Skill Gem /41
Skill Gem Quality /10
Item | Type | Stats | Weight |
---|---|---|---|
Raise Zombie | Phantasmal | Minions gain (0–10)% of Physical Damage as Extra Chaos Damage Minions take Chaos Damage equal to (0–20)% of their Life over one second when Raised | 10 |
Bear Trap | Superior | (0–20)% increased Physical Damage | 50 |
Decoy Totem | Phantasmal | Totems Explode on Death, dealing (0–40)% of their Life as Physical Damage | 10 |
Reave | Anomalous | Converts (0–100)% of Physical Damage to a random Element | 20 |
Tornado Shot | Anomalous | Converts (0–60)% of Physical Damage to a random Element | 20 |
Sunder | Divergent | (0–20)% increased Physical Damage | 100 |
Lacerate | Anomalous | (0–20)% increased Physical Damage | 100 |
Unearth | Anomalous | (0–20)% increased Physical Damage | 100 |
Seismic Trap | Superior | (0–20)% increased Physical Damage | 50 |
Boneshatter | Divergent | Take (0–20) Physical Damage per Trauma when you gain Trauma (0–1)% increased Attack Speed per Trauma | 10 |
Support Gem /15
Support Gem Quality /13
Item | Type | Stats | Weight |
---|---|---|---|
Melee Physical Damage Support | Superior | Supported Skills deal (0–10)% increased Melee Physical Damage | 50 |
Multistrike Support | Superior | Supported Skills deal (0–10)% increased Melee Physical Damage | 50 |
Vicious Projectiles Support | Superior | Supported Skills deal (0–10)% increased Physical Damage | 50 |
Physical to Lightning Support | Superior | Supported Skills deal (0–10)% increased Lightning Damage Supported Skills deal (0–10)% increased Physical Damage | 50 |
Physical to Lightning Support | Divergent | Enemies Shocked by Supported Skills take (0–10)% increased Physical Damage | 20 |
Maim Support | Superior | Supported Skills deal (0–10)% increased Physical Damage | 50 |
Brutality Support | Superior | Supported Skills deal (0–10)% increased Physical Damage | 50 |
Awakened Brutality Support | Superior | Supported Skills deal (0–10)% increased Physical Damage | 50 |
Awakened Melee Physical Damage Support | Superior | Supported Skills deal (0–10)% increased Melee Physical Damage | 50 |
Awakened Multistrike Support | Superior | Supported Skills deal (0–10)% increased Melee Physical Damage | 50 |
Awakened Vicious Projectiles Support | Superior | Supported Skills deal (0–10)% increased Physical Damage | 50 |
Trinity Support | Divergent | Supported Skills convert (0–10)% of Physical Damage to a random Element | 20 |
Trauma Support | Divergent | Supported Skills have (0–1)% increased Attack Speed per Trauma Take (0–20) Physical Damage per Trauma when you gain Trauma from Supported Skills | 10 |
Item mods /406
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Squire's | 1 | Prefix | (15–19)% increased Physical Damage +(16–20) to Accuracy Rating damage physical attack | weapon 1000 default 0 |
Journeyman's | 11 | Prefix | (20–24)% increased Physical Damage +(21–46) to Accuracy Rating damage physical attack | weapon 1000 default 0 |
Reaver's | 23 | Prefix | (25–34)% increased Physical Damage +(47–72) to Accuracy Rating damage physical attack | weapon 1000 default 0 |
Mercenary's | 35 | Prefix | (35–44)% increased Physical Damage +(73–97) to Accuracy Rating damage physical attack | weapon 400 default 0 |
Champion's | 46 | Prefix | (45–54)% increased Physical Damage +(98–123) to Accuracy Rating damage physical attack | weapon 200 default 0 |
Conqueror's | 60 | Prefix | (55–64)% increased Physical Damage +(124–149) to Accuracy Rating damage physical attack | weapon 100 default 0 |
Emperor's | 73 | Prefix | (65–74)% increased Physical Damage +(150–174) to Accuracy Rating damage physical attack | weapon 50 default 0 |
Dictator's | 83 | Prefix | (75–79)% increased Physical Damage +(175–200) to Accuracy Rating damage physical attack | weapon 25 default 0 |
Heavy | 1 | Prefix | (40–49)% increased Physical Damage damage physical attack | weapon 1000 default 0 |
Serrated | 11 | Prefix | (50–64)% increased Physical Damage damage physical attack | weapon 1000 default 0 |
Wicked | 23 | Prefix | (65–84)% increased Physical Damage damage physical attack | weapon 1000 default 0 |
Vicious | 35 | Prefix | (85–109)% increased Physical Damage damage physical attack | weapon 400 default 0 |
Bloodthirsty | 46 | Prefix | (110–134)% increased Physical Damage damage physical attack | weapon 200 default 0 |
Cruel | 60 | Prefix | (135–154)% increased Physical Damage damage physical attack | weapon 100 default 0 |
Tyrannical | 73 | Prefix | (155–169)% increased Physical Damage damage physical attack | weapon 50 default 0 |
Merciless | 83 | Prefix | (170–179)% increased Physical Damage damage physical attack | weapon 25 default 0 |
Glinting | 2 | Prefix | Adds 1 to (2–3) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 |
Burnished | 13 | Prefix | Adds (4–5) to (8–9) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 |
Polished | 21 | Prefix | Adds (6–9) to (13–15) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 |
Honed | 29 | Prefix | Adds (8–12) to (17–20) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 |
Gleaming | 36 | Prefix | Adds (11–14) to (21–25) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 |
Annealed | 46 | Prefix | Adds (13–18) to (27–31) Physical Damage damage physical attack | one_hand_weapon 800 default 0 |
Razor-sharp | 54 | Prefix | Adds (16–21) to (32–38) Physical Damage damage physical attack | one_hand_weapon 600 default 0 |
Tempered | 65 | Prefix | Adds (19–25) to (39–45) Physical Damage damage physical attack | one_hand_weapon 400 default 0 |
Flaring | 77 | Prefix | Adds (22–29) to (45–52) Physical Damage damage physical attack | one_hand_weapon 200 default 0 |
Glinting | 2 | Prefix | Adds 2 to (4–5) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 |
Burnished | 13 | Prefix | Adds (6–8) to (12–15) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 |
Polished | 21 | Prefix | Adds (10–13) to (21–25) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 |
Honed | 29 | Prefix | Adds (13–17) to (28–32) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 |
Gleaming | 36 | Prefix | Adds (16–22) to (35–40) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 |
Annealed | 46 | Prefix | Adds (20–28) to (43–51) Physical Damage damage physical attack | two_hand_weapon 800 default 0 |
Razor-sharp | 54 | Prefix | Adds (25–33) to (52–61) Physical Damage damage physical attack | two_hand_weapon 600 default 0 |
Tempered | 65 | Prefix | Adds (30–40) to (63–73) Physical Damage damage physical attack | two_hand_weapon 400 default 0 |
Flaring | 77 | Prefix | Adds (34–47) to (72–84) Physical Damage damage physical attack | two_hand_weapon 200 default 0 |
1 | Corrupted | (3–4) to (6–10) Added Physical Damage with Bow Attacks damage physical attack | quiver 1000 default 0 | |
31 | Corrupted | (5–7) to (10–14) Added Physical Damage with Bow Attacks damage physical attack | quiver 1000 default 0 | |
75 | Corrupted | (9–12) to (16–19) Added Physical Damage with Bow Attacks damage physical attack | quiver 500 default 0 | |
1 | Corrupted | Adds 1 to 2 Physical Damage damage physical attack | wand 0 dagger 0 rapier 0 claw 0 sceptre 0 one_hand_weapon 1000 default 0 | |
31 | Corrupted | Adds (3–4) to (5–7) Physical Damage damage physical attack | wand 0 dagger 0 rapier 0 claw 0 sceptre 0 one_hand_weapon 1000 default 0 | |
84 | Corrupted | Adds (5–7) to (10–12) Physical Damage damage physical attack | wand 0 dagger 0 rapier 0 claw 0 sceptre 0 one_hand_weapon 250 default 0 | |
1 | Corrupted | Adds 1 to (2–3) Physical Damage damage physical attack | staff 0 two_hand_weapon 1000 default 0 | |
31 | Corrupted | Adds (4–5) to (6–8) Physical Damage damage physical attack | staff 0 two_hand_weapon 1000 default 0 | |
84 | Corrupted | Adds (8–9) to (11–13) Physical Damage damage physical attack | staff 0 two_hand_weapon 250 default 0 | |
1 | Corrupted | (10–15)% increased Physical Damage damage physical attack | bow 1000 default 0 | |
85 | Corrupted | (16–20)% increased Physical Damage damage physical attack | bow 100 default 0 | |
1 | Corrupted | (10–15)% increased Physical Damage damage physical attack | rapier 0 sword 1000 axe 1000 mace 1000 default 0 | |
85 | Corrupted | (16–20)% increased Physical Damage damage physical attack | rapier 0 sword 1000 axe 1000 mace 1000 default 0 | |
1 | Corrupted | Gain (8–12)% of Physical Damage as Extra Cold Damage damage physical elemental cold | quiver 1000 default 0 | |
1 | Corrupted | Gain (8–12)% of Physical Damage as Extra Fire Damage damage physical elemental fire | quiver 1000 default 0 | |
1 | Corrupted | Gain (8–12)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | quiver 1000 default 0 | |
60 | Corrupted | (6–8)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | shield 1000 default 0 | |
60 | Corrupted | (6–8)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | shield 1000 default 0 | |
60 | Corrupted | (6–8)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | shield 1000 default 0 | |
60 | Corrupted | (6–8)% of Physical Damage from Hits taken as Chaos Damage physical chaos | shield 1000 default 0 | |
of the Elder | 85 | Suffix | Nearby Enemies take 9% increased Physical Damage damage physical | helmet_elder 400 default 0 |
The Elder's | 68 | Prefix | (5–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_elder 400 default 0 |
The Elder's | 84 | Prefix | (11–15)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_elder 400 default 0 |
The Shaper's | 68 | Prefix | (5–10)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_shaper 400 default 0 |
The Shaper's | 83 | Prefix | (11–15)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_shaper 400 default 0 |
The Shaper's | 68 | Prefix | (5–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_shaper 400 default 0 |
The Shaper's | 82 | Prefix | (11–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_shaper 400 default 0 |
The Elder's | 68 | Prefix | (0.3–0.5)% of Physical Damage Leeched as Life resource life physical | amulet_elder 800 default 0 |
The Elder's | 68 | Prefix | Gain (8–11)% of Physical Damage as Extra Fire Damage damage physical elemental fire | amulet_elder 800 default 0 |
The Elder's | 75 | Prefix | Gain (12–15)% of Physical Damage as Extra Fire Damage damage physical elemental fire | amulet_elder 800 default 0 |
The Shaper's | 68 | Prefix | Gain (8–11)% of Physical Damage as Extra Cold Damage damage physical elemental cold | amulet_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Gain (12–15)% of Physical Damage as Extra Cold Damage damage physical elemental cold | amulet_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Gain (8–11)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | amulet_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Gain (12–15)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | amulet_shaper 800 default 0 |
The Shaper's | 68 | Prefix | Gain (5–10)% of Physical Damage as Extra Cold Damage damage physical elemental cold | quiver_shaper 800 default 0 |
The Shaper's | 75 | Prefix | Gain (11–15)% of Physical Damage as Extra Cold Damage damage physical elemental cold | quiver_shaper 800 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 16 Melee Physical Damage (101–115)% increased Physical Damage damage physical attack gem | sword_elder 400 axe_elder 400 mace_elder 400 claw_elder 400 sceptre_elder 400 dagger_elder 400 rune_dagger_elder 400 default 0 |
The Elder's | 75 | Prefix | Socketed Gems are Supported by Level 18 Melee Physical Damage (116–126)% increased Physical Damage damage physical attack gem | sword_elder 200 axe_elder 200 mace_elder 200 claw_elder 200 sceptre_elder 200 dagger_elder 200 rune_dagger_elder 200 default 0 |
The Elder's | 80 | Prefix | Socketed Gems are Supported by Level 20 Melee Physical Damage (127–134)% increased Physical Damage damage physical attack gem | sword_elder 100 axe_elder 100 mace_elder 100 claw_elder 100 sceptre_elder 100 dagger_elder 100 rune_dagger_elder 100 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 16 Brutality (101–115)% increased Physical Damage damage physical attack gem | sword_elder 400 axe_elder 400 mace_elder 400 claw_elder 400 sceptre_elder 400 dagger_elder 400 rune_dagger_elder 400 default 0 |
The Elder's | 75 | Prefix | Socketed Gems are Supported by Level 18 Brutality (116–126)% increased Physical Damage damage physical attack gem | sword_elder 200 axe_elder 200 mace_elder 200 claw_elder 200 sceptre_elder 200 dagger_elder 200 rune_dagger_elder 200 default 0 |
The Elder's | 80 | Prefix | Socketed Gems are Supported by Level 20 Brutality (127–134)% increased Physical Damage damage physical attack gem | sword_elder 100 axe_elder 100 mace_elder 100 claw_elder 100 sceptre_elder 100 dagger_elder 100 rune_dagger_elder 100 default 0 |
The Shaper's | 68 | Prefix | Socketed Gems are Supported by Level 16 Added Fire Damage (101–115)% increased Physical Damage damage physical elemental fire attack gem | sword_shaper 400 axe_shaper 400 mace_shaper 400 claw_shaper 400 sceptre_shaper 400 dagger_shaper 400 rune_dagger_shaper 400 wand_shaper 400 default 0 |
The Shaper's | 75 | Prefix | Socketed Gems are Supported by Level 18 Added Fire Damage (116–126)% increased Physical Damage damage physical elemental fire attack gem | sword_shaper 200 axe_shaper 200 mace_shaper 200 claw_shaper 200 sceptre_shaper 200 dagger_shaper 200 rune_dagger_shaper 200 wand_shaper 200 default 0 |
The Shaper's | 80 | Prefix | Socketed Gems are Supported by Level 20 Added Fire Damage (127–134)% increased Physical Damage damage physical elemental fire attack gem | sword_shaper 100 axe_shaper 100 mace_shaper 100 claw_shaper 100 sceptre_shaper 100 dagger_shaper 100 rune_dagger_shaper 100 wand_shaper 100 default 0 |
The Elder's | 68 | Prefix | Socketed Gems are Supported by Level 16 Ruthless (101–115)% increased Physical Damage damage physical attack gem | sword_elder 400 axe_elder 400 mace_elder 400 claw_elder 400 sceptre_elder 400 dagger_elder 400 rune_dagger_elder 400 default 0 |
The Elder's | 75 | Prefix | Socketed Gems are Supported by Level 18 Ruthless (116–126)% increased Physical Damage damage physical attack gem | sword_elder 200 axe_elder 200 mace_elder 200 claw_elder 200 sceptre_elder 200 dagger_elder 200 rune_dagger_elder 200 default 0 |
The Elder's | 80 | Prefix | Socketed Gems are Supported by Level 20 Ruthless (127–134)% increased Physical Damage damage physical attack gem | sword_elder 100 axe_elder 100 mace_elder 100 claw_elder 100 sceptre_elder 100 dagger_elder 100 rune_dagger_elder 100 default 0 |
The Shaper's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (13–17)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 80 | Prefix | Gain (18–20)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 sceptre_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Cold Damage damage physical elemental cold | bow_shaper 1000 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (13–17)% of Physical Damage as Extra Cold Damage damage physical elemental cold | bow_shaper 1000 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
The Shaper's | 80 | Prefix | Gain (18–20)% of Physical Damage as Extra Cold Damage damage physical elemental cold | bow_shaper 1000 2h_sword_shaper 1000 sword_shaper 1000 axe_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 default 0 |
The Shaper's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 75 | Prefix | Gain (13–17)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
The Shaper's | 80 | Prefix | Gain (18–20)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_shaper 1000 sceptre_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 wand_shaper 1000 staff_shaper 1000 warstaff_shaper 1000 default 0 |
of the Elder | 68 | Suffix | (30–49)% increased Physical Damage Hits with this Weapon have Culling Strike against Bleeding Enemies damage physical attack | 2h_axe_elder 1000 axe_elder 1000 default 0 |
of Shaping | 68 | Suffix | Gain (7–9)% of Physical Damage as Extra Damage of a random Element damage physical elemental | sceptre_shaper 1000 default 0 |
of Shaping | 75 | Suffix | Gain (10–12)% of Physical Damage as Extra Damage of a random Element damage physical elemental | sceptre_shaper 1000 default 0 |
of Shaping | 80 | Suffix | Gain (13–15)% of Physical Damage as Extra Damage of a random Element damage physical elemental | sceptre_shaper 1000 default 0 |
Crusader's | 68 | Prefix | Gain (3–5)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | boots_crusader 500 default 0 |
Crusader's | 75 | Prefix | Gain (6–8)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | boots_crusader 500 default 0 |
Warlord's | 68 | Prefix | Gain (3–5)% of Physical Damage as Extra Fire Damage damage physical elemental fire | boots_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | Gain (6–8)% of Physical Damage as Extra Fire Damage damage physical elemental fire | boots_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | Gain (3–5)% of Physical Damage as Extra Cold Damage damage physical elemental cold | boots_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | Gain (6–8)% of Physical Damage as Extra Cold Damage damage physical elemental cold | boots_eyrie 500 default 0 |
Redeemer's | 68 | Prefix | Adds (4–5) to (6–8) Physical Damage if you've dealt a Critical Strike Recently damage physical | gloves_eyrie 500 default 0 |
Redeemer's | 73 | Prefix | Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently damage physical | gloves_eyrie 500 default 0 |
Crusader's | 68 | Prefix | (4–6)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet_crusader 500 default 0 |
Crusader's | 83 | Prefix | (7–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet_crusader 500 default 0 |
Warlord's | 68 | Prefix | (4–6)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet_adjudicator 500 default 0 |
Warlord's | 83 | Prefix | (7–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | (4–6)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet_eyrie 500 default 0 |
Redeemer's | 83 | Prefix | (7–10)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet_eyrie 500 default 0 |
Crusader's | 68 | Prefix | (5–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_crusader 500 default 0 |
Crusader's | 83 | Prefix | (11–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | body_armour_crusader 500 default 0 |
Crusader's | 75 | Prefix | Enemies you Kill have a (11–20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage damage physical | body_armour_crusader 100 default 0 |
Crusader's | 85 | Prefix | Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage damage physical | body_armour_crusader 25 default 0 |
Warlord's | 68 | Prefix | (5–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_adjudicator 500 default 0 |
Warlord's | 83 | Prefix | (11–15)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | body_armour_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | (5–10)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_eyrie 500 default 0 |
Redeemer's | 83 | Prefix | (11–15)% of Physical Damage from Hits taken as Cold Damage physical elemental cold | body_armour_eyrie 500 default 0 |
Hunter's | 75 | Prefix | (5–10)% of Physical Damage from Hits taken as Chaos Damage physical chaos | body_armour_basilisk 500 default 0 |
