Vulnerability
Level: (1–20)
Cost: (16–33) Mana
Cast Time: 0.50 sec
Radius: 16
Requires Level (24–70), (37–98) Str, (25–68) Int
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
Base duration is (8–11.8) seconds
+(0–1) metre to radius
Cursed enemies take (15–30)% increased Physical Damage
Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

Additional Effects From Quality:
Attack Hits against Cursed Enemies have (0–10)% chance to Aggravate Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
ActQuestNPCCharacter
3Lost in LoveQuest RewardMarauder · Scion · Templar
3Lost in LoveClarissaDuelist · Marauder · Scion · Templar
Level Effect /40
LevelRequires LevelStrIntCostBase duration is 8 seconds# metres to radiusCursed enemies take 15% increased Physical DamageExperience
1243725168015118,383
2274128178.20.116175,816
3304531188.40.117254,061
4334934198.60.218359,090
5365336218.80.218498,508
63956392290.319682,057
7426042239.20.320921,777
8456445249.40.4211,727,879
9486848259.60.4211,138,877
10507149269.80.5221,368,233
1152745126100.5231,638,338
125476532710.20.6241,956,648
135679552810.40.6243,655,184
145882572910.60.7253,017,327
156084592910.80.7267,793,914
1662876030110.82715,206,031
176490623111.20.82726,185,582
186692643111.40.92862,755,923
196895663211.60.929211,877,683
207098683311.8130
21723412130
22743412.21.131
23763512.41.132
24783612.61.233
25803612.81.233
268237131.334
27843813.21.335
28863913.41.436
29883913.61.436
30904013.81.537
31914013.91.537
329241141.538
33934114.11.538
34944214.21.639
35954214.31.639
36964214.41.639
37974314.51.640
38984314.61.740
39994314.71.740
401004414.81.741
Attribute /12

Vulnerability

KeyValue
CostiLvl 1: Normal: 1xOrb of Alteration
AcronymHit, Curse, Bleeding
DropLevel 24
BaseType Vulnerability
Class Skill Gems
TargetTypesGround, Enemy,
TypeSpell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
BuffIcon
AuraRadius52
ItemTypeMetadata/Items/Gems/SkillGemNewVulnerability
ActiveSkillsCodevulnerability
Referencepoe.ninja, Community Wiki
Vulnerability
Level: (1–20)
Cost: (16–33) Mana
Cast Time: 0.50 sec
Radius: 16
Requires Level (24–70), (37–98) Str, (25–68) Int
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
Base duration is (8–11.8) seconds
+(0–1) metre to radius
Cursed enemies take (15–30)% increased Physical Damage
Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding
base deal no damage [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

Additional Effects From Quality:
Attack Hits against Cursed Enemies have (0–10)% chance to Aggravate Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /29
  • Active Type: Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
  • Increased Area of Effect Support
    Supports any skill with an area of effect.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Less Duration Support
    Supports any skill that has a duration.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Blasphemy Support
    Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Blasphemy Support
    Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Impending Doom Support
    Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.
    Cursed Ground Support
    Supports non-aura hex curse skills.
    Hex Bloom Support
    Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.
    Vulnerability Unique /5
    +(9–20) to maximum Energy Shield
    +(15–20) to all Attributes
    (5–10)% increased Movement Speed
    Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
    You count as on Full Life while you are Cursed with Vulnerability
    You are Cursed with Vulnerability
    (Attributes are Strength, Dexterity, and Intelligence)
    (Unlucky things are rolled twice and the worst result used)
    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
    +(9–20) to maximum Energy Shield
    +(15–20) to all Attributes
    (5–10)% increased Movement Speed
    50% increased Effect of Curses on you
    You count as on Low Life while you are Cursed with Vulnerability
    You are Cursed with Vulnerability
    (Attributes are Strength, Dexterity, and Intelligence)
    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
    +20% Chance to Block Spell Damage while wielding a Staff
    +12% Chance to Block Attack Damage while wielding a Staff
    100% increased Physical Damage
    (5–10)% increased Attack Speed
    Reflects (22–44) Physical Damage to Attackers on Block
    Curse Enemies with Vulnerability on Block
    (Warstaves are considered Staves)
    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
    60% increased Block Recovery
    Adds 4 to 8 Physical Damage to Attacks
    Adds 12 to 15 Cold Damage to Attacks
    (90–130)% increased Armour and Evasion
    +(30–50)% to Fire Resistance
    Curse Enemies with Vulnerability on Block
    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
    25% chance to Maim on Hit
    (230–270)% increased Physical Damage
    15% reduced Attack Speed
    Curse Enemies with Vulnerability on Hit
    Exerted Attacks deal 200% increased Damage
    Exerted Attacks Knock Enemies Back on Hit
    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
    (Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
    Vulnerability
    You are cursed. You take increased physical damage, and attacks against you have a chance to inflict Bleeding.
    physical_damage_taken_+%
    receive_bleeding_chance_%_when_hit_by_attack
    chance_to_be_maimed_when_hit_%
    enemy_aggravate_bleeding_on_attack_hit_chance_%_against_self
    Attribute /5

