Crucible Unique /16
+(5–10) to Dexterity
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
24% reduced maximum Life
Regenerate (200–250) Life per second
100% increased Stun and Block Recovery
Reserves 8% of Life
Nearby Enemy Monsters have at least 8% of Life Reserved
Regenerate (200–250) Life per second
100% increased Stun and Block Recovery
Reserves 8% of Life
Nearby Enemy Monsters have at least 8% of Life Reserved
(40–60)% of Damage taken from Stunning Hits is Recovered as Life
+(20–30) to Strength
(30–50)% increased Global Critical Strike Chance
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
Every 10 seconds:
Gain 2% of Life per Enemy Hit with Attacks for 5 seconds
Gain 5% of Life per Enemy Killed for 5 seconds
(These are consecutive)
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
Every 10 seconds:
Gain 2% of Life per Enemy Hit with Attacks for 5 seconds
Gain 5% of Life per Enemy Killed for 5 seconds
(These are consecutive)
(15–25)% increased Stun and Block Recovery
+(20–40) to Dexterity
+(40–60) to maximum Mana
(7–10)% reduced Flask Charges used
Non-Unique Utility Flasks you Use apply to Linked Targets
+(40–60) to maximum Mana
(7–10)% reduced Flask Charges used
Non-Unique Utility Flasks you Use apply to Linked Targets
+(9–20) to maximum Energy Shield
+(40–50) to maximum Life
(40–60)% increased Stun and Block Recovery
Reflects (100–150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(40–60)% increased Stun and Block Recovery
Reflects (100–150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
+(20–30) to Strength
+(20–30) to Dexterity
(80–120)% increased Armour and Evasion
(15–25)% increased Rarity of Items found
Has a Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removed
+(20–30) to Dexterity
(80–120)% increased Armour and Evasion
(15–25)% increased Rarity of Items found
Has a Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removed
(100–150)% increased Evasion Rating
(20–30)% increased Movement Speed
Cannot be Stunned by Suppressed Spell Damage
Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(20–30)% increased Movement Speed
Cannot be Stunned by Suppressed Spell Damage
Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
+(20–30) to maximum Mana
+(10–20) to all Attributes
Link Skills have (10–15)% increased Cast Speed
Link Skills have (10–15)% increased Skill Effect Duration
Linked Targets Cannot Die for 2 seconds after you Die
Lose no Experience when you die because a Linked target died
(Attributes are Strength, Dexterity, and Intelligence)
Link Skills have (10–15)% increased Cast Speed
Link Skills have (10–15)% increased Skill Effect Duration
Linked Targets Cannot Die for 2 seconds after you Die
Lose no Experience when you die because a Linked target died
(Attributes are Strength, Dexterity, and Intelligence)
+(40–60) to maximum Energy Shield
+(40–60) to maximum Mana
(60–100)% increased Effect of Chills you inflict while Leeching Mana
(60–100)% increased Effect of Shocks you inflict while Leeching Energy Shield
Unaffected by Chill while Leeching Mana
Unaffected by Shock while Leeching Energy Shield
+(40–60) to maximum Mana
(60–100)% increased Effect of Chills you inflict while Leeching Mana
(60–100)% increased Effect of Shocks you inflict while Leeching Energy Shield
Unaffected by Chill while Leeching Mana
Unaffected by Shock while Leeching Energy Shield
Regenerate (2–4) Life per second
+(20–30) to Strength
(2–3)% of Physical Attack Damage Leeched as Life
(1–1.5)% of Physical Attack Damage Leeched as Mana
Taking Chaos Damage over Time heals you instead while Leeching Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(2–3)% of Physical Attack Damage Leeched as Life
(1–1.5)% of Physical Attack Damage Leeched as Mana
Taking Chaos Damage over Time heals you instead while Leeching Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(8–12)% increased Attack Speed
(100–150)% increased Armour and Evasion