Hunter's | 83 | Prefix | (11–15)% of Physical Damage from Hits taken as Chaos Damage physical chaos | body_armour_basilisk 500 default 0 |
of Redemption | 68 | Suffix | (5–7)% chance to Avoid Physical Damage from Hits physical | shield_eyrie 500 quiver_eyrie 500 default 0 |
of Redemption | 80 | Suffix | (8–10)% chance to Avoid Physical Damage from Hits physical | shield_eyrie 500 quiver_eyrie 500 default 0 |
Crusader's | 68 | Prefix | Gain (5–10)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | quiver_crusader 500 amulet_crusader 500 default 0 |
Crusader's | 75 | Prefix | Gain (11–15)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | quiver_crusader 500 amulet_crusader 500 default 0 |
Warlord's | 68 | Prefix | Gain (5–10)% of Physical Damage as Extra Fire Damage damage physical elemental fire | quiver_adjudicator 500 amulet_adjudicator 500 default 0 |
Warlord's | 75 | Prefix | Gain (11–15)% of Physical Damage as Extra Fire Damage damage physical elemental fire | quiver_adjudicator 500 amulet_adjudicator 500 default 0 |
Redeemer's | 68 | Prefix | Gain (5–10)% of Physical Damage as Extra Cold Damage damage physical elemental cold | quiver_eyrie 500 amulet_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | Gain (11–15)% of Physical Damage as Extra Cold Damage damage physical elemental cold | quiver_eyrie 500 amulet_eyrie 500 default 0 |
Hunter's | 68 | Prefix | (0.3–0.5)% of Physical Damage Leeched as Life resource life physical | amulet_basilisk 500 default 0 |
Crusader's | 68 | Prefix | (25–34)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life resource life damage physical attack | sword_crusader 500 axe_crusader 500 2h_sword_crusader 500 2h_axe_crusader 500 default 0 |
Crusader's | 71 | Prefix | (35–44)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life resource life damage physical attack | sword_crusader 250 axe_crusader 250 2h_sword_crusader 250 2h_axe_crusader 250 default 0 |
Crusader's | 74 | Prefix | (45–54)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life resource life damage physical attack | sword_crusader 150 axe_crusader 150 2h_sword_crusader 150 2h_axe_crusader 150 default 0 |
Crusader's | 77 | Prefix | (55–64)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life resource life damage physical attack | sword_crusader 100 axe_crusader 100 2h_sword_crusader 100 2h_axe_crusader 100 default 0 |
Crusader's | 80 | Prefix | (65–69)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life resource life damage physical attack | sword_crusader 50 axe_crusader 50 2h_sword_crusader 50 2h_axe_crusader 50 default 0 |
Warlord's | 68 | Prefix | (25–34)% increased Physical Damage (3–4)% increased Attack Speed damage physical attack speed | sword_adjudicator 500 axe_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | (35–44)% increased Physical Damage (3–4)% increased Attack Speed damage physical attack speed | sword_adjudicator 250 axe_adjudicator 250 2h_sword_adjudicator 250 2h_axe_adjudicator 250 default 0 |
Warlord's | 74 | Prefix | (45–54)% increased Physical Damage (3–4)% increased Attack Speed damage physical attack speed | sword_adjudicator 150 axe_adjudicator 150 2h_sword_adjudicator 150 2h_axe_adjudicator 150 default 0 |
Warlord's | 77 | Prefix | (55–64)% increased Physical Damage (3–4)% increased Attack Speed damage physical attack speed | sword_adjudicator 100 axe_adjudicator 100 2h_sword_adjudicator 100 2h_axe_adjudicator 100 default 0 |
Warlord's | 80 | Prefix | (65–69)% increased Physical Damage (3–4)% increased Attack Speed damage physical attack speed | sword_adjudicator 50 axe_adjudicator 50 2h_sword_adjudicator 50 2h_axe_adjudicator 50 default 0 |
Crusader's | 68 | Prefix | (25–34)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 default 0 |
Crusader's | 71 | Prefix | (35–44)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 250 dagger_crusader 250 rune_dagger_crusader 250 default 0 |
Crusader's | 74 | Prefix | (45–54)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 150 dagger_crusader 150 rune_dagger_crusader 150 default 0 |
Crusader's | 77 | Prefix | (55–64)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 100 dagger_crusader 100 rune_dagger_crusader 100 default 0 |
Crusader's | 80 | Prefix | (65–69)% increased Physical Damage (8–10)% increased Critical Strike Chance damage physical attack critical | claw_crusader 50 dagger_crusader 50 rune_dagger_crusader 50 default 0 |
Warlord's | 68 | Prefix | (25–34)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 500 dagger_adjudicator 500 rune_dagger_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | (35–44)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 250 dagger_adjudicator 250 rune_dagger_adjudicator 250 default 0 |
Warlord's | 74 | Prefix | (45–54)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 150 dagger_adjudicator 150 rune_dagger_adjudicator 150 default 0 |
Warlord's | 77 | Prefix | (55–64)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 100 dagger_adjudicator 100 rune_dagger_adjudicator 100 default 0 |
Warlord's | 80 | Prefix | (65–69)% increased Physical Damage +(10–15)% to Global Critical Strike Multiplier damage physical attack critical | claw_adjudicator 50 dagger_adjudicator 50 rune_dagger_adjudicator 50 default 0 |
Crusader's | 68 | Prefix | (25–34)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 500 sceptre_crusader 500 staff_crusader 500 warstaff_crusader 500 2h_mace_crusader 500 default 0 |
Crusader's | 71 | Prefix | (35–44)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 250 sceptre_crusader 250 staff_crusader 250 warstaff_crusader 250 2h_mace_crusader 250 default 0 |
Crusader's | 74 | Prefix | (45–54)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 150 sceptre_crusader 150 staff_crusader 150 warstaff_crusader 150 2h_mace_crusader 150 default 0 |
Crusader's | 77 | Prefix | (55–64)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 100 sceptre_crusader 100 staff_crusader 100 warstaff_crusader 100 2h_mace_crusader 100 default 0 |
Crusader's | 80 | Prefix | (65–69)% increased Physical Damage (6–8)% reduced Enemy Stun Threshold damage physical attack | mace_crusader 50 sceptre_crusader 50 staff_crusader 50 warstaff_crusader 50 2h_mace_crusader 50 default 0 |
Warlord's | 68 | Prefix | (25–34)% increased Physical Damage (10–15)% increased Area of Effect damage physical attack | mace_adjudicator 500 sceptre_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 2h_mace_adjudicator 500 default 0 |
Warlord's | 71 | Prefix | (35–44)% increased Physical Damage (10–15)% increased Area of Effect damage physical attack | mace_adjudicator 250 sceptre_adjudicator 250 staff_adjudicator 250 warstaff_adjudicator 250 2h_mace_adjudicator 250 default 0 |
Warlord's | 74 | Prefix | (45–54)% increased Physical Damage (10–15)% increased Area of Effect damage physical attack | mace_adjudicator 150 sceptre_adjudicator 150 staff_adjudicator 150 warstaff_adjudicator 150 2h_mace_adjudicator 150 default 0 |
Warlord's | 77 | Prefix | (55–64)% increased Physical Damage (10–15)% increased Area of Effect damage physical attack | mace_adjudicator 100 sceptre_adjudicator 100 staff_adjudicator 100 warstaff_adjudicator 100 2h_mace_adjudicator 100 default 0 |
Warlord's | 80 | Prefix | (65–69)% increased Physical Damage (10–15)% increased Area of Effect damage physical attack | mace_adjudicator 50 sceptre_adjudicator 50 staff_adjudicator 50 warstaff_adjudicator 50 2h_mace_adjudicator 50 default 0 |
Crusader's | 68 | Prefix | (25–34)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 500 bow_crusader 500 default 0 |
Crusader's | 71 | Prefix | (35–44)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 250 bow_crusader 250 default 0 |
Crusader's | 74 | Prefix | (45–54)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 150 bow_crusader 150 default 0 |
Crusader's | 77 | Prefix | (55–64)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 100 bow_crusader 100 default 0 |
Crusader's | 80 | Prefix | (65–69)% increased Physical Damage (20–25)% increased Projectile Speed damage physical attack speed | wand_crusader 50 bow_crusader 50 default 0 |
Warlord's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Fire Damage damage physical elemental fire | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 73 | Prefix | Gain (13–17)% of Physical Damage as Extra Fire Damage damage physical elemental fire | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 78 | Prefix | Gain (18–20)% of Physical Damage as Extra Fire Damage damage physical elemental fire | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 sceptre_adjudicator 400 wand_adjudicator 400 default 0 |
Warlord's | 68 | Prefix | Gain (16–20)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Warlord's | 73 | Prefix | Gain (21–26)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Warlord's | 78 | Prefix | Gain (27–30)% of Physical Damage as Extra Fire Damage damage physical elemental fire | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 staff_adjudicator 400 warstaff_adjudicator 400 default 0 |
Redeemer's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Cold Damage damage physical elemental cold | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 73 | Prefix | Gain (13–17)% of Physical Damage as Extra Cold Damage damage physical elemental cold | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 78 | Prefix | Gain (18–20)% of Physical Damage as Extra Cold Damage damage physical elemental cold | sword_eyrie 400 axe_eyrie 400 claw_eyrie 400 dagger_eyrie 400 rune_dagger_eyrie 400 sceptre_eyrie 400 wand_eyrie 400 bow_eyrie 400 default 0 |
Redeemer's | 68 | Prefix | Gain (16–20)% of Physical Damage as Extra Cold Damage damage physical elemental cold | 2h_sword_eyrie 400 2h_axe_eyrie 400 default 0 |
Redeemer's | 73 | Prefix | Gain (21–26)% of Physical Damage as Extra Cold Damage damage physical elemental cold | 2h_sword_eyrie 400 2h_axe_eyrie 400 default 0 |
Redeemer's | 78 | Prefix | Gain (27–30)% of Physical Damage as Extra Cold Damage damage physical elemental cold | 2h_sword_eyrie 400 2h_axe_eyrie 400 default 0 |
Crusader's | 68 | Prefix | Gain (7–12)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 default 0 |
Crusader's | 73 | Prefix | Gain (13–17)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 default 0 |
Crusader's | 78 | Prefix | Gain (18–20)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | claw_crusader 400 dagger_crusader 400 rune_dagger_crusader 400 sceptre_crusader 400 wand_crusader 400 default 0 |
Crusader's | 68 | Prefix | Gain (16–20)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | staff_crusader 400 warstaff_crusader 400 default 0 |
Crusader's | 73 | Prefix | Gain (21–26)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | staff_crusader 400 warstaff_crusader 400 default 0 |
Crusader's | 78 | Prefix | Gain (27–30)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | staff_crusader 400 warstaff_crusader 400 default 0 |
of the Conquest | 68 | Suffix | (10–13)% increased Physical Damage 10% chance to Maim on Hit damage physical attack | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 default 0 |
of the Conquest | 70 | Suffix | (14–16)% increased Physical Damage 15% chance to Maim on Hit damage physical attack | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 default 0 |
of the Conquest | 73 | Suffix | (17–20)% increased Physical Damage 20% chance to Maim on Hit damage physical attack | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 default 0 |
of the Crusade | 68 | Suffix | Gain (7–8)% of Physical Damage as Extra Damage of a random Element damage physical elemental | bow_crusader 400 default 0 |
of the Crusade | 73 | Suffix | Gain (9–11)% of Physical Damage as Extra Damage of a random Element damage physical elemental | bow_crusader 400 default 0 |
of the Crusade | 78 | Suffix | Gain (12–15)% of Physical Damage as Extra Damage of a random Element damage physical elemental | bow_crusader 400 default 0 |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 100 default 0 | |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Cold Damage physical elemental cold | helmet 100 default 0 | |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | helmet 100 default 0 | |
68 | ScourgeUpside | 4% of Physical Damage from Hits taken as Chaos Damage physical chaos | helmet 100 default 0 | |
68 | ScourgeUpside | 5% of Physical Damage from Hits taken as Chaos Damage physical chaos | helmet 100 default 0 | |
1 | ScourgeUpside | Adds (1–2) to (6–7) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 | |
45 | ScourgeUpside | Adds (3–4) to (8–9) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (5–6) to (10–11) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (7–8) to (12–13) Physical Damage damage physical attack | one_hand_weapon 1000 default 0 | |
1 | ScourgeUpside | Adds (2–4) to (11–13) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 | |
45 | ScourgeUpside | Adds (6–8) to (15–17) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (10–12) to (19–21) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Adds (14–16) to (23–25) Physical Damage damage physical attack | two_hand_weapon 1000 default 0 | |
68 | ScourgeUpside | Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage damage physical | body_armour 10 default 0 | |
68 | ScourgeUpside | Nearby Enemies take 3% increased Physical Damage damage physical | helmet 100 default 0 | |
68 | ScourgeUpside | Nearby Enemies take 4% increased Physical Damage damage physical | helmet 100 default 0 | |
45 | ScourgeUpside | (0.2–0.3)% of Physical Damage Leeched as Life resource life physical | amulet 250 default 0 | |
68 | ScourgeUpside | (0.31–0.4)% of Physical Damage Leeched as Life resource life physical | amulet 250 default 0 | |
68 | ScourgeUpside | (0.41–0.5)% of Physical Damage Leeched as Life resource life physical | amulet 250 default 0 | |
68 | ScourgeDownside | Your Chaos Damage cannot Poison Your Physical Damage cannot Poison | gloves 500 default 0 | |
68 | ScourgeDownside | Nearby Enemies take 9% reduced Physical Damage damage physical | helmet 500 default 0 | |
1 | ScourgeDownside | Deal no Physical Damage damage physical | weapon 500 quiver 200 default 0 | |
75 | BlueImplicit | 0.2% of Physical Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.3% of Physical Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.4% of Physical Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.5% of Physical Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.6% of Physical Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | 0.7% of Physical Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.5% of Physical Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.6% of Physical Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.7% of Physical Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.8% of Physical Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 0.9% of Physical Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Physical Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Physical Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1% of Physical Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Physical Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 6% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 7% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 250 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 100 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 4% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 5% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | Gain 6% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
65 | WeaponTree | Adds 6 to 16 Physical Damage 6% reduced Attack Speed | one_hand_weapon 250 default 0 | |
77 | WeaponTree | Adds 8 to 19 Physical Damage 6% reduced Attack Speed | one_hand_weapon 125 default 0 | |
65 | WeaponTree | Adds 11 to 25 Physical Damage 6% reduced Attack Speed | two_hand_weapon 250 default 0 | |
77 | WeaponTree | Adds 14 to 33 Physical Damage 6% reduced Attack Speed | two_hand_weapon 125 default 0 | |
1 | WeaponTree | Adds 2 to 6 Physical Damage | one_hand_weapon 1000 default 0 | |
21 | WeaponTree | Adds 2 to 8 Physical Damage | one_hand_weapon 1000 default 0 | |
46 | WeaponTree | Adds 3 to 10 Physical Damage | one_hand_weapon 1000 default 0 | |
65 | WeaponTree | Adds 5 to 13 Physical Damage | one_hand_weapon 500 default 0 | |
77 | WeaponTree | Adds 6 to 15 Physical Damage | one_hand_weapon 250 default 0 | |
1 | WeaponTree | Adds 4 to 9 Physical Damage | two_hand_weapon 1000 default 0 | |
21 | WeaponTree | Adds 6 to 11 Physical Damage | two_hand_weapon 1000 default 0 | |
46 | WeaponTree | Adds 7 to 16 Physical Damage | two_hand_weapon 1000 default 0 | |
65 | WeaponTree | Adds 8 to 19 Physical Damage | two_hand_weapon 500 default 0 | |
77 | WeaponTree | Adds 11 to 26 Physical Damage | two_hand_weapon 250 default 0 | |
1 | WeaponTree | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 63 default 0 | |
1 | WeaponTree | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 default 0 | |
21 | WeaponTree | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 default 0 | |
46 | WeaponTree | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 default 0 | |
65 | WeaponTree | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 125 default 0 | |
77 | WeaponTree | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 63 default 0 | |
1 | WeaponTree | 9% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
36 | WeaponTree | 12% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
68 | WeaponTree | 15% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 default 0 | |
36 | WeaponTree | 12% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 default 0 | |
68 | WeaponTree | 15% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 default 0 | |
36 | WeaponTree | 12% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 default 0 | |
68 | WeaponTree | 15% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 | |
36 | WeaponTree | 12% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 | |
68 | WeaponTree | 15% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 default 0 | |
4 | WeaponTree | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage | one_hand_weapon 250 default 0 | |
60 | WeaponTree | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage | one_hand_weapon 250 default 0 | |
4 | WeaponTree | 25% reduced Totem Life Totems Explode on Death, dealing 20% of their Life as Physical Damage | two_hand_weapon 250 default 0 | |
60 | WeaponTree | 25% reduced Totem Life Totems Explode on Death, dealing 30% of their Life as Physical Damage | two_hand_weapon 250 default 0 | |
1 | WeaponTree | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage | bow 1000 dagger 500 claw 500 sword 500 shield 500 default 0 | |
1 | WeaponTree | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible | crucible_unique_helmet 0 shield 1000 default 0 | |
1 | WeaponTree | If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 25% chance to Explode, dealing 10% of their Life as Physical Damage Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible | crucible_unique_helmet 1000 default 0 | |
1 | WeaponTree | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | 60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 | |
