Staves Unique /18 ⍟

Staves Unique /18 ⍟

NameShow Full Descriptions
Staff1uniqueFencoil Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are Supported by Level 8 Trap
(40–50)% increased Global Damage
(10–20)% increased maximum Life
(10–20)% increased maximum Mana
TheBloodThornThe Blood Thorn Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
100% increased Physical Damage
(5–10)% increased Attack Speed
Reflects (22–44) Physical Damage to Attackers on Block
Curse Enemies with Vulnerability on Block, with 20% increased Effect
(Warstaves are considered Staves)
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
Staff1Vestige of Divinity Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
16% Chance to Block Attack Damage
Adds 2 to 4 Physical Damage
15% increased Area of Effect
Reflects 8 to 14 Physical Damage to Attackers on Block
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
Staff1uniqueMirebough Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are Supported by Level 16 Trap
Socketed Gems are Supported by Level 16 Cluster Trap
Socketed Gems are Supported by Level 16 Trap And Mine Damage
(40–50)% increased Global Damage
(10–20)% increased maximum Life
(10–20)% increased maximum Mana
TheBloodThornReplica Blood Thorn Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
(5–10)% increased Attack Speed
Curse Enemies with Flammability on Block, with 20% increased Effect
Reflects (22–44) Fire Damage to Attackers on Block
(Warstaves are considered Staves)
(Flammability is a Hex which inflicts -25% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 9 seconds)
Staff1uniqueReplica Fencoil Gnarled Branch
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are Supported by Level 1 Multiple Totems
(40–50)% increased Global Damage
(10–20)% increased maximum Life
(10–20)% increased maximum Mana
Staff8uniqueXThe Stormheart Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
Cannot be Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Staff8uniqueXThe Stormwall Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242–260) to (268–285) Physical Damage
(20–35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
Cannot be Shocked while Chilled
(30–40)% chance to Chill Attackers for 4 seconds on Block
(30–40)% chance to Shock Attackers for 4 seconds on Block
(Warstaves are considered Staves)
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
MartyrInnocenceMartyr of Innocence Highborn Staff
+18% Chance to Block Attack Damage while wielding a Staff
Grants Level 15 Vengeance Skill
+(12–16)% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
Adds (315–360) to (450–540) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
BrandDetonateStaffWitchhunter's Judgment Highborn Staff
+18% Chance to Block Attack Damage while wielding a Staff
Grants Level 20 Brandsurge Skill
Brand Skills have (50–100)% increased Duration
FemursoftheSaintsFemurs of the Saints Primordial Staff
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of Socketed Minion Gems
Minions deal (60–80)% increased Damage
+1% Chance to Block Attack Damage per Summoned Skeleton
2% increased Attack and Cast Speed per Summoned Raging Spirit
Regenerate 0.6% of Life per second for each Raised Zombie
30% increased Mana Regeneration Rate per Raised Spectre
Staff4uniqueThe Searing Touch Lathi
+18% Chance to Block Attack Damage while wielding a Staff
+(40–60)% to Fire Damage over Time Multiplier
(70–90)% increased Fire Damage
10% increased Cast Speed
+2 to Level of all Fire Spell Skill Gems
Staff6uniqueAgnerod East Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
Staff6uniqueAgnerod North Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
15% chance to Shock
Damage Penetrates 20% Lightning Resistance
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Staff6uniqueAgnerod South Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
+2 to Level of all Lightning Spell Skill Gems
+5% to maximum Lightning Resistance
Damage Penetrates 20% Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
Staff6uniqueAgnerod West Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
40% increased Strength Requirement
+(80–120) to Intelligence
(30–50)% increased Lightning Damage
Adds (5–15) to (100–140) Lightning Damage to Spells
+2 to Level of all Lightning Spell Skill Gems
Damage Penetrates 20% Lightning Resistance
Rage%20StaffThe Enmity Divine Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
HarbingerStaffUpgradedThe Yielding Mortality Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
Staves Item /16 ⍟

Staves Item /16 ⍟

IconName
Gnarled Branch
Physical Damage: 9-19
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 4, 12 Str, 12 Int
+18% Chance to Block Attack Damage while wielding a Staff
Primitive Staff
Physical Damage: 10-31
Critical Strike Chance: 6.2%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 9, 20 Str, 20 Int
+18% Chance to Block Attack Damage while wielding a Staff
Long Staff
Physical Damage: 24-41
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 18, 35 Str, 35 Int
+18% Chance to Block Attack Damage while wielding a Staff
Royal Staff
Physical Damage: 27-81
Critical Strike Chance: 6.5%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 28, 51 Str, 51 Int
+18% Chance to Block Attack Damage while wielding a Staff
Crescent Staff
Physical Damage: 41-85
Critical Strike Chance: 6%
Attacks per Second: 1.2
Weapon Range: 13
Requires Level 36, 66 Str, 66 Int
80% increased Global Critical Strike Chance
Woodful Staff
Physical Damage: 34-102
Critical Strike Chance: 6.2%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 37, 65 Str, 65 Int
