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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Skill Gem Quality /10

Skill Gem Quality /10

ItemTypeStatsWeight
Raise ZombiePhantasmal Minions take Chaos Damage equal to (0–20)% of their Life over one second when Raised
Minions gain (0–10)% of Physical Damage as Extra Chaos Damage
10
Bear TrapSuperior (0–20)% increased Physical Damage50
Decoy TotemPhantasmal Totems Explode on Death, dealing (0–40)% of their Life as Physical Damage10
ReaveAnomalous Converts (0–100)% of Physical Damage to a random Element20
Tornado ShotAnomalous Converts (0–60)% of Physical Damage to a random Element20
SunderDivergent (0–20)% increased Physical Damage100
LacerateAnomalous (0–20)% increased Physical Damage100
UnearthAnomalous (0–20)% increased Physical Damage100
Seismic TrapSuperior (0–20)% increased Physical Damage50
BoneshatterDivergent (0–1)% increased Attack Speed per Trauma
Take (0–20) Physical Damage per Trauma when you gain Trauma
10
Support Gem Quality /12

Support Gem Quality /12

ItemTypeStatsWeight
Melee Physical Damage SupportSuperior Supported Skills deal (0–10)% increased Melee Physical Damage50
Multistrike SupportSuperior Supported Skills deal (0–10)% increased Melee Physical Damage50
Vicious Projectiles SupportSuperior Supported Skills deal (0–10)% increased Physical Damage50
Physical to Lightning SupportSuperior Supported Skills deal (0–10)% increased Physical Damage
Supported Skills deal (0–10)% increased Lightning Damage
50
Physical to Lightning SupportDivergent Enemies Shocked by Supported Skills take (0–10)% increased Physical Damage20
Maim SupportSuperior Supported Skills deal (0–10)% increased Physical Damage50
Brutality SupportSuperior Supported Skills deal (0–10)% increased Physical Damage50
Awakened Brutality SupportSuperior Supported Skills deal (0–10)% increased Physical Damage50
Awakened Melee Physical Damage SupportSuperior Supported Skills deal (0–10)% increased Melee Physical Damage50
Awakened Multistrike SupportSuperior Supported Skills deal (0–10)% increased Melee Physical Damage50
Awakened Vicious Projectiles SupportSuperior Supported Skills deal (0–10)% increased Physical Damage50
Trinity SupportDivergent Supported Skills convert (0–10)% of Physical Damage to a random Element20
Item mods /238

