Skill Gem /2
Support Gem /1
Name |
---|
Blind Support |
Support Gem Quality /3
Item | Type | Stats | Weight |
---|---|---|---|
Blind Support | Superior | Supported Skills have (0–20)% increased Blinding duration | 50 |
Blind Support | Anomalous | Supported Skills have (0–10)% chance to Blind enemies on hit | 100 |
Blind Support | Divergent | Supported Skills have (0–40)% increased Critical Strike Chance against Blinded Enemies | 50 |
Item mods /48
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | Cannot be Blinded | helmet 1000 default 0 | |
1 | Corrupted | Socketed Gems are supported by Level 10 Blind gem | bow 1000 default 0 | |
of Shaping | 68 | Suffix | Socketed Gems are supported by Level 16 Blind (5–6)% Global chance to Blind Enemies on hit gem | gloves_shaper 800 default 0 |
of Shaping | 75 | Suffix | Socketed Gems are supported by Level 18 Blind (7–8)% Global chance to Blind Enemies on hit gem | gloves_shaper 800 default 0 |
of Shaping | 80 | Suffix | Socketed Gems are supported by Level 20 Blind (9–10)% Global chance to Blind Enemies on hit gem | gloves_shaper 800 default 0 |
of the Elder | 68 | Suffix | (5–6)% chance to Blind Enemies on Hit with Attacks attack | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 claw_elder 1000 default 0 |
of the Elder | 75 | Suffix | (7–8)% chance to Blind Enemies on Hit with Attacks attack | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 claw_elder 1000 default 0 |
of the Elder | 81 | Suffix | (9–10)% chance to Blind Enemies on Hit with Attacks attack | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 claw_elder 1000 default 0 |
of Shaping | 68 | Suffix | (5–6)% chance to Blind Enemies on Hit with Attacks attack | quiver_shaper 1000 default 0 |
of Shaping | 75 | Suffix | (7–8)% chance to Blind Enemies on Hit with Attacks attack | quiver_shaper 1000 default 0 |
of Shaping | 81 | Suffix | (9–10)% chance to Blind Enemies on Hit with Attacks attack | quiver_shaper 1000 default 0 |
of the Elder | 68 | Suffix | Gain (35–50) Life per Blinded Enemy Hit with this Weapon resource life attack | claw_elder 1000 default 0 |
of Shaping | 68 | Suffix | (80–100)% increased Critical Strike Chance against Blinded Enemies critical | claw_shaper 1000 default 0 |
of Redemption | 68 | Suffix | (8–11)% Global chance to Blind Enemies on hit | gloves_eyrie 500 quiver_eyrie 500 default 0 |
of Redemption | 80 | Suffix | (12–15)% Global chance to Blind Enemies on hit | gloves_eyrie 500 quiver_eyrie 500 default 0 |
Redeemer's | 75 | Prefix | Nearby Enemies are Blinded | body_armour_eyrie 500 default 0 |
of Redemption | 68 | Suffix | (15–18)% chance to Blind Enemies on Hit with Attacks attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 default 0 |
of Redemption | 70 | Suffix | (19–22)% chance to Blind Enemies on Hit with Attacks attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 default 0 |
of Redemption | 73 | Suffix | (23–25)% chance to Blind Enemies on Hit with Attacks attack | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 default 0 |
45 | ScourgeUpside | (11–20)% chance to Blind Enemies when they Hit you | boots 500 default 0 | |
68 | ScourgeUpside | (21–30)% chance to Blind Enemies when they Hit you | boots 500 default 0 | |
68 | ScourgeUpside | (31–40)% chance to Blind Enemies when they Hit you | boots 500 default 0 | |
45 | ScourgeUpside | (7–8)% Global chance to Blind Enemies on hit | gloves 200 quiver 200 default 0 | |
68 | ScourgeUpside | (9–10)% Global chance to Blind Enemies on hit | gloves 200 quiver 200 default 0 | |
68 | ScourgeUpside | (11–12)% Global chance to Blind Enemies on hit | gloves 200 quiver 200 default 0 | |
75 | BlueImplicit | (6–7)% increased Blind Effect | no_tier_6_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | (8–9)% increased Blind Effect | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | (10–11)% increased Blind Effect | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | (12–13)% increased Blind Effect | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | (14–15)% increased Blind Effect | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | (16–17)% increased Blind Effect | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (14–15)% increased Blind Effect | no_tier_5_eldritch_implicit 0 gloves 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (16–17)% increased Blind Effect | no_tier_4_eldritch_implicit 0 gloves 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (18–19)% increased Blind Effect | no_tier_3_eldritch_implicit 0 gloves 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (20–21)% increased Blind Effect | no_tier_2_eldritch_implicit 0 gloves 150 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (22–23)% increased Blind Effect | no_tier_1_eldritch_implicit 0 gloves 150 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Blind Effect | no_tier_4_eldritch_implicit 0 gloves 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (24–25)% increased Blind Effect | no_tier_3_eldritch_implicit 0 gloves 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (26–27)% increased Blind Effect | no_tier_2_eldritch_implicit 0 gloves 60 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Blind Effect | no_tier_1_eldritch_implicit 0 gloves 60 default 0 | |