+18% Chance to Block Attack Damage while wielding a Staff
Quarterstaff
Physical Damage: 51-86
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 45, 78 Str, 78 Int
+18% Chance to Block Attack Damage while wielding a Staff
Highborn Staff
Physical Damage: 48-145
Critical Strike Chance: 6.5%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 52, 89 Str, 89 Int
+18% Chance to Block Attack Damage while wielding a Staff
Moon Staff
Physical Damage: 66-138
Critical Strike Chance: 6%
Attacks per Second: 1.2
Weapon Range: 13
Requires Level 57, 101 Str, 101 Int
80% increased Global Critical Strike Chance
Primordial Staff
Physical Damage: 55-165
Critical Strike Chance: 6.2%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 58, 99 Str, 99 Int
+18% Chance to Block Attack Damage while wielding a Staff
Lathi
Physical Damage: 72-120
Critical Strike Chance: 6%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 62, 113 Str, 113 Int
+18% Chance to Block Attack Damage while wielding a Staff
Imperial Staff
Physical Damage: 57-171
Critical Strike Chance: 7%
Attacks per Second: 1.15
Weapon Range: 13
Requires Level 66, 113 Str, 113 Int
+18% Chance to Block Attack Damage while wielding a Staff
Eclipse Staff
Physical Damage: 70-145
Critical Strike Chance: 6%
Attacks per Second: 1.2
Weapon Range: 13
Requires Level 70, 117 Str, 117 Int
100% increased Global Critical Strike Chance
Transformer Staff
Physical Damage: 36-66
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 30, 54 Str, 54 Int
Spend Energy Shield before Mana for Costs of Socketed Skills
+(66–80) to maximum Energy Shield
Reciprocation Staff
Physical Damage: 55-102
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 50, 86 Str, 86 Int
Spend Energy Shield before Mana for Costs of Socketed Skills
+(100–120) to maximum Energy Shield
Battery Staff
Physical Damage: 65-120
Critical Strike Chance: 6%
Attacks per Second: 1.25
Weapon Range: 13
Requires Level 70, 117 Str, 117 Int
Spend Energy Shield before Mana for Costs of Socketed Skills
+(140–165) to maximum Energy Shield
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Staves
  • (60–70)% increased Attack Damage if Corrupted
  • (60–70)% increased Spell Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Item Synthesis Mods Staff /364 ⍟

    Item Synthesis Mods Staff /364 ⍟

    Explicit Mod StatValueSynthesised Implicit
    #% of Physical Attack Damage Leeched as Life~ 40
  • 0.2% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life41 ~ 70
  • 0.3% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • 0.4% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • 3% of Physical Attack Damage Leeched as Life
  • +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Life on Kill
  • +# Life gained for each Enemy hit by Attacks~ 4
  • +(4–5) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks5 ~ 7
  • +(6–8) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks8 ~ 10
  • +(9–15) Life gained for each Enemy hit by Attacks
  • +# Life gained for each Enemy hit by Attacks11 ~ 15
  • +(45–50) Life gained for each Enemy hit by Attacks
  • +# to maximum Mana~ 70
  • +(8–10) to maximum Mana
  • +# to maximum Mana71 ~ 125
  • +(11–14) to maximum Mana
  • +# to maximum Mana126 ~ 175
  • +(15–19) to maximum Mana
  • +# to maximum Mana176 ~ 230
  • +(20–24) to maximum Mana
  • +# to maximum Mana231 ~ 280
  • +(25–30) to maximum Mana
  • +# to maximum Mana281 ~ 500
  • (12–14)% increased Attack Damage per 500 Maximum Mana
  • (12–14)% increased Spell Damage per 500 Maximum Mana
  • #% increased Mana Regeneration Rate~ 50
  • (16–18)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate51 ~ 90
  • (19–21)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate91 ~ 130
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate131 ~ 170
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate171 ~ 190
  • (28–30)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate191 ~ 500
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.6% of Mana per second
  • #% of Physical Attack Damage Leeched as Mana~ 40
  • 0.1% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana41 ~ 70
  • 0.2% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • 0.3% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • 1% of Physical Attack Damage Leeched as Mana
  • +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Mana on Kill
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance126 ~ 150
  • +(15–16)% to Fire Resistance
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance126 ~ 150
  • +(15–16)% to Cold Resistance
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance126 ~ 150
  • +(15–16)% to Lightning Resistance
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance71 ~ 120
  • +(9–10)% to Chaos Resistance
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun Duration on Enemies~ 50
  • (15–17)% increased Stun Duration on Enemies
  • #% increased Stun Duration on Enemies51 ~ 300
  • (26–35)% increased Stun Duration on Enemies
  • #% reduced Enemy Stun Threshold~ 30
  • (5–6)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold31 ~ 35
  • (7–8)% reduced Enemy Stun Threshold
  • #% reduced Enemy Stun Threshold36 ~ 200
  • (9–10)% reduced Enemy Stun Threshold
  • +# to Strength~ 40
  • +(6–8) to Strength
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • 1% increased Spell Damage per 10 Strength
  • Adds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • 1% increased Spell Damage per 10 Intelligence
  • Adds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • #% increased Attribute Requirements-86 ~ -100
