Skill Gem Quality /10

Skill Gem Quality /10

ItemTypeStatsWeight
Raise ZombiePhantasmal Minions gain (0–10)% of Physical Damage as Extra Chaos Damage
Minions take Chaos Damage equal to (0–20)% of their Life over one second when Raised
10
Bear TrapSuperior (0–20)% increased Physical Damage50
Decoy TotemPhantasmal Totems Explode on Death, dealing (0–40)% of their Life as Physical Damage10
ReaveAnomalous Converts (0–100)% of Physical Damage to a random Element20
Tornado ShotAnomalous Converts (0–60)% of Physical Damage to a random Element20
SunderDivergent (0–20)% increased Physical Damage100
LacerateAnomalous (0–20)% increased Physical Damage100
UnearthAnomalous (0–20)% increased Physical Damage100
Seismic TrapSuperior (0–20)% increased Physical Damage50
BoneshatterDivergent (0–1)% increased Attack Speed per Trauma
Take (0–20) Physical Damage per Trauma when you gain Trauma
10
Support Gem Quality /12

Support Gem Quality /12

ItemTypeStatsWeight
Melee Physical Damage SupportSuperior Supported Skills deal (0–10)% increased Melee Physical Damage50
Multistrike SupportSuperior Supported Skills deal (0–10)% increased Melee Physical Damage50
Vicious Projectiles SupportSuperior Supported Skills deal (0–10)% increased Physical Damage50
Physical to Lightning SupportSuperior Supported Skills deal (0–10)% increased Lightning Damage
Supported Skills deal (0–10)% increased Physical Damage
50
Physical to Lightning SupportDivergent Enemies Shocked by Supported Skills take (0–10)% increased Physical Damage20
Maim SupportSuperior Supported Skills deal (0–10)% increased Physical Damage50
Brutality SupportSuperior Supported Skills deal (0–10)% increased Physical Damage50
Awakened Brutality SupportSuperior Supported Skills deal (0–10)% increased Physical Damage50
Awakened Melee Physical Damage SupportSuperior Supported Skills deal (0–10)% increased Melee Physical Damage50
Awakened Multistrike SupportSuperior Supported Skills deal (0–10)% increased Melee Physical Damage50
Awakened Vicious Projectiles SupportSuperior Supported Skills deal (0–10)% increased Physical Damage50
Trinity SupportDivergent Supported Skills convert (0–10)% of Physical Damage to a random Element20
Item mods /347

