Vulnerability
Level: (1—20)
Cost: (16—33) Mana
Cast Time: 0.50 sec
Radius: 16
Requires Level (24—70), (37—98) Str, (25—68) Int
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
Base duration is (8—11.8) seconds
+(0—1) metre to radius
Cursed enemies take (15—30)% increased Physical Damage
Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Additional Effects From Quality:
Attack Hits against Cursed Enemies have (0—10)% chance to Aggravate Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
| Act | Quest | NPC | Character |
|---|---|---|---|
| 3 | Lost in Love | Quest Reward | Marauder · Scion · Templar |
| 3 | Lost in Love | Clarissa | Duelist · Marauder · Scion · Templar |
Genus
Level Effect /40
| Implicit |
|---|
| Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding |
| Level | Requires Level | Str | Int | Mana | Base Damage | Base duration is 8 seconds | # metres to radius | Cursed enemies take 15% increased Physical Damage | Experience |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 24 | 37 | 25 | 16 | 100%, 100%, 100% | 8 | 0 | 15 | 118,383 |
| 2 | 27 | 41 | 28 | 17 | 100%, 100%, 100% | 8.2 | 0.1 | 16 | 175,816 |
| 3 | 30 | 45 | 31 | 18 | 100%, 100%, 100% | 8.4 | 0.1 | 17 | 254,061 |
| 4 | 33 | 49 | 34 | 19 | 100%, 100%, 100% | 8.6 | 0.2 | 18 | 359,090 |
| 5 | 36 | 53 | 37 | 21 | 100%, 100%, 100% | 8.8 | 0.2 | 18 | 498,508 |
| 6 | 39 | 57 | 39 | 22 | 100%, 100%, 100% | 9 | 0.3 | 19 | 682,057 |
| 7 | 42 | 61 | 42 | 23 | 100%, 100%, 100% | 9.2 | 0.3 | 20 | 921,777 |
| 8 | 45 | 65 | 45 | 24 | 100%, 100%, 100% | 9.4 | 0.4 | 21 | 1,727,879 |
| 9 | 48 | 69 | 48 | 25 | 100%, 100%, 100% | 9.6 | 0.4 | 21 | 1,138,877 |
| 10 | 50 | 71 | 49 | 26 | 100%, 100%, 100% | 9.8 | 0.5 | 22 | 1,368,233 |
| 11 | 52 | 74 | 51 | 26 | 100%, 100%, 100% | 10 | 0.5 | 23 | 1,638,338 |
| 12 | 54 | 76 | 53 | 27 | 100%, 100%, 100% | 10.2 | 0.6 | 24 | 1,956,648 |
| 13 | 56 | 79 | 55 | 28 | 100%, 100%, 100% | 10.4 | 0.6 | 24 | 3,655,184 |
| 14 | 58 | 82 | 57 | 29 | 100%, 100%, 100% | 10.6 | 0.7 | 25 | 3,017,327 |
| 15 | 60 | 84 | 59 | 29 | 100%, 100%, 100% | 10.8 | 0.7 | 26 | 7,793,914 |
| 16 | 62 | 87 | 60 | 30 | 100%, 100%, 100% | 11 | 0.8 | 27 | 15,206,031 |
| 17 | 64 | 90 | 62 | 31 | 100%, 100%, 100% | 11.2 | 0.8 | 27 | 26,185,582 |
| 18 | 66 | 92 | 64 | 31 | 100%, 100%, 100% | 11.4 | 0.9 | 28 | 62,755,923 |
| 19 | 68 | 95 | 66 | 32 | 100%, 100%, 100% | 11.6 | 0.9 | 29 | 211,877,683 |
| 20 | 70 | 98 | 68 | 33 | 100%, 100%, 100% | 11.8 | 1 | 30 | |
| 21 | 72 | 34 | 100%, 100%, 100% | 12 | 1 | 30 | |||
| 22 | 74 | 34 | 100%, 100%, 100% | 12.2 | 1.1 | 31 | |||
| 23 | 76 | 35 | 100%, 100%, 100% | 12.4 | 1.1 | 32 | |||
| 24 | 78 | 36 | 100%, 100%, 100% | 12.6 | 1.2 | 33 | |||
| 25 | 80 | 36 | 100%, 100%, 100% | 12.8 | 1.2 | 33 | |||
| 26 | 82 | 37 | 100%, 100%, 100% | 13 | 1.3 | 34 | |||
| 27 | 84 | 38 | 100%, 100%, 100% | 13.2 | 1.3 | 35 | |||
| 28 | 86 | 39 | 100%, 100%, 100% | 13.4 | 1.4 | 36 | |||
| 29 | 88 | 39 | 100%, 100%, 100% | 13.6 | 1.4 | 36 | |||
| 30 | 90 | 40 | 100%, 100%, 100% | 13.8 | 1.5 | 37 | |||