  • +1 to Maximum Endurance Charges
  • +1 to Maximum Power Charges
  • #% increased Attack Speed~ 30
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed31 ~ 50
  • (5–6)% increased Attack Speed
  • #% increased Attack Speed51 ~ 100
  • (7–8)% increased Attack Speed
  • #% increased Cast Speed~ 50
  • (11–12)% increased Cast Speed
  • #% increased Cast Speed51 ~ 100
  • (13–15)% increased Cast Speed
  • #% increased Cast Speed101 ~ 200
  • (16–18)% increased Cast Speed
  • +# to Accuracy Rating~ 500
  • (10–15)% increased Global Accuracy Rating
  • +# to Accuracy Rating501 ~ 1000
  • (20–25)% increased Global Accuracy Rating
  • +# to Accuracy Rating1001 ~ 2000
  • (30–35)% increased Global Accuracy Rating
  • #% increased Physical Damage~ 200
  • (13–14)% increased Physical Damage
  • #% increased Physical Damage201 ~ 400
  • (15–16)% increased Physical Damage
  • #% increased Physical Damage401 ~ 600
  • (17–19)% increased Physical Damage
  • #% increased Physical Damage601 ~ 725
  • (20–22)% increased Physical Damage
  • #% increased Physical Damage726 ~ 1000
  • (23–25)% increased Physical Damage
  • Adds to # Physical Damage~ 50
  • Adds 1 to (2–3) Physical Damage
  • Adds to # Physical Damage51 ~ 100
  • Adds (2–3) to (4–5) Physical Damage
  • Adds to # Physical Damage101 ~ 150
  • Adds (4–5) to (6–7) Physical Damage
  • Adds to # Physical Damage151 ~ 180
  • Adds (6–7) to (8–10) Physical Damage
  • Adds to # Physical Damage181 ~ 500
  • Adds (8–9) to (11–13) Physical Damage
  • Adds to # Fire Damage~ 150
  • Adds (8–14) to (15–24) Fire Damage
  • Adds to # Fire Damage151 ~ 300
  • Adds (15–22) to (26–41) Fire Damage
  • Adds to # Fire Damage301 ~ 375
  • Adds (23–31) to (42–56) Fire Damage
  • Adds to # Fire Damage376 ~ 450
  • Adds (32–41) to (57–74) Fire Damage
  • Adds to # Fire Damage451 ~ 1000
  • Adds (42–52) to (75–93) Fire Damage
  • Adds to # Fire Damage to Spells~ 100
  • Adds (5–9) to (10–15) Fire Damage to Spells
  • Adds to # Fire Damage to Spells101 ~ 200
  • Adds (10–14) to (16–25) Fire Damage to Spells
  • Adds to # Fire Damage to Spells201 ~ 275
  • Adds (14–19) to (26–34) Fire Damage to Spells
  • Adds to # Fire Damage to Spells276 ~ 320
  • Adds (20–25) to (35–45) Fire Damage to Spells
  • Adds to # Fire Damage to Spells321 ~ 1000
  • Adds (26–32) to (46–56) Fire Damage to Spells
  • Adds to # Cold Damage~ 120
  • Adds (6–9) to (13–21) Cold Damage
  • Adds to # Cold Damage121 ~ 240
  • Adds (10–17) to (22–32) Cold Damage
  • Adds to # Cold Damage241 ~ 300
  • Adds (19–26) to (34–45) Cold Damage
  • Adds to # Cold Damage301 ~ 360
  • Adds (27–35) to (46–61) Cold Damage
  • Adds to # Cold Damage361 ~ 1000
  • Adds (36–43) to (51–75) Cold Damage
  • Adds to # Cold Damage to Spells~ 100
  • Adds (4–6) to (8–13) Cold Damage to Spells
  • Adds to # Cold Damage to Spells101 ~ 180
  • Adds (7–11) to (14–20) Cold Damage to Spells
  • Adds to # Cold Damage to Spells181 ~ 250
  • Adds (12–16) to (21–28) Cold Damage to Spells
  • Adds to # Cold Damage to Spells251 ~ 280
  • Adds (17–21) to (28–38) Cold Damage to Spells
  • Adds to # Cold Damage to Spells281 ~ 1000
  • Adds (22–26) to (31–46) Cold Damage to Spells
  • [#]~ 100
  • +(21–23)% to Cold Damage over Time Multiplier
  • [#]101 ~ 200
  • +(24–26)% to Cold Damage over Time Multiplier
  • [#]201 ~ 500
  • +(27–30)% to Cold Damage over Time Multiplier
  • Adds to # Lightning Damage~ 200
  • Adds 1 to (29–46) Lightning Damage
  • Adds to # Lightning Damage201 ~ 400
  • Adds (1–3) to (48–75) Lightning Damage
  • Adds to # Lightning Damage401 ~ 550
  • Adds (2–6) to (77–95) Lightning Damage
  • Adds to # Lightning Damage551 ~ 650
  • Adds (2–8) to (96–123) Lightning Damage
  • Adds to # Lightning Damage651 ~ 1000
  • Adds (3–10) to (124–145) Lightning Damage
  • Adds to # Lightning Damage to Spells~ 150
  • Adds 1 to (18–28) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells151 ~ 300
  • Adds (1–3) to (29–46) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells301 ~ 450
  • Adds (2–4) to (47–58) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells451 ~ 540
  • Adds (2–5) to (59–75) Lightning Damage to Spells
  • Adds to # Lightning Damage to Spells541 ~ 1000
  • Adds (3–7) to (75–88) Lightning Damage to Spells
  • Adds to # Chaos Damage~ 300
  • Adds (8–14) to (17–30) Chaos Damage
  • Adds to # Chaos Damage301 ~ 450
  • Adds (15–24) to (31–57) Chaos Damage
  • Adds to # Chaos Damage451 ~ 1000
  • Adds (26–50) to (58–86) Chaos Damage
  • +#% to Non-Ailment Chaos Damage over Time Multiplier~ 100
  • +(21–23)% to Chaos Damage over Time Multiplier
  • +#% to Non-Ailment Chaos Damage over Time Multiplier101 ~ 200
  • +(24–26)% to Chaos Damage over Time Multiplier
  • +#% to Non-Ailment Chaos Damage over Time Multiplier201 ~ 500
  • +(27–30)% to Chaos Damage over Time Multiplier
  • #% increased Fire Damage~ 100
  • (29–32)% increased Fire Damage
  • #% increased Fire Damage101 ~ 200
  • (33–36)% increased Fire Damage
  • #% increased Fire Damage201 ~ 300
  • (37–40)% increased Fire Damage
  • #% increased Fire Damage301 ~ 350
  • (41–44)% increased Fire Damage
  • #% increased Fire Damage351 ~ 1000
  • (20–30)% increased Flammability Curse Effect
  • Gain #% of Fire Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Fire Damage
  • Gain #% of Fire Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Fire Damage
  • Gain (7–10)% of Fire Damage as Extra Chaos Damage
  • #% increased Cold Damage~ 100
  • (29–32)% increased Cold Damage
  • #% increased Cold Damage101 ~ 200
