Vaal Absolution
Level: (1–20)
Souls Per Use: 40
Can Store 1 Use
Soul Gain Prevention: 30 sec
Cast Time: 0.50 sec
Requires Level (12–70), (21–98) Str, (14–68) Int
Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.
Base duration is 15 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 1 Ascended Sentinel of Absolution
Ascended Sentinel does not count towards the regular limit
Ascended Sentinel does not count towards the regular limit
Ascended Sentinels deal 200% more Damage
Ascended Sentinels take 70% less Damage
Corrupted
Additional Effects From Quality:
Minions have (0–40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Genus
Level Effect /40
Level | Requires Level | Str | Int | Experience | |
---|---|---|---|---|---|
1 | 12 | 21 | 14 | 15,249 | |
2 | 15 | 25 | 17 | 41,517 | |
3 | 19 | 30 | 21 | 81,983 | |
4 | 23 | 35 | 24 | 147,968 | |
5 | 27 | 41 | 28 | 250,557 | |
6 | 31 | 46 | 32 | 405,086 | |
7 | 35 | 51 | 36 | 447,718 | |
8 | 38 | 55 | 38 | 615,318 | |
9 | 41 | 59 | 41 | 834,639 | |
10 | 44 | 63 | 44 | 1,570,760 | |
11 | 47 | 67 | 47 | 1,633,987 | |
12 | 50 | 71 | 49 | 2,151,030 | |
13 | 53 | 75 | 52 | 2,812,189 | |
14 | 56 | 79 | 55 | 5,099,360 | |
15 | 59 | 83 | 58 | 9,400,731 | |
16 | 62 | 87 | 60 | 15,273,366 | |
17 | 64 | 90 | 62 | 26,286,582 | |
18 | 66 | 92 | 64 | 62,890,590 | |
19 | 68 | 95 | 66 | 212,046,017 | |
20 | 70 | 98 | 68 | ||
21 | 72 | ||||
22 | 74 | ||||
23 | 76 | ||||
24 | 78 | ||||
25 | 80 | ||||
26 | 82 | ||||
27 | 84 | ||||
28 | 86 | ||||
29 | 88 | ||||
30 | 90 | ||||
31 | 91 | ||||
32 | 92 | ||||
33 | 93 | ||||
34 | 94 | ||||
35 | 95 | ||||
36 | 96 | ||||
37 | 97 | ||||
38 | 98 | ||||
39 | 99 | ||||
40 | 100 |
Attribute /8
Vaal Absolution
Key | Value |
---|---|
Acronym | Duration, Sentinel, Modifiers |
DropLevel | 12 |
BaseType | Vaal Absolution |
Class | Skill Gems |
TargetTypes | Ground, Any |
Type | Spell, Minion, Duration, Physical, Lightning, Vaal |
ItemType | Metadata/Items/Gems/SkillGemVaalAbsolution |
Reference | poe.ninja, Community Wiki |
Vaal Absolution
Level: (1–20)
Souls Per Use: 40
Can Store 1 Use
Soul Gain Prevention: 30 sec
Cast Time: 0.50 sec
Requires Level (12–70), (21–98) Str, (14–68) Int
Causes one of your existing Sentinels of Absolution to Ascend, becoming more powerful, gaining new spells, and overriding its duration, while maintaining its other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Absolution, an existing one will be refreshed instead.
Base duration is 15 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 1 Ascended Sentinel of Absolution
Ascended Sentinel does not count towards the regular limit
Ascended Sentinel does not count towards the regular limit
Ascended Sentinels deal 200% more Damage
Ascended Sentinels take 70% less Damage
cannot cancel skill before contact point [1]
skill cannot be stunned before contact point [1]
Corrupted
Additional Effects From Quality:
Minions have (0–40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /7
Faster Casting Support
Supports non-instant spell skills.
More Duration Support
Supports any skill with a duration.
