Lord of the Ashen Arrow
HumanoidArea: Ashen Wood Map
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
| Spectre | N |
|---|---|
| Area | Ashen Wood Map |
| Tags | bandit, Caster, fast_movement, fire_affinity, flesh_armour, has_bow, human, humanoid, medium_small_height, non_unique_map_boss, not_int, puncturing_weapon, ranged, red_blood |
Life
400%
Armour
+75%
Evasion
+10%
Ailment Threshold
400%
Resistance
Damage
90%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BanditBowMapBossFire
Metadata
MapBanditBowBossFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
73
Life
1,580,156
Armour
74,657
Evasion Rating
6,196
Damage
516
Spell Damage
771
Accuracy
704
Attack Time
1.33665
Experience
125,268
Minion Life
328,032
Minion Damage
419
Ailment Threshold
869,086
Chill
2,748
Shock
2,748
Brittle
15,547
Scorch
2,748
Sap
7,592
Phys Convert Ele
265%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BanditBowBossFireBlastRainDaemon
Spell, Multicastable, Triggerable
Cast Time: 1 sec
Cooldown Time: 6 sec
alternate minion [166]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-65]
summoned monsters are minions [1]
MapBossBowFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flame Dash
Critical Strike Chance: 5%
Cast Time: 0.3 sec
Cooldown Time: 6 sec
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
Deals 708.3 Base Fire Damage per second
Base duration is 12 seconds
Deals 377.7 to 566.6 Fire Damage
is area damage [1]
BanditBowBossFlameWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Flame Surge
Cast Time: 0.5 sec
Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
Deals 1194 to 1791 Fire Damage
+50% more Damage with Hits against Burning enemies
Cannot Ignite
is area damage [1]
BanditBowBossVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Vaal Burning Arrow
Base Damage: 820—1230
Critical Strike Chance: 5%
Attack Damage: 62.5%
Attack Time: 1.995 sec
Cooldown Time: 4 sec
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Projectiles Pierce all Targets
Deals 37.5% less Attack Damage
50% of Physical Damage Converted to Fire Damage
50% reduced Projectile Speed
active skill area of effect radius +% final [-50]
base projectile ground effect duration [12000]
base projectile skill dot ground fire area damage per minute [7870]
projectiles drop ground fire [1]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
BanditBowBossBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Burning Arrow
Base Damage: 820—1230
Critical Strike Chance: 5%
Attack Damage: 62.5%
Attack Time: 1.995 sec
Cooldown Time: 0.5 sec
Fires a burning arrow that deals fire damage and has a chance to ignite.
Deals 37.5% less Attack Damage
Base duration is 4 seconds
50% of Physical Damage Converted to Fire Damage
50% chance to Ignite enemies
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/MapBanditBowBossFire"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Lord of the Ashen Arrow",
life = 4,
damage = 0.9,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 70,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"BanditBowBossBurningArrow",
"BanditBowBossFlameWhip",
"BanditBowBossVaalBurningArrow",
"BanditBowBossFireBlastRainDaemon",
"MapBossBowFlameDash",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossBurningArrow"] = {
name = "Burning Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Fire] = true,
[SkillType.ThresholdJewelArea] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_ignite_%",
"skill_physical_damage_%_to_convert_to_fire",
"base_skill_effect_duration",
"skill_can_fire_arrows",
},
levels = {
[1] = {50, 50, 4000, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossFlameWhip"] = {
name = "Flame Surge",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"flame_whip_damage_+%_final_vs_burning_enemies",
"never_ignite",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossVaalBurningArrow"] = {
name = "Vaal Burning Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Area] = true,
[SkillType.Vaal] = true,
[SkillType.Fire] = true,
[SkillType.ThresholdJewelDuration] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_skill_dot_ground_fire_area_damage_per_minute",
"skill_physical_damage_%_to_convert_to_fire",
"base_projectile_ground_effect_duration",
"base_projectile_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"vaal_burning_arrow_explode_on_hit",
"skill_can_fire_arrows",
"always_pierce",
"projectiles_drop_ground_fire",
},
levels = {
[1] = {1, 50, 12000, -50, -50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossFireBlastRainDaemon"] = {
name = "BanditBowBossFireBlastRainDaemon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {1, 166, -65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapBossBowFlameDash"] = {
name = "Flame Dash",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.Damage] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Travel] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
Lord of the Ashen Arrow
Humanoid15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
| Spectre | N |
|---|---|
| Tags | bandit, Caster, fast_movement, fire_affinity, flesh_armour, has_bow, human, humanoid, medium_small_height, not_int, puncturing_weapon, ranged, red_blood, standalone_map_boss |
Life
400%
Armour
+75%
Evasion
