Максимум стадий: 6
Дополнительные эффекты от качества:
Задание /2
Act | Задание | NPC | Герой |
---|---|---|---|
3 | Отсечение правой руки | Quest Reward | Дворянка · Охотница · Бандит |
3 | Отсечение правой руки | Кларисса | Дуэлянт · Охотница · Дворянка · Бандит |
Level Effect /40
Implicit |
---|
На 20% больше урона от ударов и состояний за каждую стадию Максимум стадий: 6 (Состояния, наносящие урон - кровотечение, поджог и яд) |
Уровень | Требуется Уровень | Инт | Ловк | Расход ресурсов | Base Damage | Опыт |
---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 5 | 60.6% | 199,345 |
2 | 31 | 32 | 46 | 5 | 62.6% | 285,815 |
3 | 34 | 35 | 50 | 5 | 64.7% | 401,344 |
4 | 37 | 37 | 54 | 5 | 67% | 554,379 |
5 | 40 | 40 | 58 | 5 | 69.3% | 477,437 |
6 | 42 | 42 | 60 | 5 | 71.4% | 583,786 |
7 | 44 | 44 | 63 | 5 | 73.7% | 710,359 |
8 | 46 | 46 | 66 | 5 | 76.2% | 1,355,511 |
9 | 48 | 48 | 68 | 5 | 78.6% | 1,138,877 |
10 | 50 | 49 | 71 | 5 | 81.1% | 1,368,233 |
11 | 52 | 51 | 74 | 6 | 83.7% | 1,638,338 |
12 | 54 | 53 | 76 | 6 | 86.4% | 1,956,648 |
13 | 56 | 55 | 79 | 6 | 89.1% | 3,655,184 |
14 | 58 | 57 | 82 | 6 | 92% | 3,017,327 |
15 | 60 | 59 | 84 | 6 | 94.9% | 7,759,995 |
16 | 62 | 60 | 87 | 6 | 98% | 15,138,193 |
17 | 64 | 62 | 90 | 6 | 101.2% | 26,083,825 |
18 | 66 | 64 | 92 | 6 | 104.4% | 62,620,247 |
19 | 68 | 66 | 95 | 6 | 107.8% | 211,708,088 |
20 | 70 | 68 | 98 | 6 | 111.2% | |
21 | 72 | 6 | 114.7% | |||
22 | 74 | 6 | 118.5% | |||
23 | 76 | 7 | 122.2% | |||
24 | 78 | 7 | 126.1% | |||
25 | 80 | 7 | 130.2% | |||
26 | 82 | 7 | 134.3% | |||
27 | 84 | 7 | 138.7% | |||
28 | 86 | 7 | 143% | |||
29 | 88 | 7 | 147.7% | |||
30 | 90 | 7 | 152.3% | |||
31 | 91 | 7 | 159.2% | |||
32 | 92 | 7 | 161.7% | |||
33 | 93 | 7 | 164.3% | |||
34 | 94 | 7 | 166.9% | |||
35 | 95 | 7 | 169.6% | |||
36 | 96 | 7 | 172.2% | |||
37 | 97 | 7 | 175% | |||
38 | 98 | 7 | 177.9% | |||
39 | 99 | 7 | 180.6% | |||
40 | 100 | 8 | 183.5% |
Attribute /11
Порыв клинков
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xСфера удачи |
Acronym | Hit, Состояние |
DropLevel | 28 |
BaseType | Порыв клинков |
Class | Камни умений |
Оружие | Когти, Кинжалы, Одноручные мечи, Шпаги, Рунические кинжалы |
TargetTypes | Ground, , |
Type | Attack, Area, Channel, Melee |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemChargedAttack |
Reference | poe.ninja, Community Wiki |
Горнило Оружие /1
Weight | Desc |
---|---|
1000 (T5) | Вызывает срабатывание размещенных чар каждую секунду при поддержании Порыва клинков или Заряженного рывка |
Максимум стадий: 6
base skill show average damage instead of dps [1]
is area damage [1]
skill can add multiple charges per action [1]
Дополнительные эффекты от качества:
Микротранзакции /2
Supported By /102
Attribute /5
charged_attack
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Code | virtual max charged attack stages |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | current charged attack stacks |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Порыв клинков монстр /3
Имя | Свойства | Spectre |
---|---|---|
Мастер клинка | Монстры дают повышенный на 100% опыт 15000% увеличение редкости выпадающих предметов cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Лейф, Быстрорукий | Монстры дают повышенный на 100% опыт 15000% увеличение редкости выпадающих предметов После броска ловушки не могут получать урон в течение +4 секунд После броска мины не могут получать урон в течение +4 секунд kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Крайтин, Меченый | Монстры дают повышенный на 250% опыт 6000% увеличение редкости выпадающих предметов cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Blade Flurry
Blade Flurry is a channeling melee attack. While channeling, Blade Flurry repeatedly attacks a random enemy in front of the player, also damaging enemies nearby the original target. When released, it will unleash an extra number of attacks equal to the stage reached.
Skill functions and interactions
Stages: Each attack, while channeling, applies a single stage that grants 20% more damage, up to 120% more damage total at 6th stage. Each stage will also add an extra attack to the release of Blade Flurry.
Dual wielding: The skill alternates between the main hand and the offhand for each hit.
Area of effect: Modifiers to area, such as Concentrated Effect Support and Increased Area of Effect Support , affect both the radius of the main hit and the radius of the explosion caused by it.
Trigger supports: While both Cast On Critical Strike Support and Cast while Channelling Support can support Blade Flurry independently, they won't work in tandem; neither will trigger.
Multistrike Support: Blade Flurry (and all channelled skills) cannot be supported by Multistrike.
DPS Calculation
Blade Flurry's tooltip DPS is not accurate, because it shows Average Damage (ignoring Attack Speed) and doesn't account for stage bonus. Here is how to calculate the actual DPS:
where Base is the base damage given by gem level, and StageMult ranges from 1.1 to 1.85 (see table in Derivation) depending on which stage level was reached before releasing. This formula also assumes the player's return strike(s) can hit an enemy; remove the 2 in the middle to approximate what happens when the return strikes don't hit an enemy.
For example, at gem level 20, with "perfect channeling," as of patch 3.14:
or 266% weapon damage per second. Note that the DPS will be slightly lower in practice because players cannot reach perfect channeling, only get very close.
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.15.0 |
|
3.7.0 |
|
2.6.0 |
|
2.5.0 |
|
2.4.2 |
|
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