Shrine
Tier: 1
Bonus: Kill boss of magic or higher version of this map
Boss Fights: Piety the Empyrean, Piety the Empyrean
Crafting Bench Recipe: Nearby Unique or Rares - Rank 1
Black tiles don't stain so easily.
Minimap Icons /1

Shrine
Shrine /34
Acceleration Shrine
You have increased Action Speed and Projectile Speed
50% increased Action Speed
80% increased Projectile Speed
has shrine effect [1]
Death doesn't wait.
Lightning Shrine
Shock Novas happen around you
has shrine effect [1]
Open the eye of the storm.
Freezing Shrine
Ice Novas happen around you
has shrine effect [1]
Turn your world to ice.
Burning Shrine
Fire rains down around you
has shrine effect [1]
The sky falls. The land burns.
Static Shrine
Lightning arcs from you
has shrine effect [1]
Reach out and touch hate.
Diamond Shrine
You always deal Critical Strikes
All hits are Critical Strikes
has shrine effect [1]
Deliver pain exquisite.
Brutal Shrine
Your hits have Knockback, and increased Damage and Stun Duration
Knocks Enemies Back on Hit
Extra gore
30% increased Stun Duration on enemies
50% increased Damage
has shrine effect [1]
Hit hard. Hit once.
Thorned Shrine
You Reflect some Physical and Elemental Damage
elemental damage taken % to deal to attacker [18]
has shrine effect [1]
physical damage taken % to deal to attacker [18]
Share your pain.
Replenishing Shrine
You are regenerating Life and Mana
200% increased Mana Regeneration Rate
Regenerate 6.67% of Life per second
has shrine effect [1]
Restore that which was lost.
Massive Shrine
You have increased Life, Area of Effect, and Size
40% increased maximum Life
30% increased Character Size
40% increased Area of Effect
has shrine effect [1]
Courage stands tall.
Impenetrable Shrine
You have increased Armour, Evasion and Energy Shield
100% increased Evasion Rating
100% increased maximum Energy Shield
Gain % of Maximum Life as Extra Maximum Energy Shield
Buff grants 100% increased Armour
has shrine effect [1]
None shall stop you.
Resistance Shrine
You have additional Resistance to Elemental Damage
+10% to all maximum Resistances
+50% to all Elemental Resistances
has shrine effect [1]
Fear not the elements.
Divine Shrine
You cannot be Damaged or Killed
Cannot be Damaged
has shrine effect [1]
Become the nightmare.
Echoing Shrine
Your skills are repeated.
Skills Repeat an additional Time
echoing shrine attack speed +% final [100]
echoing shrine cast speed +% final [100]
has shrine effect [1]
Let your rage flow freely.
Hexing Shrine
Your hits inflict random curses.
% chance to Curse Enemies with a random Hex on Hit
has shrine effect [1]
random curses include silence [0]
Stay not your vile tongue.
Skeletal Shrine
Skeletons are summoned to you
has shrine effect [1]
The past shall serve the present.
Shrouded Shrine
Smoke shrouds you
has shrine effect [1]
Shroud your path in the fog of war.
Charged Shrine
You have a chance to gain a Power, Frenzy or Endurance Charge on Hit and on Kill, and have higher maximum Power, Frenzy and Endurance Charge count.
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
60% chance to gain a Power, Frenzy or Endurance Charge on Kill
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
has shrine effect [1]
Overpower, overrun, overcome.
Gloom Shrine
You gain a portion of Non-Chaos Damage as extra Chaos Damage and Enemies you Kill have a chance to Explode, dealing a portion of their Maximum Life as Chaos Damage.
Enemies you Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Gain 10% of Non-Chaos Damage as extra Chaos Damage
has shrine effect [1]
Wield your shadows.
Covetous Shrine
You have increased Item Quantity and Rarity but take increased Damage
15% increased Quantity of Items found
50% increased Rarity of Items found
Buff grants 20% increased Damage taken
from league item quantity +% permyriad [0]
from league item rarity +% permyriad [0]
has shrine effect [1]
Your heart's desire, drenched in blood.
Tsoagoth Shrine
You cannot be Chilled, Frozen or Stunned. You take some Physical Damage as Cold Damage.
