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Combustion Support
Level: (1—20)
Cost & Reservation Multiplier: 130%
Requires Level (8—70), (0—48) Str, (0—70) Int
Supports any skill that hits enemies.
Supported Skills deal (10—19)% more Fire Damage
Supported Skills have 25% chance to Ignite
Enemies Ignited by Supported Skills have -10% to Fire Resistance
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)

Additional Effects From Quality:
Supported Skills deal (0—10)% increased Fire Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Quest /2
ActQuestNPCCharacter
1The Caged BruteQuest RewardWitch · Templar
1The Caged BruteNessaMarauder · Shadow · Templar · Witch
Skills Tutorial /2
FireMortar
Rolling Magma
Gives Rolling Magma more fire damage, additional chance to ignite enemies and reduces the fire resistance of ignited enemies. This makes it a great all-round support for any fire based skill.
Fireball
Fireball
Gives Fireball more fire damage, additional chance to ignite enemies and reduces the fire resistance of ignited enemies. This makes it a great all-round support for any fire based skill.
Level Effect /40
Implicit
Mana: 130%
Supported Skills have 25% chance to Ignite
Enemies Ignited by Supported Skills have -10% to Fire Resistance
LevelRequires LevelStrIntBase DamageSupported Skills deal 10% more Fire DamageExperience
1800100%, 100%, 100%103,231
21000100%, 100%, 100%109,569
313016100%, 100%, 100%1128,189
4171420100%, 100%, 100%1159,146
5211623100%, 100%, 100%12111,192
6251927100%, 100%, 100%12193,800
7292131100%, 100%, 100%13320,280
8332435100%, 100%, 100%13507,839
9372739100%, 100%, 100%14554,379
10402941100%, 100%, 100%14755,049
11433144100%, 100%, 100%151,016,533
12463347100%, 100%, 100%151,898,602
13493550100%, 100%, 100%161,964,019
14523753100%, 100%, 100%162,573,731
15553956100%, 100%, 100%177,610,839
16584158100%, 100%, 100%1713,436,884
17614361100%, 100%, 100%1825,050,611
18644464100%, 100%, 100%1843,867,388
19674667100%, 100%, 100%19242,078,618
20704870100%, 100%, 100%19
2172100%, 100%, 100%20
2274100%, 100%, 100%20
2376100%, 100%, 100%21
2478100%, 100%, 100%21
2580100%, 100%, 100%22
2682100%, 100%, 100%22
2784100%, 100%, 100%23
2886100%, 100%, 100%23
2988100%, 100%, 100%24
3090100%, 100%, 100%24
3191100%, 100%, 100%24
3292100%, 100%, 100%25
3393100%, 100%, 100%25
3494100%, 100%, 100%25
3595100%, 100%, 100%25
3696100%, 100%, 100%26
3797100%, 100%, 100%26
3898100%, 100%, 100%26
3999100%, 100%, 100%26
40100100%, 100%, 100%27
Attribute /9

Combustion Support

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeToMagicOrb of Transmutation
AcronymResistance, Ignite
IdSupportCombustion
DropLevel 8
BaseType Combustion Support
Class Support Gems
Iconi
ItemTypeMetadata/Items/Gems/SupportGemChanceToIgnite
Referencepoe.ninja, Community Wiki
Version history /2
VersionChanges
3.22.0
  • Combustion Support now has Intelligence and Strength attribute requirements instead of pure Intelligence.
  • 3.3.0
    Chance to Ignite Support/Combustion Support
    • Has been renamed to Combustion Support.
    • Combustion Support
      Level: (1—20)
      Cost & Reservation Multiplier: 130%
      Requires Level (8—70), (0—48) Str, (0—70) Int
      Supports any skill that hits enemies.
      Supported Skills deal (10—19)% more Fire Damage
      Supported Skills have 25% chance to Ignite
      Enemies Ignited by Supported Skills have -10% to Fire Resistance
      (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)