| 31 | 91 | 40 | 100%, 100%, 100% | 13.9 | 1.5 | 37 | |||
| 32 | 92 | 41 | 100%, 100%, 100% | 14 | 1.5 | 38 | |||
| 33 | 93 | 41 | 100%, 100%, 100% | 14.1 | 1.5 | 38 | |||
| 34 | 94 | 42 | 100%, 100%, 100% | 14.2 | 1.6 | 39 | |||
| 35 | 95 | 42 | 100%, 100%, 100% | 14.3 | 1.6 | 39 | |||
| 36 | 96 | 42 | 100%, 100%, 100% | 14.4 | 1.6 | 39 | |||
| 37 | 97 | 43 | 100%, 100%, 100% | 14.5 | 1.6 | 40 | |||
| 38 | 98 | 43 | 100%, 100%, 100% | 14.6 | 1.7 | 40 | |||
| 39 | 99 | 43 | 100%, 100%, 100% | 14.7 | 1.7 | 40 | |||
| 40 | 100 | 44 | 100%, 100%, 100% | 14.8 | 1.7 | 41 |
Attribute /13
Vulnerability
| Name | Show Full Descriptions |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | Hit, Curse, Bleeding |
| Id | Vulnerability |
| DropLevel | 24 |
| BaseType | Vulnerability |
| Class | Skill Gems |
| TargetTypes | Ground, Enemy, |
| Type | Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex |
| BuffIcon | |
| AuraRadius | 52 |
| ItemType | Metadata/Items/Gems/SkillGemNewVulnerability |
| ActiveSkillsCode | vulnerability |
| Reference |
Version history /12
| Version | Changes |
|---|---|
| 3.25.0 | |
| 3.21.0 | |
| 3.20.0 | Different Hex types are not evenly balanced when applied via Hex-on-hit modifiers. Some Hexes like Vulnerability and Despair are much more powerful than others. This is because Hex-on-hit modifiers apply a Hex equivalent to the level 1 version of the Hex skill gem. Some Hexes are very strong at Level 1, relative to their Level 20 power, because they scale in a more gradual way with gem level. This means that in some cases, using Hex-on-hit is too powerful alongside its benefit of also applying Hexes automatically. While working on the updates outlined above, we took the opportunity to make some stat changes to Vulnerability and Despair to help make these gems cleaner. They are now more focussed on making enemies vulnerable to Physical and Chaos damage in ways that are generically useful for any build dealing primarily Physical or Chaos damage.
|
| 3.16.0 | |
| 3.14.0 | |
| 3.12.0 | Vulnerability |
| 3.9.0 | |
| 3.6.0 | Vulnerability |
| 3.2.0 | |
| 3.1.0 | |
| 2.6.0 | |
| 2.0.0 |
Vulnerability
Level: (1—20)
Cost: (16—33) Mana
Cast Time: 0.50 sec
Radius: 16
Requires Level (24—70), (37—98) Str, (25—68) Int
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
Base duration is (8—11.8) seconds
+(0—1) metre to radius
Cursed enemies take (15—30)% increased Physical Damage
Attack Hits against Cursed Enemies have 25% chance to inflict Bleeding
base deal no damage [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Additional Effects From Quality:
Attack Hits against Cursed Enemies have (0—10)% chance to Aggravate Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /52
More Duration Support
Supports any skill with a duration.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Cast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Empower Support
Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
Less Duration Support
Supports any skill that has a duration.
