20% more Damage with Hits and Ailments for each stage
Additional Effects From Quality:


Unusual Gems /3 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Attack Speed | 50 |
Anomalous | Final Flurry has (0–20)% increased Area of Effect | 100 |
Divergent | (0–40)% increased Elemental Damage while Channelling | 50 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Ranger · Scion · Shadow |
3 | Sever the Right Hand | Clarissa | Duelist · Ranger · Scion · Shadow |
Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash |
Level Effect /40
Implicit |
---|
Cost: 4 20% more Damage with Hits and Ailments for each stage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Level | Requires Level | Dexterity | Intelligence | Base Damage | 14 to 20 Added Attack Physical Damage | Experience |
---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 32% | 14, 20 | 199,345 |
2 | 31 | 46 | 32 | 32.9% | 16, 24 | 285,815 |
3 | 34 | 50 | 35 | 33.8% | 18, 27 | 401,344 |
4 | 37 | 54 | 37 | 34.7% | 21, 31 | 554,379 |
5 | 40 | 58 | 40 | 35.6% | 24, 35 | 477,437 |
6 | 42 | 60 | 42 | 36.5% | 26, 39 | 583,786 |
7 | 44 | 63 | 44 | 37.4% | 28, 42 | 710,359 |
8 | 46 | 66 | 46 | 38.3% | 30, 46 | 1,355,511 |
9 | 48 | 68 | 48 | 39.2% | 33, 49 | 1,138,877 |
10 | 50 | 71 | 49 | 40.1% | 36, 54 | 1,368,233 |
11 | 52 | 74 | 51 | 40.9% | 39, 58 | 1,638,338 |
12 | 54 | 76 | 53 | 41.8% | 42, 63 | 1,956,648 |
13 | 56 | 79 | 55 | 42.7% | 45, 68 | 3,655,184 |
14 | 58 | 82 | 57 | 43.6% | 49, 73 | 3,017,327 |
15 | 60 | 84 | 59 | 44.5% | 52, 79 | 7,759,995 |
16 | 62 | 87 | 60 | 45.4% | 56, 85 | 15,138,193 |
17 | 64 | 90 | 62 | 46.3% | 61, 91 | 26,083,825 |
18 | 66 | 92 | 64 | 47.2% | 65, 98 | 62,620,247 |
19 | 68 | 95 | 66 | 48.1% | 70, 105 | 211,708,088 |
20 | 70 | 98 | 68 | 49% | 75, 113 | |
21 | 72 | 49.9% | 81, 122 | |||
22 | 74 | 50.8% | 87, 130 | |||
23 | 76 | 51.7% | 93, 140 | |||
24 | 78 | 52.6% | 100, 150 | |||
25 | 80 | 53.5% | 107, 160 | |||
26 | 82 | 54.4% | 114, 172 | |||
27 | 84 | 55.3% | 123, 184 | |||
28 | 86 | 56.2% | 131, 197 | |||
29 | 88 | 57.1% | 140, 210 | |||
30 | 90 | 57.9% | 150, 224 | |||
31 | 91 | 58.4% | 155, 232 | |||
32 | 92 | 58.8% | 160, 240 | |||
33 | 93 | 59.3% | 165, 248 | |||
34 | 94 | 59.7% | 171, 256 | |||
35 | 95 | 60.2% | 176, 265 | |||
36 | 96 | 60.6% | 182, 273 | |||
37 | 97 | 61.1% | 188, 282 | |||
38 | 98 | 61.5% | 194, 292 | |||
39 | 99 | 62% | 201, 301 | |||
40 | 100 | 62.4% | 207, 311 |
Blade Flurry
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Hit, Ailment |
DropLevel | 28 |
BaseType | Blade Flurry |
Class | Skill Gems |
Vaal | Vaal Blade Flurry |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, Rune Daggers |
TargetTypes | Ground, , |
Type | Attack, Area, Channel, Melee, Physical |
BuffIcon | ![]() |
Metadata | Metadata/Items/Gems/SkillGemChargedAttack |
Reference | ![]() |

charged_attack
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 4 |
IsCharged | 1 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | 28 |
Code | virtual max charged attack stages |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | current charged attack stacks |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Blade Flurry Monster /3 ⍟
Name | Modifiers | Spectre |
---|---|---|
Master of the Blade | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Leif, the Swift-Handed | monster dropped item rarity +% [15000] monster slain experience +% [100] Traps cannot be Damaged for +4 seconds after being Thrown Mines cannot be Damaged for +4 seconds after being thrown kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Kraityn, Scarbearer | monster dropped item rarity +% [6000] monster slain experience +% [250] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Microtransactions /2 ⍟
Icon | Name |
---|---|
![]() | Ghostflame Blade Flurry Effect Your Blade Flurry becomes a Ghostflame Effect. |
![]() | Demonic Blade Flurry Effect Your Blade Flurry becomes a Demonic Effect. |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Blade Flurry Damage 1 | 25% increased Blade Flurry Damage | 100 |
