Replica Base Unique /100 ⍟
Icon | Name |
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![]() | +(20–25) to all Attributes Adds 40 to 75 Fire Damage to Attacks Adds 30 to 65 Cold Damage to Attacks Adds 10 to 130 Lightning Damage to Attacks +(100–125)% to Melee Critical Strike Multiplier (100–120)% increased Armour (40–50)% increased Elemental Damage taken (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Grants 44 Life per Enemy Hit Socketed Gems are Supported by Level 12 Cast when Damage Taken 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +(30–50) to maximum Life 50% increased Defences from Equipped Shield Adds 45 to 75 Fire Damage if you've Blocked Recently (Armour, Evasion Rating and Energy Shield are the standard Defences) (Recently refers to the past 4 seconds) |
![]() | (15–18)% increased Strength +(180–220) to Armour +(13–19)% to Chaos Resistance 25% increased Movement Speed Cannot deal non-Chaos Damage Adds 1 to 80 Chaos Damage to Attacks per 80 Strength |
![]() | Grants Level 22 Wintertide Brand Skill (100–120)% increased Energy Shield 10% increased Area of Effect Immune to Chill Wintertide Brand has (20–30)% increased Chill Effect |
![]() | 2% of Physical Attack Damage Leeched as Life Adds (15–20) to (30–40) Physical Damage (110–130)% increased Physical Damage (8–12)% increased Attack Speed Gain +50 Life when you Taunt an Enemy You gain Onslaught for 1 seconds on Killing Taunted Enemies Enemies Taunted by you take 10% increased Damage (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | +4 to Level of Socketed Herald Gems (80–100)% increased Evasion Rating +(20–30)% to Chaos Resistance 25% chance to Avoid being Poisoned 16% increased Mana Reservation Efficiency of Skills You cannot be Hindered |
![]() | +(60–80) to maximum Life +15% to all Elemental Resistances (180–220)% increased Armour and Energy Shield Share Endurance Charges with nearby party members Gain an Endurance Charge when you are Hit Lose 2% of Life per second if you have been Hit Recently |
![]() | +(60–80) to Intelligence (200–220)% increased Armour (40–60)% increased Global Critical Strike Chance +(60–75) to maximum Life You have Perfect Agony if you've dealt a Critical Strike recently (Recently refers to the past 4 seconds) (Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits) |
![]() | Regenerate (1–2)% of Life per second +100 to maximum Life (20–25)% increased Life Regeneration rate Items and Gems have 25% reduced Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) |
![]() | +(16–24) to Dexterity and Intelligence Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges (20–25)% chance to lose a Frenzy Charge when you use a Travel Skill (7–10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge +1 to maximum Fortification per Endurance Charge (20–25)% chance to lose an Endurance Charge when you gain Fortification |
![]() | +(9–20) to maximum Energy Shield (-25–-15) to Intelligence 10% increased Damage 50% increased Fishing Pool Consumption 20% increased Fishing Range (20–30)% increased Rarity of Fish Caught |
![]() | 22% increased Elemental Damage Socketed Gems are Supported by Level 15 Elemental Penetration Socketed Gems are Supported by Level 15 Immolate Socketed Gems are Supported by Level 15 Unbound Ailments Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Inspiration Socketed Gems are Supported by Level 15 Innervate |
![]() | Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill Cannot Leech or Regenerate Mana |
![]() | +18% Chance to Block Attack Damage while wielding a Staff +12% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage (5–10)% increased Attack Speed Curse Enemies with Flammability on Block Reflects (22–44) Fire Damage to Attackers on Block (Warstaves are considered Staves) (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds) |
![]() | 30% increased Global Critical Strike Chance +20 to Strength Adds (3–6) to (9–13) Physical Damage (20–40)% increased Physical Damage 30% chance to cause Bleeding on Hit (100–150)% increased Critical Strike Chance against Bleeding Enemies Extra gore (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | (40–60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana (5–15)% increased Movement Speed Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy |
![]() | (100–120)% increased Critical Strike Chance with Traps Can have 5 fewer Traps placed at a time |
![]() | 30% increased Global Critical Strike Chance +3 to Level of all Cold Spell Skill Gems Deal no Cold Damage |
![]() | 4% increased Skill Effect Duration +5 to Maximum Rage Non-Channelling Skills have -9 to Total Mana Cost |
![]() | 200% increased Experience gain Monster Level: 84 Map has (6–8) additional random Modifiers Map has (4–6) additional Synthesis Global Modifiers map item drop quantity +% [100] map item drop rarity +% [0] map pack size +% [25] Corrupted |
