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Blade Flurry
Level: (1—20)
Cost: (5—6) Mana
Attack Speed: 160% of base
Attack Damage: (68—125)% of base
Effectiveness of Added Damage: (68—125)%
Requires Level (28—70), (42—98) Dex, (29—68) Int
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
25% more Damage with Hits and Ailments for each stage
Maximum 6 Stages
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

Additional Effects From Quality:
(0—20)% more Damage while at maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
25% more Damage with Hits and Ailments for each stage
Maximum 6 Stages
LevelRequires LevelIntDexManaBase DamageExperience
1282942568.2%, 68.2%, 68.2%199,345
2313246570.4%, 70.4%, 70.4%285,815
3343550572.8%, 72.8%, 72.8%401,344
4373754575.4%, 75.4%, 75.4%554,379
5404058578%, 78%, 78%477,437
6424261580.3%, 80.3%, 80.3%583,786
7444463582.9%, 82.9%, 82.9%710,359
8464666585.7%, 85.7%, 85.7%1,355,511
9484869588.4%, 88.4%, 88.4%1,138,877
10504971591.2%, 91.2%, 91.2%1,368,233
11525174694.2%, 94.2%, 94.2%1,638,338
12545376697.2%, 97.2%, 97.2%1,956,648
135655796100.2%, 100.2%, 100.2%3,655,184
145857826103.5%, 103.5%, 103.5%3,017,327
156059846106.8%, 106.8%, 106.8%7,759,995
166260876110.3%, 110.3%, 110.3%15,138,193
176462906113.9%, 113.9%, 113.9%26,083,825
186664926117.5%, 117.5%, 117.5%62,620,247
196866956121.3%, 121.3%, 121.3%211,708,088
207068986125.1%, 125.1%, 125.1%
21726129%, 129%, 129%
22746133.3%, 133.3%, 133.3%
23767137.5%, 137.5%, 137.5%
24787141.9%, 141.9%, 141.9%
25807146.5%, 146.5%, 146.5%
26827151.1%, 151.1%, 151.1%
27847156%, 156%, 156%
28867160.9%, 160.9%, 160.9%
29887166.2%, 166.2%, 166.2%
30907171.3%, 171.3%, 171.3%
31917179.1%, 179.1%, 179.1%
32927181.9%, 181.9%, 181.9%
33937184.8%, 184.8%, 184.8%
34947187.8%, 187.8%, 187.8%
35957190.8%, 190.8%, 190.8%
36967193.7%, 193.7%, 193.7%
37977196.9%, 196.9%, 196.9%
38987200.1%, 200.1%, 200.1%
39997203.2%, 203.2%, 203.2%
401008206.4%, 206.4%, 206.4%
Attribute /13

Blade Flurry

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
AcronymHit, Ailment
IdBladeFlurry
DropLevel 28
BaseType Blade Flurry
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, Rune Daggers
TargetTypesGround, ,
TypeAttack, Area, Channel, Melee
BuffIconChargedAttack
ItemTypeMetadata/Items/Gems/SkillGemChargedAttack
ActiveSkillsCodeblade_flurry
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
Version history /13
VersionChanges
3.26.0
  • Blade Flurry of Incision: Now has 180% base Attack Speed (previously 160%), and 61-111% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 58-99%). Now has 40% more Critical Strike Chance for each Stage (previously 35%). Quality now provides +0-40% to Critical Strike Multiplier while at max Stages (previously 0-5% more Critical Strike Chance for each stage).
  • Blade Flurry: Now has 68.2-125.1% Effectiveness of Base and Added Damage at gem levels 1-20 (previously 60.6-111.2%), and now has 25% more Damage with Hits and Ailments for each Stage (previously 20%). Quality now provides 0-20% more Damage while at max Stages (previously 0-5% more Damage with Hits and Ailments for each stage).
  • Fixed a bug where the Attack Speed for Blade Flurry was only using the Attack Speed multiplier of your off-hand weapon, even when dual wielding or using your main-hand weapon.
  • 3.25.0
  • The following Skills no longer have the Physical tag: Blade Flurry, Blade Flurry of Incision, Cleave, Cleave of Rage, Cyclone, Cyclone of Tumult, Lancing Steel of Spraying, Perforate, Perforate of Duality, Shrapnel Ballista, Split Arrow, Sweep, Vaal Blade Flurry, Vaal Cleave, and Vaal Cyclone.
  • Blade Flurry: No longer has Added Attack Physical Damage at all gem levels. It now has 61% Effectiveness of Base and Added Damage at gem level 1 (previously 32%), scaling up to 111% at gem level 20 (previously 49%). Now has a Mana cost of 5 at gem level 1, scaling up to 6 at gem level 20 (previously 4 at all gem levels).
  • Blade Flurry of Incision: No longer has Added Attack Physical Damage at all gem levels. It now has 58% Effectiveness of Base and Added Damage at gem level 1 (previously 32%), scaling up to 99% at gem level 20 (previously 49%). Now has a Mana cost of 5 at gem level 1, scaling up to 6 at gem level 20 (previously 4 at all gem levels).
    • Vaal Blade Flurry: No longer has Added Attack Physical Damage at all gem levels. It now has 403% Effectiveness of Base and Added Damage at gem level 1 (previously 224%), scaling up to 690% at gem level 20 (previously 343%). It now has 100% chance to Blind enemies on hit, rather than "Blind enemies on Hit".
    3.24.0
  • Blade Flurry of Incision: Now has 35% more Critical Strike Chance for each Stage (previously 25%).
  • 3.23.0
    Blade Flurry:
    Vaal Blade Flurry:
    3.20.0
  • Introduced 8 new Vaal Skill Gems: Vaal Cleave, Vaal Flicker Strike, Vaal Blade Flurry, Vaal Venom Gyre, Vaal Molten Strike, Vaal Caustic Arrow, Vaal Volcanic Fissure, and Vaal Smite.
  • 3.16.0
  • The Blade Flurry Helmet Enchantment that granted chance to Dodge Attack Hits now grants +1 Maximum Stages. This affects existing items
  • 3.15.0