Item mods /238

NameLevelPre/SufDescriptionSpawn Weight
Squire's1Prefix(15–19)% increased Physical Damage
+(16–20) to Accuracy Rating physical_damage physical attack
weapon 1000
default 0
Journeyman's11Prefix(20–24)% increased Physical Damage
+(21–46) to Accuracy Rating physical_damage physical attack
weapon 1000
default 0
Reaver's23Prefix(25–34)% increased Physical Damage
+(47–72) to Accuracy Rating physical_damage physical attack
weapon 1000
default 0
Mercenary's35Prefix(35–44)% increased Physical Damage
+(73–97) to Accuracy Rating physical_damage physical attack
weapon 400
default 0
Champion's46Prefix(45–54)% increased Physical Damage
+(98–123) to Accuracy Rating physical_damage physical attack
weapon 200
default 0
Conqueror's60Prefix(55–64)% increased Physical Damage
+(124–149) to Accuracy Rating physical_damage physical attack
weapon 100
default 0
Emperor's73Prefix(65–74)% increased Physical Damage
+(150–174) to Accuracy Rating physical_damage physical attack
weapon 50
default 0
Dictator's83Prefix(75–79)% increased Physical Damage
+(175–200) to Accuracy Rating physical_damage physical attack
weapon 25
default 0
Heavy1Prefix(40–49)% increased Physical Damage physical_damage physical attackweapon 1000
default 0
Serrated11Prefix(50–64)% increased Physical Damage physical_damage physical attackweapon 1000
default 0
Wicked23Prefix(65–84)% increased Physical Damage physical_damage physical attackweapon 1000
default 0
Vicious35Prefix(85–109)% increased Physical Damage physical_damage physical attackweapon 400
default 0
Bloodthirsty46Prefix(110–134)% increased Physical Damage physical_damage physical attackweapon 200
default 0
Cruel60Prefix(135–154)% increased Physical Damage physical_damage physical attackweapon 100
default 0
Tyrannical73Prefix(155–169)% increased Physical Damage physical_damage physical attackweapon 50
default 0
Merciless83Prefix(170–179)% increased Physical Damage physical_damage physical attackweapon 25
default 0
Heavy4Prefix(8–12)% increased Global Physical Damage physical_damage physicalstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
Serrated15Prefix(13–17)% increased Global Physical Damage physical_damage physicalstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
Wicked30Prefix(18–22)% increased Global Physical Damage physical_damage physicalstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
Cruel60Prefix(23–28)% increased Global Physical Damage physical_damage physicalstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
Merciless81Prefix(29–33)% increased Global Physical Damage physical_damage physicalstr_shield 1000
str_dex_shield 1000
str_int_shield 1000
default 0
Glinting2PrefixAdds 1 to (2–3) Physical Damage physical_damage physical attackone_hand_weapon 1000
default 0
Burnished13PrefixAdds (4–5) to (8–9) Physical Damage physical_damage physical attackone_hand_weapon 1000
default 0
Polished21PrefixAdds (6–8) to (13–15) Physical Damage physical_damage physical attackone_hand_weapon 1000
default 0
Honed29PrefixAdds (7–11) to (16–19) Physical Damage physical_damage physical attackone_hand_weapon 1000
default 0
Gleaming36PrefixAdds (9–13) to (20–24) Physical Damage physical_damage physical attackone_hand_weapon 1000
default 0
Annealed46PrefixAdds (13–17) to (26–30) Physical Damage physical_damage physical attackone_hand_weapon 800
default 0
Razor-sharp54PrefixAdds (14–19) to (29–35) Physical Damage physical_damage physical attackone_hand_weapon 600
default 0
Tempered65PrefixAdds (17–24) to (36–41) Physical Damage physical_damage physical attackone_hand_weapon 400
default 0
Flaring77PrefixAdds (20–27) to (41–49) Physical Damage physical_damage physical attackone_hand_weapon 200
default 0
Glinting2PrefixAdds 2 to (4–5) Physical Damage physical_damage physical attacktwo_hand_weapon 1000
default 0
Burnished13PrefixAdds (6–8) to (13–14) Physical Damage physical_damage physical attacktwo_hand_weapon 1000
default 0
Polished21PrefixAdds (10–13) to (21–24) Physical Damage physical_damage physical attacktwo_hand_weapon 1000
default 0
Honed29PrefixAdds (11–18) to (26–30) Physical Damage physical_damage physical attacktwo_hand_weapon 1000
default 0
Gleaming36PrefixAdds (14–21) to (32–38) Physical Damage physical_damage physical attacktwo_hand_weapon 1000
default 0
Annealed46PrefixAdds (21–27) to (42–48) Physical Damage physical_damage physical attacktwo_hand_weapon 800
default 0
Razor-sharp54PrefixAdds (22–30) to (46–56) Physical Damage physical_damage physical attacktwo_hand_weapon 600
default 0
Tempered65PrefixAdds (27–38) to (58–66) Physical Damage physical_damage physical attacktwo_hand_weapon 400
default 0
Flaring77PrefixAdds (32–43) to (66–78) Physical Damage physical_damage physical attacktwo_hand_weapon 200
default 0
1Corrupted(15–25)% increased Global Physical Damage physical_damage physicalring 500
default 0
1CorruptedAdds 1 to 2 Physical Damage physical_damage physical attackwand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 1000
default 0
31CorruptedAdds (3–4) to (5–7) Physical Damage physical_damage physical attackwand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 1000
default 0
84CorruptedAdds (5–7) to (10–12) Physical Damage physical_damage physical attackwand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 250
default 0
1CorruptedAdds 1 to (2–3) Physical Damage physical_damage physical attackstaff 0
two_hand_weapon 1000
default 0
31CorruptedAdds (4–5) to (6–8) Physical Damage physical_damage physical attackstaff 0
two_hand_weapon 1000
default 0
84CorruptedAdds (8–9) to (11–13) Physical Damage physical_damage physical attackstaff 0
two_hand_weapon 250
default 0
1Corrupted(10–15)% increased Physical Damage physical_damage physical attackbow 1000
default 0
85Corrupted(16–20)% increased Physical Damage physical_damage physical attackbow 100
default 0
1Corrupted(10–15)% increased Physical Damage physical_damage physical attackrapier 0
sword 1000
axe 1000
mace 1000
default 0
85Corrupted(16–20)% increased Physical Damage physical_damage physical attackrapier 0
sword 1000
axe 1000
mace 1000
default 0
1CorruptedGain (8–12)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental coldquiver 1000
default 0
1CorruptedGain (8–12)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental firequiver 1000
default 0
1CorruptedGain (8–12)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningquiver 1000
default 0
60Corrupted(6–8)% of Physical Damage from Hits taken as Cold Damage physical elemental coldshield 1000
default 0
60Corrupted(6–8)% of Physical Damage from Hits taken as Fire Damage physical elemental fireshield 1000
default 0
60Corrupted(6–8)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningshield 1000
default 0
60Corrupted(6–8)% of Physical Damage from Hits taken as Chaos Damage physical chaosshield 1000
default 0
Eldritch68Prefix(5–10)% of Physical Damage from Hits taken as Fire Damage physical elemental firehas_damage_taken_as_mod 0
body_armour_elder 400
default 0
Eldritch84Prefix(11–15)% of Physical Damage from Hits taken as Fire Damage physical elemental firehas_damage_taken_as_mod 0
body_armour_elder 400
default 0
The Shaper's68Prefix(5–10)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
The Shaper's83Prefix(11–15)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
The Shaper's68Prefix(5–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
The Shaper's82Prefix(11–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
Eldritch68Prefix(0.3–0.5)% of Physical Damage Leeched as Life resource life physicalamulet_elder 800
default 0
Eldritch68PrefixGain (8–11)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental fireamulet_elder 800
default 0
Eldritch75PrefixGain (12–15)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental fireamulet_elder 800
default 0
The Shaper's68PrefixGain (8–11)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental coldamulet_shaper 800
default 0
The Shaper's75PrefixGain (12–15)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental coldamulet_shaper 800
default 0
The Shaper's68PrefixGain (8–11)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningamulet_shaper 800
default 0
The Shaper's75PrefixGain (12–15)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningamulet_shaper 800
default 0
Eldritch68Prefix(16–20)% increased Global Physical Damage physical_damage physicalbelt_elder 500
default 0
Eldritch75Prefix(21–25)% increased Global Physical Damage physical_damage physicalbelt_elder 500
default 0
Eldritch80Prefix(26–30)% increased Global Physical Damage physical_damage physicalbelt_elder 500
default 0
The Shaper's68PrefixGain (5–10)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental coldquiver_shaper 800
default 0
The Shaper's75PrefixGain (11–15)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental coldquiver_shaper 800
default 0
Eldritch68Prefix(101–115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Melee Physical Damage physical_damage physical attack gem
sword_elder 400
axe_elder 400
mace_elder 400
claw_elder 400
sceptre_elder 400
dagger_elder 400
rune_dagger_elder 400
default 0
Eldritch75Prefix(116–126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Melee Physical Damage physical_damage physical attack gem
sword_elder 200
axe_elder 200
mace_elder 200
claw_elder 200
sceptre_elder 200
dagger_elder 200
rune_dagger_elder 200
default 0
Eldritch80Prefix(127–134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Melee Physical Damage physical_damage physical attack gem
sword_elder 100
axe_elder 100
mace_elder 100
claw_elder 100
sceptre_elder 100
dagger_elder 100
rune_dagger_elder 100
default 0
Eldritch68Prefix(101–115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Brutality physical_damage physical attack gem
sword_elder 400
axe_elder 400
mace_elder 400
claw_elder 400
sceptre_elder 400
dagger_elder 400
rune_dagger_elder 400
default 0
Eldritch75Prefix(116–126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Brutality physical_damage physical attack gem
sword_elder 200
axe_elder 200
mace_elder 200
claw_elder 200
sceptre_elder 200
dagger_elder 200
rune_dagger_elder 200
default 0
Eldritch80Prefix(127–134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Brutality physical_damage physical attack gem
sword_elder 100
axe_elder 100
mace_elder 100
claw_elder 100
sceptre_elder 100
dagger_elder 100
rune_dagger_elder 100
default 0
The Shaper's68Prefix(101–115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Added Fire Damage physical_damage elemental_damage physical elemental fire attack gem
sword_shaper 400
axe_shaper 400
mace_shaper 400
claw_shaper 400
sceptre_shaper 400
dagger_shaper 400
rune_dagger_shaper 400
wand_shaper 400
default 0
The Shaper's75Prefix(116–126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Added Fire Damage physical_damage elemental_damage physical elemental fire attack gem
sword_shaper 200
axe_shaper 200
mace_shaper 200
claw_shaper 200
sceptre_shaper 200
dagger_shaper 200
rune_dagger_shaper 200
wand_shaper 200
default 0
The Shaper's80Prefix(127–134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Added Fire Damage physical_damage elemental_damage physical elemental fire attack gem
sword_shaper 100
axe_shaper 100
mace_shaper 100
claw_shaper 100
sceptre_shaper 100
dagger_shaper 100
rune_dagger_shaper 100
wand_shaper 100
default 0
Eldritch68Prefix(101–115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Ruthless physical_damage physical attack gem
sword_elder 400
axe_elder 400
mace_elder 400
claw_elder 400
sceptre_elder 400
dagger_elder 400
rune_dagger_elder 400
default 0
Eldritch75Prefix(116–126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Ruthless physical_damage physical attack gem
sword_elder 200
axe_elder 200
mace_elder 200
claw_elder 200
sceptre_elder 200
dagger_elder 200
rune_dagger_elder 200
default 0
Eldritch80Prefix(127–134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Ruthless physical_damage physical attack gem
sword_elder 100
axe_elder 100
mace_elder 100
claw_elder 100
sceptre_elder 100
dagger_elder 100
rune_dagger_elder 100
default 0
Eldritch68Prefix(101–115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Onslaught physical_damage physical attack gem
grants_2h_support 0
2h_sword_elder 0
2h_axe_elder 0
default 0
Eldritch75Prefix(116–126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Onslaught physical_damage physical attack gem
grants_2h_support 0
2h_sword_elder 0
2h_axe_elder 0
default 0
Eldritch80Prefix(127–134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Onslaught physical_damage physical attack gem
grants_2h_support 0
2h_sword_elder 0
2h_axe_elder 0
default 0
Eldritch68Prefix(101–115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Endurance Charge on Melee Stun physical_damage physical attack gem
grants_2h_support 0
2h_sword_elder 0
2h_axe_elder 0
staff_elder 0
default 0
Eldritch75Prefix(116–126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Endurance Charge on Melee Stun physical_damage physical attack gem
grants_2h_support 0
2h_sword_elder 0
2h_axe_elder 0
staff_elder 0
default 0
Eldritch80Prefix(127–134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun physical_damage physical attack gem
grants_2h_support 0
2h_sword_elder 0
2h_axe_elder 0
staff_elder 0
default 0
Eldritch68Prefix(101–115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Fortify physical_damage physical attack gem
grants_2h_support 0
2h_sword_elder 0
2h_axe_elder 0
staff_elder 0
default 0
Eldritch75Prefix(116–126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Fortify physical_damage physical attack gem
grants_2h_support 0
2h_sword_elder 0
2h_axe_elder 0
staff_elder 0
default 0
Eldritch80Prefix(127–134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Fortify physical_damage physical attack gem
grants_2h_support 0
2h_sword_elder 0
2h_axe_elder 0
staff_elder 0
default 0
Eldritch68Prefix(101–115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Power Charge On Critical Strike physical_damage physical attack gem
grants_2h_support 0
staff_elder 0
default 0
Eldritch75Prefix(116–126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Power Charge On Critical Strike physical_damage physical attack gem
grants_2h_support 0
staff_elder 0
default 0
Eldritch80Prefix(127–134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Power Charge On Critical Strike physical_damage physical attack gem
grants_2h_support 0
staff_elder 0
default 0
Eldritch68Prefix(101–115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Iron Grip physical_damage physical attack gem
grants_2h_support 0
bow_elder 0
default 0
Eldritch75Prefix(116–126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Iron Grip physical_damage physical attack gem
grants_2h_support 0
bow_elder 0
default 0
Eldritch80Prefix(127–134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Iron Grip physical_damage physical attack gem
grants_2h_support 0
bow_elder 0
default 0
Eldritch68Prefix(101–115)% increased Physical Damage
Socketed Gems are supported by Level 16 Faster Projectiles physical_damage physical attack gem
grants_2h_support 0
bow_elder 0
default 0
Eldritch75Prefix(116–126)% increased Physical Damage
Socketed Gems are supported by Level 18 Faster Projectiles physical_damage physical attack gem
grants_2h_support 0
bow_elder 0
default 0
Eldritch80Prefix(127–134)% increased Physical Damage
Socketed Gems are supported by Level 20 Faster Projectiles physical_damage physical attack gem
grants_2h_support 0
bow_elder 0
default 0
Eldritch68Prefix(101–115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Vicious Projectiles physical_damage physical attack gem
grants_2h_support 0
bow_elder 0
default 0
Eldritch75Prefix(116–126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Vicious Projectiles physical_damage physical attack gem
grants_2h_support 0
bow_elder 0
default 0
Eldritch80Prefix(127–134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Vicious Projectiles physical_damage physical attack gem
grants_2h_support 0
bow_elder 0
default 0
The Shaper's68PrefixGain (7–12)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental fire2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's75PrefixGain (13–17)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental fire2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's80PrefixGain (18–20)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental fire2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's68PrefixGain (7–12)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental coldbow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's75PrefixGain (13–17)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental coldbow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's80PrefixGain (18–20)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental coldbow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's68PrefixGain (7–12)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's75PrefixGain (13–17)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's80PrefixGain (18–20)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
of the Elder68SuffixHits with this Weapon have Culling Strike against Bleeding Enemies
(30–49)% increased Physical Damage physical_damage physical attack
2h_axe_elder 1000
axe_elder 1000
default 0
of Shaping68SuffixGain (7–9)% of Physical Damage as Extra Damage of a random Element physical_damage elemental_damage physical elementalsceptre_shaper 1000
default 0
of Shaping75SuffixGain (10–12)% of Physical Damage as Extra Damage of a random Element physical_damage elemental_damage physical elementalsceptre_shaper 1000
default 0
of Shaping80SuffixGain (13–15)% of Physical Damage as Extra Damage of a random Element physical_damage elemental_damage physical elementalsceptre_shaper 1000
default 0
1Unique1% increased Melee Physical Damage per 10 Strength while Fortified physical_damage physical attackmace_shaper 0
default 0
Pernicious66PrefixGain (5–7)% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaoswand 400
dagger 600
dex_int_shield 50
focus 50
default 0
Inimical72PrefixGain (8–10)% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaoswand 200
dagger 300
dex_int_shield 50
focus 50
default 0
Baleful80PrefixGain (11–13)% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaoswand 100
dagger 150
dex_int_shield 50
focus 50
default 0
Pernicious66PrefixGain (10–14)% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaosstaff 400
default 0
Inimical72PrefixGain (15–20)% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaosstaff 200
default 0
Baleful80PrefixGain (21–26)% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaosstaff 100
default 0
Crusader's68PrefixGain (3–5)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningboots_crusader 500
default 0
Crusader's75PrefixGain (6–8)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningboots_crusader 500
default 0
Warlord's68PrefixGain (3–5)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental fireboots_adjudicator 500
default 0
Warlord's75PrefixGain (6–8)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental fireboots_adjudicator 500
default 0
Redeemer's68PrefixGain (3–5)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental coldboots_eyrie 500
default 0
Redeemer's75PrefixGain (6–8)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental coldboots_eyrie 500
default 0
Redeemer's68PrefixAdds (4–5) to (6–8) Physical Damage if you've dealt a Critical Strike Recently physical_damage physicalgloves_eyrie 500
default 0
Redeemer's73PrefixAdds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently physical_damage physicalgloves_eyrie 500
default 0
Crusader's68Prefix(4–6)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghelmet_crusader 500
default 0
Crusader's83Prefix(7–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghelmet_crusader 500
default 0
Warlord's68Prefix(4–6)% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet_adjudicator 500
default 0
Warlord's83Prefix(7–10)% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet_adjudicator 500
default 0
Redeemer's68Prefix(4–6)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet_eyrie 500
default 0
Redeemer's83Prefix(7–10)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet_eyrie 500
default 0
Crusader's68Prefix(5–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningbody_armour_crusader 500
default 0
Crusader's83Prefix(11–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningbody_armour_crusader 500
default 0
Crusader's85PrefixEnemies you Kill Explode, dealing 3% of their Life as Physical Damage physical_damage physicalbody_armour_crusader 0
default 0
Crusader's75PrefixEnemies you Kill have a (11–20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage physical_damage physicalbody_armour_crusader 100
default 0
Crusader's85PrefixEnemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage physical_damage physicalbody_armour_crusader 25
default 0
Warlord's68Prefix(5–10)% of Physical Damage from Hits taken as Fire Damage physical elemental firebody_armour_adjudicator 500
default 0
Warlord's83Prefix(11–15)% of Physical Damage from Hits taken as Fire Damage physical elemental firebody_armour_adjudicator 500
default 0
Redeemer's68Prefix(5–10)% of Physical Damage from Hits taken as Cold Damage physical elemental coldbody_armour_eyrie 500
default 0
Redeemer's83Prefix(11–15)% of Physical Damage from Hits taken as Cold Damage physical elemental coldbody_armour_eyrie 500
default 0
Hunter's75Prefix(5–10)% of Physical Damage from Hits taken as Chaos Damage physical chaosbody_armour_basilisk 500
default 0
Hunter's83Prefix(11–15)% of Physical Damage from Hits taken as Chaos Damage physical chaosbody_armour_basilisk 500
default 0
of Redemption68Suffix(5–7)% chance to Avoid Physical Damage from Hits physicalshield_eyrie 500
quiver_eyrie 500
default 0
of Redemption80Suffix(8–10)% chance to Avoid Physical Damage from Hits physicalshield_eyrie 500
quiver_eyrie 500
default 0
Crusader's68PrefixGain (5–10)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningquiver_crusader 500
amulet_crusader 500
default 0
Crusader's75PrefixGain (11–15)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningquiver_crusader 500
amulet_crusader 500
default 0
Warlord's68PrefixGain (5–10)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental firequiver_adjudicator 500
amulet_adjudicator 500
default 0
Warlord's75PrefixGain (11–15)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental firequiver_adjudicator 500
amulet_adjudicator 500
default 0
Redeemer's68PrefixGain (5–10)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental coldquiver_eyrie 500
amulet_eyrie 500
default 0
Redeemer's75PrefixGain (11–15)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental coldquiver_eyrie 500
amulet_eyrie 500
default 0
Hunter's68Prefix(0.3–0.5)% of Physical Damage Leeched as Life resource life physicalamulet_basilisk 500
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life physical_damage resource life physical attack
sword_crusader 500
axe_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life physical_damage resource life physical attack
sword_crusader 250
axe_crusader 250
2h_sword_crusader 250
2h_axe_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life physical_damage resource life physical attack
sword_crusader 150
axe_crusader 150
2h_sword_crusader 150
2h_axe_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life physical_damage resource life physical attack
sword_crusader 100
axe_crusader 100
2h_sword_crusader 100
2h_axe_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life physical_damage resource life physical attack
sword_crusader 50
axe_crusader 50
2h_sword_crusader 50
2h_axe_crusader 50
default 0
Warlord's68Prefix(25–34)% increased Physical Damage
(3–4)% increased Attack Speed physical_damage physical attack speed
sword_adjudicator 500
axe_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
default 0
Warlord's71Prefix(35–44)% increased Physical Damage
(3–4)% increased Attack Speed physical_damage physical attack speed
sword_adjudicator 250
axe_adjudicator 250
2h_sword_adjudicator 250
2h_axe_adjudicator 250
default 0
Warlord's74Prefix(45–54)% increased Physical Damage
(3–4)% increased Attack Speed physical_damage physical attack speed
sword_adjudicator 150
axe_adjudicator 150
2h_sword_adjudicator 150
2h_axe_adjudicator 150
default 0
Warlord's77Prefix(55–64)% increased Physical Damage
(3–4)% increased Attack Speed physical_damage physical attack speed
sword_adjudicator 100
axe_adjudicator 100
2h_sword_adjudicator 100
2h_axe_adjudicator 100
default 0
Warlord's80Prefix(65–69)% increased Physical Damage
(3–4)% increased Attack Speed physical_damage physical attack speed
sword_adjudicator 50
axe_adjudicator 50
2h_sword_adjudicator 50
2h_axe_adjudicator 50
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
(8–10)% increased Critical Strike Chance physical_damage physical attack critical
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
(8–10)% increased Critical Strike Chance physical_damage physical attack critical
claw_crusader 250
dagger_crusader 250
rune_dagger_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
(8–10)% increased Critical Strike Chance physical_damage physical attack critical
claw_crusader 150
dagger_crusader 150
rune_dagger_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
(8–10)% increased Critical Strike Chance physical_damage physical attack critical
claw_crusader 100
dagger_crusader 100
rune_dagger_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
(8–10)% increased Critical Strike Chance physical_damage physical attack critical
claw_crusader 50
dagger_crusader 50
rune_dagger_crusader 50
default 0
Warlord's68Prefix(25–34)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier physical_damage physical attack critical
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
default 0
Warlord's71Prefix(35–44)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier physical_damage physical attack critical
claw_adjudicator 250
dagger_adjudicator 250
rune_dagger_adjudicator 250
default 0
Warlord's74Prefix(45–54)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier physical_damage physical attack critical
claw_adjudicator 150
dagger_adjudicator 150
rune_dagger_adjudicator 150
default 0
Warlord's77Prefix(55–64)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier physical_damage physical attack critical
claw_adjudicator 100
dagger_adjudicator 100
rune_dagger_adjudicator 100
default 0
Warlord's80Prefix(65–69)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier physical_damage physical attack critical
claw_adjudicator 50
dagger_adjudicator 50
rune_dagger_adjudicator 50
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold physical_damage physical attack
mace_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
2h_mace_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold physical_damage physical attack
mace_crusader 250
sceptre_crusader 250
staff_crusader 250
warstaff_crusader 250
2h_mace_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold physical_damage physical attack
mace_crusader 150
sceptre_crusader 150
staff_crusader 150
warstaff_crusader 150
2h_mace_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold physical_damage physical attack
mace_crusader 100
sceptre_crusader 100
staff_crusader 100
warstaff_crusader 100
2h_mace_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold physical_damage physical attack
mace_crusader 50
sceptre_crusader 50
staff_crusader 50
warstaff_crusader 50
2h_mace_crusader 50
default 0
Warlord's68Prefix(25–34)% increased Physical Damage
(10–15)% increased Area of Effect physical_damage physical attack
mace_adjudicator 500
sceptre_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
2h_mace_adjudicator 500
default 0
Warlord's71Prefix(35–44)% increased Physical Damage
(10–15)% increased Area of Effect physical_damage physical attack
mace_adjudicator 250
sceptre_adjudicator 250
staff_adjudicator 250
warstaff_adjudicator 250
2h_mace_adjudicator 250
default 0
Warlord's74Prefix(45–54)% increased Physical Damage
(10–15)% increased Area of Effect physical_damage physical attack
mace_adjudicator 150
sceptre_adjudicator 150
staff_adjudicator 150
warstaff_adjudicator 150
2h_mace_adjudicator 150
default 0
Warlord's77Prefix(55–64)% increased Physical Damage
(10–15)% increased Area of Effect physical_damage physical attack
mace_adjudicator 100
sceptre_adjudicator 100
staff_adjudicator 100
warstaff_adjudicator 100
2h_mace_adjudicator 100
default 0
Warlord's80Prefix(65–69)% increased Physical Damage
(10–15)% increased Area of Effect physical_damage physical attack
mace_adjudicator 50
sceptre_adjudicator 50
staff_adjudicator 50
warstaff_adjudicator 50
2h_mace_adjudicator 50
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
(20–25)% increased Projectile Speed physical_damage physical attack
wand_crusader 500
bow_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
(20–25)% increased Projectile Speed physical_damage physical attack
wand_crusader 250
bow_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
(20–25)% increased Projectile Speed physical_damage physical attack
wand_crusader 150
bow_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
(20–25)% increased Projectile Speed physical_damage physical attack
wand_crusader 100
bow_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
(20–25)% increased Projectile Speed physical_damage physical attack
wand_crusader 50
bow_crusader 50
default 0
Warlord's68PrefixGain (7–12)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental firesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
default 0
Warlord's73PrefixGain (13–17)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental firesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
default 0
Warlord's78PrefixGain (18–20)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental firesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
default 0
Warlord's68PrefixGain (16–20)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental fire2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Warlord's73PrefixGain (21–26)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental fire2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Warlord's78PrefixGain (27–30)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental fire2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Redeemer's68PrefixGain (7–12)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental coldsword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's73PrefixGain (13–17)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental coldsword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's78PrefixGain (18–20)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental coldsword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's68PrefixGain (16–20)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental cold2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
Redeemer's73PrefixGain (21–26)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental cold2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
Redeemer's78PrefixGain (27–30)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental cold2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
Crusader's68PrefixGain (7–12)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
default 0
Crusader's73PrefixGain (13–17)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
default 0
Crusader's78PrefixGain (18–20)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
default 0
Crusader's68PrefixGain (16–20)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningstaff_crusader 400
warstaff_crusader 400
default 0
Crusader's73PrefixGain (21–26)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningstaff_crusader 400
warstaff_crusader 400
default 0
Crusader's78PrefixGain (27–30)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningstaff_crusader 400
warstaff_crusader 400
default 0
of the Conquest68Suffix10% chance to Maim on Hit
(10–13)% increased Physical Damage physical_damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Conquest70Suffix15% chance to Maim on Hit
(14–16)% increased Physical Damage physical_damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Conquest73Suffix20% chance to Maim on Hit
(17–20)% increased Physical Damage physical_damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Crusade68SuffixGain (7–8)% of Physical Damage as Extra Damage of a random Element physical_damage elemental_damage physical elementalbow_crusader 400
default 0
of the Crusade73SuffixGain (9–11)% of Physical Damage as Extra Damage of a random Element physical_damage elemental_damage physical elementalbow_crusader 400
default 0
of the Crusade78SuffixGain (12–15)% of Physical Damage as Extra Damage of a random Element physical_damage elemental_damage physical elementalbow_crusader 400
default 0
Elevated Eldritch94Prefix(16–18)% of Physical Damage from Hits taken as Fire Damage
(7–10)% of Fire Damage taken Recouped as Life resource life physical elemental fire
has_damage_taken_as_mod 0
body_armour_elder 0
default 0
Elevated Shaper's93Prefix(16–18)% of Physical Damage from Hits taken as Cold Damage
(7–10)% of Cold Damage taken Recouped as Life resource life physical elemental cold
has_damage_taken_as_mod 0
body_armour_shaper 0
default 0
Elevated Shaper's92Prefix(16–18)% of Physical Damage from Hits taken as Lightning Damage
(7–10)% of Lightning Damage taken Recouped as Life resource life physical elemental lightning
has_damage_taken_as_mod 0
body_armour_shaper 0
default 0
Elevated Crusader's93Prefix(16–18)% of Physical Damage from Hits taken as Lightning Damage
(7–10)% of Lightning Damage taken Recouped as Life resource life physical elemental lightning
body_armour_crusader 0
default 0
Elevated Crusader's95PrefixEnemies you Kill Explode, dealing 5% of their Life as Physical Damage
(8–12)% increased Area of Effect physical_damage physical
body_armour_crusader 0
default 0
Elevated Crusader's95PrefixEnemies you Kill have a (31–35)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
(8–12)% increased Area of Effect physical_damage physical
body_armour_crusader 0
default 0
Elevated Warlord's93Prefix(16–18)% of Physical Damage from Hits taken as Fire Damage
(7–10)% of Fire Damage taken Recouped as Life resource life physical elemental fire
body_armour_adjudicator 0
default 0
Elevated Redeemer's93Prefix(16–18)% of Physical Damage from Hits taken as Cold Damage
(7–10)% of Cold Damage taken Recouped as Life resource life physical elemental cold
body_armour_eyrie 0
default 0
Elevated Hunter's93Prefix(16–18)% of Physical Damage from Hits taken as Chaos Damage
+1% to maximum Chaos Resistance physical chaos resistance
body_armour_basilisk 0
default 0
Elevated Crusader's93Prefix(11–13)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghelmet_crusader 0
default 0
Elevated Warlord's93Prefix(11–13)% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet_adjudicator 0
default 0
Elevated Redeemer's93Prefix(11–13)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet_eyrie 0
default 0
Elevated Redeemer's83PrefixAdds (9–12) to (13–16) Physical Damage if you've dealt a Critical Strike Recently physical_damage physicalgloves_eyrie 0
default 0
Elevated Hunter's90Prefix(21–25)% chance to Impale Enemies on Hit with Attacks
Adds (1–2) to (3–5) Physical Damage for each Impale on Enemy physical attack
gloves_basilisk 0
default 0
Elevated Crusader's85PrefixGain (9–11)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage physical elemental lightningboots_crusader 0
default 0
Elevated Warlord's85PrefixGain (9–11)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage physical elemental fireboots_adjudicator 0
default 0
Elevated Redeemer's85PrefixGain (9–11)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental coldboots_eyrie 0
default 0
Enchantment Modifier /20

