Gems Summary /693
Salto con impacto
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Salto con impacto
Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Barrido
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Impacto sísmico
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Impacto sísmico
Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.
Impacto sísmico vaal
Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Hendidura
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
Hendidura
The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.
Carga con escudo
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
Grito de aguante
Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
Llamado inmortal
Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.
Llamado inmortal vaal
Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.
Golpe infernal
Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Golpe infernal
Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Martillo glacial
Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
Martillo glacial
Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.
Martillo glacial vaal
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
Señal del Jefe de guerra
Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.
Castigo
Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.
Golpe pesado
Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.
Embate dominante
Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
Coraza fundida
Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.
Coraza fundida vaal
Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.
Vitalidad
Casts an aura that grants life regeneration to you and your allies.
Determinación
Casts an aura that grants armour to you and your allies.
Rabia
Casts an aura that adds fire damage to the attacks and spells of you and your allies.
Tótem de onda sísmica
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
Tótem de rejuvenecimiento
Summons a totem that has an aura which regenerates life for you and your nearby allies.
Tótem de señuelo
Summons a totem that taunts nearby monsters to attack it.
Tótem devorador
Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
Tótem de llamas sagradas
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Atadura abrasadora
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
Animar guardián
Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.
Animar guardián
Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.
Pureza de fuego
Casts an aura that grants fire resistance to you and your allies.
Impureza de fuego vaal
Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.
Golpe fundido
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
Golpe fundido
Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.
Heraldo de ceniza
Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).
Heraldo de pureza
Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.
Tormenta de espadas
Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.
Eviscerar
Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.
Golpe de estática
Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.
Puño aplastante
Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.
Grito vengativo
Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.
Invocar Gólem de fuego
Summons a Flame Golem that grants you increased Damage. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
Invocar Gólem de fuego
Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
Invocar Gólem de fuego
Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.
Choque de hielo
Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
Choque de hielo
Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.
Grito inspirador
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.
Grito infernal
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.
Golpe de alerta
Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.
Invocar Gólem de piedra
Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
Invocar Gólem de piedra
Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
Invocar Gólem de piedra
Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
Terremoto
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Protector ancestral
Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.
Cacique ancestral
Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
Fisurar
Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
Fisurar
Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
Embate tectónico
Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
Embate tectónico
Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
Vulnerabilidad
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
Terremoto vaal
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Cacique ancestral vaal
Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
Camino consagrado
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Camino consagrado
Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Aniquilación
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Aniquilación
Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Estandarte de guerra
You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
Estandarte de pavor
You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
Piel de acero
Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.
Tormenta de filos
Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.
Tormenta de filos
Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.
Sangre y arena
Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.
Barbarie
Consumes Rage at an accelerating rate to increase the effects of Rage.
Perforación
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
Perforación
Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.
Gancho de cadena
When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.
Carne y piedra
Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.
Orgullo
Casts an aura that causes nearby enemies to take more physical damage.
Grito intimidatorio
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.
Grito sísmico
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.
Grito ancestral
Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.
Foco sísmico
Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
Foco sísmico
Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
Foco sísmico
Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
Grito del general
Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.
Desangrar
Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.
Desangrar
Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.
Fiebre corruptora
Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.
Siega
A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
Sangre petrificada
Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.
Estandarte de desafío
You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.
Vórtice de furia
Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.
Vórtice de furia
Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.
Grito del mago de batalla
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.
Absolución
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Barrido con escudo
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.
Destrozahuesos
Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
Destrozahuesos
Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
Vínculo de llamas
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Vínculo protector
Targets an allied player to apply a buff which links you to them for a duration. While linked, they copy your block chance and recover life when they block. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Fisura volcánica
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Fisura volcánica
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Fisura volcánica vaal
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Legión helada
This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.
Hendidura vaal
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.
Golpe fundido vaal
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.
Aniquilación vaal
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
Siega vaal
Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.
Absolución vaal
Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.
Dominación vaal
This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.
Tótem de Rejuvenecimiento vaal
Summons a totem that has an aura which regenerates life for you and your nearby allies. When things affected by the aura are hit, the totem's life is removed instead for some of the damage.
Sobreagotamiento
Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.
Embestida cargada
Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.
Aluvión de filos
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
Aluvión de filos
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
Golpe doble
Performs two fast strikes with a melee weapon.
Golpe doble
Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.
Golpe doble vaal
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.
Lacerar
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.
Lacerar
Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.
Lacerar
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.
Golpe elemental
Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
Golpe elemental
Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.
Golpe dual
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Golpe dual
Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.
Filos giratorios
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
Frenesí
Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Frenesí
Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
Detonar muertos
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
Detonar muertos
Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.
Detonar muertos
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.
Detonar muertos vaal
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.
Muertos volátiles
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Muertos volátiles
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Exhumar
Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
Flecha dividida
Fires multiple arrows at different targets.
Flecha dividida
Fires an arrow that splits to hit different targets.
Flecha cáustica
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Flecha cáustica
Fires a poisonous arrow which deals chaos damage in an area on impact.
Furia de sangre
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.
Golpe repentino
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Golpe repentino
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.
Golpe repentino vaal
Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.
Golpe de víbora
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
Golpe de víbora
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.
Traspasar
Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.
Flecha explosiva
Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
Cadenas temporales
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Señal del tirador
Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.
Lluvia de flechas
Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Lluvia de flechas
Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.
Lluvia de flechas
Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Lluvia de flechas vaal
Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Golpe de rayo
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
Golpe de rayo
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.
Golpe de rayo vaal
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
Punción
Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
Punción
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.
Flecha de rayo
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
Flecha de rayo
Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.
Celeridad
Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.
Celeridad vaal
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
Gracia
Casts an aura that grants evasion to you and your allies.
Gracia vaal
Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.
Odio
Casts an aura that grants extra cold damage based on physical damage to you and your allies.
Flecha ardiente
Fires a burning arrow that deals fire damage and has a chance to ignite.
Flecha ardiente vaal
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Trampa de osos
Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.
Trampa de osos
Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.
Trampa de fuego
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
Trampa de fuego
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.
Cuchillos etéreos
Fires an arc of knives outwards in front of the caster which deal physical damage.
Cuchillos etéreos
Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.
Cuchillos etéreos
Fires a circle of knives outwards around the caster which deal physical damage.
Disparo de hielo
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Disparo de hielo
Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
Armadura ártica
Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
Armadura ártica vaal
Immediately encases you in ice, protecting you for a duration or until you take damage from a number of hits, and also grants a buff once the cast time has finished. You cannot move or perform non-instant actions while in the ice. When the ice breaks, the buff is also removed.
Ciclón
Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
Ciclón vaal
Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.
Desgarro
Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
Desgarro vaal
Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
Mina de humo
Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.
Lanzamiento de escudo espectral
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
Lanzamiento de escudo espectral
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
Lanzamiento espectral
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Lanzamiento espectral
Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.
Lanzamiento espectral vaal
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
Animar arma
Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
Animar arma
Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.
Animar arma
Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
Pureza de hielo
Casts an aura that grants cold resistance to you and your allies.
Impureza de hielo vaal
Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.
Aluvión
After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Aluvión
After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
Profanar
Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
Disparo de tornado
