Animar guardián
Nivel: (1–20)
Costo: (11–20) de maná
Tiempo de lanzamiento: 0.60 seg
Requiere Nivel (28–70), (42–98) Fue, (29–68) Int
Anima un arma cuerpo a cuerpo o una armadura y se la otorga a un guardián invisible que pelea tu lado. Si animas múltiples objetos, estos se adhieren al mismo guardián. No puedes animar objetos que estén sin identificar. No se puede usar con trampas ni minas.
Los esbirros tienen un (0–38)% más de vida máxima
Puede usar objetos que requieran hasta el nivel (33–100)
El esbirro inflige un (0–38)% más de daño

Efectos adicionales de la calidad:
Velocidad de movimiento de los esbirros aumentada un (0–40)%
Colócala en un engarce de objeto del color correcto para obtener esta habilidad. Haz clic derecho para retirar de un engarce.
Animate Guardian
Misión /1
ActMisiónNPCPersonaje
3Amputa la mano derechaClarissaAll Classes
Level Effect /40
NivelRequiere NivelFueIntCostoPuede usar objetos que requieran hasta el nivel 33Los esbirros tienen un #% más de vida máximaLos esbirros infligen un 100% de dañoExperiencia
12842291133100199,345
231463211362102285,815
334503512394104401,344
437543713436106554,379
540584013468108477,437
6426042144810110583,786
7446344145112112710,359
84666461553141141,355,511
94868481556161161,138,877
105071491558181181,368,233
115274511661201201,638,338
125476531663221221,956,648
135679551766241243,655,184
145882571768261263,017,327
156084591871281287,759,995
1662876018733013015,138,193
1764906218763213226,083,825
1866926419793413462,620,247
19689566198236136211,708,088
207098682010038138
21722010040140
22742110042142
23762110044144
24782110046146
25802210048148
26822210050150
27842310052152
28862310054154
29882410056156
30902410058158
31912410059159
32922510060160
33932510061161
34942510062162
35952510063163
36962510064164
37972610065165
38982610066166
39992610067167
401002610068168
Attribute /9

Animar guardián

KeyValue
CostiLvl 1: Normal: 1xOrbe de azar
AcronymEsbirro
DropLevel 28
BaseType Animar guardián
Class Gemas de habilidad
TargetTypesArmour, Ground
TypeSpell, Minion, MinionsCanExplode, Totemable, Triggerable, CreatesMinion
ItemTypeMetadata/Items/Gems/SkillGemAnimateArmour
Referencepoe.ninja, Community Wiki
Animar guardián
Nivel: (1–20)
Costo: (11–20) de maná
Tiempo de lanzamiento: 0.60 seg
Requiere Nivel (28–70), (42–98) Fue, (29–68) Int
Anima un arma cuerpo a cuerpo o una armadura y se la otorga a un guardián invisible que pelea tu lado. Si animas múltiples objetos, estos se adhieren al mismo guardián. No puedes animar objetos que estén sin identificar. No se puede usar con trampas ni minas.
Los esbirros tienen un (0–38)% más de vida máxima
Puede usar objetos que requieran hasta el nivel (33–100)
El esbirro inflige un (0–38)% más de daño
base display minion actor level [28,70]
display minion monster type [3]
emerge speed +% [100]
infinite minion duration [1]