    curse_vulnerability

    KeyValue
    AcronymIgnite
    IsSkillBuff1
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID6
    Codephysical damage taken +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codereceive bleeding chance % when hit by attack
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codeenemy aggravate bleeding on attack hit chance % against self
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Codechance to be maimed when hit %
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsPercentage
    Used by monster /1
    Vulnerability Monster /32
    NameModifiersSpectre
    Sawbonesmonster raises undead text [1]Y
    Merveil's RetainerY
    Archbishop Geofri the AbashedHexproof
    monster casts vulnerability curse text [1]
    monster casts temporal chains text [1]
    Curse Skills have 80% reduced Cast Speed
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Monsters grant 250% increased Experience
    4500% increased Rarity of Items Dropped
    Y
    Pagan Bishop of AgonyMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    You can apply 3 additional Curses
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Necromancermonster raises undead text [1]Y
    Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    Y
    Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Orra GreengateMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Thena Mogamonster base type attack cast speed +% and damage -% final [33]
    40% Chance to Block Attack Damage
    You take 20% of Damage from Blocked Hits
    Y
    Thena Mogamonster base type attack cast speed +% and damage -% final [33]
    40% Chance to Block Attack Damage
    You take 20% of Damage from Blocked Hits
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Silva Fearstingmonster base type attack cast speed +% and damage -% final [33]Y
    Oyra Onamonster base type attack cast speed +% and damage -% final [33]
    50% chance to gain a Frenzy Charge on Hit
    Y
    Oyra Onamonster base type attack cast speed +% and damage -% final [33]
    50% chance to gain a Frenzy Charge on Hit
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Xandro Blooddrinkermonster base type attack cast speed +% and damage -% final [33]
    Your hits can't be Evaded
    Never deal Critical Strikes
    Regenerate 1% of Life per second while on Low Life
    Regenerate 1.33% of Life per second
    Y
    Xandro Blooddrinkermonster base type attack cast speed +% and damage -% final [33]
    Your hits can't be Evaded
    Never deal Critical Strikes
    Regenerate 1% of Life per second while on Low Life
    Regenerate 1.33% of Life per second
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Vickas Giantbonemonster base type attack cast speed +% and damage -% final [33]
    +1 to maximum number of Summoned Totems
    40% increased Projectile Speed
    totem art variation [1]
    Traps cannot be Damaged for +2 seconds after being Thrown
    Mines cannot be Damaged for +2 seconds after being thrown
    kill traps mines and totems on death [1]
    Y
    Vickas Giantbonemonster base type attack cast speed +% and damage -% final [33]
    +1 to maximum number of Summoned Totems
    40% increased Projectile Speed
    totem art variation [1]
    Traps cannot be Damaged for +2 seconds after being Thrown
    Mines cannot be Damaged for +2 seconds after being thrown
    kill traps mines and totems on death [1]
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    DaemonY
    Nemesis DaemonY
    Shrine DaemonCurse Skills have 80% reduced Cast SpeedY
    DaemonYou can apply 2 additional CursesY
    Corpsestitchmonster raises undead text [1]
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Torment DaemonCurse Skills have 80% reduced Cast SpeedY
    Sawbonesmonster raises undead text [1]
    20% reduced maximum Life
    Monsters grant 1000% increased Experience
    1500% increased Quantity of Items Dropped
    2000% increased Rarity of Items Dropped
    Y
    Meviamonster base type attack cast speed +% and damage -% final [33]
    30% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    Y
    Mevion30% increased Movement Speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    Y
    Avatar of the Skies30% increased Movement Speed
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Tempest DaemonY
    InvisibleY
    InvisibleYou can apply 5 additional Curses
    100% more Effect of your Curses
    Y
    InvisibleYou can apply 3 additional CursesY
    InvisibleYou can apply 3 additional Curses
    Your Hexes can affect Hexproof Enemies
    Y