1 | WeaponTree | Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element 100% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics | two_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 default 0 | |
1 | WeaponTree | Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element 200% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics | one_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 default 0 | |
1 | WeaponTree | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /18
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
66 | Enchantment | Ancestral Blademaster Totem grants 3% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attack | helmet 0 default 0 | |
75 | Enchantment | Ancestral Blademaster Totem grants 5% of Physical Damage as Extra Fire Damage while Active damage physical elemental fire attack | helmet 0 default 0 | |
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 1 | 66 | Enchantment | 10% of Burning Arrow Physical Damage gained as Extra Fire Damage damage physical elemental fire attack | helmet 100 default 0 |
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 2 | 75 | Enchantment | 15% of Burning Arrow Physical Damage gained as Extra Fire Damage damage physical elemental fire attack | helmet 100 default 0 |
Enchantment Double Slash Added Phys To Bleeding 1 | 66 | Enchantment | Lacerate deals (4–8) to (10–15) added Physical Damage against Bleeding Enemies damage physical attack | helmet 100 default 0 |
Enchantment Double Slash Added Phys To Bleeding 2 | 75 | Enchantment | Lacerate deals (14–18) to (20–25) added Physical Damage against Bleeding Enemies damage physical attack | helmet 100 default 0 |
Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 1 | 66 | Enchantment | Glacial Cascade gains 6% of Physical Damage as Extra Cold Damage damage physical elemental cold caster | helmet 100 default 0 |
Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 2 | 75 | Enchantment | Glacial Cascade gains 10% of Physical Damage as Extra Cold Damage damage physical elemental cold caster | helmet 100 default 0 |
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 1 | 66 | Enchantment | 10% of Glacial Hammer Physical Damage gained as Extra Cold Damage damage physical elemental cold attack | helmet 100 default 0 |
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 2 | 75 | Enchantment | 15% of Glacial Hammer Physical Damage gained as Extra Cold Damage damage physical elemental cold attack | helmet 100 default 0 |
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 1 | 66 | Enchantment | 10% of Ice Crash Physical Damage gained as Extra Cold Damage damage physical elemental cold attack | helmet 100 default 0 |
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 2 | 75 | Enchantment | 15% of Ice Crash Physical Damage gained as Extra Cold Damage damage physical elemental cold attack | helmet 100 default 0 |
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 1 | 66 | Enchantment | 10% of Infernal Blow Physical Damage gained as Extra Fire Damage damage physical elemental fire attack | helmet 75 default 0 |
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 2 | 75 | Enchantment | 15% of Infernal Blow Physical Damage gained as Extra Fire Damage damage physical elemental fire attack | helmet 75 default 0 |
Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 1 | 66 | Enchantment | 10% of Galvanic Arrow Physical Damage gained as extra Lightning Damage damage physical elemental lightning attack | helmet 100 default 0 |
Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 2 | 75 | Enchantment | 15% of Galvanic Arrow Physical Damage gained as extra Lightning Damage damage physical elemental lightning attack | helmet 100 default 0 |
Enchantment Toxic Rain Physical Added As Chaos 1 | 66 | Enchantment | Toxic Rain gains 6% of Physical Damage as Extra Chaos Damage damage physical chaos attack | helmet 100 default 0 |
Enchantment Toxic Rain Physical Added As Chaos 2 | 75 | Enchantment | Toxic Rain gains 10% of Physical Damage as Extra Chaos Damage damage physical chaos attack | helmet 100 default 0 |
Monsters mods /66
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Flames | 1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire | caster 0 default 1000 |
of Frost | 1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold | caster 0 default 1000 |
of Voltage | 1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | caster 0 default 1000 |
1 | Unique | Gain 25% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 25% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 25% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 10% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage main hand base maximum attack distance [6] off hand base maximum attack distance [6] stance movement speed +% final [50] damage physical elemental fire attack speed | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage Gain 50% of Physical Damage as Extra Lightning Damage damage physical elemental cold lightning | ||
1 | Unique | Gain 150% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 150% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 10% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 150% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
Blessing of Elements | 25 | Nemesis | Gain 50% of Physical Damage as Extra Damage of a random Element always cause elemental status ailment [1] bleed damage physical elemental ailment | rare 800 default 0 |
Elemental | 46 | Unique | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock | no_common_monster_mods 0 magic 0 default 800 |
Crystalline | 34 | Unique | +40% to all Elemental Resistances Gain 40% of Physical Damage as Extra Damage of a random Element dropped items are converted to gems [1] | magic 0 default 200 |
Elemental | 24 | Unique | +50% to all Elemental Resistances Hits always Ignite Hits always Shock All Damage with Hits can Chill Gain 60% of Physical Damage as Extra Damage of a random Element All Damage can Ignite All Damage can Shock | rare 0 default 800 |
1 | Unique | +40% to all Elemental Resistances Gain 40% of Physical Damage as Extra Damage of a random Element | ||
1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage 50% chance to Ignite bleed damage physical elemental fire ailment | ||
1 | Unique | Gain 20% of Physical Damage as Extra Cold Damage 10% chance to Freeze bleed damage physical elemental cold ailment | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage 20% chance to Shock bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 50% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
Storm Cultist's Touch | 1 | Torment | +25% to Lightning Resistance Gain 25% of Physical Damage as Extra Lightning Damage 10% chance to Shock bleed damage physical elemental lightning resistance ailment | default 1000 |
Storm Cultist's Grip | 1 | Torment | +40% to Lightning Resistance Gain 60% of Physical Damage as Extra Lightning Damage 25% chance to Shock bleed damage physical elemental lightning resistance ailment | default 1000 |
Arsonist's Touch | 1 | Torment | +25% to Fire Resistance Gain 25% of Physical Damage as Extra Fire Damage 10% chance to Ignite bleed damage physical elemental fire resistance ailment | default 1000 |
Arsonist's Grip | 1 | Torment | +40% to Fire Resistance Gain 60% of Physical Damage as Extra Fire Damage 25% chance to Ignite bleed damage physical elemental fire resistance ailment | default 1000 |
Vaal Cultist's Touch | 1 | Torment | Gain 25% of Physical Damage as Extra Damage of a random Element always cause elemental status ailment [1] damage physical elemental | default 1000 |
1 | Unique | base physical damage % of maximum life taken per minute [240] damage physical | default 1000 | |
Aurora Cultist's Touch | 1 | Torment | +25% to Cold Resistance 50% increased Chill Duration on Enemies Your Physical Damage can Chill elemental cold resistance ailment | default 1000 |
Aurora Cultist's Grip | 1 | Torment | +40% to Cold Resistance Gain 60% of Physical Damage as Extra Cold Damage 20% chance to Freeze bleed damage physical elemental cold resistance ailment | default 1000 |
1 | Unique | Gain 100% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
Three Hands Talisman | 1 | Talisman | Gain 50% of Physical Damage as Extra Damage of a random Element damage physical elemental | |
1 | Unique | Gain 20% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 20% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 10% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
Three Hands Talisman | 1 | Talisman | 50% chance to Ignite 50% chance to Freeze 50% chance to Shock Gain 30% of Physical Damage as Extra Damage of a random Element bleed damage physical elemental fire cold lightning ailment | |
Primal Skull Talisman | 1 | Talisman | 35% increased Movement Speed Gain 35% of Physical Damage as Extra Fire Damage damage physical elemental fire speed | |
1 | Unique | Gain 75% of Physical Damage as Extra Cold Damage damage physical elemental cold | ||
1 | Unique | Gain 100% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 75% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | ||
1 | Unique | Gain 100% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 15% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 30% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 45% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 60% of Physical Damage as Extra Fire Damage damage physical elemental fire | ||
1 | Unique | Gain 20% of Physical Damage as Extra Chaos Damage damage physical chaos | ||
1 | Unique | Gain 40% of Physical Damage as Extra Chaos Damage damage physical chaos | ||
1 | Unique | Gain 50% of Physical Damage as Extra Chaos Damage damage physical chaos | ||
1 | Essence | 30% reduced Movement Speed base physical damage % of maximum energy shield taken per minute [180] base physical damage % of maximum life taken per minute [360] damage physical attack caster speed | ||
1 | Unique | 35% more Attack Speed 35% increased Movement Speed Gain 125% of Physical Damage as Extra Fire Damage 80% reduced Damage taken Action Speed cannot be modified to below base value damage physical elemental fire attack speed | ||
Craicic Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Cold Damage 20% reduced Damage taken monster dropped item rarity +% [0] resource life damage physical elemental cold | bestiary_deep 100 default 0 |
Deep One's Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Lightning Damage 25% Global chance to Blind Enemies on hit monster dropped item rarity +% [0] resource life damage physical elemental lightning | bestiary_deep 100 default 0 |
1 | Unique | Gain 50% of Physical Damage as Extra Fire Damage Always Ignite All Damage can Ignite bleed damage physical elemental fire ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Cold Damage All Damage with Hits can Chill bleed damage physical elemental cold ailment | ||
1 | Unique | Gain 50% of Physical Damage as Extra Lightning Damage Always Shock All Damage can Shock bleed damage physical elemental lightning ailment | ||
Heretic's Grip | 1 | Torment | 25% chance to Shock Your Elemental Damage can Shock Your Physical Damage can Chill elemental cold lightning ailment | |
1 | Unique | Gain 100% of Physical Damage as Extra Lightning Damage 50% chance to Shock bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 20% of Physical Damage as Extra Lightning Damage 10% chance to Shock bleed damage physical elemental lightning ailment | ||
1 | Unique | Gain 30% of Physical Damage as Extra Chaos Damage damage physical chaos | ||
of Flames | 1 | Suffix | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance | cold_affinity 0 lightning_affinity 0 default 5000 |
of Rime | 1 | Suffix | Gain 50% of Physical Damage as Extra Cold Damage Inflict Cold Exposure on Hit, applying -25% to Cold Resistance | fire_affinity 0 lightning_affinity 0 default 5000 |
of Electricity | 1 | Suffix | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance | fire_affinity 0 cold_affinity 0 default 5000 |
of the Equilibrium | 46 | Suffix | Gain 60% of Physical Damage as Extra Damage of a random Element Elemental Equilibrium | physical_affinity 1000 default 0 |
Abyss Jewel mods /59
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Glinting | 1 | Prefix | (1–2) to (3–5) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Gleaming | 42 | Prefix | (3–5) to (7–9) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Annealed | 54 | Prefix | (6–8) to (10–12) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Razor-sharp | 63 | Prefix | (9–11) to (13–15) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 700 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 250 default 0 |
Tempered | 72 | Prefix | (12–14) to (15–17) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 350 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 125 default 0 |
Flaring | 83 | Prefix | (15–17) to (20–24) Added Spell Physical Damage while Dual Wielding damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 dual_wielding_mod 175 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 62 default 0 |
Glinting | 1 | Prefix | (1–2) to (3–5) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Gleaming | 42 | Prefix | (3–5) to (7–9) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Annealed | 54 | Prefix | (6–8) to (10–12) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Razor-sharp | 63 | Prefix | (9–11) to (13–15) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 700 one_handed_mod 0 abyss_jewel_caster 250 default 0 |
Tempered | 72 | Prefix | (12–14) to (15–17) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 350 one_handed_mod 0 abyss_jewel_caster 125 default 0 |
Flaring | 83 | Prefix | (15–17) to (20–24) Added Spell Physical Damage while wielding a Two Handed Weapon damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 two_handed_mod 175 one_handed_mod 0 abyss_jewel_caster 62 default 0 |
Glinting | 1 | Prefix | (1–2) to (3–5) Added Spell Physical Damage while holding a Shield damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Gleaming | 42 | Prefix | (3–5) to (7–9) Added Spell Physical Damage while holding a Shield damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Annealed | 54 | Prefix | (6–8) to (10–12) Added Spell Physical Damage while holding a Shield damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Razor-sharp | 63 | Prefix | (9–11) to (13–15) Added Spell Physical Damage while holding a Shield damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 700 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 250 default 0 |
Tempered | 72 | Prefix | (12–14) to (15–17) Added Spell Physical Damage while holding a Shield damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 350 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 125 default 0 |
Flaring | 83 | Prefix | (15–17) to (20–24) Added Spell Physical Damage while holding a Shield damage physical caster | abyss_jewel_melee 0 abyss_jewel_ranged 0 abyss_jewel_summoner 0 shield_mod 175 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 62 default 0 |
Glinting | 1 | Prefix | 2 to 3 Added Physical Damage with Wand Attacks damage physical attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Gleaming | 42 | Prefix | 3 to 4 Added Physical Damage with Wand Attacks damage physical attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Tempered | 64 | Prefix | 4 to (5–6) Added Physical Damage with Wand Attacks damage physical attack | wand 2350 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 350 default 0 |
Flaring | 77 | Prefix | (5–6) to (7–8) Added Physical Damage with Wand Attacks damage physical attack | wand 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 150 default 0 |
Acuminate | 85 | Prefix | (7–8) to (9–10) Added Physical Damage with Wand Attacks damage physical attack | wand 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 75 default 0 |
Glinting | 1 | Prefix | 2 to 3 Added Physical Damage with Dagger Attacks damage physical attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Prefix | 3 to 4 Added Physical Damage with Dagger Attacks damage physical attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 64 | Prefix | 4 to (5–6) Added Physical Damage with Dagger Attacks damage physical attack | dagger 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaring | 77 | Prefix | (5–6) to (7–8) Added Physical Damage with Dagger Attacks damage physical attack | dagger 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Acuminate | 85 | Prefix | (7–8) to (9–10) Added Physical Damage with Dagger Attacks damage physical attack | dagger 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Glinting | 1 | Prefix | 2 to 3 Added Physical Damage with Claw Attacks damage physical attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Prefix | 3 to 4 Added Physical Damage with Claw Attacks damage physical attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 64 | Prefix | 4 to (5–6) Added Physical Damage with Claw Attacks damage physical attack | claw 2000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaring | 77 | Prefix | (5–6) to (7–8) Added Physical Damage with Claw Attacks damage physical attack | claw 1000 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Acuminate | 85 | Prefix | (7–8) to (9–10) Added Physical Damage with Claw Attacks damage physical attack | claw 500 two_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Glinting | 1 | Prefix | 2 to 3 Added Physical Damage with Sword Attacks damage physical attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Prefix | 3 to 4 Added Physical Damage with Sword Attacks damage physical attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 64 | Prefix | 4 to (5–6) Added Physical Damage with Sword Attacks damage physical attack | sword 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaring | 77 | Prefix | (5–6) to (7–8) Added Physical Damage with Sword Attacks damage physical attack | sword 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Acuminate | 85 | Prefix | (7–8) to (9–10) Added Physical Damage with Sword Attacks damage physical attack | sword 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Glinting | 1 | Prefix | 2 to 3 Added Physical Damage with Axe Attacks damage physical attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Prefix | 3 to 4 Added Physical Damage with Axe Attacks damage physical attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 64 | Prefix | 4 to (5–6) Added Physical Damage with Axe Attacks damage physical attack | axe 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaring | 77 | Prefix | (5–6) to (7–8) Added Physical Damage with Axe Attacks damage physical attack | axe 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Acuminate | 85 | Prefix | (7–8) to (9–10) Added Physical Damage with Axe Attacks damage physical attack | axe 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Glinting | 1 | Prefix | 2 to 3 Added Physical Damage with Mace or Sceptre Attacks damage physical attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Prefix | 3 to 4 Added Physical Damage with Mace or Sceptre Attacks damage physical attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 64 | Prefix | 4 to (5–6) Added Physical Damage with Mace or Sceptre Attacks damage physical attack | mace 2000 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaring | 77 | Prefix | (5–6) to (7–8) Added Physical Damage with Mace or Sceptre Attacks damage physical attack | mace 1000 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Acuminate | 85 | Prefix | (7–8) to (9–10) Added Physical Damage with Mace or Sceptre Attacks damage physical attack | mace 500 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Glinting | 1 | Prefix | 2 to 3 Added Physical Damage with Staff Attacks damage physical attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Gleaming | 42 | Prefix | 3 to 4 Added Physical Damage with Staff Attacks damage physical attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Tempered | 64 | Prefix | 4 to (5–6) Added Physical Damage with Staff Attacks damage physical attack | staff 2000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 500 default 0 |