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Disparo de tornado
Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.
Heraldo de hielo
Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.
Heraldo de agonía
Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.
Señal del cazador furtivo
Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.
Flecha parpadeante
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
Flecha parpadeante
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
Flecha parpadeante
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
Flecha espejo
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
Flecha espejo
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
Flecha espejo
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
Barrido de escudo glacial
Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.
Invocar Gólem de hielo
Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
Invocar Gólem de hielo
Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
Invocar Gólem de hielo
Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.
Filos de escarcha
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
Filos de escarcha
Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.
Golpe salvaje
Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
Trampa de hielo
Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.
Trampa de hielo
Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.
Lluvia de estallidos
Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
Flecha galvánica
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.
Flecha galvánica
Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.
Flecha galvánica
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target
Caída de filos
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
Caída de filos
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.
Vórtice de filos
This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
Vórtice de filos
This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.
Vórtice de filos vaal
Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.
Balista de asedio
Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
Balista de asedio
Summons a ballista totem that attacks with forking arrows. Requires a Bow.
Cremación
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Cremación
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.
Cremación
Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.
Trampa explosiva
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
Trampa explosiva
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.
Trampa de lanzallamas
Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.
Trampa sísmica
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Trampa sísmica
Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
Flecha de espinas
Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.
Flecha de espinas
Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.
Lluvia tóxica
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Lluvia tóxica
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.
Lluvia tóxica
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.
Acero empalador
Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
Acero empalador
Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.
Acero devastador
Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.
Acero devastador
Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
Finta
Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.
Golpe preciso
Casts an aura that grants accuracy and critical strike chance to you and your allies.
Latigazo de cobra
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
Paso marchitante
Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.
Portador de plaga
Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.
Golpe pestilente
Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.
Espiral de veneno
Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Balista de metralla
Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
Balista de metralla
Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.
Flecha atrapante
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Balista de artillería
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
Balista de artillería
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
Balista de artillería
Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.
Explosión de filos
Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.
Explosión de filos
Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.
Explosión de filos
Deals spell damage in an area around you. Your equipped daggers add to this damage.
Acero explosivo
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.
Acero explosivo
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
Hélice espectral
Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
Emboscada
Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.
Trampa de filos
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.
Trampa de filos
Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through
Trampa de filos
Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.
Lluvia de tormenta
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
Lluvia de tormenta
Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.
Sustancia explosiva
Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
Sustancia venenosa
Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
Sustancia venenosa
Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
Grieta temporal
Reserves mana to apply a buff and leave afterimages of your recent past. Cast the spell again to return to the oldest afterimage, teleporting to that location as well as resetting your Life, Mana and Energy Shield to the values they had then.
Tornado
Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.
Tornado
Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.
Vínculo vampírico
Targets an allied player to apply a buff which links you to them for a duration. While linked, they get recovery from your life leech instead of you. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Vínculo intuitivo
Targets an allied player to apply a buff which links you to them for a duration. While linked, their hits can trigger your supported spells. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Señal del alquimista
Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.
Flecha cáustica vaal
Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Giro de veneno vaal
Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
Aluvión de filos vaal
Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.
Animar arma vaal
Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
Flecha de rayo vaal
Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
Disparo de hielo vaal
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.
Disparo certero
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
Bola de fuego
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
Bola de fuego vaal
Launches a series of fireballs in a spiral around the caster.
Nova de hielo
A circle of ice expands from the caster.
Nova de hielo
A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.
Nova de hielo vaal
A chilling circle of ice expands from the caster, repeating from every enemy it hits.
Ruptura de hielo
Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Ruptura de hielo
Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.
Ruptura de hielo vaal
Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.
Levantar zombi
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.
Levantar zombi
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam which cannot be evaded.
Levantar zombi
Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.
Fuego justo
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.
Fuego justo
Engulfs you in magical fire that rapidly burns you and nearby enemies. The effect ends when you have 1 life remaining.
Fuego justo vaal
Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.
Descarga
Discharge all the character's charges to deal elemental damage to all nearby monsters.
Chispa
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
Chispa
Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
Chispa
Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.
Chispa vaal
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
Lanza de hielo
Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
Lanza de hielo
Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.
Levantar espectro
Raises a spectral version of a defeated foe as a minion to fight for you in battle.
Levantar espectro
Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.
Muro de hielo
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
Pulso congelante
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
Nova de rayo
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
Debilidad elemental
Curses all targets in an area, lowering their elemental resistances.
Debilitar
Curses all targets in an area, reducing their accuracy and making them deal less damage.
Señal del asesino
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
Desesperación
Curses all targets in an area, lowering their chaos resistance.
Teletransporte de rayo
Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
Teletransporte de rayo vaal
Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.
Invocar esqueletos
Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
Invocar esqueletos
Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration.
Invocar esqueletos
Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.
Invocar esqueletos vaal
Summons an army of skeletal soldiers, archers and mages, led by a powerful general.
Tormenta de fuego
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Tormenta de fuego
A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.
Escudo de tempestad
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.
Robo de poder
Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
Robo de poder vaal
Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.
Pureza de los elementos
Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.
Disciplina
Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.
Disciplina vaal
Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.
Cólera
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
Claridad
Casts an aura that grants mana regeneration to you and your allies.
Claridad vaal
Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
Mina de carámbano
Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
Mina de carámbano
Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.
Trampa de conversión
Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.
Escarcha acechante
Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
Arco eléctrico
An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.
Arco eléctrico
An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.
Arco eléctrico
An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.
Arco eléctrico vaal
A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.
Inflamabilidad
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
Congelación
Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
Conductividad
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
Estallido de tormenta
Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
Incinerar
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
Incinerar
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.
Incinerar
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.
Trampa de rayo
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Trampa de rayo
Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
Trampa de rayos vaal
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
Pureza de rayo
Casts an aura that grants lightning resistance to you and your allies.
Impureza de rayo vaal
Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.
Llamado de tormenta
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
Llamado de tormenta vaal
Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
Explosión de llamas
Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.
Explosión de llamas
Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.
Explosión de llamas
Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.
Explosión de llamas vaal
Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.
Bola de rayos
Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
Bola de rayos
Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.
Bola de rayos
Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.
Invocar espíritus encolerizados
Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.
Oleada de llamas
Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
Oleada de llamas
Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.
Ofrenda de carne
Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
Ofrenda de hueso
Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
Ofrenda del espíritu
Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
Cascada glacial
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
Cascada glacial
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
Convocatoria
Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.
Convocatoria
Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.
Mina piroclástica
Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.
Heraldo de trueno
Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.
Centellas
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
Centellas
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.
Explosión cinética
Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
Retribución divina
Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.
Invocar Gólem de caos
Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
Invocar Gólem de caos
Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
Invocar Gólem de caos
Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.
Invocar Gólem de rayo
Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
Invocar Gólem de rayo
Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
Embestida de llamas
Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
Embestida de llamas
Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.
Bola de magma
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
Bomba de escarcha
Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
Bomba de escarcha
Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.
Bomba de escarcha
Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
Orbe de tormentas
Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.
Contagio
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.
Contagio
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.
Contagio
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.
Marchitar
Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.
Plaga
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.
Plaga
