 113 | 280.8% | 11 | 14 | 2,151,030 |
13 | 53 | 119 | 286.3% | 12 | 16 | 2,812,189 |
14 | 56 | 125 | 291.8% | 13 | 17 | 5,099,360 |
15 | 59 | 132 | 297.4% | 14 | 18 | 9,400,731 |
16 | 62 | 138 | 302.9% | 15 | 20 | 15,273,366 |
17 | 64 | 142 | 308.4% | 16 | 21 | 26,286,582 |
18 | 66 | 146 | 313.9% | 17 | 22 | 62,890,590 |
19 | 68 | 151 | 319.5% | 18 | 24 | 212,046,017 |
20 | 70 | 155 | 325% | 19 | 25 | |
21 | 72 | 330.5% | 20 | 26 | ||
22 | 74 | 336.1% | 21 | 28 | ||
23 | 76 | 341.6% | 22 | 29 | ||
24 | 78 | 347.1% | 23 | 30 | ||
25 | 80 | 352.6% | 24 | 32 | ||
26 | 82 | 358.2% | 25 | 33 | ||
27 | 84 | 363.7% | 26 | 34 | ||
28 | 86 | 369.2% | 27 | 36 | ||
29 | 88 | 374.7% | 28 | 37 | ||
30 | 90 | 380.3% | 29 | 38 | ||
31 | 91 | 383% | 29 | 39 | ||
32 | 92 | 385.8% | 30 | 39 | ||
33 | 93 | 388.6% | 30 | 40 | ||
34 | 94 | 391.3% | 31 | 41 | ||
35 | 95 | 394.1% | 31 | 41 | ||
36 | 96 | 396.8% | 32 | 42 | ||
37 | 97 | 399.6% | 32 | 43 | ||
38 | 98 | 402.4% | 33 | 43 | ||
39 | 99 | 405.1% | 33 | 44 | ||
40 | 100 | 407.9% | 34 | 45 |
Attribute /9
Sunder
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
DropLevel | 12 |
BaseType | Sunder |
Class | Skill Gems |
Weapon | One Hand Axes, One Hand Maces, Staves, Two Hand Axes, Two Hand Maces, Sceptres, , Warstaves |
TargetTypes | Ground, Enemy, SELF_ORIGIN |
Type | Attack, Area, Multistrikeable, Melee, Slam, Totemable |
ItemType | Metadata/Items/Gems/SkillGemSunder |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
500 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage |
1000 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage |
Sunder Monster /19 ⍟
Name | Modifiers | Spectre |
---|---|---|
Maul Statue | monster base type attack cast speed +% and damage -% final [11] | Y |
Crimson Ichor | Y | |
Bolt Brownfur | monster base type attack cast speed +% and damage -% final [33] Curse Enemies with Vulnerability on Hit | Y |
Bolt Brownfur | monster base type attack cast speed +% and damage -% final [33] Curse Enemies with Vulnerability on Hit 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Bolt Brownfur, Earth Churner | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] monster base type attack cast speed +% and damage -% final [33] Curse Enemies with Vulnerability on Hit cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Daemon | Y | |
Muruk the Awakened | +2 to maximum number of Summoned Totems monster base type attack cast speed +% and damage -% final [22] kill traps mines and totems on death [1] | Y |
The Dreadstone | display monster mod nemesis test [0] kill traps mines and totems on death [1] | Y |
Echo of Maligaro | monster base type attack cast speed +% and damage -% final [33] Monsters grant 250% increased Experience monster dropped item rarity +% [5500] drop additional rare items [3] | Y |
Argus | Action Speed cannot be modified to below 70% of base value Monsters grant 100% increased Experience monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] immune to lava damage [1] immune to labyrinth degen effect [1] damage taken +% from spike traps final [-100] damage taken +% from arrow traps final [-100] damage taken +% from guillotine traps final [-100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Hephaeus, The Hammer | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Undead Guardian | undead description [1] | Y |
Oriath Enforcer | Y | |
Enthralled Enforcer | Y | |
Huitepa the Blind | +1 to maximum number of Summoned Totems kill traps mines and totems on death [1] kill traps mines and totems on death [1] monster dropped item rarity +% [0] monster no map drops [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | Y |
Droolmaw | Y | |
Syndicate Beheader | Y | |
Vanguard Footsoldier | Y | |
Effigy of Death | Y |
Microtransactions /2 ⍟
Gore Sunder Effect
Your Sunder becomes a gory effect.
Glimmerwood Sunder Effect
Your Sunder becomes a Glimmerwood Effect.
Labyrinth Enchantment helmet /8 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Sunder Damage 1 | Sunder has 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Sunder Damage 2 | Sunder has 40% increased Damage | 100 |
The Merciless Labyrinth | Enchantment Sunder Attack Speed 1 | Sunder has 10% increased Attack Speed | |
The Eternal Labyrinth | Enchantment Sunder Attack Speed 2 | Sunder has 15% increased Attack Speed | |
The Merciless Labyrinth | Enchantment Sunder Radius 1 | Sunder has 16% increased Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Sunder Radius 2 | Sunder has 24% increased Area of Effect | 100 |
The Merciless Labyrinth | Enchantment Sunder Wave Speed 1 | Sunder has 15% reduced delay between Areas in the Wave | 100 |
The Eternal Labyrinth | Enchantment Sunder Wave Speed 2 | Sunder has 20% reduced delay between Areas in the Wave | 100 |
Supported By /103 ⍟
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Sunder
Sunder is a melee slam Attack skill that creates a slow-moving area of effect wave forward. Enemies hit by the wave release circular shock waves that further damage nearby enemies. The wave continues to move past its minimum distance until a new wave is created. Requires an axe, mace, scepter, Staves, or unarmed.
Skill functions and interactions
- Accuracy: Sunder only needs to pass an evasion check to cause a shockwave on a specific enemy – the shockwave will hit all enemies in its range, regardless of evasion.
- Area of Effect: Increases to area of effect will increase both the area of the wave and that of the shockwave created. Note however that only the wave's width is modified. The length of the wave is either constant or the impact of aoe is much smaller.
Version history
Version | Changes |
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3.19.0 |
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3.15.0 |
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3.13.0 |
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3.12.0 |
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3.11.0 |
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3.7.0 |
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3.4.0 |
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2.6.0 |
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2.4.0 |
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2.2.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.