  • (33–36)% increased Cold Damage
  • #% increased Cold Damage201 ~ 300
  • (37–40)% increased Cold Damage
  • #% increased Cold Damage301 ~ 350
  • (41–44)% increased Cold Damage
  • #% increased Cold Damage351 ~ 1000
  • (20–30)% increased Frostbite Curse Effect
  • Gain #% of Cold Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Cold Damage
  • Gain #% of Cold Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Cold Damage
  • Gain (7–10)% of Cold Damage as Extra Chaos Damage
  • #% increased Lightning Damage~ 100
  • (29–32)% increased Lightning Damage
  • #% increased Lightning Damage101 ~ 200
  • (33–36)% increased Lightning Damage
  • #% increased Lightning Damage201 ~ 300
  • (37–40)% increased Lightning Damage
  • #% increased Lightning Damage301 ~ 350
  • (41–44)% increased Lightning Damage
  • #% increased Lightning Damage351 ~ 1000
  • (20–30)% increased Conductivity Curse Effect
  • Gain #% of Lightning Damage as Extra Chaos Damage~ 35
  • (33–36)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage36 ~ 70
  • (37–40)% increased Lightning Damage
  • Gain #% of Lightning Damage as Extra Chaos Damage71 ~ 100
  • (41–44)% increased Lightning Damage
  • Gain (7–10)% of Lightning Damage as Extra Chaos Damage
  • Gain #% of Physical Damage as Extra Chaos Damage~ 35
  • (27–32)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage36 ~ 70
  • (33–38)% increased Global Physical Damage
  • Gain #% of Physical Damage as Extra Chaos Damage71 ~ 100
  • (39–44)% increased Global Physical Damage
  • Gain (7–10)% of Physical Damage as Extra Chaos Damage
  • #% increased Chaos Damage~ 110
  • (29–32)% increased Chaos Damage
  • #% increased Chaos Damage111 ~ 220
  • (33–36)% increased Chaos Damage
  • #% increased Chaos Damage221 ~ 500
  • (37–40)% increased Chaos Damage
  • #% increased Elemental Damage~ 130
  • (21–26)% increased Elemental Damage
  • #% increased Elemental Damage131 ~ 260
  • (27–32)% increased Elemental Damage
  • #% increased Elemental Damage261 ~ 500
  • (33–38)% increased Elemental Damage
  • Damage Penetrates (3–5)% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills~ 50
  • Attacks with this Weapon Penetrate 2% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills51 ~ 100
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • #% increased Elemental Damage with Attack Skills101 ~ 300
  • Attacks with this Weapon Penetrate (4–5)% Elemental Resistances
  • #% increased Spell Damage~ 125
  • (22–24)% increased Spell Damage
  • #% increased Spell Damage126 ~ 250
  • (25–28)% increased Spell Damage
  • #% increased Spell Damage251 ~ 375
  • (29–35)% increased Spell Damage
  • #% increased Spell Damage376 ~ 420
  • (45–51)% increased Spell Damage
  • #% increased Spell Damage421 ~ 1000
  • Spells have a (16–18)% chance to deal Double Damage
  • Minions deal #% increased Damage~ 140
  • Minions deal (27–32)% increased Damage
  • Minions deal #% increased Damage141 ~ 280
  • Minions deal (33–38)% increased Damage
  • Minions deal #% increased Damage281 ~ 500
  • Minions deal (39–44)% increased Damage
  • #% increased Critical Strike Chance~ 25
  • (5–6)% increased Critical Strike Chance
  • #% increased Critical Strike Chance26 ~ 50
  • (7–8)% increased Critical Strike Chance
  • #% increased Critical Strike Chance51 ~ 75
  • (9–10)% increased Critical Strike Chance
  • #% increased Critical Strike Chance76 ~ 100
  • (11–12)% increased Critical Strike Chance
  • #% increased Critical Strike Chance101 ~ 200
  • (13–15)% increased Critical Strike Chance
  • #% increased Critical Strike Chance for Spells~ 100
  • (29–31)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells101 ~ 175
  • (32–34)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells176 ~ 250
  • (35–37)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells251 ~ 325
  • (38–41)% increased Critical Strike Chance for Spells
  • #% increased Critical Strike Chance for Spells326 ~ 500
  • (42–45)% increased Critical Strike Chance for Spells
  • +#% to Global Critical Strike Multiplier~ 25
  • +(15–17)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier26 ~ 50
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier51 ~ 75
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier76 ~ 100
  • +(24–26)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier101 ~ 200
  • +(27–30)% to Global Critical Strike Multiplier
  • #% increased Light Radius~ 20
  • 10% increased Light Radius
  • #% increased Light Radius21 ~ 30
  • 12% increased Light Radius
  • #% increased Light Radius31 ~ 35
  • 15% increased Light Radius
  • #% increased Light Radius36 ~ 100
  • 15% increased Light Radius
  • Enemies you Kill Explode, dealing 5% of their Life as Physical Damage
  • #% chance to Ignite~ 60
  • (9–10)% chance to Ignite
  • #% chance to Ignite61 ~ 90
  • (11–12)% chance to Ignite
  • #% chance to Ignite91 ~ 200
  • (13–15)% chance to Ignite
  • (12–15)% increased Ignite Duration on Enemies
  • #% chance to Freeze~ 60
  • (9–10)% chance to Freeze
  • #% chance to Freeze61 ~ 90
  • (11–12)% chance to Freeze
  • #% chance to Freeze91 ~ 200
  • (13–15)% chance to Freeze
  • (12–15)% increased Freeze Duration on Enemies
  • #% chance to Shock~ 60
  • (9–10)% chance to Shock
  • #% chance to Shock61 ~ 90
  • (11–12)% chance to Shock
  • #% chance to Shock91 ~ 200
  • (13–15)% chance to Shock
  • (12–15)% increased Shock Duration on Enemies
  • #% increased Burning Damage~ 70
  • (22–27)% increased Burning Damage
  • #% increased Burning Damage71 ~ 130
  • (28–35)% increased Burning Damage
