Skill Gem /1
Support Gem /1
Support Gem Quality /1
ItemStats
Blind Support(0–10)% increased Blind Effect
Item mods /50
NameLevelPre/SufDescriptionWeight
1CorruptedCannot be Blindedhelmet 1000
default 0
1CorruptedSocketed Gems are supported by Level 10 Blind gembow 1000
default 0
of Shaping68SuffixSocketed Gems are supported by Level 16 Blind
(5–6)% Global chance to Blind Enemies on hit
gem
gloves_shaper 800
default 0
of Shaping75SuffixSocketed Gems are supported by Level 18 Blind
(7–8)% Global chance to Blind Enemies on hit
gem
gloves_shaper 800
default 0
of Shaping80SuffixSocketed Gems are supported by Level 20 Blind
(9–10)% Global chance to Blind Enemies on hit
gem
gloves_shaper 800
default 0
of the Elder68Suffix(5–6)% chance to Blind Enemies on Hit with Attacks attackbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
claw_elder 1000
default 0
of the Elder75Suffix(7–8)% chance to Blind Enemies on Hit with Attacks attackbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
claw_elder 1000
default 0
of the Elder81Suffix(9–10)% chance to Blind Enemies on Hit with Attacks attackbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
claw_elder 1000
default 0
of Shaping68Suffix(5–6)% chance to Blind Enemies on Hit with Attacks attackquiver_shaper 1000
default 0
of Shaping75Suffix(7–8)% chance to Blind Enemies on Hit with Attacks attackquiver_shaper 1000
default 0
of Shaping81Suffix(9–10)% chance to Blind Enemies on Hit with Attacks attackquiver_shaper 1000
default 0
of the Elder68SuffixGain (35–50) Life per Blinded Enemy Hit with this Weapon resource life attackclaw_elder 1000
default 0
of Shaping68Suffix(80–100)% increased Critical Strike Chance against Blinded Enemies criticalclaw_shaper 1000
default 0
of Redemption68Suffix(8–11)% Global chance to Blind Enemies on hitgloves_eyrie 500
quiver_eyrie 500
default 0
of Redemption80Suffix(12–15)% Global chance to Blind Enemies on hitgloves_eyrie 500
quiver_eyrie 500
default 0
Redeemer's75PrefixNearby Enemies are Blindedbody_armour_eyrie 500
default 0
of Redemption68Suffix(15–18)% chance to Blind Enemies on Hit with Attacks attacksword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
of Redemption70Suffix(19–22)% chance to Blind Enemies on Hit with Attacks attacksword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
of Redemption73Suffix(23–25)% chance to Blind Enemies on Hit with Attacks attacksword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
default 0
45ScourgeUpside(11–20)% chance to Blind Enemies when they Hit youboots 500
default 0
68ScourgeUpside(21–30)% chance to Blind Enemies when they Hit youboots 500
default 0
68ScourgeUpside(31–40)% chance to Blind Enemies when they Hit youboots 500
default 0
45ScourgeUpside(7–8)% Global chance to Blind Enemies on hitgloves 200
quiver 200
default 0
68ScourgeUpside(9–10)% Global chance to Blind Enemies on hitgloves 200
quiver 200
default 0
68ScourgeUpside(11–12)% Global chance to Blind Enemies on hitgloves 200
quiver 200
default 0
75BlueImplicit(6–7)% increased Blind Effectno_tier_6_eldritch_implicit 0
gloves 300
default 0
75BlueImplicit(8–9)% increased Blind Effectno_tier_5_eldritch_implicit 0
gloves 300
default 0
75BlueImplicit(10–11)% increased Blind Effectno_tier_4_eldritch_implicit 0
gloves 300
default 0
75BlueImplicit(12–13)% increased Blind Effectno_tier_3_eldritch_implicit 0
gloves 300
default 0
75BlueImplicit(14–15)% increased Blind Effectno_tier_2_eldritch_implicit 0
gloves 300
default 0
75BlueImplicit(16–17)% increased Blind Effectno_tier_1_eldritch_implicit 0
gloves 300
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (14–15)% increased Blind Effectno_tier_5_eldritch_implicit 0
gloves 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (16–17)% increased Blind Effectno_tier_4_eldritch_implicit 0
gloves 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (18–19)% increased Blind Effectno_tier_3_eldritch_implicit 0
gloves 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (20–21)% increased Blind Effectno_tier_2_eldritch_implicit 0
gloves 150
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (22–23)% increased Blind Effectno_tier_1_eldritch_implicit 0
gloves 150
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Blind Effectno_tier_4_eldritch_implicit 0
gloves 60
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (24–25)% increased Blind Effectno_tier_3_eldritch_implicit 0
gloves 60
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (26–27)% increased Blind Effectno_tier_2_eldritch_implicit 0
gloves 60
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Blind Effectno_tier_1_eldritch_implicit 0
gloves 60
default 0
20WeaponTreeMinions have 10% chance to Blind on Hit with Attackstwo_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
73WeaponTreeMinions have 15% chance to Blind on Hit with Attackstwo_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
20WeaponTreeMinions have 20% chance to Blind on Hit with Attacksone_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
