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Vulnerability
Level: (1—20)
Cost: (16—33) Mana
Cast Time: 0.50 sec
Radius: 16
Requires Level (24—70), (37—98) Str, (25—68) Int
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
Base duration is (8—11.8) seconds
+(0—1) metre to radius
Cursed enemies take (15—30)% increased Physical Damage
Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

Additional Effects From Quality:
Attack Hits against Cursed Enemies have (0—10)% chance to Aggravate Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
ActQuestNPCCharacter
3Lost in LoveQuest RewardMarauder · Scion · Templar
3Lost in LoveClarissaDuelist · Marauder · Scion · Templar
Level Effect /40
Implicit
Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding
LevelRequires LevelStrIntManaBase DamageBase duration is 8 seconds# metres to radiusCursed enemies take 15% increased Physical DamageExperience
124372516100%, 100%, 100%8015118,383
227412817100%, 100%, 100%8.20.116175,816
330453118100%, 100%, 100%8.40.117254,061
433493419100%, 100%, 100%8.60.218359,090
536533721100%, 100%, 100%8.80.218498,508
639573922100%, 100%, 100%90.319682,057
742614223100%, 100%, 100%9.20.320921,777
845654524100%, 100%, 100%9.40.4211,727,879
948694825100%, 100%, 100%9.60.4211,138,877
1050714926100%, 100%, 100%9.80.5221,368,233
1152745126100%, 100%, 100%100.5231,638,338
1254765327100%, 100%, 100%10.20.6241,956,648
1356795528100%, 100%, 100%10.40.6243,655,184
1458825729100%, 100%, 100%10.60.7253,017,327
1560845929100%, 100%, 100%10.80.7267,793,914
1662876030100%, 100%, 100%110.82715,206,031
1764906231100%, 100%, 100%11.20.82726,185,582
1866926431100%, 100%, 100%11.40.92862,755,923
1968956632100%, 100%, 100%11.60.929211,877,683
2070986833100%, 100%, 100%11.8130
217234100%, 100%, 100%12130
227434100%, 100%, 100%12.21.131
237635100%, 100%, 100%12.41.132
247836100%, 100%, 100%12.61.233
258036100%, 100%, 100%12.81.233
268237100%, 100%, 100%131.334
278438100%, 100%, 100%13.21.335
288639100%, 100%, 100%13.41.436
298839100%, 100%, 100%13.61.436
309040100%, 100%, 100%13.81.537
319140100%, 100%, 100%13.91.537
329241100%, 100%, 100%141.538
339341100%, 100%, 100%14.11.538
349442100%, 100%, 100%14.21.639
359542100%, 100%, 100%14.31.639
369642100%, 100%, 100%14.41.639
379743100%, 100%, 100%14.51.640
389843100%, 100%, 100%14.61.740
399943100%, 100%, 100%14.71.740
4010044100%, 100%, 100%14.81.741
Attribute /13