Cast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Empower Support
Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
Lifetap Support
Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
Transfusion Support
Supports non-blessing spells.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Death Support
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Enhance Support
Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Enhance Support
Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
Cast on Ward Break Support
Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Increased Area of Effect Support
Supports any skill with an area of effect.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Enlighten Support
Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
Blasphemy Support
Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
Cast while Channelling Support
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Efficacy Support
Supports any skill that deals damage or has a duration.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Spell Cascade Support
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Intensify Support
Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Awakened Blasphemy Support
Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
Awakened Cast While Channelling Support
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Spell Cascade Support
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Awakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Awakened Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Awakened Enlighten Support
Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
Impending Doom Support
Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.
Cursed Ground Support
Supports non-aura hex curse skills.
Hex Bloom Support
Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.
Greater Spell Cascade Support
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Greater Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, brand skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Hextoad Support
Supports non-aura hex curse skills.
Hexpass Support
Supports hex curse skills.
Eldritch Blasphemy Support
Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
Greater Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Eclipse Support
Supports any skill gem.
Cannot support skills that don't come from gems.
Vulnerability Unique /5
+(9—20) to maximum Energy Shield
+(15—20) to all Attributes
(5—10)% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
You count as on Full Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability
(Attributes are Strength, Dexterity, and Intelligence)
(Unlucky things are rolled twice and the worst result used)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
+(9—20) to maximum Energy Shield
+(15—20) to all Attributes
(5—10)% increased Movement Speed
50% increased Effect of Curses on you
You count as on Low Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability
(Attributes are Strength, Dexterity, and Intelligence)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
+20% Chance to Block Spell Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
100% increased Physical Damage
(5—10)% increased Attack Speed
Reflects (22—44) Physical Damage to Attackers on Block
Curse Enemies with Vulnerability on Block
(Warstaves are considered Staves)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
60% increased Block Recovery
Adds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90—130)% increased Armour and Evasion
+(30—50)% to Fire Resistance
Curse Enemies with Vulnerability on Block
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
25% chance to Maim on Hit
(230—270)% increased Physical Damage
15% reduced Attack Speed
Curse Enemies with Vulnerability on Hit
Exerted Attacks deal 200% increased Damage
Exerted Attacks Knock Enemies Back on Hit
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
Vulnerability
Radius: 52
You are cursed. You take increased physical damage, and attacks against you have a chance to inflict Bleeding.
physical_damage_taken_+%
receive_bleeding_chance_%_when_hit_by_attack
chance_to_be_maimed_when_hit_%
enemy_aggravate_bleeding_on_attack_hit_chance_%_against_self
Attribute /4
curse_vulnerability
| Name | Show Full Descriptions |
|---|---|
| IsSkillBuff | 1 |
| BuffGroupsID | 36 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 6 |
Buff Related /2
| tbl | code | mod |
|---|---|---|
| BuffTemplates | DoedreCurseZoneAuraVulnerability_ | % chance to be inflicted with Bleeding when Hit by an Attack enemy aggravate bleeding on attack hit chance % against self [0] |
| BuffTemplates | DoedreCurseZoneAuraVulnerability2 | % chance to be inflicted with Bleeding when Hit by an Attack enemy aggravate bleeding on attack hit chance % against self [0] |
| Code | physical damage taken +% |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | receive bleeding chance % when hit by attack |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | enemy aggravate bleeding on attack hit chance % against self |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | chance to be maimed when hit % |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