    Blade Flurry:
    3.12.0
  • Improved the targeting behaviour of Lightning Tendrils, Wither, and Blade Flurry. They should no longer 'name lock', and now allow you to retarget without ceasing channelling.
  • Improved the targeting behaviour of Lightning Tendrils, Wither, and Blade Flurry. They should no longer 'name lock', and now allow you to retarget without ceasing channelling.
  • 3.7.0
    Blade Flurry
    3.5.0
  • Added physics interactions to many skills, including Abyssal Cry, Blade Flurry, Blade Vortex, Blink and Mirror Arrow, all Curses, Desecrate, Discharge, Earthquake, Enduring Cry, Frost Bomb, Ice Crash, Ice Nova, Leap Slam, Lightning Warp, the Offering skills, Orb of Storms, Rallying Cry, Shield Charge, Sweep, and Wither.
  • 3.0.0
  • Flameblast, Incinerate and Blade Flurry have had their scaling 'more damage' bonuses changed to 'more damage with hits and ailments', meaning they will still apply to the hit and ailments it causes, but not to on-hit created damage over time effects like Decay.
  • Fixed an evasion sync bug that could occur with Blade Flurry.
  • 2.6.0
  • Blade Flurry has had its damage reduced by 18% at level 1 of the gem, scaling to a 15% reduction at level 20 of the gem.
  • Blade Flurry's radius has gained 2 units on all of its ranges. (The damage area has increased from 12 to 14 units, the channelling targeting area has increased from 15 to 17 units and the release targeting area has increased from 17 to 19 units.)
  • 2.5.0
  • Blade Flurry's "More attack speed" modifier has been reduced from 65% more to 60% more attack speed at all levels. Blade Flurry's targeting range has been reduced by 16.6%, and the damage radius of slashes has been reduced by 14.2%.
  • Blade Flurry now uses the average of both main and off-hand attack speeds if using two valid weapons.
  • Blade Flurry
    Level: (1—20)
    Cost: (5—6) Mana
    Attack Speed: 160% of base
    Attack Damage: (68—125)% of base
    Effectiveness of Added Damage: (68—125)%
    Requires Level (28—70), (42—98) Dex, (29—68) Int
    Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
    25% more Damage with Hits and Ailments for each stage
    Maximum 6 Stages
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill can add multiple charges per action [1]
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