![]() | Socketed Gems are Supported by Level 29 Added Cold Damage +(20–30) to Intelligence (210–250)% increased Energy Shield 10% increased maximum Life Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost |
![]() | +(20–30) to maximum Mana +(5–20) to Intelligence +(5–20)% to all Elemental Resistances Gain (5–20) Mana per Enemy Killed You can apply one fewer Curse (10–15)% increased Effect of your Curses |
![]() | +475 to Accuracy Rating Adds (40–65) to (70–100) Physical Damage (5–10)% increased Attack Speed +(180–200) to Armour 3% reduced Movement Speed +(280–300) to Accuracy Rating 1% increased Attack Damage per 450 Armour |
![]() | +25% Chance to Block Attack Damage while wielding a Staff +10% Chance to Block Attack Damage while wielding a Staff (40–50)% increased Critical Strike Chance Gain (10–20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120–150)% increased Elemental Damage if you've dealt a Critical Strike Recently (Warstaves are considered Staves) (Recently refers to the past 4 seconds) |
![]() | 18% increased Elemental Damage +(20–30) to all Attributes Minions deal (30–40)% increased Damage Raised Zombies Cover Enemies in Ash on Hit Raised Zombies have Avatar of Fire Raised Zombies take (15–30)% of their Maximum Life per second as Fire Damage (Attributes are Strength, Dexterity, and Intelligence) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | +(20–30)% to Fire Resistance (30–40)% increased Fire Damage (5–10)% increased Cast Speed 90% reduced Ignite Duration on Enemies 10% chance to Ignite Ignites you inflict deal Damage (35–45)% faster (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (They will deal the same total damage over a shorter duration) |
![]() | Trigger Level 20 Shade Form when Hit +(70–100) to maximum Life (100–150)% increased Evasion and Energy Shield +(17–23)% to Chaos Resistance Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items |
![]() | +(80–100) to maximum Life (100–150)% increased Armour and Evasion +2 seconds to Cat's Agility Duration Aspect of the Cat has no Reservation Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility You have Onslaught while you have Cat's Agility |
![]() | +18% Chance to Block Attack Damage while wielding a Staff Socketed Gems are Supported by Level 1 Multiple Totems (40–50)% increased Global Damage (10–20)% increased maximum Life (10–20)% increased maximum Mana |
![]() | Socketed Gems are Supported by Level (1–10) (1–162) Socketed Gems are Supported by Level (25–35) (1–162) +(25–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) |
![]() | 0.7% of Life Regenerated per second per Fragile Regrowth Maximum 5 Fragile Regrowth Gain up to maximum Fragile Regrowth when Hit Lose 1 Fragile Regrowth each second |
![]() | Lose an Endurance Charge each second Corrupted |
![]() | 15% reduced Enemy Stun Threshold Adds (53–67) to (71–89) Chaos Damage (8–14)% increased Attack Speed +(23–31)% to Chaos Resistance Your Chaos Damage can Chill Attacks with this Weapon deal Double Damage to Chilled Enemies (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | +30 to Strength +(30–50) to maximum Life +(20–40)% to Fire Resistance Minions have 10% reduced maximum Life Minions have +40% to Fire Resistance Minions gain 20% of Physical Damage as Extra Fire Damage |
![]() | (120–140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) |
![]() | +(25–40) to maximum Life +(40–55) to Strength +(40–55) to Dexterity +(50–60) to maximum Life (20–30)% increased Damage with Hits against Magic monsters 20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds |
![]() | 30% increased Global Critical Strike Chance (60–70)% increased Spell Damage (40–80)% faster start of Energy Shield Recharge +(30–50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | (80–100)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20–30)% to Cold Resistance +(20–30)% to Lightning Resistance Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy |
![]() | +(10–16) to all Attributes +(600–1000) to Accuracy Rating +(600–1000) to Armour +1% to all maximum Elemental Resistances You cannot be Maimed (Maximum Resistances cannot be raised above 90%) |
![]() | (10–20)% increased Attack Speed while Chilled (10–20)% increased Cast Speed while Chilled (10–20)% increased Movement Speed while Chilled |
![]() | +30% chance to Suppress Spell Damage +(40–50) to Dexterity (140–220)% increased Evasion Rating 25% increased Shock Duration on Enemies (12–18) to (231–347) Added Lightning Damage with Wand Attacks (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | +(20–30) to Dexterity Grants Level 22 Hatred Skill +(30–55) to Dexterity +(18–35)% to Global Critical Strike Multiplier Bow Attacks have Culling Strike Hatred has 100% increased Mana Reservation Efficiency (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | (30–50)% increased Critical Strike Chance +(20–30) to Dexterity Adds (25–35) to (36–45) Physical Damage (70–80)% increased Physical Damage 10% increased Movement Speed +(350–400) to Accuracy Rating Cannot Leech Mana Projectiles from Attacks Fork Projectiles from Attacks can Fork 1 additional time |