+10%
Ailment Threshold
400%
Resistance
Damage
90%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BanditBowMapBossFire
Metadata
MapBanditBowBossFireStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
50,383
Evasion Rating
5,213
Damage
383
Spell Damage
572
Accuracy
580
Attack Time
1.33665
Experience
112,805
Minion Life
120,902
Minion Damage
306
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BanditBowBossFireBlastRainDaemon
Spell, Multicastable, Triggerable
Cast Time: 1 sec
Cooldown Time: 6 sec
alternate minion [166]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-65]
summoned monsters are minions [1]
MapBossBowFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flame Dash
Critical Strike Chance: 5%
Cast Time: 0.3 sec
Cooldown Time: 6 sec
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
Deals 535.3 Base Fire Damage per second
Base duration is 12 seconds
Deals 285.5 to 428.3 Fire Damage
is area damage [1]
BanditBowBossFlameWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Flame Surge
Cast Time: 0.5 sec
Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
Deals 951.5 to 1427 Fire Damage
+50% more Damage with Hits against Burning enemies
Cannot Ignite
is area damage [1]
BanditBowBossVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Vaal Burning Arrow
Base Damage: 608—912
Critical Strike Chance: 5%
Attack Damage: 62.5%
Attack Time: 1.995 sec
Cooldown Time: 4 sec
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Projectiles Pierce all Targets
Deals 37.5% less Attack Damage
50% of Physical Damage Converted to Fire Damage
50% reduced Projectile Speed
active skill area of effect radius +% final [-50]
base projectile ground effect duration [12000]
base projectile skill dot ground fire area damage per minute [5948]
projectiles drop ground fire [1]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
BanditBowBossBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Burning Arrow
Base Damage: 608—912
Critical Strike Chance: 5%
Attack Damage: 62.5%
Attack Time: 1.995 sec
Cooldown Time: 0.5 sec
Fires a burning arrow that deals fire damage and has a chance to ignite.
Deals 37.5% less Attack Damage
Base duration is 4 seconds
50% of Physical Damage Converted to Fire Damage
50% chance to Ignite enemies
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/MapBanditBowBossFireStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Lord of the Ashen Arrow",
life = 4,
damage = 0.9,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 70,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"BanditBowBossBurningArrow",
"BanditBowBossFlameWhip",
"BanditBowBossVaalBurningArrow",
"BanditBowBossFireBlastRainDaemon",
"MapBossBowFlameDash",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossBurningArrow"] = {
name = "Burning Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Fire] = true,
[SkillType.ThresholdJewelArea] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_ignite_%",
"skill_physical_damage_%_to_convert_to_fire",
"base_skill_effect_duration",
"skill_can_fire_arrows",
},
levels = {
[1] = {50, 50, 4000, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossFlameWhip"] = {
name = "Flame Surge",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"flame_whip_damage_+%_final_vs_burning_enemies",
"never_ignite",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossVaalBurningArrow"] = {
name = "Vaal Burning Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Area] = true,
[SkillType.Vaal] = true,
[SkillType.Fire] = true,
[SkillType.ThresholdJewelDuration] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_skill_dot_ground_fire_area_damage_per_minute",
"skill_physical_damage_%_to_convert_to_fire",
"base_projectile_ground_effect_duration",
"base_projectile_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"vaal_burning_arrow_explode_on_hit",
"skill_can_fire_arrows",
"always_pierce",
"projectiles_drop_ground_fire",
},
levels = {
[1] = {1, 50, 12000, -50, -50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossFireBlastRainDaemon"] = {
name = "BanditBowBossFireBlastRainDaemon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {1, 166, -65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapBossBowFlameDash"] = {
name = "Flame Dash",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.Damage] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Travel] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
Lord of the Ashen Arrow
Humanoid15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
| Spectre | N |
|---|---|
| Tags | bandit, elder_map_boss, fast_movement, flesh_armour, has_bow, human, humanoid, medium_small_height, non_attacking, not_int, puncturing_weapon, ranged, red_blood |
Life
400%
Armour
+75%
Evasion
+10%
Ailment Threshold
400%
Resistance
Damage
90%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BanditBowMapBossFire
Metadata
MapBanditBowBossFireElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/MapBanditBowBossFireElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Lord of the Ashen Arrow",
life = 4,
damage = 0.9,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 70,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
},
modList = {
},
}
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.