20 | WeaponTree | Minions have 10% chance to Blind on Hit with Attacks | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
73 | WeaponTree | Minions have 15% chance to Blind on Hit with Attacks | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
20 | WeaponTree | Minions have 20% chance to Blind on Hit with Attacks | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
73 | WeaponTree | Minions have 30% chance to Blind on Hit with Attacks | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Blind | one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Blind | two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Blind | one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are supported by Level 10 Blind | two_hand_weapon 25 default 0 |
Enchantment Modifier /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
83 | Enchantment | Enemies Blinded by you have 30% reduced Critical Strike Chance critical | belt 1 default 0 |
Monsters mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Deadly | 24 | Unique | You take 50% reduced Extra Damage from Critical Strikes All hits are Critical Strikes 100% Global chance to Blind Enemies on hit 100% increased Blind Effect | no_common_monster_mods 0 immobile 0 no_shroud_walker 0 default 800 |
1 | Unique | 150% increased Blind duration | ||
1 | Unique | 100% Global chance to Blind Enemies on hit | ||
Spy's Touch | 1 | Torment | 25% Global chance to Blind Enemies on hit | default 1000 |
Deep One's Presence | 20 | Bestiary | 50% increased maximum Life Gain 60% of Physical Damage as Extra Lightning Damage 25% Global chance to Blind Enemies on hit monster dropped item rarity +% [0] resource life damage physical elemental lightning | bestiary_deep 100 default 0 |
Graverobber's Touch | 1 | Torment | 5% Global chance to Blind Enemies on hit | |
Graverobber's Grip | 1 | Torment | 5% Global chance to Blind Enemies on hit monster drop item template for league unique [100] | |
of Blinding | 24 | Suffix | 100% Global chance to Blind Enemies on hit 100% increased Blind Effect | default 1500 |
Abyss Jewel mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Blinding | 32 | Suffix | (3–4)% chance to Blind Enemies on Hit with Attacks attack | abyss_jewel_ranged 800 abyss_jewel_melee 800 default 0 |
of Blinding | 65 | Suffix | (5–6)% chance to Blind Enemies on Hit with Attacks attack | abyss_jewel_ranged 400 abyss_jewel_melee 400 default 0 |
of Stifling | 32 | Suffix | Minions have (3–4)% chance to Blind on Hit with Attacks attack minion | abyss_jewel_summoner 800 default 0 |
of Stifling | 65 | Suffix | Minions have (5–6)% chance to Blind on Hit with Attacks attack minion | abyss_jewel_summoner 400 default 0 |
of Clouding | 84 | Suffix | Enemies Blinded by you have (15–20)% reduced Critical Strike Chance critical | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | (4–6)% Global chance to Blind Enemies on hit | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 helmet 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 default 0 |
Map mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Blinding | 1 | Suffix | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 650 |
of Blinding | 1 | Suffix | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area | maven_map 650 primordial_map 650 default 0 |
of Blinding | 1 | Suffix | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | expedition_logbook 650 default 0 |
Delve Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
20 | DelveArea | Monsters Blind on Hit 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size | default 1000 |
Heist Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Blinding | 46 | Suffix | Monsters Blind on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 650 |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (120–139)% increased Physical Damage (21–25)% chance to Blind Enemies on hit damage physical attack | wand 500 sceptre 500 dagger 500 weapon 1000 default 0 |
Crafting Bench /3
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
Misc mods /2
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | PrimordialAltar | Unique | 100% Global chance to Blind Enemies on hit (100–200)% increased Blind Effect | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
of Blinding | 75 | SanctumSpecial | Suffix | (10–20)% increased Blind Effect | dex_special_relic 600 default 150 |
Unique /23
Icon | Name |
---|---|
![]() | The Ignomon Gold Amulet (12–20)% increased Rarity of Items found Adds (18–24) to (32–40) Fire Damage to Attacks +(100–150) to Accuracy Rating +(100–150) to Evasion Rating +20% to Fire Resistance 20% increased Light Radius Nearby Enemies are Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | Asenath's Gentle Touch Silk Gloves +(20–30) to Intelligence +(60–80) to maximum Life +(60–80) to maximum Mana Curse Enemies with Temporal Chains on Hit Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds) |
