品质额外效果:
等级效果 /40
| 等级 | 需求等级 | 力量 | 智慧 | 魔力 | 基本伤害 | 可以使用需要等级 33 的物品 | 召唤生物的最大生命总增 #% | 召唤生物造成 100% 伤害 | Minion Level | 经验值 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 28 | 42 | 29 | 11 | 100%, 100% | 33 | 100 | 2 | 199,345 | |
| 2 | 31 | 46 | 32 | 11 | 100%, 100% | 36 | 2 | 2 | 4 | 285,815 |
| 3 | 34 | 50 | 35 | 12 | 100%, 100% | 39 | 4 | 4 | 6 | 401,344 |
| 4 | 37 | 54 | 37 | 13 | 100%, 100% | 43 | 6 | 6 | 8 | 554,379 |
| 5 | 40 | 58 | 40 | 13 | 100%, 100% | 46 | 8 | 8 | 10 | 477,437 |
| 6 | 42 | 61 | 42 | 14 | 100%, 100% | 48 | 10 | 10 | 12 | 583,786 |
| 7 | 44 | 63 | 44 | 14 | 100%, 100% | 51 | 12 | 12 | 14 | 710,359 |
| 8 | 46 | 66 | 46 | 15 | 100%, 100% | 53 | 14 | 14 | 16 | 1,355,511 |
| 9 | 48 | 69 | 48 | 15 | 100%, 100% | 56 | 16 | 16 | 18 | 1,138,877 |
| 10 | 50 | 71 | 49 | 15 | 100%, 100% | 58 | 18 | 18 | 20 | 1,368,233 |
| 11 | 52 | 74 | 51 | 16 | 100%, 100% | 61 | 20 | 20 | 22 | 1,638,338 |
| 12 | 54 | 76 | 53 | 16 | 100%, 100% | 63 | 22 | 22 | 24 | 1,956,648 |
| 13 | 56 | 79 | 55 | 17 | 100%, 100% | 66 | 24 | 24 | 26 | 3,655,184 |
| 14 | 58 | 82 | 57 | 17 | 100%, 100% | 68 | 26 | 26 | 28 | 3,017,327 |
| 15 | 60 | 84 | 59 | 18 | 100%, 100% | 71 | 28 | 28 | 30 | 7,759,995 |
| 16 | 62 | 87 | 60 | 18 | 100%, 100% | 73 | 30 | 30 | 32 | 15,138,193 |
| 17 | 64 | 90 | 62 | 18 | 100%, 100% | 76 | 32 | 32 | 34 | 26,083,825 |
| 18 | 66 | 92 | 64 | 19 | 100%, 100% | 79 | 34 | 34 | 36 | 62,620,247 |
| 19 | 68 | 95 | 66 | 19 | 100%, 100% | 82 | 36 | 36 | 38 | 211,708,088 |
| 20 | 70 | 98 | 68 | 20 | 100%, 100% | 100 | 38 | 38 | 40 | |
| 21 | 72 | 20 | 100%, 100% | 100 | 40 | 40 | 42 | |||
| 22 | 74 | 21 | 100%, 100% | 100 | 42 | 42 | 44 | |||
| 23 | 76 | 21 | 100%, 100% | 100 | 44 | 44 | 46 | |||
| 24 | 78 | 21 | 100%, 100% | 100 | 46 | 46 | 48 | |||
| 25 | 80 | 22 | 100%, 100% | 100 | 48 | 48 | 50 | |||
| 26 | 82 | 22 | 100%, 100% | 100 | 50 | 50 | 52 | |||
| 27 | 84 | 23 | 100%, 100% | 100 | 52 | 52 | 54 | |||
| 28 | 86 | 23 | 100%, 100% | 100 | 54 | 54 | 56 | |||
| 29 | 88 | 24 | 100%, 100% | 100 | 56 | 56 | 58 | |||
| 30 | 90 | 24 | 100%, 100% | 100 | 58 | 58 | 60 | |||
| 31 | 91 | 24 | 100%, 100% | 100 | 59 | 59 | 62 | |||
| 32 | 92 | 25 | 100%, 100% | 100 | 60 | 60 | 64 | |||
| 33 | 93 | 25 | 100%, 100% | 100 | 61 | 61 | 66 | |||
| 34 | 94 | 25 | 100%, 100% | 100 | 62 | 62 | 68 | |||
| 35 | 95 | 25 | 100%, 100% | 100 | 63 | 63 | 70 | |||