Item mods /347

NameLevelPre/SufDescriptionWeight
Squire's1Prefix(15–19)% increased Physical Damage
+(16–20) to Accuracy Rating
physical_damage damage physical attack
weapon 1000
default 0
Journeyman's11Prefix(20–24)% increased Physical Damage
+(21–46) to Accuracy Rating
physical_damage damage physical attack
weapon 1000
default 0
Reaver's23Prefix(25–34)% increased Physical Damage
+(47–72) to Accuracy Rating
physical_damage damage physical attack
weapon 1000
default 0
Mercenary's35Prefix(35–44)% increased Physical Damage
+(73–97) to Accuracy Rating
physical_damage damage physical attack
weapon 400
default 0
Champion's46Prefix(45–54)% increased Physical Damage
+(98–123) to Accuracy Rating
physical_damage damage physical attack
weapon 200
default 0
Conqueror's60Prefix(55–64)% increased Physical Damage
+(124–149) to Accuracy Rating
physical_damage damage physical attack
weapon 100
default 0
Emperor's73Prefix(65–74)% increased Physical Damage
+(150–174) to Accuracy Rating
physical_damage damage physical attack
weapon 50
default 0
Dictator's83Prefix(75–79)% increased Physical Damage
+(175–200) to Accuracy Rating
physical_damage damage physical attack
weapon 25
default 0
Heavy1Prefix(40–49)% increased Physical Damage physical_damage damage physical attackweapon 1000
default 0
Serrated11Prefix(50–64)% increased Physical Damage physical_damage damage physical attackweapon 1000
default 0
Wicked23Prefix(65–84)% increased Physical Damage physical_damage damage physical attackweapon 1000
default 0
Vicious35Prefix(85–109)% increased Physical Damage physical_damage damage physical attackweapon 400
default 0
Bloodthirsty46Prefix(110–134)% increased Physical Damage physical_damage damage physical attackweapon 200
default 0
Cruel60Prefix(135–154)% increased Physical Damage physical_damage damage physical attackweapon 100
default 0
Tyrannical73Prefix(155–169)% increased Physical Damage physical_damage damage physical attackweapon 50
default 0
Merciless83Prefix(170–179)% increased Physical Damage physical_damage damage physical attackweapon 25
default 0
Glinting2PrefixAdds 1 to (2–3) Physical Damage physical_damage damage physical attackone_hand_weapon 1000
default 0
Burnished13PrefixAdds (4–5) to (8–9) Physical Damage physical_damage damage physical attackone_hand_weapon 1000
default 0
Polished21PrefixAdds (6–9) to (13–15) Physical Damage physical_damage damage physical attackone_hand_weapon 1000
default 0
Honed29PrefixAdds (8–12) to (17–20) Physical Damage physical_damage damage physical attackone_hand_weapon 1000
default 0
Gleaming36PrefixAdds (11–14) to (21–25) Physical Damage physical_damage damage physical attackone_hand_weapon 1000
default 0
Annealed46PrefixAdds (13–18) to (27–31) Physical Damage physical_damage damage physical attackone_hand_weapon 800
default 0
Razor-sharp54PrefixAdds (16–21) to (32–38) Physical Damage physical_damage damage physical attackone_hand_weapon 600
default 0
Tempered65PrefixAdds (19–25) to (39–45) Physical Damage physical_damage damage physical attackone_hand_weapon 400
default 0
Flaring77PrefixAdds (22–29) to (45–52) Physical Damage physical_damage damage physical attackone_hand_weapon 200
default 0
Glinting2PrefixAdds 2 to (4–5) Physical Damage physical_damage damage physical attacktwo_hand_weapon 1000
default 0
Burnished13PrefixAdds (6–8) to (12–15) Physical Damage physical_damage damage physical attacktwo_hand_weapon 1000
default 0
Polished21PrefixAdds (10–13) to (21–25) Physical Damage physical_damage damage physical attacktwo_hand_weapon 1000
default 0
Honed29PrefixAdds (13–17) to (28–32) Physical Damage physical_damage damage physical attacktwo_hand_weapon 1000
default 0
Gleaming36PrefixAdds (16–22) to (35–40) Physical Damage physical_damage damage physical attacktwo_hand_weapon 1000
default 0
Annealed46PrefixAdds (20–28) to (43–51) Physical Damage physical_damage damage physical attacktwo_hand_weapon 800
default 0
Razor-sharp54PrefixAdds (25–33) to (52–61) Physical Damage physical_damage damage physical attacktwo_hand_weapon 600
default 0
Tempered65PrefixAdds (30–40) to (63–73) Physical Damage physical_damage damage physical attacktwo_hand_weapon 400
default 0
Flaring77PrefixAdds (34–47) to (72–84) Physical Damage physical_damage damage physical attacktwo_hand_weapon 200
default 0
1Corrupted(3–4) to (6–10) Added Physical Damage with Bow Attacks physical_damage damage physical attackquiver 1000
default 0
31Corrupted(5–7) to (10–14) Added Physical Damage with Bow Attacks physical_damage damage physical attackquiver 1000
default 0
75Corrupted(9–12) to (16–19) Added Physical Damage with Bow Attacks physical_damage damage physical attackquiver 500
default 0
1CorruptedAdds 1 to 2 Physical Damage physical_damage damage physical attackwand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 1000
default 0
31CorruptedAdds (3–4) to (5–7) Physical Damage physical_damage damage physical attackwand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 1000
default 0
84CorruptedAdds (5–7) to (10–12) Physical Damage physical_damage damage physical attackwand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 250
default 0
1CorruptedAdds 1 to (2–3) Physical Damage physical_damage damage physical attackstaff 0
two_hand_weapon 1000
default 0
31CorruptedAdds (4–5) to (6–8) Physical Damage physical_damage damage physical attackstaff 0
two_hand_weapon 1000
default 0
84CorruptedAdds (8–9) to (11–13) Physical Damage physical_damage damage physical attackstaff 0
two_hand_weapon 250
default 0
1Corrupted(10–15)% increased Physical Damage physical_damage damage physical attackbow 1000
default 0
85Corrupted(16–20)% increased Physical Damage physical_damage damage physical attackbow 100
default 0
1Corrupted(10–15)% increased Physical Damage physical_damage damage physical attackrapier 0
sword 1000
axe 1000
mace 1000
default 0
85Corrupted(16–20)% increased Physical Damage physical_damage damage physical attackrapier 0
sword 1000
axe 1000
mace 1000
default 0
1CorruptedGain (8–12)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldquiver 1000
default 0
1CorruptedGain (8–12)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental firequiver 1000
default 0
1CorruptedGain (8–12)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningquiver 1000
default 0
60Corrupted(6–8)% of Physical Damage from Hits taken as Cold Damage physical elemental coldshield 1000
default 0
60Corrupted(6–8)% of Physical Damage from Hits taken as Fire Damage physical elemental fireshield 1000
default 0
60Corrupted(6–8)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningshield 1000
default 0
60Corrupted(6–8)% of Physical Damage from Hits taken as Chaos Damage physical chaosshield 1000
default 0
of the Elder85SuffixNearby Enemies take 9% increased Physical Damage physical_damage damage physicalhelmet_elder 400
default 0
The Elder's68Prefix(5–10)% of Physical Damage from Hits taken as Fire Damage physical elemental firehas_damage_taken_as_mod 0
body_armour_elder 400
default 0
The Elder's84Prefix(11–15)% of Physical Damage from Hits taken as Fire Damage physical elemental firehas_damage_taken_as_mod 0
body_armour_elder 400
default 0
The Shaper's68Prefix(5–10)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
The Shaper's83Prefix(11–15)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
The Shaper's68Prefix(5–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
The Shaper's82Prefix(11–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghas_damage_taken_as_mod 0
body_armour_shaper 400
default 0
The Elder's68Prefix(0.3–0.5)% of Physical Damage Leeched as Life resource life physicalamulet_elder 800
default 0
The Elder's68PrefixGain (8–11)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fireamulet_elder 800
default 0
The Elder's75PrefixGain (12–15)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fireamulet_elder 800
default 0
The Shaper's68PrefixGain (8–11)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldamulet_shaper 800
default 0
The Shaper's75PrefixGain (12–15)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldamulet_shaper 800
default 0
The Shaper's68PrefixGain (8–11)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningamulet_shaper 800
default 0
The Shaper's75PrefixGain (12–15)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningamulet_shaper 800
default 0
The Shaper's68PrefixGain (5–10)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldquiver_shaper 800
default 0
The Shaper's75PrefixGain (11–15)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldquiver_shaper 800
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 16 Melee Physical Damage
(101–115)% increased Physical Damage
physical_damage damage physical attack gem
sword_elder 400
axe_elder 400
mace_elder 400
claw_elder 400
sceptre_elder 400
dagger_elder 400
rune_dagger_elder 400
default 0
The Elder's75PrefixSocketed Gems are Supported by Level 18 Melee Physical Damage
(116–126)% increased Physical Damage
physical_damage damage physical attack gem
sword_elder 200
axe_elder 200
mace_elder 200
claw_elder 200
sceptre_elder 200
dagger_elder 200
rune_dagger_elder 200
default 0
The Elder's80PrefixSocketed Gems are Supported by Level 20 Melee Physical Damage
(127–134)% increased Physical Damage
physical_damage damage physical attack gem
sword_elder 100
axe_elder 100
mace_elder 100
claw_elder 100
sceptre_elder 100
dagger_elder 100
rune_dagger_elder 100
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 16 Brutality
(101–115)% increased Physical Damage
physical_damage damage physical attack gem
sword_elder 400
axe_elder 400
mace_elder 400
claw_elder 400
sceptre_elder 400
dagger_elder 400
rune_dagger_elder 400
default 0
The Elder's75PrefixSocketed Gems are Supported by Level 18 Brutality
(116–126)% increased Physical Damage
physical_damage damage physical attack gem
sword_elder 200
axe_elder 200
mace_elder 200
claw_elder 200
sceptre_elder 200
dagger_elder 200
rune_dagger_elder 200
default 0
The Elder's80PrefixSocketed Gems are Supported by Level 20 Brutality
(127–134)% increased Physical Damage
physical_damage damage physical attack gem
sword_elder 100
axe_elder 100
mace_elder 100
claw_elder 100
sceptre_elder 100
dagger_elder 100
rune_dagger_elder 100
default 0
The Shaper's68PrefixSocketed Gems are Supported by Level 16 Added Fire Damage
(101–115)% increased Physical Damage
physical_damage elemental_damage damage physical elemental fire attack gem
sword_shaper 400
axe_shaper 400
mace_shaper 400
claw_shaper 400
sceptre_shaper 400
dagger_shaper 400
rune_dagger_shaper 400
wand_shaper 400
default 0
The Shaper's75PrefixSocketed Gems are Supported by Level 18 Added Fire Damage
(116–126)% increased Physical Damage
physical_damage elemental_damage damage physical elemental fire attack gem
sword_shaper 200
axe_shaper 200
mace_shaper 200
claw_shaper 200
sceptre_shaper 200
dagger_shaper 200
rune_dagger_shaper 200
wand_shaper 200
default 0
The Shaper's80PrefixSocketed Gems are Supported by Level 20 Added Fire Damage
(127–134)% increased Physical Damage
physical_damage elemental_damage damage physical elemental fire attack gem
sword_shaper 100
axe_shaper 100
mace_shaper 100
claw_shaper 100
sceptre_shaper 100
dagger_shaper 100
rune_dagger_shaper 100
wand_shaper 100
default 0
The Elder's68PrefixSocketed Gems are Supported by Level 16 Ruthless
(101–115)% increased Physical Damage
physical_damage damage physical attack gem
sword_elder 400
axe_elder 400
mace_elder 400
claw_elder 400
sceptre_elder 400
dagger_elder 400
rune_dagger_elder 400
default 0
The Elder's75PrefixSocketed Gems are Supported by Level 18 Ruthless
(116–126)% increased Physical Damage
physical_damage damage physical attack gem
sword_elder 200
axe_elder 200
mace_elder 200
claw_elder 200
sceptre_elder 200
dagger_elder 200
rune_dagger_elder 200
default 0
The Elder's80PrefixSocketed Gems are Supported by Level 20 Ruthless
(127–134)% increased Physical Damage
physical_damage damage physical attack gem
sword_elder 100
axe_elder 100
mace_elder 100
claw_elder 100
sceptre_elder 100
dagger_elder 100
rune_dagger_elder 100
default 0
The Shaper's68PrefixGain (7–12)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's75PrefixGain (13–17)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's80PrefixGain (18–20)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's68PrefixGain (7–12)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldbow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's75PrefixGain (13–17)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldbow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's80PrefixGain (18–20)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldbow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
default 0
The Shaper's68PrefixGain (7–12)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's75PrefixGain (13–17)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
The Shaper's80PrefixGain (18–20)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
default 0
of the Elder68Suffix(30–49)% increased Physical Damage
Hits with this Weapon have Culling Strike against Bleeding Enemies
physical_damage damage physical attack
2h_axe_elder 1000
axe_elder 1000
default 0
of Shaping68SuffixGain (7–9)% of Physical Damage as Extra Damage of a random Element physical_damage elemental_damage damage physical elementalsceptre_shaper 1000
default 0
of Shaping75SuffixGain (10–12)% of Physical Damage as Extra Damage of a random Element physical_damage elemental_damage damage physical elementalsceptre_shaper 1000
default 0
of Shaping80SuffixGain (13–15)% of Physical Damage as Extra Damage of a random Element physical_damage elemental_damage damage physical elementalsceptre_shaper 1000
default 0
Crusader's68PrefixGain (3–5)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningboots_crusader 500
default 0
Crusader's75PrefixGain (6–8)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningboots_crusader 500
default 0
Warlord's68PrefixGain (3–5)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fireboots_adjudicator 500
default 0
Warlord's75PrefixGain (6–8)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fireboots_adjudicator 500
default 0
Redeemer's68PrefixGain (3–5)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldboots_eyrie 500
default 0
Redeemer's75PrefixGain (6–8)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldboots_eyrie 500
default 0
Redeemer's68PrefixAdds (4–5) to (6–8) Physical Damage if you've dealt a Critical Strike Recently physical_damage damage physicalgloves_eyrie 500
default 0
Redeemer's73PrefixAdds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently physical_damage damage physicalgloves_eyrie 500
default 0
Crusader's68Prefix(4–6)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghelmet_crusader 500
default 0
Crusader's83Prefix(7–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghelmet_crusader 500
default 0
Warlord's68Prefix(4–6)% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet_adjudicator 500
default 0
Warlord's83Prefix(7–10)% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet_adjudicator 500
default 0
Redeemer's68Prefix(4–6)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet_eyrie 500
default 0
Redeemer's83Prefix(7–10)% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet_eyrie 500
default 0
Crusader's68Prefix(5–10)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningbody_armour_crusader 500
default 0
Crusader's83Prefix(11–15)% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningbody_armour_crusader 500
default 0
Crusader's75PrefixEnemies you Kill have a (11–20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage physical_damage damage physicalbody_armour_crusader 100
default 0
Crusader's85PrefixEnemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage physical_damage damage physicalbody_armour_crusader 25
default 0
Warlord's68Prefix(5–10)% of Physical Damage from Hits taken as Fire Damage physical elemental firebody_armour_adjudicator 500
default 0
Warlord's83Prefix(11–15)% of Physical Damage from Hits taken as Fire Damage physical elemental firebody_armour_adjudicator 500
default 0
Redeemer's68Prefix(5–10)% of Physical Damage from Hits taken as Cold Damage physical elemental coldbody_armour_eyrie 500
default 0
Redeemer's83Prefix(11–15)% of Physical Damage from Hits taken as Cold Damage physical elemental coldbody_armour_eyrie 500
default 0
Hunter's75Prefix(5–10)% of Physical Damage from Hits taken as Chaos Damage physical chaosbody_armour_basilisk 500
default 0
Hunter's83Prefix(11–15)% of Physical Damage from Hits taken as Chaos Damage physical chaosbody_armour_basilisk 500
default 0
of Redemption68Suffix(5–7)% chance to Avoid Physical Damage from Hits physicalshield_eyrie 500
quiver_eyrie 500
default 0
of Redemption80Suffix(8–10)% chance to Avoid Physical Damage from Hits physicalshield_eyrie 500
quiver_eyrie 500
default 0
Crusader's68PrefixGain (5–10)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningquiver_crusader 500
amulet_crusader 500
default 0
Crusader's75PrefixGain (11–15)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningquiver_crusader 500
amulet_crusader 500
default 0
Warlord's68PrefixGain (5–10)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental firequiver_adjudicator 500
amulet_adjudicator 500
default 0
Warlord's75PrefixGain (11–15)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental firequiver_adjudicator 500
amulet_adjudicator 500
default 0
Redeemer's68PrefixGain (5–10)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldquiver_eyrie 500
amulet_eyrie 500
default 0
Redeemer's75PrefixGain (11–15)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldquiver_eyrie 500
amulet_eyrie 500
default 0
Hunter's68Prefix(0.3–0.5)% of Physical Damage Leeched as Life resource life physicalamulet_basilisk 500
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
physical_damage resource life damage physical attack
sword_crusader 500
axe_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
physical_damage resource life damage physical attack
sword_crusader 250
axe_crusader 250
2h_sword_crusader 250
2h_axe_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
physical_damage resource life damage physical attack
sword_crusader 150
axe_crusader 150
2h_sword_crusader 150
2h_axe_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
physical_damage resource life damage physical attack
sword_crusader 100
axe_crusader 100
2h_sword_crusader 100
2h_axe_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
physical_damage resource life damage physical attack
sword_crusader 50
axe_crusader 50
2h_sword_crusader 50
2h_axe_crusader 50
default 0
Warlord's68Prefix(25–34)% increased Physical Damage
(3–4)% increased Attack Speed
physical_damage damage physical attack speed
sword_adjudicator 500
axe_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
default 0
Warlord's71Prefix(35–44)% increased Physical Damage
(3–4)% increased Attack Speed
physical_damage damage physical attack speed
sword_adjudicator 250
axe_adjudicator 250
2h_sword_adjudicator 250
2h_axe_adjudicator 250
default 0
Warlord's74Prefix(45–54)% increased Physical Damage
(3–4)% increased Attack Speed
physical_damage damage physical attack speed
sword_adjudicator 150
axe_adjudicator 150
2h_sword_adjudicator 150
2h_axe_adjudicator 150
default 0
Warlord's77Prefix(55–64)% increased Physical Damage
(3–4)% increased Attack Speed
physical_damage damage physical attack speed
sword_adjudicator 100
axe_adjudicator 100
2h_sword_adjudicator 100
2h_axe_adjudicator 100
default 0
Warlord's80Prefix(65–69)% increased Physical Damage
(3–4)% increased Attack Speed
physical_damage damage physical attack speed
sword_adjudicator 50
axe_adjudicator 50
2h_sword_adjudicator 50
2h_axe_adjudicator 50
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
(8–10)% increased Critical Strike Chance
physical_damage damage physical attack critical
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
(8–10)% increased Critical Strike Chance
physical_damage damage physical attack critical
claw_crusader 250
dagger_crusader 250
rune_dagger_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
(8–10)% increased Critical Strike Chance
physical_damage damage physical attack critical
claw_crusader 150
dagger_crusader 150
rune_dagger_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
(8–10)% increased Critical Strike Chance
physical_damage damage physical attack critical
claw_crusader 100
dagger_crusader 100
rune_dagger_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
(8–10)% increased Critical Strike Chance
physical_damage damage physical attack critical
claw_crusader 50
dagger_crusader 50
rune_dagger_crusader 50
default 0
Warlord's68Prefix(25–34)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier
physical_damage damage physical attack critical
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
default 0
Warlord's71Prefix(35–44)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier
physical_damage damage physical attack critical
claw_adjudicator 250
dagger_adjudicator 250
rune_dagger_adjudicator 250
default 0
Warlord's74Prefix(45–54)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier
physical_damage damage physical attack critical
claw_adjudicator 150
dagger_adjudicator 150
rune_dagger_adjudicator 150
default 0
Warlord's77Prefix(55–64)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier
physical_damage damage physical attack critical
claw_adjudicator 100
dagger_adjudicator 100
rune_dagger_adjudicator 100
default 0
Warlord's80Prefix(65–69)% increased Physical Damage
+(10–15)% to Global Critical Strike Multiplier
physical_damage damage physical attack critical
claw_adjudicator 50
dagger_adjudicator 50
rune_dagger_adjudicator 50
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
physical_damage damage physical attack
mace_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
2h_mace_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
physical_damage damage physical attack
mace_crusader 250
sceptre_crusader 250
staff_crusader 250
warstaff_crusader 250
2h_mace_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
physical_damage damage physical attack
mace_crusader 150
sceptre_crusader 150
staff_crusader 150
warstaff_crusader 150
2h_mace_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
physical_damage damage physical attack
mace_crusader 100
sceptre_crusader 100
staff_crusader 100
warstaff_crusader 100
2h_mace_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
(6–8)% reduced Enemy Stun Threshold
physical_damage damage physical attack
mace_crusader 50
sceptre_crusader 50
staff_crusader 50
warstaff_crusader 50
2h_mace_crusader 50
default 0
Warlord's68Prefix(25–34)% increased Physical Damage
(10–15)% increased Area of Effect
physical_damage damage physical attack
mace_adjudicator 500
sceptre_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
2h_mace_adjudicator 500
default 0
Warlord's71Prefix(35–44)% increased Physical Damage
(10–15)% increased Area of Effect
physical_damage damage physical attack
mace_adjudicator 250
sceptre_adjudicator 250
staff_adjudicator 250
warstaff_adjudicator 250
2h_mace_adjudicator 250
default 0
Warlord's74Prefix(45–54)% increased Physical Damage
(10–15)% increased Area of Effect
physical_damage damage physical attack
mace_adjudicator 150
sceptre_adjudicator 150
staff_adjudicator 150
warstaff_adjudicator 150
2h_mace_adjudicator 150
default 0
Warlord's77Prefix(55–64)% increased Physical Damage
(10–15)% increased Area of Effect
physical_damage damage physical attack
mace_adjudicator 100
sceptre_adjudicator 100
staff_adjudicator 100
warstaff_adjudicator 100
2h_mace_adjudicator 100
default 0
Warlord's80Prefix(65–69)% increased Physical Damage
(10–15)% increased Area of Effect
physical_damage damage physical attack
mace_adjudicator 50
sceptre_adjudicator 50
staff_adjudicator 50
warstaff_adjudicator 50
2h_mace_adjudicator 50
default 0
Crusader's68Prefix(25–34)% increased Physical Damage
(20–25)% increased Projectile Speed
physical_damage damage physical attack speed
wand_crusader 500
bow_crusader 500
default 0
Crusader's71Prefix(35–44)% increased Physical Damage
(20–25)% increased Projectile Speed
physical_damage damage physical attack speed
wand_crusader 250
bow_crusader 250
default 0
Crusader's74Prefix(45–54)% increased Physical Damage
(20–25)% increased Projectile Speed
physical_damage damage physical attack speed
wand_crusader 150
bow_crusader 150
default 0
Crusader's77Prefix(55–64)% increased Physical Damage
(20–25)% increased Projectile Speed
physical_damage damage physical attack speed
wand_crusader 100
bow_crusader 100
default 0
Crusader's80Prefix(65–69)% increased Physical Damage
(20–25)% increased Projectile Speed
physical_damage damage physical attack speed
wand_crusader 50
bow_crusader 50
default 0
Warlord's68PrefixGain (7–12)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental firesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
default 0
Warlord's73PrefixGain (13–17)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental firesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
default 0
Warlord's78PrefixGain (18–20)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental firesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
default 0
Warlord's68PrefixGain (16–20)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Warlord's73PrefixGain (21–26)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Warlord's78PrefixGain (27–30)% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
default 0
Redeemer's68PrefixGain (7–12)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldsword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's73PrefixGain (13–17)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldsword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's78PrefixGain (18–20)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldsword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
default 0
Redeemer's68PrefixGain (16–20)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
Redeemer's73PrefixGain (21–26)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
Redeemer's78PrefixGain (27–30)% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold2h_sword_eyrie 400
2h_axe_eyrie 400
default 0
Crusader's68PrefixGain (7–12)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
default 0
Crusader's73PrefixGain (13–17)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
default 0
Crusader's78PrefixGain (18–20)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
default 0
Crusader's68PrefixGain (16–20)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningstaff_crusader 400
warstaff_crusader 400
default 0
Crusader's73PrefixGain (21–26)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningstaff_crusader 400
warstaff_crusader 400
default 0
Crusader's78PrefixGain (27–30)% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningstaff_crusader 400
warstaff_crusader 400
default 0
of the Conquest68Suffix(10–13)% increased Physical Damage
10% chance to Maim on Hit
physical_damage damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Conquest70Suffix(14–16)% increased Physical Damage
15% chance to Maim on Hit
physical_damage damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Conquest73Suffix(17–20)% increased Physical Damage
20% chance to Maim on Hit
physical_damage damage physical attack
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
default 0
of the Crusade68SuffixGain (7–8)% of Physical Damage as Extra Damage of a random Element physical_damage elemental_damage damage physical elementalbow_crusader 400
default 0
of the Crusade73SuffixGain (9–11)% of Physical Damage as Extra Damage of a random Element physical_damage elemental_damage damage physical elementalbow_crusader 400
default 0
of the Crusade78SuffixGain (12–15)% of Physical Damage as Extra Damage of a random Element physical_damage elemental_damage damage physical elementalbow_crusader 400
default 0
68ScourgeUpside4% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet 100
default 0
68ScourgeUpside5% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet 100
default 0
68ScourgeUpside4% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet 100
default 0
68ScourgeUpside5% of Physical Damage from Hits taken as Cold Damage physical elemental coldhelmet 100
default 0
68ScourgeUpside4% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghelmet 100
default 0
68ScourgeUpside5% of Physical Damage from Hits taken as Lightning Damage physical elemental lightninghelmet 100
default 0
68ScourgeUpside4% of Physical Damage from Hits taken as Chaos Damage physical chaoshelmet 100
default 0
68ScourgeUpside5% of Physical Damage from Hits taken as Chaos Damage physical chaoshelmet 100
default 0
1ScourgeUpsideAdds (1–2) to (6–7) Physical Damage physical_damage damage physical attackone_hand_weapon 1000
default 0
45ScourgeUpsideAdds (3–4) to (8–9) Physical Damage physical_damage damage physical attackone_hand_weapon 1000
default 0
68ScourgeUpsideAdds (5–6) to (10–11) Physical Damage physical_damage damage physical attackone_hand_weapon 1000
default 0
68ScourgeUpsideAdds (7–8) to (12–13) Physical Damage physical_damage damage physical attackone_hand_weapon 1000
default 0
1ScourgeUpsideAdds (2–4) to (11–13) Physical Damage physical_damage damage physical attacktwo_hand_weapon 1000
default 0
45ScourgeUpsideAdds (6–8) to (15–17) Physical Damage physical_damage damage physical attacktwo_hand_weapon 1000
default 0
68ScourgeUpsideAdds (10–12) to (19–21) Physical Damage physical_damage damage physical attacktwo_hand_weapon 1000
default 0
68ScourgeUpsideAdds (14–16) to (23–25) Physical Damage physical_damage damage physical attacktwo_hand_weapon 1000
default 0
68ScourgeUpsideEnemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage physical_damage damage physicalbody_armour 10
default 0
68ScourgeUpsideNearby Enemies take 3% increased Physical Damage physical_damage damage physicalhelmet 100
default 0
68ScourgeUpsideNearby Enemies take 4% increased Physical Damage physical_damage damage physicalhelmet 100
default 0
45ScourgeUpside(0.2–0.3)% of Physical Damage Leeched as Life resource life physicalamulet 250
default 0
68ScourgeUpside(0.31–0.4)% of Physical Damage Leeched as Life resource life physicalamulet 250
default 0
68ScourgeUpside(0.41–0.5)% of Physical Damage Leeched as Life resource life physicalamulet 250
default 0
68ScourgeDownsideYour Chaos Damage cannot Poison
Your Physical Damage cannot Poison
gloves 500
default 0
68ScourgeDownsideNearby Enemies take 9% reduced Physical Damage physical_damage damage physicalhelmet 500
default 0
1ScourgeDownsideDeal no Physical Damage physical_damage damage physicalweapon 500
quiver 200
default 0
75BlueImplicit0.2% of Physical Damage Leeched as Lifeno_tier_6_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.3% of Physical Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.4% of Physical Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.5% of Physical Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.6% of Physical Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 400
default 0
75BlueImplicit0.7% of Physical Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 400
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.5% of Physical Damage Leeched as Lifeno_tier_5_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.6% of Physical Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.7% of Physical Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.8% of Physical Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 0.9% of Physical Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.8% of Physical Damage Leeched as Lifeno_tier_4_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 0.9% of Physical Damage Leeched as Lifeno_tier_3_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% of Physical Damage Leeched as Lifeno_tier_2_eldritch_implicit 0
gloves 80
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1.1% of Physical Damage Leeched as Lifeno_tier_1_eldritch_implicit 0
gloves 80
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_6_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Fire Damage physical elemental fireno_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Fire Damageno_tier_5_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damageno_tier_4_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damageno_tier_3_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damageno_tier_2_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damageno_tier_1_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damageno_tier_4_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damageno_tier_3_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damageno_tier_2_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damageno_tier_1_eldritch_implicit 0
helmet 100
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_6_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Cold Damage physical elemental coldno_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Cold Damageno_tier_5_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damageno_tier_4_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damageno_tier_3_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damageno_tier_2_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damageno_tier_1_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damageno_tier_4_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damageno_tier_3_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damageno_tier_2_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damageno_tier_1_eldritch_implicit 0
helmet 100
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_6_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightningno_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Lightning Damageno_tier_5_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damageno_tier_4_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damageno_tier_3_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damageno_tier_2_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damageno_tier_1_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damageno_tier_4_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damageno_tier_3_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damageno_tier_2_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damageno_tier_1_eldritch_implicit 0
helmet 100
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_6_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit6% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_5_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_4_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit7% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_3_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_2_eldritch_implicit 0
helmet 500
default 0
75BlueImplicit8% of Physical Damage from Hits taken as Chaos Damage physical chaosno_tier_1_eldritch_implicit 0
helmet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Chaos Damageno_tier_5_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damageno_tier_4_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damageno_tier_3_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damageno_tier_2_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damageno_tier_1_eldritch_implicit 0
helmet 250
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damageno_tier_4_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damageno_tier_3_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damageno_tier_2_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damageno_tier_1_eldritch_implicit 0
helmet 100
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fireno_tier_6_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fireno_tier_5_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fireno_tier_4_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fireno_tier_3_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fireno_tier_2_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fireno_tier_1_eldritch_implicit 0
boots 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Fire Damageno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damageno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damageno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damageno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damageno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damageno_tier_4_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damageno_tier_3_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damageno_tier_2_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damageno_tier_1_eldritch_implicit 0
boots 120
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_6_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_5_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_4_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_3_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_2_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldno_tier_1_eldritch_implicit 0
boots 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Cold Damageno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damageno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damageno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damageno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damageno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damageno_tier_4_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damageno_tier_3_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damageno_tier_2_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damageno_tier_1_eldritch_implicit 0
boots 120
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningno_tier_6_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningno_tier_5_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningno_tier_4_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningno_tier_3_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningno_tier_2_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningno_tier_1_eldritch_implicit 0
boots 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Lightning Damageno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damageno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damageno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damageno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damageno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damageno_tier_4_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damageno_tier_3_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damageno_tier_2_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damageno_tier_1_eldritch_implicit 0
boots 120
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage damage physical chaosno_tier_6_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 4% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage damage physical chaosno_tier_5_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage damage physical chaosno_tier_4_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 5% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage damage physical chaosno_tier_3_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage damage physical chaosno_tier_2_eldritch_implicit 0
boots 600
default 0
75BlueImplicitGain 6% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage damage physical chaosno_tier_1_eldritch_implicit 0
boots 600
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Chaos Damageno_tier_5_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damageno_tier_4_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damageno_tier_3_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damageno_tier_2_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damageno_tier_1_eldritch_implicit 0
boots 300
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damageno_tier_4_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damageno_tier_3_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damageno_tier_2_eldritch_implicit 0
boots 120
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damageno_tier_1_eldritch_implicit 0
boots 120
default 0
Enchantment Modifier /20

