Tectonic Slam
Level: 1–20
Attack Speed: 80% of base
Attack Damage: 180–275% of base
Effectiveness of Added Damage: 180–275%
Length Radius: 15
Width Radius: 7
Requires Level 28
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
+5% fissure branching chance per Endurance Charge

Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4
TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous (0–20)% chance to Ignite enemies
(0–60)% increased Burning Damage
100
Divergent (0–2)% of Fire Damage Leeched as Life20
Phantasmal (0–20)% increased Fire Damage100
Quest /2
Level Effect /40
Implicit
Cost: 10
+5% fissure branching chance per Endurance Charge
60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
LevelRequires LevelStrengthBase DamageExperience
12867180%199,345
23173185%285,815
33479190%401,344
43785195%554,379
54092200%477,437
64296205%583,786
744100210%710,359
846104215%1,355,511
948109220%1,138,877
1050113225%1,368,233
1152117230%1,638,338
1254121235%1,956,648
1356125240%3,655,184
1458130245%3,017,327
1560134250%7,759,995
1662138255%15,138,193
1764142260%26,083,825
1866146265%62,620,247
1968151270%211,708,088
2070155275%
2172280%
2274285%
2376290%
2478295%
2580300%
2682305%
2784310%
2886315%
2988320%
3090325%
3191327.5%
3292330%
3393332.5%
3494335%
3595337.5%
3696340%
3797342.5%
3898345%
3999347.5%
40100350%

Tectonic Slam

CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
DropLevel 28
BaseType Tectonic Slam
Class Active Skill Gems
WeaponOne Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, , Warstaves
TargetTypesGround, Enemy, SELF_ORIGIN
TypeAttack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
MetadataMetadata/Items/Gems/SkillGemTectonicSlam
Referencepoe.ninja
Tectonic Slam Monster /7 ⍟
NameModifiersSpectre
The FaunY
Avatar of Ashmonster dropped item quantity +% [2000]
monster dropped item rarity +% [2000]
monster slain experience +% [20000]
monster penalty against minions damage +% final vs player minions [-25]
Y
Avatar of Apocalypsemonster dropped item quantity +% [2000]
monster dropped item rarity +% [2000]
monster slain experience +% [20000]
monster penalty against minions damage +% final vs player minions [-35]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Craiceann, First of the Deepmonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
GehennixAction Speed cannot be modified to below 70% base value
Cannot be Stunned
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
HakuAction Speed cannot be modified to below 70% base valueY
Wild Hellion Alphamonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Microtransactions /1 ⍟
IconName
CelestialTectonicSlamEffectCelestial Tectonic Slam Effect
Your Tectonic Slam becomes a Celestial Effect.
Labyrinth Enchantment helmet /8 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Tectonic Slam Damage 1Tectonic Slam deals 25% increased Damage100
The Eternal LabyrinthEnchantment Tectonic Slam Damage 2Tectonic Slam deals 40% increased Damage100
The Merciless LabyrinthEnchantment Tectonic Slam Area Of Effect 1Tectonic Slam has 16% increased Area of Effect100
The Eternal LabyrinthEnchantment Tectonic Slam Area Of Effect 2Tectonic Slam has 24% increased Area of Effect100
The Merciless LabyrinthTectonic Slam has +13% fissure branching chance
The Eternal LabyrinthTectonic Slam has +20% fissure branching chance
The Merciless LabyrinthEnchantment Tectonic Slam Chance For Side Crack 1Tectonic Slam has +12% fissure branching chance100
The Eternal LabyrinthEnchantment Tectonic Slam Chance For Side Crack 2Tectonic Slam has +20% fissure branching chance100
Supported By /98 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
FasterAttacksFaster Attacks Support
Supports attack skills.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAccuracyAdditional Accuracy Support
Supports attack skills.
IncreasedAOEIncreased Area of Effect Support
Supports any skill with an area of effect.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
ManaLeechMana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
IncreasedPhysicalDamageMelee Physical Damage Support
Supports melee attack skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
ConcentratedAOEConcentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
WeaponElementalDamageElemental Damage with Attacks Support
Supports attack skills.
BloodlustBloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
LifeonHitLife Gain on Hit Support
Supports attack skills.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
MeleeDamageonFullLifeDamage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
multipleattacksMultistrike Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
CastOnCritCast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnMeleeKillCast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
EnduranceChargeStunEndurance Charge on Melee Stun Support
Supports melee attack skills.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FortifyGemFortify Support
Supports melee attack skills that are not triggered.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
ChanceToBleedChance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
MaimMaim Support
Supports attack skills, or other skills that can maim enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
RuthlessRuthless Support
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
OnslaughtOnslaught Support
Supports any skill that hits enemies.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
WitherGemSupportWithering Touch Support
Supports attack skills.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
CloseCombatClose Combat Support
Supports melee attack skills. Cannot support skills which create minions.
ShockwaveShockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
impaleImpale Support
Supports attack skills.
PulverizePulverise Support
Supports melee attack skills.
RageSupportRage Support
Supports melee attack skills. Minions cannot gain rage.
NightbladeNightblade Support
Supports attack skills. Cannot support skills which create minions.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
WeaponElementalDamagePlusAwakened Elemental Damage with Attacks Support
Supports attack skills.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
IncreasedPhyscialDamagePlusAwakened Melee Physical Damage Support
Supports melee attack skills.
MultipleAttacksPlusAwakened Multistrike Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
CastOnCritPlusAwakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IncreasedAOEPlusAwakened Increased Area of Effect Support
Supports any skill with an area of effect.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
FistOfWarGemFist of War Support
Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
BloodPriceSupportGemBloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
AncestorSlamTotemEarthbreaker Support
Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.