| 36 | 96 | 25 | 100%, 100% | 100 | 64 | 64 | 72 | |||
| 37 | 97 | 26 | 100%, 100% | 100 | 65 | 65 | 74 | |||
| 38 | 98 | 26 | 100%, 100% | 100 | 66 | 66 | 76 | |||
| 39 | 99 | 26 | 100%, 100% | 100 | 67 | 67 | 78 | |||
| 40 | 100 | 26 | 100%, 100% | 100 | 68 | 68 | 80 |
Attribute /10
幻化守卫
| 名字 | 显示物品素质 |
|---|---|
| Cost | iLvl 1: 普通: 1x |
| 关键字 | 召唤生物 |
| DropLevel | 28 |
| BaseType | 幻化守卫 |
| Class | 技能宝石 |
| TargetTypes | 护甲, 地面 |
| Type | 法术, 召唤物, 召唤物爆炸, 图腾技能, 可触发, 创造召唤物 |
| ItemType | Metadata/Items/Gems/SkillGemAnimateArmour |
| ActiveSkillsCode | animate_guardian |
| Reference |
品质额外效果:
被辅助 /19
幻化守卫 传奇 /1
对周围目标造成扩散伤害
构造体| 幽魂 | N |
|---|---|
| 标签 | construct, extra_extra_small_height, ghost_armour, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity |
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
dual_wield_inherent_attack_speed_+%_final = 10
block_while_dual_wielding_% = 15
set_item_drop_slots = 0
monster_gets_item_stats = 1
main_hand_local_minimum_added_physical_damage = 2
main_hand_local_maximum_added_physical_damage = 6
}
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
on_death = "Delete();"
}
Animated
{
animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItem.ao"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
allow_attached_arrows = false
use_attached_selection_box_if_no_drawcalls = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedArmour"] = {
name = "Animated Guardian",
life = 5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0,
damageSpread = 0,
attackTime = 1,
attackRange = 6,
accuracy = 3.4,
skillList = {
"Melee",
"AnimateGuardianSmite",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AnimateGuardianSmite"] = {
name = "Smite",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.",
skillTypes = {
[SkillType.Melee] = true,
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Damage] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Aura] = true,
[SkillType.Buff] = true,
[SkillType.Lightning] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"smite_lightning_target_range",
"base_smite_number_of_targets",
"smite_lightning_target_range",
"active_skill_base_area_of_effect_radius",
"active_skill_base_secondary_area_of_effect_radius",
"active_skill_secondary_area_of_effect_description_mode",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {50, 20, 3, 50, 15, 36, 4, baseMultiplier = 2.0313, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