Enchantment Modifier /20

NameLevelPre/SufDescriptionWeight
66EnchantmentAncestral Blademaster Totem grants 3% of Physical Damage as Extra Fire Damage while Active physical_damage elemental_damage damage physical elemental fire attackhelmet 0
default 0
75EnchantmentAncestral Blademaster Totem grants 5% of Physical Damage as Extra Fire Damage while Active physical_damage elemental_damage damage physical elemental fire attackhelmet 0
default 0
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 166Enchantment10% of Burning Arrow Physical Damage gained as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire attackhelmet 100
default 0
Enchantment Burning Arrow Physical Damage Percent To Add As Fire Damage 275Enchantment15% of Burning Arrow Physical Damage gained as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire attackhelmet 100
default 0
Enchantment Double Slash Added Phys To Bleeding 166EnchantmentLacerate deals (4–8) to (10–15) added Physical Damage against Bleeding Enemies physical_damage damage physical attackhelmet 100
default 0
Enchantment Double Slash Added Phys To Bleeding 275EnchantmentLacerate deals (14–18) to (20–25) added Physical Damage against Bleeding Enemies physical_damage damage physical attackhelmet 100
default 0
Enchantment Spirit Offering Physical Added As Chaos 166EnchantmentSpirit Offering grants +8% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage damage physical chaos minionhelmet 100
default 0
Enchantment Spirit Offering Physical Added As Chaos 275EnchantmentSpirit Offering grants +12% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage damage physical chaos minionhelmet 100
default 0
Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 166EnchantmentGlacial Cascade gains 6% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold casterhelmet 100
default 0
Enchantment Glacial Cascade Physical Damage Percent To Add As Cold 275EnchantmentGlacial Cascade gains 10% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold casterhelmet 100
default 0
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 166Enchantment10% of Glacial Hammer Physical Damage gained as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold attackhelmet 100
default 0
Enchantment Glacial Hammer Physical Damage Percent To Add As Cold Damage 275Enchantment15% of Glacial Hammer Physical Damage gained as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold attackhelmet 100
default 0
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 166Enchantment10% of Ice Crash Physical Damage gained as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold attackhelmet 100
default 0
Enchantment Ice Crash Physical Damage Percent To Add As Cold Damage 275Enchantment15% of Ice Crash Physical Damage gained as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold attackhelmet 100
default 0
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 166Enchantment10% of Infernal Blow Physical Damage gained as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire attackhelmet 75
default 0
Enchantment Infernal Blow Physical Damage Percent To Add As Fire Damage 275Enchantment15% of Infernal Blow Physical Damage gained as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire attackhelmet 75
default 0
Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 166Enchantment10% of Galvanic Arrow Physical Damage gained as extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning attackhelmet 100
default 0
Enchantment Shrapnel Shot Physical Damage Percent To Add As Lightning Damage 275Enchantment15% of Galvanic Arrow Physical Damage gained as extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning attackhelmet 100
default 0
Enchantment Toxic Rain Physical Added As Chaos 166EnchantmentToxic Rain gains 6% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage damage physical chaos attackhelmet 100
default 0
Enchantment Toxic Rain Physical Added As Chaos 275EnchantmentToxic Rain gains 10% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage damage physical chaos attackhelmet 100
default 0
Monsters mods /62

Monsters mods /62

NameLevelPre/SufDescriptionWeight
of Flames1UniqueGain 25% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental firecaster 0
default 1000
of Frost1UniqueGain 25% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental coldcaster 0
default 1000
of Voltage1UniqueGain 25% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightningcaster 0
default 1000
1UniqueGain 25% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire
1UniqueGain 25% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold
1UniqueGain 25% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning
1UniqueGain 10% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold
1UniqueGain 100% of Physical Damage as Extra Fire Damage
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
physical_damage elemental_damage damage physical elemental fire attack speed
1UniqueGain 50% of Physical Damage as Extra Cold Damage
Gain 50% of Physical Damage as Extra Lightning Damage
physical_damage elemental_damage damage physical elemental cold lightning
1UniqueGain 150% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold
1UniqueGain 150% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire
1UniqueGain 10% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire
1UniqueGain 150% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning
Blessing of Elements25NemesisGain 50% of Physical Damage as Extra Damage of a random Element
always cause elemental status ailment [1]
physical_damage elemental_damage bleed damage physical elemental ailment
rare 800
default 0
Elemental46Prefix+50% to all Elemental Resistances
Hits always Ignite
Hits always Shock
All Damage with Hits can Chill
Gain 60% of Physical Damage as Extra Damage of a random Element
All Damage can Ignite
All Damage can Shock
magic 0
default 800
Crystalline34Prefix+50% to all Elemental Resistances
Gain 40% of Physical Damage as Extra Damage of a random Element
magic 0
default 300
Elemental24Prefix+50% to all Elemental Resistances
Hits always Ignite
Hits always Shock
All Damage with Hits can Chill
Gain 60% of Physical Damage as Extra Damage of a random Element
All Damage can Ignite
All Damage can Shock
rare 0
default 800
1Unique+40% to all Elemental Resistances
Gain 40% of Physical Damage as Extra Damage of a random Element
1UniqueGain 20% of Physical Damage as Extra Fire Damage
50% chance to Ignite
physical_damage elemental_damage bleed damage physical elemental fire ailment
1UniqueGain 20% of Physical Damage as Extra Cold Damage
10% chance to Freeze
physical_damage elemental_damage bleed damage physical elemental cold ailment
1UniqueGain 20% of Physical Damage as Extra Lightning Damage
20% chance to Shock
physical_damage elemental_damage bleed damage physical elemental lightning ailment
1UniqueGain 50% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire
1UniqueGain 50% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold
1UniqueGain 50% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning
Storm Cultist's Touch1Torment+25% to Lightning Resistance
Gain 25% of Physical Damage as Extra Lightning Damage
10% chance to Shock
physical_damage elemental_damage bleed damage physical elemental lightning resistance ailment
default 1000
Storm Cultist's Grip1Torment+40% to Lightning Resistance
Gain 60% of Physical Damage as Extra Lightning Damage
25% chance to Shock
physical_damage elemental_damage bleed damage physical elemental lightning resistance ailment
default 1000
Arsonist's Touch1Torment+25% to Fire Resistance
Gain 25% of Physical Damage as Extra Fire Damage
10% chance to Ignite
physical_damage elemental_damage bleed damage physical elemental fire resistance ailment
default 1000
Arsonist's Grip1Torment+40% to Fire Resistance
Gain 60% of Physical Damage as Extra Fire Damage
25% chance to Ignite
physical_damage elemental_damage bleed damage physical elemental fire resistance ailment
default 1000
Vaal Cultist's Touch1TormentGain 25% of Physical Damage as Extra Damage of a random Element
always cause elemental status ailment [1]
physical_damage elemental_damage damage physical elemental
default 1000
1Uniquebase physical damage % of maximum life taken per minute [240] physical_damage damage physicaldefault 1000
Aurora Cultist's Touch1Torment+25% to Cold Resistance
50% increased Chill Duration on Enemies
Your Physical Damage can Chill
elemental cold resistance ailment
default 1000
Aurora Cultist's Grip1Torment+40% to Cold Resistance
Gain 60% of Physical Damage as Extra Cold Damage
20% chance to Freeze
physical_damage elemental_damage bleed damage physical elemental cold resistance ailment
default 1000
1UniqueGain 100% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold
Three Hands Talisman1TalismanGain 50% of Physical Damage as Extra Damage of a random Element physical_damage elemental_damage damage physical elemental
1UniqueGain 20% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire
1UniqueGain 20% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold
1UniqueGain 10% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning
1UniqueGain 20% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning
Three Hands Talisman1Talisman50% chance to Ignite
50% chance to Freeze
50% chance to Shock
Gain 30% of Physical Damage as Extra Damage of a random Element
physical_damage elemental_damage bleed damage physical elemental fire cold lightning ailment
Primal Skull Talisman1Talisman35% increased Movement Speed
Gain 35% of Physical Damage as Extra Fire Damage
physical_damage elemental_damage damage physical elemental fire speed
1UniqueGain 75% of Physical Damage as Extra Cold Damage physical_damage elemental_damage damage physical elemental cold
1UniqueGain 100% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning
1UniqueGain 75% of Physical Damage as Extra Lightning Damage physical_damage elemental_damage damage physical elemental lightning
1UniqueGain 100% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire
1UniqueGain 15% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire
1UniqueGain 30% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire
1UniqueGain 45% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire
1UniqueGain 60% of Physical Damage as Extra Fire Damage physical_damage elemental_damage damage physical elemental fire
1UniqueGain 20% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage damage physical chaos
1UniqueGain 40% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage damage physical chaos
1UniqueGain 50% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage damage physical chaos
1Essence30% reduced Movement Speed
base physical damage % of maximum energy shield taken per minute [180]
base physical damage % of maximum life taken per minute [360]
physical_damage damage physical attack caster speed
1Unique35% more Attack Speed
35% increased Movement Speed
Gain 125% of Physical Damage as Extra Fire Damage
80% reduced Damage taken
Action Speed cannot be modified to below base value
physical_damage elemental_damage damage physical elemental fire attack speed
Craicic Presence20Bestiary70% increased maximum Life
Gain 60% of Physical Damage as Extra Cold Damage
20% reduced Damage taken
monster dropped item quantity +% [500]
monster dropped item rarity +% [0]
physical_damage elemental_damage resource life damage physical elemental cold
bestiary_deep 100
default 0
Deep One's Presence20Bestiary70% increased maximum Life
Gain 60% of Physical Damage as Extra Lightning Damage
25% Global chance to Blind Enemies on hit
monster dropped item quantity +% [500]
monster dropped item rarity +% [0]
physical_damage elemental_damage resource life damage physical elemental lightning
bestiary_deep 100
default 0
1UniqueGain 50% of Physical Damage as Extra Fire Damage
Always Ignite
All Damage can Ignite
physical_damage elemental_damage bleed damage physical elemental fire ailment
1UniqueGain 50% of Physical Damage as Extra Cold Damage
All Damage with Hits can Chill
physical_damage elemental_damage bleed damage physical elemental cold ailment
1UniqueGain 50% of Physical Damage as Extra Lightning Damage
Always Shock
All Damage can Shock
physical_damage elemental_damage bleed damage physical elemental lightning ailment
Heretic's Grip1Torment25% chance to Shock
Your Elemental Damage can Shock
Your Physical Damage can Chill
elemental cold lightning ailment
1UniqueGain 100% of Physical Damage as Extra Lightning Damage
50% chance to Shock
physical_damage elemental_damage bleed damage physical elemental lightning ailment
1UniqueGain 20% of Physical Damage as Extra Lightning Damage
10% chance to Shock
physical_damage elemental_damage bleed damage physical elemental lightning ailment
1UniqueGain 30% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage damage physical chaos
Abyss Jewel mods /59

Abyss Jewel mods /59

NameLevelPre/SufDescriptionWeight
Glinting1Prefix(1–2) to (3–5) Added Spell Physical Damage while Dual Wielding physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Gleaming42Prefix(3–5) to (7–9) Added Spell Physical Damage while Dual Wielding physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Annealed54Prefix(6–8) to (10–12) Added Spell Physical Damage while Dual Wielding physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Razor-sharp63Prefix(9–11) to (13–15) Added Spell Physical Damage while Dual Wielding physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
default 0
Tempered72Prefix(12–14) to (15–17) Added Spell Physical Damage while Dual Wielding physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
default 0
Flaring83Prefix(15–17) to (20–24) Added Spell Physical Damage while Dual Wielding physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
default 0
Glinting1Prefix(1–2) to (3–5) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Gleaming42Prefix(3–5) to (7–9) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Annealed54Prefix(6–8) to (10–12) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Razor-sharp63Prefix(9–11) to (13–15) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
default 0
Tempered72Prefix(12–14) to (15–17) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125
default 0
Flaring83Prefix(15–17) to (20–24) Added Spell Physical Damage while wielding a Two Handed Weapon physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
default 0
Glinting1Prefix(1–2) to (3–5) Added Spell Physical Damage while holding a Shield physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Gleaming42Prefix(3–5) to (7–9) Added Spell Physical Damage while holding a Shield physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Annealed54Prefix(6–8) to (10–12) Added Spell Physical Damage while holding a Shield physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Razor-sharp63Prefix(9–11) to (13–15) Added Spell Physical Damage while holding a Shield physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
default 0
Tempered72Prefix(12–14) to (15–17) Added Spell Physical Damage while holding a Shield physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 350
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 125
default 0
Flaring83Prefix(15–17) to (20–24) Added Spell Physical Damage while holding a Shield physical_damage damage physical casterabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 175
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 62
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Wand Attacks physical_damage damage physical attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Wand Attacks physical_damage damage physical attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Wand Attacks physical_damage damage physical attackwand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Wand Attacks physical_damage damage physical attackwand 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 150
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Wand Attacks physical_damage damage physical attackwand 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 75
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Dagger Attacks physical_damage damage physical attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Dagger Attacks physical_damage damage physical attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Dagger Attacks physical_damage damage physical attackdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Dagger Attacks physical_damage damage physical attackdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Dagger Attacks physical_damage damage physical attackdagger 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Claw Attacks physical_damage damage physical attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Claw Attacks physical_damage damage physical attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Claw Attacks physical_damage damage physical attackclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Claw Attacks physical_damage damage physical attackclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Claw Attacks physical_damage damage physical attackclaw 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Sword Attacks physical_damage damage physical attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Sword Attacks physical_damage damage physical attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Sword Attacks physical_damage damage physical attacksword 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Sword Attacks physical_damage damage physical attacksword 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Sword Attacks physical_damage damage physical attacksword 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Axe Attacks physical_damage damage physical attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Axe Attacks physical_damage damage physical attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Axe Attacks physical_damage damage physical attackaxe 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Axe Attacks physical_damage damage physical attackaxe 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Axe Attacks physical_damage damage physical attackaxe 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Mace or Sceptre Attacks physical_damage damage physical attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Mace or Sceptre Attacks physical_damage damage physical attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Mace or Sceptre Attacks physical_damage damage physical attackmace 2000
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Mace or Sceptre Attacks physical_damage damage physical attackmace 1000
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Mace or Sceptre Attacks physical_damage damage physical attackmace 500
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Staff Attacks physical_damage damage physical attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Staff Attacks physical_damage damage physical attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Staff Attacks physical_damage damage physical attackstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Staff Attacks physical_damage damage physical attackstaff 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Staff Attacks physical_damage damage physical attackstaff 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
default 0
Glinting1Prefix2 to 3 Added Physical Damage with Bow Attacks physical_damage damage physical attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Gleaming42Prefix3 to 4 Added Physical Damage with Bow Attacks physical_damage damage physical attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Tempered64Prefix4 to (5–6) Added Physical Damage with Bow Attacks physical_damage damage physical attackbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
default 0
Flaring77Prefix(5–6) to (7–8) Added Physical Damage with Bow Attacks physical_damage damage physical attackbow 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 250
default 0
Acuminate85Prefix(7–8) to (9–10) Added Physical Damage with Bow Attacks physical_damage damage physical attackbow 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 125
default 0
of the Inferno40SuffixGain (2–4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently physical_damage elemental_damage damage physical elemental fireabyss_jewel_melee 300
abyss_jewel_ranged 150
abyss_jewel_caster 150
abyss_jewel_summoner 0
default 0
Fossil mods /5

