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Unarmed Gem/40
Attack Melee Strike Slam Channelling Fire Cold Lightning Chaos Projectile Chaining Prismatic Minion Totem Aura Movement AoE Duration Vaal Retaliation Critical
Name
GroundslamGround Slam (1)
Attack, AoE, Melee, Slam
SmiteGemSmite (1)
Lightning, Melee, Attack, AoE, Duration, Strike, Aura
SmiteGemSmite of Divine Judgement (1)
Lightning, Melee, Attack, AoE, Strike
VaalGroundslamVaal Ground Slam (1)
Attack, AoE, Melee, Vaal, Slam
VaalSmiteVaal Smite (1)
Lightning, Melee, Attack, AoE, Duration, Strike, Aura, Vaal
AncestorTotemAncestral Protector (4)
Attack, Totem, Melee, Strike
CrushingFistSkillGemCrushing Fist (4)
Attack, Melee, Slam, AoE, Retaliation
SpikeSlamGemEarthshatter (12)
Attack, AoE, Melee, Slam, Duration
SpikeSlamGemEarthshatter of Fragility (12)
Attack, AoE, Melee, Slam, Duration
SpikeSlamGemEarthshatter of Prominence (12)
Attack, AoE, Melee, Slam, Duration
InfernalBlowInfernal Blow (12)
Attack, AoE, Melee, Strike, Fire, Duration
InfernalBlowInfernal Blow of Immolation (12)
Attack, AoE, Melee, Strike, Fire, Duration
ShockwaveSlamSunder (12)
Attack, AoE, Melee, Slam
ShockwaveSlamSunder of Earthbreaking (12)
Attack, AoE, Melee, Slam
ShockwaveSlamSunder of Trarthus (12)
Attack, AoE, Melee, Slam
VaalVolcanicFissureSkillGemVaal Volcanic Fissure (12)
Melee, Attack, Projectile, AoE, Slam, Fire, Vaal
VolcanicFissureSkillGemVolcanic Fissure (12)
Melee, Attack, Projectile, AoE, Slam, Fire
VolcanicFissureSkillGemVolcanic Fissure of Snaking (12)
Melee, Attack, AoE, Slam, Fire
SlamTotemGemAncestral Warchief (28)
Attack, Totem, Melee, AoE, Slam
HolyPathGemConsecrated Path (28)
Fire, Melee, Attack, AoE, Movement, Duration, Slam
HolyPathGemConsecrated Path of Endurance (28)
Fire, Melee, Attack, AoE, Movement, Duration, Slam
DominatingBlowDominating Blow (28)
Attack, Minion, Duration, Melee, Strike
DominatingBlowDominating Blow of Inspiring (28)
Attack, Minion, Duration, Melee, Strike
QuakeSlamEarthquake (28)
Attack, AoE, Melee, Duration, Slam
QuakeSlamEarthquake of Amplification (28)
Attack, AoE, Melee, Duration, Slam
IceCrashGemIce Crash (28)
Attack, AoE, Melee, Cold, Slam
IceCrashGemIce Crash of Cadence (28)
Attack, AoE, Melee, Cold, Slam
TectonicSlamTectonic Slam (28)
Fire, Attack, AoE, Melee, Slam
TectonicSlamTectonic Slam of Cataclysm (28)
Fire, Attack, AoE, Melee, Slam
SlamTotemGemVaalVaal Ancestral Warchief (28)
Attack, Totem, Melee, AoE, Vaal, Slam
VaalQuakeSlamVaal Earthquake (28)
Attack, AoE, Melee, Duration, Vaal, Slam
Name
ElementalhitElemental Hit (12)
Attack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
PoisonousConcoctionPoisonous Concoction (12)
Attack, AoE, Chaos, Projectile
PoisonousConcoctionPoisonous Concoction of Bouncing (12)
Attack, AoE, Chaos, Projectile, Chaining
FrenzyFrenzy of Onslaught (16)
Attack, Melee, Strike
CycloneCyclone (28)
Attack, AoE, Melee, Movement, Channelling
CycloneCyclone of Tumult (28)
Attack, AoE, Melee, Movement, Channelling
ExplosiveFlaskSkillGemExplosive Concoction (28)
Attack, AoE, Fire, Cold, Lightning, Projectile
ExplosiveFlaskSkillGemExplosive Concoction of Destruction (28)
Critical, Attack, AoE, Fire, Cold, Lightning, Projectile
VaalCycloneVaal Cyclone (28)
Attack, AoE, Melee, Duration, Vaal, Movement, Channelling
Misc mods /6
NameLevelDomainPre/SufDescriptionWeight
Brawling1JewelPrefix(14—16)% increased Melee Physical Damage with Unarmed Attacks Damage Physical Attacknot_int 0