  • #% increased Burning Damage131 ~ 500
  • (36–44)% increased Burning Damage
  • Ignites you inflict deal Damage (30–35)% faster
  • +# to Level of Socketed Fire Gems~ 3
  • +(2–3)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Fire Gems
  • +# to Level of Socketed Fire Gems6 ~ 10
  • +1 to Level of Socketed Fire Gems
  • +# to Level of Socketed Cold Gems~ 3
  • +(2–3)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Cold Gems
  • +# to Level of Socketed Cold Gems6 ~ 10
  • +1 to Level of Socketed Cold Gems
  • +# to Level of Socketed Lightning Gems~ 3
  • +(2–3)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Lightning Gems
  • +# to Level of Socketed Lightning Gems6 ~ 10
  • +1 to Level of Socketed Lightning Gems
  • +# to Level of Socketed Chaos Gems~ 3
  • +(2–3)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Chaos Gems
  • +# to Level of Socketed Chaos Gems6 ~ 10
  • +1 to Level of Socketed Chaos Gems
  • +# to Level of Socketed Melee Gems~ 3
  • +(2–3)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems6 ~ 10
  • +1 to Level of Socketed Melee Gems
  • +# to Level of Socketed Gems~ 1
  • +(2–3)% to Quality of Socketed Gems
  • +# to Level of Socketed Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Gems
  • +# to Level of Socketed Gems3 ~ 10
  • +1 to Level of Socketed Gems
  • +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • +# to Level of Socketed Support Gems~ 3
  • +(2–3)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems4 ~ 5
  • +(4–6)% to Quality of Socketed Support Gems
  • +# to Level of Socketed Support Gems6 ~ 10
  • +1 to Level of Socketed Support Gems
  • +# to Weapon Range~ 7
  • +1 to Weapon Range
  • +# to Weapon Range8 ~ 20
  • +2 to Weapon Range
  • Cast Level 20 Fire Burst on Hit~ 11
  • (33–36)% increased Fire Damage
  • Cast Level 20 Fire Burst on Hit12 ~ 22
  • (37–40)% increased Fire Damage
  • Cast Level 20 Fire Burst on Hit23 ~ 50
  • (41–44)% increased Fire Damage
  • ~ 4
  • Minions deal (11–12)% increased Damage
  • 5 ~ 7
  • Minions deal (13–14)% increased Damage
  • 8 ~ 20
  • Minions deal (15–16)% increased Damage
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill~ 18
  • (8–11)% increased Endurance Charge Duration
  • (8–11)% increased Frenzy Charge Duration
  • (8–11)% increased Power Charge Duration
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill19 ~ 36
  • (12–15)% increased Endurance Charge Duration
  • (12–15)% increased Frenzy Charge Duration
  • (12–15)% increased Power Charge Duration
  • #% chance to gain a Power, Frenzy or Endurance Charge on Kill37 ~ 100
  • (5–10)% chance to gain an Endurance Charge on Kill
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • (5–10)% chance to gain a Power Charge on Kill
  • Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds~ 1
  • (25–28)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds2 ~ 2
  • (29–32)% increased Chaos Damage
  • Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds3 ~ 10
  • (33–36)% increased Chaos Damage
  • Has 1 Abyssal Socket~ 1
  • (15–20)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket2 ~ 2
  • (21–25)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Abyss Jewels
  • Regenerate #% of Mana per second if you've Hit an Enemy Recently~ 25
  • (22–24)% increased Mana Regeneration Rate
  • Regenerate #% of Mana per second if you've Hit an Enemy Recently26 ~ 50
  • (25–27)% increased Mana Regeneration Rate
  • Regenerate #% of Mana per second if you've Hit an Enemy Recently51 ~ 100
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate 0.4% of Mana per second
  • +# to Armour if you've Hit an Enemy Recently~ 1100
  • (14–16)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently1101 ~ 2200
  • (17–19)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently2201 ~ 5000
  • (20–22)% increased Armour
  • +# to Evasion Rating if Hit an Enemy Recently~ 1100
  • (14–16)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently1101 ~ 2200
  • (17–19)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently2201 ~ 5000
  • (20–22)% increased Evasion Rating
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently~ 70
  • (7–9)% increased maximum Energy Shield
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently71 ~ 140
  • (10–13)% increased maximum Energy Shield
  • Regenerate #% of Energy Shield per second if you've Hit an Enemy Recently141 ~ 500
  • (14–16)% increased maximum Energy Shield
  • #% chance to gain Onslaught for 4 seconds on Kill~ 44
  • (3–4)% increased Attack Speed
  • (11–12)% increased Cast Speed
  • #% chance to gain Onslaught for 4 seconds on Kill45 ~ 100
  • (5–6)% increased Attack Speed
  • (13–15)% increased Cast Speed
  • Damage Penetrates #% Fire Resistance~ 22
  • (33–36)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance23 ~ 44
  • (37–40)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance45 ~ 100
  • (41–44)% increased Fire Damage
  • Damage Penetrates #% Cold Resistance~ 22
  • (33–36)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance23 ~ 44
  • (37–40)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance45 ~ 100
  • (41–44)% increased Cold Damage
  • Damage Penetrates #% Lightning Resistance~ 22
  • (33–36)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance23 ~ 44
  • (37–40)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance45 ~ 100
  • (41–44)% increased Lightning Damage
  • #% chance to Intimidate Enemies for 4 seconds on Hit~ 16
  • (4–5)% chance to Intimidate Enemies for 4 seconds on Hit
  • #% chance to Intimidate Enemies for 4 seconds on Hit17 ~ 32