    Additional Effects From Quality:
    (0—20)% more Damage while at maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Supported By /124
  • Active Type: Attack, Area, Channel, Melee
  • AddedFireDamage
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Knockback
    Knockback Support
    Supports any skill that hits enemies.
    LifeLeech
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Stun
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    IncreasedPhysicalDamage
    Melee Physical Damage Support
    Supports melee attack skills.
    ColdtoFire
    Cold to Fire Support
    Supports any skill that hits enemies.
    Bloodlust
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    LifeonHit
    Life Gain on Hit Support
    Supports attack skills.
    MeleeDamageonFullLife
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    FirePenetration
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    IncreasedBurnDuration
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    CastOnMeleeKill
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Empower
    Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    EnduranceChargeStun
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    FortifyGem
    Fortify Support
    Supports melee attack skills that are not triggered.
    ChanceToBleed
    Chance to Bleed Support
    Supports attack skills.
    Maim
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Brutality
    Brutality Support
    Supports any skill that deals damage.
    Shockwave
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Pulverize
    Pulverise Support
    Supports melee attack skills.
    RageSupport
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    AddedFireDamagePlus
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    BrutalityPlus
    Awakened Brutality Support
    Supports any skill that deals damage.
    IncreasedBurnDurationPlus
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    FirePenetrationPlus
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    IncreasedPhyscialDamagePlus
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    EmpowerPlus
    Awakened Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    BloodPriceSupportGem
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Fragility
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    LifeTap
    Lifetap Support
    Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
    ControlledBlaze
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility
    Volatility Support
    Supports attack skills.
    PyreSupport
    Pyre Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    ObliterationSupport
    Annihilation Support
    Supports any skill that hits enemies.
    Shockwave
    Void Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    OverheatSupport
    Overheat Support
    Supports melee attack skills you use yourself. Cannot modify the skills of minions.
    Excommunicate
    Excommunicate Support
    Supports melee attacks. Does not modify skills used by minions.
    HallowingFlame
    Hallow Support
    Supports melee attacks you use yourself. Does not modify skills used by minions.
    FasterAttacks
    Faster Attacks Support
    Supports attack skills.
    AddedColdDamage
    Added Cold Damage Support
    Supports any skill that hits enemies.
    IncreasedAccuracy
    Additional Accuracy Support
    Supports attack skills.
    ManaLeech
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    CullingStrike
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    ChancetoFlee
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind
    Blind Support
    Supports any skill that hits enemies.
    ColdPenetration
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    CastOnCrit
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    enhance
    Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    BreakBlock
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    FrenzyChargeOnShatter
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    DamageAgainstChilled
    Hypothermia Support
    Supports any skill that deals damage.
    Poison
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    VoidManipulation
    Void Manipulation Support
    Supports any skill that deals damage.
    SupportRapidDecayGem
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    LesserPoison
    Chance to Poison Support
    Supports any skill that hits enemies.
    DeadlyAilments
    Deadly Ailments Support
    Supports any skill that hits enemies.
    VileToxins
    Vile Toxins Support
    Supports any skill that hits enemies.
    MomentumSupportGem
    Momentum Support
    Supports attack skills that aren't triggered.
    WitherGemSupport
    Withering Touch Support
    Supports attack skills.
    CloseCombat
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    impale
    Impale Support
    Supports attack skills.
    Nightblade
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    AddedColdDamagePlus
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    CastOnCritPlus
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    ColdPenetrationPlus
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    DeadlyAilmentsPlus
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    SupportRapidDecayPlus
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    VoidManipulationPlus
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    enhanceplus
    Awakened Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    Sadism
    Sadism Support
    Supports any skill that hits enemies.
    RuptureSupport
    Rupture Support
    Supports attack skills.
    Machinations
    Machinations Support
    Supports skills that hit enemies. Cannot modify the skills of minions.
    CullingStrike
    Cull the Weak Support
    Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
    LethalDoseSupport
    Lethal Dose Support
    Supports any skill that hits enemies.
    UnholyTrinitySupport
    Unholy Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    TornadosSupportGem
    Windburst Support
    Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    IncreasedAOE
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    AddedLightningDamage
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    IncreasedCriticalStrikes
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    IncreasedCriticalDamage
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    AddedChaosDamage
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    IncreasedQuality
    Item Rarity Support
    Supports any skill that can kill enemies.
    ConcentratedAOE
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    ChancetoIgnite
    Combustion Support
    Supports any skill that hits enemies.
    ElementalProliferation
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    LightningPenetration
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    ElementalPenetration
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    PowerCharges
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    CurseOnHit
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Enlighten
    Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    PhysicalToLightning
    Physical to Lightning Support
    Supports any skill that hits enemies.
    OnslaughtOnSlayingShocked
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    ControlledDestructionGem
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    ElementalFocus
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    CastWhileChanneling
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    IgniteProliferation
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Decay
    Decay Support
    Supports any skill that hits enemies.
    Efficacy
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Immolate
    Immolate Support
    Supports any skill that hits enemies.
    UnboundAilments
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    StormBarrier
    Infused Channelling Support
    Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
    SummonPhantasm
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    BoneChillSupport
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    EnergyShieldLeechsupport
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    AddedChaosDamagePlus
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    AddedLightningDamagePlus
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    CastWhileChannelingPlus
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    ControlledDestructionPlus
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    CurseOnHitPlus
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    ElementalFocusPlus
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IncreasedAOEPlus
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    LightningPenetrationPlus
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    UnboundAilmentPlus
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Enlightenplus
    Awakened Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    TrinitySupportGem
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    PureShockSupportGem
    Overcharge Support
    Supports any skill that hits enemies.
    ElementalBurstSupportGem
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour
    Devour Support
    Supports any skill that hits enemies.
    InverttheRules
    Invert the Rules Support
    Supports any skill that hits enemies.
    Devour
    Greater Devour Support
    Supports any skill that hits enemies.
    LivingLightningSupportGem
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    Eclipse
    Eclipse Support
    Supports any skill gem. Cannot support skills that don't come from gems.
    Microtransactions /2
    GloomBladeFlurry
    Ghostflame Blade Flurry Effect
    Your Blade Flurry becomes a Ghostflame Effect.
    DemonicBladeFlurry
    Demonic Blade Flurry Effect
    Your Blade Flurry becomes a Demonic Effect.
    Blade Flurry
    Your Blade Flurry is more powerful
    current_charged_attack_stacks
    Attribute /5