    Community Wiki

    Edit

    Vulnerability

    Vulnerability is a hex Spell that curses all targets in an area, making them take increased physical damage and granting hits dealt on the cursed targets a chance to apply bleed. Ailments applied to cursed targets will deal its damage faster.

    Skill functions and interactions

    • Cursed enemies take increased damage: Because these modifiers are an increase to the target's damage taken, they are multiplicative with attacker's damage dealt and additive with any other effects to damage taken on the defender.
    • Vulnerability can be turned into an aura by linking it with either Blasphemy Support or Awakened Blasphemy Support.

    Version history

    VersionChanges
    3.20.0
  • Now has Base duration is (8-11.8) seconds (previously (9-10.9) seconds).
  • Now causes Cursed enemies take ('''15-30''')% increased Physical Damage (previously (30-39)%).
  • Now causes Attacks Hits against Cursed Enemies have '''25%''' chance to inflict Bleeding (previously 20%).
  • No longer causes Ailments inflicted on Cursed Enemies deal Damage 20% Faster.
  • Quality no longer grants Attack Hits against Cursed Enemies have 0-10% chance to inflict Bleeding.
  • *Instead, it grants (0-10)% increased Duration of Bleeding on Cursed Enemies.
  • 3.15.0f
  • Map Curse modifiers no longer have increased effect.
  • 3.12.0 ''All curse skills have been reworked and are now divided into two categories: Hexes and Marks.''
  • No longer causes attack hits to have a chance to Maim cursed enemies.
  • No longer causes cursed enemies to take increased physical damage from damage over time.
  • Curses applied by casting this spell now gain 10 Doom per second.
  • Now causes ailments inflicted on cursed enemies to deal damage 20% faster.
  • 3.6.0
  • Mana Cost at gem level 1 is now 16 (was 24)
  • Mana Cost at gem level 20 is now 33 (was 50)
  • 3.1.0
  • Vulnerability has been split into two skill gems - Vulnerability and Despair. Vulnerability is now a Strength gem, focused on Physical Damage, Bleed and Maim.
  • 2.6.0
  • Increased Area of Effect mod and its progression per level doubled.
  • 2.0.0
  • Mana cost reduced at all levels. Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22). Normalised the increased duration per gem level.
  • 1.2.0
  • In addition to the general curse reduction, Vulnerability no longer affects Energy Shield. The Energy Shield Recharge Delay Increase and Energy Shield Recharge Rate Reduction stats have been removed. In addition, the Increased Chance to be Stunned and Reduced Enemy Stun Recovery stats have been removed as well. Vulnerability now only increases physical damage and degeneration damage.
  • 1.1.0
  • Undocumented Change: Physical damage taken changed from "more" to "increased".
  • 0.9.13b
  • The additional chance to be stunned now works correctly.
  • 0.9.5g
  • Fixed Vulnerability not being affected by the Hex Master keystone passive.
  • 0.9.2
  • Vulnerability has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.