Vaal Burning Arrow
Level: 1–20
Souls Per Use: 15
Can Store 3 Use
Soul Gain Prevention: 2 sec
Attack Speed: 70% of base
Attack Damage: 280–400% of base
Effectiveness of Added Damage: 280–400%
Projectile Speed: 3260
AoE Radius: 16
Requires Level 1
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Adds (3–201) to (4–302) Fire Damage to Attacks against Ignited Enemies
Projectiles Pierce 3 additional Targets
100% of Physical Damage Converted to Fire Damage
50% chance to Ignite enemies
Can't be Evaded
Corrupted

Additional Effects From Quality:
+(0–10)% to Fire Damage over Time Multiplier
Unusual Gems /4 ⍟
TypeStatsWeight
Superior (0–20)% increased Fire Damage50
Anomalous (0–60)% increased Critical Strike Chance100
Divergent Projectiles Pierce (0–2) additional Targets100
Superior +(0–10)% to Fire Damage over Time Multiplier50
Level Effect /40
Implicit
50% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage
Projectiles Pierce 3 additional Targets
Can't be Evaded
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
LevelRequires LevelDexterityBase DamageAdds 3 to 4 Fire Damage to Attacks against Ignited EnemiesExperience
1110280%3, 470
2212286.3%3, 5308
3416292.6%4, 61,554
4722298.9%5, 86,667
51131305.3%7, 1126,047
61641311.6%11, 1649,725
72050317.9%14, 2195,714
82458324.2%18, 27169,595
92867330.5%23, 35283,759
103275336.8%30, 44453,996
113683343.2%37, 55703,128
124092349.5%46, 691,061,223
1344100355.8%57, 852,065,870
1448109362.1%70, 1052,507,110
1552117368.4%85, 1285,798,936
1656125374.7%104, 15615,083,919
1760134381.1%126, 18927,792,735
1864142387.4%152, 22943,869,739
1967148393.7%175, 263242,081,556
2070155400%201, 302
2172406.3%221, 331
2274412.6%242, 363
2376418.9%265, 397
2478425.3%290, 435
2580431.6%317, 476
2682437.9%347, 520
2784444.2%379, 568
2886450.5%414, 620
2988456.8%452, 677
3090463.2%493, 739
3191466.3%515, 772
3292469.5%537, 806
3393472.6%561, 842
3494475.8%586, 879
3595478.9%612, 918
3696482.1%639, 958
3797485.3%667, 1000
3898488.4%696, 1044
3999491.6%726, 1090
40100494.7%758, 1137

Vaal Burning Arrow

AcronymProjectile, Pierce, Ignite
BaseType Vaal Burning Arrow
Class Skill Gems
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
MetadataMetadata/Items/Gems/SkillGemVaalBurningArrow
Referencepoe.ninja, Community Wiki
Vaal Burning Arrow Monster /4 ⍟
NameModifiersSpectre
Oak's Burning BallistaY
Lord of the Ashen Arrowmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Antalie Naporamonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
Y
Shade of a Ranger20% increased Attack SpeedY
Microtransactions /1 ⍟
IconName
Mystic Burning Arrow Effect
Your Burning Arrow becomes a Mystic Effect.
Supported By /114 ⍟
IconName
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Greater Multiple Projectiles Support
Supports projectile skills.
Lesser Multiple Projectiles Support
Supports projectile skills.
Greater Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Faster Projectiles Support
Supports projectile skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Pierce Support
Supports projectile skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Increased Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank Support
Supports projectile skills.
Iron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Ballista Totem Support
Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Chain Support
Supports projectile skills, and any other skills that chain.
Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Returning Projectiles Support
Supports projectile skills.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Slower Projectiles Support
Supports projectile skills.
Less Duration Support
Supports any skill that has a duration.
Vicious Projectiles Support
Supports projectile attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Momentum Support
Supports attack skills that aren't triggered.
Volley Support
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale Support
Supports attack skills.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Arrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Barrage Support
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Arrow Nova Support
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Chain Support
Supports projectile skills, and any other skills that chain.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Fork Support
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Awakened Greater Multiple Projectiles Support
Supports projectile skills.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Vicious Projectiles Support
Supports projectile attack skills.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Locus Mine Support
Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
Sadism Support
Supports any skill that hits enemies.
Volatility Support
Supports attack skills.
Burning Arrow
Level: 1–40
Attack Speed: 70% of base
Projectile Speed: 3260
Requires Level 1
Fires a burning arrow that deals fire damage and has a chance to ignite.
Adds (3–758) to (4–1137) Fire Damage to Attacks against Ignited Enemies
100% of Physical Damage Converted to Fire Damage
25% chance to Ignite enemies
skill can fire arrows [1]