(2–3)% of Physical Attack Damage Leeched as Life
10% chance to gain Adrenaline for 2 Seconds when Leech is
removed by Filling Unreserved Life
10% chance to gain Onslaught for 4 Seconds when Leech is
removed by Filling Unreserved Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(100–150)% increased Armour and Evasion
(2–3)% of Physical Attack Damage Leeched as Life
10% chance to gain Adrenaline for 2 Seconds when Leech is
removed by Filling Unreserved Life
10% chance to gain Onslaught for 4 Seconds when Leech is
removed by Filling Unreserved Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Physical Damage taken bypasses Energy Shield
(150–250)% increased Armour and Energy Shield
+(17–29)% to Chaos Resistance
Regenerate 3% of Life per second
Armour also applies to Chaos Damage taken from Hits
(150–250)% increased Armour and Energy Shield
+(17–29)% to Chaos Resistance
Regenerate 3% of Life per second
Armour also applies to Chaos Damage taken from Hits
+22% Chance to Block Spell Damage while wielding a Staff
Has 1 Socket
(150–200)% increased Spell Damage
(80–120)% increased Spell Critical Strike Chance
+(150–200) to maximum Mana
Gain 150 Life per Enemy Killed
Has a Crucible Passive Skill Tree with only Support Passive Skills
Crucible Passive Skill Tree is removed if this Modifier is removed
(150–200)% increased Spell Damage
(80–120)% increased Spell Critical Strike Chance
+(150–200) to maximum Mana
Gain 150 Life per Enemy Killed
Has a Crucible Passive Skill Tree with only Support Passive Skills
Crucible Passive Skill Tree is removed if this Modifier is removed
40% increased Global Accuracy Rating
(150–180)% increased Physical Damage
Adds (20–25) to (40–50) Physical Damage
Gain 100 Life per Enemy Killed
+(400–500) to Accuracy Rating
Has a Two Handed Sword Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removed
Adds (20–25) to (40–50) Physical Damage
Gain 100 Life per Enemy Killed
+(400–500) to Accuracy Rating
Has a Two Handed Sword Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removed
(150–250)% increased bonuses gained from Equipped Quiver
Crucible Gem /14
Name | |
---|---|
Vaal Rejuvenation Totem (4) | |
Vaal Absolution (12) | |
Vaal Domination (28) | |
Vaal Reap (28) |
Name | |
---|---|
Momentum Support (1) | |
Vaal Ice Shot (1) | |
Vaal Animate Weapon (4) | |
Manaforged Arrows Support (8) | |
Vaal Lightning Arrow (12) | |
Vaal Arctic Armour (16) | |
Snipe (34) |
Name | |
---|---|
Prismatic Burst Support (1) | |
Vaal Firestorm (28) |
Name | |
---|---|
Quickstep (1) |
Crucible Item /10
A Chilling Wind
Stack Size: 1 / 4
Level 21 Vaal Cold Snap
Quality: +20%
Corrupted
Quality: +20%
Corrupted
Brother's Gift
5x Divine Orb
Magmatic Ore
Adds stored Crucible experience to an item
Matryoshka {Onyx Amulet}
Item Level: 85
Quality: +20%
Influenced Item
Four Anointments
Incubating Talisman Item
Corrupted
Stack Size: 1 / 8
Item Level: 85
Quality: +20%
Influenced Item
Four Anointments
Incubating Talisman Item
Corrupted
Poisoned Faith
Stack Size: 1 / 8
Arakaali's Fang
Corrupted
Corrupted
Primeval Remnant
Portal: Forge of the Titans
Area Level: 80
Contains a Forge that can Combine Crucible Passive Skill Trees
local hidden maximum prefixes allowed + [0]
local hidden maximum suffixes allowed + [0]
local hidden maximum prefixes allowed + [0]
local hidden maximum suffixes allowed + [0]
Primordial Remnant
Portal: Forge of the Titans
Area Level: 84
Contains a Forge that can Combine Crucible Passive Skill Trees, including on Unique and Corrupted Items
local hidden maximum prefixes allowed + [1]
local hidden maximum suffixes allowed + [1]
local hidden maximum prefixes allowed + [1]
local hidden maximum suffixes allowed + [1]
Soul Quenched
Stack Size: 1 / 5
Disabled
Crucible Monster /58
Name | Modifiers | Spectre |
---|---|---|
Autonomir, Reaver of Drones | Monsters grant 100% increased Experience % increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Forged Cage Mauler | Y | |
