血肉与岩石
等级: (1–20)
保留: 25% 魔力
冷却时间: 2.00 秒
施放间隔: 瞬发
需求 等级 (16–70), (26–98) 力量, (18–68) 敏捷
为你提供增益,并用光环影响周围的敌人,效果由距离决定。两种姿态的效果对距离你较近的敌人更为强大。再次使用该技能会在血姿态和沙姿态之间切换。
基础光环范围为 2.8
冷却回复速度加快 (0–50)%
血姿态下,光环使敌人受到的击中物理伤害总增最多 (10–20)%
沙姿态下,增益使你受到光环内的敌人造成的伤害总降最多 (10–19)%

品质额外效果:
冷却回复速度加快 (0–10)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Flesh and Stone
使命 /2
等级效果 /40
固定
保留: 25%
等级需求等级力量敏捷基本伤害冷却回复速度加快 #%沙姿态下,增益使你受到光环内的敌人造成的伤害总降最多 10%血姿态下,光环使敌人受到的击中物理伤害总增最多 10%经验值
1162618100%, 100%101049,725
2203122100%, 100%2101195,714
3243725100%, 100%51111169,595
4284229100%, 100%71112199,345
5314632100%, 100%101212285,815
6345035100%, 100%131213401,344
7375437100%, 100%151313554,379
8405840100%, 100%181314755,049
9436243100%, 100%2114141,016,533
10466646100%, 100%2314151,898,602
11497048100%, 100%2615151,964,019
12527451100%, 100%2915162,573,731
13557854100%, 100%3116164,676,439
14588257100%, 100%3416173,017,327
15608459100%, 100%3717177,823,001
16628760100%, 100%39171815,264,208
17649062100%, 100%42181826,272,845
18669264100%, 100%45181962,872,274
19689566100%, 100%471919212,023,122
20709868100%, 100%501920
2172100%, 100%532020
2274100%, 100%562021
2376100%, 100%592121
2478100%, 100%622122
2580100%, 100%652222
2682100%, 100%682223
2784100%, 100%712323
2886100%, 100%742324
2988100%, 100%772424
3090100%, 100%802425
3191100%, 100%822425
3292100%, 100%842525
3393100%, 100%862525
3494100%, 100%882526
3595100%, 100%902526
3696100%, 100%922626
3797100%, 100%942626
3898100%, 100%962627
3999100%, 100%982627
40100100%, 100%1002727
Attribute /10

血肉与岩石

KeyValue
CostiLvl 1: 普通: 1x改造石
关键字Cooldown, Hit, 光环, 姿态, Recovery, 增益
DropLevel 16
BaseType 血肉与岩石
Class 技能宝石
TargetTypes任何
Type法术, 增益, 光环, AuraAffectsEnemies, 立即, 消耗保留, 范围, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却, Stance, 物理
ItemTypeMetadata/Items/Gems/SkillGemFleshAndStone
ActiveSkillsCodeflesh_and_stone
Referencepoe.ninja, Community Wiki
血肉与岩石
等级: (1–20)
保留: 25% 魔力
冷却时间: 2.00 秒
施放间隔: 瞬发
需求 等级 (16–70), (26–98) 力量, (18–68) 敏捷
为你提供增益,并用光环影响周围的敌人,效果由距离决定。两种姿态的效果对距离你较近的敌人更为强大。再次使用该技能会在血姿态和沙姿态之间切换。
基础光环范围为 2.8
冷却回复速度加快 (0–50)%
血姿态下,光环使敌人受到的击中物理伤害总增最多 (10–20)%
沙姿态下,增益使你受到光环内的敌人造成的伤害总降最多 (10–19)%

品质额外效果:
冷却回复速度加快 (0–10)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Flesh and Stone
商城 /4
Invisible Buff Effect
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Celestial Blood and Sand Stance Effect
Your Blood and Sand or Flesh and Stone becomes a Celestial Effect.
Polaris Blood and Sand Effect
Your Blood and Sand and Flesh and Stone becomes a Black and White Effect.
Sunrise Blood and Sand Effect
Your Blood and Sand and Flesh and Stone becomes a Sunrise Effect.
被辅助 /6
  • 主动类型: 法术, 增益, 光环, AuraAffectsEnemies, 立即, 消耗保留, 范围, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却, Stance, 物理
  • 增大范围(辅)
    辅助任意有范围效果的技能。
    集中效应(辅)
    辅助任意有范围效果的技能,不论该技能是否造成伤害。
    赤嚣(辅)
    辅助具有保留效果的非祝福技能。
    增大范围(强辅)
    辅助任意有范围效果的技能。
    助力之风(辅)
    辅助有冷却时间的技能。 无法辅助触发技能。
    永恒祝福 (辅)
    辅助保留生命或魔力并在你周围产生光环的技能。

    Community Wiki

    Edit

    Flesh and Stone

    Flesh and Stone is an aura that activates Blood Stance and Sand Stance. In Blood Stance (Flesh), the aura maims nearby enemies while increasing the physical damage they take. In Sand Stance (Stone), the aura blinds enemies in radius and grants the user damage reduction against enemies outside the aura. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently in.

    Skill functions and interactions

    Stance setting is shared with Blood and Sand and toggling one will toggle both.

    Flesh and Stone can be linked with Maim Support to increase the effect of Enemies Maimed by Supported Skills take X% increased Physical Damage but will increased the Reservation.

    The blind from the Sand Stance has its own blind visual effect on enemies.

    Version history

    VersionChanges
    3.19.0
  • Now causes You take '''(11-15)%''' less Damage from Attacks from Enemies that aren't nearby while in Sand Stance (previously 9–11%)
  • 3.16.0
  • Flesh and Stone has been changed back to a 25% Reservation as a result of the changes made to Blind.
  • It also now has Enemies Maimed by this Skill take 8% increased Physical Damage at gem level 1 (previously 13%), up to 11% at gem level 20 (previously 16%).
  • 3.14.0
  • Now requires 35% Mana reservation (previously 25%).
  • 3.11.0
  • Gained the Stance gem tag.
  • 3.8.0
  • Now has 20 gem levels (from 6).
  • No longer reduces all Damage from non-Blind enemies, and instead reduces Damage from Attacks from non-Blind enemies.
  • You now take 9% less Damage from Attacks from non-Blind enemies at gem level 1 (from 10%), up to 11% at gem level 20 (same as previous maximum gem level).
  • Enemies Maimed by this skill now take 13% increased Physical Damage at gem level 1 (from 14%), up to 16% at gem level 20 (same as previous maximum gem level).
  • Now gains more cooldown recovery speed as the gem levels up, up to 50% at gem level 20 (previously 13% at the maximum gem level).
  • The radius of '''Flesh and Stone''' now has a base radius of 28 (from 24) to compensate for changes to Aura Radius on the Passive Skill Tree. And all Aura gem qualities that increased the Aura's radius now increase it by twice the amount (from 2% to 4% per 1% quality).
  • 3.7.4
  • Added Labyrinth Enchantments
  • 3.7.0
  • Flesh and Stone has been added to the game.

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