Efectos adicionales de la calidad:
Velocidad de movimiento de los esbirros aumentada un (0–40)%
Colócala en un engarce de objeto del color correcto para obtener esta habilidad. Haz clic derecho para retirar de un engarce.
Animate Guardian
Supported By /19
  • Active Type: Spell, Minion, MinionsCanExplode, Totemable, Triggerable, CreatesMinion
  • Asistencia de Área de efecto aumentada
    Asiste cualquier habilidad que tenga un área de efecto.
    Asistencia de Lanzamiento rápido de hechizos
    Asiste habilidades de hechizo que no sean instantáneas.
    Asistencia de Efecto concentrado
    Asiste cualquier habilidad que tenga un área de efecto, independientemente de si esa habilidad inflige daño o no.
    Asistencia de Daño de esbirros
    Asiste habilidades que crean esbirros.
    Asistencia de Velocidad de esbirros
    Asiste habilidades que crean esbirros.
    Asistencia de Vida de esbirros
    Asiste habilidades que crean esbirros.
    Asistencia de Tótem de hechizos
    Asiste habilidades de hechizo que no se activen. En lugar de lanzar ese hechizo, invocarás un tótem que lanzará el hechizo por ti.
    Asistencia de Ejército elemental
    Asiste habilidades que crean esbirros.
    Asistencia de Lanzar al recibir daño
    Cada habilidad de hechizo asistida registrará el daño que recibes y se activará cuando el daño total recibido alcance un cierto umbral. No puede asistir habilidades usadas por tótems, trampas ni minas. Las habilidades vaal, las habilidades de canalización y las habilidades con reserva no se pueden activar.
    Asistencia de Lanzar al ser aturdido
    Cada habilidad de hechizo asistida tendrá una probabilidad de activarse cuando te aturdan. No puede asistir habilidades usadas por tótems, trampas ni minas. Las habilidades vaal, las habilidades de canalización y las habilidades con reserva no se pueden activar.
    Asistencia de Sobrecarga arcana
    Cada hechizo asistido registrará cuánto maná gastas en él y otorgará una bonificación cuando el maná total gastado alcance un cierto umbral. No puede asistir habilidades usadas por tótems, trampas, minas ni habilidades con reserva.
    Asistencia de Invocar fantasma
    Asiste habilidades que puedan golpear enemigos o crear esbirros. Cuando esas habilidades o esbirros maten enemigos o golpeen a enemigos raros o únicos, tendrán una probabilidad de invocar a un esbirro fantasma que usará un hechizo de proyectil perforante que inflige daño físico.
    Asistencia de frenesí voraz
    Asiste habilidades que crean esbirros.
    Asistencia de Depredación
    Asiste habilidades que crean esbirros.
    Asistencia de escudo de carne
    Asiste habilidades que crean esbirros.
    Asistencia de legión infernal
    Asiste habilidades que crean esbirros.
    Asitencia de área de efecto aumentada despertada
    Asiste cualquier habilidad que tenga un área de efecto.
    Asistencia despertada de Daño de esbirros
    Asiste habilidades que crean esbirros.
    Asistencia de Carne fresca
    Asiste habilidades que crean esbirros.
    Animar guardián Único /1
    Activa Animar Arma Guardiana Nivel 20 cuando Guardián Animado Mata a un Enemigo
    10% de probabilidad de Activar Animar Arma Guardiana Nivel 18 cuando Arma Animada Mata a un Enemigo
    Armadura y escudo de energía aumentados un (150–190)%
    +(60–90) de vida máxima
    Guardián Animado inflige Daño aumentado un 5% por cada Arma Animada
    Los Ataques Cuerpo a Cuerpo de los Esbirros Animados infligen Daño Colateral a los objetivos circundantes
    Los ataques cuerpo a cuerpo de los esbirros animados infligen un 50% menos de daño colateral a los enemigos circundantes
    No puedes tener Esbirros que no sean Animados
    animate guardian and weapon track on kill [2]
    Guardián animado
    Constructo
    damage taken +% from arrow traps final [-90]
    Animated Guardian
    SpectreN
    Tagsconstruct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity
    Vida
    500%
    Armadura
    +50%
    Ailment Threshold
    500%
    Resistencia
    40 40 40 20
    Damage
    0%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    AnimatedArmour
    Metadata
    AnimatedArmour
    IsSummoned
    Y
    Nivel
    68
    Vida
    32,167
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    0
    Daño de hechizos
    0
    Precisión
    986
    Attack Time
    1
    Experiencia
    10,255
    Ailment Threshold
    32,167
    Chill
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Probabilidad de golpe crítico: 5%
    Attack Time: 1 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    AnimateGuardianSmite
    Melee, Attack, Area, Duration, Multistrikeable, Damage, MeleeSingleTarget, Aura, Buff, Lightning
    Aniquilación
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 325%
    Daño de ataque: 325%
    Attack Time: 1 seg
    Ejecuta un ataque cuerpo a cuerpo y hace caer un rayo sobre un enemigo cercano que inflige daño en un área. Cada objetivo solo puede ser golpeado una vez por esta habilidad. Si golpea a un enemigo, obtendrás un aura durante un tiempo. Requiere una espada, un hacha, una maza, un cetro, un báculo o estar desarmado.
    El 50% del daño físico se convierte en daño de rayo
    Inflige un 225% más de daño de ataque
    El radio base es de 1.5 metros
    El radio base del aura es de 3.6 metros
    El rayo golpea a 3 objetivos hasta a 7 metros de distancia
    visual hit effect elemental is holy [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	dual_wield_inherent_attack_speed_+%_final = 10
    	block_while_dual_wielding_% = 15
    	set_item_drop_slots = 0
    	monster_gets_item_stats = 1
    	main_hand_local_minimum_added_physical_damage = 2
    	main_hand_local_maximum_added_physical_damage = 6
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    	on_death = "Delete();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedArmour"] = {
        name = "Animated Guardian",
        life = 5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 3.4,
        skillList = {
            "Melee",
            "AnimateGuardianSmite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AnimateGuardianSmite"] = {
        name = "Smite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Melee] = true,
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Damage] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Aura] = true,
            [SkillType.Buff] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "smite_lightning_target_range",
            "base_smite_number_of_targets",
            "smite_lightning_target_range",
            "active_skill_base_area_of_effect_radius",
            "active_skill_base_secondary_area_of_effect_radius",
            "active_skill_secondary_area_of_effect_description_mode",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {50, 20, 3, 50, 15, 36, 4, baseMultiplier = 3.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-90]
    IdLabyrinthArrowTrapDamageTakenAnimateArmour
    FamilyLabyrinthTrapDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -90 Max: -90 Global
  • Community Wiki