Fossil mods /5

NameLevelPre/SufDescriptionWeight
Subterranean1PrefixAdds (6–8) to (9–11) Physical Damage physical_damage damage physicalabyss_jewel 0
jewel 0
gloves 2000
default 0
Subterranean1Prefix0.2% of Physical Damage Leeched as Life resource life physicalabyss_jewel 0
jewel 0
ring 600
default 0
of the Underground1SuffixNearby Enemies take 9% increased Physical Damage physical_damage damage physicalabyss_jewel 0
jewel 0
helmet 2000
default 0
Subterranean1PrefixAdds (7–11) to (12–18) Physical Damage against Poisoned Enemies physical_damage damage physicalabyss_jewel 0
jewel 0
gloves 1600
default 0
Subterranean1PrefixAdds (7–11) to (12–18) Physical Damage against Bleeding Enemies physical_damage damage physicalabyss_jewel 0
jewel 0
gloves 1600
default 0
Map mods /35

Map mods /35

NameLevelPre/SufDescriptionWeight
Burning1Prefix0% of Monster Damage is Converted to Fire
Monsters deal 35% extra Physical Damage as Fire
12% increased Quantity of Items found in this Area
physical_damage elemental_damage damage physical elemental fire
secret_area 1000
default 0
Freezing1Prefix0% of Monster Damage is Converted to Cold
Monsters deal 35% extra Physical Damage as Cold
12% increased Quantity of Items found in this Area
physical_damage elemental_damage damage physical elemental cold
secret_area 1000
default 0
Shocking1Prefix0% of Monster Damage is Converted to Lightning
Monsters deal 35% extra Physical Damage as Lightning
12% increased Quantity of Items found in this Area
physical_damage elemental_damage damage physical elemental lightning
secret_area 1000
default 0
Punishing1PrefixMonsters reflect 10% of Physical Damage
12% increased Quantity of Items found in this Area
physical_damage damage physical
secret_area 400
default 0
Burning1PrefixMonsters deal (50–69)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental fire
low_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Burning1PrefixMonsters deal (30–49)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental fire
top_tier_map 0
expedition_logbook 1000
default 0
Burning68PrefixMonsters deal (50–69)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental fire
top_tier_map 0
expedition_logbook 1000
default 0
Burning1PrefixMonsters deal (70–89)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental fire
mid_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Burning73PrefixMonsters deal (70–89)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental fire
top_tier_map 0
expedition_logbook 1000
default 0
Burning1PrefixMonsters deal (90–110)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental fire
top_tier_map 1000
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Burning1PrefixMonsters deal (90–110)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
physical_damage elemental_damage damage physical elemental fire
top_tier_map 0
maven_map 1000
primordial_map 1000
default 0
Burning78PrefixMonsters deal (90–110)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental fire
top_tier_map 0
expedition_logbook 1000
default 0
Freezing1PrefixMonsters deal (50–69)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental cold
low_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Freezing1PrefixMonsters deal (30–49)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental cold
top_tier_map 0
expedition_logbook 1000
default 0
Freezing68PrefixMonsters deal (50–69)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental cold
top_tier_map 0
expedition_logbook 1000
default 0
Freezing1PrefixMonsters deal (70–89)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental cold
mid_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Freezing73PrefixMonsters deal (70–89)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental cold
top_tier_map 0
expedition_logbook 1000
default 0
Freezing1PrefixMonsters deal (90–110)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental cold
top_tier_map 1000
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Freezing1PrefixMonsters deal (90–110)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
physical_damage elemental_damage damage physical elemental cold
top_tier_map 0
maven_map 1000
primordial_map 1000
default 0
Freezing78PrefixMonsters deal (90–110)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental cold
top_tier_map 0
expedition_logbook 1000
default 0
Shocking1PrefixMonsters deal (50–69)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental lightning
low_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Shocking1PrefixMonsters deal (30–49)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental lightning
top_tier_map 0
expedition_logbook 1000
default 0
Shocking68PrefixMonsters deal (50–69)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental lightning
top_tier_map 0
expedition_logbook 1000
default 0
Shocking1PrefixMonsters deal (70–89)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental lightning
mid_tier_map 1000
expedition_logbook 0
primordial_map 0
default 0
Shocking73PrefixMonsters deal (70–89)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental lightning
top_tier_map 0
expedition_logbook 1000
default 0
Shocking1PrefixMonsters deal (90–110)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental lightning
top_tier_map 1000
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Shocking1PrefixMonsters deal (90–110)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
physical_damage elemental_damage damage physical elemental lightning
top_tier_map 0
maven_map 1000
primordial_map 1000
default 0
Shocking78PrefixMonsters deal (90–110)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental lightning
top_tier_map 0
expedition_logbook 1000
default 0
Punishing1PrefixMonsters reflect 13% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
physical_damage damage physical
low_tier_map 600
expedition_logbook 0
primordial_map 0
default 0
Punishing68PrefixMonsters reflect 13% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
physical_damage damage physical
top_tier_map 0
expedition_logbook 300
default 0
Punishing1PrefixMonsters reflect 15% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
physical_damage damage physical
mid_tier_map 600
expedition_logbook 0
primordial_map 0
default 0
Punishing73PrefixMonsters reflect 15% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
physical_damage damage physical
top_tier_map 0
expedition_logbook 300
default 0
Punishing1PrefixMonsters reflect 18% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
physical_damage damage physical
top_tier_map 600
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
Punishing1PrefixMonsters reflect 18% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
physical_damage damage physical
top_tier_map 0
maven_map 600
primordial_map 600
default 0
Punishing78PrefixMonsters reflect 18% of Physical Damage
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
physical_damage damage physical
top_tier_map 0
expedition_logbook 300
default 0
Delve Area mods /15

Delve Area mods /15

NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters deal (10–19)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental fire
default 1000
20DelveAreaMonsters deal (20–49)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental fire
default 1000
52DelveAreaMonsters deal (50–69)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental fire
default 1000
92DelveAreaMonsters deal (70–89)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental fire
default 1000
173DelveAreaMonsters deal (90–110)% extra Physical Damage as Fire
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental fire
default 1000
1DelveAreaMonsters deal (10–19)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental cold
default 1000
20DelveAreaMonsters deal (20–49)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental cold
default 1000
52DelveAreaMonsters deal (50–69)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental cold
default 1000
92DelveAreaMonsters deal (70–89)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental cold
default 1000
173DelveAreaMonsters deal (90–110)% extra Physical Damage as Cold
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental cold
default 1000
1DelveAreaMonsters deal (10–19)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental lightning
default 1000
20DelveAreaMonsters deal (20–49)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental lightning
default 1000
52DelveAreaMonsters deal (50–69)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental lightning
default 1000
92DelveAreaMonsters deal (70–89)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental lightning
default 1000
173DelveAreaMonsters deal (90–110)% extra Physical Damage as Lightning
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
physical_damage elemental_damage damage physical elemental lightning
default 1000
Heist Area mods /18

Heist Area mods /18

NameLevelPre/SufDescriptionWeight
Burning1PrefixMonsters deal (10–29)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
physical_damage elemental_damage damage physical elemental fire
default 1000
Burning46PrefixMonsters deal (30–49)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
physical_damage elemental_damage damage physical elemental fire
default 1000
Burning68PrefixMonsters deal (50–69)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
physical_damage elemental_damage damage physical elemental fire
default 1000
Burning73PrefixMonsters deal (70–89)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
physical_damage elemental_damage damage physical elemental fire
default 1000
Burning78PrefixMonsters deal (90–110)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
physical_damage elemental_damage damage physical elemental fire
default 1000
Freezing1PrefixMonsters deal (10–29)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
physical_damage elemental_damage damage physical elemental cold
default 1000
Freezing46PrefixMonsters deal (30–49)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
physical_damage elemental_damage damage physical elemental cold
default 1000
Freezing68PrefixMonsters deal (50–69)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
physical_damage elemental_damage damage physical elemental cold
default 1000
Freezing73PrefixMonsters deal (70–89)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
physical_damage elemental_damage damage physical elemental cold
default 1000
Freezing78PrefixMonsters deal (90–110)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
physical_damage elemental_damage damage physical elemental cold
default 1000
Shocking1PrefixMonsters deal (10–29)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
physical_damage elemental_damage damage physical elemental lightning
default 1000
Shocking46PrefixMonsters deal (30–49)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
physical_damage elemental_damage damage physical elemental lightning
default 1000
Shocking68PrefixMonsters deal (50–69)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
physical_damage elemental_damage damage physical elemental lightning
default 1000
Shocking73PrefixMonsters deal (70–89)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
physical_damage elemental_damage damage physical elemental lightning
default 1000
Shocking78PrefixMonsters deal (90–110)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
physical_damage elemental_damage damage physical elemental lightning
default 1000
Punishing68PrefixMonsters reflect 13% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
physical
default 600
Punishing73PrefixMonsters reflect 15% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
physical
default 600
Punishing78PrefixMonsters reflect 18% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
physical
default 600
Heist Equipment mods /4

Heist Equipment mods /4

NameLevelPre/SufDescriptionWeight
Glinting1Prefix(2–3) to (4–5) added Physical Damage
Players and their Minions have (2–3) to (4–5) added Physical Damage
physical_damage damage physical
heist_equipment_weapon 1000
default 0
Burnished45Prefix(4–5) to (6–8) added Physical Damage
Players and their Minions have (4–5) to (6–8) added Physical Damage
physical_damage damage physical
heist_equipment_weapon 800
default 0
Polished75Prefix(6–8) to (9–11) added Physical Damage
Players and their Minions have (6–8) to (9–11) added Physical Damage
physical_damage damage physical
heist_equipment_weapon 600
default 0
Honed83Prefix(7–9) to (12–14) added Physical Damage
Players and their Minions have (7–9) to (12–14) added Physical Damage
physical_damage damage physical
heist_equipment_weapon 400
default 0
Veiled mods /9

Veiled mods /9

NameLevelPre/SufDescriptionWeight
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Impale Enemies on Hit with Attacks
physical_damage damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to cause Bleeding on Hit
physical_damage bleed damage physical attack ailment
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Blind Enemies on hit
physical_damage damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Poison on Hit
physical_damage chaos_damage bleed poison damage physical chaos attack ailment
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Tora's60PrefixAdds (12–14) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
physical_damage bleed damage physical attack ailment
one_hand_weapon 2000
default 0
Tora's60PrefixAdds (17–20) to (26–28) Physical Damage
40% chance to cause Bleeding on Hit
physical_damage bleed damage physical attack ailment
two_hand_weapon 2000
default 0
It's60PrefixGain (9–10)% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage damage physical chaosone_hand_weapon 2000
shield 2000
default 0
It's60PrefixGain (18–20)% of Physical Damage as Extra Chaos Damage physical_damage chaos_damage damage physical chaostwo_hand_weapon 2000
default 0
Korell's60Prefix(9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental firehas_damage_taken_as_mod 0
helmet 2000
default 0
Crafting Bench /32

Crafting Bench /32

IDModRequireItemClassesUnlock
Helena(40–59)% increased Physical Damage4x CurrencyRerollMagicOrb of AlterationOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedThe Sewers
Helena(60–79)% increased Physical Damage8x CurrencyRerollMagicOrb of AlterationOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedThe Ossuary
Helena(80–99)% increased Physical Damage4x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedThe Quarry
Helena(100–129)% increased Physical Damage1x CurrencyAddModToRareExalted OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedGlacier Map
HelenaAdds (9–12) to (18–21) Physical Damage4x CurrencyUpgradeToMagicOrb of TransmutationTwo Hand Melee, Two Hand RangedThe Sewers
HelenaAdds (11–15) to (23–27) Physical Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedThe Ossuary
HelenaAdds (18–24) to (36–42) Physical Damage4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedThe Quarry
HelenaAdds (6–8) to (13–15) Physical Damage4x CurrencyUpgradeToMagicOrb of TransmutationOne Hand Melee, One Hand RangedThe Sewers
HelenaAdds (7–11) to (16–19) Physical Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedThe Ossuary
HelenaAdds (13–17) to (26–30) Physical Damage4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedThe Quarry
Jun(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Impale Enemies on Hit with Attacks
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to cause Bleeding on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to cause Bleeding on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to cause Bleeding on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Blind Enemies on hit
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on hit
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(86–94)% increased Physical Damage
(16–17)% chance to Poison on Hit
3x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
8x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedUnveil
JunAdds (11–13) to (16–17) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedUnveil, Tora
JunAdds (14–16) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil, Tora
JunAdds (7–8) to (10–11) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil, Tora
JunAdds (9–11) to (12–14) Physical Damage
40% chance to cause Bleeding on Hit
4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil, Tora
JunGain (11–13)% of Physical Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (14–16)% of Physical Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbTwo Hand Melee, Two Hand RangedUnveil, It That Fled
JunGain (5–6)% of Physical Damage as Extra Chaos Damage6x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
JunGain (7–8)% of Physical Damage as Extra Chaos Damage8x CurrencyVaalVaal OrbOne Hand Melee, One Hand Ranged, ShieldUnveil, It That Fled
Jun(5–6)% of Physical Damage from Hits taken as Fire Damage1x CurrencyModValuesDivine OrbHelmetUnveil, Korell
Jun(7–8)% of Physical Damage from Hits taken as Fire Damage1x CurrencyAddModToRareExalted OrbHelmetUnveil, Korell
Misc mods /25

