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Unarmed /40
AoE Attack Aura Chaining Channelling Chaos Cold Critical Duration Fire Lightning Melee Minion Movement Prismatic Projectile Retaliation Slam Strike Totem Vaal
Name
GroundslamGround Slam (1)
Attack, AoE, Melee, Slam
SmiteGemSmite (1)
Lightning, Melee, Attack, AoE, Duration, Strike, Aura
SmiteGemSmite of Divine Judgement (1)
Lightning, Melee, Attack, AoE, Strike
VaalGroundslamVaal Ground Slam (1)
Attack, AoE, Melee, Vaal, Slam
VaalSmiteVaal Smite (1)
Lightning, Melee, Attack, AoE, Duration, Strike, Aura, Vaal
AncestorTotemAncestral Protector (4)
Attack, Totem, Melee, Strike
CrushingFistSkillGemCrushing Fist (4)
Attack, Melee, Slam, AoE, Retaliation
SpikeSlamGemEarthshatter (12)
Attack, AoE, Melee, Slam, Duration
SpikeSlamGemEarthshatter of Fragility (12)
Attack, AoE, Melee, Slam, Duration
SpikeSlamGemEarthshatter of Prominence (12)
Attack, AoE, Melee, Slam, Duration
InfernalBlowInfernal Blow (12)
Attack, AoE, Melee, Strike, Fire, Duration
InfernalBlowInfernal Blow of Immolation (12)
Attack, AoE, Melee, Strike, Fire, Duration
ShockwaveSlamSunder (12)
Attack, AoE, Melee, Slam
ShockwaveSlamSunder of Earthbreaking (12)
Attack, AoE, Melee, Slam
ShockwaveSlamSunder of Trarthus (12)
Attack, AoE, Melee, Slam
VaalVolcanicFissureSkillGemVaal Volcanic Fissure (12)
Melee, Attack, Projectile, AoE, Slam, Fire, Vaal
VolcanicFissureSkillGemVolcanic Fissure (12)
Melee, Attack, Projectile, AoE, Slam, Fire
VolcanicFissureSkillGemVolcanic Fissure of Snaking (12)
Melee, Attack, AoE, Slam, Fire
SlamTotemGemAncestral Warchief (28)
Attack, Totem, Melee, AoE, Slam
HolyPathGemConsecrated Path (28)
Fire, Melee, Attack, AoE, Movement, Duration, Slam
HolyPathGemConsecrated Path of Endurance (28)
Fire, Melee, Attack, AoE, Movement, Duration, Slam
DominatingBlowDominating Blow (28)
Attack, Minion, Duration, Melee, Strike
DominatingBlowDominating Blow of Inspiring (28)
Attack, Minion, Duration, Melee, Strike
QuakeSlamEarthquake (28)
Attack, AoE, Melee, Duration, Slam
QuakeSlamEarthquake of Amplification (28)
Attack, AoE, Melee, Duration, Slam
IceCrashGemIce Crash (28)
Attack, AoE, Melee, Cold, Slam
IceCrashGemIce Crash of Cadence (28)
Attack, AoE, Melee, Cold, Slam
TectonicSlamTectonic Slam (28)
Fire, Attack, AoE, Melee, Slam
TectonicSlamTectonic Slam of Cataclysm (28)
Fire, Attack, AoE, Melee, Slam
SlamTotemGemVaalVaal Ancestral Warchief (28)
Attack, Totem, Melee, AoE, Vaal, Slam
VaalQuakeSlamVaal Earthquake (28)
Attack, AoE, Melee, Duration, Vaal, Slam
Name
ElementalhitElemental Hit (12)
Attack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
PoisonousConcoctionPoisonous Concoction (12)
Attack, AoE, Chaos, Projectile
PoisonousConcoctionPoisonous Concoction of Bouncing (12)
Attack, AoE, Chaos, Projectile, Chaining
FrenzyFrenzy of Onslaught (16)
Attack, Melee, Strike
CycloneCyclone (28)
Attack, AoE, Melee, Movement, Channelling
CycloneCyclone of Tumult (28)
Attack, AoE, Melee, Movement, Channelling
ExplosiveFlaskSkillGemExplosive Concoction (28)
Attack, AoE, Fire, Cold, Lightning, Projectile
ExplosiveFlaskSkillGemExplosive Concoction of Destruction (28)
Critical, Attack, AoE, Fire, Cold, Lightning, Projectile
VaalCycloneVaal Cyclone (28)
Attack, AoE, Melee, Duration, Vaal, Movement, Channelling
Skill Gem /32
Groundslam
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
VaalGroundslam
Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
InfernalBlow
Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
InfernalBlow
Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
IceCrashGem
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
QuakeSlam
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
QuakeSlam
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
AncestorTotem
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.
SlamTotemGem
Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
ShockwaveSlam
Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
ShockwaveSlam
Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
ShockwaveSlam
Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. When the wave reaches a target or terrain, it can restart aiming towards an enemy, if one is in range. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
TectonicSlam
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
TectonicSlam
Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
VaalQuakeSlam
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
SlamTotemGemVaal
Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
HolyPathGem
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
HolyPathGem
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
SmiteGem
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
SmiteGem
Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