Enchantment Modifier /20

NameLevelPre/SufDescriptionSpawn Weight
66EnchantmentAncestral Blademaster Totem grants 3% of Physical Damage as Extra Fire Damage while Active physical_damage elemental_damage physical elemental fire attackhelmet 0
default 0
75EnchantmentAncestral Blademaster Totem grants 5% of Physical Damage as Extra Fire Damage while Active physical_damage elemental_damage physical elemental fire attackhelmet 0
default 0
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 166Enchantment10% of Burning Arrow Physical Damage gained as Extra Fire Damage physical_damage elemental_damage physical elemental fire attackhelmet 100
default 0
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 275Enchantment15% of Burning Arrow Physical Damage gained as Extra Fire Damage physical_damage elemental_damage physical elemental fire attackhelmet 100
default 0
Enchantment Double Slash Added Phys To Bleeding 166EnchantmentLacerate deals (4–8) to (10–15) added Physical Damage against Bleeding Enemies physical_damage physical attackhelmet 100
default 0
Enchantment Double Slash Added Phys To Bleeding 275EnchantmentLacerate deals (14–18) to (20–25) added Physical Damage against Bleeding Enemies physical_damage physical attackhelmet 100
default 0
Enchantment Spirit Offering Physical Added As Chaos 166EnchantmentSpirit Offering grants +8% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaos minionhelmet 100
default 0
Enchantment Spirit Offering Physical Added As Chaos 275EnchantmentSpirit Offering grants +12% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaos minionhelmet 100
default 0
Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 166EnchantmentGlacial Cascade gains 6% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental cold casterhelmet 100
default 0
Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 275EnchantmentGlacial Cascade gains 10% of Physical Damage as Extra Cold Damage physical_damage elemental_damage physical elemental cold casterhelmet 100
default 0
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 166Enchantment10% of Glacial Hammer Physical Damage gained as Extra Cold Damage physical_damage elemental_damage physical elemental cold attackhelmet 100
default 0
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 275Enchantment15% of Glacial Hammer Physical Damage gained as Extra Cold Damage physical_damage elemental_damage physical elemental cold attackhelmet 100
default 0
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 166Enchantment10% of Ice Crash Physical Damage gained as Extra Cold Damage physical_damage elemental_damage physical elemental cold attackhelmet 100
default 0
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 275Enchantment15% of Ice Crash Physical Damage gained as Extra Cold Damage physical_damage elemental_damage physical elemental cold attackhelmet 100
default 0
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 166Enchantment10% of Infernal Blow Physical Damage gained as Extra Fire Damage physical_damage elemental_damage physical elemental fire attackhelmet 75
default 0
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 275Enchantment15% of Infernal Blow Physical Damage gained as Extra Fire Damage physical_damage elemental_damage physical elemental fire attackhelmet 75
default 0
Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 166Enchantment10% of Galvanic Arrow Physical Damage gained as extra Lightning Damage physical_damage elemental_damage physical elemental lightning attackhelmet 100
default 0
Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 275Enchantment15% of Galvanic Arrow Physical Damage gained as extra Lightning Damage physical_damage elemental_damage physical elemental lightning attackhelmet 100
default 0
Enchantment Toxic Rain Physical Added As Chaos 166EnchantmentToxic Rain gains 6% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaos attackhelmet 100
default 0
Enchantment Toxic Rain Physical Added As Chaos 275EnchantmentToxic Rain gains 10% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaos attackhelmet 100
default 0
Monsters mods /10

Monsters mods /10

NameLevelPre/SufDescriptionSpawn Weight
Medium Physical Damage Aura4Prefixphysical damage +% [30] physical_damage physicalmagic 0
default 500
Large Physical Damage Aura8Prefixphysical damage +% [50] physical_damage physicalmagic 0
default 500
Blessing of Elements25Nemsisphysical damage % to add as random element [50]
always cause elemental status ailment [1] physical_damage elemental_damage bleed physical elemental
rare 800
default 0
Vaal Cultist's Touch1Tormentphysical damage % to add as random element [25]
always cause elemental status ailment [1] physical_damage elemental_damage physical elemental
default 1000
1Uniquebase physical damage % of maximum life taken per minute [240] physical_damage physicaldefault 1000
Charlatan's Touch1Tormentphysical damage +% [15]
global bleed on hit [1] physical_damage bleed physical attack
default 1000
1Uniquephysical damage +% [30] physical_damage physicaldefault 1000
Cutthroat's Touch1Tormentphysical damage +% [23] physical_damage physicaldefault 1000
Cutthroat's Grip1Tormentphysical damage +% [18]
Fast Attacks physical_damage physical attack speed
default 1000
Aurora Cultist's Touch1Tormentphysical damage can chill [1]
chill duration +% [50]
base cold damage resistance % [25] elemental cold resistance
default 1000
Abyss Jewel mods /59

Abyss Jewel mods /59

NameLevelPre/SufDescriptionSpawn Weight
Glinting1Prefix(1–2) to (3–5) Added Spell Physical Damage while Dual Wielding physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Gleaming42Prefix(3–5) to (7–9) Added Spell Physical Damage while Dual Wielding physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Annealed54Prefix(6–8) to (10–12) Added Spell Physical Damage while Dual Wielding physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Razor-sharp63Prefix(9–11) to (13–15) Added Spell Physical Damage while Dual Wielding physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Tempered72Prefix(12–14) to (15–17) Added Spell Physical Damage while Dual Wielding physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
default 0
Flaring83Prefix(15–17) to (20–24) Added Spell Physical Damage while Dual Wielding physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
default 0
Glinting1Prefix(1–2) to (3–5) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Gleaming42Prefix(3–5) to (7–9) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Annealed54Prefix(6–8) to (10–12) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Razor-sharp63Prefix(9–11) to (13–15) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Tempered72Prefix(12–14) to (15–17) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
default 0
Flaring83Prefix(15–17) to (20–24) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
default 0
Glinting1Prefix(1–2) to (3–5) Added Spell Physical Damage while holding a Shield physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Gleaming42Prefix(3–5) to (7–9) Added Spell Physical Damage while holding a Shield physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Annealed54Prefix(6–8) to (10–12) Added Spell Physical Damage while holding a Shield physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Razor-sharp63Prefix(9–11) to (13–15) Added Spell Physical Damage while holding a Shield physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Tempered72Prefix(12–14) to (15–17) Added Spell Physical Damage while holding a Shield physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 350
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 125
default 0
Flaring83Prefix(15–17) to (20–24) Added Spell Physical Damage while holding a Shield physical_damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 175
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 62
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Wand Attacks physical_damage physical attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Wand Attacks physical_damage physical attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Wand Attacks physical_damage physical attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Wand Attacks physical_damage physical attackwand 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 150
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Wand Attacks physical_damage physical attackwand 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 75
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Dagger Attacks physical_damage physical attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Dagger Attacks physical_damage physical attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Dagger Attacks physical_damage physical attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Dagger Attacks physical_damage physical attackdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Dagger Attacks physical_damage physical attackdagger 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Claw Attacks physical_damage physical attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Claw Attacks physical_damage physical attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Claw Attacks physical_damage physical attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Claw Attacks physical_damage physical attackclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Claw Attacks physical_damage physical attackclaw 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Sword Attacks physical_damage physical attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Sword Attacks physical_damage physical attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Sword Attacks physical_damage physical attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Sword Attacks physical_damage physical attacksword 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Sword Attacks physical_damage physical attacksword 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Axe Attacks physical_damage physical attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Axe Attacks physical_damage physical attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Axe Attacks physical_damage physical attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Axe Attacks physical_damage physical attackaxe 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Axe Attacks physical_damage physical attackaxe 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Mace or Sceptre Attacks physical_damage physical attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Mace or Sceptre Attacks physical_damage physical attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Mace or Sceptre Attacks physical_damage physical attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Mace or Sceptre Attacks physical_damage physical attackmace 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Mace or Sceptre Attacks physical_damage physical attackmace 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Staff Attacks physical_damage physical attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Staff Attacks physical_damage physical attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Staff Attacks physical_damage physical attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Staff Attacks physical_damage physical attackstaff 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Staff Attacks physical_damage physical attackstaff 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Bow Attacks physical_damage physical attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Bow Attacks physical_damage physical attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Bow Attacks physical_damage physical attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Bow Attacks physical_damage physical attackbow 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Bow Attacks physical_damage physical attackbow 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 125
default 0
of the Inferno40SuffixGain (2–4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently physical_damage elemental_damage physical elemental fireabyss_jewel_melee 300
abyss_jewel_ranged 150
abyss_jewel_caster 150
abyss_jewel_summoner 0
default 0
Veiled mods /10

