Señor de la Flecha de ceniza
Humanoidemonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Lord of the Ashen Arrow
| Spectre | |
|---|---|
| Area | Bosque pálido, Mapa de Bosque pálido |
| Tags | bandit, Lanzador de hechizos, fast_movement, fire_affinity, flesh_armour, has_bow, human, humanoid, medium_small_height, non_unique_map_boss, not_int, puncturing_weapon, ranged, red_blood |
Vida
400%
Armadura
+75%
Evasión
+10%
Ailment Threshold
400%
Resistencia
Damage
90%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
BanditBowMapBossFire
Metadata
MapBanditBowBossFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
74
Vida
1,793,428
Armadura
80,722
Evasión
6,411
Damage
548
Daño de hechizos
817
Precisión
732
Attack Time
1.33665
Experiencia
127,611
Minion Life
369,152
Minion Damage
447
Ailment Threshold
950,517
Chill
3,006
Shock
3,006
Brittle
17,004
Scorch
3,006
Sap
8,304
Phys Convert Ele
270%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BanditBowBossFireBlastRainDaemon
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
alternate minion [166]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-65]
summoned monsters are minions [1]
MapBossBowFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Embestida de llamas
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.3 seg
Tiempo de recarga: 6 seg
Te teletransportas a una ubicación para dañar a los enemigos y dejar un rastro de suelo incendiado. Comparte su tiempo de recarga con otras habilidades de traslación.
La duración base es de 12 segundos
Inflige de 399.3 a 599 de daño de fuego
base fire damage to deal per minute [44924]
is area damage [1]
BanditBowBossFlameWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Oleada de llamas
Tiempo de lanzamiento: 0.5 seg
Golpea a los enemigos que están frente a ti con una oleada de llamas. Los enemigos incendiados reciben más daño. Si golpeas a un enemigo quemado, se creará suelo incendiado debajo de él. Tus modificadores de daño no se aplican a este suelo incendiado.
Inflige de 1249 a 1873 de daño de fuego
+50% más de daño con golpes contra los enemigos incendiados
No puede Quemar
is area damage [1]
BanditBowBossVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Flecha ardiente vaal
Base Damage: 870—1305
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.995 seg
Tiempo de recarga: 4 seg
Dispara una flecha que explota e inflige daño de fuego a su objetivo y a otros enemigos cercanos, con una probabilidad aumentada de quemarlos.
Inflige un 37.5% menos de daño de ataque
El 50% del daño físico se convierte en daño de fuego
Velocidad de proyectiles reducida un 50%
active skill area of effect radius +% final [-50]
always pierce [1]
base projectile ground effect duration [12000]
base projectile skill dot ground fire area damage per minute [8319]
projectiles drop ground fire [1]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
BanditBowBossBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Flecha ardiente
Base Damage: 870—1305
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.995 seg
Tiempo de recarga: 0.5 seg
Dispara una flecha ardiente que inflige daño de fuego y tiene una probabilidad de quemar.
Inflige un 37.5% menos de daño de ataque
La duración base es de 4 segundos
El 50% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/MapBanditBowBossFire"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Lord of the Ashen Arrow",
life = 4,
damage = 0.9,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 70,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"BanditBowBossBurningArrow",
"BanditBowBossFlameWhip",
"BanditBowBossVaalBurningArrow",
"BanditBowBossFireBlastRainDaemon",
"MapBossBowFlameDash",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossBurningArrow"] = {
name = "Burning Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Fire] = true,
[SkillType.ThresholdJewelArea] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_ignite_%",
"skill_physical_damage_%_to_convert_to_fire",
"base_skill_effect_duration",
"skill_can_fire_arrows",
},
levels = {
[1] = {50, 50, 4000, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossFlameWhip"] = {
name = "Flame Surge",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"flame_whip_damage_+%_final_vs_burning_enemies",
"never_ignite",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossVaalBurningArrow"] = {
name = "Vaal Burning Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Area] = true,
[SkillType.Vaal] = true,
[SkillType.Fire] = true,
[SkillType.ThresholdJewelDuration] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_skill_dot_ground_fire_area_damage_per_minute",
"skill_physical_damage_%_to_convert_to_fire",
"base_projectile_ground_effect_duration",
"base_projectile_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"vaal_burning_arrow_explode_on_hit",
"skill_can_fire_arrows",
"always_pierce",
"projectiles_drop_ground_fire",
},
levels = {
[1] = {1, 50, 12000, -50, -50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossFireBlastRainDaemon"] = {
name = "BanditBowBossFireBlastRainDaemon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {1, 166, -65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapBossBowFlameDash"] = {
name = "Flame Dash",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.Damage] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Travel] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidad |
Señor de la Flecha de ceniza
Humanoidemonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Lord of the Ashen Arrow
| Spectre | |
|---|---|
| Tags | bandit, Lanzador de hechizos, fast_movement, fire_affinity, flesh_armour, has_bow, human, humanoid, medium_small_height, not_int, puncturing_weapon, ranged, red_blood, standalone_map_boss |
Vida
400%
Armadura
+75%
Evasión
+10%
Ailment Threshold
400%
Resistencia
Damage
90%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
BanditBowMapBossFire
Metadata
MapBanditBowBossFireStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
557,385
Armadura
50,383
Evasión
5,213
Damage
383
Daño de hechizos
572
Precisión
580
Attack Time
1.33665
Experiencia
112,805
Minion Life
120,902
Minion Damage
306
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BanditBowBossFireBlastRainDaemon
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
alternate minion [166]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-65]
summoned monsters are minions [1]
MapBossBowFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Embestida de llamas
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.3 seg
Tiempo de recarga: 6 seg
Te teletransportas a una ubicación para dañar a los enemigos y dejar un rastro de suelo incendiado. Comparte su tiempo de recarga con otras habilidades de traslación.