Vulnerability

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyRerollMagicOrb of Alteration
AcronymHit, Curse, Bleeding
IdVulnerability
DropLevel 24
BaseType Vulnerability
Class Skill Gems
TargetTypesGround, Enemy,
TypeSpell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
BuffIconvulnerability
AuraRadius52
ItemTypeMetadata/Items/Gems/SkillGemNewVulnerability
ActiveSkillsCodevulnerability
Referencepoe.ninja, Community Wiki
Version history /12
VersionChanges
3.25.0
  • Vulnerability: Quality now provides Attack Hits against Cursed Enemies have 0-10% chance to Aggravate Bleeding (previously 0-20% increased Duration of Bleeding on Cursed Enemies).
  • 3.21.0
  • The Uul-Netol's Kiss Unique Axe is now found as a Vaal Axe basetype (previously Labrys). It now provides 230-270% increased Physical Damage (previously 140-170%) and 100% chance to Curse Enemies with Vulnerability on Hit (previously 25%). It no longer has "Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies". Instead, it now provides Exerted Attacks deal 200% increased Damage, and Exerted Attacks always Knockback.
  • 3.20.0
    Different Hex types are not evenly balanced when applied via Hex-on-hit modifiers. Some Hexes like Vulnerability and Despair are much more powerful than others. This is because Hex-on-hit modifiers apply a Hex equivalent to the level 1 version of the Hex skill gem. Some Hexes are very strong at Level 1, relative to their Level 20 power, because they scale in a more gradual way with gem level. This means that in some cases, using Hex-on-hit is too powerful alongside its benefit of also applying Hexes automatically.
  • The following Skills now have a base duration of 8 seconds at gem level 1 (previously 9), up to 11.8 at gem level 20 (previously 10.9): Conductivity, Despair, Elemental Weakness, Enfeeble, Flammability, Frostbite, Punishment, and Vulnerability.
  • Exploit Weakness now provides "Your Vulnerability Curse can affect Hexproof Enemies" and "Recover 2% of Life on killing Cursed Enemies."
  • While working on the updates outlined above, we took the opportunity to make some stat changes to Vulnerability and Despair to help make these gems cleaner. They are now more focussed on making enemies vulnerable to Physical and Chaos damage in ways that are generically useful for any build dealing primarily Physical or Chaos damage.
    • Vulnerability no longer has "Ailments inflicted on Cursed Enemies deal Damage 20% Faster". Now has "Cursed Enemies take 15% increased Physical Damage at gem level 1 (previously 30%), up to 30% at gem level 20 (previously 39%). Now has "Attacks against Cursed Enemies have 25% chance to inflict Bleeding" (previously 20%). Quality now provides 0-10% increased Duration of Bleeding on Cursed Enemies, instead of "Attack Hits against Cursed Enemies have 0-10% chance to inflict Bleeding."
    3.16.0
  • Fixed a bug where Curse Effect would increase the effect of Vulnerability applied by the Coward's Chain Unique Belt.
  • 3.14.0
  • Now causes you to count as on Full Life while you are Cursed with Vulnerability.
  • 3.12.0

    Vulnerability
  • Vulnerability is now offered to the Marauder, Templar and Scion for completing Lost in Love, and can be purchased from Clarissa by the Duelist.
  • 3.9.0
  • Fixed a bug where the Vulnerability from Coward's Legacy would not be reapplied after dying and reviving in PvP.
  • 3.6.0
    Vulnerability
    3.2.0
  • Fixed a bug where Izaro's curse pylons would still use the old Vulnerability curse when casting their Empowered Vulnerability.
  • 3.1.0
  • Vulnerability has been split into two skill gems - Vulnerability and Despair. Vulnerability, a Strength Skill Gem, curses all targets in an area, causing them to take increased physical damage and increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.
  • Despair, an Intelligence Skill Gem, curses all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit. Existing Vulnerability skill gems have become Despair.
  • Existing Vulnerability Skill gems are now Despair gems. Despair curses all targets in an area, making them less resistant to chaos damage, and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit. There is a new red skill gem called Vulnerability.
  • 2.6.0
  • Removed the invulnerability buff applied to Izaro when he is waiting to flee from his arena. This fixes an issue where Izaro would attack, but couldn't be attacked back, preventing Life Leech.
  • 2.0.0
  • The invulnerability grace period when loading into an area has been increased to 30 seconds.
  • Vulnerability: Mana cost reduced at all levels. Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22). Normalised the increased duration per gem level.
  • Vulnerability
    Level: (1—20)
    Cost: (16—33) Mana
    Cast Time: 0.50 sec
    Radius: 16
    Requires Level (24—70), (37—98) Str, (25—68) Int
    Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
    Base duration is (8—11.8) seconds
    +(0—1) metre to radius
    Cursed enemies take (15—30)% increased Physical Damage
    Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding
    base deal no damage [1]
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