100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
Cannot be Stunned
20% of Physical Damage from Hits taken as Cold Damage
has shrine effect [1]
Tame the roiling oceans.
Lunaris Shrine
You have increased Cold Damage, your skills chain additional times, you fire additional Projectiles, and you always avoid Projectiles.
Avoid Projectiles
Fires 2 additional Projectiles
Chains +2 Times
50% increased Cold Damage
has shrine effect [1]
The moon rises for war, cresting the star-filled night.
Solaris Shrine
You have increased Fire Damage, always critically strike, take no extra damage from critical strikes and avoid all Elemental Ailments.
100% chance to Avoid Elemental Ailments
All hits are Critical Strikes
Take no Extra Damage from Critical Strikes
50% increased Fire Damage
has shrine effect [1]
A new dawn burns the world.
Arakaali Shrine
You have increased Chaos Damage, gain some Physical and Elemental Damage as Extra Chaos Damage and take reduced damage from Damage Over Time.
Gain 15% of Elemental Damage as Extra Chaos Damage
100% reduced Damage taken from Damage Over Time
50% increased Chaos Damage
Gain 15% of your Physical Damage as Extra Chaos Damage
has shrine effect [1]
hexproof [0]
Lecherous delight, unto ash.
Warlord's Shrine
You gain a portion of Physical Damage as extra Fire Damage
Found Rare Items have a chance to be Warlord Influenced
Gain 80% of your Physical Damage as Extra Fire Damage
found items warlord influence chance % [1]
There is no Law without strength.
Crusader's Shrine
You gain a portion of Physical Damage as extra Lightning Damage
Found Rare Items have a chance to be Crusader Influenced
Gain 80% of Physical Damage as Extra Lightning Damage
found items crusader influence chance % [1]
There is no Purity without sacrifice.
Redeemer's Shrine
You gain a portion of Physical Damage as extra Cold Damage
Found Rare Items have a chance to be Redeemer Influenced
Gain 80% of Physical Damage as Extra Cold Damage
found items redeemer influence chance % [1]
There is no Meaning without change.
Hunter's Shrine
You gain a portion of Physical Damage as extra Chaos Damage
Found Rare Items have a chance to be Hunter Influenced
Gain 80% of your Physical Damage as Extra Chaos Damage
found items hunter influence chance % [1]
There is no catching you.
Vaal Shrine
Found Items have a chance to be Corrupted
player found items are corrupted chance % [15]
Bring death, bring corruption.
Evolving Shrine
Slain Enemies have a chance to Evolve when defeated
chance to upgrade monsters on kill permyriad [2500]
Bring life, bring power.
Greater Shocking Shrine
Shock Novas happen around you and you Gain a percentage of Physical Damage as Extra Lightning Damage
Gain 30% of Physical Damage as Extra Lightning Damage
has shrine effect [1]
Open the eye of the storm.
Greater Freezing Shrine
Ice Novas happen around you and you Gain a percentage of Physical Damage as Extra Cold Damage
Gain 30% of Physical Damage as Extra Cold Damage
has shrine effect [1]
Turn your world to ice.
Greater Skeletal Shrine
Skeletons are summoned to you and you Gain a percentage of Physical Damage as Extra Chaos Damage
Gain 30% of your Physical Damage as Extra Chaos Damage
has shrine effect [1]
The past shall serve the present.
Afarud Shrine
Debuffs expire faster on you and the duration of Buffs and Debuffs you create from skills is increased.
You have increased Quantity of Gold Dropped by slain Enemies.
20% increased Quantity of Gold Dropped by Slain Enemies
25% increased Buff and Debuff Duration
Buff causes Debuffs on you to expire 100% faster
has shrine effect [1]
The Hourglass is yours to control.