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.
Plaga
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.
Drenar esencia
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
Drenar esencia
Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.
Drenar esencia
Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.
Descarga de escarcha
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.
Vórtice
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.
Vórtice
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.
Pacto oscuro
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
Haz abrasador
Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
Haz abrasador
Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
Intercambio de cuerpos
Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
Intercambio de cuerpos
Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
Trampa de absorción
Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
Trampa de pararrayos
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
Plaga vaal
Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.
Invocar reliquia sagrada
Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.
Invocar reliquia sagrada
Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a spell with a short cooldown, that deals physical damage to enemies in an area around a nearby enemy.
Orbe invernal
Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
Marca de tormentas
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.
Marca de tormentas
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.
Marca de armagedón
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
Marca de armagedón
Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.
Evocar marcas
Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.
Llama purificadora
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
Desgarrador de almas
Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
Desgarrador de almas
Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.
Desgarrador de almas
Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.
Condenación
Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
Condenación
Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
Ola de condena
An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time
Exaltación
Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.
Ira divina
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
Ira divina
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.
Ira divina
Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.
Malevolencia
Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.
Destello de escarcha
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.
Destello de escarcha
Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.
Invocar gólem carroñero
Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
Invocar gólem carroñero
Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.
Invocar gólem carroñero
Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
Mina de tormenta explosiva
Throws a mine that deals damage in an area when detonated.
Invocar robots escurridizos
Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.
Manto arcano
Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.
Rito de tormenta
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
Descarga cinética
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
Descarga cinética
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.
Lanzahechizos
Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.
Marca del arcanista
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.
Marca de penitencia
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.
Marca de penitencia
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.
Marca de penitencia
Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.
Marca de Ola invernal
Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.
Salva ardiente
Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
Esfera de vacío
Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
Lanza electrizante
Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
Lanza electrizante
Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.
Escudo de escarcha
Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.
Runa de poder
Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.
Muro de fuego
Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
Explosión maléfica
Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
Explosión maléfica
Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.
Hidroesfera
Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.
Estallido voltáxico
Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.
Ritual prohibido
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
Ritual prohibido
Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.
Lazo de maná
Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.
Invocar desgarrador
Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.
Invocar desgarrador
Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves.
Invocar desgarrador
Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.
Ojo del invierno
Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
Ojo del invierno
Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.
Ojo del invierno
Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.
Filo de energía
Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.
Vínculo del alma
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Vínculo destructor
Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Conducto de rayo
Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.
Conducto de rayo
Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.
Campo galvánico
Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.
Campo galvánico
Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.
Tormenta de fuego vaal
A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.
Automatización
While this skill is active, supported spells will be repeatedly triggered.
Portal
Creates a portal to the current area's town.
Fisura vaal
Creates a breach, making you vulnerable to its powerful inhabitants.
Detonar minas
Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.
Paso rápido
Performs a series of quick teleports towards a targeted location, stopping if you would overlap with monsters or terrain. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills. Cannot be supported.
Asistencia de Lanzar al recibir daño
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Asistencia de Lanzar al morir
Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Asistencia de Lanzar al ser aturdido
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Asistencia de Traumatismo
Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
Lanzar al matar cuerpo a cuerpo
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Asistencia de Lanzar al infligir golpes críticos
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Asistencia despertada de lanzar al infligir golpes críticos
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Asistencia de Toque maléfico
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Asistencia despertada de Toque maléfico
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Asistencia de Mina de epicentro
Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
Asistencia de Proliferación maléfica
Supports hex curse skills. Hexes from auras or cursed ground cannot transfer.
Asistencia de Devorar
Supports any skill that hits enemies.
Asistencia de Empoderar
Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
Asistencia despertada de Empoderar
Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
Asistencia de mejorar
Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
Asistencia despertada de Mejorar
Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
Asistencia de Iluminar
Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
Asistencia despertada de Iluminar
Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
Asistencia de minas cargadas
Supports skills which throw mines.
Asistencia de Golpes múltiples
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Asistencia despertada de golpes múltiples
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Asistencia de Segundo aliento
Supports skills with cooldowns. Cannot support triggered skills.
Asistencia de Salva
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Asistencia de Llamado ancestral
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
Asistencia despertada de Llamado ancestral
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
Asistencia de Bendición divina
Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.
Asistencia de Ataques rápidos
Supports attack skills.
Asistencia de Precisión adicional
Supports attack skills.
Asistencia de Blasfemia
Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
Asistencia de Eficacia
Supports any skill that deals damage or has a duration.
Asistencia despertada de Blasfemia
Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.
Asistencia de Arrogancia
Supports any non-blessing skill with a reservation.
Asistencia de Daño de incendio
Supports any skill that hits enemies, or can deal burning damage directly.
Asistencia despertada de Daño de incendio agregado
Supports any skill that hits enemies, or can deal burning damage directly.
Asistencia de Quemarropa
Supports projectile skills.
Asistencia de Probabilidad de reducción de bloqueo
Supports any skill that hits enemies.
Asistencia de Canalización imbuida
Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
Asistencia Hielahuesos
Supports any skill that can chill enemies or create chilling areas.
Asistencia de Ansias de sangre
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Asistencia de Bendición eterna
Supports aura skills that reserve life or mana to create auras around you.
Asistencia de Grito corruptor
Supports warcry skills. Cannot modify the skills of minions.
Asistencia de Daño de hielo agregado
Supports any skill that hits enemies.
Asistencia de Encadenamiento
Supports projectile skills, and any other skills that chain.
Asistencia despertada de daño de hielo agregado
Supports any skill that hits enemies.
Asistencia despertada de encadenamiento
Supports projectile skills, and any other skills that chain.
Asistencia de Daño crítico aumentado
Supports any skill that hits enemies.
Asistencia de Destrucción controlada
Supports attack skills, or spell skills that deal damage.
Asistencia despertada de Destrucción controlada
Supports attack skills, or spell skills that deal damage.
Asistencia de Más duración
Supports any skill with a duration.
Asistencia de Duración reducida
Supports any skill that has a duration.
Asistencia de Proyectiles despiadados
Supports projectile attack skills.
Asistencia de Hipotermia
Supports any skill that deals damage.
Asistencia despertada de Proyectiles despiadados
Supports projectile attack skills.
Asistencia de Daño de esbirros
Supports skills which create Minions.
Asistencia de Decaimiento
Supports any skill that hits enemies.
Asistencia despertada de Daño de esbirros
Supports skills which create Minions.
Asistencia de Toxinas viles
Supports any skill that hits enemies.
Asistencia de Área de efecto aumentada
Supports any skill with an area of effect.
Asistencia de Velocidad de esbirros
Supports skills which create Minions.
Asitencia de área de efecto aumentada despertada
Supports any skill with an area of effect.
Asistencia de Daño de fuego agregado
Supports any skill that hits enemies.
Asistencia de Daño con vida llena
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Asistencia despertada de Daño de fuego agregado
Supports any skill that hits enemies.
Asistencia de Leña
Supports skills which summon totems. Cannot modify the skills of minions.
Asistencia de Trampas cargadas
Supports skills which throw traps.
Asistencia de Lanzamiento rápido de hechizos
Supports non-instant spell skills.
Asistencia de Concentración elemental
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Asistencia despertada de Concentración elemental
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Asistencia de Carne fresca
Supports skills that create minions.
Asistencia de Atadura frígida
Supports link skills.
Asistencia de Generosidad
Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.
Asistencia de Furia
Supports melee attack skills. Minions cannot gain rage.
Asistencia despertada de generosidad
Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems. Cannot modify the skills of minions.
Asistencia de Bendición del guardián
Must support both a skill that creates minions which can be damaged, and an aura skill that creates permanent auras around you. Cannot support triggered skills, banner skills or stance skills.
Asistencia de nova de flechas
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Asistencia despertada de nova de flechas
Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
Asistencia de Invocar fantasma
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Asistencia de Absorción de energía
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Asistencia de Decapitación
Supports strike skills.
Asistencia de Daño de caos agregado
Supports any skill that hits enemies.
Asistencia de frenesí voraz
Supports skills which create Minions.
Asistencia de Depredación
Supports skills which create Minions.
Asistencia despertada de Daño de caos agregado
Supports any skill that hits enemies.
Asistencia de Sujeción de hierro
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Asistencia de Estados alterados mortales
Supports any skill that hits enemies.
Asistencia de Empalar
Supports attack skills.
Asistencia despertada de Estados alterados mortales
Supports any skill that hits enemies.
Asistencia de Combustión
Supports any skill that hits enemies.
Asistencia de Proliferación de quemadura
Supports any skill that hits enemies.
Asistencia de Proyectiles rápidos
Supports projectile skills.
Asistencia de Proyectiles lentos
Supports projectile skills.
Asistencia de Estallido prismático
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Asistencia de Empujar
Supports any skill that hits enemies.
Asistencia de Mordida de hielo
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Asistencia de Señalar al golpear
Supports mark curse skills.
Asistencia de Eco de hechizo
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Asistencia de Inervar
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Asistencia despertada de Eco de hechizo
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Asistencia de Absorción de vida
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Asistencia de Sed de sangre
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Asistencia de Trampas en grupo
Supports traps skills, making them throw extra traps randomly around the targeted location.
Asistencia de Daño de rayo agregado
Supports any skill that hits enemies.
Asistencia de Penetración elemental