    Additional Effects From Quality:
    Attack Hits against Cursed Enemies have (0—10)% chance to Aggravate Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Supported By /52
  • Active Type: Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
  • IncreasedDuration
    More Duration Support
    Supports any skill with a duration.
    Totem
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    CastOnMeleeKill
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Empower
    Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    ReduceDuration
    Less Duration Support
    Supports any skill that has a duration.
    CastOnDmgTaken
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    EmpowerPlus
    Awakened Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    LifeTap
    Lifetap Support
    Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
    TransfusionSupport
    Transfusion Support
    Supports non-blessing spells.
    Trap
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    CastOnCrit
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    CastOnDeath
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    enhance
    Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    SupportRapidDecayGem
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    CastOnCritPlus
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    SupportRapidDecayPlus
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    enhanceplus
    Awakened Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    CastonWardBreak
    Cast on Ward Break Support
    Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    IncreasedAOE
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    FasterCast
    Faster Casting Support
    Supports non-instant spell skills.
    ConcentratedAOE
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    RemoteMine
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Echo
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    CurseOnHit
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    CastOnStun
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Enlighten
    Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    Aurify
    Blasphemy Support
    Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
    CastWhileChanneling
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Efficacy
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    ArcaneSurge
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    SpellCascade
    Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    SpellFocusSupport
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    UnleashSupport
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    AltRemoteMineSupportGem
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    AurifyPlus
    Awakened Blasphemy Support
    Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
    CastWhileChannelingPlus
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    CurseOnHitPlus
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    IncreasedAOEPlus
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    SpellCascadePlus
    Awakened Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    EchoPlus
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    UnleashPlus
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Enlightenplus
    Awakened Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    ViciousHexSupport
    Impending Doom Support
    Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.
    HexZoneSupport
    Cursed Ground Support
    Supports non-aura hex curse skills.
    HexSpreadingSupport
    Hex Bloom Support
    Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.
    SpellCascade
    Greater Spell Cascade Support
    Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Echo
    Greater Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, brand skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    HexZoneSupport
    Hextoad Support
    Supports non-aura hex curse skills.
    Hexpass
    Hexpass Support
    Supports hex curse skills.
    Aurify
    Eldritch Blasphemy Support
    Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
    UnleashSupport
    Greater Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Eclipse
    Eclipse Support
    Supports any skill gem. Cannot support skills that don't come from gems.
    Vulnerability Unique /5
    Cowards20Chains
    +(9—20) to maximum Energy Shield
    +(15—20) to all Attributes
    (5—10)% increased Movement Speed
    Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
    You count as on Full Life while you are Cursed with Vulnerability
    You are Cursed with Vulnerability
    (Attributes are Strength, Dexterity, and Intelligence)
    (Unlucky things are rolled twice and the worst result used)
    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
    Cowards20Legacy
    +(9—20) to maximum Energy Shield
    +(15—20) to all Attributes
    (5—10)% increased Movement Speed
    50% increased Effect of Curses on you
    You count as on Low Life while you are Cursed with Vulnerability
    You are Cursed with Vulnerability
    (Attributes are Strength, Dexterity, and Intelligence)
    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
    TheBloodThorn
    +20% Chance to Block Spell Damage while wielding a Staff
    +12% Chance to Block Attack Damage while wielding a Staff
    100% increased Physical Damage
    (5—10)% increased Attack Speed
    Reflects (22—44) Physical Damage to Attackers on Block
    Curse Enemies with Vulnerability on Block
    (Warstaves are considered Staves)
    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
    Chitinhull
    60% increased Block Recovery
    Adds 4 to 8 Physical Damage to Attacks
    Adds 12 to 15 Cold Damage to Attacks
    (90—130)% increased Armour and Evasion
    +(30—50)% to Fire Resistance
    Curse Enemies with Vulnerability on Block
    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
    UulNetolsKiss
    25% chance to Maim on Hit
    (230—270)% increased Physical Damage
    15% reduced Attack Speed
    Curse Enemies with Vulnerability on Hit
    Exerted Attacks deal 200% increased Damage
    Exerted Attacks Knock Enemies Back on Hit
    (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
    (Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
    Vulnerability
    Radius: 52
    You are cursed. You take increased physical damage, and attacks against you have a chance to inflict Bleeding.
    physical_damage_taken_+%
    receive_bleeding_chance_%_when_hit_by_attack
    chance_to_be_maimed_when_hit_%
    enemy_aggravate_bleeding_on_attack_hit_chance_%_against_self
    Attribute /4

