Additional Effects From Quality:
Quest /2
| Act | Quest | NPC | Character |
|---|---|---|---|
| 2 | Intruders in Black | Quest Reward | Duelist |
| 2 | The Root of the Problem | Yeena | Duelist · Marauder · Scion |
Genus
Level Effect /40
| Implicit |
|---|
| Mana: 25% |
| CooldownTime: 2000 |
| Base Aura radius is 2.8 metres |
| Level | Requires Level | Str | Dex | Base Damage | #% increased Cooldown Recovery Rate | While in Sand Stance, Buff makes you take up to 10% less Damage from Enemies in Aura | While in Blood Stance, Aura makes Enemies take up to 10% more Physical Damage from Hits | Experience |
|---|---|---|---|---|---|---|---|---|
| 1 | 16 | 26 | 18 | 100%, 100%, 100% | 10 | 10 | 49,725 | |
| 2 | 20 | 31 | 22 | 100%, 100%, 100% | 2 | 10 | 11 | 95,714 |
| 3 | 24 | 37 | 25 | 100%, 100%, 100% | 5 | 11 | 11 | 169,595 |
| 4 | 28 | 42 | 29 | 100%, 100%, 100% | 7 | 11 | 12 | 199,345 |
| 5 | 31 | 46 | 32 | 100%, 100%, 100% | 10 | 12 | 12 | 285,815 |
| 6 | 34 | 50 | 35 | 100%, 100%, 100% | 13 | 12 | 13 | 401,344 |
| 7 | 37 | 54 | 37 | 100%, 100%, 100% | 15 | 13 | 13 | 554,379 |
| 8 | 40 | 58 | 40 | 100%, 100%, 100% | 18 | 13 | 14 | 755,049 |
| 9 | 43 | 62 | 43 | 100%, 100%, 100% | 21 | 14 | 14 | 1,016,533 |
| 10 | 46 | 66 | 46 | 100%, 100%, 100% | 23 | 14 | 15 | 1,898,602 |
| 11 | 49 | 70 | 48 | 100%, 100%, 100% | 26 | 15 | 15 | 1,964,019 |
| 12 | 52 | 74 | 51 | 100%, 100%, 100% | 29 | 15 | 16 | 2,573,731 |
| 13 | 55 | 78 | 54 | 100%, 100%, 100% | 31 | 16 | 16 | 4,676,439 |
| 14 | 58 | 82 | 57 | 100%, 100%, 100% | 34 | 16 | 17 | 3,017,327 |
| 15 | 60 | 84 | 59 | 100%, 100%, 100% | 37 | 17 | 17 | 7,823,001 |
| 16 | 62 | 87 | 60 | 100%, 100%, 100% | 39 | 17 | 18 | 15,264,208 |
| 17 | 64 | 90 | 62 | 100%, 100%, 100% | 42 | 18 | 18 | 26,272,845 |
| 18 | 66 | 92 | 64 | 100%, 100%, 100% | 45 | 18 | 19 | 62,872,274 |
| 19 | 68 | 95 | 66 | 100%, 100%, 100% | 47 | 19 | 19 | 212,023,122 |
| 20 | 70 | 98 | 68 | 100%, 100%, 100% | 50 | 19 | 20 | |
| 21 | 72 | 100%, 100%, 100% | 53 | 20 | 20 | |||
| 22 | 74 | 100%, 100%, 100% | 56 | 20 | 21 | |||
| 23 | 76 | 100%, 100%, 100% | 59 | 21 | 21 | |||
| 24 | 78 | 100%, 100%, 100% | 62 | 21 | 22 | |||
| 25 | 80 | 100%, 100%, 100% | 65 | 22 | 22 | |||
| 26 | 82 | 100%, 100%, 100% | 68 | 22 | 23 | |||
| 27 | 84 | 100%, 100%, 100% | 71 | 23 | 23 | |||
| 28 | 86 | 100%, 100%, 100% | 74 | 23 | 24 | |||
| 29 | 88 | 100%, 100%, 100% | 77 | 24 | 24 | |||
| 30 | 90 | 100%, 100%, 100% | 80 | 24 | 25 | |||
| 31 | 91 | 100%, 100%, 100% | 82 | 24 | 25 | |||
| 32 | 92 | 100%, 100%, 100% | 84 | 25 | 25 | |||
| 33 | 93 | 100%, 100%, 100% | 86 | 25 | 25 | |||
| 34 | 94 | 100%, 100%, 100% | 88 | 25 | 26 | |||
| 35 | 95 | 100%, 100%, 100% | 90 | 25 | 26 | |||
| 36 | 96 | 100%, 100%, 100% | 92 | 26 | 26 | |||
| 37 | 97 | 100%, 100%, 100% | 94 | 26 | 26 | |||
| 38 | 98 | 100%, 100%, 100% | 96 | 26 | 27 | |||
| 39 | 99 | 100%, 100%, 100% | 98 | 26 | 27 | |||
| 40 | 100 | 100%, 100%, 100% | 100 | 27 | 27 |
Attribute /11
Flesh and Stone
| Name | Show Full Descriptions |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| Acronym | Cooldown, Hit, Aura, Stance, Recovery, Buff |
| Id | FleshAndStone |
| DropLevel | 16 |
| BaseType | Flesh and Stone |
| Class | Skill Gems |
| TargetTypes | Any |
| Type | Spell, Buff, Aura, AuraAffectsEnemies, Instant, HasReservation, Area, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown, Stance, Physical |
| ItemType | Metadata/Items/Gems/SkillGemFleshAndStone |
| ActiveSkillsCode | flesh_and_stone |
| Reference |
Version history /8
| Version | Changes |
|---|---|
| 3.25.0 | |
| 3.23.0 | |
| 3.19.0 |
|
| 3.16.0 | The Saboteur Ascendancy Notable Passive Skill that is tied to Blind is being reviewed, and Flesh and Stone is being changed as noted below. Because Flesh and Stone blinded nearby enemies, it was incredibly popular. The changes to Blind have reduced its power, so now characters may be missing a low-cost defensive reservation effect. Reduce the cost of Flesh and Stone and change Tempest Shield so that it is a similarly powerful defensive reservation effect (alongside Arctic Armour and Flesh and Stone). The intent is that there are three competing defensive reservation effects that you are able to pick between, or use together.
|
| 3.14.0 | Flesh and Stone |
| 3.13.0 | |
| 3.8.0 | Flesh and Stone |
| 3.7.0 |
Additional Effects From Quality:
Supported By /16
Microtransactions /4
Community Wiki
Flesh and Stone
Flesh and Stone is an aura that activates Blood Stance and Sand Stance. In Blood Stance (Flesh), the aura maims nearby enemies while increasing the physical damage they take. In Sand Stance (Stone), the aura blinds enemies in radius and grants the user damage reduction against enemies outside the aura. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently in.
Skill functions and interactions
Stance setting is shared with Blood and Sand and toggling one will toggle both.
Flesh and Stone can be linked with Maim Support to increase the effect of Enemies Maimed by Supported Skills take X% increased Physical Damage but will increased the Reservation.
The blind from the Sand Stance has its own blind visual effect on enemies.
Version history
| Version | Changes |
|---|---|
| 3.19.0 |
|
| 3.16.0 |
|
| 3.14.0 |
|
| 3.11.0 |
|
| 3.8.0 |
|
| 3.7.4 |
|
| 3.7.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