Veiled mods /10

NameLevelPre/SufDescriptionSpawn Weight
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Impale Enemies on Hit with Attacks physical_damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to cause Bleeding on Hit physical_damage bleed physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Blind Enemies on hit physical_damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Poison on Hit physical_damage chaos_damage bleed poison physical chaos attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Tora's60PrefixAdds (12–14) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit physical_damage bleed physical attack
one_hand_weapon 2000
default 0
Tora's60PrefixAdds (17–20) to (26–28) Physical Damage
40% chance to cause Bleeding on Hit physical_damage bleed physical attack
two_hand_weapon 2000
default 0
It's60PrefixGain (9–10)% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaosone_hand_weapon 2000
shield 2000
default 0
It's60PrefixGain (18–20)% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage physical chaostwo_hand_weapon 2000
default 0
Korell's60Prefix(9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental firehas_damage_taken_as_mod 0
helmet 2000
default 0
of Aisling60Suffix(18–20)% increased Chaos Damage
(20–22)% increased Global Physical Damage physical_damage chaos_damage physical chaos
ring 2000
default 0
Fossil mods /5

Fossil mods /5

NameLevelPre/SufDescriptionSpawn Weight
Subterranean1PrefixAdds (6–8) to (9–11) Physical Damage physical_damage physicalabyss_jewel 0
jewel 0
gloves 2000
default 0
Subterranean1Prefix0.2% of Physical Damage Leeched as Life resource life physicalabyss_jewel 0
jewel 0
ring 600
default 0
Subterranean1Prefix(20–30)% increased Global Physical Damage physical_damage physicalabyss_jewel 0
jewel 0
amulet 2000
belt 2000
default 0
Subterranean1PrefixAdds (7–11) to (12–18) Physical Damage against Poisoned Enemies physical_damage physicalabyss_jewel 0
jewel 0
gloves 1600
default 0
Subterranean1PrefixAdds (7–11) to (12–18) Physical Damage against Bleeding Enemies physical_damage physicalabyss_jewel 0
jewel 0
gloves 1600
default 0
Map mods /51

Map mods /51

NameLevelPre/SufDescriptionSpawn Weight
Burning1Prefix12% increased Quantity of Items found in this Area
0% of Monster Damage is Converted to Fire
Monsters deal (80–100)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
secret_area 0
old_map 0
default 0
Freezing1Prefix12% increased Quantity of Items found in this Area
0% of Monster Damage is Converted to Cold
Monsters deal (80–100)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
secret_area 0
old_map 0
default 0
Shocking1Prefix12% increased Quantity of Items found in this Area
0% of Monster Damage is Converted to Lightning
Monsters deal (80–100)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
secret_area 0
old_map 0
default 0
Punishing1Prefix18% increased Quantity of Items found in this Area
Monsters reflect 18% of Physical Damage physical_damage physical
secret_area 0
old_map 0
default 0
Burning1Prefix12% increased Quantity of Items found in this Area
0% of Monster Damage is Converted to Fire
Monsters deal 35% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
secret_area 1000
default 0
Freezing1Prefix12% increased Quantity of Items found in this Area
0% of Monster Damage is Converted to Cold
Monsters deal 35% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
secret_area 1000
default 0
Shocking1Prefix12% increased Quantity of Items found in this Area
0% of Monster Damage is Converted to Lightning
Monsters deal 35% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
secret_area 1000
default 0
Punishing1Prefix12% increased Quantity of Items found in this Area
Monsters reflect 10% of Physical Damage physical_damage physical
secret_area 400
default 0
Burning1Prefix15% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters deal (50–69)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
low_tier_map 0
default 0
Burning1Prefix15% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters deal (70–89)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
mid_tier_map 0
default 0
Burning1Prefix15% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters deal (90–110)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
top_tier_map 0
default 0
Burning1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (50–69)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
low_tier_map 1000
expedition_logbook 0
default 0
Burning1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (30–49)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
top_tier_map 0
expedition_logbook 1000
default 0
Burning68Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (50–69)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
top_tier_map 0
expedition_logbook 1000
default 0
Burning1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (70–89)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
mid_tier_map 1000
expedition_logbook 0
default 0
Burning73Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (70–89)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
top_tier_map 0
expedition_logbook 1000
default 0
Burning1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (90–110)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
top_tier_map 1000
maven_map 0
expedition_logbook 0
default 0
Burning1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (90–110)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
top_tier_map 0
maven_map 1000
default 0
Burning78Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (90–110)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
top_tier_map 0
expedition_logbook 1000
default 0
Freezing1Prefix15% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters deal (50–69)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
low_tier_map 0
default 0
Freezing1Prefix15% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters deal (70–89)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
mid_tier_map 0
default 0
Freezing1Prefix15% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters deal (90–110)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
top_tier_map 0
default 0
Freezing1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (50–69)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
low_tier_map 1000
expedition_logbook 0
default 0
Freezing1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (30–49)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
top_tier_map 0
expedition_logbook 1000
default 0
Freezing68Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (50–69)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
top_tier_map 0
expedition_logbook 1000
default 0
Freezing1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (70–89)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
mid_tier_map 1000
expedition_logbook 0
default 0
Freezing73Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (70–89)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
top_tier_map 0
expedition_logbook 1000
default 0
Freezing1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (90–110)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
top_tier_map 1000
maven_map 0
expedition_logbook 0
default 0
Freezing1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (90–110)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
top_tier_map 0
maven_map 1000
default 0
Freezing78Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (90–110)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
top_tier_map 0
expedition_logbook 1000
default 0
Shocking1Prefix15% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters deal (50–69)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
low_tier_map 0
default 0
Shocking1Prefix15% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters deal (70–89)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
mid_tier_map 0
default 0
Shocking1Prefix15% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters deal (90–110)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
top_tier_map 0
default 0
Shocking1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (50–69)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
low_tier_map 1000
expedition_logbook 0
default 0
Shocking1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (30–49)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
top_tier_map 0
expedition_logbook 1000
default 0
Shocking68Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (50–69)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
top_tier_map 0
expedition_logbook 1000
default 0
Shocking1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (70–89)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
mid_tier_map 1000
expedition_logbook 0
default 0
Shocking73Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (70–89)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
top_tier_map 0
expedition_logbook 1000
default 0
Shocking1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (90–110)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
top_tier_map 1000
maven_map 0
expedition_logbook 0
default 0
Shocking1Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (90–110)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
top_tier_map 0
maven_map 1000
default 0
Shocking78Prefix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (90–110)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
top_tier_map 0
expedition_logbook 1000
default 0
Punishing1Prefix16% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters reflect 13% of Physical Damage physical_damage physical
low_tier_map 0
default 0
Punishing1Prefix16% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters reflect 15% of Physical Damage physical_damage physical
mid_tier_map 0
default 0
Punishing1Prefix16% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters reflect 18% of Physical Damage physical_damage physical
top_tier_map 0
default 0
Punishing1Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters reflect 13% of Physical Damage physical_damage physical
low_tier_map 600
expedition_logbook 0
default 0
Punishing68Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters reflect 13% of Physical Damage physical_damage physical
top_tier_map 0
expedition_logbook 300
default 0
Punishing1Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters reflect 15% of Physical Damage physical_damage physical
mid_tier_map 600
expedition_logbook 0
default 0
Punishing73Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters reflect 15% of Physical Damage physical_damage physical
top_tier_map 0
expedition_logbook 300
default 0
Punishing1Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters reflect 18% of Physical Damage physical_damage physical
top_tier_map 600
maven_map 0
expedition_logbook 0
default 0
Punishing1Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters reflect 18% of Physical Damage physical_damage physical
top_tier_map 0
maven_map 600
default 0
Punishing78Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters reflect 18% of Physical Damage physical_damage physical
top_tier_map 0
expedition_logbook 300
default 0
Delve Area mods /15

Delve Area mods /15

NameLevelPre/SufDescriptionSpawn Weight
1DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters deal (10–19)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
default 1000
20DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters deal (20–49)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
default 1000
52DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters deal (50–69)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
default 1000
92DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters deal (70–89)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
default 1000
173DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters deal (90–110)% extra Physical Damage as Fire physical_damage elemental_damage physical elemental fire
default 1000
1DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters deal (10–19)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
default 1000
20DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters deal (20–49)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
default 1000
52DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters deal (50–69)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
default 1000
92DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters deal (70–89)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
default 1000
173DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters deal (90–110)% extra Physical Damage as Cold physical_damage elemental_damage physical elemental cold
default 1000
1DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters deal (10–19)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
default 1000
20DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters deal (20–49)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
default 1000
52DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters deal (50–69)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
default 1000
92DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters deal (70–89)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
default 1000
173DelveArea(5–10)% increased Quantity of Items found in this Area
(3–6)% increased Rarity of Items found in this Area
(3–6)% increased Pack size
Monsters deal (90–110)% extra Physical Damage as Lightning physical_damage elemental_damage physical elemental lightning
default 1000
Heist Area mods /18

Heist Area mods /18

NameLevelPre/SufDescriptionSpawn Weight
Burning1PrefixMonsters deal (10–29)% extra Physical Damage as Fire
map item drop quantity +% [16]
map item drop rarity +% [9]
heist monster spawner alive limit +% [6]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [null] physical_damage elemental_damage physical elemental fire
default 1000
Burning46PrefixMonsters deal (30–49)% extra Physical Damage as Fire
map item drop quantity +% [16]
map item drop rarity +% [9]
heist monster spawner alive limit +% [6]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [null] physical_damage elemental_damage physical elemental fire
default 1000
Burning68PrefixMonsters deal (50–69)% extra Physical Damage as Fire
map item drop quantity +% [16]
map item drop rarity +% [9]
heist monster spawner alive limit +% [6]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [null] physical_damage elemental_damage physical elemental fire
default 1000
Burning73PrefixMonsters deal (70–89)% extra Physical Damage as Fire
map item drop quantity +% [16]
map item drop rarity +% [9]
heist monster spawner alive limit +% [6]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [null] physical_damage elemental_damage physical elemental fire
default 1000
Burning78PrefixMonsters deal (90–110)% extra Physical Damage as Fire
map item drop quantity +% [16]
map item drop rarity +% [9]
heist monster spawner alive limit +% [6]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [null] physical_damage elemental_damage physical elemental fire
default 1000
Freezing1PrefixMonsters deal (10–29)% extra Physical Damage as Cold
map item drop quantity +% [16]
map item drop rarity +% [9]
heist monster spawner alive limit +% [6]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [null] physical_damage elemental_damage physical elemental cold
default 1000
Freezing46PrefixMonsters deal (30–49)% extra Physical Damage as Cold
map item drop quantity +% [16]
map item drop rarity +% [9]
heist monster spawner alive limit +% [6]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [null] physical_damage elemental_damage physical elemental cold
default 1000
Freezing68PrefixMonsters deal (50–69)% extra Physical Damage as Cold
map item drop quantity +% [16]
map item drop rarity +% [9]
heist monster spawner alive limit +% [6]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [null] physical_damage elemental_damage physical elemental cold
default 1000
Freezing73PrefixMonsters deal (70–89)% extra Physical Damage as Cold
map item drop quantity +% [16]
map item drop rarity +% [9]
heist monster spawner alive limit +% [6]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [null] physical_damage elemental_damage physical elemental cold
default 1000
Freezing78PrefixMonsters deal (90–110)% extra Physical Damage as Cold
map item drop quantity +% [16]
map item drop rarity +% [9]
heist monster spawner alive limit +% [6]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [null] physical_damage elemental_damage physical elemental cold
default 1000
Shocking1PrefixMonsters deal (10–29)% extra Physical Damage as Lightning
map item drop quantity +% [16]
map item drop rarity +% [9]
heist monster spawner alive limit +% [6]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [null] physical_damage elemental_damage physical elemental lightning
default 1000
Shocking46PrefixMonsters deal (30–49)% extra Physical Damage as Lightning
map item drop quantity +% [16]
map item drop rarity +% [9]
heist monster spawner alive limit +% [6]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [null] physical_damage elemental_damage physical elemental lightning
default 1000
Shocking68PrefixMonsters deal (50–69)% extra Physical Damage as Lightning
map item drop quantity +% [16]
map item drop rarity +% [9]
heist monster spawner alive limit +% [6]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [null] physical_damage elemental_damage physical elemental lightning
default 1000
Shocking73PrefixMonsters deal (70–89)% extra Physical Damage as Lightning
map item drop quantity +% [16]
map item drop rarity +% [9]
heist monster spawner alive limit +% [6]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [null] physical_damage elemental_damage physical elemental lightning
default 1000
Shocking78PrefixMonsters deal (90–110)% extra Physical Damage as Lightning
map item drop quantity +% [16]
map item drop rarity +% [9]
heist monster spawner alive limit +% [6]
heist contract alert level +% final [-6]
heist contract lockdown timer +% [null] physical_damage elemental_damage physical elemental lightning
default 1000
Punishing68PrefixMonsters reflect 13% of Physical Damage
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [4]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [null] physical
default 600
Punishing73PrefixMonsters reflect 15% of Physical Damage
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [4]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [null] physical
default 600
Punishing78PrefixMonsters reflect 18% of Physical Damage
map item drop quantity +% [10]
map item drop rarity +% [6]
heist monster spawner alive limit +% [4]
heist contract alert level +% final [-4]
heist contract lockdown timer +% [null] physical
default 600
Heist Equipment mods /4