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Asistencia despertada de Daño de rayo agregado
Supports any skill that hits enemies.
Asistencia de Daño físico cuerpo a cuerpo
Supports melee attack skills.
Asistencia de Lisiar
Supports attack skills, or other skills that can maim enemies.
Asistencia de Absorción de maná
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Asistencia de Arquero ilusorio
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Asistencia de Campo de minas
Supports skills which throw mines.
Asistencia de Inmolar
Supports any skill that hits enemies.
Asistencia de Fuegos fatuos sagrados
Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
Asistencia de Momentum
Supports attack skills that aren't triggered.
Asistencia de Aluvión
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Asistencia de Vida de esbirros
Supports skills which create Minions.
Asistencia de Sobrecarga arcana
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Asistencia de Fortificar
Supports melee attack skills that are not triggered.
Asistencia de Órdenes urgentes
Supports warcry skills.
Asistencia de Sobresfuerzo
Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
Asistencia de Aflicción por golpe crítico
Supports any skill that hits enemies.
Asistencia de Probabilidad de envenenar
Supports any skill that hits enemies.
Asistencia de Efecto concentrado
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Asistencia de legión infernal
Supports skills which create Minions.
Asistencia de Pulverizar
Supports melee attack skills.
Asistencia de Perforar
Supports projectile skills.
Asistencia de Carga de poder en golpe crítico
Supports any skill that hits enemies.
Asistencia de Cascada de hechizos
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Asistencia despertada de Cascada de hechizos
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Asistencia de Descarga
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Asistencia despertada de Descarga
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Asistencia de Inspiración
Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.
Asistencia de Tótem balista
Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
Asistencia de represalia experta
Supports retaliation skills.
Asistencia de Regreso de proyectiles
Supports projectile skills.
Asistencia de Aflicción veloz
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Asistencia de Trampas avanzadas
Supports skills which throw traps.
Asistencia despertada de Aflicción veloz
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Asistencia de ruptura
Supports attack skills.
Asistencia de Rareza de objetos
Supports any skill that can kill enemies.
Asistencia de Ejército elemental
Supports skills which create Minions.
Asistencia de Golpe colateral
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Asistencia de Onda sísmica
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
Asistencia despertada de golpe colateral
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Asistencia de Combate cerrado
Supports melee attack skills. Cannot support skills which create minions.
Asistencia de Golpes críticos aumentados
Supports any skill that hits enemies.
Asistencia de Proliferación elemental
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Asistencia de Aturdir
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Asistencia de Tótem de hechizos
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Asistencia de Transfusión de vida
Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
Asistencia de Trampa
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Asistencia de Trampas múltiples
Supports traps skills, making them throw extra traps in a line.
Asistencia de Intensificación
Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Asistencia de Marca veloz
Supports skills which create brands.
Asistencia de Brutalidad
Supports any skill that deals damage.
Asistencia de Implacabilidad
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Asistencia despertada de Brutalidad
Supports any skill that deals damage.
Asistencia de filo de la noche
Supports attack skills. Cannot support skills which create minions.
Asistencia de Flechas manaforjadas
Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
Asistencia de Estados alterados desatados
Supports any skill that hits enemies or inflicts ailments
Asistencia despertada de Estados alterados desatados
Supports any skill that hits enemies or inflicts ailments
Asistencia de Penetración de fuego
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Asistencia de Tótems múltiples
Supports skills which summon totems.
Asistencia despertada de penetración de fuego
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Asistencia de Volatilidad
Supports attack skills.
Asistencia de Penetración de hielo
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Asistencia de Manipulación del vacío
Supports any skill that deals damage.
Asistencia despertada de penetración de hielo
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Asistencia despertada de Manipulación del vacío
Supports any skill that deals damage.
Asistencia de Penetración de rayo
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Asistencia de escudo de carne
Supports skills which create Minions.
Asistencia despertada de Penetración de rayo
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Asistencia de Voluntad de hierro
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Asistencia de Daño de trampas y minas
Supports skills which throw Traps or Mines.
Asistencia de Toque marchitante
Supports attack skills.
Asistencia de Lanzar al canalizar
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Asistencia despertada de Lanzar al canalizar
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Asistencia de Hielo al fuego
Supports any skill that hits enemies.
Asistencia de Puño de guerra
Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
Asistencia de Golpe de gracia
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Asistencia de Cegar
Supports any skill that hits enemies.
Asistencia de Sadismo
Supports any skill that hits enemies.
Asistencia de Físico a rayo
Supports any skill that hits enemies.
Asistencia de Perdición inminente
Supports hex curse skills, causing them to trigger Doom Blast when the hex ends. Cannot support curse skills which are triggered or applied as an aura.
Asistencia de Crueldad
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Asistencia de Bifurcar
Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
Asistencia despertada de bifurcar
Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
Asistencia de explosión de minas en cadena
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Asistencia de mina de alto impacto
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Asistencia de Trinidad
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Asistencia de Llamarada controlada
Supports melee attack skills.
Asistencia de Probabilidad de huir
Supports any skill that hits enemies.
Asistencia de armado rápido
Supports skills which throw Traps or Mines.
Asistencia de Sobrecarga
Supports any skill that hits enemies.
Asistencia de Balista precisa
Supports skills that summon ballista totems. Cannot modify the skills of minions.
Asistencia de Archimago
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Asistencia de Sacrificio
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Asistencia de Suelo maldito
Supports non-aura hex curse skills.
Asistencia de Rompesuelos
Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.
Asistencia de Filo encantado
Supports spells that hit enemies. Cannot modify the skills of minions.
Asistencia de Concisión
Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Asistencia de Salva superior
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
Gemas de habilidad Gema/519
Ataque Cuerpo a cuerpo Golpe Embate Grito de guerra Hechizo Arcana Marca Orbe Nova Canalización Físico Fuego Hielo Rayo Caos Arco Proyectil Encadenamiento Prismática Esbirro Mina Trampa Tótem Gólem Aura Heraldo Postura Protección Movimiento Viaje Traslación Maldición Maleficio Señal AdE Crítico Duración Vaal Represalia Activación Vínculo
Nombre
Hendidura (1)
Ataque, AdE, Cuerpo a cuerpo
Hendidura de furia (1)
Ataque, AdE, Cuerpo a cuerpo
Martillo glacial (1)
Ataque, Cuerpo a cuerpo, Golpe, Hielo
Martillo glacial de fracturación (1)
Crítico, Ataque, Cuerpo a cuerpo, Golpe, Hielo
Impacto sísmico (1)
Ataque, AdE, Embate, Cuerpo a cuerpo
Impacto sísmico de sacudida (1)
Ataque, AdE, Embate, Cuerpo a cuerpo
Golpe pesado (1)
Ataque, Cuerpo a cuerpo, Golpe
Golpe fundido (1)
Ataque, Proyectil, AdE, Cuerpo a cuerpo, Golpe, Fuego
Golpe fundido del cenit (1)
Ataque, Proyectil, AdE, Cuerpo a cuerpo, Golpe, Fuego
Perforación (1)
Ataque, AdE, Embate, Cuerpo a cuerpo
Perforación de dualidad (1)
Ataque, AdE, Embate, Cuerpo a cuerpo
Perforación de sangría (1)
Físico, Ataque, AdE, Embate, Cuerpo a cuerpo
Barrido con escudo (1)
Ataque, AdE, Físico, Cuerpo a cuerpo
Barrido con escudo del jefe de guerra (1)
Ataque, AdE, Fuego, Cuerpo a cuerpo
Aniquilación (1)
Rayo, Ataque, AdE, Duración, Cuerpo a cuerpo, Golpe, Aura
Aniquilación del juicio divino (1)
Rayo, Ataque, AdE, Cuerpo a cuerpo, Golpe
Hendidura vaal (1)
Ataque, AdE, Vaal, Duración, Cuerpo a cuerpo
Martillo glacial vaal (1)
Ataque, Cuerpo a cuerpo, Golpe, Duración, AdE, Vaal, Hielo
Impacto sísmico vaal (1)
Ataque, AdE, Vaal, Embate, Cuerpo a cuerpo
Golpe fundido vaal (1)
Ataque, Proyectil, AdE, Cuerpo a cuerpo, Golpe, Fuego, Encadenamiento, Vaal
Aniquilación vaal (1)
Rayo, Ataque, AdE, Duración, Cuerpo a cuerpo, Golpe, Aura, Vaal
Protector ancestral (4)
Ataque, Tótem, Cuerpo a cuerpo, Golpe
Sangre y arena (4)
Hechizo, Postura
Puño aplastante (4)
Ataque, Embate, AdE, Represalia, Cuerpo a cuerpo
Tótem de señuelo (4)
Tótem, Hechizo, AdE
Tótem devorador (4)
Tótem, Hechizo
Tótem de llamas sagradas (4)
Tótem, Hechizo, Proyectil, Fuego, Canalización, Físico
Tótem de llamas sagradas de ira (4)
Tótem, Hechizo, Proyectil, Fuego, Canalización, Físico
Piel de acero (4)
Hechizo, Duración, Protección
Tótem de rejuvenecimiento (4)
Tótem, Aura, Hechizo, AdE
Carga con escudo (4)
Ataque, AdE, Movimiento, Viaje, Físico, Cuerpo a cuerpo
Tótem de Rejuvenecimiento vaal (4)
Tótem, Aura, Hechizo, AdE, Vaal
Golpe de alerta (4)
Ataque, Cuerpo a cuerpo, Golpe
Estandarte de guerra (4)
AdE, Hechizo, Duración, Aura, Físico
Grito de aguante (10)
Grito de guerra, AdE, Duración
Grito intimidatorio (10)
Grito de guerra, AdE, Duración, Físico
Salto con impacto (10)
Ataque, AdE, Movimiento, Viaje, Embate, Cuerpo a cuerpo
Salto con impacto de quebrantamiento (10)
Ataque, AdE, Movimiento, Viaje, Embate, Cuerpo a cuerpo
Vitalidad (10)
Aura, Hechizo, AdE
Absolución (12)
Hechizo, Esbirro, Duración, Físico, Rayo, AdE
Absolución de inspiración (12)
Hechizo, Esbirro, Duración, Físico, Rayo, AdE
Gancho de cadena (12)
Ataque, AdE, Movimiento, Cuerpo a cuerpo
Foco sísmico (12)
Ataque, AdE, Embate, Duración, Cuerpo a cuerpo
Foco sísmico de fragilidad (12)
Ataque, AdE, Embate, Duración, Cuerpo a cuerpo
Foco sísmico de prominencia (12)
Ataque, AdE, Embate, Duración, Cuerpo a cuerpo
Desangrar (12)
Hechizo, Encadenamiento, Físico, Duración
Desangrar de transmisión (12)
Hechizo, Encadenamiento, Físico, Duración
Golpe infernal (12)
Ataque, AdE, Cuerpo a cuerpo, Golpe, Fuego, Duración
Golpe infernal de inmolación (12)
Ataque, AdE, Cuerpo a cuerpo, Golpe, Fuego, Duración
Atadura abrasadora (12)
Hechizo, Tótem, Fuego
Golpe de estática (12)
Ataque, Cuerpo a cuerpo, Golpe, AdE, Duración, Rayo, Encadenamiento
Fisurar (12)
Ataque, AdE, Embate, Cuerpo a cuerpo
Fisurar de agrietamiento (12)
Ataque, AdE, Embate, Cuerpo a cuerpo
Barrido (12)
Ataque, AdE, Cuerpo a cuerpo
Absolución vaal (12)
Hechizo, Esbirro, Duración, Físico, Rayo, Vaal, AdE
Fisura volcánica vaal (12)
Cuerpo a cuerpo, Ataque, Proyectil, AdE, Embate, Fuego, Vaal
Fisura volcánica (12)
Cuerpo a cuerpo, Ataque, Proyectil, AdE, Embate, Fuego
Fisura volcánica de serpenteo (12)
Cuerpo a cuerpo, Ataque, AdE, Embate, Fuego
Grito ancestral (16)
Grito de guerra, AdE, Duración
Fiebre corruptora (16)
Hechizo, Duración, Físico
Estandarte de desafío (16)
AdE, Hechizo, Duración, Aura
Eviscerar (16)
Ataque, AdE, Represalia, Físico, Cuerpo a cuerpo
Carne y piedra (16)
Hechizo, Aura, AdE, Postura, Físico
Heraldo de ceniza (16)
Hechizo, AdE, Fuego, Heraldo, Duración
Heraldo de pureza (16)
Hechizo, Heraldo, Esbirro, Duración, Físico
Coraza fundida (16)
Hechizo, AdE, Duración, Fuego, Físico, Protección
Grito sísmico (16)
Grito de guerra, AdE, Duración
Tormenta de espadas (16)
Ataque, AdE, Represalia, Cuerpo a cuerpo
Coraza fundida vaal (16)
Hechizo, AdE, Duración, Fuego, Físico, Vaal, Protección
Señal del Jefe de guerra (16)
Hechizo, Maldición, Señal
Rabia (24)
Aura, Hechizo, AdE, Fuego
Sobreagotamiento (24)
Grito de guerra, Activación, Hechizo
Grito del mago de batalla (24)
Grito de guerra, Crítico, Activación, AdE, Duración
Determinación (24)
Aura, Hechizo, AdE, Físico
Estandarte de pavor (24)
AdE, Hechizo, Duración, Aura
Grito del general (24)
Grito de guerra, AdE, Duración
Grito infernal (24)
Grito de guerra, AdE, Duración, Fuego, Ataque, Activación, Cuerpo a cuerpo
Sangre petrificada (24)
Hechizo
Orgullo (24)
Hechizo, AdE, Aura, Físico
Castigo (24)
Hechizo, AdE, Duración, Maldición, Maleficio
Pureza de fuego (24)
Aura, Hechizo, AdE, Fuego
Grito inspirador (24)
Grito de guerra, AdE, Duración
Impureza de fuego vaal (24)
Aura, Hechizo, AdE, Duración, Vaal, Fuego
Grito vengativo (24)
Grito de guerra, AdE, Duración, Represalia
Vulnerabilidad (24)
Hechizo, AdE, Duración, Maldición, Físico, Maleficio
Cacique ancestral (28)
Ataque, Tótem, AdE, Embate, Cuerpo a cuerpo
Animar guardián (28)
Hechizo, Esbirro
Animar guardián de aniquilación (28)
Hechizo, Esbirro, Rayo
Tormenta de filos (28)
Ataque, AdE, Duración, Cuerpo a cuerpo
Tormenta de filos de incertidumbre (28)
Ataque, AdE, Duración, Cuerpo a cuerpo
Destrozahuesos (28)
Ataque, Cuerpo a cuerpo, Golpe, AdE, Duración, Físico
Destrozahuesos de traumatismo complejo (28)
Ataque, Cuerpo a cuerpo, Golpe, AdE, Duración, Físico
Destrozahuesos de matanza (28)
Ataque, Cuerpo a cuerpo, Golpe, AdE
Camino consagrado (28)
Fuego, Ataque, AdE, Movimiento, Duración, Embate, Cuerpo a cuerpo
Camino consagrado de aguante (28)
Fuego, Ataque, AdE, Movimiento, Duración, Embate, Cuerpo a cuerpo
Embate dominante (28)
Ataque, Esbirro, Duración, Cuerpo a cuerpo, Golpe
Embate dominante de inspiración (28)
Ataque, Esbirro, Duración, Cuerpo a cuerpo, Golpe
Terremoto (28)
Ataque, AdE, Duración, Embate, Cuerpo a cuerpo
Terremoto de amplificación (28)
Ataque, AdE, Duración, Embate, Cuerpo a cuerpo
Choque de hielo (28)
Ataque, AdE, Hielo, Embate, Cuerpo a cuerpo
Choque de hielo de cadencia (28)
Ataque, AdE, Hielo, Embate, Cuerpo a cuerpo
Vórtice de furia (28)
Ataque, AdE, Duración, Cuerpo a cuerpo
Vórtice de furia de berserker (28)