  • (6–7)% chance to Intimidate Enemies for 4 seconds on Hit
  • #% chance to Intimidate Enemies for 4 seconds on Hit33 ~ 100
  • (8–10)% chance to Intimidate Enemies for 4 seconds on Hit
  • Curse Enemies with Despair on Hit, with #% increased Effect~ 11
  • (29–32)% increased Chaos Damage
  • Curse Enemies with Despair on Hit, with #% increased Effect12 ~ 22
  • (33–36)% increased Chaos Damage
  • Curse Enemies with Despair on Hit, with #% increased Effect23 ~ 50
  • (37–40)% increased Chaos Damage
  • Socketed Skills deal #% more Spell Damage~ 22
  • (29–35)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage23 ~ 44
  • (36–44)% increased Spell Damage
  • Socketed Skills deal #% more Spell Damage45 ~ 100
  • (45–51)% increased Spell Damage
  • Socketed Skills deal #% more Attack Damage~ 22
  • (29–35)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage23 ~ 44
  • (36–44)% increased Attack Damage
  • Socketed Skills deal #% more Attack Damage45 ~ 100
  • (45–51)% increased Attack Damage
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Poison
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Poison
  • #% chance for Poisons inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Poison
  • Poisons you inflict deal Damage (30–35)% faster
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage~ 70
  • (14–18)% increased Damage with Bleeding
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage71 ~ 140
  • (19–23)% increased Damage with Bleeding
  • #% chance for Bleeding inflicted with this Weapon to deal 100% more Damage141 ~ 500
  • (24–28)% increased Damage with Bleeding
  • Bleeding you inflict deals Damage (30–35)% faster
  • #% increased Damage when on Full Life~ 130
  • (21–26)% increased Damage
  • #% increased Damage when on Full Life131 ~ 260
  • (27–32)% increased Damage
  • #% increased Damage when on Full Life261 ~ 500
  • (33–38)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies~ 5
  • You and nearby Allies deal (13–16)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies6 ~ 9
  • You and nearby Allies deal (17–21)% increased Damage
  • Auras from your Skills grant #% increased Damage to you and Allies10 ~ 20
  • You and nearby Allies deal (22–25)% increased Damage
  • #% chance to deal Double Damage while Focused~ 90
  • (29–35)% increased Attack Damage
  • (29–35)% increased Spell Damage
  • #% chance to deal Double Damage while Focused91 ~ 200
  • (36–44)% increased Attack Damage
  • (36–44)% increased Spell Damage
  • #% chance to deal Double Damage~ 18
  • 4% chance to deal Double Damage
  • #% chance to deal Double Damage19 ~ 50
  • 5% chance to deal Double Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage~ 10
  • (25–28)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage11 ~ 20
  • (29–32)% increased Chaos Damage
  • Gain #% of Non-Chaos Damage as extra Chaos Damage21 ~ 50
  • (33–36)% increased Chaos Damage
  • +#% to Quality of Socketed Gems~ 20
  • +(2–3)% to Quality of Socketed Gems
  • +#% to Quality of Socketed Gems21 ~ 50
  • +(4–6)% to Quality of Socketed Gems
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby~ 56
  • (3–4)% increased Attack Speed
  • #% increased Attack Speed while a Rare or Unique Enemy is Nearby57 ~ 100
  • (5–6)% increased Attack Speed
  • Attacks with this Weapon Penetrate #% Elemental Resistances~ 22
  • (21–26)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances23 ~ 44
  • (27–32)% increased Elemental Damage
  • Attacks with this Weapon Penetrate #% Elemental Resistances45 ~ 100
  • (33–38)% increased Elemental Damage
  • Attacks with this Weapon Penetrate 3% Elemental Resistances
  • Attacks with this Weapon Penetrate #% Chaos Resistance~ 22
  • (25–28)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance23 ~ 44
  • (29–32)% increased Chaos Damage
  • Attacks with this Weapon Penetrate #% Chaos Resistance45 ~ 100
  • (33–36)% increased Chaos Damage
  • #% increased Damage per Endurance Charge~ 16
  • 2% increased Damage per Endurance Charge
  • #% increased Damage per Endurance Charge17 ~ 50
  • (4–5)% increased Damage per Endurance Charge
  • #% increased Damage per Frenzy Charge~ 16
  • 2% increased Damage per Frenzy Charge
  • #% increased Damage per Frenzy Charge17 ~ 50
  • (4–5)% increased Damage per Frenzy Charge
  • #% increased Damage per Power Charge~ 16
  • 2% increased Damage per Power Charge
  • #% increased Damage per Power Charge17 ~ 50
  • (4–5)% increased Damage per Power Charge
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby~ 60
  • +(18–20)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby61 ~ 120
  • +(21–23)% to Global Critical Strike Multiplier
  • +#% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby121 ~ 150
  • +(24–26)% to Global Critical Strike Multiplier
  • #% chance to Trigger a Socketed Spell on Using a Skill, with a 8 second Cooldown
    Spells Triggered this way have 150% more Cost
    ~ 250
  • Triggered Spells deal (27–32)% increased Spell Damage
  • #% chance to Trigger a Socketed Spell on Using a Skill, with a 8 second Cooldown
    Spells Triggered this way have 150% more Cost
    251 ~ 500
  • Triggered Spells deal (33–38)% increased Spell Damage
  • Hits can't be Evaded~ 1
  • (10–15)% increased Global Accuracy Rating
  • Hits can't be Evaded2 ~ 2
  • (20–25)% increased Global Accuracy Rating
  • Hits can't be Evaded3 ~ 5
  • (30–35)% increased Global Accuracy Rating
  • 100% increased Global Accuracy Rating
  • Non-Aura Vaal Skills require #% increased Souls Per Use~ -55
  • (36–44)% increased Damage with Vaal Skills
