Vicious Projectiles Support
Level: 1–20
Cost & Reservation Multiplier: 130%
Requires Level 18
Supports projectile attack skills.
Supported Skills deal (30–49)% more Chaos Damage over Time
Supported Skills deal (30–49)% more Physical Damage over Time
Supported Skills deal (30–49)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed

Additional Effects From Quality:
Supported Skills deal (0–10)% increased Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Unusual Gems /3
TypeStatsWeight
Superior Supported Skills deal (0–10)% increased Physical Damage50
Anomalous Supported Skills have (0–10)% chance to Poison on Hit
Supported Attacks have (0–10)% chance to cause Bleeding
100
Divergent Supported Attacks have (0–10)% chance to Impale Enemies on Hit100
Quest /2
ActQuestNPCCharacter
2Sharp and CruelQuest RewardDuelist · Marauder · Marauder · Ranger · Scion
2Sharp and CruelYeenaDuelist · Ranger · Scion
Vicious Projectiles Support /4
NameShow Full Descriptions
Spectral Throw
Throws a copy of your weapon as a projectile at enemies. The projectile pierces enemies and returns back to the player, potentially hitting an enemy a second time.
Grants more physical damage with Spectral Throw. It also provides more damage with inflicted bleeds and poisons.
Split Arrow
A simple projectile attack that fires multiple arrows.
Grants more physical damage with Split Arrow. It also provides more damage with inflicted bleeds and poisons.
Caustic Arrow
A projectile attack that creates a patch of caustic ground on hit which deals chaos damage over time to affected enemies.
Greatly increases both the physical damage from hits and chaos damage over time component of Caustic Arrow.
Splitting Steel
Throw a splitting bolt of steel from your weapon that explodes on impact, dealing damage in an area. Use the Call of Steel ability from this gem to create Steel Shards that launch with Splitting Steel, exploding into multiple shards to damage nearby enemies.
Greatly increases the physical damage dealt by Splitting Steel, at the cost of slightly reducing your attack speed. An invaluable way to increase your damage.
Level Effect /40
Implicit
Cost & Reservation Multiplier: 130%
Supported Skills have 10% less Projectile Attack Speed
LevelRequires LevelDexteritySupported Skills deal 30% more Physical Projectile Attack DamageSupported Skills deal 30% more Physical Damage over TimeSupported Skills deal 30% more Chaos Damage over TimeExperience
1183330303069,833
22239313131128,549
32645323232154,553
42949333333225,374
53254343434320,672
63558353535447,718
73863363636615,318
84167373737834,639
944723838381,570,760
1047763939391,633,987
1150814040402,151,030
1253854141412,812,189
1356904242423,655,184
1458934343433,017,327
1560964444447,818,905
16629945454515,256,013
176410246464626,260,555
186610547474762,855,887
1968108484848212,002,638
2070111494949
2172505050
2274515151
2376525252
2478535353
2580545454
2682555555
2784565656
2886575757
2988585858
3090595959
3191595959
3292606060
3393606060
3494616161
3595616161
3696626262
3797626262
3898636363
3999636363
40100646464

Vicious Projectiles Support

CostiLvl 1: Normal: 1xOrb of Alteration
AcronymProjectile
DropLevel 18
BaseType Vicious Projectiles Support
Class Support Gems
Icond
AwakenedAwakened Vicious Projectiles Support
MetadataMetadata/Items/Gems/SupportGemPhysicalProjectileAttackDamage
Referencepoe.ninja, Community Wiki
Supported Gem /55 ⍟
IconName
Spectral Shield Throw
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
Elemental Hit
Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
Frenzy
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Snipe
Fires an arrow at a target which deals high damage and always hits. The attack is slow and interruptable. It discharges frenzy charges by increasing the attack speed.
Caustic Arrow
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Split Arrow
Fires multiple arrows at different targets.
Explosive Arrow
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Rain of Arrows
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.
Power Siphon
Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
Lightning Arrow
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies.
Burning Arrow
Fires a burning arrow that deals fire damage and has a chance to ignite.
Spectral Throw
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Barrage
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands. This skill cannot be Triggered.
Vaal Burning Arrow
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Vaal Power Siphon
Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.
Vaal Rain of Arrows
Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Vaal Spectral Throw
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
Vaal Lightning Strike
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
Molten Strike
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
Tornado Shot
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Mirror Arrow
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
Blink Arrow
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
Kinetic Blast
Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.
Frost Blades
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
Wild Strike
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Galvanic Arrow
Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.
Blast Rain
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Siege Ballista
Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
Scourge Arrow
Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.
Toxic Rain
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Lancing Steel
Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
Shattering Steel
Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
Cobra Lash
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
Venom Gyre
Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Shrapnel Ballista
Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
Ensnaring Arrow
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Artillery Ballista
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
Kinetic Bolt
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
Splitting Steel
Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Spectral Helix
Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
Storm Rain
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
Explosive Concoction
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
Poisonous Concoction
Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
Volcanic Fissure
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Vaal Molten Strike
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.
Vaal Volcanic Fissure
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Vaal Caustic Arrow
Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Vaal Venom Gyre
Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Vaal Lightning Arrow
Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
Vaal Ice Shot
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.
Vaal Split Arrow
[DNT] Fires multiple arrows which continuously fork as they fly.
Snipe
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.

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Vicious Projectiles Support

Vicious Projectiles Support is a Support gem. Projectile attack skill gems linked to this support gem deal more Physical damage and physical and Chaos damage over time, but suffer an attack speed reduction.

See also

Version history

VersionChanges
3.15.0d
  • Vicious Projectiles Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
  • 3.15.0
  • Now has a 140% Cost and Reservation Multiplier (previously 120%).
  • Supported Skills now deal 30-49% more Physical Projectile Attack Damage (previously 40-59%).
  • Supported Skills now deal 30-49% more Physical Damage over Time (previously 40-59%).
  • Supported Skills now deal 30-49% more Chaos Damage over Time (previously 40-59%).
  • 3.12.0
  • Now has alternative quality:
    Anomalous: Supported Attacks have 0.5% chance to cause Bleeding and Supported Skills have 0.5% chance to Poison on Hit (per 1% quality)
    Divergent: Supported Attacks have 0.5% chance to Impale Enemies on Hit (per 1% quality)
  • 3.8.0
  • Supported skills now deal 40% more Chaos Damage over Time at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%).
  • Supported skills now deal 40% more Physical Damage over Time at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%).
  • Supported skills now deal 40% more Physical Projectile Attack Damage at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%).
  • 3.4.0
  • Physical Projectile Attack has been renamed Vicious Projectiles.
  • In addition to 30% more Physical projectile attack damage and 10% less Projectile attack speed, It now causes supported skills to deal 30% more Chaos damage over time and 30% more Physical damage over time (as opposed to more damage with Bleeding and Poison specifically) at gem level 1.
  • 3.0.0
  • Physical Projectile Attack Damage Support now also grants 30% more Damage with Bleeding and Poison caused by Projectile hits. It now has the Attack tag.
  • 1.0.3
  • Physical Projectile Attack Damage has been added to the game.

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