![]() | The Bringer of Rain Nightmare Bascinet Socketed Gems are Supported by Level 30 Melee Physical Damage Socketed Gems are Supported by Level 30 Faster Attacks Socketed Gems are supported by Level 30 Blind 6% Chance to Block Attack Damage Adds 20 to 30 Physical Damage to Attacks +(200–300) to maximum Life (200–300)% increased Armour and Evasion 20% chance to gain an Endurance Charge when you Block Can't use Chest armour Extra gore |
![]() | Moonsorrow Imbued Wand (33–37)% increased Spell Damage Socketed Gems are supported by Level 20 Blind +10 to Intelligence (30–40)% increased Spell Damage (250–275)% increased Physical Damage (20–30)% increased Lightning Damage 10% increased Cast Speed 10% chance to Blind Enemies on hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Shadows and Dust Clasped Mitts (20–30)% increased Global Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier (100–130)% increased Evasion and Energy Shield 0.2% of Physical Attack Damage Leeched as Mana Creates a Smoke Cloud on Rampage Gain Unholy Might for 3 seconds on Rampage Rampage (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Enemies standing in Smoke Clouds are Blinded) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | The Dark Seer Shadow Sceptre 22% increased Elemental Damage (40–60)% increased Global Damage 10% Global chance to Blind Enemies on hit +1 Maximum Energy Shield per Level Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Mana per Level Unaffected by Blind (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) |
![]() | Maloney's Nightfall Vile Arrow Quiver Gain (10–15)% of Physical Damage as Extra Chaos Damage 10% increased Attack Speed +(50–70) to maximum Life +(12–16)% to Chaos Resistance (8–10) to (14–16) Added Physical Damage with Bow Attacks 25% chance to create a Smoke Cloud when Hit (40–60)% increased Damage with Hits and Ailments against Blinded Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Enemies standing in Smoke Clouds are Blinded) |
![]() | The Goddess Unleashed Eternal Sword +475 to Accuracy Rating Uses both hand slots Adds (3–6) to (33–66) Physical Damage (44–66)% increased Critical Strike Chance 33% increased Ignite Duration on Enemies Gain (66–99)% of Sword Physical Damage as Extra Fire Damage Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing 100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing 20% increased Attack and Movement Speed with Her Blessing local level requirement + [-15] local six linked sockets [1] use goddess player audio [1] (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Night's Hold Black Maw Talisman Has 1 Socket local stat monsters pick up item [1] +2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Added Chaos Damage Socketed Gems are supported by Level 10 Blind Socketed Gems are supported by Level 10 Cast when Stunned Corrupted |
![]() | Kongming's Stratagem Ancient Spirit Shield (5–10)% increased Spell Damage Trigger Level 20 Fog of War when your Trap is triggered +(20–30) to Intelligence (250–300)% increased Energy Shield 30% reduced Spell Damage taken from Blinded Enemies (30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies No Chance to Block (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Eclipse Solaris Engraved Wand (22–26)% increased Spell Damage Adds (30–45) to (60–80) Fire Damage (6–10)% increased Attack Speed +(27–33)% to Global Critical Strike Multiplier 20% increased Light Radius Nearby Enemies are Blinded (120–140)% increased Critical Strike Chance against Blinded Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | Cloak of Tawm'r Isley Savant's Robe Socketed Minion Gems are Supported by Level 16 Life Leech (150–200)% increased Energy Shield Minions cannot be Blinded Found Magic Items drop Identified Minions have 15% chance to Blind Enemies on hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Hinekora's Sight Onyx Amulet +(10–16) to all Attributes Prevent +3% of Suppressed Spell Damage +(600–1000) to Accuracy Rating +(600–1000) to Evasion Rating Cannot be Blinded (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Kondo's Pride Ezomyte Blade +25% to Global Critical Strike Multiplier (220–250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies 30% chance to Blind Enemies on Critical Strike Cannot Leech Life from Critical Strikes 50% chance to cause Bleeding on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | The Pandemonius Jade Amulet +(20–30) to Dexterity (20–30)% increased Cold Damage +(35–40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Farrul's Bite Harlequin Mask Grants Level 20 Aspect of the Cat Skill (180–220)% increased Evasion and Energy Shield +(25–35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth (40–50)% increased Damage with Hits and Ailments against Blinded Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | The Dark Seer Shadow Sceptre 22% increased Elemental Damage (40–60)% increased Global Damage 10% Global chance to Blind Enemies on hit +1 Maximum Energy Shield per Level Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Life per Level Unaffected by Blind (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) |
![]() | The Dark Seer Shadow Sceptre 22% increased Elemental Damage (40–60)% increased Global Damage 10% Global chance to Blind Enemies on hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Life per Level +1 Maximum Mana per Level Unaffected by Blind (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) |