Flaring | 77 | Prefix | (5–6) to (7–8) Added Physical Damage with Staff Attacks damage physical attack | staff 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 250 default 0 |
Acuminate | 85 | Prefix | (7–8) to (9–10) Added Physical Damage with Staff Attacks damage physical attack | staff 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_melee 125 default 0 |
Glinting | 1 | Prefix | 2 to 3 Added Physical Damage with Bow Attacks damage physical attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Gleaming | 42 | Prefix | 3 to 4 Added Physical Damage with Bow Attacks damage physical attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Tempered | 64 | Prefix | 4 to (5–6) Added Physical Damage with Bow Attacks damage physical attack | bow 2500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 700 default 0 |
Flaring | 77 | Prefix | (5–6) to (7–8) Added Physical Damage with Bow Attacks damage physical attack | bow 1000 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 250 default 0 |
Acuminate | 85 | Prefix | (7–8) to (9–10) Added Physical Damage with Bow Attacks damage physical attack | bow 500 one_handed_mod 0 specific_weapon 0 abyss_jewel_ranged 125 default 0 |
of the Inferno | 40 | Suffix | Gain (2–4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently damage physical elemental fire | abyss_jewel_melee 300 abyss_jewel_ranged 150 abyss_jewel_caster 150 abyss_jewel_summoner 0 default 0 |
Fossil mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | Adds (6–8) to (9–11) Physical Damage damage physical | abyss_jewel 0 jewel 0 gloves 2000 default 0 |
Subterranean | 1 | Prefix | 0.2% of Physical Damage Leeched as Life resource life physical | abyss_jewel 0 jewel 0 ring 600 default 0 |
of the Underground | 1 | Suffix | Nearby Enemies take 9% increased Physical Damage damage physical | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
Subterranean | 1 | Prefix | Adds (7–11) to (12–18) Physical Damage against Poisoned Enemies damage physical | abyss_jewel 0 jewel 0 gloves 1600 default 0 |
Subterranean | 1 | Prefix | Adds (7–11) to (12–18) Physical Damage against Bleeding Enemies damage physical | abyss_jewel 0 jewel 0 gloves 1600 default 0 |
Map mods /45
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Burning | 1 | Prefix | 0% of Monster Damage is Converted to Fire Monsters deal 35% extra Physical Damage as Fire 12% increased Quantity of Items found in this Area damage physical elemental fire | secret_area 1000 default 0 |
Freezing | 1 | Prefix | 0% of Monster Damage is Converted to Cold Monsters deal 35% extra Physical Damage as Cold 12% increased Quantity of Items found in this Area damage physical elemental cold | secret_area 1000 default 0 |
Shocking | 1 | Prefix | 0% of Monster Damage is Converted to Lightning Monsters deal 35% extra Physical Damage as Lightning 12% increased Quantity of Items found in this Area damage physical elemental lightning | secret_area 1000 default 0 |
Punishing | 1 | Prefix | Monsters reflect 10% of Physical Damage 12% increased Quantity of Items found in this Area damage physical | secret_area 400 default 0 |
Burning | 69 | Prefix | Monsters deal (120–160)% extra Physical Damage as Fire Found Items have 2% chance to drop Corrupted in Area 18% increased Quantity of Items found in this Area damage physical elemental fire | secret_area 1000 default 0 |
Freezing | 69 | Prefix | Monsters deal (120–160)% extra Physical Damage as Cold Found Items have 2% chance to drop Corrupted in Area 18% increased Quantity of Items found in this Area damage physical elemental cold | secret_area 1000 default 0 |
Shocking | 69 | Prefix | Monsters deal (120–160)% extra Physical Damage as Lightning Found Items have 2% chance to drop Corrupted in Area 18% increased Quantity of Items found in this Area damage physical elemental lightning | secret_area 1000 default 0 |
Profane | 69 | Prefix | Found Items have 3% chance to drop Corrupted in Area Monsters deal (60–80)% extra Physical Damage as Chaos 25% increased Quantity of Items found in this Area physical chaos | secret_area 600 default 0 |
Punishing | 69 | Prefix | Monsters reflect (20–25)% of Physical Damage Found Items have 3% chance to drop Corrupted in Area 20% increased Quantity of Items found in this Area damage physical | secret_area 600 default 0 |
Burning | 1 | Prefix | Monsters deal (50–69)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | low_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Burning | 1 | Prefix | Monsters deal (30–49)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | top_tier_map 0 expedition_logbook 1000 default 0 |
Burning | 68 | Prefix | Monsters deal (50–69)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | top_tier_map 0 expedition_logbook 1000 default 0 |
Burning | 1 | Prefix | Monsters deal (70–89)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | mid_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Burning | 73 | Prefix | Monsters deal (70–89)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | top_tier_map 0 expedition_logbook 1000 default 0 |
Burning | 1 | Prefix | Monsters deal (90–110)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | top_tier_map 1000 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Burning | 1 | Prefix | Monsters deal (90–110)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area damage physical elemental fire | top_tier_map 0 maven_map 1000 primordial_map 1000 default 0 |
Burning | 78 | Prefix | Monsters deal (90–110)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | top_tier_map 0 expedition_logbook 1000 default 0 |
Freezing | 1 | Prefix | Monsters deal (50–69)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | low_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Freezing | 1 | Prefix | Monsters deal (30–49)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | top_tier_map 0 expedition_logbook 1000 default 0 |
Freezing | 68 | Prefix | Monsters deal (50–69)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | top_tier_map 0 expedition_logbook 1000 default 0 |
Freezing | 1 | Prefix | Monsters deal (70–89)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | mid_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Freezing | 73 | Prefix | Monsters deal (70–89)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | top_tier_map 0 expedition_logbook 1000 default 0 |
Freezing | 1 | Prefix | Monsters deal (90–110)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | top_tier_map 1000 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Freezing | 1 | Prefix | Monsters deal (90–110)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area damage physical elemental cold | top_tier_map 0 maven_map 1000 primordial_map 1000 default 0 |
Freezing | 78 | Prefix | Monsters deal (90–110)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | top_tier_map 0 expedition_logbook 1000 default 0 |
Shocking | 1 | Prefix | Monsters deal (50–69)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | low_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Shocking | 1 | Prefix | Monsters deal (30–49)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | top_tier_map 0 expedition_logbook 1000 default 0 |
Shocking | 68 | Prefix | Monsters deal (50–69)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | top_tier_map 0 expedition_logbook 1000 default 0 |
Shocking | 1 | Prefix | Monsters deal (70–89)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | mid_tier_map 1000 expedition_logbook 0 primordial_map 0 default 0 |
Shocking | 73 | Prefix | Monsters deal (70–89)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | top_tier_map 0 expedition_logbook 1000 default 0 |
Shocking | 1 | Prefix | Monsters deal (90–110)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | top_tier_map 1000 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Shocking | 1 | Prefix | Monsters deal (90–110)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area damage physical elemental lightning | top_tier_map 0 maven_map 1000 primordial_map 1000 default 0 |
Shocking | 78 | Prefix | Monsters deal (90–110)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | top_tier_map 0 expedition_logbook 1000 default 0 |
Profane | 1 | Prefix | Monsters deal (21–25)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | mid_tier_map 500 expedition_logbook 0 primordial_map 0 default 0 |
Profane | 73 | Prefix | Monsters deal (21–25)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | top_tier_map 0 expedition_logbook 500 default 0 |
Profane | 1 | Prefix | Monsters deal (31–35)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | top_tier_map 500 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Profane | 1 | Prefix | Monsters deal (31–35)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area damage physical chaos | top_tier_map 0 maven_map 500 primordial_map 500 default 0 |
Profane | 78 | Prefix | Monsters deal (31–35)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | top_tier_map 0 expedition_logbook 500 default 0 |
Punishing | 1 | Prefix | Monsters reflect 13% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage physical | low_tier_map 600 expedition_logbook 0 primordial_map 0 default 0 |
Punishing | 68 | Prefix | Monsters reflect 13% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage physical | top_tier_map 0 expedition_logbook 300 default 0 |
Punishing | 1 | Prefix | Monsters reflect 15% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage physical | mid_tier_map 600 expedition_logbook 0 primordial_map 0 default 0 |
Punishing | 73 | Prefix | Monsters reflect 15% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage physical | top_tier_map 0 expedition_logbook 300 default 0 |
Punishing | 1 | Prefix | Monsters reflect 18% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage physical | top_tier_map 600 maven_map 0 expedition_logbook 0 primordial_map 0 default 0 |
Punishing | 1 | Prefix | Monsters reflect 18% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area damage physical | top_tier_map 0 maven_map 600 primordial_map 600 default 0 |
Punishing | 78 | Prefix | Monsters reflect 18% of Physical Damage 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size damage physical | top_tier_map 0 expedition_logbook 300 default 0 |
Delve Area mods /17
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters deal (10–19)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | default 1000 | |
20 | DelveArea | Monsters deal (20–49)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | default 1000 | |
52 | DelveArea | Monsters deal (50–69)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | default 1000 | |
92 | DelveArea | Monsters deal (70–89)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | default 1000 | |
173 | DelveArea | Monsters deal (90–110)% extra Physical Damage as Fire 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental fire | default 1000 | |
1 | DelveArea | Monsters deal (10–19)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | default 1000 | |
20 | DelveArea | Monsters deal (20–49)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | default 1000 | |
52 | DelveArea | Monsters deal (50–69)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | default 1000 | |
92 | DelveArea | Monsters deal (70–89)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | default 1000 | |
173 | DelveArea | Monsters deal (90–110)% extra Physical Damage as Cold 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental cold | default 1000 | |
1 | DelveArea | Monsters deal (10–19)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | default 1000 | |
20 | DelveArea | Monsters deal (20–49)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | default 1000 | |
52 | DelveArea | Monsters deal (50–69)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | default 1000 | |
92 | DelveArea | Monsters deal (70–89)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | default 1000 | |
173 | DelveArea | Monsters deal (90–110)% extra Physical Damage as Lightning 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical elemental lightning | default 1000 | |
92 | DelveArea | Monsters deal (21–25)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | default 500 | |
173 | DelveArea | Monsters deal (31–35)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size damage physical chaos | default 500 |
Heist Area mods /20
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Burning | 1 | Prefix | Monsters deal (10–29)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental fire | default 1000 |
Burning | 46 | Prefix | Monsters deal (30–49)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental fire | default 1000 |
Burning | 68 | Prefix | Monsters deal (50–69)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental fire | default 1000 |
Burning | 73 | Prefix | Monsters deal (70–89)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental fire | default 1000 |
Burning | 78 | Prefix | Monsters deal (90–110)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental fire | default 1000 |
Freezing | 1 | Prefix | Monsters deal (10–29)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental cold | default 1000 |
Freezing | 46 | Prefix | Monsters deal (30–49)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental cold | default 1000 |
Freezing | 68 | Prefix | Monsters deal (50–69)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental cold | default 1000 |
Freezing | 73 | Prefix | Monsters deal (70–89)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental cold | default 1000 |
Freezing | 78 | Prefix | Monsters deal (90–110)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental cold | default 1000 |
Shocking | 1 | Prefix | Monsters deal (10–29)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental lightning | default 1000 |
Shocking | 46 | Prefix | Monsters deal (30–49)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental lightning | default 1000 |
Shocking | 68 | Prefix | Monsters deal (50–69)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental lightning | default 1000 |
Shocking | 73 | Prefix | Monsters deal (70–89)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental lightning | default 1000 |
Shocking | 78 | Prefix | Monsters deal (90–110)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] damage physical elemental lightning | default 1000 |
Profane | 73 | Prefix | Monsters deal (21–25)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 500 |
Profane | 78 | Prefix | Monsters deal (31–35)% extra Physical Damage as Chaos Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [0] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 500 |
Punishing | 68 | Prefix | Monsters reflect 13% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] physical | default 600 |
Punishing | 73 | Prefix | Monsters reflect 15% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] physical | default 600 |
Punishing | 78 | Prefix | Monsters reflect 18% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] physical | default 600 |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Glinting | 1 | Prefix | (2–3) to (4–5) added Physical Damage Players and their Minions have (2–3) to (4–5) added Physical Damage damage physical | heist_equipment_weapon 1000 default 0 |
Burnished | 45 | Prefix | (4–5) to (6–8) added Physical Damage Players and their Minions have (4–5) to (6–8) added Physical Damage damage physical | heist_equipment_weapon 800 default 0 |
Polished | 75 | Prefix | (6–8) to (9–11) added Physical Damage Players and their Minions have (6–8) to (9–11) added Physical Damage damage physical | heist_equipment_weapon 600 default 0 |
Honed | 83 | Prefix | (7–9) to (12–14) added Physical Damage Players and their Minions have (7–9) to (12–14) added Physical Damage damage physical | heist_equipment_weapon 400 default 0 |
Veiled mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Impale Enemies on Hit with Attacks damage physical attack | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to cause Bleeding on Hit bleed damage physical attack ailment | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Blind Enemies on hit damage physical attack | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Poison on Hit bleed poison damage physical chaos attack ailment | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Tora's | 60 | Prefix | Adds (12–14) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit bleed damage physical attack ailment | one_hand_weapon 2000 default 0 |
Tora's | 60 | Prefix | Adds (17–20) to (26–28) Physical Damage 40% chance to cause Bleeding on Hit bleed damage physical attack ailment | two_hand_weapon 2000 default 0 |
It's | 60 | Prefix | Gain (9–10)% of Physical Damage as Extra Chaos Damage damage physical chaos | one_hand_weapon 2000 shield 2000 default 0 |
It's | 60 | Prefix | Gain (18–20)% of Physical Damage as Extra Chaos Damage damage physical chaos | two_hand_weapon 2000 default 0 |
Gravicius' | 60 | Prefix | (8–9)% of Physical Damage from Hits taken as Fire Damage (8–9)% of Physical Damage from Hits taken as Lightning Damage physical elemental fire lightning | body_armour 2000 default 0 |
Korell's | 60 | Prefix | (9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental fire | helmet 2000 default 0 |
Crafting Bench /34
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(40–59)% increased Physical Damage | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Sewers |
(60–79)% increased Physical Damage | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
(80–99)% increased Physical Damage | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry |
(100–129)% increased Physical Damage | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Geode Map |
Adds (9–12) to (18–21) Physical Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | The Sewers |
Adds (11–15) to (23–27) Physical Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | The Ossuary |
Adds (18–24) to (36–42) Physical Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | The Quarry |
Adds (6–8) to (13–15) Physical Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Sewers |
Adds (7–11) to (16–19) Physical Damage | 2x ![]() | One Hand Melee · One Hand Ranged | The Ossuary |
Adds (13–17) to (26–30) Physical Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Quarry |