73WeaponTreeMinions have 30% chance to Blind on Hit with Attacksone_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Blindone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Blindtwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Blindone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are supported by Level 10 Blindtwo_hand_weapon 25
default 0
of Haunting38SuffixCannot be Blindednecropolis_helmet 250
default 0
of Haunting16Suffix(15–25)% Global chance to Blind Enemies on hitnecropolis_gloves 500
default 0
Enchantment Modifier /1
NameLevelPre/SufDescriptionWeight
83EnchantmentEnemies Blinded by you have 30% reduced Critical Strike Chance criticalbelt 1
default 0
Monsters mods /8
NameLevelPre/SufDescriptionWeight
Deadly24UniqueYou take 50% reduced Extra Damage from Critical Strikes
All hits are Critical Strikes
100% Global chance to Blind Enemies on hit
100% increased Blind Effect
no_common_monster_mods 0
immobile 0
no_shroud_walker 0
default 800
1Unique150% increased Blind duration
1Unique100% Global chance to Blind Enemies on hit
Spy's Touch1Torment25% Global chance to Blind Enemies on hitdefault 1000
Deep One's Presence20Bestiary50% increased maximum Life
Gain 60% of Physical Damage as Extra Lightning Damage
25% Global chance to Blind Enemies on hit
% increased Rarity of Items Dropped
resource life damage physical elemental lightning
bestiary_deep 100
default 0
Graverobber's Touch1Torment5% Global chance to Blind Enemies on hit
Graverobber's Grip1Torment5% Global chance to Blind Enemies on hit
% increased Rarity of Items Dropped
possessed monster drop item template for unique item [100]
of Blinding24Suffix100% Global chance to Blind Enemies on hit
100% increased Blind Effect
default 1500
Abyss Jewel mods /5
NameLevelPre/SufDescriptionWeight
of Blinding32Suffix(3–4)% chance to Blind Enemies on Hit with Attacks attackabyss_jewel_ranged 800
abyss_jewel_melee 800
default 0
of Blinding65Suffix(5–6)% chance to Blind Enemies on Hit with Attacks attackabyss_jewel_ranged 400
abyss_jewel_melee 400
default 0
of Stifling32SuffixMinions have (3–4)% chance to Blind on Hit with Attacks attack minionabyss_jewel_summoner 800
default 0
of Stifling65SuffixMinions have (5–6)% chance to Blind on Hit with Attacks attack minionabyss_jewel_summoner 400
default 0
of Clouding84SuffixEnemies Blinded by you have (15–20)% reduced Critical Strike Chance criticalabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Fossil mods /1
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix(4–6)% Global chance to Blind Enemies on hitabyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
helmet 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
default 0
Map mods /3
NameLevelPre/SufDescriptionWeight
of Blinding1SuffixMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
uber_tier_map 0
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 650
of Blinding1SuffixMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
uber_tier_map 0
maven_map 650
primordial_map 650
default 0
of Blinding1SuffixMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
uber_tier_map 0
expedition_logbook 650
default 0
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
20DelveAreaMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
default 1000
Heist Area mods /1
NameLevelPre/SufDescriptionWeight
of Blinding46SuffixMonsters Blind on Hit
heist contract alert level +% final [-4]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 650
Veiled mods /1
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Blind Enemies on hit
damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Crafting Bench /3
ModRequireItemClassesUnlock
(81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(86–94)% increased Physical Damage
(16–17)% chance to Blind Enemies on hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
(95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedBetrayal Unveil
Misc mods /10
NameLevelDomainPre/SufDescriptionWeight
1PrimordialAltarUnique100% Global chance to Blind Enemies on hit
(100–200)% increased Blind Effect
primordial_altar_upside 0
tangle_altar 1000
default 0
of Blinding75SanctumSpecialSuffix(10–20)% increased Blind Effectdex_special_relic 600
default 150
Gladiator's1CharmPrefixAttack Hits against Bleeding Enemies have (10–19)% chance to Blinddex_animal_charm 500
str_animal_charm 500
default 0
Gladiator's60CharmPrefixAttack Hits against Bleeding Enemies have (20–30)% chance to Blinddex_animal_charm 250
str_animal_charm 250
default 0
Gladiator's1CharmPrefixAttack Hits against Blinded Enemies have (10–19)% chance to Maimdex_animal_charm 500
str_animal_charm 500
default 0
Gladiator's60CharmPrefixAttack Hits against Blinded Enemies have (20–30)% chance to Maimdex_animal_charm 250
str_animal_charm 250
default 0
of the Saboteur45CharmSuffixCannot be Blindedint_animal_charm 250
dex_animal_charm 250
default 0
of the Saboteur1CharmSuffix(5–10)% Global chance to Blind Enemies on hitint_animal_charm 500
dex_animal_charm 500
default 0
of the Saboteur60CharmSuffix(11–15)% Global chance to Blind Enemies on hitint_animal_charm 250
dex_animal_charm 250
default 0
of Blinding1UberMapSuffixMonsters Blind on Hit
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