Ataque, AdE, Cuerpo a cuerpo
Siega (28)
Hechizo, Físico, AdE, Duración
Tótem de onda sísmica (28)
Tótem, Hechizo, AdE, Físico, Nova
Embate tectónico (28)
Fuego, Ataque, AdE, Embate, Cuerpo a cuerpo
Embate tectónico de cataclismo (28)
Fuego, Ataque, AdE, Embate, Cuerpo a cuerpo
Cacique ancestral vaal (28)
Ataque, Tótem, AdE, Vaal, Cuerpo a cuerpo, Embate
Dominación vaal (28)
Hechizo, Esbirro, Duración, Vaal, Ataque, Cuerpo a cuerpo, Golpe
Terremoto vaal (28)
Ataque, AdE, Duración, Vaal, Embate, Cuerpo a cuerpo
Siega vaal (28)
Hechizo, Físico, AdE, Duración, Vaal
Barbarie (34)
Hechizo
Vínculo de llamas (34)
Hechizo, Duración, Vínculo, Fuego
Legión helada (34)
Hechizo, Hielo, Ataque, AdE, Cuerpo a cuerpo
Legión helada de movilización (34)
Hechizo, Hielo, Ataque, AdE, Cuerpo a cuerpo
Llamado inmortal (34)
Hechizo, Duración, Protección
Vínculo protector (34)
Hechizo, Duración, Vínculo
Invocar Gólem de fuego (34)
Fuego, Esbirro, Hechizo, Gólem
Invocar gólem de fuego de hordas (34)
Fuego, Esbirro, Hechizo, Gólem
Invocar gólem de fuego del meteorito (34)
Fuego, Esbirro, Hechizo, Gólem
Invocar Gólem de piedra (34)
Esbirro, Hechizo, Gólem, Físico
Invocar gólem de piedra de hordas (34)
Esbirro, Hechizo, Gólem, Físico
Invocar gólem de piedra de salvaguardia (34)
Esbirro, Hechizo, Gólem, Físico
Llamado inmortal vaal (34)
Hechizo, Duración, Vaal, Protección
Nombre
Flecha ardiente (1)
Ataque, Proyectil, Fuego, Arco
Flecha ardiente de vigor (1)
Ataque, Proyectil, Fuego, Arco
Flecha cáustica (1)
Ataque, Proyectil, AdE, Duración, Caos, Arco
Flecha cáustica de veneno (1)
Ataque, Proyectil, AdE, Caos, Arco
Latigazo de cobra (1)
Ataque, Proyectil, Caos
Golpe doble (1)
Ataque, Cuerpo a cuerpo, Golpe, Físico
Golpe doble de empalamiento (1)
Ataque, Cuerpo a cuerpo, Golpe, Físico
Golpe doble de impulso (1)
Ataque, Cuerpo a cuerpo, Golpe
Golpe dual (1)
Crítico, Ataque, Cuerpo a cuerpo, Golpe
Golpe dual de ambidestreza (1)
Ataque, Cuerpo a cuerpo, Golpe
Cuchillos etéreos (1)
Hechizo, Proyectil, Físico
Cuchillos etéreos de filos persistentes (1)
Hechizo, Proyectil, Físico, Duración
Cuchillos etéreos de la masacre (1)
Hechizo, Proyectil, Físico
Trampa explosiva (1)
Trampa, Hechizo, AdE, Fuego, Físico
Trampa explosiva de metralla (1)
Trampa, Hechizo, AdE, Fuego, Físico
Trampa explosiva de magnitud (1)
Trampa, Hechizo, AdE, Físico
Filos de escarcha (1)
Ataque, Proyectil, Cuerpo a cuerpo, Golpe, Hielo
Filos de escarcha de retirada (1)
Ataque, Cuerpo a cuerpo, Golpe, Hielo, AdE, Duración
Flecha galvánica (1)
Rayo, Ataque, Proyectil, AdE, Arco
Flecha galvánica de energía (1)
Rayo, Ataque, AdE, Arco
Flecha galvánica de surgimiento (1)
Rayo, Ataque, Proyectil, AdE, Arco
Disparo de hielo (1)
Ataque, Proyectil, AdE, Hielo, Arco
Disparo de hielo de penetración (1)
Ataque, Proyectil, AdE, Hielo, Arco
Lanzamiento espectral (1)
Ataque, Proyectil
Lanzamiento espectral de materialización (1)
Ataque, Proyectil
Flecha dividida (1)
Ataque, Proyectil, Arco
Flecha dividida de división (1)
Ataque, Proyectil, Arco
Acero explosivo (1)
Ataque, Proyectil, AdE, Físico
Acero explosivo de munición (1)
Ataque, Proyectil, AdE, Físico
Flecha ardiente vaal (1)
Ataque, Proyectil, AdE, Vaal, Fuego, Arco
Flecha cáustica vaal (1)
Ataque, Proyectil, AdE, Duración, Caos, Vaal, Arco
Golpe doble vaal (1)
Ataque, Cuerpo a cuerpo, Golpe, Duración, Vaal, Físico
Disparo de hielo vaal (1)
Ataque, Proyectil, AdE, Hielo, Vaal, Duración, Arco
Lanzamiento espectral vaal (1)
Ataque, Proyectil, Vaal
Golpe de víbora (1)
Ataque, Duración, Cuerpo a cuerpo, Golpe, Caos
Golpe de víbora de la mamba (1)
Ataque, Duración, Cuerpo a cuerpo, Golpe, Caos
Animar arma (4)
Duración, Esbirro, Hechizo, Físico
Animar arma de autoreflejo (4)
Duración, Esbirro, Hechizo
Animar arma a distancia (4)
Duración, Esbirro, Hechizo, Físico
Trampa de osos (4)
Trampa, Hechizo, Duración, Físico
Trampa de osos de pinchos (4)
Trampa, Hechizo, Duración, Físico
Finta (4)
Hechizo, Movimiento, Viaje, Traslación
Detonar muertos (4)
Hechizo, AdE, Fuego
Detonar muertos de carroña (4)
Hechizo, AdE, Fuego
Detonar muertos de reacción en cadena (4)
Hechizo, AdE, Fuego
Punción (4)
Ataque, Proyectil, Duración, Físico, Arco
Punción de pinchazo (4)
Ataque, Cuerpo a cuerpo, Golpe, Duración, Físico
Balista de metralla (4)
Ataque, Proyectil, Tótem, Arco
Balista de metralla de acero (4)
Ataque, Proyectil, Tótem, Físico, Arco
Señal del tirador (4)
Hechizo, Maldición, Señal
Animar arma vaal (4)
Duración, Esbirro, Hechizo, Vaal, Físico
Detonar muertos vaal (4)
Hechizo, AdE, Vaal, Fuego
Flecha parpadeante (10)
Ataque, Esbirro, Duración, Movimiento, Viaje, Arco
Flecha parpadeante de clones bombarderos (10)
Ataque, Esbirro, Duración, Movimiento, Viaje, Arco
Flecha parpadeante de clones prismáticos (10)
Ataque, Esbirro, Duración, Movimiento, Viaje, Prismática, Arco
Golpe repentino (10)
Ataque, Cuerpo a cuerpo, Golpe, Movimiento, Duración
Golpe repentino de poder (10)
Crítico, Ataque, Cuerpo a cuerpo, Golpe, Movimiento, Duración
Flecha espejo (10)
Ataque, Esbirro, Duración, Movimiento, Viaje, Arco
Flecha espejo de clones bombarderos (10)
Ataque, Esbirro, Duración, Movimiento, Viaje, Arco
Flecha espejo de clones prismáticos (10)
Ataque, Esbirro, Duración, Movimiento, Viaje, Prismática, Arco
Golpe preciso (10)
Aura, Crítico, Hechizo, AdE
Mina de humo (10)
Mina, Hechizo, AdE, Duración, Movimiento, Viaje, Traslación
Exhumar (10)
Hechizo, Proyectil, AdE, Físico
Golpe repentino vaal (10)
Ataque, Cuerpo a cuerpo, Golpe, Movimiento, Vaal, Duración
Filos giratorios (10)
Ataque, Movimiento, Viaje, Cuerpo a cuerpo
Paso marchitante (10)
Viaje, AdE, Caos, Movimiento, Traslación, Hechizo, Duración
Aluvión (12)
Ataque, Proyectil, Arco
Aluvión de salvas (12)
Ataque, Proyectil, Arco
Trampa de filos (12)
Trampa, Ataque, AdE
Trampa de filos de mandobles (12)
Trampa, Ataque, AdE, Duración
Trampa de filos de laceración (12)
Trampa, Ataque, AdE, Físico
Vórtice de filos (12)
Hechizo, AdE, Duración, Físico
Vórtice de filos de la guadaña (12)
Hechizo, AdE, Duración, Físico
Golpe elemental (12)
Ataque, Cuerpo a cuerpo, Golpe, Fuego, Hielo, Rayo, AdE, Prismática
Golpe elemental del espectro (12)
Ataque, Proyectil, Fuego, Hielo, Rayo, AdE, Arco
Trampa de fuego (12)
Trampa, Hechizo, Duración, AdE, Fuego
Trampa de fuego de explosión (12)
Trampa, Hechizo, Duración, AdE, Fuego
Lacerar (12)
Ataque, AdE, Físico, Cuerpo a cuerpo
Lacerar de carnicería (12)
Ataque, AdE, Cuerpo a cuerpo
Lacerar de hemorragia (12)
Ataque, AdE, Físico, Cuerpo a cuerpo
Flecha de rayo (12)
Ataque, AdE, Proyectil, Rayo, Arco
Flecha de rayo de electrocución (12)
Ataque, Proyectil, Rayo, Arco
Golpe de rayo (12)
Ataque, Proyectil, Cuerpo a cuerpo, Golpe, Rayo
Golpe de rayo de electricidad (12)
Ataque, Proyectil, Cuerpo a cuerpo, Golpe, Rayo, Encadenamiento
Sustancia venenosa (12)
Ataque, AdE, Caos, Proyectil
Sustancia venenosa de rebote (12)
Ataque, AdE, Caos, Proyectil, Encadenamiento
Lluvia de flechas (12)
Ataque, AdE, Proyectil, Arco
Lluvia de flechas de artillería (12)
Ataque, AdE, Proyectil, Arco
Lluvia de flechas de saturación (12)
Ataque, AdE, Proyectil, Arco
Desgarro (12)
Ataque, AdE, Cuerpo a cuerpo
Desgarro de refracción (12)
Ataque, AdE, Cuerpo a cuerpo
Acero devastador (12)
Ataque, Proyectil, AdE, Físico
Acero devastador de munición (12)
Ataque, Proyectil, AdE, Físico, Duración
Balista de asedio (12)
Ataque, Proyectil, Tótem, Arco
Balista de asedio de astillamiento (12)
Ataque, Proyectil, Tótem, Arco
Hélice espectral (12)
Ataque, Proyectil
Lluvia tóxica (12)
Ataque, AdE, Caos, Duración, Proyectil, Arco
Lluvia tóxica de estallido de esporas (12)
Ataque, AdE, Caos, Duración, Proyectil, Arco
Lluvia tóxica de marchitamiento (12)
Ataque, AdE, Caos, Duración, Proyectil, Arco
Vórtice de filos vaal (12)
Crítico, Hechizo, AdE, Duración, Vaal, Físico
Flecha de rayo vaal (12)
Ataque, AdE, Proyectil, Rayo, Vaal, Arco
Golpe de rayo vaal (12)
Ataque, Cuerpo a cuerpo, Golpe, Duración, Vaal, Rayo, Proyectil
Lluvia de flechas vaal (12)
Ataque, AdE, Proyectil, Vaal, Arco
Desgarro vaal (12)
Ataque, AdE, Vaal, Cuerpo a cuerpo
Giro de veneno vaal (12)
Ataque, Proyectil, Caos, Duración, Vaal
Espiral de veneno (12)
Ataque, Proyectil, Caos, Duración
Muertos volátiles (12)
Hechizo, AdE, Fuego
Muertos volátiles de confinamiento (12)
Hechizo, AdE, Fuego, Duración
Muertos volátiles de ebullición (12)
Hechizo, AdE, Fuego
Armadura ártica (16)
Hechizo, Duración, Hielo
Explosión de filos (16)
Hechizo, AdE, Físico
Explosión de filos de descarga (16)
Hechizo, AdE, Físico, Nova
Explosión de filos de detonación de dagas (16)
Hechizo, AdE, Físico, Nova
Furia de sangre (16)
Hechizo, Duración, Físico
Profanar (16)
Hechizo, AdE, Duración, Caos
Flecha atrapante (16)
Ataque, Proyectil, AdE, Arco
Frenesí (16)
Ataque, Proyectil, Arco
Frenesí de fervor (16)
Ataque, Cuerpo a cuerpo, Golpe
Barrido de escudo glacial (16)
Ataque, AdE, Hielo, Físico, Represalia, Cuerpo a cuerpo
Heraldo de agonía (16)
Hechizo, Heraldo, Esbirro, Caos, Físico
Heraldo de hielo (16)
Hechizo, AdE, Hielo, Heraldo
Señal del cazador furtivo (16)
Físico, Hechizo, Maldición, Señal
Armadura ártica vaal (16)
Hechizo, Duración, Hielo, Vaal
Señal del alquimista (24)
Hechizo, Maldición, Señal, AdE, Duración, Fuego, Caos
Gracia (24)
Aura, Hechizo, AdE
Celeridad (24)
Aura, Hechizo, AdE
Odio (24)
Aura, Hechizo, AdE, Hielo
Portador de plaga (24)
Hechizo, Caos, AdE
Pureza de hielo (24)
Aura, Hechizo, AdE, Hielo
Cadenas temporales (24)
Hechizo, AdE, Duración, Maldición, Maleficio
Gracia vaal (24)
Aura, Hechizo, AdE, Duración, Vaal
Celeridad vaal (24)
Aura, Hechizo, AdE, Duración, Vaal
Impureza de hielo vaal (24)
Aura, Hechizo, AdE, Duración, Vaal, Hielo
Balista de artillería (28)
Ataque, Tótem, AdE, Fuego, Proyectil, Arco
Balista de artillería de bombardeo cruzado (28)
Ataque, Tótem, AdE, Fuego, Proyectil, Arco
Balista de artillería de fuego concentrado (28)
Ataque, Tótem, AdE, Fuego, Proyectil, Arco
Aluvión de filos (28)
Ataque, AdE, Canalización, Cuerpo a cuerpo
Aluvión de filos de incisión (28)
Crítico, Ataque, AdE, Canalización, Cuerpo a cuerpo
Caída de filos (28)
Hechizo, AdE, Físico, Duración
Caída de filos de salvas (28)
Crítico, Hechizo, AdE, Físico
Caída de filos de empalamiento (28)
Crítico, Hechizo, AdE, Físico
Lluvia de estallidos (28)
Fuego, Ataque, AdE, Proyectil, Arco
Embestida cargada (28)
Movimiento, AdE, Canalización, Ataque, Rayo, Cuerpo a cuerpo
Cremación (28)
Hechizo, AdE, Fuego, Duración, Proyectil, Orbe
Cremación de exhumación (28)
Hechizo, AdE, Fuego, Duración, Proyectil, Orbe
Cremación del volcán (28)
Hechizo, AdE, Fuego, Duración, Proyectil, Orbe
Ciclón (28)
Ataque, AdE, Movimiento, Canalización, Cuerpo a cuerpo
Ciclón de tumulto (28)
Ataque, AdE, Movimiento, Canalización, Cuerpo a cuerpo
Flecha explosiva (28)
Ataque, Proyectil, AdE, Duración, Fuego, Arco
Sustancia explosiva (28)
Ataque, AdE, Fuego, Hielo, Rayo, Proyectil
Sustancia explosiva de destrucción (28)
Crítico, Ataque, AdE, Fuego, Hielo, Rayo, Proyectil
Trampa de lanzallamas (28)
Trampa, Hechizo, Duración, AdE, Fuego
Trampa de hielo (28)
Trampa, Hechizo, AdE, Hielo
Trampa de hielo de oquedad (28)
Trampa, Hechizo, AdE, Hielo
Acero empalador (28)
Ataque, Proyectil, Físico
Acero empalador de pulverización (28)
Ataque, Proyectil
Golpe pestilente (28)
Ataque, Cuerpo a cuerpo, Golpe, AdE, Duración, Caos
Flecha de espinas (28)
Ataque, Proyectil, Canalización, Caos, Arco
Flecha de espinas de amenaza (28)
Ataque, Proyectil, Caos, Arco
Trampa sísmica (28)
Trampa, Hechizo, Duración, AdE, Físico
Trampa sísmica de hinchazón (28)
Trampa, Hechizo, AdE, Físico
Lanzamiento de escudo espectral (28)
Ataque, Proyectil, Físico
Lanzamiento de escudo espectral de fracturación (28)
Ataque, Proyectil, Hielo
Lluvia de tormenta (28)
Ataque, AdE, Rayo, Proyectil, Arco
Lluvia de tormenta del conducto (28)
Ataque, AdE, Rayo, Proyectil, Arco
Lluvia de tormenta de la alambrada (28)
Ataque, AdE, Rayo, Proyectil, Arco
Disparo de tornado (28)
Ataque, Proyectil, Arco
Disparo de tornado de ráfaga (28)
Ataque, Proyectil, Arco
Aluvión de filos vaal (28)
Ataque, AdE, Canalización, Vaal, Cuerpo a cuerpo
Ciclón vaal (28)
Ataque, AdE, Duración, Vaal, Cuerpo a cuerpo, Movimiento, Canalización
Golpe salvaje (28)
Ataque, Cuerpo a cuerpo, Golpe, Rayo, Hielo, Fuego, Proyectil, AdE, Encadenamiento, Prismática
Golpe salvaje de extremos (28)
Ataque, Cuerpo a cuerpo, Golpe, Rayo, Hielo, Fuego, Proyectil, AdE, Encadenamiento, Prismática
Emboscada (34)
Crítico, Hechizo, Movimiento, Duración, Viaje
Vínculo intuitivo (34)
Activación, Hechizo, Duración, Vínculo
Traspasar (34)
Hechizo, Duración, Movimiento, Físico, Viaje
Disparo certero (34)
Ataque, Proyectil, Canalización, Físico, Arco
Invocar Gólem de hielo (34)
Crítico, Hielo, Esbirro, Hechizo, Gólem
Invocar gólem de hielo de hordas (34)
Hielo, Esbirro, Hechizo, Gólem
Invocar gólem de hielo de fracturación (34)
Hielo, Esbirro, Hechizo, Gólem
Grieta temporal (34)
Hechizo
Tornado (34)
Hechizo, Duración, Físico, AdE, Orbe
Tornado de turbulencia elemental (34)
Hechizo, Duración, Físico, AdE, Orbe, Fuego, Hielo, Rayo, Prismática
Vínculo vampírico (34)
Hechizo, Duración, Vínculo
Nombre
Plaga (1)
Hechizo, Caos, AdE, Canalización, Duración
Plaga de contagio (1)
Hechizo, Caos, AdE, Canalización, Duración
Plaga de atrofia (1)
Hechizo, Caos, AdE, Canalización, Duración
Bola de fuego (1)
Proyectil, Hechizo, AdE, Fuego
Pulso congelante (1)
Hechizo, Proyectil, Hielo
Descarga de escarcha (1)
Hechizo, Proyectil, Hielo
Descarga cinética (1)
Ataque, Proyectil
Descarga cinética de fragmentación (1)
Ataque, Proyectil
Centellas (1)
Crítico, Hechizo, AdE, Rayo, Canalización
Centellas de excentricidad (1)
Crítico, Hechizo, AdE, Rayo, Canalización
Centellas de escalada (1)
Hechizo, AdE, Rayo, Canalización
Llama purificadora (1)
Fuego, Hechizo, AdE, Duración, Físico
Llama purificadora de revelaciones (1)
Fuego, Hechizo, AdE, Duración, Físico
Levantar zombi (1)
Hechizo, Esbirro
Levantar zombi de embate (1)
Hechizo, Esbirro
Levantar zombi de caída (1)
Hechizo, Esbirro
Bola de magma (1)
Hechizo, AdE, Fuego, Proyectil, Encadenamiento
Chispa (1)
Hechizo, Proyectil, Duración, Rayo
Chispa de la nova (1)
Hechizo, Proyectil, Duración, Rayo
Chispa de impredecibilidad (1)
Hechizo, Proyectil, Duración, Rayo
Mina de tormenta explosiva (1)
Mina, Hechizo, AdE, Rayo, Aura, Nova
Plaga vaal (1)
Hechizo, Caos, AdE, Duración, Vaal, Nova, Canalización
Bola de fuego vaal (1)
Proyectil, Hechizo, AdE, Vaal, Fuego
Chispa vaal (1)
Hechizo, Proyectil, Duración, Vaal, Rayo
Contagio (4)
Hechizo, AdE, Duración, Caos
Contagio de aminoración (4)
Hechizo, AdE, Duración, Caos
Contagio de transferencia (4)
Hechizo, AdE, Duración, Caos
Trampa de conversión (4)
Trampa, Hechizo, Duración
Muro de fuego (4)
Hechizo, AdE, Duración, Fuego
Bomba de escarcha (4)
Hechizo, AdE, Duración, Hielo, Orbe
Bomba de escarcha de inestabilidad (4)
Hechizo, AdE, Duración, Hielo
Bomba de escarcha de advenimiento (4)
Hechizo, AdE, Duración, Hielo
Muro de hielo (4)