SpikeSlamGem
Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
SpikeSlamGem
Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
SpikeSlamGem
Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
ExplosiveFlaskSkillGem
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
ExplosiveFlaskSkillGem
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
PoisonousConcoction
Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
PoisonousConcoction
Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
VolcanicFissureSkillGem
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
VolcanicFissureSkillGem
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
VaalVolcanicFissureSkillGem
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
VaalSmite
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Portal
Slams the ground in front of you, creating a wave that travels forward and damages enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Support Gem /2
PyreSupport
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
FissureSupport
Supports slam skills you use yourself, causing them to create fissures when impacting the ground.
Misc mods /6
NameLevelDomainPre/SufDescriptionWeight
Brawling1JewelPrefix(1416)% increased Melee Physical Damage with Unarmed Attacks Damage Physical Attacknot_int 0
default 0
Furious1JewelPrefix(68)% increased Unarmed Attack Speed with Melee Skills Attack Speednot_int 0
default 0
1JewelUnique(1015)% increased Area of Effect while Unarmed
1JewelUnique+(0.30.4) metres to Melee Strike Range with Unarmed Attacks Attack
1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
Defences Evasion Damage Physical Attack
97JewelUnique+(0.10.7) metres to Melee Strike Range with Unarmed Attacks Attack
Unique /7
GlovesDexIntUnique1
Requires Level 16, 14 Dex, 14 Int
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(6001000)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
unique5
Requires Level 20
+(0.30.4) metres to Melee Strike Range with Unarmed Attacks
Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
GreenJewel6
Requires Level 20
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
DoryanisFist
Requires Level 63, 100 Str
Grants Level 20 Doryani's Touch Skill
+(80100) to maximum Energy Shield
30% chance to Shock
Adds (150225) to (525600) Lightning Damage to Unarmed Melee Hits
Adds (90135) to (315360) Lightning Damage to Spells while Unarmed
+(200250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(You are Unarmed as long as you have no Equipped Weapons)
(Lightning Ailments are Shocked and Sapped)
UniqueDireClawTalisman
Requires Level 28
+(2436)% to Global Critical Strike Multiplier
local stat monsters pick up item [1]
+7% to Unarmed Melee Attack Critical Strike Chance
Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Corrupted
GlovesDexIntUnique1
Requires Level 5, 14 Dex, 14 Int
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(6001000)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
SevenTeachings
Requires Level 77, 48 Dex, 48 Int
Trigger a Socketed Spell on Unarmed Melee Critical Strike, with a 0.25 second Cooldown
(17)% more Attack Speed with Unarmed Melee Attacks
(100777)% increased Evasion and Energy Shield
(17)% increased Movement Speed
+(0.10.7) metres to Melee Strike Range with Unarmed Attacks
+(17)% to Unarmed Melee Attack Critical Strike Chance
+(1077)% to Critical Strike Multiplier with Unarmed Melee Attacks
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)

Community Wiki

Edit

Unarmed

Unarmed damage is a form of attack damage dealt by a character that does not have a weapon equipped. While it is unusual for most characters to ever use an unarmed attack, character builds based on unarmed damage can be made viable by using Facebreaker, Doryani's Fist, or Hollow Palm Technique. Ranged unarmed builds are possible with "Explosive Concoction".

Mechanics

Every character's unarmed attack has a base attack speed of about 1.2 attacks per second (0.83 second attack time) and a base critical strike chance of 0%. The range of unarmed attacks is 6 units, shorter than the range of any melee weapon. The base physical damage of an unarmed attack varies by class:

Class
Base unarmed physical damage
Ranger 2-5
Shadow 2-5
Witch 2-5
Duelist 2-6
Scion 2-6
Templar 2-6
Marauder 2-8
Unarmed damage is counted under the attack keyword, but not the weapon keyword.

A character with a shield or quiver equipped can still use an unarmed attack. However, skills that use offhand equipment, like Spectral Shield Throw, are not considered unarmed attacks. If a character doesn't have any main or offhand equipment and is not wearing any gloves, then that character is considered Unencumbered.


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