Misc mods /25

NameLevelDomainPre/SufDescriptionWeight
85FlaskUniqueGain (5–8)% of Physical Damage as Extra Chaos Damage during effect physical_damage chaos_damage damage physical chaos
1FlaskUnique(10–15)% of Physical Damage from Hits taken as Cold Damage during Flask effect physical elemental cold
1FlaskUniqueGain (10–15)% of Physical Damage as Extra Cold Damage during effect physical_damage elemental_damage damage physical elemental cold
1FlaskUnique(7–10)% more Melee Physical Damage during effect physical_damage damage physical attack
Brawling1JewelPrefix(14–16)% increased Melee Physical Damage with Unarmed Attacks physical_damage damage physical attacknot_int 0
default 0
1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
physical_damage defences damage physical attack
1ExpeditionRelicPrefixMonsters are Immune to Physical Damagedefault 1000
45ExpeditionRelicPrefixMonsters gain 50% of Physical Damage as Extra Chaos Damagedefault 1000
1PrimordialAltarUniqueGain (50–80)% of Physical Damage as Extra Damage of a random Element
Damage Penetrates (15–25)% of Enemy Elemental Resistances
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueGain (50–80)% of Physical Damage as Extra Cold Damage
Cover Enemies in Frost on Hit
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Cold Damage
All Damage with Hits can Chill
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueHits always Shock
Gain (70–130)% of Physical Damage as Extra Lightning Damage
All Damage can Shock
primordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Lightning Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Cold Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Cold Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Lightning Damageprimordial_altar_upside 0
tangle_altar 1000
default 0
1PrimordialAltarUniqueGain (50–80)% of Physical Damage as Extra Fire Damage
100% chance to Cover Enemies in Ash on Hit
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueGain (50–80)% of Physical Damage as Extra Damage of a random Element
Damage Penetrates (15–25)% of Enemy Elemental Resistances
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueHits always Ignite
Gain (70–130)% of Physical Damage as Extra Fire Damage
All Damage can Ignite
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Chaos Damage
Poison on Hit
All Damage from Hits can Poison
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Damage of a random Element
Inflict Fire, Cold, and Lightning Exposure on Hit
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Chaos Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueGain (70–130)% of Physical Damage as Extra Fire Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Fire Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUniqueNearby Enemies Gain 100% of their Physical Damage as Extra Chaos Damageprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
Essence /2

Essence /2

Harvest Seed /6

Harvest Seed /6

Name
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality
Item /6

Item /6

IconName
Fickle Spiritblade
Physical Damage: 18-33
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 30, 54 Str, 54 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Capricious Spiritblade
Physical Damage: 27-51
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 50, 94 Str, 94 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Anarchic Spiritblade
Physical Damage: 34-63
Critical Strike Chance: 6%
Attacks per Second: 1.6
Weapon Range: 11
Requires Level 70, 121 Str, 121 Dex
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Three Hands Talisman
Talisman Tier: 3
Gain (6–12)% of Physical Damage as Extra Damage of a random Element
local stat monsters pick up item [1]
Corrupted
Vile Arrow Quiver
Requires Level 55
Gain (10–15)% of Physical Damage as Extra Chaos Damage
Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
Unique /173