Hechizo, Duración, Hielo
Destello de escarcha (4)
Hechizo, Movimiento, Duración, Hielo, Viaje, Traslación, AdE
Destello de escarcha de explosión invernal (4)
Hechizo, Movimiento, Hielo, Viaje, AdE
Orbe de tormentas (4)
Rayo, Hechizo, AdE, Encadenamiento, Orbe
Invocar reliquia sagrada (4)
Esbirro, Hechizo
Invocar reliquia sagrada de convicción (4)
Esbirro, Hechizo
Invocar espíritus encolerizados (4)
Hechizo, Esbirro, Duración, Fuego
Invocar espíritus encolerizados de enormidad (4)
Hechizo, Esbirro, Duración, Fuego
Intercambio de cuerpos (10)
Movimiento, Hechizo, AdE, Fuego, Viaje
Intercambio de cuerpos de sacrificio (10)
Movimiento, Hechizo, AdE, Fuego, Viaje, Esbirro
Claridad (10)
Aura, Hechizo, AdE
Embestida de llamas (10)
Hechizo, Movimiento, Duración, Fuego, Viaje, Traslación
Embestida de llamas de regreso (10)
Hechizo, Movimiento, Duración, Fuego
Teletransporte de rayo (10)
Hechizo, AdE, Duración, Movimiento, Rayo, Viaje
Trampa de absorción (10)
Trampa, Hechizo, Duración, AdE, Hielo
Invocar esqueletos (10)
Hechizo, Esbirro, Duración
Invocar esqueletos de arqueros (10)
Hechizo, Esbirro, Duración
Invocar esqueletos de magos (10)
Hechizo, Esbirro, Duración, Prismática
Claridad vaal (10)
Aura, Hechizo, AdE, Duración, Vaal
Teletransporte de rayo vaal (10)
Hechizo, AdE, Duración, Vaal, Rayo, Movimiento, Viaje
Invocar esqueletos vaal (10)
Hechizo, Esbirro, Duración, Vaal
Marchitar (10)
Hechizo, AdE, Duración, Caos, Canalización
Arco eléctrico (12)
Hechizo, Encadenamiento, Rayo
Arco eléctrico de surgimiento (12)
Hechizo, Rayo
Arco eléctrico de oscilación (12)
Hechizo, Encadenamiento, Rayo
Salva ardiente (12)
Hechizo, AdE, Fuego, Proyectil
Ofrenda de hueso (12)
Esbirro, Hechizo, Duración
Escarcha acechante (12)
Hechizo, Proyectil, Duración, AdE, Hielo
Drenar esencia (12)
Hechizo, Proyectil, Duración, Caos, AdE
Drenar esencia de desesperación (12)
Hechizo, Proyectil, Duración, Caos, AdE
Drenar esencia de maldad (12)
Hechizo, Proyectil, Duración, Caos, AdE
Oleada de llamas (12)
Hechizo, AdE, Fuego, Duración
Oleada de llamas de combustión (12)
Hechizo, AdE, Fuego, Duración
Ofrenda de carne (12)
Esbirro, Hechizo, Duración
Nova de hielo (12)
Hechizo, AdE, Hielo, Nova
Nova de hielo de descarga de escarcha (12)
Hechizo, AdE, Hielo, Nova
Nova de hielo de ultracongelación (12)
Hechizo, AdE, Hielo, Nova
Lanza de hielo (12)
Crítico, Hechizo, Proyectil, Hielo
Lanza de hielo de división (12)
Hechizo, Proyectil, Hielo
Mina de carámbano (12)
Mina, Crítico, Hechizo, Proyectil, Hielo, Aura, AdE
Mina de carámbano de disipación (12)
Mina, Crítico, Hechizo, Proyectil, Hielo, Aura, AdE
Mina de carámbano de sabotaje (12)
Mina, Crítico, Hechizo, Proyectil, Hielo, Aura, AdE
Incinerar (12)
Hechizo, Fuego, Canalización, AdE
Incinerar de expansión (12)
Hechizo, Fuego, Canalización, AdE
Incinerar de ventilación (12)
Hechizo, Fuego, Canalización, AdE
Trampa de rayo (12)
Trampa, Crítico, Hechizo, Proyectil, Rayo
Trampa de rayo de chispas (12)
Trampa, Crítico, Hechizo, Proyectil, Rayo
Lazo de maná (12)
Hechizo, AdE, Rayo, Arcana
Robo de poder (12)
Crítico, Ataque, Proyectil
Robo de poder del archimago (12)
Ataque, Proyectil, Rayo
Haz abrasador (12)
Hechizo, Fuego, Duración, Canalización
Haz abrasador de inmolación (12)
Hechizo, Fuego, Duración, Canalización
Ofrenda del espíritu (12)
Esbirro, Hechizo, Duración
Marca de tormentas (12)
Rayo, Hechizo, AdE, Encadenamiento, Duración, Marca
Marca de tormentas de indecisión (12)
Rayo, Hechizo, AdE, Encadenamiento, Duración, Marca
Estallido de tormenta (12)
AdE, Hechizo, Rayo, Canalización, Duración, Físico
Llamado de tormenta (12)
Hechizo, AdE, Duración, Rayo
Arco eléctrico vaal (12)
Hechizo, Encadenamiento, Vaal, Rayo, Duración
Nova de hielo vaal (12)
Hechizo, AdE, Vaal, Hielo, Nova
Trampa de rayos vaal (12)
Trampa, Crítico, Hechizo, Proyectil, Duración, Vaal, Rayo
Robo de poder vaal (12)
Crítico, Ataque, Proyectil, Vaal
Llamado de tormenta vaal (12)
Hechizo, AdE, Duración, Vaal, Rayo
Estallido voltáxico (12)
Hechizo, AdE, Caos, Rayo, Nova, Duración
Marca de Ola invernal (12)
Hechizo, AdE, Hielo, Duración, Marca
Manto arcano (16)
Hechizo, Duración, Protección, Rayo, Arcana
Señal del asesino (16)
Crítico, Hechizo, Maldición, Señal
Evocar marcas (16)
Marca, Hechizo
Ruptura de hielo (16)
Hechizo, AdE, Hielo, Duración
Ruptura de hielo de poder (16)
Crítico, Hechizo, AdE, Hielo
Retribución divina (16)
Hechizo, AdE, Rayo, Físico, Represalia
Ritual prohibido (16)
Hechizo, AdE, Caos, Proyectil
Ritual prohibido de sacrificio de almas (16)
Hechizo, AdE, Caos, Proyectil
Campo galvánico (16)
Hechizo, AdE, Duración, Rayo, Encadenamiento, Orbe
Campo galvánico de intensidad (16)
Hechizo, AdE, Duración, Rayo, Encadenamiento, Orbe
Heraldo de trueno (16)
Hechizo, AdE, Duración, Rayo, Heraldo
Fuego justo (16)
Hechizo, AdE, Fuego
Fuego justo de devoción arcana (16)
Hechizo, AdE, Fuego
Invocar robots escurridizos (16)
Trampa, Mina, Hechizo, Esbirro, Hielo, Rayo, AdE, Aura
Escudo de tempestad (16)
Hechizo, Rayo, Encadenamiento
Ruptura de hielo vaal (16)
Hechizo, AdE, Duración, Vaal, Hielo
Fuego justo vaal (16)
Hechizo, AdE, Fuego, Vaal, Duración
Ola de condena (16)
Fuego, Rayo, Hechizo, AdE, Duración, Físico
Automatización (24)
Activación, Hechizo
Condenación (24)
Caos, Activación, Hechizo, AdE, Duración, Maleficio
Condenación de censura (24)
Caos, Activación, Hechizo, AdE, Duración, Maleficio
Conductividad (24)
Hechizo, AdE, Duración, Rayo, Maldición, Maleficio
Convocatoria (24)
Esbirro, Hechizo, Duración
Desesperación (24)
Hechizo, AdE, Duración, Caos, Maldición, Maleficio
Disciplina (24)
Aura, Hechizo, AdE
Debilidad elemental (24)
Hechizo, AdE, Duración, Maldición, Maleficio
Filo de energía (24)
Hechizo, Rayo
Debilitar (24)
Hechizo, AdE, Duración, Maldición, Maleficio
Inflamabilidad (24)
Hechizo, AdE, Duración, Fuego, Maldición, Maleficio
Congelación (24)
Hechizo, AdE, Duración, Hielo, Maldición, Maleficio
Malevolencia (24)
Aura, Hechizo, AdE
Pureza de los elementos (24)
Aura, Hechizo, AdE
Pureza de rayo (24)
Aura, Hechizo, AdE, Rayo
Lanzahechizos (24)
Activación, Hechizo
Disciplina vaal (24)
Aura, Hechizo, AdE, Duración, Vaal
Impureza de rayo vaal (24)
Aura, Hechizo, AdE, Duración, Vaal, Rayo
Cólera (24)
Aura, Hechizo, AdE, Rayo
Exaltación (24)
Aura, Crítico, Hechizo, AdE
Marca de armagedón (28)
Hechizo, AdE, Fuego, Duración, Marca
Marca de armagedón de volatilidad (28)
Hechizo, AdE, Fuego, Duración, Marca
Marca de armagedón de evocación (28)
Hechizo, AdE, Fuego, Duración, Marca
Bola de rayos (28)
Hechizo, Proyectil, AdE, Rayo
Bola de rayos en órbita (28)
Hechizo, Proyectil, AdE, Rayo
Bola de rayos de estática (28)
Hechizo, AdE, Rayo, Orbe
Lanza electrizante (28)
Hechizo, AdE, Rayo
Lanza electrizante de ramificación (28)
Hechizo, AdE, Rayo
Lanza electrizante de desintegración (28)
Hechizo, AdE, Rayo
Pacto oscuro (28)
Esbirro, Hechizo, AdE, Encadenamiento, Caos, Nova
Descarga (28)
Hechizo, AdE, Fuego, Hielo, Rayo, Nova
Descarga de miseria (28)
Hechizo, AdE, Fuego, Hielo, Rayo, Nova
Ira divina (28)
Rayo, Hechizo, AdE, Canalización, Físico
Ira divina del rayo sagrado (28)
Rayo, Hechizo, AdE, Canalización, Físico
Ira divina de desintegración (28)
Rayo, Hechizo, AdE, Canalización, Físico
Ojo del invierno (28)
Hechizo, Proyectil, Hielo
Ojo del invierno de finalidad (28)
Hechizo, Proyectil, Hielo
Ojo del invierno de transitoriedad (28)
Hechizo, Proyectil, Hielo
Tormenta de fuego (28)
Hechizo, AdE, Duración, Fuego
Tormenta de fuego de meteoritos (28)
Hechizo, AdE, Fuego
Tormenta de fuego de bombardeo (28)
Hechizo, AdE, Duración, Fuego
Explosión de llamas (28)
Hechizo, AdE, Fuego, Canalización
Explosión de llamas de celeridad (28)
Hechizo, AdE, Fuego, Canalización
Explosión de llamas de contracción (28)
Hechizo, AdE, Fuego, Canalización
Cascada glacial (28)
Hechizo, AdE, Hielo, Físico
Cascada glacial de la fisura (28)
Hechizo, AdE, Hielo, Físico
Explosión maléfica (28)
Hechizo, AdE, Caos, Maleficio
Explosión maléfica de contradicción (28)
Hechizo, AdE, Caos, Maleficio
Explosión maléfica de caos (28)
Hechizo, AdE, Caos, Maleficio
Explosión cinética (28)
Ataque, Proyectil, AdE
Explosión cinética de agrupación (28)
Ataque, Proyectil, AdE, Físico
Conducto de rayo (28)
Hechizo, AdE, Rayo
Conducto de rayo de los cielos (28)
Hechizo, AdE, Rayo
Trampa de pararrayos (28)
Trampa, Crítico, Hechizo, Duración, AdE, Rayo
Trampa de pararrayos de electrificación (28)
Trampa, Hechizo, Duración, AdE, Rayo
Trampa de pararrayos de sobrecarga (28)
Trampa, Hechizo, Duración, AdE, Rayo
Marca de penitencia (28)
Hechizo, AdE, Físico, Rayo, Duración, Marca
Marca de penitencia de disipación (28)
Hechizo, AdE, Físico, Rayo, Duración, Marca
Marca de penitencia de conductividad (28)
Hechizo, AdE, Físico, Rayo, Duración, Marca
Mina piroclástica (28)
Mina, Hechizo, Proyectil, Fuego, AdE, Aura, Nova
Mina piroclástica de sabotaje (28)
Mina, Hechizo, Proyectil, Fuego, AdE, Aura, Nova
Levantar espectro (28)
Hechizo, Esbirro
Levantar espectro de transitoriedad (28)
Hechizo, Esbirro, Duración
Nova de rayo (28)
Hechizo, AdE, Rayo, Nova
Desgarrador de almas (28)
Caos, Hechizo, AdE, Duración, Proyectil
Desgarrador de almas de siega (28)
Caos, Hechizo, Proyectil
Desgarrador de almas de la espiral (28)
Caos, Hechizo, AdE, Duración, Proyectil
Rito de tormenta (28)
Hechizo, AdE, Canalización, Rayo, Duración, Arcana
Rito de tormenta de teletransporte (28)
Hechizo, AdE, Canalización, Rayo, Duración, Arcana, Movimiento, Viaje, Traslación
Invocar desgarrador (28)
Físico, Esbirro, Hechizo
Invocar desgarrador de apariciones (28)
Esbirro, Hechizo
Invocar desgarrador de evisceración (28)
Físico, Esbirro, Hechizo
Tormenta de fuego vaal (28)
Hechizo, AdE, Duración, Fuego, Vaal
Explosión de llamas vaal (28)
Hechizo, AdE, Vaal, Fuego, Canalización
Vórtice (28)
Hechizo, AdE, Hielo, Duración, Nova
Vórtice de proyección (28)
Hechizo, AdE, Hielo, Duración, Nova
Orbe invernal (28)
Hielo, Hechizo, Canalización, AdE, Duración, Proyectil, Orbe
Convocatoria (31)
Hechizo, Duración, Esbirro
Vínculo destructor (34)
Crítico, Hechizo, Duración, Vínculo
Escudo de escarcha (34)
Crítico, Hechizo, AdE, Duración, Hielo
Hidroesfera (34)
Hechizo, AdE, Duración, Hielo, Orbe, Rayo, Físico
Runa de poder (34)
Hechizo, AdE, Duración, Rayo, Arcana
Vínculo del alma (34)
Hechizo, Duración, Vínculo
Invocar gólem carroñero (34)
Físico, Esbirro, Hechizo, Gólem
Invocar gólem carroñero de hordas (34)
Físico, Esbirro, Hechizo, Gólem
Invocar gólem carroñero de carroña (34)
Físico, Esbirro, Hechizo, Gólem
Invocar Gólem de caos (34)
Caos, Esbirro, Hechizo, Gólem
Invocar gólem de caos de hordas (34)
Caos, Esbirro, Hechizo, Gólem
Invocar gólem de caos de la vorágine (34)
Caos, Esbirro, Hechizo, Gólem
Invocar Gólem de rayo (34)
Rayo, Esbirro, Hechizo, Gólem
Invocar gólem de rayo de hordas (34)
Rayo, Esbirro, Hechizo, Gólem
Esfera de vacío (34)
Hechizo, AdE, Duración, Físico, Caos, Orbe
Esfera de vacío de desgarro (34)
Hechizo, AdE, Duración, Físico, Caos, Orbe
Marca del arcanista (38)
Activación, Hechizo, Duración, Marca
Nombre
Paso rápido (1)
Hechizo, Movimiento, Viaje, Traslación
Detonar minas (8)
Mina, Hechizo
Portal (10)
Hechizo
Fisura vaal (10)
Hechizo, Vaal
Gemas de asistencia Gema/209
Ataque Cuerpo a cuerpo Golpe Embate Grito de guerra Hechizo Arcana Marca Canalización Físico Fuego Hielo Rayo Caos Arco Proyectil Encadenamiento Prismática Esbirro Mina Trampa Tótem Aura Movimiento Maleficio Señal Asistencia Excepcional AdE Activación Duración Bendición Represalia Crítico Vínculo
Nombre
Asistencia de Probabilidad de sangrado (1)
Ataque, Físico, Asistencia
Asistencia de Empoderar (1)
Excepcional, Asistencia
Asistencia de Implacabilidad (1)
Embate, Asistencia, Cuerpo a cuerpo, Ataque, Golpe
Asistencia de Llamado ancestral (4)
Asistencia, Cuerpo a cuerpo, Ataque, Golpe
Asistencia de Daño de fuego agregado (8)
Fuego, Físico, Asistencia
Asistencia de Tótem balista (8)
Arco, Proyectil, Asistencia, Tótem
Asistencia de Rompesuelos (8)
Ataque, Cuerpo a cuerpo, Embate, AdE, Asistencia, Tótem
Asistencia de Leña (8)
Asistencia, Tótem, Hechizo, AdE, Fuego, Proyectil, Activación
Asistencia de Empujar (8)
Asistencia
Asistencia de Vida ganada por golpe (8)
Ataque, Asistencia
Asistencia de Transfusión de vida (8)
Asistencia, Duración
Asistencia de Lisiar (8)
Ataque, Físico, Asistencia
Asistencia de Golpe colateral (8)
Asistencia, Cuerpo a cuerpo, Ataque, Golpe, AdE
Asistencia de Tótem de hechizos (8)
Asistencia, Hechizo, Tótem
Asistencia de Aturdir (8)
Asistencia
Asistencia de Sed de sangre (18)
Ataque, Físico, Asistencia, Cuerpo a cuerpo
Asistencia de Hielo al fuego (18)
Hielo, Fuego, Asistencia
Asistencia de Crueldad (18)
Asistencia, Duración
Asistencia de Daño con vida llena (18)
Ataque, Asistencia
Asistencia de Daño elemental con ataques (18)
Ataque, Asistencia
Asistencia de Carga de aguante al aturdir cuerpo a cuerpo (18)
Asistencia, Cuerpo a cuerpo, Ataque
Asistencia de Sujeción de hierro (18)
Proyectil, Físico, Asistencia
Asistencia de Voluntad de hierro (18)
Hechizo, Asistencia
Asistencia de Daño físico cuerpo a cuerpo (18)
Cuerpo a cuerpo, Físico, Asistencia, Ataque
Asistencia de Furia (18)
Asistencia, Cuerpo a cuerpo, Ataque
Asistencia de Onda sísmica (18)
Asistencia, Cuerpo a cuerpo, Ataque, AdE
Asistencia de Volatilidad (18)
Ataque, Asistencia
Asistencia de Arrogancia (31)
Aura, Asistencia
Asistencia de Ansias de sangre (31)
Ataque, Físico, Asistencia
Asistencia de Daño de incendio (31)
Fuego, Asistencia
Asistencia de Llamarada controlada (31)
Fuego, Asistencia, Cuerpo a cuerpo, Ataque
Asistencia de Grito corruptor (31)
AdE, Físico, Asistencia, Grito de guerra, Duración
Asistencia de Bendición divina (31)
Asistencia, Aura, Duración, Bendición
Asistencia de represalia experta (31)
Represalia, Asistencia
Asistencia de Penetración de fuego (31)
Fuego, Asistencia
Asistencia de Fortificar (31)
Ataque, Asistencia, Cuerpo a cuerpo
Asistencia de Generosidad (31)
Asistencia, Aura
Asistencia de Bendición del guardián (31)
Asistencia, Aura, Bendición, Esbirro
Asistencia de Inspiración (31)
Crítico, Asistencia
Asistencia de Duración reducida (31)
Asistencia, Duración
Asistencia de Absorción de vida (31)
Asistencia
Asistencia de Más duración (31)
Asistencia, Duración
Asistencia de Pulverizar (31)
AdE, Asistencia, Cuerpo a cuerpo, Ataque
Asistencia de Órdenes urgentes (31)
Grito de guerra, Asistencia
Asistencia de Decapitación (38)
Asistencia, Cuerpo a cuerpo, Ataque, Golpe
Asistencia de Brutalidad (38)
Físico, Asistencia
Asistencia de Lanzar al recibir daño (38)
Asistencia, Hechizo, Activación
Lanzar al matar cuerpo a cuerpo (38)
Asistencia, Cuerpo a cuerpo, Ataque, Hechizo, Activación
Asistencia de Bendición eterna (38)
Asistencia, Aura, Bendición
Asistencia de Puño de guerra (38)
Embate, Ataque, Cuerpo a cuerpo, AdE, Asistencia
Asistencia de Tótems múltiples (38)
Tótem, Asistencia
Asistencia de Golpes múltiples (38)
Ataque, Cuerpo a cuerpo, Asistencia
Asistencia de Sobresfuerzo (38)