has_uber_map_suffix 78
default 0
Unique /25
(12–20)% increased Rarity of Items found
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
20% increased Light Radius
Nearby Enemies are Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
Socketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200–300)% increased Armour and Evasion
+(200–300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
(33–37)% increased Spell Damage
Socketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(20–30)% increased Global Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
(100–130)% increased Evasion and Energy Shield
0.2% of Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Enemies standing in Smoke Clouds are Blinded)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Enemies Blinded by you have Malediction
+(1–2) Maximum Energy Shield per Level
+(1–2) Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
Gain (10–15)% of Physical Damage as Extra Chaos Damage
10% increased Attack Speed
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Has 1 Socket
local stat monsters pick up item [1]
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Added Chaos Damage
Socketed Gems are supported by Level 10 Blind
Socketed Gems are supported by Level 10 Cast when Stunned
Corrupted
(5–10)% increased Spell Damage
Trigger Level 20 Fog of War when your Trap is triggered
+(20–30) to Intelligence
(250–300)% increased Energy Shield
(30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
30% reduced Spell Damage taken from Blinded Enemies
No Chance to Block
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(22–26)% increased Spell Damage
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Socketed Minion Gems are Supported by Level 16 Life Leech
(150–200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(10–16) to all Attributes
Prevent +3% of Suppressed Spell Damage
+(600–1000) to Accuracy Rating
+(600–1000) to Evasion Rating
Cannot be Blinded
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+25% to Global Critical Strike Multiplier
(220–250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Grants Level 20 Aspect of the Cat Skill
(180–220)% increased Evasion and Energy Shield
+(25–35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Adds (4–8) to (10–12) Cold Damage to Spells and Attacks
Triggers Level 20 Blinding Aura when Equipped
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
(120–140)% increased Critical Strike Chance against Blinded Enemies
Increases and Reductions to Light Radius also apply to Accuracy
Adds (145–157) to (196–210) Fire Damage to Hits with this Weapon against Blinded Enemies
(12–20)% increased Rarity of Items found
+25 to Dexterity
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+(20–30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Enemies Blinded by you have Malediction
+(1–2) Maximum Energy Shield per Level
+(1–2) Maximum Life per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Enemies Blinded by you have Malediction
+(1–2) Maximum Life per Level
+(1–2) Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(16–24) to Strength and Dexterity
(10–20)% chance to Blind Enemies on Hit with Attacks
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
(10–20)% chance to gain a Frenzy Charge on Hit while Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while
wielding a Bow, with a 1 second Cooldown
(7–12)% increased Cast Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
180% increased Block Recovery
+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(20–30) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Passive /2
20% increased Evasion Rating
40% increased Blind Effect
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
50% increased Critical Strike Chance against Blinded Enemies
20% chance to Blind Enemies on Hit with Attacks
20% increased Blind Effect
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Ascendancy Passive /2
Ascendancy: Gladiator
Character: Duelist
Attacks have 50% chance to cause Bleeding
Attacks Maim on Hit against Bleeding Enemies
25% chance to Blind with Hits against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Ascendancy: Saboteur
Character: Shadow
Radius: 35
Cannot be Blinded
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Cluster Jewel Passive /4
25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
25% increased Damage with Bleeding
25% chance to Blind with Hits against Bleeding Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Purity of Ice has 80% increased Mana Reservation Efficiency
+20 to Dexterity
5% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
20% increased Evasion Rating
+20 to Dexterity
10% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Timeless Jewel Passive /2
FactionCategoryNameShow Full Descriptions
VaalNotableConstruct Studies
(30–40)% increased Evasion Rating
(5–7)% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
MarakethKeystoneSecond Sight
You are Blind
Blind does not affect your Light Radius
25% more Melee Critical Strike Chance while Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)