Unique /173

NameShow Full Descriptions
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
MingsHeartMing's Heart Amethyst Ring
+(17–23)% to Chaos Resistance
(5–10)% reduced maximum Energy Shield
(5–10)% reduced maximum Life
+(40–50)% to Chaos Resistance
Gain 20% of Physical Damage as Extra Chaos Damage
DrillneckDrillneck Penetrating Arrow Quiver
Arrows Pierce an additional Target
(8–12)% increased Attack Speed
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
LightningCoilLightning Coil Desert Brigandine
Adds 1 to (20–30) Lightning Damage to Attacks
(90–120)% increased Armour and Evasion
+(60–80) to maximum Life
-60% to Lightning Resistance
30% of Physical Damage from Hits taken as Lightning Damage
AsenathsGentleTouchAsenath's Gentle Touch Silk Gloves
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit, with 40% increased Effect
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
GlovesDexIntUnique1Facebreaker Strapped Mitts
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600–800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
ScreamingeagleThe Screaming Eagle Jade Hatchet
Socketed Gems are supported by Level 2 Chance to Flee
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
+(5–7) Life gained on Kill
10% increased Movement Speed
AlexaxeSoul Taker Siege Axe
(100–140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Bow5uniqueChin Sol Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
+(10–20) to Dexterity
(100–140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10–14)% increased Attack Speed
50% More Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Knockback pushes Enemies away when Hit)
InfractemInfractem Decimation Bow
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
Bow8uniqueLioneye's Glare Imperial Bow
(20–24)% increased Elemental Damage with Attack Skills
(90–105)% increased Physical Damage
Adds (6–12) to (20–32) Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
Bow2uniqueQuill Rain Short Bow
+(10–20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
Bow1UniqueSilverbranch Crude Bow
+1 to Level of Socketed Bow Gems
(80–100)% increased Physical Damage
10% increased Attack Speed
+10 Mana gained on Kill
+30 to Accuracy Rating
StormcloudStorm Cloud Long Bow
No Physical Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
AldhihAl Dhih Timeworn Claw
+19 Life gained for each Enemy hit by Attacks
(100–120)% increased Physical Damage
3% of Physical Attack Damage Leeched as Life
Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage
25% increased Warcry Buff Effect
Warcry Skills' Cooldown Time is 4 seconds
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BloodseekerBloodseeker Hellion's Paw
1.6% of Physical Attack Damage Leeched as Life
(150–170)% increased Physical Damage
Adds 10 to 12 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Claw5Unique2Essentia Sanguis Vaal Claw
2% of Physical Attack Damage Leeched as Life
+8% Chance to Block Attack Damage while Dual Wielding Claws
(140–180)% increased Physical Damage
Adds 1 to 200 Lightning Damage
(20–30)% increased Attack Speed
+(30–40) to maximum Energy Shield
50% reduced Maximum Recovery per Energy Shield Leech
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
Ghost Reaver
(Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
NerasLastResortLast Resort Nailed Fist
+3 Life gained for each Enemy hit by Attacks
25% increased Attack Speed when on Low Life
(80–100)% increased Physical Damage
Adds 2 to 10 Physical Damage
100% increased Claw Physical Damage when on Low Life
100% increased Accuracy Rating when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Dagger2uniqueMightflay Flaying Knife
30% increased Global Critical Strike Chance
+25 to Strength
(80–100)% increased Physical Damage
Adds 12 to 24 Physical Damage
+10 Life gained for each Enemy hit by Attacks
Dagger3uniqueUngil's Gauche Boot Knife
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 3 to 30 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
OneHandMace5UniqueBrightbeak War Hammer
10% reduced Enemy Stun Threshold
(50–75)% increased Physical Damage
45% increased Attack Speed
25% increased Critical Strike Chance
+(20–30)% to Fire Resistance
+(20–30)% to Lightning Resistance
MjolnerMjölner Gavel
15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80–120)% increased Physical Damage
(80–100)% increased Lightning Damage
Skills Chain +1 times
MontregulsGraspMon'tregul's Grasp Void Sceptre
40% increased Elemental Damage
50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25–30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage
Raised Zombies deal (80–100)% more Physical Damage
LychnuslyaeiNycta's Lantern Crystal Sceptre
30% increased Elemental Damage
+2 to Level of Socketed Fire Gems
Socketed Gems are Supported by Level 10 Fire Penetration
Socketed Gems deal 63 to 94 Added Fire Damage
(20–30)% increased Spell Damage
(150–200)% increased Physical Damage
+(6–10) Life gained for each Enemy hit by Attacks
25% increased Light Radius
ThesupremetruthThe Supreme Truth Crystal Sceptre
30% increased Elemental Damage
+1 to Level of Socketed Gems
60% increased Intelligence Requirement
(80–100)% increased Physical Damage
(10–20)% increased Attack Speed
3% increased Experience gain
20% increased Elemental Damage
DoryanisCatalystDoryani's Catalyst Vaal Sceptre
32% increased Elemental Damage
Socketed Gems are Supported by Level 20 Elemental Proliferation
Adds (65–85) to (100–160) Physical Damage
(11–15)% increased Attack Speed
(6–10)% increased Cast Speed
(30–40)% increased Global Critical Strike Chance
0.2% of Elemental Damage Leeched as Life
(80–100)% increased Elemental Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
AurumvoraxAurumvorax Basket Rapier
+25% to Global Critical Strike Multiplier
(120–150)% increased Physical Damage
20% reduced Rarity of Items found
+(40–60)% to all Elemental Resistances
+3 Life gained for each Enemy hit by Attacks
OneHandSword8UniqueEphemeral Edge Dusk Blade
40% increased Global Accuracy Rating
+10 to Intelligence
150% increased Physical Damage
50% increased Global Critical Strike Chance
(40–50)% increased maximum Energy Shield
10% reduced maximum Life
(0.6–1)% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
UniqueRapier6The Goddess Bound Whalebone Rapier
+25% to Global Critical Strike Multiplier
+1 to Level of Socketed Melee Gems
Uses both hand slots
(250–300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20–40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
OneHandSword7UniqueRebuke of the Vaal Vaal Blade
+460 to Accuracy Rating
Adds (49–98) to (101–140) Physical Damage
Adds (49–98) to (101–140) Fire Damage
Adds (49–98) to (101–140) Cold Damage
Adds 1 to (210–250) Lightning Damage
Adds (49–98) to (101–140) Chaos Damage
(10–20)% increased Attack Speed
OneHandSword1UniqueRedbeak Rusted Sword
40% increased Global Accuracy Rating
100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20–30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
(You are on Low Life if you have 50% of your Maximum Life or less)
WandUnique2Moonsorrow Imbued Wand
(33–37)% increased Spell Damage
Socketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
AtzirisPromiseAtziri's Promise Amethyst Flask
2% of Chaos Damage Leeched as Life during Flask effect
Gain (5–8)% of Elemental Damage as Extra Chaos Damage during effect
Gain (5–8)% of Physical Damage as Extra Chaos Damage during effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
TwoHandAxe11UniqueKaom's Primacy Karui Chopper
(100–140)% increased Physical Damage
+20 Life gained on Kill
+(150–250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
TwoHandAxe_spareLimbsplit Woodsplitter
+1 to Level of Socketed Strength Gems
Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
TwoHandAxeUnique1Reaper's Pursuit Shadow Axe
(100–125)% increased Physical Damage
(30–40)% increased Rarity of Items found
+10 Life gained on Kill
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
WideswingWideswing Poleaxe
Socketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120–160)% increased Physical Damage
+10 Mana gained on Kill
+(120–150) to Accuracy Rating
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
EntropywingsWings of Entropy Ezomyte Axe
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Adds (75–100) to (165–200) Fire Damage in Main Hand
Adds (75–100) to (165–200) Chaos Damage in Off Hand
Counts as Dual Wielding
ChoberChaberChober Chaber Great Mallet
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
20% reduced Strength Requirement
(200–220)% increased Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
15% increased Skill Effect Duration
TwoHandMace7UniqueGeofri's Baptism Brass Maul
30% increased Stun Duration on Enemies
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
TwoHandMace6UniqueHrimnor's Hymn Sledgehammer
45% increased Stun Duration on Enemies
+10 to Strength
(140–200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40–50)% increased Stun Duration on Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
KongorsUndyingRageKongor's Undying Rage Terror Maul
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
TwoHandMace2unique2Marohi Erqi Karui Maul
45% increased Stun Duration on Enemies
Socketed Gems are Supported by Level 15 Pulverise
(200–230)% increased Physical Damage
Adds 30 to 40 Physical Damage
10% reduced Attack Speed
10% reduced Movement Speed
(40–50)% increased Stun Duration on Enemies
-100 to Accuracy Rating
TwoHandMace5UniqueQuecholli Jagged Maul
30% increased Stun Duration on Enemies
+(25–50) to all Attributes
(80–100)% increased Physical Damage
Adds 5 to 25 Physical Damage
+10 Life gained on Kill
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
(Attributes are Strength, Dexterity, and Intelligence)
VoidhomeVoidhome Dread Maul
30% increased Stun Duration on Enemies
150% increased Physical Damage
50% increased Attack Speed
(30–50)% reduced Rarity of Items found
(30–50)% reduced Experience gain
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
TwoHandSword5UniqueRigwald's Charge Highland Blade
+305 to Accuracy Rating
(120–150)% increased Physical Damage
20% increased Attack Speed
10% increased Movement Speed
+(300–350) to Accuracy Rating
TwoHandSword6UniqueShiversting Bastard Sword
60% increased Global Accuracy Rating
(80–100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
TwoHandSwordUnique2Terminus Est Tiger Sword
+360 to Accuracy Rating
(180–220)% increased Physical Damage
20% increased Attack Speed
(50–75)% increased Critical Strike Chance
+10 Mana gained on Kill
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
DoomFletchDoomfletch Royal Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of a random Element
AsphyxiasWrathAsphyxia's Wrath Feathered Arrow Quiver
(20–30)% increased Projectile Speed
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes on Slain Enemies are transferred to a nearby Enemy
PiscatorsVigilPiscator's Vigil Tornado Wand
(35–39)% increased Spell Damage
No Physical Damage
(10–18)% increased Attack Speed
(20–30)% increased Critical Strike Chance
+(340–400) to Accuracy Rating
Attacks with this Weapon have (100–115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistance
QuiverUnique4Craghead Serrated Arrow Quiver
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
ShadowsAndDustShadows and Dust Clasped Mitts
(20–30)% increased Global Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
(100–130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Enemies standing in Smoke Clouds are Blinded)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
DreamfeatherDreamfeather Eternal Sword
+475 to Accuracy Rating
Adds (30–50) to (65–80) Physical Damage
(20–25)% increased Attack Speed
+(180–200) to Evasion Rating
3% increased Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
HegemonysEraHegemony's Era Judgement Staff
+20% Chance to Block Spell Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
Adds (135–145) to (160–175) Physical Damage
(12–16)% increased Attack Speed
(10–20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
(Warstaves are considered Staves)
TheExtractorThe Harvest Jasper Chopper
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain a Flask Charge when you deal a Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
NullAndVoidNull and Void Legion Gloves
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
DoomSowerDoomsower Lion Sword
+50 to Strength and Dexterity
Socketed Melee Gems have 15% increased Area of Effect
(30–50)% increased Physical Damage
Adds (65–75) to (100–110) Physical Damage
(6–12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, Life Regeneration has no effect.)
TheLeadSprinklerBrutus' Lead Sprinkler Ritual Sceptre
16% increased Elemental Damage
20% increased Physical Damage
Adds (8–13) to (26–31) Physical Damage
30% increased Fire Damage
(15–20)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
MaloneysNightfallMaloney's Nightfall Vile Arrow Quiver
Gain (10–15)% of Physical Damage as Extra Chaos Damage
10% increased Attack Speed
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
ScoldsBridleScold's Bridle Mind Cage
(80–100)% increased Spell Damage
15% reduced Cast Speed
+(30–60) to maximum Mana
Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage
(Upfront Costs are all Costs that are not paid per-second)
TheRatCageThe Rat Cage Sharkskin Tunic
(100–120)% increased Evasion Rating
+(160–200) to maximum Life
-50% to Fire Resistance
15% increased Movement Speed
20% increased Fire Damage taken
10% of Fire Damage from Hits taken as Physical Damage
unique rat cage chance to squeak when hit by fire damage [1]
TasteOfHateTaste of Hate Sapphire Flask
(10–15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
Gain (10–15)% of Physical Damage as Extra Cold Damage during effect
OneHandSword1Blood of Summer Rusted Sword
40% increased Global Accuracy Rating
Adds 2 to 6 Physical Damage
2% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
20% increased Area of Effect
33% chance to gain a Frenzy Charge on Kill
OneHandAxe1Rust of Winter Rusted Hatchet
Adds 2 to 4 Physical Damage
Adds 2 to 4 Cold Damage
50% chance to Avoid being Chilled
0% chance to Avoid being Frozen
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
TwoHandSword1Thunder of the Dawn Corroded Blade
40% increased Global Accuracy Rating
Adds 1 to 9 Lightning Damage
+40% to Lightning Resistance
9% chance to Shock
50% of Physical Damage from Hits taken as Lightning Damage
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
Dagger1Fragment of Eternity Glass Shank
30% increased Global Critical Strike Chance
Adds 1 to 4 Physical Damage
10% increased Attack Speed
100% increased Critical Strike Chance
+45% to Global Critical Strike Multiplier
15% chance to gain a Power Charge on Kill
Bow1Relic of the Cycle Crude Bow
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you from final target
Claw1Scar of Fate Nailed Fist
+3 Life gained for each Enemy hit by Attacks
Socketed Gems have 50% reduced Mana Cost
Grants Level 20 Hatred Skill
Adds 2 to 6 Physical Damage
+3 Life gained for each Enemy hit by your Spells
MotherDyadusDyadian Dawn Heavy Belt
+(25–35) to Strength
+(70–85) to maximum Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)
BlueJewel3Malicious Intent Cobalt Jewel
5% chance to Gain Unholy Might for 4 seconds on Melee Kill
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
RelentlessFuryRelentless Fury Decorative Axe
(60–80)% increased Physical Damage
Adds (3–5) to (7–10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
You gain Onslaught for 3 seconds on Culling Strike
Cannot be Chilled during Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
BladeOfVastriIchimonji Corsair Sword
40% increased Global Accuracy Rating
(80–95)% increased Physical Damage
Adds (5–10) to (13–20) Physical Damage
(20–25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
FidelitasSpikeFidelitas' Spike Jagged Foil
+25% to Global Critical Strike Multiplier
No Physical Damage
Adds 1 to (40–50) Lightning Damage
(25–30)% increased Attack Speed
+2 Life gained for each Enemy hit by Attacks
(15–20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
GreenJewel6Pugilist Viridian Jewel
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
yFlask5Lion's Roar Granite Flask
Knocks Back Enemies in an Area when you use a Flask
75% chance to cause Enemies to Flee on use
Adds Knockback to Melee Attacks during Flask effect
(7–10)% more Melee Physical Damage during effect
(Knockback pushes Enemies away when Hit)
CallinellusMalleusCallinellus Malleus Auric Mace
15% reduced Enemy Stun Threshold
(150–200)% increased Physical Damage
Adds (5–10) to (15–23) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
OneHandMace3UniqueGorebreaker Spiked Club
10% reduced Enemy Stun Threshold
(300–360)% increased Physical Damage
20% reduced Attack Speed
(10–20)% reduced Enemy Stun Threshold
(30–50)% increased Stun Duration on Enemies
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
OneHandMace3aLavianga's Wisdom War Hammer
10% reduced Enemy Stun Threshold
(160–200)% increased Physical Damage
+70 to maximum Life
+70 to maximum Mana
5% reduced Movement Speed
(15–25)% increased Area of Effect
(10–20)% increased Area Damage
OneHandSword5UniqueLakishu's Blade Elegant Sword
+190 to Accuracy Rating
Socketed Gems are supported by Level 1 Multistrike
(60–80)% increased Physical Damage
Adds (5–8) to (10–14) Physical Damage
(10–15)% increased Attack Speed
20% chance to Avoid being Stunned
(30–40)% reduced Stun and Block Recovery
Staff8uniqueXThe Stormheart Royal Staff
+18% Chance to Block Attack Damage while wielding a Staff
(80–100)% increased Physical Damage
Adds (25–35) to (45–60) Cold Damage
Adds (1–10) to (70–90) Lightning Damage
(20–35)% increased Critical Strike Chance
Cannot be Shocked while Chilled
50% chance to Shock Chilled Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
OneHandSword3UniqueThe Princess Sabre
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
MoonbendersWingMoonbender's Wing Tomahawk
Trigger Level 15 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
DreadarcDreadarc Cleaver
Adds (5–15) to (20–25) Physical Damage
Adds (5–15) to (20–25) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit, with 40% increased Effect
WildslashWildslash Awl
+7 Life gained for each Enemy hit by Attacks
+(10–15) to Strength
+(10–15) to Dexterity
Adds (2–6) to (16–22) Physical Damage
(10–15)% increased Attack Speed
15% increased Attack Speed with Movement Skills
20% increased Damage with Movement Skills
15% reduced Global Accuracy Rating
AlexaxeandheartbreakerKingmaker Despot Axe
(190–240)% increased Physical Damage
(7–12)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Nearby Allies have 30% increased Item Rarity
Nearby Allies have Culling Strike
Insufficient Mana doesn't prevent your Melee Attacks
Nearby Allies have +50% to Critical Strike Multiplier
Nearby Allies have +10 Fortification
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
EndOfEraDeath's Hand Karui Sceptre
26% increased Elemental Damage
Adds (35–46) to (85–128) Physical Damage
(25–50)% increased Critical Strike Chance
30% chance to gain a Power Charge when you Stun
Gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
TheGoddessUnleashedThe Goddess Unleashed Eternal Sword
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
Cannot be Frozen, Chilled or Ignited with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
OrnamentOfTheEastOrnament of the East Gut Ripper
+44 Life gained for each Enemy hit by Attacks
+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 10 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
SurgeBindersSurgebinders Dragonscale Gauntlets
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
AmericsMaulCameria's Maul Gavel
15% reduced Enemy Stun Threshold
(140–180)% increased Physical Damage
Adds (10–20) to (30–50) Cold Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
SantonisFaithBroken Faith Archon Kite Shield
+12% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
You have Unholy Might while you have no Energy Shield
100% increased Global Armour while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have +1% to Critical Strike Chance)
UniqueRapier1Chitus' Needle Elegant Foil
+25% to Global Critical Strike Multiplier
+30 to Strength
(140–160)% increased Physical Damage
+30 to maximum Mana
5% increased Movement Speed
30% increased Elemental Damage
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
AllureAllure Vaal Claw
2% of Physical Attack Damage Leeched as Life
(110–130)% increased Physical Damage
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
15% increased Movement Speed while Phasing
You gain Phasing for 10 seconds on using a Vaal Skill
(While you have Phasing, your movement is not blocked by Enemies)
HezmanasBloodlustHezmana's Bloodlust Vaal Axe
25% chance to Maim on Hit
(100–125)% increased Physical Damage
Adds (7–10) to (15–25) Physical Damage
1% of Physical Attack Damage Leeched as Life
40% increased Attack Speed if you've taken a Savage Hit Recently
Attacks Cost Life instead of Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
SarkhamsReachRoth's Reach Recurve Bow
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
(4–8)% increased Attack Speed
Skills Chain +1 times
30% increased Projectile Speed
(20–40)% increased Elemental Damage with Attack Skills
MaledictObliteration Demon's Horn
(31–35)% increased Spell Damage
Adds (25–50) to (85–125) Physical Damage
(26–32)% increased Critical Strike Chance
Gain (13–15)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
ExtractorMentisExtractor Mentis Agate Amulet
+(16–24) to Strength and Intelligence
+(30–50) to Strength
Recover 1% of Life on Kill
5% chance to grant Onslaught to nearby Enemies on Kill
5% chance to grant Unholy Might to nearby Enemies on Kill
10% chance to gain Onslaught for 10 seconds on Kill
10% chance to gain Unholy Might for 10 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
StormPrisonStorm Prison Carved Wand
(11–15)% increased Spell Damage
(40–60)% increased Physical Damage
Adds 1 to (35–45) Lightning Damage
(15–25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25–35)% chance to gain a Power Charge on Kill
RigwarlAxeRigwald's Savagery Royal Axe
Adds (50–70) to (135–165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+25 to Maximum Rage while wielding a Sword
DaressosDaresso's Passion Estoc
+25% to Global Critical Strike Multiplier
Adds (30–38) to (40–50) Physical Damage
Adds (30–38) to (40–50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60–80)% increased Damage while you have no Frenzy Charges
VarunastraVarunastra Vaal Blade
+460 to Accuracy Rating
(40–60)% increased Physical Damage
Adds (30–45) to (80–100) Physical Damage
+(2–3) Mana gained for each Enemy hit by Attacks
Counts as all One Handed Melee Weapon Types
NurosPurifyingHarpNuro's Harp Harbinger Bow
(30–50)% increased Critical Strike Chance
No Physical Damage
Adds (120–140) to (180–210) Cold Damage
(10–15)% increased Attack Speed
(10–30)% increased Light Radius
15% chance to create Chilled Ground when you Freeze an Enemy
Create Consecrated Ground when you Shatter an Enemy
40% increased Effect of Chilled Ground
(You are Chilled while standing in Chilled Ground)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
WidowmakerWidowmaker Boot Blade
30% increased Global Critical Strike Chance
Adds (35–40) to (55–60) Physical Damage
(22–30)% increased Critical Strike Chance
+(30–40)% to Global Critical Strike Multiplier
1% of Attack Damage Leeched as Life on Critical Strike
100% increased Critical Strike Chance against Enemies on Full Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
FrostBreathFrostbreath Ornate Mace
15% reduced Enemy Stun Threshold
Adds (26–32) to (36–42) Physical Damage
Adds (26–32) to (36–42) Cold Damage
(8–14)% increased Attack Speed
+(40–50)% to Fire Resistance
(35–50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies
TempestuousSteelThe Tempestuous Steel War Sword
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
RhysbladeThe Dancing Dervish Reaver Sword
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Melee Hits count as Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
HiltlessHiltless Reaver Sword
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (90–115) to (230–260) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
DoomFletchDoomfletch's Prism Royal Bow
(20–24)% increased Elemental Damage with Attack Skills
Adds (12–16) to (20–24) Physical Damage
(10–14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element
StormcloudThe Tempest Long Bow
No Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36–50)% increased Attack Speed
TwoHandAxe_spareThe Cauteriser Woodsplitter
+1 to Level of Socketed Strength Gems
Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
+(15–30) to Strength
(80–100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
ScaevaScaeva Gladius
40% increased Global Accuracy Rating
Adds (75–92) to (125–154) Physical Damage
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
+8% Chance to Block Attack Damage when in Off Hand
(60–80)% increased Global Critical Strike Chance when in Main Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
PlaguebringerBreath of the Council Carnal Sceptre
32% increased Elemental Damage
(260–310)% increased Physical Damage
(80–100)% increased Chaos Damage
10% increased Area of Effect
Chaos Skills have 40% increased Skill Effect Duration
BowOfTheCouncilReach of the Council Spine Bow
Socketed Gems are Supported by Level 20 Greater Volley
(50–75)% increased Physical Damage
Adds (10–16) to (45–60) Physical Damage
(8–12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
GlovesInt3Unique2Grip of the Council Arcanist Gloves
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
SilverTongueSlivertongue Harbinger Bow
(30–50)% increased Critical Strike Chance
Adds (80–95) to (220–240) Physical Damage
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
CosprisMaliceCospri's Malice Jewelled Foil
+25% to Global Critical Strike Multiplier
Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
+257 Intelligence Requirement
No Physical Damage
Adds (80–100) to (160–200) Cold Damage
Adds (40–60) to (90–110) Cold Damage to Spells
(8–14)% increased Attack Speed
60% increased Critical Strike Chance against Chilled Enemies
StarforgeStarforge Infernal Sword
IncreasedPhysicalDamagePercentUniqueSwordImplicit1
(200–300)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
ShapersGlovesShaper's Touch Crusader Gloves
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
FormlessInFlamesUPGRADEThe Formless Inferno Royal Burgonet
(80–120)% increased Armour
+(40–50) to maximum Life
-30% to Fire Resistance
8% of Physical Damage from Hits taken as Fire Damage
Armour is increased by Overcapped Fire Resistance
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
SinSin's Rebirth Stibnite Flask
Creates a Smoke Cloud on Use
Grants Immunity to Ignite for 4 seconds if used while Ignited
Removes all Burning when used
Gain Unholy Might during Flask Effect
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
KitavasHungerKitava's Feast Void Axe
Socketed Gems are supported by Level 25 Melee Splash
(200–240)% increased Physical Damage
1% of Physical Attack Damage Leeched as Life
1% of Physical Attack Damage Leeched as Mana
Recover 5% of Life on Kill
Enemies Killed by your Hits are destroyed
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
TidebreakerTidebreaker Imperial Maul
10% increased Strength
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70–80) to (340–375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20–30)% reduced Enemy Stun Threshold with this Weapon
(The Stun Threshold determines how much Damage can Stun something)
AhnsMightAhn's Might Midnight Blade
40% increased Global Accuracy Rating
+100 Strength Requirement
Adds (80–115) to (150–205) Physical Damage
(15–25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400–500) to Accuracy Rating while at Maximum Frenzy Charges
AhnsContemptAhn's Contempt Praetor Crown
+(15–20) to all Attributes
(60–140)% increased Armour and Energy Shield
+(60–70) to maximum Life
-1 to Maximum Power Charges
Gain (8–12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
(Attributes are Strength, Dexterity, and Intelligence)
HarbingerLeagueSwordThe Rippling Thoughts Legion Sword
40% increased Global Accuracy Rating
Grants Summon Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
IronHeart%20FinalThe Iron Fortress Crusader Plate
(8–12)% Chance to Block Attack Damage
(80–100)% increased Armour
10% reduced Movement Speed
Cannot Block Spells
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
ElderMaceNebuloch Nightmare Mace
10% reduced Enemy Stun Threshold
Adds (45–60) to (100–120) Physical Damage
Gain (30–40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently
(Recently refers to the past 4 seconds)
ElderPhysicalImpresence Onyx Amulet
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Vulnerability has no Reservation if Cast as an Aura
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
CrabUniqueBootsCraiceann's Tracks Goliath Greaves
(150–180)% increased Armour
+(50–70) to maximum Life
+(25–30)% to Cold Resistance
25% increased Movement Speed
Cannot be Stunned if you have at least 10 Crab Barriers
You only lose (5–7) Crab Barriers when you take Physical Damage from a Hit
AmericsMaulCameria's Avarice Gavel
15% reduced Enemy Stun Threshold
Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140–180)% increased Physical Damage
Adds (11–14) to (17–21) Physical Damage
(15–40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30–40)% increased Cold Damage with Attack Skills
StarforgeVoidforge Infernal Sword
30% increased Elemental Damage with Attack Skills
(30–60)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Elemental Damage can Shock
Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
OneHandSword1UniqueDreadbeak Rusted Sword
40% increased Global Accuracy Rating
100% increased Damage when on Low Life
50% increased Physical Damage
Adds (83–91) to (123–130) Physical Damage
10% increased Attack Speed
+(20–30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
You have Onslaught while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
TwoHandMace7UniqueGeofri's Devotion Brass Maul
30% increased Stun Duration on Enemies
Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes
GluttonyGluttony Leather Belt
+(25–40) to maximum Life
+(60–80) to maximum Life
You have Culling Strike against Cursed Enemies
(20–28) Life gained for each Cursed Enemy hit by your Attacks
(10–14) Mana gained for each Cursed Enemy hit by your Attacks
Take (100–200) Physical Damage when you use a Movement Skill
You have no Armour or Maximum Energy Shield
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
ApepsSupremacyApep's Supremacy Vaal Spirit Shield
(5–10)% increased Spell Damage
Adds (50–55) to (72–80) Chaos Damage
+(130–150) to maximum Energy Shield
(30–50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
SinvictasMettleSinvicta's Mettle Ezomyte Axe
(140–152)% increased Physical Damage
(8–12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
ChoberChaberChaber Cairn Great Mallet
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+2 to Level of Socketed Minion Gems
(200–220)% increased Physical Damage
Adds (25–35) to (45–55) Physical Damage
25% increased maximum Mana
Minions have (20–40)% increased maximum Life
30% increased Skill Effect Duration
TheBlackCaneThe Black Cane Royal Sceptre
24% increased Elemental Damage
+(20–30) to Intelligence
(8–15)% increased Cast Speed
(40–60)% increased Mana Regeneration Rate
Minions deal (40–60)% increased Damage
Each Summoned Phantasm grants you Phantasmal Might
(Phantasmal Might grants Added Spell Physical Damage based on the level of the Phantasm. Multiple instances of Phantasmal Might stack)
MirageBladeThe Saviour Legion Sword
40% increased Global Accuracy Rating
Triggers Level 20 Reflection when Equipped
(40–50)% increased Physical Damage
Adds (16–22) to (40–45) Physical Damage
(8–12)% increased Attack Speed
(8–12)% increased Critical Strike Chance
summon mirage warrior on crit [100]
HarbingerSwordUpgradedThe Surging Thoughts Legion Sword
40% increased Global Accuracy Rating
Grants Summon Greater Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
HanlonsRazorActum Butcher Axe
Has no Sockets
(200–250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
SkeletonSwordThe Iron Mass Gladius
40% increased Global Accuracy Rating
(140–175)% increased Physical Damage
(14–18)% increased Attack Speed
Unholy Might
(20–25)% chance to inflict Withered for 2 seconds on Hit with this Weapon
Summoned Skeleton Warriors wield a copy of this Weapon while in your Main Hand
Summoned Skeleton Warriors deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
has unholy might [1]
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(Recently refers to the past 4 seconds)
ThePerfectFormReplica Perfect Form Zodiac Leather
(10–15)% increased Dexterity
(80–100)% increased Evasion Rating
+(70–100) to maximum Life
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Flesh and Stone has no Reservation
Hollow Palm Technique
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered)
AlexaxeReplica Soul Taker Siege Axe
(100–140)% increased Physical Damage
Adds 10 to 20 Physical Damage
(60–80)% increased Critical Strike Chance
+(20–25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
TheExtractorReplica Harvest Jasper Chopper
(120–140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Bow2uniqueReplica Quill Rain Short Bow
Socketed Gems are Supported by Level 1 Arrow Nova
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
TempestuousSteelReplica Tempestuous Steel War Sword
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
MantleOfDismantlingReplica Eternity Shroud Blood Raiment
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
GlovesInt3Unique2Replica Grip of the Council Arcanist Gloves
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
MistwallReplica Mistwall Lacquered Buckler
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+75% Chance to Block Spell Damage if you have not Blocked Recently
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
(Recently refers to the past 4 seconds)
NerasLastResortReplica Last Resort Nailed Fist
+3 Life gained for each Enemy hit by Attacks
25% increased Attack Speed when on Low Life
(80–100)% increased Physical Damage
100% increased Accuracy Rating when on Low Life
200% increased Damage with Claws while on Low Life
Deal no Damage when not on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
DreamfeatherReplica Dreamfeather Eternal Sword
+475 to Accuracy Rating
Adds (40–65) to (70–100) Physical Damage
(5–10)% increased Attack Speed
+(180–200) to Armour
3% reduced Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
Clawshield3Replica Advancing Fortress Gut Ripper
+44 Life gained for each Enemy hit by Attacks
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
AllureReplica Allure Vaal Claw
2% of Physical Attack Damage Leeched as Life
(110–130)% increased Physical Damage
Adds (15–20) to (30–40) Physical Damage
(8–12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
PyroshockClaspPyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
KongorsUndyingRageReplica Kongor's Undying Rage Terror Maul
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
EntropywingsReplica Wings of Entropy Ezomyte Axe
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(60–80)% increased Physical Damage
Counts as Dual Wielding
+(8–10)% to Off Hand Critical Strike Chance
(50–70)% more Main Hand attack speed
SecretBladeThe Hidden Blade Ambusher
30% increased Global Critical Strike Chance
Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing
+(20–40) to Dexterity
(230–260)% increased Physical Damage
30% reduced Attack Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
GoblinEdgeGoblinedge Ambusher
30% increased Global Critical Strike Chance
(200–250)% increased Physical Damage
(20–25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently
(60–80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently
+3 seconds to Duration of Frenzy and Power Charges on Culling Strike
Gain (120–150) Life on Culling Strike
Gain (10–20) Mana on Culling Strike
(Recently refers to the past 4 seconds)
SpiritBootsUniqueVorana's March Runic Sabatons
Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
Summoned Arbalists have (10–20)% chance to inflict Cold Exposure on Hit
Summoned Arbalists have (10–20)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists Convert (30–50)% of Physical Damage to Fire Damage
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Intimidated enemies take 10% increased Attack Damage)
TheTwistingScreamEchoes of Creation Royal Burgonet
Socketed Warcry Skills have +1 Cooldown Use
(80–120)% increased Armour
+(50–70) to maximum Life
When you Attack, take (15–20)% of Life as Physical Damage for
each Warcry Exerting the Attack
Skills deal (10–15)% more Damage for each Warcry Exerting them
ElderPhysicalImpresence Onyx Amulet
+(10–16) to all Attributes
Adds (12–16) to (20–25) Physical Damage
+(450–500) to Armour
+(40–50) to maximum Life
(30–40)% increased Stun and Block Recovery
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Punishment has no Reservation if Cast as an Aura
Vulnerability has no Reservation if Cast as an Aura
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
BloodseekerRoyale Bloodseeker Sharktooth Claw
+6 Life gained for each Enemy hit by Attacks
(20–50)% increased Physical Damage
Adds 2 to 4 Physical Damage
5% increased Attack Speed
1.2% of Physical Attack Damage Leeched as Life
5% increased Movement Speed
Life Leech from Hits with this Weapon is instant
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
HanlonsRazorRoyale Actum Boarding Axe
Has no Sockets
(25–50)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
MoonbendersWingRoyale Moonbender's Wing Jade Hatchet
Trigger Level 1 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
Dagger3uniqueRoyale Ungil's Gauche Glass Shank
30% increased Global Critical Strike Chance
+12% Chance to Block Attack Damage while Dual Wielding
+(10–20) to Dexterity
(80–100)% increased Physical Damage
Adds 1 to 10 Lightning Damage
10% increased Attack Speed
50% increased Global Critical Strike Chance
Bow5uniqueRoyale Chin Sol Long Bow
+(10–20) to Dexterity
(70–100)% increased Physical Damage
Adds 4 to 8 Fire Damage
(10–14)% increased Attack Speed
50% More Damage with Arrow Hits at Close Range
Bow Knockback at Close Range
(Knockback pushes Enemies away when Hit)
EntropywingsRoyale Wings of Entropy Stone Axe
(7–10)% Chance to Block Spell Damage
+(8–12)% Chance to Block Attack Damage while Dual Wielding
(20–30)% increased Physical Damage
Adds (3–5) to (9–12) Fire Damage in Main Hand
Adds (3–5) to (9–12) Chaos Damage in Off Hand
Counts as Dual Wielding
HiltlessRoyale Hiltless Bastard Sword
60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (6–10) to (12–16) Physical Damage
(40–50)% increased Critical Strike Chance
Enemies you Attack Reflect 20 Physical Damage to you
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
OneHandSword3UniqueRoyale The Princess Rusted Sword
40% increased Global Accuracy Rating
(20–50)% increased Physical Damage
Adds (3–4) to (5–8) Physical Damage
15% increased Attack Speed
Gain (25–30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
SantonisFaithRoyale Broken Faith Plank Kite Shield
+4% to all Elemental Resistances
0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
You have Unholy Might while you have no Energy Shield
50% increased Global Armour while you have no Energy Shield
Create Profane Ground instead of Consecrated Ground
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(Enemies on Profane Ground have -10% to all Resistances, and Hits against them have +1% to Critical Strike Chance)
CallinellusMalleusRoyale Callinellus Malleus Stone Hammer
15% reduced Enemy Stun Threshold
(10–20)% increased Physical Damage
Adds (1–3) to (5–8) Physical Damage
(15–25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun
(The Stun Threshold determines how much Damage can Stun something)
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Passive /27