Grito de guerra, Asistencia, Cuerpo a cuerpo, Ataque
Asistencia de Traumatismo (38)
Físico, Asistencia, Cuerpo a cuerpo, Ataque, Golpe, Duración
Asistencia despertada de Daño de fuego agregado (72)
Fuego, Físico, Asistencia
Asistencia despertada de Llamado ancestral (72)
Asistencia, Cuerpo a cuerpo, Ataque, Golpe
Asistencia despertada de Brutalidad (72)
Físico, Asistencia
Asistencia despertada de Daño de incendio agregado (72)
Fuego, Asistencia
Asistencia de daño elemental con ataques despertada (72)
Ataque, Asistencia
Asistencia despertada de Empoderar (72)
Excepcional, Asistencia
Asistencia despertada de penetración de fuego (72)
Fuego, Asistencia
Asistencia despertada de generosidad (72)
Asistencia, Aura
Asistencia despertada de daño físico cuerpo a cuerpo (72)
Cuerpo a cuerpo, Físico, Asistencia, Ataque
Asistencia despertada de golpe colateral (72)
Asistencia, Cuerpo a cuerpo, Ataque, Golpe, AdE
Asistencia despertada de golpes múltiples (72)
Ataque, Cuerpo a cuerpo, Asistencia
Nombre
Asistencia de Probabilidad de envenenar (1)
Caos, Asistencia
Asistencia de mejorar (1)
Excepcional, Asistencia
Asistencia de Momentum (1)
Ataque, Asistencia, Duración
Asistencia de Arquero ilusorio (4)
Arco, Ataque, Asistencia, Duración
Asistencia de Perforar (4)
Asistencia, Proyectil
Asistencia de armado rápido (4)
Asistencia, Trampa, Mina
Asistencia de Salva (4)
Asistencia, Proyectil
Asistencia de Daño de hielo agregado (8)
Hielo, Asistencia
Asistencia de Precisión adicional (8)
Ataque, Asistencia
Asistencia de nova de flechas (8)
Arco, Ataque, Asistencia, Proyectil
Asistencia de Cegar (8)
Asistencia
Asistencia de Probabilidad de huir (8)
Asistencia
Asistencia de Ataques rápidos (8)
Ataque, Asistencia
Asistencia de Proyectiles múltiples menores (8)
Asistencia, Proyectil
Asistencia de Mina de epicentro (8)
Arco, Ataque, Asistencia, Proyectil, Mina
Asistencia de Flechas manaforjadas (8)
Arco, Asistencia, Activación
Asistencia de Trampas múltiples (8)
Asistencia, Trampa
Asistencia de Trampa (8)
Asistencia, Trampa
Asistencia de Manipulación del vacío (8)
Caos, Asistencia
Asistencia de Probabilidad de reducción de bloqueo (18)
Asistencia, Duración
Asistencia de Combate cerrado (18)
Asistencia, Cuerpo a cuerpo, Ataque, Duración
Asistencia de Golpe de gracia (18)
Asistencia
Asistencia de Estados alterados mortales (18)
Asistencia
Asistencia de filo de la noche (18)
Ataque, Crítico, Asistencia
Asistencia de Quemarropa (18)
Proyectil, Ataque, Asistencia
Asistencia de Sadismo (18)
Asistencia
Asistencia de Daño de trampas y minas (18)
Asistencia, Trampa, Mina
Asistencia de Proyectiles despiadados (18)
Proyectil, Ataque, Físico, Caos, Asistencia
Asistencia de Trampas avanzadas (31)
Trampa, Asistencia
Asistencia de Trampas cargadas (31)
Crítico, Asistencia, Trampa
Asistencia de Penetración de hielo (31)
Hielo, Asistencia
Asistencia de Aflicción por golpe crítico (31)
Crítico, Asistencia
Asistencia de Proyectiles rápidos (31)
Asistencia, Proyectil
Asistencia de Balista precisa (31)
Proyectil, Asistencia, Tótem
Asistencia de Bifurcar (31)
Asistencia, Proyectil
Asistencia de Hipotermia (31)
Hielo, Asistencia
Asistencia de Mordida de hielo (31)
Hielo, Asistencia
Asistencia de Empalar (31)
Ataque, Físico, Asistencia
Asistencia de Absorción de maná (31)
Asistencia
Asistencia de Segundo aliento (31)
Asistencia
Asistencia de Proyectiles lentos (31)
Asistencia, Proyectil
Asistencia de Aflicción veloz (31)
Asistencia, Duración
Asistencia de Aluvión (38)
Arco, Ataque, Asistencia, Proyectil
Asistencia de Lanzar al infligir golpes críticos (38)
Crítico, Asistencia, Hechizo, Activación
Asistencia de Lanzar al morir (38)
Asistencia, Hechizo, Activación
Asistencia de Encadenamiento (38)
Asistencia, Encadenamiento, Proyectil
Asistencia de Trampas en grupo (38)
Trampa, Asistencia
Asistencia de Proyectiles múltiples mayores (38)
Asistencia, Proyectil
Asistencia de Salva superior (38)
Asistencia, Proyectil
Asistencia de Señalar al golpear (38)
Asistencia, Señal, Activación
Asistencia de Regreso de proyectiles (38)
Asistencia, Proyectil
Asistencia de ruptura (38)
Ataque, Físico, Crítico, Asistencia
Asistencia de Toxinas viles (38)
Asistencia
Asistencia de Toque marchitante (38)
Caos, Físico, Ataque, Asistencia, Duración
Asistencia despertada de daño de hielo agregado (72)
Hielo, Asistencia
Asistencia despertada de nova de flechas (72)
Arco, Ataque, Asistencia, Proyectil
Asistencia despertada de lanzar al infligir golpes críticos (72)
Crítico, Asistencia, Hechizo, Activación
Asistencia despertada de encadenamiento (72)
Asistencia, Encadenamiento, Proyectil
Asistencia despertada de penetración de hielo (72)
Hielo, Asistencia
Asistencia despertada de Estados alterados mortales (72)
Asistencia
Asistencia despertada de Mejorar (72)
Excepcional, Asistencia
Asistencia despertada de bifurcar (72)
Asistencia, Proyectil
Asistencia despertada de Proyectiles múltiples mayores (72)
Asistencia, Proyectil
Asistencia despertada de Aflicción veloz (72)
Asistencia, Duración
Asistencia despertada de Proyectiles despiadados (72)
Proyectil, Ataque, Físico, Caos, Asistencia
Asistencia despertada de Manipulación del vacío (72)
Caos, Asistencia
Nombre
Asistencia de Sobrecarga arcana (1)
Arcana, Asistencia, Hechizo, Duración
Asistencia de Proliferación elemental (1)
Hielo, Fuego, Rayo, Asistencia, AdE
Asistencia de Iluminar (1)
Excepcional, Asistencia
Asistencia de Estallido prismático (1)
Asistencia, Hechizo, AdE, Fuego, Hielo, Rayo, Prismática, Activación
Asistencia de Canalización imbuida (4)
Asistencia, Canalización
Asistencia de Cascada de hechizos (4)
AdE, Hechizo, Asistencia
Asistencia de Invocar fantasma (4)
Asistencia, Esbirro
Asistencia de Daño de rayo agregado (8)
Rayo, Asistencia
Asistencia de explosión de minas en cadena (8)
Asistencia, Mina
Asistencia de Combustión (8)
Fuego, Asistencia
Asistencia de Devorar (8)
Asistencia
Asistencia de Eficacia (8)
Asistencia, Duración
Asistencia de Golpes críticos aumentados (8)
Crítico, Asistencia
Asistencia de legión infernal (8)
Fuego, AdE, Asistencia, Esbirro
Asistencia de Daño de esbirros (8)
Asistencia, Esbirro
Asistencia de Estados alterados desatados (8)
Asistencia
Asistencia de Efecto concentrado (18)
Asistencia, AdE
Asistencia de Destrucción controlada (18)
Hechizo, Crítico, Asistencia
Asistencia de Concentración elemental (18)
Asistencia
Asistencia de Lanzamiento rápido de hechizos (18)
Asistencia, Hechizo
Asistencia de Carne fresca (18)
Crítico, Asistencia, Esbirro
Asistencia de Daño crítico aumentado (18)
Crítico, Asistencia
Asistencia de Vida de esbirros (18)
Asistencia, Esbirro
Asistencia de Velocidad de esbirros (18)
Movimiento, Asistencia, Esbirro
Asistencia de Sobrecarga (18)
Rayo, Asistencia
Asistencia de Físico a rayo (18)
Rayo, Físico, Asistencia
Asistencia de Carga de poder en golpe crítico (18)
Crítico, Asistencia
Asistencia de Depredación (18)
Asistencia, Esbirro, Hechizo, Duración
Asistencia de Fuegos fatuos sagrados (18)
Ataque, Asistencia, Activación, Duración, Hechizo
Asistencia de Trinidad (18)
Asistencia
Asistencia de Daño de caos agregado (31)
Caos, Asistencia
Asistencia de Archimago (31)
Rayo, Arcana, Asistencia, Hechizo
Asistencia de Blasfemia (31)
Asistencia, Maleficio, Aura
Asistencia de minas cargadas (31)
Crítico, Asistencia, Mina
Asistencia de Suelo maldito (31)
AdE, Duración, Asistencia, Maleficio
Asistencia de Ejército elemental (31)
Asistencia, Esbirro
Asistencia de Penetración elemental (31)
Asistencia
Asistencia de Absorción de energía (31)
Asistencia
Asistencia de frenesí voraz (31)
Asistencia, Esbirro, Duración
Asistencia de mina de alto impacto (31)
Mina, Asistencia, AdE, Aura
Asistencia de Perdición inminente (31)
Asistencia, Maleficio, Hechizo, AdE, Caos, Activación
Asistencia de Inervar (31)
Rayo, Asistencia, Duración
Asistencia de Intensificación (31)
AdE, Hechizo, Asistencia
Asistencia de Rareza de objetos (31)
Asistencia
Asistencia de Penetración de rayo (31)
Rayo, Asistencia
Asistencia de escudo de carne (31)
Asistencia, Esbirro
Asistencia de Concisión (31)
Asistencia, Proyectil, Hechizo
Asistencia de Sacrificio (31)
Caos, Asistencia, Hechizo
Asistencia de Marca veloz (31)
Marca, Asistencia
Asistencia Hielahuesos (38)
Hielo, Asistencia
Asistencia de Lanzar al ser aturdido (38)
Asistencia, Hechizo, Activación
Asistencia de Lanzar al canalizar (38)
Asistencia, Canalización, Hechizo, Activación
Asistencia de Decaimiento (38)
Caos, Asistencia
Asistencia de Atadura frígida (38)
Hielo, Asistencia, Vínculo, Duración
Asistencia de Proliferación maléfica (38)
Asistencia, Maleficio
Asistencia de Toque maléfico (38)
Asistencia, Maleficio, Activación
Asistencia de Proliferación de quemadura (38)
Fuego, Asistencia, AdE
Asistencia de Inmolar (38)
Fuego, Asistencia
Asistencia de Área de efecto aumentada (38)
Asistencia, AdE
Asistencia de Campo de minas (38)
Asistencia, Mina
Asistencia de Eco de hechizo (38)
Hechizo, Asistencia
Asistencia de Filo encantado (38)
Asistencia, Hechizo
Asistencia de Descarga (38)
Hechizo, Asistencia
Asistencia despertada de Daño de caos agregado (72)
Caos, Asistencia
Asistencia despertada de Daño de rayo agregado (72)
Rayo, Asistencia
Asistencia despertada de Blasfemia (72)
Asistencia, Maleficio, Aura
Asistencia despertada de Lanzar al canalizar (72)
Asistencia, Canalización, Hechizo, Activación
Asistencia despertada de Destrucción controlada (72)
Hechizo, Crítico, Asistencia
Asistencia despertada de Concentración elemental (72)
Asistencia
Asistencia despertada de Iluminar (72)
Excepcional, Asistencia
Asistencia despertada de Toque maléfico (72)
Asistencia, Maleficio, Activación
Asitencia de área de efecto aumentada despertada (72)
Asistencia, AdE
Asistencia despertada de Penetración de rayo (72)
Rayo, Asistencia
Asistencia despertada de Daño de esbirros (72)
Asistencia, Esbirro
Asistencia despertada de Cascada de hechizos (72)
AdE, Hechizo, Asistencia
Asistencia despertada de Eco de hechizo (72)
Hechizo, Asistencia
Asistencia despertada de Estados alterados desatados (72)
Asistencia
Asistencia despertada de Descarga (72)
Hechizo, Asistencia
Awakened Gema/38
Ataque Cuerpo a cuerpo Golpe Hechizo Canalización Físico Fuego Hielo Rayo Caos Arco Proyectil Encadenamiento Esbirro Aura Maleficio Asistencia Excepcional AdE Crítico Activación Duración
Nombre
Asistencia despertada de Daño de fuego agregado (72)
Fuego, Físico, Asistencia
Asistencia despertada de Llamado ancestral (72)
Asistencia, Cuerpo a cuerpo, Ataque, Golpe
Asistencia despertada de Brutalidad (72)
Físico, Asistencia
Asistencia despertada de Daño de incendio agregado (72)
Fuego, Asistencia
Asistencia de daño elemental con ataques despertada (72)
Ataque, Asistencia
Asistencia despertada de Empoderar (72)
Excepcional, Asistencia
Asistencia despertada de penetración de fuego (72)
Fuego, Asistencia
Asistencia despertada de generosidad (72)
Asistencia, Aura
Asistencia despertada de daño físico cuerpo a cuerpo (72)
Cuerpo a cuerpo, Físico, Asistencia, Ataque
Asistencia despertada de golpe colateral (72)
Asistencia, Cuerpo a cuerpo, Ataque, Golpe, AdE
Asistencia despertada de golpes múltiples (72)
Ataque, Cuerpo a cuerpo, Asistencia
Nombre
Asistencia despertada de daño de hielo agregado (72)
Hielo, Asistencia
Asistencia despertada de nova de flechas (72)
Arco, Ataque, Asistencia, Proyectil
Asistencia despertada de lanzar al infligir golpes críticos (72)
Crítico, Asistencia, Hechizo, Activación
Asistencia despertada de encadenamiento (72)
Asistencia, Encadenamiento, Proyectil
Asistencia despertada de penetración de hielo (72)
Hielo, Asistencia
Asistencia despertada de Estados alterados mortales (72)
Asistencia
Asistencia despertada de Mejorar (72)
Excepcional, Asistencia
Asistencia despertada de bifurcar (72)
Asistencia, Proyectil
Asistencia despertada de Proyectiles múltiples mayores (72)
Asistencia, Proyectil
Asistencia despertada de Aflicción veloz (72)
Asistencia, Duración
Asistencia despertada de Proyectiles despiadados (72)
Proyectil, Ataque, Físico, Caos, Asistencia
Asistencia despertada de Manipulación del vacío (72)
Caos, Asistencia
Desconocido Gema/60
Ataque Cuerpo a cuerpo Golpe Embate Hechizo Nova Canalización Físico Fuego Hielo Rayo Caos Arco Proyectil Encadenamiento Esbirro Mina Trampa Tótem Aura Protección Movimiento Viaje Maldición Maleficio Duración AdE Asistencia Vaal Crítico Activación
Nombre
[UNUSED] Blitz (1)
Ataque, Cuerpo a cuerpo, Golpe, Físico
... (1)
Ataque, Cuerpo a cuerpo, Golpe
[UNUSED] Quick Block (1)
Ataque, Duración, AdE, Cuerpo a cuerpo, Arco
[UNUSED] Slice And Dice (1)
Ataque, Cuerpo a cuerpo, Golpe, Físico
Asistencia de Coste de maná reducido menor (1)
Asistencia
Golpe pesado vaal (1)
Ataque, Cuerpo a cuerpo, Golpe, Vaal
Maestro de armas ancestral (12)
Ataque, Tótem, AdE, Cuerpo a cuerpo
Acero desgarrador (12)
Ataque, AdE, Físico, Cuerpo a cuerpo
Barrido vaal (12)
Ataque, AdE, Vaal, Cuerpo a cuerpo
[UNUSED] Conflagration Support (18)
Crítico, Fuego, Asistencia, Cuerpo a cuerpo, Ataque
Nuevo Castigo (24)
Hechizo, AdE, Duración, Maldición, Maleficio
Asistencia de Cantidad de objetos (24)
Asistencia
Discorectangle Slam (28)
Ataque, AdE, Cuerpo a cuerpo
Toque de Dios (28)
Ataque, AdE, Rayo, Embate, Cuerpo a cuerpo
Barrido Infernal (28)
Ataque, AdE, Fuego, Cuerpo a cuerpo
Nombre
Ataque por la espalda (1)
Ataque, Cuerpo a cuerpo, Golpe
[UNUSED] Projectile Portal (1)
Hechizo, Duración
Filos de sombra (1)
Hechizo, Proyectil
Arma espectral giratoria (1)
Hechizo, Proyectil, Canalización, AdE
Trampa de fuego vaal (1)
Trampa, Hechizo, Duración, AdE, Vaal, Fuego
Flecha dividida vaal (1)
Ataque, Proyectil, Vaal, Arco
Mina del vórtice (1)
Mina, Hechizo, AdE, Duración
[UNUSED] Coiling Assault (12)
Ataque, Movimiento, Proyectil
Vórtice de Filos Nuevo (12)
Crítico, Hechizo, AdE, Duración, Físico
Disparo inflamable (12)
Ataque, Proyectil, AdE, Duración, Fuego, Arco
Armadura ártica (16)
Hechizo, Duración, Hielo
[UNUSED] Replicate (18)
Activación, Esbirro, Hechizo, Duración
Asistencia de Proyectiles divididos (24)
Asistencia, Proyectil
[UNUSED] Blood Whirl (28)
Ataque, AdE, Movimiento, Canalización, Físico, Cuerpo a cuerpo
[DNT] Call of the Wild (28)
Hechizo, Esbirro
[UNUSED] Serpent Strike (28)
Ataque, Cuerpo a cuerpo, Golpe, Movimiento
Traspasar (34)
Hechizo, Duración, Movimiento, Físico, Viaje
Nombre
Proyectiles elementales (1)
Hechizo, AdE
Fuego frío (1)
Hechizo, AdE, Proyectil
Canalizar rayo (1)
Hechizo, AdE, Rayo
Círculo de rayo (1)
Hechizo, AdE, Rayo
Centellas (1)
Crítico, Hechizo, AdE, Rayo, Canalización
Atadura estática (1)
Hechizo, Proyectil, AdE, Duración
Infusión de daño (2)
Hechizo, AdE
Fuego incontrolado (4)
Hechizo, Encadenamiento, AdE, Fuego
Encender arma (5)
Hechizo, Duración, Fuego
Canalizar Invocar esqueletos (10)
Hechizo, Esbirro, Duración, Canalización
Ofrenda de sangre (12)
Hechizo, Duración, Esbirro
Ofrenda de carne vaal (12)
Hechizo, Duración, Esbirro, Vaal
Rayo justo (16)
Hechizo, AdE, Rayo
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Gemas de habilidad I El panel de Ayuda