damage taken +% from arrow traps final [-90]
| Family | LabyrinthTrapDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.dual_wield_inherent_attack_speed_+%_final | 10 |
| Stats.block_while_dual_wielding_% | 15 |
| Stats.monster_gets_item_stats | 1 |
| Stats.main_hand_local_minimum_added_physical_damage | 2 |
| Stats.main_hand_local_maximum_added_physical_damage | 6 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true |
| Life.corpse_usable | false |
| Life.on_death | Delete(); |
| Animated.animated_object | Metadata/Monsters/AnimatedItem/AnimatedItem.ao |
Community Wiki
幻化守卫
技能功能与互动
对地面上已鉴定的物品使用此技能会创造一个幻化守卫。你登出与登入后守卫仍会存在你身边。如果你卸除技能宝石,守卫会消失直到你再次装备技能宝石,并使用技能时会出现相同的守卫(保留所有装备)。这在交换不同幻化守卫宝石时也适用。将技能宝石插入武器或副手后切换武器得以召回守卫。(默认快捷键: X)
你一次只能有一个幻化守卫。它能装备任何物品稀有度的头部、胸甲、手套、鞋子、盾、和近战武器。远程武器无法被幻化,与幻化武器相同。物品可以是任何稀有度,但必须是已鉴定并在地面上使用。会消耗被幻化的物品并且无法复原。已装备技能宝石的物品不能被幻化,因此幻化守卫不能使用触发技能。
守卫使用武器机制上与玩家相同,使用两个单手武器视为双持。如果你幻化的装备部位,守卫已使用(例如:手套),那新装备将覆盖已装备的部位,装备一个护甲会回复守卫25%生命;装备一个单手武器或盾牌将在左右手互相交替,但你不能装备两个盾牌。
守卫不会共享你的最大诅咒上限,因此造成诅咒时(例如:已污染词缀有击中附加诅咒的手套),其基础诅咒上限与普通玩家相同。
装备
守卫的装备绑定与召唤它角色有关,而不是宝石本身。装备使用1等的宝石,会禁用守卫使用等级需求不足的装备,一旦装备足够高等级的宝石,这些已绑定的装备会再次出现。
死亡时删除物品
当守卫死亡,所有装备将被删除且无法复原。可以使用幻化守卫装备之物品将在幻化守卫死亡时掉落词缀来防止守卫死亡时删除装备(仅限有该词缀的物品)。装备不会在重新召唤守卫时消失。
灵能神盾
玩家有灵能神盾并装备盾牌时,幻化守卫将获得两个盾牌的效果(本身与玩家);但幻化守卫使用双手武器,他将不会获得玩家盾牌的效果。
玩家对战
在PVP区域死亡的幻化守卫装备不会消失,但不适用元帅殿堂,即使地图词缀有PvP 伤害调整生效中。千万不要在元帅殿堂中使用幻化守卫,死亡机率非常高,强烈建议在打图前移除你的守卫。
从物品获得技能
幻化守卫不能触发从物品获得的技能,例如:冥使之体、涟漪冥想、厄斯根、布巴尼克的线索和
浮夸精髓给予的火焰爆破(即便描述是施放而不是触发)等。幻化守卫不是你的队友,所以无法使用安姆布的战甲上的与附近的队友分享耐力球效果。但适用於附近的友方或敌人的效果,例如:共鸣之面.维多里奥的飞升或亡者之息。
深渊插槽
幻化守卫本身装备上的深渊珠宝无效。例如,陵拳或布巴尼克的线索。
核心装备
回复、增加最大 % 生命对幻化守卫非常有效,因为它具有巨量的生命池。(注意,物品词缀有召唤物增加 % 最大生命装备在幻化守卫上它无法获得此词缀效果)
幻化守卫技能提示的数据仅显示具有的词缀增幅,例如:天赋树、珠宝、玩家装备的词缀和辅助宝石。它无法显示受光环影响、从灵能神盾获得的效果或幻化守卫已装备的词缀效果。这些不会显示,但仍然有效。
幻化守卫可以受益於装备的附魔或已污染固定词缀。
头部
推荐:
共鸣之面:伤害光环。
恶缝之面:若幻化守卫从其他装备堆叠能量护盾(例如:亡灵之誓、胸甲词缀获得等同 #% 最大生命值的额外能量护盾),则能获得大量生命回复。
堂皇冠冕:大量生命,降低敌人全部抗性,并增加友方全域火焰/冰冷/闪电/混沌伤害。(同样会降幻化守卫抗性)
势力影响物品的头部:附近敌人增加 #% <物理/元素>承受伤害 或 附近敌人 -#% <火焰/冰冷/闪电/混沌> 抗性。(同样会降幻化守卫抗性)
其他:
伊芙班的诡计:击中有机率诅咒敌人。不会触发产生感电地面。
胸甲
推荐:
兽腹:大量生命 #%、全部元素抗性。
失误之孔:两个神殿影响。击退、伤害、范围效果和增加 #% 最大生命。
葛鲁斯寇真皮:生命、生命回复和冰冷抗性。
工艺台或
隐匿词缀的胸甲:获得等同 #% 最大生命值的额外能量护盾。
其他:
手套
推荐:
幽墓束缚:守卫装备印卜萨的心碎,搭配召唤探测机兽的感电光环造成爆炸效果。
玩家装备统帅之链,触发等级 20 的幻化守卫武器。已污染固定词缀的手套:各种击中时使用诅咒敌人。
(注意,只有咒术是击中效果,印记是击中触发,幻化守卫不吃)
其他:
鞋子
推荐:
其他:
武器/盾牌
推荐:
其他:
赝品.维多里奥的贡献:友方耐力球、暴击球。
橡树:生命回复。
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

救赎者势力影响的胸甲:
圣战士势力影响的胸甲:
狩猎者势力的手套:词缀有