Heist Equipment mods /4

NameLevelPre/SufDescriptionSpawn Weight
Glinting1Prefix(2–3) to (4–5) added Physical Damage
Players and their Minions have {0} to {1} added Physical Damage physical_damage physical
heist_equipment_weapon 1000
default 0
Burnished45Prefix(4–5) to (6–8) added Physical Damage
Players and their Minions have {0} to {1} added Physical Damage physical_damage physical
heist_equipment_weapon 800
default 0
Polished75Prefix(6–8) to (9–11) added Physical Damage
Players and their Minions have {0} to {1} added Physical Damage physical_damage physical
heist_equipment_weapon 600
default 0
Honed83Prefix(7–9) to (12–14) added Physical Damage
Players and their Minions have {0} to {1} added Physical Damage physical_damage physical
heist_equipment_weapon 400
default 0
Crafting Bench /36

Crafting Bench /36

IDModRequireItemClassesUnlock
Helena(40–59)% increased Physical Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedThe Sewers
Helena(60–79)% increased Physical Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedThe Ossuary
Helena(80–99)% increased Physical Damage4x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedThe Quarry
Helena(100–129)% increased Physical Damage1x CurrencyAddModToRareExalted OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedRelic Chambers Map
Helena(9–12)% increased Global Physical Damage3x CurrencyUpgradeRandomlyOrb of ChanceShield, AmuletThe Sewers
Helena(13–16)% increased Global Physical Damage3x CurrencyUpgradeToRareOrb of AlchemyShield, AmuletThe Ossuary
HelenaAdds (9–12) to (18–21) Physical Damage4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand Melee, Two Hand RangedThe Sewers
HelenaAdds (11–15) to (23–27) Physical Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedThe Ossuary
HelenaAdds (18–24) to (36–42) Physical Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedThe Quarry
HelenaAdds (6–8) to (13–15) Physical Damage4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee, One Hand RangedThe Sewers
HelenaAdds (7–11) to (16–19) Physical Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedThe Ossuary
HelenaAdds (13–17) to (26–30) Physical Damage4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedThe Quarry
Jun(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Impale Enemies on Hit with Attacks
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to cause Bleeding on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to cause Bleeding on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to cause Bleeding on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Blind Enemies on hit
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on hit
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Poison on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
JunAdds (11–13) to (16–17) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedUnveil, Tora
JunAdds (14–16) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil, Tora
JunAdds (7–8) to (10–11) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil, Tora
JunAdds (9–11) to (12–14) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil, Tora
JunGain (11–13)% of Physical Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (14–16)% of Physical Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (5–6)% of Physical Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (7–8)% of Physical Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
Jun(5–6)% of Physical Damage from Hits taken as Fire Damage1x CurrencyModValuesDivine OrbHelmetUnveil, Korell
Jun(7–8)% of Physical Damage from Hits taken as Fire Damage1x CurrencyAddModToRareExalted OrbHelmetUnveil, Korell
Jun(11–13)% increased Chaos Damage
(11–13)% increased Global Physical Damage
2x CurrencyUpgradeToRareOrb of AlchemyRingUnveil, Aisling
Jun(14–16)% increased Chaos Damage
(14–16)% increased Global Physical Damage
4x CurrencyRerollRareChaos OrbRingUnveil, Aisling
Misc mods /4

Misc mods /4

NameLevelDomainPre/SufDescriptionSpawn Weight
Brawling1JewelPrefix(14–16)% increased Melee Physical Damage with Unarmed Attacks physical_damage physical attacknot_int 0
default 0
Sharpened1JewelPrefix(14–16)% increased Global Physical Damage physical_damage physicaldefault 500
1ExpeditionRelicPrefixMonsters are Immune to Physical Damagedefault 1000
45ExpeditionRelicPrefixMonsters gain 50% of Physical Damage as Extra Chaos Damagedefault 1000
Essence /1

Essence /1

Harvest Seed /6

Harvest Seed /6

Name
{Enchant} a {Weapon}. Quality does not increase its Physical Damage, grants {1% increased Area of Effect per 4% Quality}
{Enchant} a {Weapon}. Quality does not increase its Physical Damage, grants {1% increased Elemental Damage per 2% Quality}
{Enchant} a {Melee Weapon}. Quality does not increase its Physical Damage, has {+1 Weapon Range per 10% Quality}
{Enchant} a {Weapon}. Quality does not increase its Physical Damage, has {1% increased Attack Speed per 8% Quality}
{Enchant} a {Weapon}. Quality does not increase its Physical Damage, grants {1% increased Accuracy per 2% Quality}
{Enchant} a {Weapon}. Quality does not increase its Physical Damage, has {1% increased Critical Strike Chance per 4% Quality}
Item /12

Item /12

IconName
Etched Hatchet
Physical Damage: 26-46
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 35, 93 Str, 43 Dex
8% increased Global Physical Damage
Engraved Hatchet
Physical Damage: 40-71
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 56, 143 Str, 66 Dex
8% increased Global Physical Damage
Runic Hatchet
Physical Damage: 44-79
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 71, 163 Str, 82 Dex
12% increased Global Physical Damage
Fickle Spiritblade
Physical Damage: 18-33
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 30, 54 Str, 54 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Capricious Spiritblade
Physical Damage: 27-51
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 50, 94 Str, 94 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Anarchic Spiritblade
Physical Damage: 34-63
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 70, 121 Str, 121 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Breakrib Talisman
Talisman Tier: 1
(20–30)% increased Global Physical Damage
local stat monsters pick up item [1]
Corrupted
Three Hands Talisman
Talisman Tier: 3
Gain (6–12)% of Physical Damage as Extra Damage of a random Element
local stat monsters pick up item [1]
Corrupted
Rustic Sash
Requires Level 2
(12–24)% increased Global Physical Damage
Serrated Arrow Quiver
Requires Level 6
1 to 4 Added Physical Damage with Bow Attacks
Broadhead Arrow Quiver
Requires Level 28
6 to 12 Added Physical Damage with Bow Attacks
Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
Unique /192

Unique /192

NameShow Full Descriptions
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
25% reduced Enemy Stun Threshold during any Flask Effect
(The Stun Threshold determines how much Damage can Stun something)
BuckledBeltUniqueThe Magnate Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
Ring1UniqueBlackheart Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to maximum Life
Adds 1 to 3 Chaos Damage to Attacks
5% increased Global Physical Damage
Regenerate (2–4) Life per second
10% chance to Cause Monsters to Flee
MingsHeartMing's Heart Amethyst Ring
+(17–23)% to Chaos Resistance
(5–10)% reduced maximum Energy Shield
+(40–50)% to Chaos Resistance
(5–10)% reduced maximum Life
Gain 20% of Physical Damage as Extra Chaos Damage
QuiverUnique2Broadstroke Heavy Quiver
Adds 1 to 4 Physical Damage to Attacks
30% increased Global Physical Damage
(10–15)% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(20–30)% increased Stun Duration on Enemies
DrillneckDrillneck Penetrating Arrow Quiver
Arrows Pierce an additional Target
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
+350 to Evasion Rating
(8–12)% increased Attack Speed
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
LightningCoilLightning Coil Desert Brigandine
+(60–80) to maximum Life
Adds 1 to (20–30) Lightning Damage to Attacks
(90–120)% increased Armour and Evasion
-60% to Lightning Resistance
30% of Physical Damage from Hits taken as Lightning Damage
AsenathsGentleTouchAsenath's Gentle Touch Silk Gloves
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit, with 40% increased Effect
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
GlovesStr5Meginord's Vise Steel Gauntlets
+100 to Strength
10% increased Global Physical Damage
(40–60)% increased Armour
Regenerate 2% of Life per second with at least 400 Strength
GlovesDexIntUnique1Facebreaker Strapped Mitts
10% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
+30% to Global Critical Strike Multiplier
(600–800)% more Physical Damage with Unarmed Melee Attacks
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Extra gore
HelmetStrDex2uniqueDevoto's Devotion Nightmare Bascinet
10% reduced Global Physical Damage
+(50–65) to Dexterity
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
EzomytePeakEzomyte Peak Iron Hat
20% increased Global Physical Damage
+(15–25) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
ShieldStrDexUnique1Daresso's Courage Baroque Round Shield
120% increased Block Recovery
20% increased Global Physical Damage
(100–120)% increased Armour and Evasion
+(10–20)% to all Elemental Resistances
+30% Chance to Block Spell Damage while on Low Life
+(3–6)% Chance to Block
+20% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
(Recently refers to the past 4 seconds)
+20% chance to Block Spell Damage if you have Blocked Attack Damage Recently
ScreamingeagleThe Screaming Eagle Jade Hatchet
+(10–15) to maximum Life
Adds (10–15) to (25–30) Physical Damage
10% increased Movement Speed
+(5–7) Life gained on Kill
Socketed Gems are supported by Level 2 Chance to Flee
AlexaxeSoul Taker Siege Axe
(100–140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Bow5uniqueChin Sol Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(200–260)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% More Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Knockback pushes Enemies away when Hit)
InfractemInfractem Decimation Bow
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
Adds (25–35) to (36–45) Physical Damage
(110–125)% increased Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Bow8uniqueLioneye's Glare Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
+(80–100) to maximum Mana
(150–175)% increased Physical Damage
Adds (6–12) to (20–32) Physical Damage
(10–20)% increased Attack Speed
Hits can't be Evaded
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
Bow2uniqueQuill Rain Short Bow
+(10–20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
Bow1UniqueSilverbranch Crude Bow
(80–100)% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
+10 Mana gained on Kill
+1 to Level of Socketed Bow Gems
StormcloudStorm Cloud Long Bow
Adds 1 to 85 Lightning Damage
No Physical Damage
(36–50)% increased Attack Speed
AldhihAl Dhih Timeworn Claw
+19 Life gained for each Enemy hit by Attacks
(100–120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
BloodseekerBloodseeker Hellion's Paw
1.6% of Physical Attack Damage Leeched as Life
1.2% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(150–170)% increased Physical Damage
Adds 10 to 12 Physical Damage
5% increased Movement Speed
5% increased Attack Speed
Life Leech from Hits with this Weapon is instant
Claw5Unique2Essentia Sanguis Vaal Claw
2% of Physical Attack Damage Leeched as Life
+8% Chance to Block Attack Damage while Dual Wielding Claws
(140–180)% increased Physical Damage
Adds 1 to 200 Lightning Damage
(20–30)% increased Attack Speed
+(30–40) to maximum Energy Shield
50% reduced Maximum Recovery per Energy Shield Leech
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. 50% less Energy Shield Recharge Rate)
NerasLastResortLast Resort Nailed Fist
+3 Life gained for each Enemy hit by Attacks
25% increased Attack Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(80–100)% increased Physical Damage
Adds 2 to 10 Physical Damage
100% increased Claw Physical Damage when on Low Life
100% increased Accuracy Rating when on Low Life
Dagger2uniqueMightflay Flaying Knife
30% increased Global Critical Strike Chance
+25 to Strength
(80–100)% increased Physical Damage
Adds 12 to 24 Physical Damage
+10 Life gained for each Enemy hit by Attacks
Dagger3uniqueUngil's Gauche Boot Knife
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
OneHandMace5UniqueBrightbeak War Hammer
10% reduced Enemy Stun Threshold
(50–75)% increased Physical Damage
45% increased Attack Speed
+(20–30)% to Fire Resistance
+(20–30)% to Lightning Resistance
25% increased Critical Strike Chance
MjolnerMjölner Gavel
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.15 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
MontregulsGraspMon'tregul's Grasp Void Sceptre
40% increased Elemental Damage
Raised Zombies have +5000 to maximum Life
Raised Zombies deal (80–100)% more Physical Damage
Raised Zombies have +(25–30)% to all Resistances
Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage
50% reduced maximum number of Raised Zombies
25% increased Raised Zombie Size
LychnuslyaeiNycta's Lantern Crystal Sceptre
30% increased Elemental Damage
+2 to Level of Socketed Fire Gems
Socketed Gems are Supported by Level 10 Fire Penetration
(20–30)% increased Spell Damage
(150–200)% increased Physical Damage
+(6–10) Life gained for each Enemy hit by Attacks
25% increased Light Radius
Socketed Gems deal 63 to 94 Added Fire Damage
ThesupremetruthThe Supreme Truth Crystal Sceptre
30% increased Elemental Damage
+1 to Level of Socketed Gems
(80–100)% increased Physical Damage
(10–20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental Damage
60% increased Intelligence Requirement
DoryanisCatalystDoryani's Catalyst Vaal Sceptre
32% increased Elemental Damage
Adds (65–85) to (100–160) Physical Damage
(6–10)% increased Cast Speed
(11–15)% increased Attack Speed
(30–40)% increased Global Critical Strike Chance
(80–100)% increased Elemental Damage
Socketed Gems are Supported by Level 20 Elemental Proliferation
0.2% of Elemental Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
AurumvoraxAurumvorax Basket Rapier
+25% to Global Critical Strike Multiplier
(120–150)% increased Physical Damage
20% reduced Rarity of Items found
+(40–60)% to all Elemental Resistances
+3 Life gained for each Enemy hit by Attacks
OneHandSword8UniqueEphemeral Edge Dusk Blade
40% increased Global Accuracy Rating
+10 to Intelligence
150% increased Physical Damage
(40–50)% increased maximum Energy Shield
(0.6–1)% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
50% increased Global Critical Strike Chance
10% reduced maximum Life
UniqueRapier6The Goddess Bound Whalebone Rapier
+25% to Global Critical Strike Multiplier
(250–300)% increased Physical Damage
Adds 3 to 7 Fire Damage
+(20–40) to Evasion Rating
20% reduced Rarity of Items found
20% increased Attack Speed
30% increased Global Critical Strike Chance
+1 to Level of Socketed Melee Gems
30% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Uses both hand slots
PrismaticEclipsePrismatic Eclipse Twilight Blade
40% increased Global Accuracy Rating
Adds (60–70) to (71–80) Physical Damage
+8% Chance to Block Attack Damage while Dual Wielding
12% increased Global Attack Speed per Green Socket
25% increased Global Physical Damage with Weapons per Red Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+2 to Melee Strike Range per White Socket
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
OneHandSword7UniqueRebuke of the Vaal Vaal Blade
+460 to Accuracy Rating
Adds (49–98) to (101–140) Physical Damage
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
OneHandSword1UniqueRedbeak Rusted Sword
40% increased Global Accuracy Rating
+(20–30) to maximum Life
50% increased Physical Damage
100% increased Damage when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+2 Life gained for each Enemy hit by Attacks
WandUnique2Moonsorrow Imbued Wand
(33–37)% increased Spell Damage
+10 to Intelligence
(250–275)% increased Physical Damage
(30–40)% increased Spell Damage
10% increased Cast Speed
(20–30)% increased Lightning Damage
10% chance to Blind Enemies on hit
(Blinded enemies have their Chance to Hit halved)
Socketed Gems are supported by Level 20 Blind
AtzirisPromiseAtziri's Promise Amethyst Flask
Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect
Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect
2% of Chaos Damage Leeched as Life during Flask effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
TwoHandAxe11UniqueKaom's Primacy Karui Chopper
(100–140)% increased Physical Damage
+20 Life gained on Kill
+(150–250) to Accuracy Rating
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)

Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
TwoHandAxe_spareLimbsplit Woodsplitter
+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
TwoHandAxeUnique1Reaper's Pursuit Shadow Axe
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(100–125)% increased Physical Damage
(30–40)% increased Rarity of Items found
+10 Life gained on Kill
15% increased Movement Speed when on Full Life
Hits can't be Evaded
WideswingWideswing Poleaxe
+10 to Strength
(120–160)% increased Physical Damage
+(120–150) to Accuracy Rating
+10 Mana gained on Kill
Socketed Gems are Supported by Level 20 Increased Area of Effect
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
EntropywingsWings of Entropy Ezomyte Axe
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
ChoberChaberChober Chaber Great Mallet
30% increased Stun Duration on Enemies
(200–220)% increased Physical Damage
+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
20% reduced Strength Requirement
15% increased Skill Effect Duration
TwoHandMace7UniqueGeofri's Baptism Brass Maul
30% increased Stun Duration on Enemies
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
TwoHandMace6UniqueHrimnor's Hymn Sledgehammer
45% increased Stun Duration on Enemies
+10 to Strength
1% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(40–50)% increased Stun Duration on Enemies
KongorsUndyingRageKongor's Undying Rage Terror Maul
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
You gain Onslaught for 4 seconds on Critical Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
(30–40)% increased Critical Strike Chance
TwoHandMace2unique2Marohi Erqi Karui Maul
45% increased Stun Duration on Enemies
Socketed Gems are Supported by Level 15 Pulverise
(200–230)% increased Physical Damage
Adds 30 to 40 Physical Damage
10% reduced Attack Speed
10% reduced Movement Speed
(40–50)% increased Stun Duration on Enemies
-100 to Accuracy Rating
TwoHandMace5UniqueQuecholli Jagged Maul
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Adds 5 to 25 Physical Damage
(80–100)% increased Physical Damage
+10 Life gained on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
VoidhomeVoidhome Dread Maul
30% increased Stun Duration on Enemies
150% increased Physical Damage
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(30–50)% reduced Rarity of Items found
50% increased Attack Speed
(30–50)% reduced Experience gain
TwoHandSword5UniqueRigwald's Charge Highland Blade
+305 to Accuracy Rating
(120–150)% increased Physical Damage
10% increased Movement Speed
20% increased Attack Speed
+(300–350) to Accuracy Rating
TwoHandSword6UniqueShiversting Bastard Sword
60% increased Global Accuracy Rating
(80–100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Cannot be Frozen
TwoHandSwordUnique2Terminus Est Tiger Sword
+360 to Accuracy Rating
(180–220)% increased Physical Damage
10% increased Movement Speed
20% increased Attack Speed
+10 Mana gained on Kill
Gain a Frenzy Charge on Critical Strike
(50–75)% increased Critical Strike Chance
DoomFletchDoomfletch Royal Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of a random Element
AsphyxiasWrathAsphyxia's Wrath Two-Point Arrow Quiver
(20–30)% increased Global Accuracy Rating
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes on Slain Enemies are transferred to a nearby Enemy
PiscatorsVigilPiscator's Vigil Tornado Wand
(35–39)% increased Spell Damage
No Physical Damage
(10–18)% increased Attack Speed
+(340–400) to Accuracy Rating
(20–30)% increased Critical Strike Chance
Attacks with this Weapon have (100–115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistance
QuiverUnique4Craghead Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
6 to 10 Added Physical Damage with Bow Attacks
(20–25)% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(60–80)% increased Stun Duration on Enemies
25% reduced Projectile Speed
ShadowsAndDustShadows and Dust Clasped Mitts
(100–130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% increased Global Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
Creates a Smoke Cloud on Rampage
(Enemies standing in Smoke Clouds are Blinded)
Gain Unholy Might for 3 seconds on Rampage
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
DreamfeatherDreamfeather Eternal Sword
+475 to Accuracy Rating
Adds (30–50) to (65–80) Physical Damage
+(180–200) to Evasion Rating
3% increased Movement Speed
(20–25)% increased Attack Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
HegemonysEraHegemony's Era Judgement Staff
+20% Chance to Block Spell Damage while wielding a Staff
Adds (135–145) to (160–175) Physical Damage
+6% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
(12–16)% increased Attack Speed
(10–20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
TheExtractorThe Harvest Jasper Chopper
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
NullAndVoidNull and Void Legion Gloves
+(20–30) to Strength
+(50–70) to maximum Life
(150–180)% increased Armour and Energy Shield
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
BeltOfTheDecieverBelt of the Deceiver Heavy Belt
+(25–35) to Strength
(15–25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
is intimidated [1]
Nearby Enemies are Intimidated
(Intimidated enemies take 10% increased Attack Damage)
DoomSowerDoomsower Lion Sword
+50 to Strength and Dexterity
Socketed Melee Gems have 15% increased Area of Effect
(30–50)% increased Physical Damage
Adds (65–75) to (100–110) Physical Damage
(6–12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, Life Regeneration has no effect.)
TheLeadSprinklerBrutus' Lead Sprinkler Ritual Sceptre
16% increased Elemental Damage
Adds (8–13) to (26–31) Physical Damage
20% increased Physical Damage
(15–20)% increased Attack Speed
30% increased Fire Damage
(30–40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
MaloneysNightfallMaloney's Nightfall Blunt Arrow Quiver
(25–35)% increased Stun Duration on Enemies
+(50–70) to maximum Life
(8–10) to (14–16) Added Physical Damage with Bow Attacks
10% increased Attack Speed
+(12–16)% to Chaos Resistance
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% chance to create a Smoke Cloud when Hit
(Enemies standing in Smoke Clouds are Blinded)
ScoldsBridleScold's Bridle Mind Cage
(80–100)% increased Spell Damage
15% reduced Cast Speed
+(30–60) to maximum Mana
Your Skills deal you 400% of Mana Spent on Skill Mana Costs as Physical Damage
TheRatCageThe Rat Cage Sharkskin Tunic
(100–120)% increased Evasion Rating
+(160–200) to maximum Life
-50% to Fire Resistance
15% increased Movement Speed
20% increased Fire Damage taken
10% of Fire Damage from Hits taken as Physical Damage
unique rat cage chance to squeak when hit by fire damage [1]
TasteOfHateTaste of Hate Sapphire Flask
(10–15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
OneHandSword1Blood of Summer Rusted Sword
40% increased Global Accuracy Rating
Adds 2 to 6 Physical Damage
20% increased Area of Effect
+1 to Maximum Frenzy Charges
33% chance to gain a Frenzy Charge on Kill
2% increased Movement Speed per Frenzy Charge
OneHandAxe1Rust of Winter Rusted Hatchet
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
TwoHandSword1Thunder of the Dawn Corroded Blade
40% increased Global Accuracy Rating
Adds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
Dagger1Fragment of Eternity Glass Shank
30% increased Global Critical Strike Chance
Adds 1 to 4 Physical Damage
10% increased Attack Speed
+45% to Global Critical Strike Multiplier
100% increased Critical Strike Chance
15% chance to gain a Power Charge on Kill
Bow1Relic of the Cycle Crude Bow
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you from final target
Claw1Scar of Fate Nailed Fist
+3 Life gained for each Enemy hit by Attacks
Adds 2 to 6 Physical Damage
Socketed Gems have 50% reduced Mana Cost
+3 Life gained for each Enemy hit by your Spells
Grants Level 20 Hatred Skill
MotherDyadusDyadian Dawn Heavy Belt
+(25–35) to Strength
+(70–85) to maximum Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
Deal no Physical Damage
1% of Attack Damage Leeched as Life against Chilled Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Ignites you inflict with Attacks deal Damage 35% faster
(They will deal the same total damage over a shorter duration)
unique4Survival Skills Crimson Jewel
10% increased Global Physical Damage
+50 to Armour
BlueJewel3Malicious Intent Cobalt Jewel
5% chance to Gain Unholy Might for 4 seconds on Melee Kill
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
RelentlessFuryRelentless Fury Decorative Axe
You gain Onslaught for 3 seconds on Culling Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Adds (3–5) to (7–10) Physical Damage
(60–80)% increased Physical Damage
2% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Cannot be Chilled during Onslaught
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
BladeOfVastriIchimonji Corsair Sword
40% increased Global Accuracy Rating
Adds (5–10) to (13–20) Physical Damage
(80–95)% increased Physical Damage
(20–25)% increased Attack Speed
5% reduced Reservation of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
10% increased Effect of Buffs on you
FidelitasSpikeFidelitas' Spike Jagged Foil
+25% to Global Critical Strike Multiplier
No Physical Damage
Adds 1 to (40–50) Lightning Damage
(25–30)% increased Attack Speed
+2 Life gained for each Enemy hit by Attacks
(15–20)% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Herald of Thunder has 50% increased Buff Effect
BlueCorrupt3Corrupted Energy Cobalt Jewel
With 5 Corrupted Items Equipped: 50% of Chaos Damage does not bypass Energy Shield, and 50% of Physical Damage bypasses Energy Shield
(Flasks and Jewels are not Equipped)
Corrupted
GreenJewel6Pugilist Viridian Jewel
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
yFlask5Lion's Roar Granite Flask
75% chance to cause Enemies to Flee on use
(7–10)% more Melee Physical Damage during effect
Adds Knockback to Melee Attacks during Flask effect
(Knockback pushes Enemies away when Hit)
Knocks Back Enemies in an Area when you use a Flask
CallinellusMalleusCallinellus Malleus Auric Mace
15% reduced Enemy Stun Threshold
Adds (5–10) to (15–23) Physical Damage
(150–200)% increased Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
OneHandMace3UniqueGorebreaker Spiked Club
10% reduced Enemy Stun Threshold
(300–360)% increased Physical Damage
20% reduced Attack Speed
(10–20)% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(30–50)% increased Stun Duration on Enemies
Extra gore
OneHandMace3aLavianga's Wisdom War Hammer
10% reduced Enemy Stun Threshold
(160–200)% increased Physical Damage
+70 to maximum Life
+70 to maximum Mana
5% reduced Movement Speed
(15–25)% increased Area of Effect
(10–20)% increased Area Damage
OneHandSword5UniqueLakishu's Blade Elegant Sword
+190 to Accuracy Rating
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
(30–40)% reduced Stun and Block Recovery
20% chance to Avoid being Stunned
Socketed Gems are supported by Level 1 Multistrike
Staff8uniqueXThe Stormheart Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
Cannot be Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
OneHandSword3UniqueThe Princess Sabre
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
10% increased Damage taken from Skeletons
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Ghosts
MoonbendersWingMoonbender's Wing Tomahawk
Trigger Level 15 Lightning Warp on Hit with this Weapon
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
DreadarcDreadarc Cleaver
Adds (5–15) to (20–25) Physical Damage
Adds (5–15) to (20–25) Fire Damage
5% increased Movement Speed
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
Curse Enemies with Flammability on Hit, with 40% increased Effect
WildslashWildslash Awl
+7 Life gained for each Enemy hit by Attacks
+(10–15) to Strength
+(10–15) to Dexterity
15% reduced Global Accuracy Rating
Adds (2–6) to (16–22) Physical Damage
(10–15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
AlexaxeandheartbreakerKingmaker Despot Axe
(170–200)% increased Physical Damage
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have Fortify
(Fortify grants 20% less Damage Taken from Hits)
EndOfEraDeath's Hand Karui Sceptre
26% increased Elemental Damage
Adds (35–46) to (85–128) Physical Damage
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(25–50)% increased Critical Strike Chance
TheGoddessUnleashedThe Goddess Unleashed Eternal Sword
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
33% increased Ignite Duration on Enemies
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
(Blinded enemies have their Chance to Hit halved)
Cannot be Frozen, Chilled or Ignited with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local six linked sockets [1]
use goddess player audio [1]
OrnamentOfTheEastOrnament of the East Gut Ripper
+44 Life gained for each Enemy hit by Attacks
+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 10 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
SurgeBindersSurgebinders Dragonscale Gauntlets
(90–110)% increased Armour and Evasion
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Elemental Damage per Frenzy Charge
AmericsMaulCameria's Maul Gavel
15% reduced Enemy Stun Threshold
(140–180)% increased Physical Damage
Adds (10–20) to (30–50) Cold Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
ReefscourgeBrinerot Whalers Trapper Boots
20% increased Global Physical Damage
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
SantonisFaithBroken Faith Archon Kite Shield
+12% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
Create Profane Ground instead of Consecrated Ground
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have +1% to Critical Strike Chance)
EdgeoftheempireIzaro's Dilemma Imperial Claw
+46 Life gained for each Enemy hit by Attacks
(40–60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10–15)% increased Attack Speed
+(300–400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
UniqueRapier1Chitus' Needle Elegant Foil
+25% to Global Critical Strike Multiplier
(140–160)% increased Physical Damage
+30 to Strength
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
TalismanUnique2Natural Hierarchy Rotfeather Talisman
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage
Corrupted