(81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil, Tora |
Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil, Tora |
Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil, Tora |
Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | One Hand Melee · One Hand Ranged | Betrayal Unveil, Tora |
Gain (11–13)% of Physical Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil, It That Fled |
Gain (14–16)% of Physical Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee · Two Hand Ranged | Betrayal Unveil, It That Fled |
Gain (5–6)% of Physical Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil, It That Fled |
Gain (7–8)% of Physical Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil, It That Fled |
(3–4)% of Physical Damage from Hits taken as Fire Damage (3–4)% of Physical Damage from Hits taken as Lightning Damage | 2x ![]() | Body Armour | Betrayal Unveil, Gravicius |
(5–6)% of Physical Damage from Hits taken as Fire Damage (5–6)% of Physical Damage from Hits taken as Lightning Damage | 4x ![]() | Body Armour | Betrayal Unveil, Gravicius |
(5–6)% of Physical Damage from Hits taken as Fire Damage | 4x ![]() | Helmet | Betrayal Unveil, Korell |
(7–8)% of Physical Damage from Hits taken as Fire Damage | 1x ![]() | Helmet | Betrayal Unveil, Korell |
Misc mods /34
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
85 | Flask | Unique | Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect damage physical chaos | ||
1 | Flask | Unique | (10–15)% of Physical Damage from Hits taken as Cold Damage during Effect physical elemental cold | ||
1 | Flask | Unique | Gain (10–15)% of Physical Damage as Extra Cold Damage during effect damage physical elemental cold | ||
1 | Flask | Unique | (7–10)% more Melee Physical Damage during effect damage physical attack | ||
Brawling | 1 | Jewel | Prefix | (14–16)% increased Melee Physical Damage with Unarmed Attacks damage physical attack | not_int 0 default 0 |
1 | Jewel | Unique | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius local jewel effect base radius [1500] defences damage physical attack | ||
1 | ExpeditionRelic | Prefix | Monsters are Immune to Physical Damage | default 1000 | |
45 | ExpeditionRelic | Prefix | Monsters gain 50% of Physical Damage as Extra Chaos Damage | default 1000 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15–25)% of Enemy Elemental Resistances | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Cold Damage Cover Enemies in Frost on Hit | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Cold Damage All Damage with Hits can Chill | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Hits always Shock Gain (70–130)% of Physical Damage as Extra Lightning Damage All Damage can Shock | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Lightning Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Cold Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Cold Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damage | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Fire Damage Cover Enemies in Ash on Hit | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (50–80)% of Physical Damage as Extra Damage of a random Element Damage Penetrates (15–25)% of Enemy Elemental Resistances | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Hits always Ignite Gain (70–130)% of Physical Damage as Extra Fire Damage All Damage can Ignite | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Chaos Damage Poison on Hit All Damage from Hits can Poison | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Damage of a random Element Inflict Fire, Cold, and Lightning Exposure on Hit | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Chaos Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Gain (70–130)% of Physical Damage as Extra Fire Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Fire Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | Nearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damage | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
Blood Preacher's | 75 | SanctumSpecial | Prefix | (0.3–0.5)% of Physical Damage Leeched as Life | str_special_relic 600 default 150 |
Infernal | 75 | SanctumSpecial | Prefix | Gain (5–8)% of Physical Damage as Extra Fire Damage damage physical elemental fire | str_special_relic 600 default 150 |
Benumbing | 75 | SanctumSpecial | Prefix | Gain (5–8)% of Physical Damage as Extra Cold Damage damage physical elemental cold | dex_special_relic 600 default 150 |
Excoriating | 75 | SanctumSpecial | Prefix | Gain (5–8)% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | int_special_relic 600 default 150 |
Putrescent | 75 | SanctumSpecial | Prefix | Gain (5–8)% of Physical Damage as Extra Chaos Damage damage physical chaos | int_special_relic 600 default 150 |
of Despair | 1 | CrucibleMap | Suffix | Monsters deal 50% extra Physical Damage as Chaos map item drop quantity +% [22] map item drop rarity +% [13] | crucible_map_low 500 default 0 |
of Despair | 1 | CrucibleMap | Suffix | Monsters deal 100% extra Physical Damage as Chaos map item drop quantity +% [22] map item drop rarity +% [13] | crucible_map_high 500 default 0 |
of the Elements | 1 | CrucibleMap | Suffix | Monsters gain 100% of Physical Damage as Extra Damage of a random Element map item drop quantity +% [20] map item drop rarity +% [12] | crucible_map_low 500 default 0 |
of the Elements | 1 | CrucibleMap | Suffix | Monsters gain 150% of Physical Damage as Extra Damage of a random Element map item drop quantity +% [20] map item drop rarity +% [12] | crucible_map_high 1000 default 0 |
Essence /5
Item /6
Icon | Name |
---|---|
![]() | Fickle Spiritblade Physical Damage: 18-33 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 1.1 metres Requires Level 30, 54 Str, 54 Dex 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
![]() | Capricious Spiritblade Physical Damage: 27-51 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 1.1 metres Requires Level 50, 94 Str, 94 Dex 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
![]() | Anarchic Spiritblade Physical Damage: 34-63 Critical Strike Chance: 6% Attacks per Second: 1.6 Weapon Range: 1.1 metres Requires Level 70, 121 Str, 121 Dex 100% of Physical Damage from Hits with this Weapon is Converted to a random Element |
![]() | Three Hands Talisman Talisman Tier: 3 Gain (6–12)% of Physical Damage as Extra Damage of a random Element local stat monsters pick up item [1] Corrupted |
![]() | Vile Arrow Quiver Requires Level 55 Gain (10–15)% of Physical Damage as Extra Chaos Damage |
![]() | Serrated Arrow Quiver 1 to 4 Added Physical Damage with Bow Attacks |
Unique /171
Icon | Name |
---|---|
![]() | +(25–35) to Strength +(300–350) to Armour +(30–35)% to Fire Resistance +(30–35)% to Cold Resistance +(30–35)% to Lightning Resistance 0.6% of Physical Damage Leeched as Life 25% reduced Enemy Stun Threshold during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (The Stun Threshold determines how much Damage can Stun something) |
![]() | +(17–23)% to Chaos Resistance 25% reduced maximum Energy Shield 25% reduced maximum Life +(40–50)% to Chaos Resistance Gain (40–60)% of Physical Damage as Extra Chaos Damage |
![]() | Arrows Pierce an additional Target (8–12)% increased Attack Speed +350 to Evasion Rating +(40–50) to maximum Life (10–14) to (19–24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Adds 1 to (20–30) Lightning Damage to Attacks +(60–80) to maximum Life (90–120)% increased Armour and Evasion -60% to Lightning Resistance 50% of Physical Damage from Hits taken as Lightning Damage |
![]() | +(20–30) to Intelligence +(60–80) to maximum Life +(60–80) to maximum Mana Curse Enemies with Temporal Chains on Hit Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds) |
![]() | 10% reduced Enemy Stun Threshold +30% to Global Critical Strike Multiplier (600–800)% more Physical Damage with Unarmed Melee Attacks Extra gore (The Stun Threshold determines how much Damage can Stun something) (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) |
![]() | Socketed Gems are supported by Level 2 Chance to Flee Adds (10–15) to (25–30) Physical Damage +(10–15) to maximum Life Gain (5–7) Life per Enemy Killed 10% increased Movement Speed |
![]() | Adds 30 to 40 Physical Damage (140–180)% increased Physical Damage (20–25)% increased Attack Speed +(20–25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can Chill (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | +(15–25)% to Global Critical Strike Multiplier +(10–20) to Dexterity (100–140)% increased Physical Damage Adds 25 to 50 Fire Damage (10–14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close Range (Close Range is up to 2 metres) (Knockback pushes Enemies away when Hit) |
![]() | (30–50)% increased Critical Strike Chance +(20–30) to Dexterity Adds (25–35) to (36–45) Physical Damage (70–80)% increased Physical Damage 10% increased Movement Speed +(350–400) to Accuracy Rating Cannot Leech Life Arrows Pierce all Targets |
![]() | (20–24)% increased Elemental Damage with Attack Skills Adds (7–14) to (24–34) Physical Damage (180–200)% increased Physical Damage (10–20)% increased Attack Speed +(80–100) to maximum Mana Hits can't be Evaded Far Shot (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | +(10–20) to Dexterity 100% increased Physical Damage 100% increased Attack Speed Grants 2 Mana per Enemy Hit (50–100)% increased Projectile Speed +(25–50) to Accuracy Rating 30% less Damage |
![]() | +1 to Level of Socketed Bow Gems (80–100)% increased Physical Damage 10% increased Attack Speed Gain 10 Mana per Enemy Killed +30 to Accuracy Rating |
![]() | No Physical Damage Adds 1 to 85 Lightning Damage (36–50)% increased Attack Speed |
![]() | Grants 19 Life per Enemy Hit (100–120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | 1.6% of Physical Attack Damage Leeched as Life Adds 25 to 30 Physical Damage (200–220)% increased Physical Damage 5% increased Attack Speed 1.2% of Physical Attack Damage Leeched as Life 5% increased Movement Speed Life Leech from Hits with this Weapon is instant (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Grants 3 Life per Enemy Hit Adds 2 to 10 Physical Damage (80–100)% increased Physical Damage 25% increased Attack Speed when on Low Life 100% increased Claw Physical Damage when on Low Life 100% increased Accuracy Rating when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | 30% increased Global Critical Strike Chance Adds (140–155) to (210–235) Physical Damage (40–50)% increased Critical Strike Chance +(15–25)% to Global Critical Strike Multiplier +(8–12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per second |
![]() | 30% increased Global Critical Strike Chance +25 to Strength Adds 12 to 24 Physical Damage (80–100)% increased Physical Damage Grants 10 Life per Enemy Hit |
![]() | 30% increased Global Critical Strike Chance +(10–20) to Dexterity +12% Chance to Block Attack Damage while Dual Wielding (80–100)% increased Physical Damage Adds 3 to 30 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike Chance |
![]() | 10% reduced Enemy Stun Threshold (50–75)% increased Physical Damage 45% increased Attack Speed 25% increased Critical Strike Chance +(20–30)% to Fire Resistance +(20–30)% to Lightning Resistance |
![]() | 15% reduced Enemy Stun Threshold Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Spells have no Cost if Triggered +300 Intelligence Requirement +200 Strength Requirement (80–120)% increased Physical Damage (80–100)% increased Lightning Damage Skills Chain +1 times |
![]() | 40% increased Elemental Damage Raised Zombies have +5000 to maximum Life Raised Zombies have +(25–30)% to all Resistances 50% reduced maximum number of Raised Zombies 25% increased Raised Zombie Size Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage Raised Zombies deal (100–125)% more Physical Damage |
![]() | 30% increased Elemental Damage (150–200)% increased Physical Damage Adds (76–98) to (161–176) Fire Damage 50% increased Light Radius Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) |
![]() | 30% increased Elemental Damage +1 to Level of Socketed Gems 60% increased Intelligence Requirement (80–100)% increased Physical Damage (10–20)% increased Attack Speed 3% increased Experience gain 20% increased Elemental Damage |
![]() | 32% increased Elemental Damage Socketed Gems are Supported by Level 20 Elemental Proliferation Adds (65–85) to (100–160) Physical Damage (11–15)% increased Attack Speed (6–10)% increased Cast Speed (30–40)% increased Global Critical Strike Chance 0.2% of Elemental Damage Leeched as Life (80–100)% increased Elemental Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | +25% to Global Critical Strike Multiplier (120–150)% increased Physical Damage 20% reduced Rarity of Items found +(40–60)% to all Elemental Resistances Grants 3 Life per Enemy Hit |
![]() | +25% to Global Critical Strike Multiplier +1 to Level of Socketed Melee Gems Uses both hand slots (250–300)% increased Physical Damage Adds 3 to 7 Fire Damage 20% increased Attack Speed +(20–40) to Evasion Rating 30% increased Global Critical Strike Chance 20% reduced Rarity of Items found 30% increased Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | +460 to Accuracy Rating Adds (49–98) to (101–140) Physical Damage Adds (49–98) to (101–140) Fire Damage Adds (49–98) to (101–140) Cold Damage Adds 1 to (210–250) Lightning Damage Adds (49–98) to (101–140) Chaos Damage (10–20)% increased Attack Speed |
![]() | 40% increased Global Accuracy Rating 100% increased Damage when on Low Life Adds 2 to 6 Physical Damage 50% increased Physical Damage 10% increased Attack Speed +(20–30) to maximum Life Grants 2 Life per Enemy Hit (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | (33–37)% increased Spell Damage Socketed Gems are supported by Level 20 Blind +10 to Intelligence (30–40)% increased Spell Damage (250–275)% increased Physical Damage (20–30)% increased Lightning Damage 10% increased Cast Speed 10% chance to Blind Enemies on hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect 2% of Chaos Damage Leeched as Life during Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | (100–140)% increased Physical Damage Gain 20 Life per Enemy Killed +(150–250) to Accuracy Rating Culling Strike Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) |
![]() | +1 to Level of Socketed Strength Gems Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15–30) to Strength Adds 5 to 10 Physical Damage (80–100)% increased Physical Damage Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | (100–125)% increased Physical Damage (30–40)% increased Rarity of Items found Gain 10 Life per Enemy Killed 15% increased Movement Speed when on Full Life Culling Strike Hits can't be Evaded (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Socketed Gems are Supported by Level 20 Increased Area of Effect +10 to Strength (120–160)% increased Physical Damage Gain 10 Mana per Enemy Killed +(120–150) to Accuracy Rating +0.2 metres to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | +(8–12)% Chance to Block Attack Damage while Dual Wielding (7–10)% Chance to Block Spell Damage (60–80)% increased Physical Damage Adds (75–100) to (165–200) Chaos Damage in Off Hand Adds (75–100) to (165–200) Fire Damage in Main Hand Counts as Dual Wielding local off hand visual identity override hash [14664] |
![]() | 30% increased Stun Duration on Enemies +1 to Level of Socketed Melee Gems +1 to Level of Socketed Minion Gems 20% reduced Strength Requirement (200–220)% increased Physical Damage 25% increased maximum Mana Minions have (20–40)% increased maximum Life 15% increased Skill Effect Duration |
![]() | 30% increased Stun Duration on Enemies 200% increased Physical Damage Adds 11 to 23 Cold Damage (10–20)% increased Stun Duration on Enemies Never deal Critical Strikes |
![]() | 45% increased Stun Duration on Enemies +10 to Strength (140–200)% increased Physical Damage 15% reduced Enemy Stun Threshold 1% of Physical Attack Damage Leeched as Life (40–50)% increased Stun Duration on Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (The Stun Threshold determines how much Damage can Stun something) |
![]() | 25% chance to double Stun Duration Adds (43–56) to (330–400) Physical Damage (30–40)% increased Critical Strike Chance +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage You gain Onslaught for 4 seconds on Critical Strike (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | 45% increased Stun Duration on Enemies (500–600)% increased Physical Damage 25% reduced Attack Speed (40–50)% increased Stun Duration on Enemies -500 to Accuracy Rating |
![]() | 30% increased Stun Duration on Enemies +(25–50) to all Attributes Adds 5 to 25 Physical Damage (80–100)% increased Physical Damage Gain 10 Life per Enemy Killed Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage (Attributes are Strength, Dexterity, and Intelligence) |
![]() | 30% increased Stun Duration on Enemies 150% increased Physical Damage 50% increased Attack Speed (30–50)% reduced Rarity of Items found (30–50)% reduced Experience gain 0.4% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | +305 to Accuracy Rating (120–150)% increased Physical Damage 20% increased Attack Speed 10% increased Movement Speed +(300–350) to Accuracy Rating 15% increased Movement Speed if you've Killed Recently (Recently refers to the past 4 seconds) |
![]() | 60% increased Global Accuracy Rating (80–100)% increased Physical Damage Adds 35 to 70 Cold Damage 0.6% of Physical Attack Damage Leeched as Mana Cannot be Frozen (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | +360 to Accuracy Rating (180–220)% increased Physical Damage 20% increased Attack Speed (50–75)% increased Critical Strike Chance Gain 10 Mana per Enemy Killed 10% increased Movement Speed Gain a Frenzy Charge on Critical Strike |
![]() | (20–24)% increased Elemental Damage with Attack Skills Adds (12–16) to (20–24) Physical Damage (10–14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element |
![]() | (20–30)% increased Projectile Speed Grants Level 5 Frostbite Skill (8–12)% increased Attack Speed +(30–40)% to Cold Resistance (30–40)% increased Chill Duration on Enemies Gain 20% of Physical Damage as Extra Cold Damage (7–10)% chance to Freeze Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies (Hexes from Auras or Cursed Ground cannot be Transferred) |
![]() | (33–37)% increased Spell Damage No Physical Damage (10–18)% increased Attack Speed (20–30)% increased Critical Strike Chance +(340–400) to Accuracy Rating Attacks with this Weapon have (100–115)% increased Elemental Damage Damage with Weapons Penetrates 5% Elemental Resistances |
![]() | Adds 1 to 4 Physical Damage to Attacks (20–25)% reduced Enemy Stun Threshold (140–200)% increased Stun Duration on Enemies 25% reduced Projectile Speed 6 to 10 Added Physical Damage with Bow Attacks (The Stun Threshold determines how much Damage can Stun something) |