    charged_attack

    NameShow Full Descriptions
    CostiLvl 1: Normal: 1xCurrencyIdentificationScroll of Wisdom · Magic: 2xCurrencyIdentificationScroll of Wisdom · Rare: 1xCurrencyUpgradeToRareOrb of Alchemy · Unique: 5xCurrencyRerollRareChaos Orb
    IsCharged1
    BuffGroupsID36
    IsBuffDefinition1
    BuffMergeModesID4
    Codevirtual max charged attack stages
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual1
    IsScalable1
    StatSemantics3
    Codecurrent charged attack stacks
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemantics3
    Blade Flurry Monster /3
    NameModifiersSpectre
    Master of the Blade15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Leif, the Swift-Handed15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    Traps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Kraityn, Scarbearer6000% increased Rarity of Items Dropped
    Monsters grant 250% increased Experience
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y

    Community Wiki

    Edit

    Blade Flurry


    Blade Flurry is a channeling melee attack. While channeling, Blade Flurry repeatedly attacks a random enemy in front of the player, also damaging enemies nearby the original target. When released, it will unleash an extra number of attacks equal to the stage reached.


    Skill functions and interactions

    • Stages: Each attack, while channeling, applies a single stage that grants 20% more damage, up to 120% more damage total at 6th stage. Each stage will also add an extra attack to the release of Blade Flurry.

    • Dual wielding: The skill alternates between the main hand and the offhand for each hit.

    • Area of effect: Modifiers to area, such as Concentrated Effect Support and Increased Area of Effect Support , affect both the radius of the main hit and the radius of the explosion caused by it.

    • Trigger supports: While both Cast On Critical Strike Support and Cast while Channelling Support can support Blade Flurry independently, they won't work in tandem; neither will trigger.

    • Multistrike Support: Blade Flurry (and all channelled skills) cannot be supported by Multistrike.

    DPS Calculation

    Blade Flurry's tooltip DPS is not accurate, because it shows Average Damage (ignoring Attack Speed) and doesn't account for stage bonus. Here is how to calculate the actual DPS:

    where Base is the base damage given by gem level, and StageMult ranges from 1.1 to 1.85 (see table in Derivation) depending on which stage level was reached before releasing. This formula also assumes the player's return strike(s) can hit an enemy; remove the 2 in the middle to approximate what happens when the return strikes don't hit an enemy.

    For example, at gem level 20, with "perfect channeling," as of patch 3.14:

    or 266% weapon damage per second. Note that the DPS will be slightly lower in practice because players cannot reach perfect channeling, only get very close.

    Version history

    VersionChanges
    3.16.0
  • Blade Flurry Helmet Enchantment that granted chance to Dodge Attack Hits now grants +1 Maximum Stages.
  • This affects existing items
  • 3.15.0
  • Now deals 49% of Base Damage, and has 49% Effectiveness of Added Damage at gem level 20 (previously 45%).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 32% at gem level 1 (from 45%), up to 45% at gem level 20 (from 56%).
  • Now adds 14 to 20 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now has 29% larger target-acquiring radius while channelling, and 47% larger target-acquiring radius after channelling ends.
  • Now has an attack speed multiplier of 160% (rather than 60% more attack speed).
  • 2.6.0
  • Damage reduced by 18% at level 1 of the gem, scaling to a 15% reduction at level 20 of the gem.
  • Radius has gained 2 units on all of its ranges. (The damage area has increased from 12 to 14 units, the channelling targeting area has increased from 15 to 17 units and the release targeting area has increased from 17 to 19 units.)
  • No longer gain increased area of effect radius.
  • 2.5.0
  • Blade Flurry's "More attack speed" modifier has been reduced from 65% more to 60% more attack speed at all levels. Blade Flurry's targeting range has been reduced by 16.6%, and the damage radius of slashes has been reduced by 14.2%.
  • 2.4.2
  • Added new Dexterity/Intelligence skill - Blade Flurry: Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.

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