![]() | +330 to Accuracy Rating (100–140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon unique insanity do weird things [1] (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | (5–8)% increased Intelligence +(50–70) to maximum Life 5% increased Damage per Power Charge Regenerate 0.5% of Life per second per Power Charge 5% increased Movement Speed per Power Charge |
![]() | (30–50)% increased Critical Strike Chance Adds (8–12) to (16–24) Physical Damage (14–20)% increased Attack Speed (14–20)% increased Totem Life (14–20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength |
![]() | Socketed Gems are Supported by Level 18 Unleash +(20–30) to Intelligence +(50–80) to maximum Energy Shield +(50–70) to maximum Life Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana |
![]() | Has no Sockets (30–40)% increased Lightning Damage +500 to maximum Mana |
![]() | +(20–30) to Dexterity +(20–30) to Intelligence +100 to Accuracy Rating 10% increased Movement Speed 30% increased Area of Effect 30% increased Area Damage |
![]() | 25% chance to double Stun Duration Adds (43–56) to (330–400) Physical Damage (30–40)% increased Critical Strike Chance +(15–20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently (Recently refers to the past 4 seconds) |
![]() | Grants 3 Life per Enemy Hit (80–100)% increased Physical Damage 25% increased Attack Speed when on Low Life 100% increased Accuracy Rating when on Low Life 200% increased Damage with Claws while on Low Life Deal no Damage when not on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | (30–50)% increased Amount Recovered 50% reduced Recovery rate 10% increased Mana Cost of Skills during Effect (5–15)% increased Attack Speed during Effect (5–15)% increased Cast Speed during Effect |
![]() | +(20–30) to Dexterity +(60–100) to maximum Life +(60–100) to maximum Mana 30% reduced Mana Regeneration Rate You and nearby Allies have 30% increased Mana Regeneration Rate |
![]() | Trigger Level 5 Toxic Rain when you Attack with a Bow +(40–60) to Strength +(40–60) to Dexterity Adds 12 to 24 Chaos Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Has 6 Sockets +(8–24) to all Attributes Adds (4–10) to (14–36) Physical Damage to Attacks (120–160)% increased Global Critical Strike Chance +(150–200) to maximum Energy Shield +(120–160) to maximum Life +(120–160) to maximum Mana (6–30)% increased Rarity of Items found (15–50)% increased Elemental Damage Your Maximum Resistances are (70–72)% (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Has 1 Socket All Sockets are White Socketed Gems have Secrets of Suffering -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem (Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped) |
![]() | Has 1 Socket Has 2 Sockets Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown (7–12)% increased Cast Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | (22–26)% increased Spell Damage Cannot be used with Chaos Inoculation +(10–20) to Intelligence Minions have (40–50)% increased Movement Speed Minions deal (50–70)% increased Damage +6 to maximum number of Raging Spirits Reserves 30% of Life +3 to maximum number of Summoned Phantasms |
![]() | 6% increased Movement Speed (120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +(8–15)% chance to Avoid Physical Damage from Hits while Phasing You have Phasing if you have Blocked Recently You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently (Recently refers to the past 4 seconds) |
![]() | 40% increased Elemental Damage (15–20)% increased Cast Speed (15–20)% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300% (15–20)% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300% (Missing Resistance is the amount your Resistance is below the maximum) |
![]() | 30% increased Elemental Damage with Attack Skills No Physical Damage Adds (385–440) to (490–545) Cold Damage (10–15)% increased Attack Speed 1% of Damage against Frozen Enemies Leeched as Life 20% chance to Freeze 10% increased Physical Damage taken 10% increased Cold Damage taken Gain an Endurance Charge if an Attack Freezes an Enemy (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Lose a Frenzy Charge each second Corrupted |