![]() | (20–30)% increased Global Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier (100–130)% increased Evasion and Energy Shield 0.2% of Physical Attack Damage Leeched as Mana Creates a Smoke Cloud on Rampage Gain Unholy Might for 3 seconds on Rampage Rampage (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Enemies standing in Smoke Clouds are Blinded) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | +475 to Accuracy Rating Adds (30–50) to (65–80) Physical Damage (20–25)% increased Attack Speed +(180–200) to Evasion Rating 3% increased Movement Speed +(280–300) to Accuracy Rating 1% increased Attack Damage per 450 Evasion Rating |
![]() | +20% Chance to Block Spell Damage while wielding a Staff +6% Chance to Block Attack Damage while wielding a Staff Adds (135–145) to (160–175) Physical Damage (12–16)% increased Attack Speed (10–20)% increased Critical Strike Chance +1 to Maximum Power Charges 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage (Warstaves are considered Staves) |
![]() | (120–140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike Gain a Flask Charge when you deal a Critical Strike 3% increased Global Critical Strike Chance per Level (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | +(20–30) to Strength +(50–70) to maximum Life (20–40)% increased Mana Regeneration Rate (150–180)% increased Armour and Energy Shield Gain Immunity to Physical Damage for 1.5 seconds on Rampage Removes Elemental Ailments on Rampage Rampage (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | +50 to Strength and Dexterity Socketed Melee Gems have 15% increased Area of Effect Adds (65–75) to (100–110) Physical Damage (30–50)% increased Physical Damage (6–12)% increased Attack Speed Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem You have Vaal Pact while all Socketed Gems are Red (Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration) |
![]() | 16% increased Elemental Damage Adds (8–13) to (26–31) Physical Damage 20% increased Physical Damage 30% increased Fire Damage (15–20)% increased Attack Speed (30–40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength |
![]() | Gain (10–15)% of Physical Damage as Extra Chaos Damage 10% increased Attack Speed +(50–70) to maximum Life +(12–16)% to Chaos Resistance (8–10) to (14–16) Added Physical Damage with Bow Attacks 25% chance to create a Smoke Cloud when Hit (40–60)% increased Damage with Hits and Ailments against Blinded Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Enemies standing in Smoke Clouds are Blinded) |
![]() | (80–100)% increased Spell Damage 15% reduced Cast Speed +(30–60) to maximum Mana Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage (Upfront Costs are all Costs that are not paid per-second) |
![]() | (100–120)% increased Evasion Rating +(200–300) to maximum Life 15% increased Movement Speed 100% of Fire Damage from Hits taken as Physical Damage |
![]() | 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during Effect Gain (10–15)% of Physical Damage as Extra Cold Damage during effect (10–15)% of Physical Damage from Hits taken as Cold Damage during Effect |
![]() | 40% increased Global Accuracy Rating Adds 2 to 6 Physical Damage +1 to Maximum Frenzy Charges 2% increased Movement Speed per Frenzy Charge 20% increased Area of Effect 33% chance to gain a Frenzy Charge on Kill |
![]() | Adds 2 to 4 Physical Damage Adds 2 to 4 Cold Damage 50% chance to Avoid being Chilled Your Physical Damage can Chill (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | 40% increased Global Accuracy Rating Adds 1 to 9 Lightning Damage +40% to Lightning Resistance 9% chance to Shock 50% of Physical Damage from Hits taken as Lightning Damage When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | 30% increased Global Critical Strike Chance Adds 1 to 4 Physical Damage 10% increased Attack Speed 100% increased Critical Strike Chance +45% to Global Critical Strike Multiplier 15% chance to gain a Power Charge on Kill |
![]() | 100% increased Physical Damage +30 to Accuracy Rating 10% increased Attack Speed Projectiles Return to you from final target |
![]() | Grants 3 Life per Enemy Hit Socketed Gems have 50% reduced Mana Cost Grants Level 20 Hatred Skill Adds 2 to 6 Physical Damage Gain 3 Life per Enemy Hit with Spells |
![]() | +(25–35) to Strength +(70–85) to maximum Life +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance 1% of Attack Damage Leeched as Life against Chilled Enemies Ignites you inflict with Attacks deal Damage 35% faster Deal no Physical Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (They will deal the same total damage over a shorter duration) |
![]() | Adds (3–5) to (7–10) Physical Damage (60–80)% increased Physical Damage 2% of Physical Attack Damage Leeched as Life Culling Strike You gain Onslaught for 3 seconds on Culling Strike 100% chance to Avoid being Chilled during Onslaught (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | 40% increased Global Accuracy Rating Adds (5–10) to (13–20) Physical Damage (80–95)% increased Physical Damage (20–25)% increased Attack Speed 10% increased Effect of Buffs on you 10% increased Mana Reservation Efficiency of Skills Allies' Aura Buffs do not affect you Your Aura Buffs do not affect allies |
![]() | +25% to Global Critical Strike Multiplier No Physical Damage Adds 1 to (40–50) Lightning Damage (25–30)% increased Attack Speed Grants 2 Life per Enemy Hit (15–20)% chance to Shock Herald of Thunder has 50% increased Buff Effect (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Knocks Back Enemies in an Area when you use a Flask 75% chance to cause Enemies to Flee on use Adds Knockback to Melee Attacks during Effect (7–10)% more Melee Physical Damage during effect (Knockback pushes Enemies away when Hit) |
![]() | 15% reduced Enemy Stun Threshold Adds (5–10) to (15–23) Physical Damage (150–200)% increased Physical Damage (15–25)% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back All Attack Damage Chills when you Stun (The Stun Threshold determines how much Damage can Stun something) (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | 10% reduced Enemy Stun Threshold (300–360)% increased Physical Damage 20% reduced Attack Speed (10–20)% reduced Enemy Stun Threshold (30–50)% increased Stun Duration on Enemies Extra gore (The Stun Threshold determines how much Damage can Stun something) |
![]() | 10% reduced Enemy Stun Threshold (160–200)% increased Physical Damage +70 to maximum Life +70 to maximum Mana 5% reduced Movement Speed (15–25)% increased Area of Effect (10–20)% increased Area Damage |
![]() | +190 to Accuracy Rating Socketed Gems are supported by Level 1 Multistrike Adds (5–8) to (10–14) Physical Damage (60–80)% increased Physical Damage (10–15)% increased Attack Speed 20% chance to Avoid being Stunned (30–40)% reduced Stun and Block Recovery |
![]() | +18% Chance to Block Attack Damage while wielding a Staff (80–100)% increased Physical Damage Adds (25–35) to (45–60) Cold Damage Adds (1–10) to (70–90) Lightning Damage (20–35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | 40% increased Global Accuracy Rating Adds (3–4) to (5–8) Physical Damage (20–50)% increased Physical Damage 15% increased Attack Speed Gain (25–30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken from Skeletons 10% increased Damage taken from Ghosts |
![]() | Trigger Level 15 Lightning Warp on Hit with this Weapon (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage local skills granted by item are supported by level x unique trigger support [1] local use skill on hit % [100] |
![]() | Adds (5–15) to (20–25) Physical Damage Adds (5–15) to (20–25) Fire Damage (7–10)% increased Attack Speed +(15–25)% to Fire Resistance 5% increased Movement Speed Curse Enemies with Flammability on Hit (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds) |
![]() | Grants 7 Life per Enemy Hit +(10–15) to Strength +(10–15) to Dexterity Adds (2–6) to (16–22) Physical Damage 20% increased Damage with Movement Skills 15% increased Attack Speed with Movement Skills 15% reduced Global Accuracy Rating (10–15)% increased Attack Speed |
![]() | (300–360)% increased Physical Damage (7–12)% increased Attack Speed (30–40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 Fortification (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification) |
![]() | 26% increased Elemental Damage Adds (35–46) to (85–128) Physical Damage (25–50)% increased Critical Strike Chance 30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 seconds on Critical Strike (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | +475 to Accuracy Rating Uses both hand slots Adds (3–6) to (33–66) Physical Damage (44–66)% increased Critical Strike Chance 33% increased Ignite Duration on Enemies Gain (66–99)% of Sword Physical Damage as Extra Fire Damage Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing 100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing 20% increased Attack and Movement Speed with Her Blessing local level requirement + [-15] local six linked sockets [1] use goddess player audio [1] (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Grants 44 Life per Enemy Hit +1 to Level of Socketed Dexterity Gems Socketed Gems are Supported by Level 15 Faster Attacks (160–180)% increased Physical Damage (10–15)% increased Attack Speed 25% increased Stun and Block Recovery Hits can't be Evaded |
![]() | (90–110)% increased Armour and Evasion (4–7)% increased Elemental Damage per Frenzy Charge (4–7)% increased Physical Damage per Endurance Charge (4–7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
![]() | 15% reduced Enemy Stun Threshold (140–180)% increased Physical Damage Adds (10–20) to (30–50) Cold Damage (15–40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30–40)% increased Cold Damage with Attack Skills |
![]() | +12% to all Elemental Resistances 0.4% of Chaos Damage Leeched as Life -10% Chance to Block 100% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated Ground (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) |
![]() | 2% of Physical Attack Damage Leeched as Life Adds (15–20) to (30–40) Physical Damage (110–130)% increased Physical Damage (8–12)% increased Attack Speed 15% increased Movement Speed while Phasing You gain Phasing for 10 seconds on using a Vaal Skill (While you have Phasing, your movement is not blocked by Enemies) |
![]() | 25% chance to Maim on Hit Adds (7–10) to (15–25) Physical Damage (100–125)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life 40% increased Attack Speed if you've taken a Savage Hit Recently Attacks Cost Life instead of Mana (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Recently refers to the past 4 seconds) (A Hit that removes at least 15% of Maximum Life is a Savage Hit) |
![]() | +(15–25)% to Global Critical Strike Multiplier (60–80)% increased Physical Damage Skills Chain +2 times 30% increased Projectile Speed (60–80)% increased Elemental Damage with Attack Skills |
![]() | (33–37)% increased Spell Damage Gain (30–40)% of Physical Damage as Extra Chaos Damage Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage |
![]() | +(16–24) to Strength and Intelligence +(30–50) to Strength Recover 1% of Life on Kill 5% chance to grant Onslaught to nearby Enemies on Kill 5% chance to grant Unholy Might to nearby Enemies on Kill 10% chance to gain Onslaught for 10 seconds on Kill 10% chance to gain Unholy Might for 10 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | Adds (1–2) to (9–11) Lightning Damage to Spells and Attacks (40–60)% increased Physical Damage Adds 1 to (35–45) Lightning Damage (15–25)% increased Mana Regeneration Rate +1 to Maximum Power Charges (25–35)% chance to gain a Power Charge on Kill |
![]() | Adds (50–70) to (135–165) Physical Damage 40% increased Physical Attack Damage while Dual Wielding (10–15)% increased Attack Speed +25 to Maximum Rage while wielding a Sword |
![]() | +25% to Global Critical Strike Multiplier Adds (30–38) to (40–50) Physical Damage Adds (30–38) to (40–50) Cold Damage 20% reduced Frenzy Charge Duration 25% chance to gain a Frenzy Charge on Kill (60–80)% increased Damage while you have no Frenzy Charges |
![]() | +460 to Accuracy Rating Adds (30–45) to (80–100) Physical Damage (80–100)% increased Physical Damage Grants (2–3) Mana per Enemy Hit Counts as all One Handed Melee Weapon Types |
![]() | 15% reduced Enemy Stun Threshold Grants Level 12 Summon Stone Golem Skill Adds (24–30) to (34–40) Physical Damage (8–10)% increased Attack Speed +1 to maximum number of Summoned Golems Golems have (96–120) to (132–160) Added Attack Physical Damage |
![]() | (30–50)% increased Critical Strike Chance No Physical Damage Adds (120–140) to (180–210) Cold Damage (10–15)% increased Attack Speed (10–30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled Ground (You are Chilled while standing in Chilled Ground) (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) |
![]() | 30% increased Global Critical Strike Chance Adds (35–40) to (55–60) Physical Damage (22–30)% increased Critical Strike Chance +(30–40)% to Global Critical Strike Multiplier 100% increased Critical Strike Chance against Enemies on Full Life 1% of Attack Damage Leeched as Life on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | 15% reduced Enemy Stun Threshold Adds (26–32) to (36–42) Physical Damage Adds (26–32) to (36–42) Cold Damage (8–14)% increased Attack Speed +(40–50)% to Fire Resistance (35–50)% increased Chill Duration on Enemies Attacks with this Weapon deal Double Damage to Chilled Enemies |
![]() | 40% increased Global Accuracy Rating Adds (5–8) to (15–20) Physical Damage (8–14)% increased Attack Speed Hits can't be Evaded Gain 15% of Physical Attack Damage as Extra Fire Damage Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Lightning Damage |
![]() | 60% increased Global Accuracy Rating (130–160)% increased Physical Damage (25–30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | 60% increased Global Accuracy Rating Socketed Gems are Supported by Level 1 Lifetap Adds (90–115) to (230–260) Physical Damage (40–50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +0.2 metres to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | (20–24)% increased Elemental Damage with Attack Skills Adds (12–16) to (20–24) Physical Damage (10–14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element |
![]() | No Physical Damage 100% increased Lightning Damage Adds 1 to 85 Lightning Damage (36–50)% increased Attack Speed |
![]() | +1 to Level of Socketed Strength Gems Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15–30) to Strength Adds (35–45) to (80–90) Physical Damage (80–100)% increased Physical Damage Gain 70% of Physical Damage as Extra Fire Damage Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | 40% increased Global Accuracy Rating Adds (75–92) to (125–154) Physical Damage (15–25)% increased Critical Strike Chance 8% increased Global Defences per White Socket 0.3% of Physical Attack Damage Leeched as Life per Red Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket +10% to Global Critical Strike Multiplier per Green Socket (60–80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off Hand (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | 32% increased Elemental Damage (260–310)% increased Physical Damage (80–100)% increased Chaos Damage Chaos Skills have 40% increased Skill Effect Duration 10% increased Area of Effect |
![]() | Socketed Gems are Supported by Level 20 Greater Volley Adds (10–16) to (45–60) Physical Damage (50–75)% increased Physical Damage (8–12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 times |
![]() | +30 to Strength +(30–50) to maximum Life +(20–40)% to Cold Resistance Minions have 10% reduced Movement Speed Minions have +40% to Cold Resistance Minions gain 20% of Physical Damage as Extra Cold Damage |
![]() | (30–50)% increased Critical Strike Chance Adds (80–95) to (220–240) Physical Damage (150–200)% increased Critical Strike Chance with arrows that Fork Arrows Pierce all Targets after Forking Arrows that Pierce have +50% to Critical Strike Multiplier |
![]() | +25% to Global Critical Strike Multiplier Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown +257 Intelligence Requirement No Physical Damage Adds (80–100) to (160–200) Cold Damage Adds (40–60) to (90–110) Cold Damage to Spells (8–14)% increased Attack Speed 60% increased Critical Strike Chance against Chilled Enemies |
![]() | 30% increased Global Physical Damage (400–450)% increased Physical Damage (5–8)% increased Attack Speed +(90–100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | (80–120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 Dexterity |
![]() | Creates a Smoke Cloud on Use Grants Immunity to Ignite for 4 seconds if used while Ignited Removes all Burning when used Unholy Might during Effect (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
![]() | Socketed Gems are supported by Level 30 Melee Splash (200–240)% increased Physical Damage 1% of Physical Attack Damage Leeched as Life 1% of Physical Attack Damage Leeched as Mana Recover 5% of Life on Kill Enemies Killed by your Hits are destroyed (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | 10% increased Strength Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun +40 to Intelligence Adds (70–80) to (340–375) Physical Damage 10% increased Physical Damage per Endurance Charge (20–30)% reduced Enemy Stun Threshold with this Weapon (The Stun Threshold determines how much Damage can Stun something) |
![]() | 40% increased Global Accuracy Rating +100 Strength Requirement Adds (80–115) to (150–205) Physical Damage (15–25)% increased Critical Strike Chance -1 to Maximum Frenzy Charges 10% increased Area of Effect +50% Global Critical Strike Multiplier while you have no Frenzy Charges +(400–500) to Accuracy Rating while at Maximum Frenzy Charges |
![]() | +(15–20) to all Attributes +(60–70) to maximum Life (60–140)% increased Armour and Energy Shield -1 to Maximum Power Charges Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges (Attributes are Strength, Dexterity, and Intelligence) |
![]() | 40% increased Global Accuracy Rating Grants Summon Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75–90)% increased Spell Damage (140–160)% increased Physical Damage Adds 1 to (60–70) Lightning Damage Adds 1 to (60–70) Lightning Damage to Spells 10% increased Area of Effect |
![]() | +(60–120) to Strength +1% Chance to Block Attack Damage per 50 Strength Chance to Block Spell Damage is Unlucky (80–100)% increased Armour 10% reduced Movement Speed Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength (Unlucky things are rolled twice and the worst result used) |
![]() | 10% reduced Enemy Stun Threshold Adds (45–60) to (100–120) Physical Damage Gain (30–40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently charge elder art variation [1] (Recently refers to the past 4 seconds) |
![]() | Has 1 Abyssal Socket Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge +(10–15)% to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge on Kill Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | +(10–16) to all Attributes Adds (12–16) to (20–25) Physical Damage +(450–500) to Armour +(40–50) to maximum Life (30–40)% increased Stun and Block Recovery Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Has 2 Abyssal Sockets Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge +(10–15)% to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge on Kill Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | (150–180)% increased Armour +(50–70) to maximum Life +(25–30)% to Cold Resistance 25% increased Movement Speed You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit Cannot be Stunned if you have at least 10 Crab Barriers |