The Eternal Labyrinth | Enchantment Blade Flurry Damage 2 | 40% increased Blade Flurry Damage | 100 |
The Merciless Labyrinth | Enchantment Blade Flurry Area Of Effect 1 | 16% increased Blade Flurry Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Blade Flurry Area Of Effect 2 | 24% increased Blade Flurry Area of Effect | 100 |
The Merciless Labyrinth | Enchantment Blade Flurry Maximum Stage 1 | +1 to maximum Blade Flurry stages | |
The Eternal Labyrinth | Enchantment Blade Flurry Maximum Stage 1 | +1 to maximum Blade Flurry stages | 100 |
Supported By /101 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Melee Physical Damage Support Supports melee attack skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Endurance Charge on Melee Stun Support Supports melee attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Fortify Support Supports melee attack skills that are not triggered. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Cast while Channelling Support Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Infused Channelling Support Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Close Combat Support Supports melee attack skills. Cannot support skills which create minions. |
![]() | Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. |
![]() | Impale Support Supports attack skills. |
![]() | Pulverise Support Supports melee attack skills. |
![]() | Rage Support Supports melee attack skills. Minions cannot gain rage. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Melee Physical Damage Support Supports melee attack skills. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast While Channelling Support Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sadism Support Supports any skill that hits enemies. |
![]() | Controlled Blaze Support Supports melee attack skills. |
![]() | Volatility Support Supports attack skills. |
Community Wiki
Blade Flurry
Blade Flurry is a channeling melee attack. While channeling, Blade Flurry repeatedly attacks a random enemy in front of the player, also damaging enemies nearby the original target. When released, it will unleash an extra number of attacks equal to the stage reached.
Skill functions and interactions
Stages: Each attack, while channeling, applies a single stage that grants 20% more damage, up to 120% more damage total at 6th stage. Each stage will also add an extra attack to the release of Blade Flurry.
Dual wielding: The skill alternates between the main hand and the offhand for each hit.
Area of effect: Modifiers to area, such as Concentrated Effect Support and Increased Area of Effect Support , affect both the radius of the main hit and the radius of the explosion caused by it.
Trigger supports: While both Cast On Critical Strike Support and Cast while Channelling Support can support Blade Flurry independently, they won't work in tandem; neither will trigger.
Multistrike Support: Blade Flurry (and all channelled skills) cannot be supported by Multistrike.
DPS Calculation
Blade Flurry's tooltip DPS is not accurate, because it shows Average Damage (ignoring Attack Speed) and doesn't account for stage bonus. Here is how to calculate the actual DPS:
where Base is the base damage given by gem level, and StageMult ranges from 1.1 to 1.85 (see table in Derivation) depending on which stage level was reached before releasing. This formula also assumes the player's return strike(s) can hit an enemy; remove the 2 in the middle to approximate what happens when the return strikes don't hit an enemy.
For example, at gem level 20, with "perfect channeling," as of patch 3.14:
or 266% weapon damage per second. Note that the DPS will be slightly lower in practice because players cannot reach perfect channeling, only get very close.
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.15.0 |
|
3.7.0 |
|
2.6.0 |
|
2.5.0 |
|
2.4.2 |
|
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