Corrupted
GroundSlamModifierRapid Expansion Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
local jewel effect base radius [1200]
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
DoubleDamageModifierWeight of the Empire Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
local jewel effect base radius [1200]
AllureAllure Vaal Claw
2% of Physical Attack Damage Leeched as Life
(110–130)% increased Physical Damage
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
15% increased Movement Speed while Phasing
You gain Phasing for 10 seconds on using a Vaal Skill
(While you have Phasing, your movement is not blocked by Enemies)
HezmanasBloodlustHezmana's Bloodlust Vaal Axe
25% chance to Maim on Hit
(100–125)% increased Physical Damage
Adds (7–10) to (15–25) Physical Damage
1% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
40% increased Attack Speed if you've taken a Savage Hit Recently
(Recently refers to the past 4 seconds)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
Attacks Cost Life instead of Mana
SarkhamsReachRoth's Reach Recurve Bow
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
(20–40)% increased Elemental Damage with Attack Skills
(4–8)% increased Attack Speed
Skills Chain +1 times
30% increased Projectile Speed
MaledictObliteration Demon's Horn
(31–35)% increased Spell Damage
Adds (25–50) to (85–125) Physical Damage
(26–32)% increased Critical Strike Chance
Gain (13–15)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
ExtractorMentisExtractor Mentis Agate Amulet
+(16–24) to Strength and Intelligence
+(30–50) to Strength
10% chance to gain Onslaught for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
10% chance to gain Unholy Might for 10 seconds on Kill
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Unholy Might to nearby Enemies on Kill
Recover 1% of Life on Kill
StormPrisonStorm Prison Carved Wand
(11–15)% increased Spell Damage
(40–60)% increased Physical Damage
Adds 1 to (35–45) Lightning Damage
(15–25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25–35)% chance to gain a Power Charge on Kill
RigwarlAxeRigwald's Savagery Royal Axe
Adds (50–70) to (135–165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+25 to Maximum Rage while wielding a Sword
DaressosDaresso's Passion Estoc
+25% to Global Critical Strike Multiplier
Adds (30–38) to (40–50) Physical Damage
Adds (30–38) to (40–50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60–80)% increased Damage while you have no Frenzy Charges
VarunastraVarunastra Vaal Blade
+460 to Accuracy Rating
(40–60)% increased Physical Damage
Adds (30–45) to (80–100) Physical Damage
+(2–3) Mana gained for each Enemy hit by Attacks
Counts as all One Handed Melee Weapon Types
NurosPurifyingHarpNuro's Harp Harbinger Bow
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
(You are Chilled while standing in Chilled Ground)
Create Consecrated Ground when you Shatter an Enemy
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second)
40% increased Effect of Chilled Ground
WidowmakerWidowmaker Boot Blade
30% increased Global Critical Strike Chance
Adds (35–40) to (55–60) Physical Damage
(22–30)% increased Critical Strike Chance
+(30–40)% to Global Critical Strike Multiplier
100% increased Critical Strike Chance against Enemies on Full Life
1% of Attack Damage Leeched as Life on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
FrostBreathFrostbreath Ornate Mace
15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
TempestuousSteelThe Tempestuous Steel War Sword
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Lightning Damage
Gain 15% of Physical Attack Damage as Extra Fire Damage
Hits can't be Evaded
RhysbladeThe Dancing Dervish Reaver Sword
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Corrupted
HiltlessHiltless Reaver Sword
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (90–115) to (230–260) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
QuiverUnique4Cragfall Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
6 to 10 Added Physical Damage with Bow Attacks
(20–25)% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(60–80)% increased Stun Duration on Enemies
25% reduced Projectile Speed
50% chance to double Stun Duration
DoomFletchDoomfletch's Prism Royal Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
Bow1UniqueSilverbough Crude Bow
(80–100)% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
+10 Mana gained on Kill
+1 to Level of Socketed Bow Gems
+1 to Level of Socketed Gems
Adds (15–25) to (50–60) Physical Damage
TwoHandMace6UniqueHrimnor's Dirge Sledgehammer
45% increased Stun Duration on Enemies
+10 to Strength
1% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
(40–50)% increased Stun Duration on Enemies
Gain 50% of Physical Damage as Extra Cold Damage
StormcloudThe Tempest Long Bow
No Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
EzomytePeakEzomyte Hold Iron Hat
20% increased Global Physical Damage
+(15–25) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
ScreamingeagleThe Gryphon Jade Hatchet
Socketed Gems are supported by Level 2 Chance to Flee
(170–190)% increased Physical Damage
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
+(5–7) Life gained on Kill
10% increased Movement Speed
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)
TwoHandAxe_spareThe Cauteriser Woodsplitter
+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
ScaevaScaeva Gladius
40% increased Global Accuracy Rating
Adds (75–92) to (125–154) Physical Damage
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
8% increased Global Defences per White Socket
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
PlaguebringerBreath of the Council Carnal Sceptre
32% increased Elemental Damage
(260–310)% increased Physical Damage
(80–100)% increased Chaos Damage
10% increased Area of Effect
Chaos Skills have 40% increased Skill Effect Duration
BowOfTheCouncilReach of the Council Spine Bow
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (15–30) to (70–95) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
GlovesInt3Unique2Grip of the Council Arcanist Gloves
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
SilverTongueSlivertongue Harbinger Bow
(30–50)% increased Critical Strike Chance
Adds (110–125) to (245–265) Physical Damage
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
CosprisMaliceCospri's Malice Jewelled Foil
+25% to Global Critical Strike Multiplier
No Physical Damage
Adds (80–100) to (160–200) Cold Damage
Adds (40–60) to (90–110) Cold Damage to Spells
(8–14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled Enemies
Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.15 second Cooldown
StarforgeStarforge Infernal Sword
30% increased Elemental Damage with Attack Skills
(200–300)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
20% increased Area of Effect for Attacks
Deal no Elemental Damage
ShapersGlovesShaper's Touch Crusader Gloves
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
FormlessInFlamesUPGRADEThe Formless Inferno Royal Burgonet
(80–120)% increased Armour
+(40–50) to maximum Life
-30% to Fire Resistance
8% of Physical Damage from Hits taken as Fire Damage
Armour is increased by Uncapped Fire Resistance
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
SinSin's Rebirth Stibnite Flask
Creates a Smoke Cloud on Use
Gain Unholy Might during Flask Effect
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
Grants Immunity to Ignite for 4 seconds if used while Ignited
Removes all Burning when used
WilefangsPeltGruthkul's Pelt Wyrmscale Doublet
100% increased Global Physical Damage
+(200–240) to maximum Life
+(20–40)% to Cold Resistance
Regenerate 5% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
KitavasHungerKitava's Feast Void Axe
Socketed Gems are supported by Level 25 Melee Splash
(200–240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Recover 5% of Life on Kill
Enemies you hit are destroyed on Kill
TidebreakerTidebreaker Imperial Maul
10% increased Strength
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
Adds (70–80) to (340–375) Physical Damage
+40 to Intelligence
10% increased Physical Damage per Endurance Charge
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
CleaveThresholdOverwhelming Odds Crimson Jewel
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Cleave grants Fortify on Hit
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
Enemy, up to +10
local jewel effect base radius [1200]
(Fortify grants 20% less Damage Taken from Hits, for 4 seconds)
ShrapnelShotThresholdCollateral Damage Viridian Jewel
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
local jewel effect base radius [1200]
AhnsMightAhn's Might Midnight Blade
40% increased Global Accuracy Rating
Adds (80–115) to (150–205) Physical Damage
(15–25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400–500) to Accuracy Rating while at Maximum Frenzy Charges
AhnsContemptAhn's Contempt Praetor Crown
+(15–20) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(60–140)% increased Armour and Energy Shield
+(60–70) to maximum Life
-1 to Maximum Power Charges
Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
HarbingerLeagueSwordThe Rippling Thoughts Legion Sword
40% increased Global Accuracy Rating
Grants Summon Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
IronHeart%20FinalIron Heart Crusader Plate
(80–100)% increased Armour
10% reduced Movement Speed
(8–12)% Chance to Block Attack Damage
Cannot Block Spells
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
ElderMaceNebuloch Nightmare Mace
10% reduced Enemy Stun Threshold
Adds (45–60) to (100–120) Physical Damage
Gain (30–40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
(Recently refers to the past 4 seconds)
ElderLightningImpresence Onyx Amulet
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Vulnerability has 100% reduced Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
CrabUniqueBootsCraiceann's Tracks Goliath Greaves
(150–180)% increased Armour
+(50–70) to maximum Life
+(25–30)% to Cold Resistance
25% increased Movement Speed
Cannot be Stunned if you have at least 10 Crab Barriers
You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit
TwoHandMace5UniquePanquetzaliztli Jagged Maul
30% increased Stun Duration on Enemies
(80–100)% increased Physical Damage
Adds (94–98) to (115–121) Physical Damage
+(25–50) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Recover 5% of Life on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
AmericsMaulCameria's Avarice Gavel
15% reduced Enemy Stun Threshold
Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140–180)% increased Physical Damage
Adds (11–14) to (17–21) Physical Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
RhysbladeThe Dancing Duo Reaver Sword
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Manifest Dancing Dervish also manifests a copy of Dancing Dervish
BuckledBeltUniqueThe Tactician Studded Belt
(20–30)% increased Stun Duration on Enemies
(25–40)% increased Global Physical Damage
+(40–50) to Strength
+(40–50) to Intelligence
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
BuckledBeltUniqueThe Nomad Studded Belt
(20–30)% increased Stun Duration on Enemies
(25–40)% increased Global Physical Damage
+(40–50) to Strength
+(40–50) to Dexterity
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
StarforgeVoidforge Infernal Sword
30% increased Elemental Damage with Attack Skills
(30–60)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
IcetombCrystal Vault Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
OneHandSword1UniqueDreadbeak Rusted Sword
40% increased Global Accuracy Rating
100% increased Damage when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
50% increased Physical Damage
Adds (83–91) to (123–130) Physical Damage
10% increased Attack Speed
+(20–30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
You have Onslaught while on Low Life
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
DreadarcDreadsurge Cleaver
Adds (5–15) to (20–25) Physical Damage
Adds (223–250) to (264–280) Fire Damage
5% increased Movement Speed
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
Hits ignore Enemy Monster Fire Resistance while you are Ignited
TwoHandMace7UniqueGeofri's Devotion Brass Maul
30% increased Stun Duration on Enemies
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
GluttonyGluttony Leather Belt
+(25–40) to maximum Life
+(60–80) to maximum Life
You have Culling Strike against Cursed Enemies
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(20–28) Life gained for each Cursed Enemy hit by your Attacks
(10–14) Mana gained for each Cursed Enemy hit by your Attacks
Take (100–200) Physical Damage when you use a Movement Skill
You have no Armour or Maximum Energy Shield
ApepsSupremacyApep's Supremacy Vaal Spirit Shield
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
(Maximum Resistances cannot be raised above 90%)
Poisons on you expire 50% slower
SinvictasMettleSinvicta's Mettle Ezomyte Axe
(140–152)% increased Physical Damage
(8–12)% increased Attack Speed
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
ChoberChaberChaber Cairn Great Mallet
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+2 to Level of Socketed Minion Gems
(200–220)% increased Physical Damage
Adds (25–35) to (45–55) Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
30% increased Skill Effect Duration
IronHeart%20FinalThe Iron Fortress Crusader Plate
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
10% reduced Movement Speed
(80–100)% increased Armour
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
(Unlucky things are rolled twice and the worst result used)
+(60–120) to Strength
TheBlackCaneThe Black Cane Royal Sceptre
24% increased Elemental Damage
+(20–30) to Intelligence
(8–15)% increased Cast Speed
(40–60)% increased Mana Regeneration Rate
Minions deal (40–60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
(Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack)
MirageBladeThe Saviour Legion Sword
40% increased Global Accuracy Rating
summon mirage warrior on crit [100]
Triggers Level 20 Reflection when Equipped
(40–50)% increased Physical Damage
Adds (16–22) to (40–45) Physical Damage
(8–12)% increased Attack Speed
(8–12)% increased Critical Strike Chance
HarbingerSwordUpgradedThe Surging Thoughts Legion Sword
40% increased Global Accuracy Rating
Grants Summon Greater Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
HanlonsRazorActum Butcher Axe
Has no Sockets
(200–250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
SkeletonSwordThe Iron Mass Gladius
40% increased Global Accuracy Rating
(140–175)% increased Physical Damage
(14–18)% increased Attack Speed
Unholy Might
has unholy might [1]
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Summoned Skeleton Warriors wield a copy of this Weapon while in your Main Hand
Summoned Skeleton Warriors deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
(Recently refers to the past 4 seconds)
ThePerfectFormReplica Perfect Form Zodiac Leather
(5–10)% increased Dexterity
(30–50)% increased Evasion Rating
+(50–80) to maximum Life
-30% to Cold Resistance
Flesh and Stone has 100% reduced Reservation
Evasion Rating is increased by Uncapped Cold Resistance
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
Hollow Palm Technique
(You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered)
AlexaxeReplica Soul Taker Siege Axe
(100–140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Eldritch Battery
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
TheExtractorReplica Harvest Jasper Chopper
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Elusive initially grants 15% chance to Dodge Spell or Attack Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Bow2uniqueReplica Quill Rain Short Bow
Socketed Gems are Supported by Level 1 Arrow Nova
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
TempestuousSteelReplica Tempestuous Steel War Sword
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
MantleOfDismantlingReplica Eternity Shroud Blood Raiment
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
GlovesInt3Unique2Replica Grip of the Council Arcanist Gloves
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
MistwallReplica Mistwall Lacquered Buckler
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+75% Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
NerasLastResortReplica Last Resort Nailed Fist
+3 Life gained for each Enemy hit by Attacks
25% increased Attack Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(80–100)% increased Physical Damage
100% increased Accuracy Rating when on Low Life
200% increased Damage with Claws while on Low Life
Deal no Damage when not on Low Life
DreamfeatherReplica Dreamfeather Eternal Sword
+475 to Accuracy Rating
Adds (40–65) to (70–100) Physical Damage
(5–10)% increased Attack Speed
+(180–200) to Armour
3% reduced Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
Clawshield3Replica Advancing Fortress Gut Ripper
+44 Life gained for each Enemy hit by Attacks
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Recently refers to the past 4 seconds)
AllureReplica Allure Vaal Claw
2% of Physical Attack Damage Leeched as Life
(110–130)% increased Physical Damage
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Enemies Taunted by you take 10% increased Damage
PyroshockClaspPyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
KongorsUndyingRageReplica Kongor's Undying Rage Terror Maul
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
EntropywingsReplica Wings of Entropy Ezomyte Axe
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Counts as Dual Wielding
+(8–10)% to Off Hand Critical Strike Chance
(50–70)% more Main Hand attack speed
SecretBladeThe Hidden Blade Ambusher
30% increased Global Critical Strike Chance
Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
+(20–40) to Dexterity
(230–260)% increased Physical Damage
30% reduced Attack Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
GoblinEdgeGoblinedge Ambusher
30% increased Global Critical Strike Chance
(200–250)% increased Physical Damage
(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(Recently refers to the past 4 seconds)
(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120–150) Life on Culling Strike
Gain (10–20) Mana on Culling Strike
SpiritBootsUniqueVorana's March Runic Sabatons
Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
Summoned Arbalists have (10–20)% chance to inflict Cold Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
Summoned Arbalists have (10–20)% chance to Intimidate for 4 seconds on Hit
(Intimidated enemies take 10% increased Attack Damage)
Summoned Arbalists Convert (30–50)% of Physical Damage to Fire Damage
passives /27