      Additional Effects From Quality:
      Supported Skills deal (0—10)% increased Fire Damage
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
      Supported Gem /437
    • Allow Type: Damage, Attack
    • LeapSlam
      Leap Slam
      Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
      LeapSlam
      Leap Slam of Groundbreaking
      Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
      Sweep
      Holy Sweep
      Swings a two handed mace or a staff in a circle, calling down holy hammers to land randomly on a number of enemies struck. Hits from these holy hammers cannot be evaded.
      Groundslam
      Ground Slam
      Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
      Groundslam
      Ground Slam of Earthshaking
      Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.
      VaalGroundslam
      Vaal Ground Slam
      Slams the ground in front of you, creating a wave that travels in all directions that damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
      Cleave
      Cleave
      The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
      Cleave
      Cleave of Rage
      The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.
      ShieldCharge
      Shield Charge
      Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
      InfernalBlow
      Infernal Blow
      Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
      InfernalBlow
      Infernal Blow of Immolation
      Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
      GlacialHammer
      Glacial Hammer
      Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.
      GlacialHammer
      Glacial Hammer of Shattering
      Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.
      VaalGlacialHammer
      Vaal Glacial Hammer
      Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
      HeavyStrike
      Heavy Strike
      Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.
      HeavyStrike
      Heavy Strike of Trarthus
      Attacks enemies with a forceful blow. Requires a Staff.
      DominatingBlow
      Dominating Blow
      Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
      DominatingBlow
      Dominating Blow of Inspiring
      Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
      ShockwaveTotem
      Shockwave Totem
      Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
      ShockwaveTotem
      Shockwave Totem of Authority
      Summons a totem that shakes the earth around you, damaging enemies.
      FlameTotem
      Holy Flame Totem
      Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
      FlameTotem
      Holy Flame Totem of Ire
      Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
      AnimateArmour
      Animate Guardian
      Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.
      AnimateArmour
      Animate Guardian of Smiting
      Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. If your Guardian dies you cannot summon an Animated Guardian again in that area.
      MoltenStrike
      Molten Strike
      Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.
      MoltenStrike
      Molten Strike of the Zenith
      Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.
      HeraldOfLight20Gem
      Herald of Purity
      Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.
      WeaponStormSkill
      Swordstorm
      Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.
      1HandShieldCounterattackSkillGem
      Eviscerate
      Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.
      StaticGem
      Static Strike
      Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.
      StaticGem
      Static Strike of Gathering Lightning
      Attack with a melee weapon, gaining a Gathering Lightning buff for a duration if you hit an enemy. While you have Gathering Lightning, attacks with this skill will cause chaining beams of lightning, which chain additional times the more Gathering Lightning you have.
      CrushingFistSkillGem
      Crushing Fist
      Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.
      FireElementalSummon
      Summon Flame Golem
      Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
      FireElementalSummon
      Summon Flame Golem of Hordes
      Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
      FireElementalSummon
      Summon Flame Golem of the Meteor
      Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.
      IceCrashGem
      Ice Crash
      Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.
      IceCrashGem
      Ice Crash of Cadence
      Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.
      InfernalCry
      Infernal Cry
      Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.
      VigilantStrikeGem
      Vigilant Strike
      Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.
      RockGolem
      Summon Stone Golem
      Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
      RockGolem
      Summon Stone Golem of Hordes
      Summons a Stone Golem. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
      RockGolem
      Summon Stone Golem of Safeguarding
      Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.
      QuakeSlam
      Earthquake
      Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
      QuakeSlam
      Earthquake of Amplification
      Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
      AncestorTotem
      Ancestral Protector
      Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.
      SlamTotemGem
      Ancestral Warchief
      Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
      ShockwaveSlam
      Sunder
      Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
      ShockwaveSlam
      Sunder of Earthbreaking
      Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
      ShockwaveSlam
      Sunder of Trarthus
      Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. When the wave reaches a target or terrain, it can restart aiming towards an enemy, if one is in range. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
      TectonicSlam
      Tectonic Slam
      Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
      TectonicSlam
      Tectonic Slam of Cataclysm
      Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
      VaalQuakeSlam
      Vaal Earthquake
      Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
      SlamTotemGemVaal
      Vaal Ancestral Warchief
      Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
      HolyPathGem
      Consecrated Path
      Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
      HolyPathGem
      Consecrated Path of Endurance
      Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
      SmiteGem
      Smite
      Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
      SmiteGem
      Smite of Divine Judgement
      Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
      BladestormGem
      Bladestorm
      Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.
      BladestormGem
      Bladestorm of Uncertainty
      Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.
      BloodSandSpearsSkillGem
      Perforate
      Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
      BloodSandSpearsSkillGem
      Perforate of Duality
      Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
      BloodSandSpearsSkillGem
      Perforate of Bloodshed
      Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.
      ChainStrikeGem
      Chain Hook
      When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.
      ChainStrikeGem
      Chain Hook of Trarthus
      Throws chains ahead of you, attaching them to targets hit. Enemies chained to you will grant rage when hit. When chains are broken, they snap and deal attack damage in an area around the target they were attached to. Requires a One Handed Mace, Sceptre, Sword or Axe.
      SpikeSlamGem
      Earthshatter
      Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
      SpikeSlamGem
      Earthshatter of Fragility
      Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
      SpikeSlamGem
      Earthshatter of Prominence
      Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.
      BloodTendrilsSkillGem
      Exsanguinate
      Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.
      BloodTendrilsSkillGem
      Exsanguinate of Transmission
      Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.
      BloodreapGem
      Reap
      A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
      RageVortex
      Rage Vortex
      Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.
      RageVortex
      Rage Vortex of Berserking
      Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.
      AbsolutionBlastGem
      Absolution
      Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
      AbsolutionBlastGem
      Absolution of Inspiring
      Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
      ShieldCrush
      Shield Crush
      Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.
      ShieldCrush
      Shield Crush of the Chieftain
      Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.
      BoneshatterSkillGem
      Boneshatter
      Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
      BoneshatterSkillGem
      Boneshatter of Complex Trauma
      Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
      BoneshatterSkillGem
      Boneshatter of Carnage
      Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.
      VolcanicFissureSkillGem
      Volcanic Fissure
      Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
      VolcanicFissureSkillGem
      Volcanic Fissure of Snaking
      Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
      VaalVolcanicFissureSkillGem
      Vaal Volcanic Fissure
      Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
      VaalCleave
      Vaal Cleave
      The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.
      VaalMoltenStrike
      Vaal Molten Strike
      Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.
      VaalSmite
      Vaal Smite
      Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
      VaalBloodreapGem
      Vaal Reap
      Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.
      HolyHammers
      Holy Hammers
      Slam the ground, calling down a Holy Hammer from above. On hitting an enemy, another Hammer will cascade forward, repeating if further enemies are hit, up to a cap. A Power Charge can be expended to call down additional Hammers to either side of the initial slam. Requires a Mace, Sceptre or Staff.
      ShieldofLightGem
      Shield of Light
      Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of light in a cone in front of you. Additional waves will also emanate from allies in a radius around the first target struck, towards that target.
      HolyStrikeGem
      Holy Strike
      Infuse your weapon with holy energy and swing. Successfully hitting an enemy will summon forth a copy of your Main Hand weapon as a Holy Armament. These Holy Armaments are undamageable minions, and will attack the enemies you target with Holy Strike. Requires a Mace, Sceptre or Staff.
      DiscusSlam
      Divine Blast
      Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration, before blasting outwards in a larger and more damaging explosion.
      FrozenLegionSkillGem
      His Burning Message
      When commanded, this Graft will cause a cataclysmic eruption that leaves multiple geysers of flame in its wake. These geysers will regularly fire off fiery mortars, firing more in a burst whenever you use a warcry. Triggering warcries will not cause these bursts of mortars.
      PetrifiedBloodGem
      Call the Pyre
      When you Attack with this Graft equipped, it will call forth pillars of ashen flame. These pillars deal Fire damage in an area, and cover Enemies they hit in Ash.
      ArmourandEvasionBanner
      Return to Dust
      This Graft will periodically target Rare or Unique Enemies in range, calling forth massive hands which slam down dealing high damage and stunning.
      BloodSandStanceGem
      Seize the Flesh
      When you use a Warcry, this Graft will cause spires of bone to erupt from the earth around you. When you use an Exerted Attack, these spires will explode to deal damage in an area around them, inflicting Bleeding and Impaling Enemies.
      ChargedDashGem
      Charged Dash
      Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.
      ChargedDashGem
      Charged Dash of Projection
      Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to release the illusion, dealing a final wave of damage. Requires a Melee Weapon.
      ChargedAttack
      Blade Flurry
      Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
      ChargedAttack
      Blade Flurry of Incision
      Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
      DoubleStrike
      Double Strike
      Performs two fast strikes with a melee weapon.
      DoubleStrike
      Double Strike of Impaling
      Performs two fast strikes with a melee weapon.
      DoubleStrike
      Double Strike of Momentum
      Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.
      VaalDoubleStrike
      Vaal Double Strike
      Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.
      DoubleSlash
      Lacerate
      Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.
      DoubleSlash
      Lacerate of Butchering
      Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.
      DoubleSlash
      Lacerate of Haemorrhage
      Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.
      Elementalhit
      Elemental Hit
      Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
      Elementalhit
      Elemental Hit of the Spectrum
      Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.
      DualStrike
      Dual Strike
      Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
      DualStrike
      Dual Strike of Ambidexterity
      Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.
      WhirlingBlades
      Whirling Blades
      Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
      Frenzy
      Frenzy
      Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
      Frenzy
      Frenzy of Onslaught
      Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
      DetonateDead
      Detonate Dead
      Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
      DetonateDead
      Detonate Dead of Scavenging
      Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.
      DetonateDead
      Detonate Dead of Chain Reaction
      Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.
      VaalDetonateDead
      Vaal Detonate Dead
      Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.
      VolatileDead
      Volatile Dead
      Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
      VolatileDead
      Volatile Dead of Confinement
      Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
      VolatileDead
      Volatile Dead of Seething
      Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
      BoneLance
      Unearth
      Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
      SplitArrow
      Split Arrow
      Fires multiple arrows at different targets.
      SplitArrow
      Split Arrow of Splitting
      Fires an arrow that splits to hit different targets.
      PoisonArrow
      Caustic Arrow
      Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
      PoisonArrow
      Caustic Arrow of Poison
      Fires a poisonous arrow which deals chaos damage in an area on impact.
      FlickerStrike
      Flicker Strike
      Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
      FlickerStrike
      Flicker Strike of Power
      Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.
      VaalFlickerStrike
      Vaal Flicker Strike
      Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.
      ViperStrike
      Viper Strike
      Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
      ViperStrike
      Viper Strike of the Mamba
      Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.
      ExplosiveArrow
      Explosive Arrow
      Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
      RainofArrows
      Rain of Arrows
      Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
      RainofArrows
      Rain of Arrows of Artillery
      Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.
      RainofArrows
      Rain of Arrows of Saturation
      Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
      VaalRainofArrows
      Vaal Rain of Arrows
      Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
      LightningStrike
      Lightning Strike
      Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.
      LightningStrike
      Lightning Strike of Arcing
      Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.
      VaalLightningStrike
      Vaal Lightning Strike
      Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
      Puncture
      Puncture
      Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.
      Puncture
      Puncture of Shanking
      Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.
      LightningArrow
      Lightning Arrow
      Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.
      LightningArrow
      Lightning Arrow of Electrocution
      Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.
      BurningArrow
      Burning Arrow
      Fires a burning arrow that deals fire damage and has a chance to ignite.
      BurningArrow
      Burning Arrow of Vigour
      Fires a burning arrow that deals fire damage and has a chance to ignite.
      VaalBurningArrow
      Vaal Burning Arrow
      Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
      BearTrap
      Bear Trap
      Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.
      BearTrap
      Bear Trap of Skewers
      Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.
      FireTrap
      Fire Trap
      Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
      FireTrap
      Fire Trap of Blasting
      Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.