    curse_vulnerability

    NameShow Full Descriptions
    IsSkillBuff1
    BuffGroupsID36
    IsBuffDefinition1
    BuffMergeModesID6
    Buff Related /2
    tblcodemod
    BuffTemplatesDoedreCurseZoneAuraVulnerability_% chance to be inflicted with Bleeding when Hit by an Attack
    enemy aggravate bleeding on attack hit chance % against self [0]
    BuffTemplatesDoedreCurseZoneAuraVulnerability2% chance to be inflicted with Bleeding when Hit by an Attack
    enemy aggravate bleeding on attack hit chance % against self [0]
    Codephysical damage taken +%
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codereceive bleeding chance % when hit by attack
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codeenemy aggravate bleeding on attack hit chance % against self
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Codechance to be maimed when hit %
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics1
    Used by monster /1
    Vulnerability Monster /32
    NameModifiersSpectre
    Sawbonesmonster raises undead text [1]Y
    Merveil's RetainerY
    Archbishop Geofri the AbashedHexproof
    monster casts vulnerability curse text [1]
    monster casts temporal chains text [1]
    Curse Skills have 80% reduced Cast Speed
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    4500% increased Rarity of Items Dropped
    Monsters grant 250% increased Experience
    Y
    Pagan Bishop of Agony15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    You can apply 3 additional Curses
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Necromancermonster raises undead text [1]Y
    Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    Y
    Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Orra Greengate15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    monster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Thena Mogamonster base type attack cast speed +% and damage -% final [33]
    40% Chance to Block Attack Damage
    You take 20% of Damage from Blocked Hits
    Y
    Thena Mogamonster base type attack cast speed +% and damage -% final [33]
    40% Chance to Block Attack Damage
    You take 20% of Damage from Blocked Hits
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Silva Fearstingmonster base type attack cast speed +% and damage -% final [33]Y
    Oyra Onamonster base type attack cast speed +% and damage -% final [33]
    50% chance to gain a Frenzy Charge on Hit
    Y
    Oyra Onamonster base type attack cast speed +% and damage -% final [33]
    50% chance to gain a Frenzy Charge on Hit
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Xandro Blooddrinkermonster base type attack cast speed +% and damage -% final [33]
    Your hits can't be Evaded
    Never deal Critical Strikes
    Regenerate 1% of Life per second while on Low Life
    Regenerate 1.33% of Life per second
    Y
    Xandro Blooddrinkermonster base type attack cast speed +% and damage -% final [33]
    Your hits can't be Evaded
    Never deal Critical Strikes
    Regenerate 1% of Life per second while on Low Life
    Regenerate 1.33% of Life per second
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Vickas Giantbonemonster base type attack cast speed +% and damage -% final [33]
    +1 to maximum number of Summoned Totems
    40% increased Projectile Speed
    totem art variation [1]
    Traps cannot be Damaged for +2 seconds after being Thrown
    Mines cannot be Damaged for +2 seconds after being thrown
    kill traps mines and totems on death [1]
    Y
    Vickas Giantbonemonster base type attack cast speed +% and damage -% final [33]
    +1 to maximum number of Summoned Totems
    40% increased Projectile Speed
    totem art variation [1]
    Traps cannot be Damaged for +2 seconds after being Thrown
    Mines cannot be Damaged for +2 seconds after being thrown
    kill traps mines and totems on death [1]
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    DaemonY
    Nemesis DaemonY
    Shrine DaemonCurse Skills have 80% reduced Cast SpeedY
    DaemonYou can apply 2 additional CursesY
    Corpsestitchmonster raises undead text [1]
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Torment DaemonCurse Skills have 80% reduced Cast SpeedY
    Sawbonesmonster raises undead text [1]
    20% reduced maximum Life
    1500% increased Quantity of Items Dropped
    2000% increased Rarity of Items Dropped
    Monsters grant 1000% increased Experience
    Y
    Meviamonster base type attack cast speed +% and damage -% final [33]
    30% Chance to Block Spell Damage
    You take 15% of Damage from Blocked Hits
    Y
    Mevion30% increased Movement Speed
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    Y
    Avatar of the Skies30% increased Movement Speed
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    30% Chance to Block Attack Damage
    You take 15% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Tempest DaemonY
    InvisibleY
    InvisibleYou can apply 5 additional Curses
    100% more Effect of your Curses
    Y
    InvisibleYou can apply 3 additional CursesY
    InvisibleYou can apply 3 additional Curses
    Your Hexes can affect Hexproof Enemies
    Y

