Blade Flurry
Level: (1–20)
Cost: (5–6) Mana
Attack Speed: 160% of base
Attack Damage: (61–111)% of base
Effectiveness of Added Damage: (61–111)%
Requires Level (28–70), (42–98) Dex, (29–68) Int
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
20% more Damage with Hits and Ailments for each stage
Maximum 6 Stages
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

Additional Effects From Quality:
+(0–5)% more Damage with Hits and Ailments for each stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelIntDexCostBase DamageExperience
1282942560.6%199,345
2313246562.6%285,815
3343550564.7%401,344
4373754567%554,379
5404058569.3%477,437
6424260571.4%583,786
7444463573.7%710,359
8464666576.2%1,355,511
9484868578.6%1,138,877
10504971581.1%1,368,233
11525174683.7%1,638,338
12545376686.4%1,956,648
13565579689.1%3,655,184
14585782692%3,017,327
15605984694.9%7,759,995
16626087698%15,138,193
176462906101.2%26,083,825
186664926104.4%62,620,247
196866956107.8%211,708,088
207068986111.2%
21726114.7%
22746118.5%
23767122.2%
24787126.1%
25807130.2%
26827134.3%
27847138.7%
28867143%
29887147.7%
30907152.3%
31917159.2%
32927161.7%
33937164.3%
34947166.9%
35957169.6%
36967172.2%
37977175%
38987177.9%
39997180.6%
401008183.5%
Attribute /12

Blade Flurry

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymHit, Ailment
DropLevel 28
BaseType Blade Flurry
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, Rune Daggers
TargetTypesGround, ,
TypeAttack, Area, Channel, Melee
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemChargedAttack
ActiveSkillsCodeblade_flurry
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash
Blade Flurry
Level: (1–20)
Cost: (5–6) Mana
Attack Speed: 160% of base
Attack Damage: (61–111)% of base
Effectiveness of Added Damage: (61–111)%
Requires Level (28–70), (42–98) Dex, (29–68) Int
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
20% more Damage with Hits and Ailments for each stage
Maximum 6 Stages
base skill show average damage instead of dps [1]
is area damage [1]
skill can add multiple charges per action [1]
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

Additional Effects From Quality:
+(0–5)% more Damage with Hits and Ailments for each stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /2
Ghostflame Blade Flurry Effect
Your Blade Flurry becomes a Ghostflame Effect.
Demonic Blade Flurry Effect
Your Blade Flurry becomes a Demonic Effect.
Supported By /102
  • Active Type: Attack, Area, Channel, Melee
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Cast while Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Infused Channelling Support
    Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Cast While Channelling Support
    Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.
    Rupture Support
    Supports attack skills.
    Blade Flurry
    Your Blade Flurry is more powerful
    current_charged_attack_stacks
    Attribute /6

    charged_attack

    KeyValue
    CostiLvl 1: Normal: 1xOrb of Transmutation · Magic: 1xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb
    AcronymIgnite
    IsCharged1
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID4
    Codevirtual max charged attack stages
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual1
    IsScalable1
    StatSemanticsDiscrete
    Codecurrent charged attack stacks
    IsPublic1
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Blade Flurry Monster /3
    NameModifiersSpectre
    Master of the BladeMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Leif, the Swift-HandedMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Traps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Kraityn, ScarbearerMonsters grant 250% increased Experience
    6000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y

    Community Wiki

    Edit

    Blade Flurry


    Blade Flurry is a channeling melee attack. While channeling, Blade Flurry repeatedly attacks a random enemy in front of the player, also damaging enemies nearby the original target. When released, it will unleash an extra number of attacks equal to the stage reached.


    Skill functions and interactions

    • Stages: Each attack, while channeling, applies a single stage that grants 20% more damage, up to 120% more damage total at 6th stage. Each stage will also add an extra attack to the release of Blade Flurry.

    • Dual wielding: The skill alternates between the main hand and the offhand for each hit.

    • Area of effect: Modifiers to area, such as Concentrated Effect Support and Increased Area of Effect Support , affect both the radius of the main hit and the radius of the explosion caused by it.

    • Trigger supports: While both Cast On Critical Strike Support and Cast while Channelling Support can support Blade Flurry independently, they won't work in tandem; neither will trigger.

    • Multistrike Support: Blade Flurry (and all channelled skills) cannot be supported by Multistrike.

    DPS Calculation

    Blade Flurry's tooltip DPS is not accurate, because it shows Average Damage (ignoring Attack Speed) and doesn't account for stage bonus. Here is how to calculate the actual DPS:

    where Base is the base damage given by gem level, and StageMult ranges from 1.1 to 1.85 (see table in Derivation) depending on which stage level was reached before releasing. This formula also assumes the player's return strike(s) can hit an enemy; remove the 2 in the middle to approximate what happens when the return strikes don't hit an enemy.

    For example, at gem level 20, with "perfect channeling," as of patch 3.14:

    or 266% weapon damage per second. Note that the DPS will be slightly lower in practice because players cannot reach perfect channeling, only get very close.

    Version history

    VersionChanges
    3.16.0
  • Blade Flurry Helmet Enchantment that granted chance to Dodge Attack Hits now grants +1 Maximum Stages.
  • This affects existing items
  • 3.15.0
  • Now deals 49% of Base Damage, and has 49% Effectiveness of Added Damage at gem level 20 (previously 45%).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 32% at gem level 1 (from 45%), up to 45% at gem level 20 (from 56%).
  • Now adds 14 to 20 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now has 29% larger target-acquiring radius while channelling, and 47% larger target-acquiring radius after channelling ends.
  • Now has an attack speed multiplier of 160% (rather than 60% more attack speed).
  • 2.6.0
  • Damage reduced by 18% at level 1 of the gem, scaling to a 15% reduction at level 20 of the gem.
  • Radius has gained 2 units on all of its ranges. (The damage area has increased from 12 to 14 units, the channelling targeting area has increased from 15 to 17 units and the release targeting area has increased from 17 to 19 units.)
  • No longer gain increased area of effect radius.
  • 2.5.0
  • Blade Flurry's "More attack speed" modifier has been reduced from 65% more to 60% more attack speed at all levels. Blade Flurry's targeting range has been reduced by 16.6%, and the damage radius of slashes has been reduced by 14.2%.
  • 2.4.2
  • Added new Dexterity/Intelligence skill - Blade Flurry: Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.