      EtherealKnives
      Ethereal Knives
      Fires an arc of knives outwards in front of the caster which deal physical damage.
      EtherealKnives
      Ethereal Knives of Lingering Blades
      Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.
      EtherealKnives
      Ethereal Knives of the Massacre
      Fires a circle of knives outwards around the caster which deal physical damage.
      IceShot
      Ice Shot
      Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
      IceShot
      Ice Shot of Penetration
      Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
      Cyclone
      Cyclone
      Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
      Cyclone
      Cyclone of Tumult
      Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
      VaalCyclone
      Vaal Cyclone
      Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.
      Reave
      Reave
      Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
      Reave
      Reave of Refraction
      Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
      VaalReave
      Vaal Reave
      Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
      ThrownShield
      Spectral Shield Throw
      Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
      ThrownShield
      Spectral Shield Throw of Shattering
      Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
      ThrownShield
      Spectral Shield Throw of Trarthus
      Throws a spectral copy of your shield as a piercing projectile which deals off-hand damage augmented by the defences of the shield. When it reaches the targeted location it will hover in place, repeatedly firing a number of smaller shards as projectiles in all directions. The rate at which it releases shards will increase until all shards have been fired. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
      GhostlyThrow
      Spectral Throw
      Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
      GhostlyThrow
      Spectral Throw of Materialising
      Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.
      GhostlyThrow
      Spectral Throw of Trarthus
      Throws a trap which, once triggered, fires many spectral copies of your melee weapon. They fly out in all directions and then return to where the trap triggered, in a spinning attack that damages enemies in their path. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.
      VaalGhostlyThrow
      Vaal Spectral Throw
      Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.
      AnimateWeapon
      Animate Weapon
      Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
      AnimateWeapon
      Animate Weapon of Self Reflection
      Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.
      AnimateWeapon
      Animate Weapon of Ranged Arms
      Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
      Barrage
      Barrage
      After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
      Barrage
      Barrage of Volley Fire
      After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.
      TornadoShot
      Tornado Shot
      Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
      TornadoShot
      Tornado Shot of Cloudburst
      Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.
      HeraldofIce
      Herald of Ice
      Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.
      HeraldOfAgonyGem
      Herald of Agony
      Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.
      BlinkArrow
      Blink Arrow
      Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
      BlinkArrow
      Blink Arrow of Bombarding Clones
      Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
      BlinkArrow
      Blink Arrow of Prismatic Clones
      Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
      MirrorArrow
      Mirror Arrow
      Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
      MirrorArrow
      Mirror Arrow of Bombarding Clones
      Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
      MirrorArrow
      Mirror Arrow of Prismatic Clones
      Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.
      IceWavesSkill
      Glacial Shield Swipe
      Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.
      IceElementalSummon
      Summon Ice Golem
      Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
      IceElementalSummon
      Summon Ice Golem of Hordes
      Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
      IceElementalSummon
      Summon Ice Golem of Shattering
      Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.
      IceStrike
      Frost Blades
      Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.
      IceStrike
      Frost Blades of Katabasis
      Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.
      ElementalStrike
      Wild Strike
      Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
      ElementalStrike
      Wild Strike of Extremes
      Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.
      IceTrapRune
      Ice Trap
      Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.
      IceTrapRune
      Ice Trap of Hollowness
      Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.
      BlastRainGem
      Blast Rain
      Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.
      BlastRainGem
      Blast Rain of Trarthus
      Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies. The impact of the arrow will also inflict this debuff.
      ShrapnelShot
      Galvanic Arrow
      Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.
      ShrapnelShot
      Galvanic Arrow of Energy
      Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.
      ShrapnelShot
      Galvanic Arrow of Surging
      Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target
      RainOfBlades
      Bladefall
      Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
      RainOfBlades
      Bladefall of Volleys
      Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.
      RainOfBlades
      Bladefall of Impaling
      Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
      RainOfBlades
      Bladefall of Trarthus
      Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.
      SpinningEtherealBladesGem
      Blade Vortex
      This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
      SpinningEtherealBladesGem
      Blade Vortex of the Scythe
      This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.
      VaalSpinningEtherealBladesGem
      Vaal Blade Vortex
      Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.
      CrossBowTotemGem
      Siege Ballista
      Summons a ballista totem that attacks with piercing arrows. Requires a Bow.
      CrossBowTotemGem
      Siege Ballista of Splintering
      Summons a ballista totem that attacks with forking arrows. Requires a Bow.
      CrossBowTotemGem
      Siege Ballista of Trarthus
      Summons a ring of ballista totems around a targeted location. These ballistae fire once at the targeted location and then expire. Requires a Bow.
      CorpseEruption
      Cremation
      A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
      CorpseEruption
      Cremation of Exhuming
      A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.
      CorpseEruption
      Cremation of the Volcano
      Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.
      ShrapnelTrap
      Explosive Trap
      Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
      ShrapnelTrap
      Explosive Trap of Shrapnel
      Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
      ShrapnelTrap
      Explosive Trap of Magnitude
      Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.
      FlamethrowerTrap
      Flamethrower Trap
      Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.
      FlamethrowerTrap
      Flamethrower Trap of Stability
      Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration repeatedly dealing damage.
      SubterraneanTrap
      Seismic Trap
      Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
      SubterraneanTrap
      Seismic Trap of Swells
      Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
      VirulentArrow
      Scourge Arrow
      Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.
      VirulentArrow
      Scourge Arrow of Menace
      Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.
      RainofSporesGem
      Toxic Rain
      Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
      RainofSporesGem
      Toxic Rain of Sporeburst
      Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.
      RainofSporesGem
      Toxic Rain of Withering
      Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.
      LancingSteel
      Lancing Steel
      Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
      LancingSteel
      Lancing Steel of Spraying
      Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.
      ShatteringSteel
      Shattering Steel
      Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.
      ShatteringSteel
      Shattering Steel of Ammunition
      Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
      CobraLash
      Cobra Lash
      Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
      MambaStrike
      Pestilent Strike
      Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.
      SnappingAdder
      Venom Gyre
      Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
      ShotgunTotemBowSkillGem
      Shrapnel Ballista
      Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.
      ShotgunTotemBowSkillGem
      Shrapnel Ballista of Steel
      Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.
      EnsnaringArrow
      Ensnaring Arrow
      Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
      MortarTotemBowSkillGem
      Artillery Ballista
      Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
      MortarTotemBowSkillGem
      Artillery Ballista of Cross Strafe
      Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
      MortarTotemBowSkillGem
      Artillery Ballista of Focus Fire
      Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.
      BladeBurst
      Blade Blast
      Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.
      BladeBurst
      Blade Blast of Unloading
      Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.
      BladeBurst
      Blade Blast of Dagger Detonation
      Deals spell damage in an area around you. Your equipped daggers add to this damage.
      ImpactingSteelGem
      Splitting Steel
      Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.
      ImpactingSteelGem
      Splitting Steel of Ammunition
      Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.
      SpectralSpiralGem
      Spectral Helix
      Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
      SpectralSpiralGem
      Spectral Helix of Trarthus
      Throws a trap which, once triggered, fires a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls. If dual wielding, each Trap thrown will randomly use either the main hand or off hand weapon.
      BladeTrapSkillGem
      Blade Trap
      Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.
      BladeTrapSkillGem
      Blade Trap of Greatswords
      Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through
      BladeTrapSkillGem
      Blade Trap of Laceration
      Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw, One Handed Sword or One Handed Axe around it in a circle, each damaging enemies it spins through.
      PrismaticRain
      Storm Rain
      Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
      PrismaticRain
      Storm Rain of the Conduit
      Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.
      PrismaticRain
      Storm Rain of the Fence
      Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
      ExplosiveFlaskSkillGem
      Explosive Concoction
      Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
      ExplosiveFlaskSkillGem
      Explosive Concoction of Destruction
      Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
      PoisonousConcoction
      Poisonous Concoction
      Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
      PoisonousConcoction
      Poisonous Concoction of Bouncing
      Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
      TornadoGem
      Tornado
      Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.
      TornadoGem
      Tornado of Elemental Turbulence
      Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.
      VaalPoisonArrow
      Vaal Caustic Arrow
      Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.
      VaalSnappingAdder
      Vaal Venom Gyre
      Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.
      VaalBladeFlurry
      Vaal Blade Flurry
      Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.
      VaalAnimateWeapon
      Vaal Animate Weapon
      Animates multiple Melee Weapon Items and Lingering Blades to fight by your side, and transforms them into different, unique weapons. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.
      VaalLightningArrow
      Vaal Lightning Arrow
      Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.
      VaalIceShot
      Vaal Ice Shot
      Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.
      SniperSkillGem
      Snipe
      Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.
      ConflagrationSkillGem
      Conflagration
      Fire arrows into the air that rain down around the targeted area, dealing area damage on impact and leaving the arrows stuck in the ground for a duration. If you move close to a stuck arrow, it will explode, dealing area damage and applying a fire damage over time debuff, as well as causing other stuck arrows in range to also explode.
      WindstormSkillGem
      Thunderstorm
      Fires an arrow into the air to land at a targeted location. On impact, deals area damage and creates a thunderstorm which blinds enemies within it. Entering the thunderstorm will cause it to gain stages, and leaving it will cause it to dissipate. Leaving the storm while it is at maximum stages will cause it to explode, dealing damage and triggering Thunderburst. You must use this skill yourself, it cannot be used by Totems, Traps, Mines, or other objects that use skills for you.
      BurningArrow
      Dance in the White
      When commanded, this Graft will call forth a devastating tornado which rapidly deals cold damage to Enemies within it. When you Critically Strike with an Attack while the Tornado is active, it will fire off a nova of icicle projectiles.
      CobraLash
      Falling Crystals
      While equipped, this Graft will periodically fling icy mortars at Enemies in range that are Chilled or Frozen.
      Fireball
      Fireball
      Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
      VaalFireball
      Vaal Fireball
      Launches a series of fireballs in a spiral around the caster.
      IceNova
      Ice Nova
      A circle of ice expands from the caster.
      IceNova
      Ice Nova of Frostbolts
      A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.
      IceNova
      Ice Nova of Deep Freeze
      A circle of ice expands from the caster.
      VaalIceNova
      Vaal Ice Nova
      A chilling circle of ice expands from the caster, repeating from every enemy it hits.
      ColdSnap
      Cold Snap
      Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
      ColdSnap
      Cold Snap of Power
      Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.
      VaalColdSnap
      Vaal Cold Snap
      Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.
      RaiseZombie
      Raise Zombie
      Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.
      RaiseZombie
      Raise Zombie of Slamming
      Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam.
      RaiseZombie
      Raise Zombie of Falling
      Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area. The zombie cannot survive the impact.
      Discharge
      Discharge
      Discharge all the character's charges to deal elemental damage to all nearby monsters.
      Discharge
      Discharge of Misery
      Discharge all the character's charges to deal elemental damage to all nearby monsters.
      Spark
      Spark
      Launches unpredictable sparks that move randomly until they hit an enemy or expire.
      Spark
      Spark of the Nova
      Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
      Spark
      Spark of Unpredictability
      Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.
      VaalSpark
      Vaal Spark
      Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
      IceSpear
      Ice Spear
      Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
      IceSpear
      Ice Spear of Splitting
      Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.
      RaiseSpectre
      Raise Spectre
      Raises a spectral version of a defeated foe as a minion to fight for you in battle.
      RaiseSpectre
      Raise Spectre of Transience
      Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.
      FrostWall
      Frost Wall
      Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
      FrostWall
      Frost Wall of Encroachment
      Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back, with more damage dealt the more frost walls are currently active.
      FreezingPulse
      Freezing Pulse
      An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
      ShockNova
      Shock Nova
      Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
      ShockNova
      Shock Nova of Procession
      Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. This then repeats, with each repeat offset from the previous in the direction you target.
      LightningWarp
      Lightning Warp
      Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
      VaalLightningWarp
      Vaal Lightning Warp
      Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.
      SummonSkeletons
      Summon Skeletons
      Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.
      SummonSkeletons
      Summon Skeletons of Archers
      Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration.
      SummonSkeletons
      Summon Skeletons of Mages
      Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.
      VaalSummonSkeletons
      Vaal Summon Skeletons
      Summons an army of skeletal soldiers, archers and mages, led by a powerful general.
      Firestorm
      Firestorm
      Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
      Firestorm
      Firestorm of Meteors
      A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.
      Firestorm
      Firestorm of Pelting
      Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
      TempestShield
      Tempest Shield
      Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.
      PowerSiphon
      Power Siphon
      Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
      PowerSiphon
      Power Siphon of the Archmage
      Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.
      VaalPowerSiphon
      Vaal Power Siphon
      Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.
      ColdProjectileMineSkillGem
      Icicle Mine
      Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
      ColdProjectileMineSkillGem
      Icicle Mine of Fanning
      Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.
      ColdProjectileMineSkillGem
      Icicle Mine of Sabotage
      Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
      ArcticBreath
      Creeping Frost
      Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
      ArcticBreath
      Creeping Frost of Floes
      Fire a single icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep rapidly across the ground towards nearby enemies until its duration expires.
      Arc
      Arc
      An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.
      Arc
      Arc of Surging
      An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.
      Arc
      Arc of Oscillating
      An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.
      VaalArc
      Vaal Arc
      A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.
      StormBurst
      Storm Burst
      Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
      StormBurst
      Storm Burst of Repulsion
      Unleash orbs of energy while you channel that repeatedly jump away from the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
      Flamethrower
      Incinerate
      Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
      Flamethrower
      Incinerate of Expanse
      Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.
      Flamethrower
      Incinerate of Venting
      Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.
      LightningTrap
      Lightning Trap
      Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
      LightningTrap
      Lightning Trap of Sparking
      Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
      VaalLightningTrap
      Vaal Lightning Trap
      Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
      Stormcall
      Storm Call
      Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
      Stormcall
      Storm Call of Trarthus
      Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.
      VaalStormcall
      Vaal Storm Call
      Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
      ChargedBlast
      Flameblast
      Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.
      ChargedBlast
      Flameblast of Celerity
      Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.
      ChargedBlast
      Flameblast of Contraction
      Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.
      VaalChargedBlast
      Vaal Flameblast
      Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.
      BallLightning
      Ball Lightning
      Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
      BallLightning
      Ball Lightning of Orbiting
      Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.
      BallLightning
      Ball Lightning of Static
      Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.
      SummonElemental
      Summon Raging Spirit
      Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.
      SummonElemental
      Summon Raging Spirit of Enormity
      Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.
      Flamewhip
      Flame Surge
      Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
      Flamewhip
      Flame Surge of Combusting
      Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.
      Upheaval
      Glacial Cascade
      Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
      Upheaval
      Glacial Cascade of the Fissure
      Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
      FireMortarBarrageMineSkillGem
      Pyroclast Mine
      Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.
      FireMortarBarrageMineSkillGem
      Pyroclast Mine of Sabotage
      Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.
      HeraldofThunder
      Herald of Thunder
      Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.
      LighteningTouch
      Lightning Tendrils
      While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
      LighteningTouch
      Lightning Tendrils of Eccentricity
      While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
      LighteningTouch
      Lightning Tendrils of Escalation
      While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.
      ClusterBurst
      Kinetic Blast
      Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
      ClusterBurst
      Kinetic Blast of Clustering
      Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.
      RetaliationHolySpellSkill
      Divine Retribution
      Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.
      ChaosElementalSummon
      Summon Chaos Golem
      Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
      ChaosElementalSummon
      Summon Chaos Golem of Hordes
      Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
      ChaosElementalSummon
      Summon Chaos Golem of the Maelström
      Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.
      LightningGolem
      Summon Lightning Golem
      Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
      LightningGolem
      Summon Lightning Golem of Hordes
      Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
      FlameDash
      Flame Dash
      Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
      FlameDash
      Flame Dash of Return
      Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.
      FireMortar
      Rolling Magma
      Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
      FrostBomb
      Frost Bomb
      Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
      FrostBomb
      Frost Bomb of Instability
      Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.
      FrostBomb
      Frost Bomb of Forthcoming
      Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
      StormCloudGem
      Orb of Storms
      Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.
      StormCloudGem
      Orb of Storms of Squalls
      Creates an electrical orb that will strike enemies in its area of effect with beams of lightning when placed, as well as when you use a lightning skill while within its area. These beams of lightning can then split to hit more enemies. When striking enemies, this orb will teleport to a random enemy struck. Casting this skill again will replace the previous orb.
      SiphonGem
      Essence Drain
      Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
      SiphonGem
      Essence Drain of Desperation
      Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.
      SiphonGem
      Essence Drain of Wickedness
      Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.
      FrostBolt
      Frostbolt
      Fires a slow-moving projectile that pierces through enemies, dealing cold damage.
      FrostVortex
      Vortex
      An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.
      FrostVortex
      Vortex of Projection
      An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.
      SkeletalChains
      Dark Pact
      This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
      SkeletalChains
      Dark Pact of Trarthus
      This spell deals chaos damage in an area around you. Casting this spell will cause you to gain Ruin. If this spell inflicts your seventh Ruin, it will sacrifice a large portion of your life to deal extra chaos damage based on the amount sacrificed, and remove all Ruin from you.
      CorpseWarp
      Bodyswap
      Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
      CorpseWarp
      Bodyswap of Sacrifice
      Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
      LightningSpire
      Lightning Spire Trap
      Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
      LightningSpire
      Lightning Spire Trap of Zapping
      Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
      LightningSpire
      Lightning Spire Trap of Overloading
      Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
      HolyRelic
      Summon Holy Relic
      Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.
      HolyRelic
      Summon Holy Relic of Conviction
      Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a spell with a short cooldown, that deals physical damage to enemies in an area around a nearby enemy.
      FrostFury
      Winter Orb
      Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
      ConduitSigil
      Storm Brand
      Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.
      ConduitSigil
      Storm Brand of Indecision
      Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.
      ArmageddonBrand
      Armageddon Brand
      Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
      ArmageddonBrand
      Armageddon Brand of Volatility
      Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.
      ArmageddonBrand
      Armageddon Brand of Recall
      Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
      PurifyingFlame
      Purifying Flame
      A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
      PurifyingFlame
      Purifying Flame of Revelations
      A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
      Soulrend
      Soulrend
      Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
      Soulrend
      Soulrend of Reaping
      Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.
      Soulrend
      Soulrend of the Spiral
      Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.
      Purge
      Wave of Conviction
      An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time
      Purge
      Wave of Conviction of Trarthus
      An expanding wave of energy surges outwards from you, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back. Only one Wave of Conviction can be active at a time
      DivineTempest
      Divine Ire
      Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
      DivineTempest
      Divine Ire of Holy Lightning
      Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.
      DivineTempest
      Divine Ire of Disintegration
      Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.
      FrostblinkSkillGem
      Frostblink
      Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.
      FrostblinkSkillGem
      Frostblink of Wintry Blast
      Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.
      SummonCarrionGolemGem
      Summon Carrion Golem
      Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
      SummonCarrionGolemGem
      Summon Carrion Golem of Hordes
      Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes.
      SummonCarrionGolemGem
      Summon Carrion Golem of Scavenging
      Summons a Carrion Golem. The Carrion Golem attacks with a series of slashes that increase in speed and damage, can consume corpses to heal itself and gain the ability to unleash a devastating cascade of bone spikes, and deals more damage for each of your non-golem minions near it.
      LightningExplosionMineSkillGem
      Stormblast Mine
      Throws a mine that deals damage in an area when detonated.
      StormbindSkillGem
      Stormbind
      Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
      StormbindSkillGem
      Stormbind of Teleportation
      Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
      ZigZagWandSkill
      Kinetic Bolt
      Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.
      ZigZagWandSkill
      Kinetic Bolt of Fragmentation
      Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.
      PenanceBrandGem
      Penance Brand
      Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.
      PenanceBrandGem
      Penance Brand of Dissipation
      Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.
      PenanceBrandGem
      Penance Brand of Conduction
      Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.
      Ember
      Blazing Salvo
      Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
      BlackHole
      Void Sphere
      Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
      BlackHole
      Void Sphere of Rending
      Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
      DisentegrateGem
      Crackling Lance
      Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
      DisentegrateGem
      Crackling Lance of Branching
      Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
      DisentegrateGem
      Crackling Lance of Disintegration
      Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.
      DoomBlastSkillGem
      Hexblast
      Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
      DoomBlastSkillGem
      Hexblast of Contradiction
      Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
      DoomBlastSkillGem
      Hexblast of Havoc
      Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.
      Hydrosphere
      Hydrosphere
      Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.
      VoidburstSkillGem
      Voltaxic Burst
      Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.
      SoulfeastGem
      Forbidden Rite
      Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
      SoulfeastGem
      Forbidden Rite of Soul Sacrifice
      Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.
      ManaVoidGem
      Manabond
      Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.
      SummonReaperSkillGem
      Summon Reaper
      Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.
      SummonReaperSkillGem
      Summon Reaper of Revenants
      Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves.
      SummonReaperSkillGem
      Summon Reaper of Eviscerating
      Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.
      FrozenSphereSkillGem
      Eye of Winter
      Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
      FrozenSphereSkillGem
      Eye of Winter of Finality
      Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.
      FrozenSphereSkillGem
      Eye of Winter of Transience
      Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.
      EnergyReleaseSkillGem
      Lightning Conduit
      Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.
      EnergyReleaseSkillGem
      Lightning Conduit of the Heavens
      Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.
      GalvanicFieldSkillGem
      Galvanic Field
      Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.
      GalvanicFieldSkillGem
      Galvanic Field of Intensity
      Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.
      VaalFirestorm
      Vaal Firestorm
      A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.
      KineticRainSkillGem
      Kinetic Rain
      Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.
      KineticRainSkillGem
      Kinetic Rain of Impact
      Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.
      KineticShellSkillGem
      Somatic Shell
      Fire a damaging projectile from your wand which aims itself towards an enemy and applies a shell to the first enemy struck. Damage from hits against that target is taken from the shell first. If fully depleted, the shell will explode, dealing area damage and firing a projectile at another target to apply a new shell to it. If multiple projectiles are fired by an exploding shell, only the first one to hit a target can apply a shell.
      KineticFullisadeSkillGem
      Kinetic Fusillade
      Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.
      KineticFullisadeSkillGem
      Kinetic Fusillade of Detonation
      Wave your wand to create multiple hovering kinetic projectiles. After a short duration, the projectiles explode, dealing area damage. Using this attack again will reset the duration for all hovering projectiles. Cannot be directly used by traps or mines.
      SpellDamageGem
      Wreathed in Light
      When commanded, this Graft will call down a ring of lightning bolts, dealing lightning damage and leaving behind Radiant ground.
      BoneOffering
      Glowing Silhouette
      While Enemies are nearby, this Graft will periodically bring Lightning-Imbued Clones of you into being. These Clones will move towards the nearest Enemy, detonating and leaving behind shocked ground.
      ArcanistBrandGem
      Enervating Grasp
      When commanded, this Graft will summon forth a field of grasping hands, each of which clutches an enervating orb of Lightning. When an Enemy is near a hand, the orb it clutches will detonate to deal Lightning Damage and Sap on Hit.
      IceSpear
      The Great Avalanche
      When you use an Offering skill, this Graft will summon an army of Hiveborn Breach Monsters to do your bidding. These summoned monsters have their Physical Damage converted to Cold, and have a chance to apply Brittle on Hit.
      Vendor recipe
      Unique Item Recipe /1
      OfferYour OfferNote
      The Goddess Scorned
      1x The Goddess Bound 20% quality
      1x Elegant Sword 20% quality
      1x Combustion Support at least 1% quality
      1x CurrencyRerollSocketLinksOrb of Fusing
      The sockets of The Goddess Bound and the Elegant Sword must also match exactly in number, color, and links.