![]() | 15% reduced Enemy Stun Threshold Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy Adds (11–14) to (17–21) Physical Damage (140–180)% increased Physical Damage (15–40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30–40)% increased Cold Damage with Attack Skills |
![]() | 30% increased Elemental Damage with Attack Skills (5–8)% increased Attack Speed +(90–100) to maximum Life Your Elemental Damage can Shock Gain 700% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | 40% increased Global Accuracy Rating 100% increased Damage when on Low Life Adds (83–91) to (123–130) Physical Damage 50% increased Physical Damage 10% increased Attack Speed +(20–30) to maximum Life Grants 2 Life per Enemy Hit You have Onslaught while on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | 30% increased Stun Duration on Enemies Trigger Level 20 Elemental Warding on Melee Hit while Cursed Adds (42–47) to (66–71) Physical Damage 200% increased Physical Damage Adds 11 to 23 Cold Damage (10–20)% increased Stun Duration on Enemies Never deal Critical Strikes |
![]() | +(25–40) to maximum Life +(60–80) to maximum Life You have Culling Strike against Cursed Enemies Gain (20–28) Life per Cursed Enemy Hit with Attacks Gain (10–14) Mana per Cursed Enemy Hit with Attacks Take (100–200) Physical Damage when you use a Movement Skill You have no Armour or Maximum Energy Shield (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | (5–10)% increased Spell Damage Adds (50–55) to (72–80) Chaos Damage +(130–150) to maximum Energy Shield (30–50)% faster start of Energy Shield Recharge You take Chaos Damage instead of Physical Damage from Bleeding +25% chance to be Poisoned +3% to all maximum Resistances while Poisoned Poisons on you expire 50% slower (Maximum Resistances cannot be raised above 90%) |
![]() | (140–152)% increased Physical Damage (8–12)% increased Attack Speed 2% increased Area of Effect per 25 Rampage Kills Gain a Frenzy Charge on every 50th Rampage Kill Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | 30% increased Stun Duration on Enemies +1 to Level of Socketed Melee Gems +2 to Level of Socketed Minion Gems Adds (25–35) to (45–55) Physical Damage (200–220)% increased Physical Damage 25% increased maximum Mana Minions have (20–40)% increased maximum Life 30% increased Skill Effect Duration |
![]() | 24% increased Elemental Damage +(20–30) to Intelligence (8–15)% increased Cast Speed (40–60)% increased Mana Regeneration Rate Minions deal (40–60)% increased Damage Each Summoned Phantasm grants you Phantasmal Might (Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack) |
![]() | 40% increased Global Accuracy Rating Triggers Level 20 Reflection when Equipped Adds (16–22) to (40–45) Physical Damage (130–150)% increased Physical Damage (8–12)% increased Attack Speed (8–12)% increased Critical Strike Chance summon mirage warrior on crit [100] |
![]() | 40% increased Global Accuracy Rating Grants Summon Greater Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75–90)% increased Spell Damage (140–160)% increased Physical Damage Adds 1 to (60–70) Lightning Damage Adds 1 to (60–70) Lightning Damage to Spells 10% increased Area of Effect |
![]() | Has no Sockets (200–250)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20–30)% for Hits with this Weapon |
![]() | 40% increased Global Accuracy Rating (140–175)% increased Physical Damage (14–18)% increased Attack Speed Unholy Might (20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand Summoned Skeleton Warriors and Soldiers deal Triple Damage with this Weapon if you've Hit with this Weapon Recently has unholy might [1] (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) (Recently refers to the past 4 seconds) |
![]() | (10–15)% increased Dexterity (150–200)% increased Evasion Rating +(70–100) to maximum Life -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance Flesh and Stone has no Reservation Hollow Palm Technique (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) (You count as Dual Wielding while you are Unencumbered 40% more Attack Speed with Melee Skills while you are Unencumbered Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered) (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped) |
![]() | (120–140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
![]() | Socketed Gems are Supported by Level 1 Arrow Nova +(10–20) to Dexterity 100% increased Physical Damage (25–30)% increased Attack Speed Grants 2 Mana per Enemy Hit (50–100)% increased Projectile Speed +(25–50) to Accuracy Rating |
![]() | 40% increased Global Accuracy Rating Adds (5–8) to (15–20) Physical Damage 100% reduced Global Accuracy Rating (8–14)% increased Attack Speed +(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons Gain 15% of Physical Attack Damage as Extra Fire Damage Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Lightning Damage |
![]() | Trigger Level 20 Shade Form when Hit +(70–100) to maximum Life (100–150)% increased Evasion and Energy Shield +(17–23)% to Chaos Resistance Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items |
![]() | +30 to Strength +(30–50) to maximum Life +(20–40)% to Fire Resistance Minions have 10% reduced maximum Life Minions have +40% to Fire Resistance Minions gain 20% of Physical Damage as Extra Fire Damage |
![]() | 6% increased Movement Speed (120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +75% Chance to Block Spell Damage if you have not Blocked Recently +(8–15)% chance to Avoid Physical Damage from Hits while Phasing You have Phasing if you have Blocked Recently (Recently refers to the past 4 seconds) |
![]() | Grants 3 Life per Enemy Hit (80–100)% increased Physical Damage 25% increased Attack Speed when on Low Life 100% increased Accuracy Rating when on Low Life 200% increased Damage with Claws while on Low Life Deal no Damage when not on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | +475 to Accuracy Rating Adds (40–65) to (70–100) Physical Damage (5–10)% increased Attack Speed +(180–200) to Armour 3% reduced Movement Speed +(280–300) to Accuracy Rating 1% increased Attack Damage per 450 Armour |
![]() | Grants 44 Life per Enemy Hit Socketed Gems are Supported by Level 12 Cast when Damage Taken 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +(30–50) to maximum Life 50% increased Defences from Equipped Shield Adds 45 to 75 Fire Damage if you've Blocked Recently (Armour, Evasion Rating and Energy Shield are the standard Defences) (Recently refers to the past 4 seconds) |
![]() | 2% of Physical Attack Damage Leeched as Life Adds (15–20) to (30–40) Physical Damage (110–130)% increased Physical Damage (8–12)% increased Attack Speed Gain +50 Life when you Taunt an Enemy You gain Onslaught for 1 seconds on Killing Taunted Enemies Enemies Taunted by you take 10% increased Damage (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | +(25–40) to maximum Life +(30–40) to Dexterity +(300–500) to Evasion Rating (10–15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | 25% chance to double Stun Duration Adds (43–56) to (330–400) Physical Damage (30–40)% increased Critical Strike Chance +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently (Recently refers to the past 4 seconds) |
![]() | +(8–12)% Chance to Block Attack Damage while Dual Wielding (7–10)% Chance to Block Spell Damage (60–80)% increased Physical Damage Counts as Dual Wielding +(8–10)% to Off Hand Critical Strike Chance (50–70)% more Main Hand attack speed |
![]() | 30% increased Global Critical Strike Chance Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20–40) to Dexterity (230–260)% increased Physical Damage 30% reduced Attack Speed while Phasing (While you have Phasing, your movement is not blocked by Enemies) |
![]() | 30% increased Global Critical Strike Chance (200–250)% increased Physical Damage (20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently (60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently +3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain (120–150) Life on Culling Strike Gain (10–20) Mana on Culling Strike (Recently refers to the past 4 seconds) |
![]() | Socketed Warcry Skills have +1 Cooldown Use (80–120)% increased Armour +(50–70) to maximum Life When you Attack, take (15–20)% of Life as Physical Damage for each Warcry Exerting the Attack Skills deal (10–15)% more Damage for each Warcry Exerting them |
![]() | +(10–16) to all Attributes Adds (12–16) to (20–25) Physical Damage +(450–500) to Armour +(40–50) to maximum Life (30–40)% increased Stun and Block Recovery Punishment has no Reservation if Cast as an Aura Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Grants 6 Life per Enemy Hit Adds 2 to 4 Physical Damage (20–50)% increased Physical Damage 5% increased Attack Speed 1.2% of Physical Attack Damage Leeched as Life 5% increased Movement Speed Life Leech from Hits with this Weapon is instant (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Has no Sockets (25–50)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20–30)% for Hits with this Weapon |
![]() | Trigger Level 1 Lightning Warp on Hit with this Weapon (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage local skills granted by item are supported by level x unique trigger support [1] local use skill on hit % [100] |
![]() | 30% increased Global Critical Strike Chance +(10–20) to Dexterity +12% Chance to Block Attack Damage while Dual Wielding (80–100)% increased Physical Damage Adds 1 to 10 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike Chance |
![]() | +(10–20) to Dexterity (70–100)% increased Physical Damage Adds 4 to 8 Fire Damage (10–14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback at Close Range (Close Range is up to 2 metres) (Knockback pushes Enemies away when Hit) |
![]() | +(8–12)% Chance to Block Attack Damage while Dual Wielding (7–10)% Chance to Block Spell Damage (20–30)% increased Physical Damage Adds (3–5) to (9–12) Chaos Damage in Off Hand Adds (3–5) to (9–12) Fire Damage in Main Hand Counts as Dual Wielding |
![]() | 60% increased Global Accuracy Rating Socketed Gems are Supported by Level 1 Lifetap Adds (6–10) to (12–16) Physical Damage (40–50)% increased Critical Strike Chance Enemies you Attack Reflect 20 Physical Damage to you +0.2 metres to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | 40% increased Global Accuracy Rating Adds (3–4) to (5–8) Physical Damage (20–50)% increased Physical Damage 15% increased Attack Speed Gain (25–30)% of Physical Damage as Extra Cold Damage 10% increased Damage taken from Skeletons 10% increased Damage taken from Ghosts |
![]() | +4% to all Elemental Resistances 0.4% of Chaos Damage Leeched as Life -10% Chance to Block 50% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated Ground (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (Enemies on Profane Ground have -10% to all Resistances, and Hits against them have 100% increased Critical Strike Chance) |
![]() | 15% reduced Enemy Stun Threshold Adds (1–3) to (5–8) Physical Damage (10–20)% increased Physical Damage (15–25)% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back All Attack Damage Chills when you Stun (The Stun Threshold determines how much Damage can Stun something) (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | 40% increased Global Accuracy Rating Adds (20–25) to (40–50) Physical Damage (150–180)% increased Physical Damage Gain 100 Life per Enemy Killed +(400–500) to Accuracy Rating Has a Two Handed Sword Crucible Passive Skill Tree Crucible Passive Skill Tree is removed if this Modifier is removed |
![]() | +(25–35) to Strength +(30–40) to Strength +(300–500) to Armour Take no Burning Damage if you've stopped taking Burning Damage Recently Nearby Enemies Convert 25% of their Physical Damage to Fire (Recently refers to the past 4 seconds) |
Passive /26
Icon | Name |
---|---|
36% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 36% increased Damage with Ailments 12% reduced Enemy Stun Threshold with Maces or Sceptres (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (The Stun Threshold determines how much Damage can Stun something) | |
30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 12% increased Area of Effect (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
25% increased Physical Damage with Axes Axe Attacks deal 25% increased Damage with Ailments 8% increased Attack Speed with Axes +5 to Maximum Rage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
4% increased Attack Speed +20 to Strength 26% increased Physical Damage | |
20% increased Physical Damage with Swords Sword Attacks deal 20% increased Damage with Ailments 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Intimidated enemies take 10% increased Attack Damage) | |
25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons +20 to Strength (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with Two Handed Melee Weapons 25% increased Stun Duration with Two Handed Melee Weapons on Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Regenerate 1% of Life per second 10% increased Melee Physical Damage +0.3 metres to Melee Strike Range +20 to Strength (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) | |
20% increased Chaos Damage 5% increased Movement Speed +20 to Dexterity 20% increased Physical Damage | |
+50 to Armour +20 to Strength 16% increased Physical Damage | |
25% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments 5% increased Attack Speed with One Handed Melee Weapons +20 to Strength (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Gain 20% of Wand Physical Damage as Extra Lightning Damage | |
40% increased Critical Strike Chance 20% increased Physical Damage | |
Gain 10% of Physical Damage as Extra Chaos Damage 4% increased Attack and Cast Speed | |
Gain 10% of Physical Damage as Extra Cold Damage | |
Gain 5% of Physical Damage as Extra Fire Damage Damage Penetrates 5% Fire Resistance | |
Gain 5% of Physical Damage as Extra Lightning Damage Damage Penetrates 5% Lightning Resistance | |
Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds | |
35% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 35% increased Damage with Ailments +35% to Critical Strike Multiplier with Maces or Sceptres (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 60% increased Stun Duration against Enemies that are on Full Life (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 10% chance to double Stun Duration 5% chance to deal Double Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 12% increased Impale Effect (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Regenerate 1% of Life per second if you have Stunned an Enemy Recently 25% increased Physical Damage | |
Cannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second (Recently refers to the past 4 seconds) | |
20% chance to Avoid Physical Damage from Hits (No chance to avoid damage can be higher than 75%) |
Ascendancy Passive /4
Icon | Name |
---|---|
Ascendancy: Juggernaut Character: Marauder 40% increased Life Regeneration rate 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second | |
Ascendancy: Berserker Character: Marauder Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently 50% increased Critical Strike Chance +25% to Critical Strike Multiplier (Recently refers to the past 4 seconds) | |
Ascendancy: Pathfinder Character: Ranger Grant bonuses to Non-Channelling Skills you use by consuming 3 Charges from a Flask of each of the following types, if possible: If Diamond Flask Charges are consumed, 150% increased Critical Strike Chance If Bismuth Flask Charges are consumed, Penetrate 20% Elemental Resistances If Amethyst Flask Charges are consumed, 25% of Physical Damage as Extra Chaos Damage | |
Ascendancy: Necromancer Character: Witch Minions have Unholy Might (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) |
Cluster Jewel Passive /11
Icon | Name |
---|---|
You count as Dual Wielding while you are Unencumbered 40% more Attack Speed with Melee Skills while you are Unencumbered Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped) | |
30% increased Evasion Rating and Armour 35% increased Physical Damage | |
20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage Gain 10% of Wand Physical Damage as Extra Chaos Damage | |
5% chance to deal Double Damage 25% increased Physical Damage | |
8% increased Attack and Cast Speed 25% increased Physical Damage | |
Gain 10% of Physical Damage as Extra Chaos Damage | |
+10% to all Elemental Resistances 35% reduced Elemental Damage 35% increased Physical Damage | |
10% chance to gain Unholy Might for 4 seconds on Critical Strike (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) | |
Minions have 20% chance to Ignite Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies Minions gain 6% of Physical Damage as Extra Fire Damage | |
Axe or Sword Attacks deal 15% increased Damage with Ailments 10% increased Impale Effect 10% chance to Impale Enemies on Hit with Axes or Swords 15% increased Physical Damage with Axes or Swords (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Timeless Jewel Passive /7
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Physical Damage![]() | (7–12)% increased Physical Damage |
Vaal | Notable | Ritual of Might![]() | (2–4)% chance to deal Double Damage (25–35)% increased Physical Damage |
Vaal | Notable | Revitalising Winds![]() | 0.2% of Physical Damage Leeched as Life (25–35)% increased Physical Damage (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Vaal | Notable | Bloody Savagery![]() | Bleeding you inflict deals Damage 10% faster (25–35)% increased Physical Damage (They will deal the same total damage over a shorter duration) |
Templar | Keystone | Transcendence![]() | Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage -15% to all maximum Elemental Resistances Master the mortal world, and you may find immortality beyond. Militant Faith: Maxarius |
Eternal | Notable | Gemling Training![]() | 80% increased Physical Damage |
Eternal | Notable | Rigwald's Might![]() | 80% increased Melee Physical Damage |
Timeless Jewel Passive Additions /5
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Physical Damage | vaal_small_physical_damage |
Karui | Notable | 20% increased Physical Damage | karui_notable_add_physical_damage |
Karui | Notable | Gain 5% of Physical Damage as Extra Fire Damage | karui_notable_add_physical_added_as_fire |
Karui | Notable | 5% of Physical Damage from Hits taken as Fire Damage | karui_notable_add_physical_taken_as_fire |
Maraketh | Notable | Gain 5% of Physical Damage as Extra Cold Damage | maraketh_notable_add_physical_added_as_cold |
Elevated modifier List /32
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
The Elder's | 68 | (5–10)% of Physical Damage from Hits taken as Fire Damage Group: 2719 | (11–15)% of Physical Damage from Hits taken as Fire Damage |