Passive /27

CategoryNameShow Full Descriptions
NotableSkull Cracking
skullcracking
36% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments
12% reduced Enemy Stun Threshold with Maces or Sceptres
NotableBone Breaker
macedmg
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
12% increased Area of Effect
NotableSlaughter
fellingtheweak
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage
NotableBorn to Fight
borntofight
4% increased Attack Speed
+20 to Strength
26% increased Physical Damage
NotableBlade Master
blademaster
20% increased Physical Damage with Swords
Sword Attacks deal 20% increased Damage with Ailments
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
NotableCleaving
hatchetmaster
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks
NotableButchery
butchery
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
+20 to Strength
NotableDestroyer
executioner
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
NotableMaster of the Arena
Meleerange
Regenerate 1% of Life per second
10% increased Melee Physical Damage
+3 to Melee Strike Range
+20 to Strength
NotableFangs of the Viper
newnewattackspeed
20% increased Chaos Damage
5% increased Movement Speed
+20 to Dexterity
20% increased Physical Damage
NotablePath of the Warrior
Warrior
+50 to Armour
+20 to Strength
16% increased Physical Damage
NotableStrong Arm
strongarm
25% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
5% increased Attack Speed with One Handed Melee Weapons
+20 to Strength
NotableTempest Blast
TempestBlast
Gain 20% of Wand Physical Damage as Extra Lightning Damage
NotableWill of Blades
PhysicalDamageNotableGreen
40% increased Critical Strike Chance
20% increased Physical Damage
NotableForce Shaper
PhysicalDamageNotable
Gain 10% of Physical Damage as Extra Chaos Damage
4% increased Attack and Cast Speed
NotableWinter Spirit
ColdWeaponDmg
Gain 10% of Physical Damage as Extra Cold Damage
NotableDivine Fury
DivineFury
Gain 5% of Physical Damage as Extra Fire Damage
Damage Penetrates 5% Fire Resistance
NotableDivine Wrath
DivineWrath
Gain 5% of Physical Damage as Extra Lightning Damage
Damage Penetrates 5% Lightning Resistance
NotableMagmatic Strikes
MeleeFireNotable
Gain 10% of Physical Damage as Extra Fire Damage
NotableBlacksmith's Clout
MaceNotable1
35% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 35% increased Damage with Ailments
+35% to Critical Strike Multiplier with Maces or Sceptres
NotableSpinecruncher
stunmace
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
60% increased Stun Duration against Enemies that are on Full Life
NotableKinetic Impacts
2handeddamage
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
10% chance to double Stun Duration
5% chance to deal Double Damage
NotableHarvester of Foes
AxeNotable1
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect
NotableVanquisher
PhysicalDamageOverTimenotable1
Crush Enemies for 4 seconds when you Hit them while they are on Full Life
40% increased Physical Damage
NotableRelentless
PhysicalDamageOverTimeHybrid
Regenerate 1% of Life per second if you have Stunned an Enemy Recently
25% increased Physical Damage
KeystoneDivine Shield
EnergisedFortress
Cannot Recover Energy Shield to above Armour
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second
NotableAspect of Stone
IgnorePain
20% chance to Avoid Physical Damage from Hits
Ascendancy Passive /5

Ascendancy Passive /5

CategoryNameShow Full Descriptions
NotableUnbreakable
Unbreakable
Regenerate 2% of Life per second
5% reduced Damage taken
Armour received from Body Armour is doubled
1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
NotableFlawless Savagery
CloakedAgony
Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently
50% increased Critical Strike Chance
+25% to Critical Strike Multiplier
NotableTasalio, Cleansing Water
TasalioCleansingWater
+100% to Fire Resistance
20% of Physical Damage from Hits taken as Fire Damage
20% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently
Unaffected by Ignite
NotableVeteran Bowyer
MasterFletcher
Gain 15% of Physical Damage as Extra Damage of a random Element
Damage Penetrates 10% Elemental Resistances
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges
NotableBlood in the Eyes
GLADBloodInEyes
Attacks have 50% chance to cause Bleeding
Attacks Maim on Hit against Bleeding Enemies
25% chance to Blind with Hits against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Cluster Jewel Passive /11

Cluster Jewel Passive /11

CategoryNameShow Full Descriptions
KeystoneHollow Palm Technique
DragonStyle
You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered
NotableBattle-Hardened
IncreasedPhysicalDamage
30% increased Evasion Rating and Armour
35% increased Physical Damage
NotableDevastator
IncreasedAttackDamageNotable
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage
NotableExplosive Force
WandDamage
Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage
Gain 10% of Wand Physical Damage as Extra Chaos Damage
NotableForce Multiplier
IncreasedPhysicalDamage
5% chance to deal Double Damage
25% increased Physical Damage
NotableFurious Assault
IncreasedPhysicalDamage
8% increased Attack and Cast Speed
25% increased Physical Damage
NotableGrim Oath
IncreasedPhysicalDamage
Gain 10% of Physical Damage as Extra Chaos Damage
NotableExploit Weakness
CurseEffectNotable
40% increased Vulnerability Curse Effect
15% increased Physical Damage
NotableMaster the Fundamentals
IncreasedPhysicalDamage
+10% to all Elemental Resistances
35% reduced Elemental Damage
35% increased Physical Damage
NotableRaze and Pillage
IncreasedMinionDamageNotable
Minions have 20% chance to Ignite
Minions deal 20% increased Damage against Ignited Enemies
Minions gain 6% of Physical Damage as Extra Fire Damage
NotableRun Through
AxeandSwordDamage
Axe or Sword Attacks deal 15% increased Damage with Ailments
10% increased Impale Effect
10% chance to Impale Enemies on Hit with Axes or Swords
15% increased Physical Damage with Axes or Swords
Timeless Jewel Passive /7

Timeless Jewel Passive /7

FactionCategoryNameShow Full Descriptions
VaalPassivePhysical Damage
VaalOffensive
(7–12)% increased Physical Damage
VaalNotableRitual of Might
VaalNotableOffensive
(2–4)% chance to deal Double Damage
(25–35)% increased Physical Damage
VaalNotableRevitalising Winds
VaalNotableOffensive
0.2% of Physical Damage Leeched as Life
(25–35)% increased Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VaalNotableBloody Savagery
VaalNotableOffensive
Bleeding you inflict deals Damage 10% faster
(25–35)% increased Physical Damage
(They will deal the same total damage over a shorter duration)
TemplarKeystoneTranscendence
TranscendenceKeystone
Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-15% to all maximum Elemental Resistances

Master the mortal world, and you may find immortality beyond.
Militant Faith: Maxarius
EternalNotableGemling Training
EternalEmpireOffensiveNotable
80% increased Physical Damage
EternalNotableRigwald's Might
EternalEmpireOffensiveNotable
80% increased Melee Physical Damage
Timeless Jewel Passive Additions /5

Timeless Jewel Passive Additions /5

FactionCategoryShow Full Descriptions
VaalNotable
(7–12)% increased Physical Damage
KaruiNotable
20% increased Physical Damage
KaruiNotable
Gain 5% of Physical Damage as Extra Fire Damage
KaruiNotable
5% of Physical Damage from Hits taken as Fire Damage
MarakethNotable
Gain 5% of Physical Damage as Extra Cold Damage
Elevated modifier List /32