  • Non-Aura Vaal Skills require #% increased Souls Per Use-56 ~ -110
  • (45–51)% increased Damage with Vaal Skills
  • Non-Aura Vaal Skills require #% increased Souls Per Use-111 ~ -200
  • (60–70)% increased Attack Damage if Corrupted
  • (60–70)% increased Spell Damage if Corrupted
  • Warstaves Unique /20 ⍟

    Warstaves Unique /20 ⍟

    NameShow Full Descriptions
    DyingBreathDying Breath Iron Staff
    +18% Chance to Block Attack Damage while wielding a Staff
    18% increased Cast Speed
    18% increased maximum Mana
    18% increased Area of Effect of Aura Skills
    18% increased Area of Effect of Hex Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras from your Skills
    PillaroftheCagedGodPillar of the Caged God Iron Staff
    +18% Chance to Block Attack Damage while wielding a Staff
    1% increased Area of Effect per 20 Intelligence
    1% increased Attack Speed per 10 Dexterity
    16% increased Physical Weapon Damage per 10 Strength
    Staff5uniqueRealmshaper Iron Staff
    +18% Chance to Block Attack Damage while wielding a Staff
    +1 to Level of Socketed Fire Gems
    +1 to Level of Socketed Cold Gems
    Socketed Gems are Supported by Level 5 Cold to Fire
    Adds (10–15) to (20–25) Fire Damage
    Adds (10–15) to (20–25) Cold Damage
    (30–50)% increased Elemental Damage
    Staff5uniqueRealm Ender Iron Staff
    +18% Chance to Block Attack Damage while wielding a Staff
    +1 to Level of Socketed Fire Gems
    +1 to Level of Socketed Cold Gems
    +2 to Level of Socketed Elemental Gems
    Socketed Gems are Supported by Level 5 Cold to Fire
    Adds (10–15) to (20–25) Fire Damage
    Adds (10–15) to (20–25) Cold Damage
    (30–50)% increased Elemental Damage
    Staff7uniqueXirgil's Crank Coiled Staff
    +20% Chance to Block Attack Damage while wielding a Staff
    +15% Chance to Block Attack Damage while wielding a Staff
    (60–80)% increased Spell Damage
    +(70–100) to maximum Energy Shield
    +1 to Level of all Spell Skill Gems
    Reflects 1 to 150 Lightning Damage to Melee Attackers
    20% chance for Energy Shield Recharge to start when you Block
    (Warstaves are considered Staves)
    Staff8uniqueThe Whispering Ice Vile Staff
    +18% Chance to Block Attack Damage while wielding a Staff
    +1 to Level of Socketed Support Gems
    Grants Level 1 Icestorm Skill
    (14–18)% increased Intelligence
    (8–12)% increased Cast Speed
    1% increased Spell Damage per 10 Intelligence
    sound on rare kill ice whisper [1]
    MineStaffTremor Rod Military Staff
    +18% Chance to Block Attack Damage while wielding a Staff
    +2 to Level of Socketed Spell Gems
    Socketed Gems are Supported by Level 10 Blastchain Mine
    (40–60)% increased Spell Damage
    (15–20)% reduced Enemy Stun Threshold
    Mines can be Detonated an additional time
    (The Stun Threshold determines how much Damage can Stun something)
    RadienceSire of Shards Serpentine Staff
    +20% Chance to Block Attack Damage while wielding a Staff
    Socketed Gems fire 4 additional Projectiles
    Socketed Gems fire Projectiles in a circle
    +(15–20) to all Attributes
    +(5–7)% to all Elemental Resistances
    (60–100)% increased Projectile Damage
    20% increased Light Radius
    (Attributes are Strength, Dexterity, and Intelligence)
    CatarinaStaffCane of Kulemak Serpentine Staff
    +20% Chance to Block Attack Damage while wielding a Staff
    (60–90)% increased Unveiled Modifier magnitudes


    CaneOfUnravellingCane of Unravelling Ezomyte Staff
    +20% Chance to Block Attack Damage while wielding a Staff
    +(40–55)% to Chaos Damage over Time Multiplier
    (20–30)% increased Chaos Damage
    2% increased Cast Speed per Power Charge
    +2 to Level of all Chaos Spell Skill Gems
    Gain a Power Charge after Spending a total of 200 Mana
    Regenerate 2 Mana per Second per Power Charge
    TopDownStaveIconSoulwrest Ezomyte Staff
    +20% Chance to Block Attack Damage while wielding a Staff
    Trigger Level 20 Summon Phantasm Skill when you Consume a corpse
    (100–140)% increased Spell Damage
    (25–30)% increased Cast Speed
    (80–100)% increased Mana Regeneration Rate
    Minions deal (45–51) to (66–78) additional Physical Damage
    If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
    (Recently refers to the past 4 seconds)
    ElementalHarmonyThe Fulcrum Ezomyte Staff
    +20% Chance to Block Attack Damage while wielding a Staff
    (140–180)% increased Physical Damage
    (0–50)% of Physical Damage Converted to Fire Damage
    (0–50)% of Physical Damage Converted to Cold Damage
    (0–50)% of Physical Damage Converted to Lightning Damage
    Elemental Ailments you inflict are Reflected to you
    Elemental Damage with Hits is Lucky while you are Shocked
    Damage Penetrates (8–10)% Elemental Resistances while you are Chilled
    Gain (30–40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
    TarynsshiverTaryn's Shiver Maelström Staff
    +25% Chance to Block Attack Damage while wielding a Staff
    (50–60)% increased Spell Damage
    (40–50)% increased Cold Damage
    (10–20)% increased Cast Speed
    +2 to Level of all Cold Spell Skill Gems
    8% chance to Freeze
    Enemies Frozen by you take 20% increased Damage
    SolarisLunarisStaffDuskdawn Maelström Staff
    +25% Chance to Block Attack Damage while wielding a Staff
    +10% Chance to Block Attack Damage while wielding a Staff
    (60–80)% increased Critical Strike Chance for Spells
    Gain (10–20)% of Elemental Damage as Extra Chaos Damage