![]() | +25% to Global Critical Strike Multiplier veiled mod seed [2,60000] veiled mod type [3] ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | (10–15)% increased Dexterity (150–200)% increased Evasion Rating +(70–100) to maximum Life -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance Flesh and Stone has no Reservation Hollow Palm Technique (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) (You count as Dual Wielding while you are Unencumbered 40% more Attack Speed with Melee Skills while you are Unencumbered Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered) (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped) |
![]() | (60–100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (20–25)% increased Monster Movement Speed (20–25)% increased Monster Attack Speed % increased Monster Cast Speed 100% increased Monster Damage Players have Level 20 Dash Skill Players have 200% increased Cooldown Recovery Rate for Movement Skills map item drop quantity +% [200,250] map item drop rarity +% [200,300] map pack size +% [30] (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) |
![]() | 200% increased Experience gain Monsters have (500–1000)% increased Critical Strike Chance (140–160)% more Monster Life +(60–100)% to Monster Critical Strike Multiplier 25% increased Monster Movement Speed 25% increased Monster Attack Speed 25% increased Monster Cast Speed (140–160)% increased Monster Damage Area is a large Maze Unique Boss drops (10–15) additional Rare (0–23) 100% increased Quantity of Items found in this Area 250% increased Rarity of Items found in this Area 50% increased Pack size |
![]() | Lose a Power Charge each second Corrupted |
![]() | (25–30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (100–125)% increased Damage -1 to maximum number of Summoned Golems Golems have (18–22)% increased Maximum Life Primordial Summoned Golems are Aggressive (Aggressive minions have their targeting range raised to a minimum value) |
![]() | (12–24)% increased Global Physical Damage Adds (14–16) to (30–32) Fire Damage to Spells Adds (10–12) to (24–28) Cold Damage to Spells Adds 1 to (60–68) Lightning Damage to Spells +(6–15)% to all Elemental Resistances 30% increased Elemental Damage during any Flask Effect |
![]() | While your Passive Skill Tree connects to a class' starting location, you gain: Marauder: 1% of Life Regenerated per second Duelist: +2 to Melee Strike Range Ranger: 20% increased Flask Charges gained Shadow: 12% increased Attack and Cast Speed Witch: 20% increased Skill Effect Duration Templar: +4% Chance to Block Attack and Spell Damage Scion: 30% increased Damage |
![]() | Socketed Gems are Supported by Level 1 Arrow Nova +(10–20) to Dexterity 100% increased Physical Damage (25–30)% increased Attack Speed Grants 2 Mana per Enemy Hit (50–100)% increased Projectile Speed +(25–50) to Accuracy Rating |
![]() | +(2–4)% Chance to Block Spell Damage +(2–4)% Chance to Block Attack Damage +10% chance to be Frozen, Shocked and Ignited |
![]() | (60–100)% increased Armour +(60–100) to maximum Life 30% increased Movement Speed Gain a Power Charge on Hit while Poisoned +30% to Chaos Resistance while stationary Necrotic Footprints 50% chance for Spell Hits against you to inflict Poison |
![]() | +(20–25) to maximum Mana +(60–80) to maximum Life (220–250)% increased Evasion and Energy Shield -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges 6% increased Movement Speed per Frenzy Charge Regenerate (100–140) Life per second per Endurance Charge |
![]() | 90% reduced Duration Gain 1 Endurance Charge on use Petrified during Effect +(35–50)% Chance to Block Attack Damage during Effect +(20–30)% Chance to Block Spell Damage during Effect |
![]() | +(20–25) to maximum Mana Has 6 Abyssal Sockets (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | +(25–35) to Strength (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life +(15–25)% to Fire Resistance Minions have 5% chance to Maim Enemies on Hit with Attacks Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second (Maimed enemies have 30% reduced Movement Speed) |
![]() | Creates Consecrated Ground on Use Life Recovery from Flasks also applies to Energy Shield during Effect (25–50)% increased Duration Eldritch Battery during Effect (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate) (Life flask effects are still removed when unreserved life is filled) |
![]() | (20–30)% increased Critical Strike Chance with Bows +30 to Dexterity Adds (13–18) to (26–32) Physical Damage to Attacks (8–12)% increased Attack Speed +(60–80) to maximum Life 80% reduced Maximum Recovery per Life Leech 40% increased Maximum total Life Recovery per second from Leech |
![]() | Adds 30 to 40 Physical Damage (140–180)% increased Physical Damage (60–80)% increased Critical Strike Chance +(20–25)% to Cold Resistance Your Physical Damage can Freeze Eldritch Battery (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate) |
![]() | (15–25)% increased Stun and Block Recovery +(20–40) to Strength Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield Corrupted Soul (50% of Non-Chaos Damage taken bypasses Energy Shield Gain 15% of Maximum Life as Extra Maximum Energy Shield) |