The Elder's | 84 | (11–15)% of Physical Damage from Hits taken as Fire Damage Group: 2719 | (16–18)% of Physical Damage from Hits taken as Fire Damage (7–10)% of Fire Damage taken Recouped as Life |
The Shaper's | 68 | (5–10)% of Physical Damage from Hits taken as Cold Damage Group: 2719 | (11–15)% of Physical Damage from Hits taken as Cold Damage |
The Shaper's | 83 | (11–15)% of Physical Damage from Hits taken as Cold Damage Group: 2719 | (16–18)% of Physical Damage from Hits taken as Cold Damage (7–10)% of Cold Damage taken Recouped as Life |
The Shaper's | 68 | (5–10)% of Physical Damage from Hits taken as Lightning Damage Group: 2719 | (11–15)% of Physical Damage from Hits taken as Lightning Damage |
The Shaper's | 82 | (11–15)% of Physical Damage from Hits taken as Lightning Damage Group: 2719 | (16–18)% of Physical Damage from Hits taken as Lightning Damage (7–10)% of Lightning Damage taken Recouped as Life |
Crusader's | 68 | (5–10)% of Physical Damage from Hits taken as Lightning Damage Group: 2719 | (11–15)% of Physical Damage from Hits taken as Lightning Damage |
Crusader's | 83 | (11–15)% of Physical Damage from Hits taken as Lightning Damage Group: 2719 | (16–18)% of Physical Damage from Hits taken as Lightning Damage (7–10)% of Lightning Damage taken Recouped as Life |
Warlord's | 68 | (5–10)% of Physical Damage from Hits taken as Fire Damage Group: 2719 | (11–15)% of Physical Damage from Hits taken as Fire Damage |
Warlord's | 83 | (11–15)% of Physical Damage from Hits taken as Fire Damage Group: 2719 | (16–18)% of Physical Damage from Hits taken as Fire Damage (7–10)% of Fire Damage taken Recouped as Life |
Redeemer's | 68 | (5–10)% of Physical Damage from Hits taken as Cold Damage Group: 2719 | (11–15)% of Physical Damage from Hits taken as Cold Damage |
Redeemer's | 83 | (11–15)% of Physical Damage from Hits taken as Cold Damage Group: 2719 | (16–18)% of Physical Damage from Hits taken as Cold Damage (7–10)% of Cold Damage taken Recouped as Life |
Hunter's | 75 | (5–10)% of Physical Damage from Hits taken as Chaos Damage Group: 2719 | (11–15)% of Physical Damage from Hits taken as Chaos Damage |
Hunter's | 83 | (11–15)% of Physical Damage from Hits taken as Chaos Damage Group: 2719 | +1% to maximum Chaos Resistance (16–18)% of Physical Damage from Hits taken as Chaos Damage |
of the Elder | 85 | Nearby Enemies take 9% increased Physical Damage Group: 3132 | Nearby Enemies take 12% increased Physical Damage |
Crusader's | 68 | (4–6)% of Physical Damage from Hits taken as Lightning Damage Group: 2719 | (7–10)% of Physical Damage from Hits taken as Lightning Damage |
Crusader's | 83 | (7–10)% of Physical Damage from Hits taken as Lightning Damage Group: 2719 | (11–13)% of Physical Damage from Hits taken as Lightning Damage |
Warlord's | 68 | (4–6)% of Physical Damage from Hits taken as Fire Damage Group: 2719 | (7–10)% of Physical Damage from Hits taken as Fire Damage |
Warlord's | 83 | (7–10)% of Physical Damage from Hits taken as Fire Damage Group: 2719 | (11–13)% of Physical Damage from Hits taken as Fire Damage |
Redeemer's | 68 | (4–6)% of Physical Damage from Hits taken as Cold Damage Group: 2719 | (7–10)% of Physical Damage from Hits taken as Cold Damage |
Redeemer's | 83 | (7–10)% of Physical Damage from Hits taken as Cold Damage Group: 2719 | (11–13)% of Physical Damage from Hits taken as Cold Damage |
Redeemer's | 68 | Adds (4–5) to (6–8) Physical Damage if you've dealt a Critical Strike Recently Group: 1914 | Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently |
Redeemer's | 73 | Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently Group: 1914 | Adds (9–12) to (13–16) Physical Damage if you've dealt a Critical Strike Recently |
Hunter's | 80 | (17–20)% chance to Impale Enemies on Hit with Attacks Group: 3332 | (21–25)% chance to Impale Enemies on Hit with Attacks Adds (1–2) to (3–5) Physical Damage for each Impale on Enemy |
Crusader's | 68 | Gain (3–5)% of Physical Damage as Extra Lightning Damage Group: 1458 | Gain (6–8)% of Physical Damage as Extra Lightning Damage |
Crusader's | 75 | Gain (6–8)% of Physical Damage as Extra Lightning Damage Group: 1458 | Gain (9–11)% of Physical Damage as Extra Lightning Damage |
Warlord's | 68 | Gain (3–5)% of Physical Damage as Extra Fire Damage Group: 1459 | Gain (6–8)% of Physical Damage as Extra Fire Damage |
Warlord's | 75 | Gain (6–8)% of Physical Damage as Extra Fire Damage Group: 1459 | Gain (9–11)% of Physical Damage as Extra Fire Damage |
Redeemer's | 68 | Gain (3–5)% of Physical Damage as Extra Cold Damage Group: 1457 | Gain (6–8)% of Physical Damage as Extra Cold Damage |
Redeemer's | 75 | Gain (6–8)% of Physical Damage as Extra Cold Damage Group: 1457 | Gain (9–11)% of Physical Damage as Extra Cold Damage |
Crusader's | 75 | Enemies you Kill have a (11–20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage Group: 670 | Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage |
Crusader's | 85 | Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage Group: 670 | (8–12)% increased Area of Effect Enemies you Kill have a (31–35)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage |
Item mods /52
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (15–25)% increased Global Physical Damage damage physical | ring 500 default 0 | |
The Elder's | 68 | Prefix | (16–20)% increased Global Physical Damage damage physical | belt_elder 500 default 0 |
The Elder's | 75 | Prefix | (21–25)% increased Global Physical Damage damage physical | belt_elder 500 default 0 |
The Elder's | 80 | Prefix | (26–30)% increased Global Physical Damage damage physical | belt_elder 500 default 0 |
1 | ScourgeUpside | (23–25)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
25 | ScourgeUpside | (28–30)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
45 | ScourgeUpside | (33–35)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
55 | ScourgeUpside | (38–40)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeUpside | (43–45)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
68 | ScourgeUpside | (48–50)% increased Global Physical Damage damage physical | attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 default 0 | |
1 | ScourgeUpside | (34–40)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
25 | ScourgeUpside | (41–47)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
45 | ScourgeUpside | (48–54)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
55 | ScourgeUpside | (55–61)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | (62–68)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
68 | ScourgeUpside | (69–75)% increased Global Physical Damage damage physical | attack_staff 0 staff 1000 default 0 | |
1 | ScourgeDownside | (32–40)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeDownside | (42–50)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
25 | ScourgeDownside | (52–60)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
45 | ScourgeDownside | (62–70)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
55 | ScourgeDownside | (72–80)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
68 | ScourgeDownside | (82–90)% reduced Global Physical Damage damage physical | attack_dagger 0 wand 333 sceptre 333 dagger 333 default 0 | |
1 | ScourgeDownside | (54–66)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
1 | ScourgeDownside | (68–80)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
25 | ScourgeDownside | (82–94)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
45 | ScourgeDownside | (96–108)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
55 | ScourgeDownside | (110–122)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
68 | ScourgeDownside | (124–136)% reduced Global Physical Damage damage physical | attack_staff 0 staff 333 default 0 | |
75 | RedImplicit | (15–17)% increased Global Physical Damage damage physical | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (18–20)% increased Global Physical Damage damage physical | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (21–23)% increased Global Physical Damage damage physical | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (24–26)% increased Global Physical Damage damage physical | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (27–28)% increased Global Physical Damage damage physical | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | (29–30)% increased Global Physical Damage damage physical | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (24–26)% increased Global Physical Damage damage physical | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (27–29)% increased Global Physical Damage damage physical | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (30–32)% increased Global Physical Damage damage physical | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (33–34)% increased Global Physical Damage damage physical | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, (35–36)% increased Global Physical Damage damage physical | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Global Physical Damage damage physical | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Global Physical Damage damage physical | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Global Physical Damage damage physical | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Global Physical Damage damage physical | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
8 | WeaponTree | 30% increased Global Physical Damage 10% reduced Life Regeneration rate | shield 200 default 0 | |
42 | WeaponTree | 35% increased Global Physical Damage 10% reduced Life Regeneration rate | shield 200 default 0 | |
72 | WeaponTree | 40% increased Global Physical Damage 10% reduced Life Regeneration rate | shield 200 default 0 | |
1 | WeaponTree | 15% increased Global Physical Damage | shield 200 default 0 | |
50 | WeaponTree | 20% increased Global Physical Damage | shield 200 default 0 | |
77 | WeaponTree | 25% increased Global Physical Damage | shield 200 default 0 | |
1 | WeaponTree | 9% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 default 0 | |
36 | WeaponTree | 12% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 default 0 | |
68 | WeaponTree | 15% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 default 0 |
Monsters mods /17
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Medium Physical Damage Aura | 4 | Unique | 30% increased Global Physical Damage damage physical | |
Large Physical Damage Aura | 8 | Unique | 50% increased Global Physical Damage damage physical | magic 0 default 500 |
1 | Unique | 50% increased Global Physical Damage damage physical | ||
4 | Unique | 50% increased Global Physical Damage damage physical | ||
4 | Unique | 30% increased Global Physical Damage damage physical | ||
of Stunning | 24 | Unique | 40% increased Global Physical Damage 100% increased Global Accuracy Rating Always Stuns Enemies on Hit 20% increased Character Size 30% reduced Attack and Cast Speed 25% chance to double Stun Duration Extra gore | no_common_monster_mods 0 caster 0 magic 0 default 3000 |
of Steel | 1 | Unique | 40% increased Global Physical Damage 30% additional Physical Damage Reduction Overwhelm 10% Physical Damage Reduction 250% increased Stun Threshold blood and armour type override robot [1] | no_common_monster_mods 0 default 5000 |
of Stunning | 24 | Unique | 60% increased Global Physical Damage 100% increased Global Accuracy Rating 50% reduced Enemy Stun Threshold 20% increased Character Size 40% reduced Attack and Cast Speed 25% chance to double Stun Duration Extra gore | no_common_monster_mods 0 caster 0 rare 0 default 3000 |
1 | Unique | 25% increased Global Physical Damage 30% additional Physical Damage Reduction Overwhelm 10% Physical Damage Reduction | ||
1 | Unique | 10% increased Global Physical Damage Attacks cause Bleeding bleed damage physical attack ailment | ||
Charlatan's Touch | 1 | Torment | 15% increased Global Physical Damage Attacks cause Bleeding bleed damage physical attack ailment | default 1000 |
1 | Unique | 30% increased Global Physical Damage damage physical | default 1000 | |
Cutthroat's Touch | 1 | Torment | 23% increased Global Physical Damage damage physical | default 1000 |
Cutthroat's Grip | 1 | Torment | 18% increased Global Physical Damage 30% increased Attack Speed damage physical attack speed | default 1000 |
Primal Skull Talisman | 1 | Talisman | 25% increased Global Physical Damage 25% increased maximum Life resource life damage physical | |
1 | Unique | 20% increased Global Physical Damage Attacks cause Bleeding bleed damage physical attack ailment | ||
of Damaging | 6 | Suffix | 40% increased Global Physical Damage | magic 0 default 3000 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Subterranean | 1 | Prefix | (20–30)% increased Global Physical Damage damage physical | abyss_jewel 0 jewel 0 amulet 2000 belt 2000 default 0 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Aisling | 60 | Suffix | (20–22)% increased Global Physical Damage (18–20)% increased Chaos Damage damage physical chaos | ring 2000 default 0 |
Crafting Bench /4
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(9–12)% increased Global Physical Damage | 3x ![]() | Shield · Amulet | The Sewers |
(13–16)% increased Global Physical Damage | 3x ![]() | Shield · Amulet | The Ossuary |
(11–13)% increased Global Physical Damage (11–13)% increased Chaos Damage | 2x ![]() | Ring | Betrayal Unveil, Aisling |
(14–16)% increased Global Physical Damage (14–16)% increased Chaos Damage | 4x ![]() | Ring | Betrayal Unveil, Aisling |
Misc mods /5
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | 10% increased Global Physical Damage damage physical | ||
1 | Jewel | Unique | (8–12)% increased Global Physical Damage damage physical | ||
1 | Jewel | Unique | (10–15)% increased Global Physical Damage damage physical | ||
Sharpened | 1 | Jewel | Prefix | (14–16)% increased Global Physical Damage damage physical | default 500 |
Tyrant's | 75 | SanctumSpecial | Prefix | (20–30)% increased Global Physical Damage damage physical | str_special_relic 1000 default 250 |
Item /5
Icon | Name |
---|---|
![]() | Etched Hatchet Physical Damage: 26-46 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 1.1 metres Requires Level 35, 93 Str, 43 Dex 8% increased Global Physical Damage |
![]() | Engraved Hatchet Physical Damage: 40-71 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 1.1 metres Requires Level 56, 143 Str, 66 Dex 8% increased Global Physical Damage |
![]() | Runic Hatchet Physical Damage: 44-79 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 1.1 metres Requires Level 71, 163 Str, 82 Dex 12% increased Global Physical Damage |
![]() | Breakrib Talisman Talisman Tier: 1 (20–30)% increased Global Physical Damage local stat monsters pick up item [1] Corrupted |
![]() | Rustic Sash (12–24)% increased Global Physical Damage |
Unique /15
Icon | Name |
---|---|
![]() | +(50–65) to Dexterity 10% reduced Global Physical Damage 16% increased Attack Speed (150–200)% increased Armour and Evasion +(15–25)% to Chaos Resistance 20% increased Movement Speed Mercury Footprints |
![]() | 40% increased Global Accuracy Rating +8% Chance to Block Attack Damage while Dual Wielding Adds (60–70) to (71–80) Physical Damage 25% increased Global Physical Damage with Weapons per Red Socket 0.4% of Physical Attack Damage Leeched as Mana per Blue Socket 12% increased Global Attack Speed per Green Socket +0.2 metres to Melee Strike Range per White Socket (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) |
![]() | +5% chance to Suppress Spell Damage Grants Level 25 Bear Trap Skill (18–28)% increased Trap Damage (15–25)% increased Global Physical Damage +(60–80) to maximum Life (-18–-14) Physical Damage taken from Attack Hits 25% chance to gain a Power Charge when you Throw a Trap |
![]() | +(25–35) to Strength (15–25)% increased Global Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(30–40) to maximum Life +(10–15)% to all Elemental Resistances Nearby Enemies are Intimidated is intimidated [1] (Intimidated enemies take 10% increased Attack Damage) |
![]() | 20% increased Global Physical Damage +(80–100) to maximum Energy Shield +(20–30)% to Lightning Resistance 25% increased Movement Speed (20–40)% increased Projectile Damage Unaffected by Shocked Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | (25–35)% increased Damage local stat monsters pick up item [1] (10–15)% increased Global Physical Damage (25–30)% increased Fire Damage (20–25)% increased Cold Damage (15–20)% increased Lightning Damage (30–35)% increased Chaos Damage Corrupted |
![]() | (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has a 50% increased angle |
![]() | (8–12)% increased Global Physical Damage With at least 40 Strength in Radius, Heavy Strike has a 20% chance to deal Double Damage |
![]() | 100% increased Global Physical Damage +(240–300) to maximum Life (300–400)% increased Armour and Evasion Regenerate 10% of Life per second 15% increased Character Size Spell Skills deal no Damage Your Spells are disabled |
![]() | (10–15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metre (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) |
![]() | (10–15)% increased Global Physical Damage With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage |
![]() | (20–30)% increased Stun Duration on Enemies +(40–50) to Strength +(40–50) to Intelligence (25–40)% increased Global Physical Damage 50% increased Flask Charges gained +(20–25)% to all Elemental Resistances while you have at least 200 Strength (50–60)% increased Critical Strike Chance while you have at least 200 Intelligence |
![]() | (20–30)% increased Stun Duration on Enemies +(40–50) to Strength +(40–50) to Dexterity (25–40)% increased Global Physical Damage 50% increased Flask Charges gained +(20–25)% to all Elemental Resistances while you have at least 200 Strength (40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity |
![]() | +3% chance to Suppress Spell Damage Grants Level 5 Bear Trap Skill (18–28)% increased Trap Damage (15–25)% increased Global Physical Damage +(10–20) to maximum Life (-3–-2) Physical Damage taken from Attack Hits 25% chance to gain a Power Charge when you Throw a Trap |
![]() | +(25–35) to Strength 5% increased Global Physical Damage You take 30% reduced Extra Damage from Critical Strikes +(10–20) to maximum Life +(10–15)% to all Elemental Resistances Nearby Enemies are Intimidated is intimidated [1] (Intimidated enemies take 10% increased Attack Damage) |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Physical damage
Physical damage is one of the five damage types. It is the most common and the only one reduced by armour, rather than by a resistance. Most physical damage comes from weapon attacks, but some spells deal physical damage as well.
Every 10 points of strength give a 2% bonus to physical damage from melee attacks. The Iron Grip keystone passive extends this bonus to also apply to physical damage from projectiles. The Iron Grip Support gem applies the same effect to a single skill.
Skill gems
Skills with the Attack keyword will do any physical damage of the weapon used and apply the appropriate physical damage passive skills. Some spells also deal physical damage.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.