Forged Skeleton | undead description [1] | Y |
Forged Necromancer | monster raises undead text [1] | Y |
Exodos, the Lich Hunter | Monsters grant 100% increased Experience % increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] 25% less Attack Speed | N |
Forged Skeletal Bear | undead description [1] | Y |
Forged Void Crawler | undead description [1] | Y |
Decayed Skeleton | undead description [1] | Y |
Agnosia, Arbiter of the Hollow | Monsters grant 100% increased Experience % increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Forged Beast | Y | |
Forged Snake | Y | |
Forged Warrior | Y | |
Forged Monkey | Y | |
Forged Ape | Y | |
Lakhos, Champion of the Fissure | Monsters grant 100% increased Experience % increased Rarity of Items Dropped Gain 100% of Physical Damage as Extra Fire Damage Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Forged Frostbearer | Y | |
Forged Axebearer | Y | |
Forged Demon Herder | Y | |
Forged Crowned Demon | Y | |
Forged Tentacle Demon | 50% of Physical Damage Converted to Fire Damage main hand base maximum attack distance [0,10] | Y |
Forged Whip Demon | 50% chance to Curse Enemies with Vulnerability on Hit | Y |
Forged Maw Beast | Y | |
Forged Berserker Beast | Y | |
Forged Herald | monster base type attack cast speed +% and damage -% final [33] | Y |
Khroma, Warden of the Vents | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] cannot be damaged by things outside radius [32] | N |
Daemon | N | |
Forged Rage Demon | Y | |
Therion, Beast of the Caverns | Monsters grant 100% increased Experience % increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Forged Stalker | Y | |
Walking Forge | display monster mod nemesis test [0] | Y |
Forged Drifting Eye | Y | |
Forged Eye | Y | |
Forged Piercer Demon | Y | |
Forged Grappler | Y | |
Forged Bat | Y | |
Ikhnos, Crusher of Abysses | Monsters grant 100% increased Experience % increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Ataxia, Forged in the Fissure | Monsters grant 100% increased Experience % increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Volatile Core | monster no drops or experience [1] cannot have affliction mods [1] | N |
Forged Crab | Y | |
Ankhona, Runner of the Hollow | Monsters grant 100% increased Experience % increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Forged Shard Elemental | Y | |
Forged Lumbering Crab | Y | |
Metallon, Banisher of Darkness | Monsters grant 100% increased Experience % increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Forged Static Witch | Y | |
Forged Deepspawn | Y | |
Forged Vendigo | Y | |
Forged Elemental | N | |
Forged Orb Elemental | N | |
Forged Titan Snake | Cannot be Stunned | N |
Forged Devourer | N | |
Forged Hatchling | Y | |
Forged Razorleg | Y | |
Drakhaina, Sentinel of the Sands | Monsters grant 100% increased Experience % increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Knepha, Crawler of the Caverns | Monsters grant 100% increased Experience % increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | N |
Forged Slithering Snake | Y | |
Forged Spider | Y | |
Forged Spitting Snake | Y | |
Forged Whipleg | Y |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Version 3.21.0 - Crucible Expansion
Schedule (NZST)
- March 31th: Announcement, Patch Notes, Support Packs, Passive Skill Tree, ZiggyD QA
- April 4th: Item Filter
- April 5th: Sanctum League End, 20/20 Gem
- April 6th: Challenge Rewards
- April 7th: Torrent
- April 8th: League Start
- April 13th: Console League Start
Daily
3/31 Announcement
Expansion Name
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.21Crucible
League · Crucible League · Patchnotes · Challenges · Gem · Unique · Item · Kirac's Vault Pass · Weapon passives · Crucible Ruthless · Crucible Forge · Endgame · Forge of the Titans
Item · Primeval Remnant · Primordial Remnant