Maloney's Nightfall

Maloney's Nightfall
Blunt Arrow Quiver
Quiver
Requires Level 55
(25–35)% increased Stun Duration on Enemies
+(50–70) to maximum Life
Adds (8–10) to (14–16) Physical Damage to Bow Attacks
10% increased Attack Speed
+(12–16)% to Chaos Resistance
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
25% chance to create a Smoke Cloud when Hit
(Enemies standing in Smoke Clouds are Blinded)
Fear not the dark, the song of night,
Hear not the arch, the falling cry.
My giving sun, fight no more,
Rest alone, my grand nightfall.
Drop Model ViewerHeld Model Viewer
Release Version1.3.0
BaseTypeBlunt Arrow Quiver

(25–35)% increased Stun Duration on Enemies

GroupStunDurationIncreasePercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level20 (Effective: 16)
Stats
  • base_stun_duration_+% Min: 25 Max: 35 Global
  • +(50–70) to maximum Life

    GroupIncreasedLife
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base_maximum_life Min: 50 Max: 70 Global
  • Tagslife

    Adds (8–10) to (14–16) Physical Damage to Bow Attacks

    GroupPhysicalDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack_minimum_added_physical_damage_with_bow Min: 8 Max: 10 Global
  • attack_maximum_added_physical_damage_with_bow Min: 14 Max: 16 Global
  • Tagsattackphysical

    10% increased Attack Speed

    GroupIncreasedAttackSpeed
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack_speed_+% Min: 10 Max: 10 Global
  • Tagsattackspeed

    +(12–16)% to Chaos Resistance

    GroupChaosResistance
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base_chaos_damage_resistance_% Min: 12 Max: 16 Global
  • Tagschaosjewellery_resistance

    (40–60)% increased Damage with Hits and Ailments against Blinded Enemies

    GroupDamageOnBlindedEnemies
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level69 (Effective: 55)
    Stats
  • damage_+%_vs_blinded_enemies Min: 40 Max: 60 Global
  • 25% chance to create a Smoke Cloud when Hit

    GroupSmokeCloudWhenHit
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ground_smoke_when_hit_% Min: 25 Max: 25 Global