Tectonic Slam
Level: (1–20)
Cost: (9–13) Mana
Attack Speed: 80% of base
Attack Damage: (295–542)% of base
Effectiveness of Added Damage: (295–542)%
Length Radius: 15
Width Radius: 7
Requires Level (28–70), (67–155) Str
Requires One Hand Maces, Sceptres, Staves, Two Hand Maces, One Hand Axes, Two Hand Axes, One Hand Swords, Thrusting One Hand Swords, Two Hand Swords, Unarmed, Warstaves
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
+5% fissure branching chance per Endurance Charge
Additional Effects From Quality:
+(0–30)% Fissure branching chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Marauder · Scion |
3 | Sever the Right Hand | Clarissa | Duelist · Marauder · Scion · Templar |
Level Effect /40
Level | Requires Level | Str | Cost | Base Damage | Experience |
---|---|---|---|---|---|
1 | 28 | 67 | 9 | 295.1% | 199,345 |
2 | 31 | 73 | 9 | 305.3% | 285,815 |
3 | 34 | 79 | 10 | 315.6% | 401,344 |
4 | 37 | 85 | 10 | 326.4% | 554,379 |
5 | 40 | 92 | 10 | 337.4% | 477,437 |
6 | 42 | 96 | 10 | 348.4% | 583,786 |
7 | 44 | 100 | 10 | 359.5% | 710,359 |
8 | 46 | 104 | 11 | 371.1% | 1,355,511 |
9 | 48 | 109 | 11 | 383% | 1,138,877 |
10 | 50 | 113 | 11 | 395.4% | 1,368,233 |
11 | 52 | 117 | 11 | 408.1% | 1,638,338 |
12 | 54 | 121 | 11 | 421.1% | 1,956,648 |
13 | 56 | 125 | 11 | 434.6% | 3,655,184 |
14 | 58 | 130 | 12 | 448.6% | 3,017,327 |
15 | 60 | 134 | 12 | 463.1% | 7,759,995 |
16 | 62 | 138 | 12 | 477.9% | 15,138,193 |
17 | 64 | 142 | 12 | 493.2% | 26,083,825 |
18 | 66 | 146 | 12 | 509% | 62,620,247 |
19 | 68 | 151 | 12 | 525.3% | 211,708,088 |
20 | 70 | 155 | 13 | 542.2% | |
21 | 72 | 13 | 559.6% | ||
22 | 74 | 13 | 577.4% | ||
23 | 76 | 13 | 595.9% | ||
24 | 78 | 13 | 615% | ||
25 | 80 | 13 | 634.6% | ||
26 | 82 | 14 | 655% | ||
27 | 84 | 14 | 675.9% | ||
28 | 86 | 14 | 697.5% | ||
29 | 88 | 14 | 719.8% | ||
30 | 90 | 14 | 742.7% | ||
31 | 91 | 14 | 776.2% | ||
32 | 92 | 14 | 788.5% | ||
33 | 93 | 14 | 801.1% | ||
34 | 94 | 15 | 813.9% | ||
35 | 95 | 15 | 826.8% | ||
36 | 96 | 15 | 840% | ||
37 | 97 | 15 | 853.4% | ||
38 | 98 | 15 | 866.9% | ||
39 | 99 | 15 | 880.8% | ||
40 | 100 | 15 | 894.8% |
Attribute /9
Tectonic Slam
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
DropLevel | 28 |
BaseType | Tectonic Slam |
Class | Skill Gems |
Weapon | One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Unarmed, Warstaves |
TargetTypes | Ground, Enemy, SELF_ORIGIN |
Type | Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable |
ItemType | Metadata/Items/Gems/SkillGemTectonicSlam |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
500 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour |
1000 (T5) | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour |
Tectonic Slam
Level: (1–20)
Cost: (9–13) Mana
Attack Speed: 80% of base
Attack Damage: (295–542)% of base
Effectiveness of Added Damage: (295–542)%
Length Radius: 15
Width Radius: 7
Requires Level (28–70), (67–155) Str
Requires One Hand Maces, Sceptres, Staves, Two Hand Maces, One Hand Axes, Two Hand Axes, One Hand Swords, Thrusting One Hand Swords, Two Hand Swords, Unarmed, Warstaves
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
+5% fissure branching chance per Endurance Charge
console skill dont chase [1]
is area damage [1]
Additional Effects From Quality:
+(0–30)% Fissure branching chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Celestial Tectonic Slam Effect
Your Tectonic Slam becomes a Celestial Effect.
Supported By /105
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage Support
Supports melee attack skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Bloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Multistrike Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun Support
Supports melee attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Fortify Support
Supports melee attack skills that are not triggered.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Ruthless Support
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Momentum Support
Supports attack skills that aren't triggered.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat Support
Supports melee attack skills. Cannot support skills which create minions.
Shockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
Impale Support
Supports attack skills.
Pulverise Support
Supports melee attack skills.
Rage Support
Supports melee attack skills. Minions cannot gain rage.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage Support
Supports melee attack skills.
Awakened Multistrike Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Fist of War Support
Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Earthbreaker Support
Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.
Overcharge Support
Supports any skill that hits enemies.
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Controlled Blaze Support
Supports melee attack skills.
Volatility Support
Supports attack skills.
Overexertion Support
Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
Rupture Support
Supports attack skills.
Tectonic Slam Monster /7
Name | Modifiers | Spectre |
---|---|---|
The Faun | Y | |
Avatar of Ash | Monsters grant 20000% increased Experience 2000% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-25] | Y |
Avatar of Apocalypse | Monsters grant 20000% increased Experience 2000% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped monster penalty against minions damage +% final vs player minions [-35] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Craiceann, First of the Deep | monster base type attack cast speed +% and damage -% final [33] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Gehennix | Action Speed cannot be modified to below 50% of base value Monsters grant 100% increased Experience 1500% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Haku | Action Speed cannot be modified to below 50% of base value | Y |
Wild Hellion Alpha | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Tectonic Slam
Tectonic Slam is an attack skill that slams the ground in front of the player, dealing [[area of effect damage in a cone, with the area scaling with your Endurance Charges.
Skill functions and interactions
Endurance charge consumption effect: When you have a number of Endurance Charges greater than your minimum endurance charges, every third slam will consume one. If your attack repeats, such as by using Multistrike Support, every slam counts towards the counter.
Version history
Version | Changes |
---|---|
3.15.0 |
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3.11.0 |
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3.7.0 |
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3.5.0 |
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3.2.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.