![]() | Maloney's Mechanism Ornate Quiver Has 1 Socket Has 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown (7–12)% increased Attack Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Retaliation Charm Citrine Amulet +(16–24) to Strength and Dexterity (10–20)% chance to Blind Enemies on Hit with Attacks Blind does not affect your Light Radius Blind you inflict is Reflected to you (10–20)% chance to gain a Frenzy Charge on Hit while Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Replica Maloney's Mechanism Ornate Quiver Has 1 Socket Has 2 Sockets Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown (7–12)% increased Cast Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | The Ghastly Theatre Teak Round Shield 180% increased Block Recovery +2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300–400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8–15)% increased Attack and Cast Speed while Physical Aegis is depleted (50–70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depleted (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | Royale Maloney's Mechanism Ornate Quiver Has 1 Socket Has 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown (7–12)% increased Attack Speed +(20–30) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Passive /2
Icon | Name |
---|---|
Silent Steps Notable 20% increased Evasion Rating 40% increased Blind Effect (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Dazzling Strikes Notable 50% increased Critical Strike Chance against Blinded Enemies 20% chance to Blind Enemies on Hit with Attacks 20% increased Blind Effect (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Ascendancy Passive /2
Icon | Name |
---|---|
Blood in the Eyes Notable Attacks have 50% chance to cause Bleeding Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Born in the Shadows Notable Cannot be Blinded 15% reduced Damage taken from Blinded Enemies Nearby Enemies are Blinded Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
Cluster Jewel Passive /4
Icon | Name |
---|---|
Disorienting Display Notable 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Disorienting Wounds Notable 25% increased Damage with Bleeding 25% chance to Blind with Hits against Bleeding Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Pure Guile Notable Purity of Ice has 80% increased Mana Reservation Efficiency +20 to Dexterity 5% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Shifting Shadow Notable 20% increased Evasion Rating +20 to Dexterity 10% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Construct Studies![]() | (30–40)% increased Evasion Rating (5–7)% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Maraketh | Keystone | Second Sight![]() | You are Blind Blind does not affect your Light Radius 25% more Melee Critical Strike Chance while Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) Speak not, but listen, for danger reveals itself on the wind. Brutal Restraint: Nasima |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Maraketh | Notable | 5% chance to Blind Enemies on Hit | maraketh_notable_add_blind |
Elevated modifier List /6
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Redeemer's | 75 | Nearby Enemies are Blinded Group: 1654 | Cannot be Blinded Nearby Enemies are Blinded |
of Shaping | 68 | Socketed Gems are supported by Level 16 Blind (5–6)% Global chance to Blind Enemies on hit Group: 2643 | Socketed Gems are supported by Level 18 Blind (7–8)% Global chance to Blind Enemies on hit |
of Shaping | 75 | Socketed Gems are supported by Level 18 Blind (7–8)% Global chance to Blind Enemies on hit Group: 2643 | Socketed Gems are supported by Level 20 Blind (9–10)% Global chance to Blind Enemies on hit |
of Shaping | 80 | Socketed Gems are supported by Level 20 Blind (9–10)% Global chance to Blind Enemies on hit Group: 2643 | Socketed Gems are supported by Level 25 Blind (9–10)% Global chance to Blind Enemies on hit |
of Redemption | 68 | (8–11)% Global chance to Blind Enemies on hit Group: 2643 | (12–15)% Global chance to Blind Enemies on hit |
of Redemption | 80 | (12–15)% Global chance to Blind Enemies on hit Group: 2643 | (20–30)% increased Damage with Hits and Ailments against Blinded Enemies (12–15)% Global chance to Blind Enemies on hit |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Blind

Blind (known as Blinded in status icon) is a debuff that lessens the accuracy and the evasion of the affected target by 20% and lowers the light radius to the minimum value.
Mechanics
The base duration of Blind is 4 seconds. Attacking with Resolute Technique or attacking a target which has Unwavering Stance will nullify the miss chance. Blinding a target will also reduce its effective critical strike chance by reducing its chance to succeed confirmation rolls of critical strikes. Blind is not an elemental status ailment and is not affected by the Crystal Skin notable passive skill.
Blind immunity
The player can gain immunity to blind from the following sources:
Minions can gain immunity to blind from the following sources:
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.