      Community Wiki

      Edit

      Combustion Support

      Combustion Support is a Support gem that grants supported skills that grants more fire damage and chance to ignite the enemy. Enemies ignited by the supported skill have reduced fire resistance.

      Skill functions and interactions

      Note that even though this skill 'Supports any skill that hits enemies', by default only fire damage can ignite. Therefore it by default only helps skills dealing fire damage, see more on ignite, including uniques that enable other elements to ignite. The fire damage could be supplied by gear or for minions for instance a jewel with 'Minions deal additional Fire Damage'.

      The Chance to Ignite an enemy given by this gem is independent of the chance to ignite an enemy as a result of a critical strike. The overall probability that an enemy will be ignited is:

      It is worth noting that as opposed to chance to critical strike, which is checked once for each cast of the skill, the chance to ignite is checked separately for each individual hit. For example, a hit from Consecrated Path linked with Combustion that hits two enemies at once could potentially ignite one enemy, but not the other.

      The chance to Ignite from this gem will stack additively with chance to Ignite modifiers from other sources, such as from the Ash, Frost and Storm notable passive skill, or the stat of Firestorm.

      The normal rules for burning apply, linking this gem to a skill that deals no fire damage is pointless; unless the user is igniting enemies via cold damage skills with The Three Dragons or Hrimburn, or via lightning damage using Stormfire .

      Version history

      VersionChanges
      3.20.1
    • Fixed a bug where elemental ailments that have an added effect to things while your ailment is on them, such as through the Combustion Support or Bonechill Support Supports, were discarded when a stronger Ignite/Chill was applied without these added effects.
    • 3.15.0d
    • Combustion Support now has a Cost and Reservation Multiplier of 130% (previously 140%).
    • 3.15.0
    • Now has a 140% Cost and Reservation Multiplier (previously 120%).
    • Supported Skills now have 25% chance to Ignite (previously 30-49%).
    • Supported Skills now deal 10-19% more Fire Damage (previously 10-29%).
    • Enemies Ignited by Supported Skills now have -10% to Fire Resistance (previously -10-19%).
    • 3.3.0
    • The Chance to Ignite Support Gem has been renamed to Combustion Support. Enemies ignited by supported skills lose up to 19% fire resistance. At gem level 20, it has 29% more fire damage, 49% chance to ignite, and -19% fire resistance on ignited enemies.
    • 3.0.0
    • Chance to Ignite now grants 10% more Fire Damage at gem level 1, up to 29% more Fire Damage at gem level 20.
    • 0.9.9
    • Increased mana cost multiplier from 100% to 110%.
    • 0.9.4e
    • Fixed a bug where Chance to Ignite did not scale properly under the Elemental Weakness curse.
    • 0.9.3
    • Chance to Ignite has been added to the game.

    • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.