Additional Effects From Quality:
(0–20)% increased Fire Damage
Weapon /1
WeightDesc
1000 (T5)Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen
Level Effect /40
Implicit
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
LevelRequires LevelCostBase DamageAdds 3 to 4 Fire Damage to Attacks against Ignited EnemiesExperience
117200%3, 4
227205.3%3, 5
348210.5%4, 6
478215.8%5, 8
5118221.1%7, 11
6168226.3%11, 16
7209231.6%14, 21
8249236.8%18, 27
9289242.1%23, 35
10329247.4%30, 44
113610252.6%37, 55
124010257.9%46, 69
134410263.2%57, 85
144810268.4%70, 105
155211273.7%85, 128
165611278.9%104, 156
176011284.2%126, 189
186411289.5%152, 229
196712294.7%175, 263
207012300%201, 302
217212305.3%221, 331
227413310.5%242, 363
237613315.8%265, 397
247813321.1%290, 435
258013326.3%317, 476
268214331.6%347, 520
278414336.8%379, 568
288614342.1%414, 620
298814347.4%452, 677
309015352.6%493, 739
319115355.3%515, 772
329215357.9%537, 806
339315360.5%561, 842
349416363.2%586, 879
359516365.8%612, 918
369616368.4%639, 958
379716371.1%667, 1000
389817373.7%696, 1044
399917376.3%726, 1090
4010017378.9%758, 1137

Burning Arrow

CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 10000xGold
BaseType Burning Arrow
WeaponBows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
BuffIcon
ActiveSkillsCodeburning_arrow

Community Wiki

Edit

Vaal Burning Arrow

Vaal Burning Arrow is a vaal attack that fires an exploding arrow with increased chance to ignite.

If Vaal Burning Arrow passes through an enemy it hits before hitting the target area (such as through Pierce and chain), then it will explode both at the target area, and on the enemy it passes through.

Although this gem had the duration tag reduced duration will not cause soul gain prevention to be reduced.

Threshold jewel

The following threshold jewels augment the skill gem:

Version history

VersionChanges
3.17.0
  • Vaal Burning Arrow now deals 280% of base Attack Damage at gem level 1 (previously 200%), up to 400% at gem level 20 (previously 284%). Also
  • Now has 280% Effectiveness of Added Damage at gem level 1 (previously 200%), up to 400% at gem level 20 (previously 284%).
  • Now has an Attack Speed of 70% of base (previously 90%). Now uses the same Bow animation as Puncture.
  • 3.16.0
  • Now stores up to 3 uses (previously 4), and has a 2 second Soul Gain Prevention (previously 1 second).
  • No longer has a stacking Burning Effect, and now adds 3 to 4 Fire Damage to Attacks against Ignited Enemies at gem level 1, up to 201 to 302 Fire Damage at gem level 20.
  • Now has an Attack Speed of 90% of Base (previously 100%), and deals 200% of base Attack Damage at gem level 1 (previously 160%), up to 284% at gem level 20 (previously 198%).
  • Now has 200% Effectiveness of Added Damage at gem level 1 (previously 160%), up to 284% at gem level 20 (previously 198%).
  • 3.14.0
  • Now expends 15 Souls per use (previously 20).
  • Now stores up to 4 uses (previously 3).
  • Now has a Soul Gain Prevention duration of 1 second (previously 2).
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
  • 1.2.0c
  • Now does 160% of attack damage, up from 130%. This fixes an accidental reduction of skill damage that occurred during the Burning Arrow change in 1.2.0.
  • 1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
  • 1.1.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.