Used by monster /1
| Name | Buff |
|---|---|
| Daemon | Vulnerability |
Vulnerability Monster /32
| Name | Modifiers | Spectre |
|---|---|---|
| Sawbones | monster raises undead text [1] | Y |
| Merveil's Retainer | Y | |
| Archbishop Geofri the Abashed | Hexproof monster casts vulnerability curse text [1] monster casts temporal chains text [1] Curse Skills have 80% reduced Cast Speed 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits 4500% increased Rarity of Items Dropped Monsters grant 250% increased Experience | Y |
| Pagan Bishop of Agony | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience You can apply 3 additional Curses 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
| Necromancer | monster raises undead text [1] | Y |
| Orra Greengate | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed | Y |
| Orra Greengate | monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
| Orra Greengate | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience monster base type attack cast speed +% and damage -% final [33] 20% increased Attack Speed cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
| Thena Moga | monster base type attack cast speed +% and damage -% final [33] 40% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits | Y |
| Thena Moga | monster base type attack cast speed +% and damage -% final [33] 40% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
| Silva Fearsting | monster base type attack cast speed +% and damage -% final [33] | Y |
| Oyra Ona | monster base type attack cast speed +% and damage -% final [33] 50% chance to gain a Frenzy Charge on Hit | Y |
| Oyra Ona | monster base type attack cast speed +% and damage -% final [33] 50% chance to gain a Frenzy Charge on Hit 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
| Xandro Blooddrinker | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes Regenerate 1% of Life per second while on Low Life Regenerate 1.33% of Life per second | Y |
| Xandro Blooddrinker | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes Regenerate 1% of Life per second while on Low Life Regenerate 1.33% of Life per second 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
| Vickas Giantbone | monster base type attack cast speed +% and damage -% final [33] +1 to maximum number of Summoned Totems 40% increased Projectile Speed totem art variation [1] Traps cannot be Damaged for +2 seconds after being Thrown Mines cannot be Damaged for +2 seconds after being thrown kill traps mines and totems on death [1] | Y |
| Vickas Giantbone | monster base type attack cast speed +% and damage -% final [33] +1 to maximum number of Summoned Totems 40% increased Projectile Speed totem art variation [1] Traps cannot be Damaged for +2 seconds after being Thrown Mines cannot be Damaged for +2 seconds after being thrown kill traps mines and totems on death [1] 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
| Daemon | Y | |
| Nemesis Daemon | Y | |
| Shrine Daemon | Curse Skills have 80% reduced Cast Speed | Y |
| Daemon | You can apply 2 additional Curses | Y |
| Corpsestitch | monster raises undead text [1] 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster no map drops [1] monster is invasion boss [1] | Y |
| Torment Daemon | Curse Skills have 80% reduced Cast Speed | Y |
| Sawbones | monster raises undead text [1] 20% reduced maximum Life 1500% increased Quantity of Items Dropped 2000% increased Rarity of Items Dropped Monsters grant 1000% increased Experience | Y |
| Mevia | monster base type attack cast speed +% and damage -% final [33] 30% Chance to Block Spell Damage You take 15% of Damage from Blocked Hits | Y |
| Mevion | 30% increased Movement Speed 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | Y |
| Avatar of the Skies | 30% increased Movement Speed 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
| Tempest Daemon | Y | |
| Invisible | Y | |
| Invisible | You can apply 5 additional Curses 100% more Effect of your Curses | Y |
| Invisible | You can apply 3 additional Curses | Y |
| Invisible | You can apply 3 additional Curses Your Hexes can affect Hexproof Enemies | Y |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Vulnerability
Vulnerability is a hex Spell that curses all targets in an area, making them take increased physical damage and granting hits dealt on the cursed targets a chance to apply bleed. Ailments applied to cursed targets will deal its damage faster.
Skill functions and interactions
- Cursed enemies take increased damage: Because these modifiers are an increase to the target's damage taken, they are multiplicative with attacker's damage dealt and additive with any other effects to damage taken on the defender.
- Vulnerability can be turned into an aura by linking it with either Blasphemy Support or Awakened Blasphemy Support.
Version history
| Version | Changes |
|---|---|
| 3.20.0 |
|
| 3.15.0f |
|
| 3.12.0 |
''All curse skills have been reworked and are now divided into two categories: Hexes and Marks.''
|
| 3.6.0 |
|
| 3.1.0 |
|
| 2.6.0 |
|
| 2.0.0 |
|
| 1.2.0 |
|
| 1.1.0 |
|
| 0.9.13b |
|
| 0.9.5g |
|
| 0.9.2 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