Community Wiki

Edit

Tectonic Slam

Tectonic Slam is an attack skill that slams the ground in front of the player, dealing [[area of effect damage in a cone, with the area scaling with your Endurance Charges.

Skill functions and interactions

Endurance charge consumption effect: When you have a number of Endurance Charges greater than your minimum endurance charges, every third slam will consume one. If your attack repeats, such as by using Multistrike Support, every slam counts towards the counter.

Version history

VersionChanges
3.15.0
  • Now deals 275% of Base Damage, and has 275% Effectiveness of Added Damage at gem level 20 (previously 220%).
  • 3.11.0
  • The visual effects have been improved.
  • No longer has a chance to consume endurance charges per attack to create a Charged Slam.
  • Now consumes an endurance charge every third time you create a fissure, and gains 5% more area of effect and +5% branching fissure chance per endurance charge.
  • The spread of fissures has been partially-normalised, ensuring both sides of the main fissure will get at least one branching fissure.
  • Now deals base damage and has an added Damage effectiveness of 180% at gem level 1 (from 170%), up to 220% at gem level 20 (from 200%).
  • The Labyrinth helmet enchantments Charged Slam chance for Tectonic Slam can no longer be obtained. Existing versions of this enchantment now grant extra chance for branching fissures.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 170% at gem level 1 (from 130%), up to 200% at gem level 20 (from 160%).
  • The length of the primary fissure is now 36 (from 32).
  • The length of the secondary fissures is now 15 (from 22).
  • The width of the first secondary fissures is now 7 (from 8).
  • Now has an attack speed multiplier of 80%.
  • 3.5.0
  • Charged Slam (which typically consumes an Endurance Charge) now deal 60% more damage (up from 18%).
  • Now has a 35% chance to consume an Endurance Charge to create a Charged Slam (down from 100%)
  • 3.2.0
  • Added a new Strength Skill Gem - Tectonic Slam: Slam the ground with your weapon, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. If you have Endurance Charges, one will be consumed, maximising the number of fissures. Requires a Mace, Sword, Axe, Staves, or Unarmed.

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