    +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
    +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    (120–150)% increased Spell Damage if you've dealt a Critical Strike Recently
    (Warstaves are considered Staves)
    (Recently refers to the past 4 seconds)
    ElderStaffDisintegrator Maelström Staff
    +25% Chance to Block Attack Damage while wielding a Staff
    Adds (220–240) to (270–300) Physical Damage
    +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
    25% chance to gain a Siphoning Charge when you use a Skill
    Adds (12–14) to (15–16) Physical Damage to Attacks and Spells per Siphoning Charge
    Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
    1% additional Physical Damage Reduction from Hits per Siphoning Charge
    0.2% of Damage Leeched as Life per Siphoning Charge
    Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
    Battlemage
    (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
    (Recently refers to the past 4 seconds)
    SolarisLunarisStaffReplica Duskdawn Maelström Staff
    +25% Chance to Block Attack Damage while wielding a Staff
    +10% Chance to Block Attack Damage while wielding a Staff
    (40–50)% increased Critical Strike Chance
    Gain (10–20)% of Elemental Damage as Extra Chaos Damage
    +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
    +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    (120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently
    (Warstaves are considered Staves)
    (Recently refers to the past 4 seconds)
    PledgeofHandsPledge of Hands Judgement Staff
    +20% Chance to Block Spell Damage while wielding a Staff
    Socketed Gems are Supported by Level 30 Greater Spell Echo
    (120–160)% increased Spell Damage
    50% increased maximum Mana
    HegemonysEraHegemony's Era Judgement Staff
    +20% Chance to Block Spell Damage while wielding a Staff
    +6% Chance to Block Attack Damage while wielding a Staff
    Adds (135–145) to (160–175) Physical Damage
    (12–16)% increased Attack Speed
    (10–20)% increased Critical Strike Chance
    +1 to Maximum Power Charges
    10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
    (Warstaves are considered Staves)
    TheGreySpireThe Grey Spire Judgement Staff
    +20% Chance to Block Spell Damage while wielding a Staff
    Has no Sockets
    (250–300)% increased Global Damage
    (20–30)% increased Attack Speed
    +(1–4)% to all maximum Resistances
    (Maximum Resistances cannot be raised above 90%)
    PortentOfAFalseGodAtziri's Rule Judgement Staff
    +20% Chance to Block Spell Damage while wielding a Staff
    Grants Level 20 Queen's Demand Skill
    Queen's Demand can Trigger Level 20 Flames of Judgement
    Queen's Demand can Trigger Level 20 Storm of Judgement
    Cannot be Stunned
    Damage cannot be Reflected
    Warstaves Item /12 ⍟

    Warstaves Item /12 ⍟

    IconName
    Iron Staff
    Physical Damage: 14-42
    Critical Strike Chance: 6.4%
    Attacks per Second: 1.3
    Weapon Range: 13
    Requires Level 13, 27 Str, 27 Int
    +18% Chance to Block Attack Damage while wielding a Staff
    Coiled Staff
    Physical Damage: 27-57
    Critical Strike Chance: 6.2%
    Attacks per Second: 1.3
    Weapon Range: 13
    Requires Level 23, 43 Str, 43 Int
    +20% Chance to Block Attack Damage while wielding a Staff
    Vile Staff
    Physical Damage: 41-76
    Critical Strike Chance: 6.1%
    Attacks per Second: 1.3
    Weapon Range: 13
    Requires Level 33, 59 Str, 59 Int
    +18% Chance to Block Attack Damage while wielding a Staff
    Military Staff
    Physical Damage: 38-114
    Critical Strike Chance: 6.6%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 41, 72 Str, 72 Int
    +18% Chance to Block Attack Damage while wielding a Staff
    Serpentine Staff
    Physical Damage: 56-117
    Critical Strike Chance: 6.3%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 49, 85 Str, 85 Int
    +20% Chance to Block Attack Damage while wielding a Staff
    Foul Staff
    Physical Damage: 65-121
    Critical Strike Chance: 6.1%
    Attacks per Second: 1.3
    Weapon Range: 13
    Requires Level 55, 94 Str, 94 Int
    +18% Chance to Block Attack Damage while wielding a Staff
    Ezomyte Staff
    Physical Damage: 53-160
    Critical Strike Chance: 7.3%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 60, 113 Str, 113 Int
    +20% Chance to Block Attack Damage while wielding a Staff
    Maelström Staff
    Physical Damage: 71-147
    Critical Strike Chance: 6.8%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 64, 113 Str, 113 Int
    +25% Chance to Block Attack Damage while wielding a Staff
    Judgement Staff
    Physical Damage: 73-136
    Critical Strike Chance: 6.5%
    Attacks per Second: 1.3
    Weapon Range: 13
    Requires Level 68, 113 Str, 113 Int
    +20% Chance to Block Spell Damage while wielding a Staff
    Capacity Rod
    Physical Damage: 39-73
    Critical Strike Chance: 7%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 30, 54 Str, 54 Int
    +1 to Maximum Power Charges and Maximum Endurance Charges
    Potentiality Rod
    Physical Damage: 61-113
    Critical Strike Chance: 7%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 50, 86 Str, 86 Int
    +1 to Maximum Power Charges and Maximum Endurance Charges
    Eventuality Rod
    Physical Damage: 78-144
    Critical Strike Chance: 7%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 70, 117 Str, 117 Int
    +1 to Maximum Power Charges and Maximum Endurance Charges
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