Gemas de habilidad I El panel de Ayuda

Gemas de habilidad I: Lo básico

En Path of Exile, todas tus habilidades (aparte de tu ataque por defecto) provienen de objetos llamados "gemas de habilidad". Las gemas de habilidad deben estar engarzadas en tus armas y armaduras equipadas para que puedas usar la habilidad que otorgan. No importa en qué objeto se engarce la gema, aunque el engarce debe coincidir con el color de la gema. En otras palabras, las gemas de habilidad rojas pueden ir en engarces rojos, y no pueden ir en engarces azules o verdes. Las gemas de asistencia funcionan de manera muy similar a las gemas de habilidad, a excepción de que no otorgan una habilidad por sí solas. En cambio, las gemas de asistencia pueden mejorar las gemas de habilidad a las que estén vinculadas. No todas las gemas de habilidad y de asistencia funcionan bien juntas. No puedes usar "Asistencia de daño físico cuerpo a cuerpo" con un hechizo, por ejemplo.

Para que una gema de asistencia afecte correctamente a una gema de habilidad, tanto la gema de habilidad como la de asistencia deben estar engarzadas en engarces vinculados. Si no están vinculadas, la asistencia no tendrá efecto. Puedes comprobar si tu gema de asistencia está afectando a tu gema de habilidad mirando el icono de la habilidad en la pantalla. Las gemas de asistencia vinculadas correctamente añaden una pequeña letra al icono de la habilidad en la interfaz del usuario. La mayoría de las gemas de habilidad también cambian el costo de maná de las habilidades a las que asisten.

Puedes añadir o quitar gemas de habilidad y de asistencia en cualquier momento, así que no temas hacer experimentos con combinaciones extrañas de gemas.

Gemas de habilidad II El panel de Ayuda

Gemas de habilidad II El panel de Ayuda

Gemas de habilidad II: Requisitos y restricciones

Las gemas de asistencia y de habilidad, al igual que otros objetos, tienen requisitos de nivel y de atributos. A diferencia de otros objetos, las gemas pueden subir de nivel y, cuando una gema sube de nivel, sus requisitos de nivel y de atributos pueden cambiar. Si subes de nivel a una gema más allá del punto que te permite usarla, o si tus atributos cambian y deshabilitan la gema, el objeto entero en el que esté engarzada la gema también será deshabilitado. Esto significa que vale la pena comprobar si debes subir o no de nivel las gemas que no requieren de tus atributos principales. ¡A veces es mejor no subir de nivel a una gema!

Las características de una gema de habilidad pueden cambiar cuando sube de nivel, incluyendo los requisitos para usarla.

Es posible que quieras usar la misma gema de asistencia para múltiples gemas de habilidad. Simplemente engarza esa asistencia en el mismo objeto donde se encuentren las habilidades que deseas asistir y asegúrate de que estén todas vinculadas. No es necesario que la gema de asistencia se encuentre adyacente a las que quieres asistir; solamente hace falta que todas formen parte del mismo grupo de engarces vinculados. También es posible que quieras que la misma habilidad sea asistida por múltiples gemas de asistencia. Los requisitos para este caso son los mismos.

Asistencias que cambian la fuente de la habilidad:

Algunas gemas de asistencia cambiarán de forma significativa el comportamiento de las habilidades a las que asisten. Un hechizo asistido por "Tótem de hechizo" invocará un tótem que lanzará ese hechizo por ti, y no podrás lanzar ese hechizo por ti mismo. Ocurre lo mismo con la asistencia de "Trampa" y las dos asistencias de minas: “Mina de alto impacto” y “Explosión de minas en cadena”.

Asistencias activables:

Algunas gemas de asistencia pueden ser usadas para activar una habilidad de forma automática. La gema de "Asistencia de Lanzamiento en Golpe Crítico" lanza los hechizos que asiste siempre que consigas un golpe crítico con un ataque que también esté asistiendo. Cualquier hechizo asistido de esta forma solo puede ser activado y ya no será posible lanzarlo de forma manual, similar a como funciona la Asistencia de Tótem de Hechizos. Las habilidades asistidas por múltiples gemas de activación no funcionarán en absoluto. Ten esto en mente cuando decidas qué habilidades y qué asistencias quieres usar.

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Gems

Skill Gemss and Support Gemss are usually referred to as skill gems and support gem in in-game item mod and passive skills. In item filter and gaming community they are still refer as Skill gem.

Gems must be equipped in item sockets before their use. Skill Gemss grant an active skill for the player to use and are further augmented by linked support skill gems. There are currently 276 different active skill gems and 177 support skill gems in the game, for a total of 453.

Skill gems are not to be confused with passive skills, which provide constant stats and are mainly earned through character levelling. To avoid confusion, some players simply refer to both types of these items as "gems". The "Skill gem" in in-game modifier also refer to Active skill gems exclusively.

Obtaining gems

There are several methods of obtaining skills and support gems:

Gem levels

Experience

  • Socketed gems gain 10% of the experience your character earns, calculated before any level penalties.
  • The number of gems you have equipped has no effect on the rate of experience gain.
  • Gems do not lose experience when you die.
  • Items with +experience% gain do affect gems.
  • Gems socketed in inactive weapon slots do gain experience.
  • Gems may be traded like normal items and they will retain their experience.

Once a gem has enough experience to level up, it will stop gaining experience and a level–up icon will appear on the right of the screen and in the inventory menu. Left–clicking it will level up the gem, right–clicking the icon will hide it on the side of the screen, but it will still be accessible in the inventory menu. Not levelling up a gem is useful in some situations.

As gems level up, the abilities they grant get better, but the requirements to equip them also increase, as well as the mana cost for active skills. Each gem level, the exile must have both the attribute corresponding to gem colour and a character level high enough to meet its increased requirements. If a gem gains enough experience to level up, but the exile currently does not meet the requirements, the level–up icon will appear greyed out and not be useable until the requirements are met. For specifics, see the lists of active skills and support gems below.

Items that alter experience gain

Exceeding the level cap

Each gem has a cap beyond which it can not gain any further experience and can not advance any more levels through experience; for most gems this cap is at 20. There are, however, ways to increase the level of a gem beyond 20.

They can be placed in items with modifiers such as the Paragon's - +1 to Level of Socketed Gems (Prefix) or certain Corruptions, or certain unique items such as Frostferno. They can also be linked with the support gems Empower Support, Awakened Added Fire Damage Support, Awakened Added Cold Damage Support, Awakened Added Lightning Damage Support, Awakened Added Chaos Damage Support, Awakened Blasphemy Support, and Awakened Generosity Support, and corrupting a gem can raise its level permanently (ignores level cap, suggest corrupting when the gem is at level 20).

Attribute and level requirements no longer increase when using any of those methods with the exception of corrupting the gem itself.

For example, by combining these three methods, the level of a skill gem can get as high as level 32. One way to do this is to have a Frostferno with two additional instances of the +2 to Level of Socketed Fire Gems and +2 to Level of Socketed Cold Gems modifiers via corruption, then socket a corrupted level 21 Elemental Hit gem in to the Frostferno item. This is now a level 29 Elemental Hit. Now support it with a corrupted level 4 Empower Support, increasing the Elemental Hit's level by 3 to bring it to level 32.

Quality

A Gemcutter's Prism can be used to upgrade a gem's quality. Adding quality to a gem will add an additional effect to the skill. The exact modifications quality gives to the gem are displayed in the detailed view (hover over the item and hold Alt).

The effect of quality scales with the base quality effect, however, only whole numbers will be granted (and thus the effect will always be rounded down); for example 3% quality on a gem with 0.5% effect will only grant 1% effect and not 1.5% effect. Effects that have some degree of fractions naturally are rounded to their natural bases (i.e. seconds will be rounded to milliseconds, etc.).

Gems with alternate quality effects can be found in Grand Heists. They are prefaced as "Anomalous", "Divergent", or "Phantasmal" instead of "Superior".

Corruption

Like most items, gems can be Corrupted using a Vaal Orb. Corruption on gems can potentially lift the level or quality percentage of a gem above the maximum of 20. Corruption can also convert a gem into its Vaal skill equivalent, if one exists. It's suggested that you apply Corruption to a Skill Gem when the Skill gem is at level 20, 20% quality or both in order for corruption to potentially exceed the cap.

After the release of Incursion league, it became possible to achieve "double-corruption" of a gem by using the Lapidary Lens device in The Temple of Atzoatl. The device corrupts a skill or a support gem twice, which makes possible to apply two different effects of corruption at once. This allows to receive a level 21 gem with 23% quality.


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