passives /27

CategoryNameShow Full Descriptions
NotableSkull Cracking
skullcracking
30% increased Physical Damage with Maces or Sceptres
10% reduced Enemy Stun Threshold with Maces or Sceptres
Hits that Stun Enemies have Culling Strike
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
NotableBone Breaker
macedmg
30% increased Physical Damage with Maces or Sceptres
12% increased Area of Effect
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
+2 to Melee Strike Range with Maces and Sceptres
NotableSlaughter
fellingtheweak
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
10% chance to gain Onslaught for 4 seconds on Kill
8% increased Attack Speed with Axes
NotableBorn to Fight
borntofight
+20 to Strength
26% increased Physical Damage
4% increased Attack Speed
+20 to Accuracy Rating
NotableBlade Master
blademaster
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
Sword Attacks deal 20% increased Damage with Ailments
+1 to Melee Strike Range with Swords
NotableExecutioner
reaver
24% increased Physical Damage with Two Handed Melee Weapons
50% increased Damage with Hits against Enemies that are on Low Life
Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments
12% increased Area of Effect if you've Killed Recently
NotableCleaving
hatchetmaster
20% increased Physical Damage with Axes
Axe Attacks deal 20% increased Damage with Ailments
30% increased Damage with Hits and Ailments against Bleeding Enemies
Bleeding you inflict deals Damage 15% faster
+1 to Melee Strike Range with Axes
NotableButchery
butchery
25% increased Physical Damage with Two Handed Melee Weapons
+20 to Strength
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
NotableDestroyer
executioner
25% increased Physical Damage with Two Handed Melee Weapons
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
NotableMaster of the Arena
Meleerange
+20 to Strength
+2 to Melee Strike Range
8% increased Melee Physical Damage
Regenerate 1% of Life per second
NotableHoly Dominion
elementalist
12% increased Elemental Damage
+12% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
12% increased Physical Damage
NotableFangs of the Viper
newnewattackspeed
+20 to Dexterity
5% increased Movement Speed
20% increased Physical Damage
20% increased Chaos Damage
NotablePath of the Warrior
Warrior
+20 to Strength
16% increased Physical Damage
+50 to Armour
NotableStrong Arm
strongarm
+20 to Strength
25% increased Physical Damage with One Handed Melee Weapons
5% increased Attack Speed with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
NotableTempest Blast
TempestBlast
Gain 20% of Wand Physical Damage as Extra Lightning Damage
NotableBlade of Cunning
legendaryswordsman
20% increased Physical Damage with Swords
Sword Attacks deal 20% increased Damage with Ailments
40% increased Critical Strike Chance with Swords
+15% to Critical Strike Multiplier with Swords
NotableWill of Blades
PhysicalDamageNotableGreen
20% increased Physical Damage
40% increased Critical Strike Chance
NotableForce Shaper
PhysicalDamageNotable
20% increased Physical Damage
Gain 4% of Physical Damage as Extra Chaos Damage
4% increased Attack and Cast Speed
NotableGladiator's Perseverance
OneHandedPhysicalAndLeechNotable
20% increased Physical Damage with One Handed Melee Weapons
0.6% of Physical Attack Damage Leeched as Life
10% increased Maximum total Life Recovery per second from Leech
30% increased Attack Damage while Leeching
Attacks with One Handed Melee Weapons deal 20% increased Damage with Ailments
NotableBlacksmith's Clout
MaceNotable1
18% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 18% increased Damage with Ailments
40% increased Critical Strike Chance with Maces or Sceptres
+25% to Critical Strike Multiplier with Maces or Sceptres
NotableVanquisher
PhysicalDamageOverTimenotable1
40% increased Physical Damage
Crush Enemies for 4 seconds when you Hit them while they are on Full Life
NotableRelentless
PhysicalDamageOverTimeHybrid
25% increased Physical Damage
Regenerate 1% of Life per second if you have Stunned an Enemy Recently
NotableAspect of Stone
IgnorePain
20% chance to Avoid Physical Damage from Hits
NotableGargantuan Impacts
RiskAwarenessNotable
10% increased Physical Damage
Enemies you Kill Explode, dealing 10% of their Life as Physical Damage
25% chance to Crush for 2 seconds on Hit
NotableLifelong Warrior
PhysicalDamageOverTimenotable1
10% increased Physical Damage
Ignore all Movement Penalties from Armour
NotableWay of the Blade
PhysicalDamageNotable
Deal no Non-Physical Damage
20% increased Physical Damage
NotableIndomitable Warrior
EnduranceChargeNotable
50% chance to gain an Endurance Charge when you are Hit
5% increased Physical Damage per Endurance Charge
Ascendancy passives /6

Ascendancy passives /6

CategoryNameShow Full Descriptions
NotableUnbreakable
Unbreakable
Armour received from Body Armour is doubled
5% reduced Damage taken
Regenerate 2% of Life per second
1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
NotableFlawless Savagery
CloakedAgony
50% increased Critical Strike Chance
+25% to Critical Strike Multiplier
Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently
NotableTasalio, Cleansing Water
TasalioCleansingWater
15% of Physical Damage from Hits taken as Fire Damage
Unaffected by Ignite
+100% to Fire Resistance
50% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently
NotableVeteran Bowyer
MasterFletcher
Damage Penetrates 10% Elemental Resistances
Gain 15% of Physical Damage as Extra Damage of a random Element
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges
NotableBlood in the Eyes
GLADBloodInEyes
25% chance to Blind with Hits against Bleeding Enemies
Attacks Maim on Hit against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Attacks have 50% chance to cause Bleeding
NotableViolent Retaliation
GLADViolentRetaliation
8% increased Physical Damage for each time you've Blocked in the past 10 seconds
+1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds
80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds
+4% to maximum Chance to Block Attack Damage
Cluster Jewel passives /11

Cluster Jewel passives /11

CategoryNameShow Full Descriptions
KeystoneHollow Palm Technique
You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered
NotableBattle-Hardened
IncreasedPhysicalDamage
35% increased Physical Damage
30% increased Evasion Rating and Armour
NotableDevastator
IncreasedAttackDamageNotable
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage
NotableExplosive Force
WandDamage
Gain 10% of Wand Physical Damage as Extra Chaos Damage
Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage
NotableForce Multiplier
IncreasedPhysicalDamage
25% increased Physical Damage
5% chance to deal Double Damage
NotableFurious Assault
IncreasedPhysicalDamage
25% increased Physical Damage
8% increased Attack and Cast Speed
NotableGrim Oath
IncreasedPhysicalDamage
Gain 10% of Physical Damage as Extra Chaos Damage
NotableExploit Weakness
CurseEffectNotable
25% increased Vulnerability Curse Effect
15% increased Physical Damage
NotableMaster the Fundamentals
IncreasedPhysicalDamage
35% increased Physical Damage
35% reduced Elemental Damage
+10% to all Elemental Resistances
NotableRaze and Pillage
IncreasedMinionDamageNotable
Minions gain 6% of Physical Damage as Extra Fire Damage
Minions have 20% chance to Ignite
Minions deal 20% increased Damage against Ignited Enemies
NotableRun Through
AxeandSwordDamage
15% increased Physical Damage with Axes or Swords
10% chance to Impale Enemies on Hit with Axes or Swords
10% increased Impale Effect
Axe or Sword Attacks deal 15% increased Damage with Ailments
Timeless Jewel Passives /7

Timeless Jewel Passives /7

FactionTypeIconNameStats
VaalPassiveVaalOffensivePhysical Damage(7–12)% increased Physical Damage
VaalNotableVaalNotableOffensiveRitual of Might(25–35)% increased Physical Damage
(2–4)% chance to deal Double Damage
VaalNotableVaalNotableOffensiveRevitalising Winds(25–35)% increased Physical Damage
0.2% of Physical Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VaalNotableVaalNotableOffensiveBloody Savagery(25–35)% increased Physical Damage
Bleeding you inflict deals Damage 10% faster
(They will deal the same total damage over a shorter duration)
TemplarKeystoneTranscendenceKeystoneTranscendenceArmour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-5% to all maximum Elemental Resistances
Master the mortal world, and you may find immortality beyond.
Militant Faith: Maxarius
EternalNotableEternalEmpireOffensiveNotableGemling Training80% increased Physical Damage
EternalNotableEternalEmpireOffensiveNotableRigwald's Might80% increased Melee Physical Damage
Timeless Jewel Passive Skills Additions /5

Timeless Jewel Passive Skills Additions /5

FactionTypeStats
VaalNotable
(7–12)% increased Physical Damage
KaruiNotable
20% increased Physical Damage
KaruiNotable
Gain 5% of Physical Damage as Extra Fire Damage
KaruiNotable
5% of Physical Damage from Hits taken as Fire Damage
MarakethNotable
Gain 5% of Physical Damage as Extra Cold Damage

Community Wiki

Wiki Edit

Physical damage

Physical damage is one of the five damage types. It is the most common and the only one reduced by armour, rather than by a resistance. Most physical damage comes from weapon attacks, but some spells deal physical damage as well.

Every 10 points of strength give a 2% bonus to physical damage from melee attacks. The KeystoneIronGripIron Grip keystone passive extends this bonus to also apply to physical damage from projectiles. The IronGripIron Grip Support gem applies the same effect to a single skill.

Skill gems

Skills with the Attack keyword will do any physical damage of the weapon used and apply the appropriate physical damage passive skills. Some spells also deal physical damage.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.