    Community Wiki

    Edit

    Vulnerability

    Vulnerability is a hex Spell that curses all targets in an area, making them take increased physical damage and granting hits dealt on the cursed targets a chance to apply bleed. Ailments applied to cursed targets will deal its damage faster.

    Skill functions and interactions

    • Cursed enemies take increased damage: Because these modifiers are an increase to the target's damage taken, they are multiplicative with attacker's damage dealt and additive with any other effects to damage taken on the defender.
    • Vulnerability can be turned into an aura by linking it with either Blasphemy Support or Awakened Blasphemy Support.

    Version history

    VersionChanges
    3.20.0
  • Now has Base duration is (8-11.8) seconds (previously (9-10.9) seconds).
  • Now causes Cursed enemies take ('''15-30''')% increased Physical Damage (previously (30-39)%).
  • Now causes Attacks Hits against Cursed Enemies have '''25%''' chance to inflict Bleeding (previously 20%).
  • No longer causes Ailments inflicted on Cursed Enemies deal Damage 20% Faster.
  • Quality no longer grants Attack Hits against Cursed Enemies have 0-10% chance to inflict Bleeding.
  • *Instead, it grants (0-10)% increased Duration of Bleeding on Cursed Enemies.
  • 3.15.0f
  • Map Curse modifiers no longer have increased effect.
  • 3.12.0 ''All curse skills have been reworked and are now divided into two categories: Hexes and Marks.''
  • No longer causes attack hits to have a chance to Maim cursed enemies.
  • No longer causes cursed enemies to take increased physical damage from damage over time.
  • Curses applied by casting this spell now gain 10 Doom per second.
  • Now causes ailments inflicted on cursed enemies to deal damage 20% faster.
  • 3.6.0
  • Mana Cost at gem level 1 is now 16 (was 24)
  • Mana Cost at gem level 20 is now 33 (was 50)
  • 3.1.0
  • Vulnerability has been split into two skill gems - Vulnerability and Despair. Vulnerability is now a Strength gem, focused on Physical Damage, Bleed and Maim.
  • 2.6.0
  • Increased Area of Effect mod and its progression per level doubled.
  • 2.0.0
  • Mana cost reduced at all levels. Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22). Normalised the increased duration per gem level.
  • 1.2.0
  • In addition to the general curse reduction, Vulnerability no longer affects Energy Shield. The Energy Shield Recharge Delay Increase and Energy Shield Recharge Rate Reduction stats have been removed. In addition, the Increased Chance to be Stunned and Reduced Enemy Stun Recovery stats have been removed as well. Vulnerability now only increases physical damage and degeneration damage.
  • 1.1.0
  • Undocumented Change: Physical damage taken changed from "more" to "increased".
  • 0.9.13b
  • The additional chance to be stunned now works correctly.
  • 0.9.5g
  • Fixed Vulnerability not being affected by the Hex Master keystone passive.
  • 0.9.2
  • Vulnerability has been added to the game.

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