    Edit

    Animate Guardian

    Animate Guardian is a Spell, animating weapons and armour on the ground to form an allied minion.

    Skill functions and interactions

    Using this skill on an identified item on the ground creates an Animated Guardian that moves and attacks similar to a Raise Zombie. Similar to Raise Spectre and unlike other minions, a Guardian stays with you even after logging off and on. If you unequip the skill gem, the Guardian disappears until you equip the gem again, at which point the same Guardian (retaining all its equipment) reappears after casting the spell again. This also holds true when swapping a different AG gem in. Socketing the gem in a weapon or shield slot allows you to recall the Guardian at will by switching weapon sets (default hotkey: X).

    You can only have one Guardian at a time. It can be equipped with a Helmets, Body Armours, pair of Gloves, Boots, a Shields, and melee weapons. Ranged weapons cannot be animated, similar to Animate Weapon. Items can be of any rarity, but must be identified and on the ground to be used. Animated items are consumed by the spell and cannot be recovered. Items containing skill gems cannot be animated, so the Guardian cannot use trigger gems.

    Items that have modifiers like +x to Maximum life or +x% increased Attack Speed, and even corrupted implicits, apply to the Guardian the same way they apply to player characters; so animating magic or rare equipment can potentially give you a very powerful minion. Unique items can also be used, giving guardians powerful abilities not found elsewhere in the game. Be careful when using valuable items—anything you give to your guardian is gone forever.

    The Guardian uses weapons and shields in the same way as player characters, and can dual wield if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such as a helmet), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields.

    The Guardian does not share your max amount of curses you can apply to enemies, and therefore functions as a player with the default curse limit when applying curses (through corrupted gloves, for example).

    Items: The Guardian's items are tied to the character that summoned it, rather than the gem itself. Equipping a level 1 version of the gem will disable any items the Guardian cannot equip, which will be present again once a high enough level gem is equipped.

    Items deleted on Death: When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes very risky to use powerful or valuable items on an Animated Guardian. It is possible to prevent a body armour worn by a Guardian from being deleted upon Guardian death by crafting the Equipped Animated Guardian drops item on death mod onto it. Note once more that equipment will not be lost upon de-spawning, only death.

    Necromantic Aegis: While using Necromantic Aegis your Guardian benefits from its own shield as well as the one you have equipped, allowing it to gain the benefit of two shields at once. Some unique shields can be quite powerful when doubled up this way. If your Guardian is equipped with a two-handed weapon, it will not benefit from your shield.

    Player versus Player: Animated Guardians killed in PvP areas will not lose their items. This does not apply to Hall of Grandmasters, even though the map says "PvP damage scaling in effect". In fact, not only is it possible to lose the Guardian's items here, but death is very likely because of the way PvP damage scaling works. Minor enemies can instantly kill a Guardian with 50000+ life in this map, so it is highly recommended to despawn your Guardian before attempting.

    Item-Granted Skills: Animated guardians cannot use skills granted by items. Equipping items like Death's Oath, The Rippling Thoughts, or Bubonic Trail will not allow the Guardian to use their associated triggered skills. Fire Burst granted by Essence of Hysteria, even though having no "trigger" or "granted" in its modifier discription, won't work either. The Guardian is not your party member, and will not be able to use abilities like the one found on Ambu's Charge. Effects that apply to nearby allies or enemies, like Leer Cast, Victario's Flight, or Dying Breath, will apply as normal.