![]() | Socketed Travel Skills deal 80% more Damage (100–150)% increased Evasion and Energy Shield (30–40)% increased Stun and Block Recovery (30–40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value |
![]() | +(20–30)% to Cold Resistance Adds (15–20) to (25–35) Cold Damage to Spells and Attacks +(200–300) to Evasion Rating Immune to Chill Your Cold Damage cannot Freeze Adds 60 to 80 Cold Damage against Chilled Enemies |
![]() | 40% increased Global Accuracy Rating Adds (5–8) to (15–20) Physical Damage 100% reduced Global Accuracy Rating (8–14)% increased Attack Speed +(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons Gain 15% of Physical Attack Damage as Extra Fire Damage Attacks with this Weapon Penetrate 30% Elemental Resistances Gain 15% of Physical Attack Damage as Extra Lightning Damage |
![]() | +(25–35) to Dexterity (20–40)% increased Evasion Rating +(50–70) to maximum Life 25% increased Movement Speed (10–30)% increased Elusive Effect 10% increased Movement Speed if you've Hit an Enemy Recently (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (Recently refers to the past 4 seconds) |
![]() | 30% increased Stun Duration on Enemies -5000 to Accuracy Rating This Weapon's Critical Strike Chance is 100% |
![]() | +(20–30) to maximum Life +(80–100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana) (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) |
![]() | Adds (14–29) to (42–47) Cold Damage to Spells and Attacks (15–25)% increased Cast Speed Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (15–20)% increased Cold Damage per Frenzy Charge 50% chance to gain a Power Charge when you Hit a Frozen Enemy Take 500 Cold Damage on reaching Maximum Power Charges |
![]() | (17–21)% increased Spell Damage (5–10)% increased Attack Speed (20–40)% increased Critical Strike Chance Attacks fire an additional Projectile |
![]() | 30% increased Global Critical Strike Chance +(10–20) to Dexterity +18% Chance to Block Attack Damage while Dual Wielding 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block (Chill reduces Enemy Action Speed by 10%) (Shock increases Damage taken by 15%) |
![]() | Recover (20–30) Life when your Trap is triggered by an Enemy |
![]() | (20–22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180–220) Lightning Damage to Attackers on Block (18–22)% increased Elemental Resistances Defences are Zero (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | +8% to all Elemental Resistances +(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 10% increased effect of Non-Curse Auras from your Skills 5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill |
![]() | Has 1 Socket +30% to Quality of Socketed Gems |
![]() | +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 10% increased Damage taken while Phasing You have Phasing if you've Killed Recently Projectiles Chain +1 times while you have Phasing Celestial Footprints (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Adds (17–23) to (29–31) Chaos Damage +(50–70) to maximum Life +(29–41)% to Chaos Resistance Your Chaos Damage can Ignite Chaos Skills have 20% chance to Ignite 50% less Ignite Duration |
![]() | (20–24)% increased Elemental Damage with Attack Skills Adds (48–60) to (72–90) Cold Damage Adds 1 to (120–150) Lightning Damage (10–15)% increased Attack Speed (30–40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90–120) Energy Shield gained on Killing a Shocked Enemy |
![]() | (7–10)% Chance to Block Spell Damage +(8–12)% Chance to Block Attack Damage while Dual Wielding (60–80)% increased Physical Damage Counts as Dual Wielding +(8–10)% to Off Hand Critical Strike Chance (50–70)% more Main Hand attack speed |
![]() | (12–20)% increased Rarity of Items found +(20–30) to Dexterity +(50–70) to maximum Energy Shield +75% to Lightning Resistance Regenerate 5% of Energy Shield per second while Shocked Unaffected by Shock (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Creates a Smoke Cloud on Use (-10–10)% reduced Charges per use Grants Level 21 Vulnerability Curse Aura during Effect |
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Replica unique item
Replica unique items or replicas are engineered reproductions of existing unique items. They resemble the originals in design, but they come with a particular twist that makes them functionally different.
Replicas can be obtained in the Curio Display in the final reward rooms of Blueprint: Laboratory or Blueprint: Prohibited Library Grand Heists. They are on the same basetype as the original. For example, both Replica Bitterdream and Bitterdream are unique Shadow Sceptres. However, mods on the items may differ.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.