La duración base es de 12 segundos
Inflige de 285.5 a 428.3 de daño de fuego
base fire damage to deal per minute [32119]
is area damage [1]
BanditBowBossFlameWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Oleada de llamas
Tiempo de lanzamiento: 0.5 seg
Golpea a los enemigos que están frente a ti con una oleada de llamas. Los enemigos incendiados reciben más daño. Si golpeas a un enemigo quemado, se creará suelo incendiado debajo de él. Tus modificadores de daño no se aplican a este suelo incendiado.
Inflige de 951.5 a 1427 de daño de fuego
+50% más de daño con golpes contra los enemigos incendiados
No puede Quemar
is area damage [1]
BanditBowBossVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Flecha ardiente vaal
Base Damage: 608—912
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.995 seg
Tiempo de recarga: 4 seg
Dispara una flecha que explota e inflige daño de fuego a su objetivo y a otros enemigos cercanos, con una probabilidad aumentada de quemarlos.
Inflige un 37.5% menos de daño de ataque
El 50% del daño físico se convierte en daño de fuego
Velocidad de proyectiles reducida un 50%
active skill area of effect radius +% final [-50]
always pierce [1]
base projectile ground effect duration [12000]
base projectile skill dot ground fire area damage per minute [5948]
projectiles drop ground fire [1]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]
BanditBowBossBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Flecha ardiente
Base Damage: 608—912
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.995 seg
Tiempo de recarga: 0.5 seg
Dispara una flecha ardiente que inflige daño de fuego y tiene una probabilidad de quemar.
Inflige un 37.5% menos de daño de ataque
La duración base es de 4 segundos
El 50% del daño físico se convierte en daño de fuego
50% de probabilidad de quemar a los enemigos
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/MapBanditBowBossFireStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Lord of the Ashen Arrow",
life = 4,
damage = 0.9,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 70,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"BanditBowBossBurningArrow",
"BanditBowBossFlameWhip",
"BanditBowBossVaalBurningArrow",
"BanditBowBossFireBlastRainDaemon",
"MapBossBowFlameDash",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossBurningArrow"] = {
name = "Burning Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a burning arrow that deals fire damage and has a chance to ignite.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Fire] = true,
[SkillType.ThresholdJewelArea] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_ignite_%",
"skill_physical_damage_%_to_convert_to_fire",
"base_skill_effect_duration",
"skill_can_fire_arrows",
},
levels = {
[1] = {50, 50, 4000, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossFlameWhip"] = {
name = "Flame Surge",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"flame_whip_damage_+%_final_vs_burning_enemies",
"never_ignite",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossVaalBurningArrow"] = {
name = "Vaal Burning Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Area] = true,
[SkillType.Vaal] = true,
[SkillType.Fire] = true,
[SkillType.ThresholdJewelDuration] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_skill_dot_ground_fire_area_damage_per_minute",
"skill_physical_damage_%_to_convert_to_fire",
"base_projectile_ground_effect_duration",
"base_projectile_speed_+%",
"active_skill_area_of_effect_radius_+%_final",
"vaal_burning_arrow_explode_on_hit",
"skill_can_fire_arrows",
"always_pierce",
"projectiles_drop_ground_fire",
},
levels = {
[1] = {1, 50, 12000, -50, -50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BanditBowBossFireBlastRainDaemon"] = {
name = "BanditBowBossFireBlastRainDaemon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
},
levels = {
[1] = {1, 166, -65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapBossBowFlameDash"] = {
name = "Flame Dash",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.Damage] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Travel] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidad |
Señor de la Flecha de ceniza
Humanoidemonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Lord of the Ashen Arrow
| Spectre | |
|---|---|
| Tags | bandit, elder_map_boss, fast_movement, flesh_armour, has_bow, human, humanoid, medium_small_height, non_attacking, not_int, puncturing_weapon, ranged, red_blood |
Vida
400%
Armadura
+75%
Evasión
+10%
Ailment Threshold
400%
Resistencia
Damage
90%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
BanditBowMapBossFire
Metadata
MapBanditBowBossFireElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/MapBanditBowBossFireElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Lord of the Ashen Arrow",
life = 4,
damage = 0.9,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 70,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidad |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