Shrine
Shrine
Shrine Attr /8
| Name | Show Full Descriptions |
|---|---|
| Act | 11 |
| Level | 80 |
| Boss | Piety the Empyrean Piety the Empyrean |
| Elder Map Boss | Piety the Empyrean, Boring |
| Tags | temple, dungeon, indoors_area, map, area_with_water, einharmaps, map_drops_can_upgrade_to_nightmare_boss, can_be_infected_map |
| Atlas Linked | Waterways Map, Core Map |
| Divination Card | The Enlightened Shard of Fate The Lunaris Priestess The Twilight Moon |
| Topologies |
Crafting Bench /15
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| +(25—31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x | Two Hand Melee · Two Hand Ranged | Shrine Map |
| +(32—38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x | Two Hand Melee · Two Hand Ranged | Shrine Map |
| +(39—45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Shrine Map |
| +(17—21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x | One Hand Melee · One Hand Ranged | Shrine Map |
| +(22—25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x | One Hand Melee · One Hand Ranged | Shrine Map |
| +(26—30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Shrine Map |
| (14—16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x | Two Hand Melee · Two Hand Ranged | Shrine Map |
| (17—19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x | Two Hand Melee · Two Hand Ranged | Shrine Map |
| (20—22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Shrine Map |
| 7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x | One Hand Melee · One Hand Ranged | Shrine Map |
| (8—9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x | One Hand Melee · One Hand Ranged | Shrine Map |
| (10—11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Shrine Map |
| Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x | Body Armour · Belt | Shrine Map |
| Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x | Body Armour · Belt | Shrine Map |
| Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x | Body Armour · Belt | Shrine Map |
| Level | Name | Experience | Damage | Attack Time | Life | Armour | Evasion | Energy Shield | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 80 | Piety the Empyrean | 139,832 | 1,243 | 0.87435 | 5,624,459 | 73,441 | 51,148 | 40 | 40 | 40 | 25 | |
| 80 | Piety the Empyrean | 139,832 | 2,072 | 0.87435 | 5,624,459 | 73,441 | 51,148 | 40 | 40 | 40 | 25 | |
| 80 | Slashed Miscreation | 12,712 | 1,023 | 1.5 | 33,949 | 73,441 | 0 | 0 | 0 | 0 |
Item mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | WeaponTree | Maximum number of Summoned Raging Spirits is 3 Maximum number of Summoned Phantasms is 3 Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs | minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 default 0 |
Map mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Domination | 1 | Suffix | Unique Monsters have a random Shrine Buff 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size 35% more Maps found in Area | uber_tier_map 50 default 0 |
| 1 | MemoryAltar | Area contains 2 additional Shrines (100—200)% increased Duration of Shrine Effects on Players | default 400 |
Crafting Bench /1
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| Area contains 4 additional Shrines Scarabs dropped in Area have 50% increased chance to be Domination Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
Misc mods /54
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Atlas | Prefix | Your Maps contain an additional Gloom Shrine 50% increased Duration of Shrine Effects on Players in your Maps 3 uses remaining map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 1000 | |
| 1 | Atlas | Prefix | Your Maps contain an additional Gloom Shrine Your Maps contain an additional Shrine 50% increased Duration of Shrine Effects on Players in your Maps 15 uses remaining map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 1000 | |
| 1 | Atlas | Prefix | Your Maps contain an additional Resonating Shrine 50% increased Duration of Shrine Effects on Players in your Maps 3 uses remaining map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 1000 | |
| 1 | Atlas | Prefix | Your Maps contain an additional Resonating Shrine Your Maps contain an additional Shrine 50% increased Duration of Shrine Effects on Players in your Maps 15 uses remaining map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 1000 | |
| 1 | MapDevice | Unique | Area contains 2 additional Apparition Shrines | ||
| 1 | MapDevice | Unique | Area contains an additional Evolving Shrine | ||
| 1 | MapDevice | Unique | Area contains 3 additional Shrines | ||