default 0
Furious1JewelPrefix(6—8)% increased Unarmed Attack Speed with Melee Skills Attack Speednot_int 0
default 0
1JewelUnique(10—15)% increased Area of Effect while Unarmed
1JewelUnique+(0.3—0.4) metres to Melee Strike Range with Unarmed Attacks Attack
1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
Defences Evasion Damage Physical Attack
97JewelUnique+(0.1—0.7) metres to Melee Strike Range with Unarmed Attacks Attack
Unique /7
GlovesDexIntUnique1
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600—1000)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
unique5
+(0.3—0.4) metres to Melee Strike Range with Unarmed Attacks
Passive Skills in Radius also grant: 1% increased Unarmed Attack Speed with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
GreenJewel6
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
DoryanisFist
Grants Level 20 Doryani's Touch Skill
+(80—100) to maximum Energy Shield
30% chance to Shock
Adds (150—225) to (525—600) Lightning Damage to Unarmed Melee Hits
Adds (90—135) to (315—360) Lightning Damage to Spells while Unarmed
+(200—250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(You are Unarmed as long as you have no Equipped Weapons)
(Lightning Ailments are Shocked and Sapped)
UniqueDireClawTalisman
+(24—36)% to Global Critical Strike Multiplier
local stat monsters pick up item [1]
+7% to Unarmed Melee Attack Critical Strike Chance
Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee Skills
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Corrupted
GlovesDexIntUnique1
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600—1000)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
SevenTeachings
Trigger a Socketed Spell on Unarmed Melee Critical Strike, with a 0.25 second Cooldown
(1—7)% more Attack Speed with Unarmed Melee Attacks
(100—777)% increased Evasion and Energy Shield
(1—7)% increased Movement Speed
+(0.1—0.7) metres to Melee Strike Range with Unarmed Attacks
+(1—7)% to Unarmed Melee Attack Critical Strike Chance
+(10—77)% to Critical Strike Multiplier with Unarmed Melee Attacks
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)

Community Wiki

Edit

Unarmed

Unarmed damage is a form of attack damage dealt by a character that does not have a weapon equipped. While it is unusual for most characters to ever use an unarmed attack, character builds based on unarmed damage can be made viable by using Facebreaker, Doryani's Fist, or Hollow Palm Technique. Ranged unarmed builds are possible with "Explosive Concoction".

Mechanics

Every character's unarmed attack has a base attack speed of about 1.2 attacks per second (0.83 second attack time) and a base critical strike chance of 0%. The range of unarmed attacks is 6 units, shorter than the range of any melee weapon. The base physical damage of an unarmed attack varies by class:

Class
Base unarmed physical damage
Ranger 2-5
Shadow 2-5
Witch 2-5
Duelist 2-6
Scion 2-6
Templar 2-6
Marauder 2-8
Unarmed damage is counted under the attack keyword, but not the weapon keyword.

A character with a shield or quiver equipped can still use an unarmed attack. However, skills that use offhand equipment, like Spectral Shield Throw, are not considered unarmed attacks. If a character doesn't have any main or offhand equipment and is not wearing any gloves, then that character is considered Unencumbered.


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