Less Duration Support
Supports any skill that has a duration.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Efficacy Support
Supports any skill that deals damage or has a duration.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Absolution
Level: (1–40)
Cost: (9–35) Mana
Cast Time: 0.75 sec
Requires Level (12–100)
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Deals (21–4273) to (31–6410) Physical Damage
Base duration is 1 seconds
Base secondary duration is 10 seconds
+(0–1.1) metres to radius
25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
Maximum 3 Summoned Sentinels of Absolution
This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
base display minion actor level [12,100]
display minion monster type [19]
is area damage [1]
max number of vaal absolution sentinels [1]
Additional Effects From Quality:
Minions have (0–40)% increased Cooldown Recovery Rate
Level Effect /40
Level | Requires Level | Cost | Deals 21 to 31 Physical Damage | # metres to radius | Experience |
---|---|---|---|---|---|
1 | 12 | 9 | 21, 31 | 0 | |
2 | 15 | 10 | 26, 40 | 0 | |
3 | 19 | 12 | 36, 55 | 0.1 | |
4 | 23 | 13 | 49, 74 | 0.1 | |
5 | 27 | 14 | 65, 98 | 0.1 | |
6 | 31 | 15 | 86, 129 | 0.2 | |
7 | 35 | 16 | 112, 167 | 0.2 | |
8 | 38 | 17 | 135, 203 | 0.2 | |
9 | 41 | 18 | 163, 245 | 0.3 | |
10 | 44 | 19 | 196, 294 | 0.3 | |
11 | 47 | 20 | 235, 352 | 0.3 | |
12 | 50 | 20 | 281, 421 | 0.4 | |
13 | 53 | 21 | 335, 502 | 0.4 | |
14 | 56 | 22 | 398, 597 | 0.4 | |
15 | 59 | 23 | 473, 709 | 0.5 | |
16 | 62 | 24 | 560, 840 | 0.5 | |
17 | 64 | 25 | 627, 940 | 0.5 | |
18 | 66 | 25 | 700, 1050 | 0.6 | |
19 | 68 | 26 | 782, 1173 | 0.6 | |
20 | 70 | 26 | 873, 1310 | 0.6 | |
21 | 72 | 27 | 974, 1461 | 0.7 | |
22 | 74 | 27 | 1086, 1629 | 0.7 | |
23 | 76 | 28 | 1210, 1815 | 0.7 | |
24 | 78 | 29 | 1347, 2021 | 0.8 | |
25 | 80 | 29 | 1500, 2250 | 0.8 | |
26 | 82 | 30 | 1669, 2503 | 0.8 | |
27 | 84 | 30 | 1855, 2783 | 0.9 | |
28 | 86 | 31 | 2062, 3093 | 0.9 | |
29 | 88 | 32 | 2291, 3437 | 0.9 | |
30 | 90 | 32 | 2544, 3817 | 1 | |
31 | 91 | 32 | 2681, 4021 | 1 | |
32 | 92 | 33 | 2824, 4237 | 1 | |
33 | 93 | 33 | 2975, 4463 | 1 | |
34 | 94 | 33 | 3134, 4701 | 1 | |
35 | 95 | 34 | 3301, 4952 | 1 | |
36 | 96 | 34 | 3477, 5215 | 1.1 | |
37 | 97 | 34 | 3661, 5492 | 1.1 | |
38 | 98 | 34 | 3855, 5782 | 1.1 | |
39 | 99 | 35 | 4059, 6088 | 1.1 | |
40 | 100 | 35 | 4273, 6410 | 1.1 |
Attribute /6
Absolution
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Absolution |
TargetTypes | ROTATE_TO_TARGET, , |
Type | Spell, Minion, Duration, Physical, Lightning, MinionsCanExplode, CreatesMinion, Damage, Area, Multicastable, Cascadable, Triggerable, Totemable, Trappable, Mineable, CanRapidFire |
ActiveSkillsCode | absolution |
Crucible Weapon /1
Weight | Desc |
---|---|
500 (T5) | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value |
Supported By /101
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Minion Damage Support
Supports skills which create Minions.
More Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Minion Speed Support
Supports skills which create Minions.
Minion Life Support
Supports skills which create Minions.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Elemental Army Support
Supports skills which create Minions.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration Support
Supports any skill that has a duration.
Cast when Damage Taken Support
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned Support
Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Spell Cascade Support
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Feeding Frenzy Support
Supports skills which create Minions.
Predator Support
Supports skills which create Minions.
Meat Shield Support
Supports skills which create Minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Infernal Legion Support
Supports skills which create Minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Minion Damage Support
Supports skills which create Minions.
Awakened Spell Cascade Support
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Awakened Spell Echo Support
Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Awakened Unleash Support
Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Fresh Meat Support
Supports skills that create minions.
Sacrifice Support
Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.