    Abyssal Sockets: Animate guardians cannot benefit from abyss jewel modifiers. Equipping items like Tombfist or Bubonic Trail with abyss jewel(s) socketed will not grant their modifiers to animate guardian.

    Notable items

    Life regeneration and percentage increases to life are especially potent on an Animate Guardian because of its huge innate life pool.

    The stats displayed in the skills tooltip only accounts for modifiers the skill has, like from the passive tree, jewels, player-equipped items and support gems. It cannot account for further modifiers from things like being affected by an aura, shields through Necromantic Aegis or modifiers from items the AG has equipped. These will not factor into the skills tooltip but are active nonetheless.

    Helmet:

    • Ylfeban's Trickery - Chance to curse enemies on hit. The triggered skill to create Shocked Ground won't trigger.
    • Leer Cast - Aura that grants increased damage.
    • Mask of the Stitched Demon - Massive life regeneration if the AG gets lots of energy shield from other sources like Grave Intentions and Gravicius's signature craft for body armour.
    • Mask of the Tribunal - Various bonuses depending on the attributes provided to the Animate Guardian from other equipped items or The Baron.
    • Crown of the Tyrant - Huge amount of life for your AG, reduce all elemental resistances of nearby enemies and increase global Fire/Cold/Lightning/Chaos damage to nearby allies. An influenced helmet with Nearby Enemies take 9% increased <Physical/Elemental> Damage or Nearby Enemies have -9% to <Fire/Cold/Lightning> Resistance. Note that these mods also reduce the defenses of the AG.

    Body Armour:

    Gloves:

    • Southbound - Percentage increase to life and cold resistance. Note that the AG can no longer kill non-frozen enemies with hits.
    • Meginord's Vise - Life regeneration if the strength requirement is met through other equipped items or the player using The Baron.
    • Hunter-influenced gloves with % chance to Intimidate Enemies for 4 seconds on Hit or % chance to Unnerve Enemies for 4 seconds on Hit

    Boots:

    Weapons and/or Shields:

    Also remember that your Animate Guardian can benefit from Enchantments on Boots and Corruptions.

    Version history

    VersionChanges
    3.19.0
  • The damage and life scaling values for minions have been adjusted. This affects all minions other than Raise Spectre, though the damage of Animate Guardian, Animate Weapon, Blink Arrow and Mirror Arrow minions is also unaffected as they gain base damage from items instead. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • Minion's attacks now deal 32–47 additional Physical Damage at gem level 1 (previously 22–34), up to 126–184 at gem level 20 (previously 56–84).
  • 3.12.2b
  • Fixed a bug where Animated Guardians didn't lose their items when they died.
  • 3.12.0
  • Permanent minions such as Golems, Zombies and Animated Guardians are now saved when you log out, and are automatically resummoned when you log in.
  • Fixed a crash where, by adding an item to an Animated Guardian already wearing Fleshcrafter, you would instantly kill the guardian (and instance).
  • 3.11.0
  • Fixed the appearance of many items on '''Animated Guardians'''.
  • 3.10.1d
  • Updated the gem descriptions of Animate Weapon and Animate Guardian to clarify that they cannot be used by Traps or Mines.
  • 3.6.0
  • Mana Cost at gem level 1 is now 11 (was 19).
  • Mana Cost at gem level 20 is now 20 (was 36).
  • 2.3.0
  • Animate Weapon and Animate Guardian have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
  • Fixed a bug where the life bar of an Animate Guardian (and curses on it) would display too low on him.
  • 2.0.0
  • The Guardian's base survivability has been increased by 50%. It now deals additional physical damage.
  • 1.2.1
  • Fixed a bug where Animate Guardian would not work in PVP.
  • 1.2.0
  • If an Animated Guardian is unsummoned and resummoned when not on full life, it will now return with the same amount of life it had before.
  • 1.1.4b
  • Animated Guardians now benefit from the dual wielding bonus that other dual wielders received in 1.1.4.
  • 1.1.0d
  • Fixed a bug where your Animated Guardian could return from the dead during a PvP match.
  • 1.0.1
  • The Guardian now recovers 25% of its life whenever a new armour piece is added to it.
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
  • 1.0.0e
  • When an Animated Guardian is dispelled due to its gem being unavailable,
    its life value is now temporarily saved so that it applies if the Guardian is restored in that area.
  • 1.0.0
  • Animate Guardian has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.