| 1 | MapDevice | Unique | Shrines in Area are guarded by an Atlas Boss Modifiers to the Final Map Boss also apply to these Atlas Bosses | ||
| of Acceleration | 1 | Sentinel | Suffix | Character Gains Acceleration Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 50 |
| of Charge | 67 | Sentinel | Suffix | Character Gains Charged Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 5 |
| of Charge | 67 | Sentinel | Suffix | Character Gains Charged Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 5 |
| of Charge | 83 | Sentinel | Suffix | Character Gains Charged Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 10 |
| of Diamonds | 1 | Sentinel | Suffix | Character Gains Diamond Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 25 |
| of Diamonds | 1 | Sentinel | Suffix | Character Gains Diamond Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 25 |
| of Diamonds | 83 | Sentinel | Suffix | Character Gains Diamond Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 50 |
| of Gloom | 67 | Sentinel | Suffix | Character Gains Gloom Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 5 |
| of Gloom | 67 | Sentinel | Suffix | Character Gains Gloom Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 5 |
| of Gloom | 83 | Sentinel | Suffix | Character Gains Gloom Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 10 |
| of Resistance | 1 | Sentinel | Suffix | Character Gains Resistance Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 25 |
| of Resistance | 1 | Sentinel | Suffix | Character Gains Resistance Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 25 |
| of Resistance | 83 | Sentinel | Suffix | Character Gains Resistance Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 50 |
| of Bulk | 1 | Sentinel | Suffix | Character Gains Massive Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 25 |
| of Bulk | 1 | Sentinel | Suffix | Character Gains Massive Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 25 |
| of Bulk | 83 | Sentinel | Suffix | Character Gains Massive Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 50 |
| of Echoing | 1 | Sentinel | Suffix | Character Gains Echoing Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 10 |
| of Warmongering | 67 | Sentinel | Suffix | Character Gains Warlord's Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 10 |
| of Crusading | 67 | Sentinel | Suffix | Character Gains Crusader's Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 10 |
| of Redemption | 67 | Sentinel | Suffix | Character Gains Redeemer's Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 10 |
| of the Hunt | 67 | Sentinel | Suffix | Character Gains Hunter's Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 10 |
| of Corruption | 67 | Sentinel | Suffix | Character Gains Vaal Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 10 |
| of Evolution | 67 | Sentinel | Suffix | Character Gains Evolving Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 10 |
| of Resolve | 1 | Sentinel | Suffix | Character Gains Impenetrable Shrine for 10 seconds on deployment | special_sentinel_mod 0 default 5 |
| of Resolve | 1 | Sentinel | Suffix | Character Gains Impenetrable Shrine for 15 seconds on deployment | special_sentinel_mod 0 default 5 |
| of Resolve | 83 | Sentinel | Suffix | Character Gains Impenetrable Shrine for 20 seconds on deployment | special_sentinel_mod 0 default 10 |
| 1 | MemoryLines | Unique | Area contains 5 additional Shrines | ||
| of Formidable Shrines | 1 | MemoryLines | Suffix | Areas contain additional Shrines Shrines grant multiple Effects when activated Shrine Monsters drop Currency Items memory line type hash [-28328] | memory_line_alva 0 default 0 |
| of the Pantheon | 1 | MemoryLines | Suffix | Areas contain additional Shrines Area contains Shrines guarded by Pantheon Monsters memory line type hash [-30276] | memory_line_kirac 100 default 0 |
| 30 | Necropolis | NecropolisHaunted | Acceleration Shrine monster necropolis mod value +% [120] | default 300 | |
| Devoted to Viridi | 10 | Necropolis | NecropolisDevoted | Pack spawns a Lesser Shrine on Death | default 5000 |
| Devoted to Viridi | 10 | Necropolis | NecropolisDevoted | Pack spawns a Lesser Shrine on Death | default 100 |
| of Domination | 68 | MapRelic | Suffix | (30—40)% increased duration of Shrine Buffs on players granted by Shrines in your Maps | atlas_relic_small 1000 default 0 |
| Domination | 68 | MapRelic | Prefix | Your Maps contain an additional Shrine | atlas_relic_large 1000 default 0 |