Elevated modifier List /32

NameLvModsElevated Mods
The Elder's68(5–10)% of Physical Damage from Hits taken as Fire Damage
Group: PhysicalDamageTakenAsElement
(11–15)% of Physical Damage from Hits taken as Fire Damage
The Elder's84(11–15)% of Physical Damage from Hits taken as Fire Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Fire Damage
(7–10)% of Fire Damage taken Recouped as Life
The Shaper's68(5–10)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(11–15)% of Physical Damage from Hits taken as Cold Damage
The Shaper's83(11–15)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Cold Damage
(7–10)% of Cold Damage taken Recouped as Life
The Shaper's68(5–10)% of Physical Damage from Hits taken as Lightning Damage
Group: PhysicalDamageTakenAsElement
(11–15)% of Physical Damage from Hits taken as Lightning Damage
The Shaper's82(11–15)% of Physical Damage from Hits taken as Lightning Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Lightning Damage
(7–10)% of Lightning Damage taken Recouped as Life
Crusader's68(5–10)% of Physical Damage from Hits taken as Lightning Damage
Group: PhysicalDamageTakenAsElement
(11–15)% of Physical Damage from Hits taken as Lightning Damage
Crusader's83(11–15)% of Physical Damage from Hits taken as Lightning Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Lightning Damage
(7–10)% of Lightning Damage taken Recouped as Life
Warlord's68(5–10)% of Physical Damage from Hits taken as Fire Damage
Group: PhysicalDamageTakenAsElement
(11–15)% of Physical Damage from Hits taken as Fire Damage
Warlord's83(11–15)% of Physical Damage from Hits taken as Fire Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Fire Damage
(7–10)% of Fire Damage taken Recouped as Life
Redeemer's68(5–10)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(11–15)% of Physical Damage from Hits taken as Cold Damage
Redeemer's83(11–15)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(16–18)% of Physical Damage from Hits taken as Cold Damage
(7–10)% of Cold Damage taken Recouped as Life
Hunter's75(5–10)% of Physical Damage from Hits taken as Chaos Damage
Group: PhysicalDamageTakenAsElement
(11–15)% of Physical Damage from Hits taken as Chaos Damage
Hunter's83(11–15)% of Physical Damage from Hits taken as Chaos Damage
Group: PhysicalDamageTakenAsElement
+1% to maximum Chaos Resistance
(16–18)% of Physical Damage from Hits taken as Chaos Damage
of the Elder85Nearby Enemies take 9% increased Physical Damage
Group: LocalDisplayNearbyEnemyPhysicalDamageTaken
Nearby Enemies take 12% increased Physical Damage
Crusader's68(4–6)% of Physical Damage from Hits taken as Lightning Damage
Group: PhysicalDamageTakenAsElement
(7–10)% of Physical Damage from Hits taken as Lightning Damage
Crusader's83(7–10)% of Physical Damage from Hits taken as Lightning Damage
Group: PhysicalDamageTakenAsElement
(11–13)% of Physical Damage from Hits taken as Lightning Damage
Warlord's68(4–6)% of Physical Damage from Hits taken as Fire Damage
Group: PhysicalDamageTakenAsElement
(7–10)% of Physical Damage from Hits taken as Fire Damage
Warlord's83(7–10)% of Physical Damage from Hits taken as Fire Damage
Group: PhysicalDamageTakenAsElement
(11–13)% of Physical Damage from Hits taken as Fire Damage
Redeemer's68(4–6)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(7–10)% of Physical Damage from Hits taken as Cold Damage
Redeemer's83(7–10)% of Physical Damage from Hits taken as Cold Damage
Group: PhysicalDamageTakenAsElement
(11–13)% of Physical Damage from Hits taken as Cold Damage
Redeemer's68Adds (4–5) to (6–8) Physical Damage if you've dealt a Critical Strike Recently
Group: AddedPhysicalDamage
Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently
Redeemer's73Adds (6–8) to (9–11) Physical Damage if you've dealt a Critical Strike Recently
Group: AddedPhysicalDamage
Adds (9–12) to (13–16) Physical Damage if you've dealt a Critical Strike Recently
Hunter's80(17–20)% chance to Impale Enemies on Hit with Attacks
Group: ImpaleOnHit
(21–25)% chance to Impale Enemies on Hit with Attacks
Adds (1–2) to (3–5) Physical Damage for each Impale on Enemy
Crusader's68Gain (3–5)% of Physical Damage as Extra Lightning Damage
Group: PhysicalAddedAsLightning
Gain (6–8)% of Physical Damage as Extra Lightning Damage
Crusader's75Gain (6–8)% of Physical Damage as Extra Lightning Damage
Group: PhysicalAddedAsLightning
Gain (9–11)% of Physical Damage as Extra Lightning Damage
Warlord's68Gain (3–5)% of Physical Damage as Extra Fire Damage
Group: PhysicalAddedAsFire
Gain (6–8)% of Physical Damage as Extra Fire Damage
Warlord's75Gain (6–8)% of Physical Damage as Extra Fire Damage
Group: PhysicalAddedAsFire
Gain (9–11)% of Physical Damage as Extra Fire Damage
Redeemer's68Gain (3–5)% of Physical Damage as Extra Cold Damage
Group: PhysicalAddedAsCold
Gain (6–8)% of Physical Damage as Extra Cold Damage
Redeemer's75Gain (6–8)% of Physical Damage as Extra Cold Damage
Group: PhysicalAddedAsCold
Gain (9–11)% of Physical Damage as Extra Cold Damage
Crusader's75Enemies you Kill have a (11–20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Group: EnemiesExplodeOnDeath
Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Crusader's85Enemies you Kill have a (21–30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Group: EnemiesExplodeOnDeath
(8–12)% increased Area of Effect
Enemies you Kill have a (31–35)% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Item mods /43

Item mods /43

NameLevelPre/SufDescriptionWeight
1Corrupted(15–25)% increased Global Physical Damage physical_damage damage physicalring 500
default 0
The Elder's68Prefix(16–20)% increased Global Physical Damage physical_damage damage physicalbelt_elder 500
default 0
The Elder's75Prefix(21–25)% increased Global Physical Damage physical_damage damage physicalbelt_elder 500
default 0
The Elder's80Prefix(26–30)% increased Global Physical Damage physical_damage damage physicalbelt_elder 500
default 0
1ScourgeUpside(23–25)% increased Global Physical Damage physical_damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
25ScourgeUpside(28–30)% increased Global Physical Damage physical_damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
45ScourgeUpside(33–35)% increased Global Physical Damage physical_damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
55ScourgeUpside(38–40)% increased Global Physical Damage physical_damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68ScourgeUpside(43–45)% increased Global Physical Damage physical_damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
68ScourgeUpside(48–50)% increased Global Physical Damage physical_damage damage physicalattack_dagger 0
wand 1000
sceptre 1000
dagger 1000
default 0
1ScourgeUpside(34–40)% increased Global Physical Damage physical_damage damage physicalattack_staff 0
staff 1000
default 0
25ScourgeUpside(41–47)% increased Global Physical Damage physical_damage damage physicalattack_staff 0
staff 1000
default 0
45ScourgeUpside(48–54)% increased Global Physical Damage physical_damage damage physicalattack_staff 0
staff 1000
default 0
55ScourgeUpside(55–61)% increased Global Physical Damage physical_damage damage physicalattack_staff 0
staff 1000
default 0
68ScourgeUpside(62–68)% increased Global Physical Damage physical_damage damage physicalattack_staff 0
staff 1000
default 0
68ScourgeUpside(69–75)% increased Global Physical Damage physical_damage damage physicalattack_staff 0
staff 1000
default 0
1ScourgeDownside(32–40)% reduced Global Physical Damage physical_damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1ScourgeDownside(42–50)% reduced Global Physical Damage physical_damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
25ScourgeDownside(52–60)% reduced Global Physical Damage physical_damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
45ScourgeDownside(62–70)% reduced Global Physical Damage physical_damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
55ScourgeDownside(72–80)% reduced Global Physical Damage physical_damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
68ScourgeDownside(82–90)% reduced Global Physical Damage physical_damage damage physicalattack_dagger 0
wand 333
sceptre 333
dagger 333
default 0
1ScourgeDownside(54–66)% reduced Global Physical Damage physical_damage damage physicalattack_staff 0
staff 333
default 0
1ScourgeDownside(68–80)% reduced Global Physical Damage physical_damage damage physicalattack_staff 0
staff 333
default 0
25ScourgeDownside(82–94)% reduced Global Physical Damage physical_damage damage physicalattack_staff 0
staff 333
default 0
45ScourgeDownside(96–108)% reduced Global Physical Damage physical_damage damage physicalattack_staff 0
staff 333
default 0
55ScourgeDownside(110–122)% reduced Global Physical Damage physical_damage damage physicalattack_staff 0
staff 333
default 0
68ScourgeDownside(124–136)% reduced Global Physical Damage physical_damage damage physicalattack_staff 0
staff 333
default 0
75RedImplicit(15–17)% increased Global Physical Damage physical_damage damage physicalno_tier_6_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(18–20)% increased Global Physical Damage physical_damage damage physicalno_tier_5_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(21–23)% increased Global Physical Damage physical_damage damage physicalno_tier_4_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(24–26)% increased Global Physical Damage physical_damage damage physicalno_tier_3_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(27–28)% increased Global Physical Damage physical_damage damage physicalno_tier_2_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicit(29–30)% increased Global Physical Damage physical_damage damage physicalno_tier_1_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (24–26)% increased Global Physical Damageno_tier_5_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (27–29)% increased Global Physical Damageno_tier_4_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (30–32)% increased Global Physical Damageno_tier_3_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (33–34)% increased Global Physical Damageno_tier_2_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, (35–36)% increased Global Physical Damageno_tier_1_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Global Physical Damageno_tier_4_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Global Physical Damageno_tier_3_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Global Physical Damageno_tier_2_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, (41–42)% increased Global Physical Damageno_tier_1_eldritch_implicit 0
body_armour 200
amulet 200
default 0
Monsters mods /16

Monsters mods /16

NameLevelPre/SufDescriptionWeight
Medium Physical Damage Aura4Unique30% increased Global Physical Damage physical_damage damage physical
Large Physical Damage Aura8Unique50% increased Global Physical Damage physical_damage damage physicalmagic 0
default 500
1Unique50% increased Global Physical Damage physical_damage damage physical
4Unique50% increased Global Physical Damage physical_damage damage physical
4Unique30% increased Global Physical Damage physical_damage damage physical
of Stunning24Suffix40% increased Global Physical Damage
100% increased Global Accuracy Rating
Always Stuns Enemies on Hit
30% reduced Attack and Cast Speed
20% increased Character Size
Cannot be Stunned
25% chance to double Stun Duration
Extra gore
caster 0
magic 0
default 3000
of Steel1Suffix40% increased Global Physical Damage
Cannot be Stunned
50% additional Physical Damage Reduction
Overwhelm 10% Physical Damage Reduction
blood and armour type override robot [1]
default 5000
of Stunning24Suffix60% increased Global Physical Damage
100% increased Global Accuracy Rating
50% reduced Enemy Stun Threshold
40% reduced Attack and Cast Speed
20% increased Character Size
Cannot be Stunned
25% chance to double Stun Duration
Extra gore
caster 0
rare 0
default 3000
1Unique25% increased Global Physical Damage
50% additional Physical Damage Reduction
Overwhelm 10% Physical Damage Reduction
1Unique10% increased Global Physical Damage
Attacks cause Bleeding
physical_damage bleed damage physical attack ailment
Charlatan's Touch1Torment15% increased Global Physical Damage
Attacks cause Bleeding
physical_damage bleed damage physical attack ailment
default 1000
1Unique30% increased Global Physical Damage physical_damage damage physicaldefault 1000
Cutthroat's Touch1Torment23% increased Global Physical Damage physical_damage damage physicaldefault 1000
Cutthroat's Grip1Torment18% increased Global Physical Damage
30% increased Attack Speed
physical_damage damage physical attack speed
default 1000
Primal Skull Talisman1Talisman25% increased Global Physical Damage
25% increased maximum Life
physical_damage resource life damage physical
1Unique20% increased Global Physical Damage
Attacks cause Bleeding
physical_damage bleed damage physical attack ailment
Fossil mods /1

Fossil mods /1

NameLevelPre/SufDescriptionWeight
Subterranean1Prefix(20–30)% increased Global Physical Damage physical_damage damage physicalabyss_jewel 0
jewel 0
amulet 2000
belt 2000
default 0
Veiled mods /1

Veiled mods /1

NameLevelPre/SufDescriptionWeight
of Aisling60Suffix(20–22)% increased Global Physical Damage
(18–20)% increased Chaos Damage
physical_damage chaos_damage damage physical chaos
ring 2000
default 0
Crafting Bench /4

Crafting Bench /4

IDModRequireItemClassesUnlock
Helena(9–12)% increased Global Physical Damage3x CurrencyUpgradeRandomlyOrb of ChanceShield, AmuletThe Sewers
Helena(13–16)% increased Global Physical Damage3x CurrencyUpgradeToRareOrb of AlchemyShield, AmuletThe Ossuary
Jun(11–13)% increased Global Physical Damage
(11–13)% increased Chaos Damage
2x CurrencyUpgradeToRareOrb of AlchemyRingUnveil, Aisling
Jun(14–16)% increased Global Physical Damage
(14–16)% increased Chaos Damage
4x CurrencyRerollRareChaos OrbRingUnveil, Aisling
Misc mods /4

Misc mods /4

NameLevelDomainPre/SufDescriptionWeight
1JewelUnique10% increased Global Physical Damage physical_damage damage physical
1JewelUnique(8–12)% increased Global Physical Damage physical_damage damage physical
1JewelUnique(10–15)% increased Global Physical Damage physical_damage damage physical
Sharpened1JewelPrefix(14–16)% increased Global Physical Damage physical_damage damage physicaldefault 500
Item /5

Item /5

IconName
Etched Hatchet
Physical Damage: 26-46
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 35, 93 Str, 43 Dex
8% increased Global Physical Damage
Engraved Hatchet
Physical Damage: 40-71
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 56, 143 Str, 66 Dex
8% increased Global Physical Damage
Runic Hatchet
Physical Damage: 44-79
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 11
Requires Level 71, 163 Str, 82 Dex
12% increased Global Physical Damage
Breakrib Talisman
Talisman Tier: 1
(20–30)% increased Global Physical Damage
local stat monsters pick up item [1]
Corrupted
Rustic Sash
(12–24)% increased Global Physical Damage
Unique /22

Unique /22

NameShow Full Descriptions
BuckledBeltUniqueThe Magnate Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
Ring1UniqueBlackheart Iron Ring
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (2–4) Life per second
10% chance to Cause Monsters to Flee
GlovesStr5Meginord's Vise Steel Gauntlets
+100 to Strength
10% increased Global Physical Damage
(40–60)% increased Armour
Regenerate 2% of Life per second with at least 400 Strength
HelmetStrDex2uniqueDevoto's Devotion Nightmare Bascinet
+(50–65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
EzomytePeakEzomyte Peak Iron Hat
20% increased Global Physical Damage
+(15–25) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
ShieldStrDexUnique1Daresso's Courage Baroque Round Shield
120% increased Block Recovery
+30% Chance to Block Spell Damage while on Low Life
20% increased Global Physical Damage
(100–120)% increased Armour and Evasion
+(10–20)% to all Elemental Resistances
+(3–6)% Chance to Block
+20% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+20% chance to Block Spell Damage if you have Blocked Attack Damage Recently
(Recently refers to the past 4 seconds)
PrismaticEclipsePrismatic Eclipse Twilight Blade
40% increased Global Accuracy Rating
+8% Chance to Block Attack Damage while Dual Wielding
Adds (60–70) to (71–80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Strike Range per White Socket
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
BearTrapShield2Jaws of Agony Supreme Spiked Shield
+5% chance to Suppress Spell Damage
Grants Level 25 Bear Trap Skill
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(60–80) to maximum Life
(-18–-14) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
BeltOfTheDecieverBelt of the Deceiver Heavy Belt
+(25–35) to Strength
(15–25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
ReefscourgeBrinerot Whalers Trapper Boots
20% increased Global Physical Damage
+(80–100) to maximum Energy Shield
+(20–30)% to Lightning Resistance
25% increased Movement Speed
(20–40)% increased Projectile Damage
Unaffected by Shocked Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
EdgeoftheempireIzaro's Dilemma Imperial Claw
+46 Life gained for each Enemy hit by Attacks
(40–60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10–15)% increased Attack Speed
+(300–400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
TalismanUnique2Natural Hierarchy Rotfeather Talisman
(25–35)% increased Damage
local stat monsters pick up item [1]
(10–15)% increased Global Physical Damage
(25–30)% increased Fire Damage
(20–25)% increased Cold Damage
(15–20)% increased Lightning Damage
(30–35)% increased Chaos Damage

Corrupted
GroundSlamModifierRapid Expansion Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
DoubleDamageModifierWeight of the Empire Crimson Jewel
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double Damage
WilefangsPeltGruthkul's Pelt Wyrmscale Doublet
100% increased Global Physical Damage
+(200–240) to maximum Life
+(20–40)% to Cold Resistance
Regenerate 5% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
EtherealKnivesThresholdRing of Blades Viridian Jewel
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires 0 additional Projectiles
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
CleaveThresholdOverwhelming Odds Crimson Jewel
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
Enemy, up to +10
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 5 seconds)
ShrapnelShotThresholdCollateral Damage Viridian Jewel
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
BuckledBeltUniqueThe Tactician Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
BuckledBeltUniqueThe Nomad Studded Belt
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
BearTrapShield2Royale Jaws of Agony Spiked Bundle
+3% chance to Suppress Spell Damage
Grants Level 5 Bear Trap Skill
(18–28)% increased Trap Damage
(15–25)% increased Global Physical Damage
+(10–20) to maximum Life
(-3–-2) Physical Damage taken from Attack Hits
25% chance to gain a Power Charge when you Throw a Trap
BeltOfTheDecieverRoyale Belt of the Deceiver Heavy Belt
+(25–35) to Strength
5% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(10–20) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)

Community Wiki

Wiki Edit

Physical damage

Physical damage is one of the five damage types. It is the most common and the only one reduced by armour, rather than by a resistance. Most physical damage comes from weapon attacks, but some spells deal physical damage as well.

Every 10 points of strength give a 2% bonus to physical damage from melee attacks. The KeystoneIronGripIron Grip keystone passive extends this bonus to also apply to physical damage from projectiles. The IronGripIron Grip Support gem applies the same effect to a single skill.

Skill gems

Skills with the Attack keyword will do any physical damage of the weapon used and apply the appropriate physical damage passive skills. Some spells also deal physical damage.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.