Speak not, but listen, for danger reveals itself on the wind.
Brutal Restraint: Nasima
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
MarakethNotable
5% chance to Blind Enemies on Hitmaraketh_notable_add_blind
Elevated modifier List /6
NameLvModsElevated Mods
Redeemer's75Nearby Enemies are Blinded
Group: 1656
Cannot be Blinded
Nearby Enemies are Blinded
of Shaping68Socketed Gems are supported by Level 16 Blind
(5–6)% Global chance to Blind Enemies on hit

Group: 2644
Socketed Gems are supported by Level 18 Blind
(7–8)% Global chance to Blind Enemies on hit
of Shaping75Socketed Gems are supported by Level 18 Blind
(7–8)% Global chance to Blind Enemies on hit

Group: 2644
Socketed Gems are supported by Level 20 Blind
(9–10)% Global chance to Blind Enemies on hit
of Shaping80Socketed Gems are supported by Level 20 Blind
(9–10)% Global chance to Blind Enemies on hit

Group: 2644
Socketed Gems are supported by Level 25 Blind
(9–10)% Global chance to Blind Enemies on hit
of Redemption68(8–11)% Global chance to Blind Enemies on hit
Group: 2644
(12–15)% Global chance to Blind Enemies on hit
of Redemption80(12–15)% Global chance to Blind Enemies on hit
Group: 2644
(20–30)% increased Damage with Hits and Ailments against Blinded Enemies
(12–15)% Global chance to Blind Enemies on hit

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Blind



Blind (known as Blinded in status icon) is a debuff that lessens the accuracy and the evasion of the affected target by 20% and lowers the light radius to the minimum value.

Mechanics

The base duration of Blind is 4 seconds. Attacking with Resolute Technique or attacking a target which has Unwavering Stance will nullify the miss chance. Blinding a target will also reduce its effective critical strike chance by reducing its chance to succeed confirmation rolls of critical strikes. Blind is not an elemental status ailment and is not affected by the Crystal Skin notable passive skill.

Blind immunity

The player can gain immunity to blind from the following sources:

Minions can gain immunity to blind from the following sources:


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