| Domination | 68 | MapRelic | Prefix | Your Maps contain an additional Shrine | atlas_relic_very_large 1000 default 0 |
| Domination | 68 | MapRelic | Prefix | Your Maps have +(7—10)% chance to contain a Shrine | atlas_relic_small 1000 default 0 |
| Domination | 68 | MapRelic | Prefix | Your Maps have +(12—18)% chance to contain a Shrine | atlas_relic_medium 1000 default 0 |
| Domination | 68 | MapRelic | Prefix | Your Maps have +(15—25)% chance to contain a Shrine | atlas_relic_large 1000 default 0 |
| Domination | 68 | MapRelic | Prefix | Your Maps have +(20—30)% chance to contain a Shrine | atlas_relic_very_large 1000 default 0 |
| Domination | 68 | MapRelic | Prefix | Your Maps have a (35—50)% chance to contain an additional Shrine | atlas_relic_small 1000 default 0 |
| Domination | 68 | MapRelic | Prefix | Your Maps have a (60—80)% chance to contain an additional Shrine | atlas_relic_medium 1000 default 0 |
| of Domination | 68 | MapRelic | Suffix | Shrines in your Maps are guarded by at least one Magic Pack | atlas_relic_very_large 250 default 0 |
| of Domination | 68 | MapRelic | Suffix | Shrines in your Maps have (40—60)% chance to be guarded by an additional Pack of Monsters | atlas_relic_large 1000 default 0 |
| of Domination | 68 | MapRelic | Suffix | (25—35)% increased effect of Shrine Buffs on players granted by Shrines in your Maps | atlas_relic_medium 1000 default 0 |
| of Domination | 68 | MapRelic | Suffix | Shrines in your Maps grant a random additional Shrine Effect | atlas_relic_very_large 250 default 0 |
| of Domination | 68 | MapRelic | Suffix | Shrines in your Maps have (8—12)% chance to be a Covetous Shrine | atlas_relic_very_large 500 default 0 |
Item /4
Domination Scarab of Apparitions
Stack Size: 1 / 20
Limit: 1
Area contains 2 additional Apparition Shrines
Domination Scarab of Evolution
Stack Size: 1 / 20
Limit: 2
Area contains an additional Evolving Shrine
Domination Scarab
Stack Size: 1 / 20
Limit: 4
Area contains 3 additional Shrines
Domination Scarab of Terrors
Stack Size: 1 / 20
Limit: 1
Shrines in Area are guarded by an Atlas Boss
Modifiers to the Final Map Boss also apply to these Atlas Bosses
Modifiers to the Final Map Boss also apply to these Atlas Bosses
Unique /6
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120—150)% increased Evasion and Energy Shield
+(30—45) to maximum Energy Shield
+(60—80) to maximum Life
+(30—40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
+(8—12)% to all Elemental Resistances
+(500—700) Strength Requirement
(80—120)% increased Armour
(50—75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120—150)% increased Evasion and Energy Shield
+(5—10) to maximum Energy Shield
+(10—20) to maximum Life
+(10—15)% to Cold Resistance
25% increased Effect of Shrine Buffs on you
50% reduced Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
+(75—100) Strength Requirement
(80—120)% increased Armour
(25—50)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
+50 to Strength and Dexterity
+200 Intelligence Requirement
(200—300)% increased Physical Damage
(10—16)% increased Attack Speed
(100—200)% increased Critical Strike Chance
Critical Strikes with this Weapon do not deal extra Damage
Gain a random Shrine Buff for 30 seconds when you Kill a Rare or Unique Enemy
+1 to maximum Mana per 2 Intelligence
+(25—40) to maximum Life
+(23—32) to Intelligence
+(23—37)% to Chaos Resistance
[You have 1-2 Random Shrine Buff while affected by no Flasks]
Passive /4
Mastery: Shrines
Shrines in your Maps have 50% chance to be guarded by an additional Pack of Monsters
Shrines in your Maps are guarded by at least one Magic Pack
Mastery: Shrines
30% increased effect of Shrine Buffs on players granted by Shrines in your Maps
Shrines in your Maps grant a random additional Shrine Effect
Mastery: Shrines
Shrines in your Maps have 10% chance to be a Covetous Shrine
(On monsters, Covetous Shrine's Aura increases Quantity and Rarity of dropped Items and reduces Damage Taken. On Players, Covetous Shrine's Buff increases Quantity and Rarity of Items found and increases Damage Taken)
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Shrine
Shrine can appear randomly in most areas, granting significant bonuses to nearby monsters or casts spells at nearby players, and are often guarded by monsters. Players can steal the shrine to gain its bonuses for 45 seconds or until leaving the area. Players can have any number of different shrine effects at once.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
1.0Domination
- League
- Patch Notes
- Shrine
- Mirage
- Afarud Shrine



