刀刃乱舞
等级: (1–20)
消耗: 4 点魔力
攻击速度: 160% 基础
攻击伤害: (32–49)% 基础
伤害效用: (32–49)%
需求 等级 (28–70), (42–98) 敏捷, (29–68) 智慧
持续吟唱时反复击中前方圆周范围内的敌人,对周围敌人造成伤害。伤害会随吟唱持续增加。吟唱结束时会根据吟唱的层数额外施放一次击中。限定匕首、爪类、或单手剑。
给攻击附加 (14–75)(20–113) 点物理伤害
每阶使击中和异常状态伤害总增 20%
最多 6

品质额外效果:
每阶使击中和异常状态伤害总增 +(0–5)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Blade Flurry
等级效果 /40
固定
消耗: 4
每阶使击中和异常状态伤害总增 20%
最多 6
(伤害类异常状态包括流血、点燃和中毒)
等级需求等级智慧敏捷基本伤害给攻击附加 1420 点物理伤害经验值
128294232%14, 20199,345
231324632.9%16, 24285,815
334355033.8%18, 27401,344
437375434.7%21, 31554,379
540405835.6%24, 35477,437
642426036.5%26, 39583,786
744446337.4%28, 42710,359
846466638.3%30, 461,355,511
948486839.2%33, 491,138,877
1050497140.1%36, 541,368,233
1152517440.9%39, 581,638,338
1254537641.8%42, 631,956,648
1356557942.7%45, 683,655,184
1458578243.6%49, 733,017,327
1560598444.5%52, 797,759,995
1662608745.4%56, 8515,138,193
1764629046.3%61, 9126,083,825
1866649247.2%65, 9862,620,247
1968669548.1%70, 105211,708,088
2070689849%75, 113
217249.9%81, 122
227450.8%87, 130
237651.7%93, 140
247852.6%100, 150
258053.5%107, 160
268254.4%114, 172
278455.3%123, 184
288656.2%131, 197
298857.1%140, 210
309057.9%150, 224
319158.4%155, 232
329258.8%160, 240
339359.3%165, 248
349459.7%171, 256
359560.2%176, 265
369660.6%182, 273
379761.1%188, 282
389861.5%194, 292
399962%201, 301
4010062.4%207, 311
Attribute /11

刀刃乱舞

KeyValue
CostiLvl 1: 普通: 1x机会石
关键字Hit, 近战, Fortify
DropLevel 28
BaseType 刀刃乱舞
Class 技能宝石
武器, 匕首, 单手剑, 细剑, 符文匕首
TargetTypes地面, ,
Type攻击, 范围, 引导, 近战, 物理
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemChargedAttack
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /1
比重Desc
1000 (T5)引导刀刃乱舞或蓄力疾风闪时每秒触发一个插槽内的法术
刀刃乱舞
你的刀刃乱舞更强大了
current_charged_attack_stacks
Blade Flurry
Attribute /5

charged_attack

KeyValue
关键字投射物, Chain, 护甲, 闪避值
IsCharged1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID4
Codevirtual max charged attack stages
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual1
IsScalable1
StatSemanticsDiscrete
Codecurrent charged attack stacks
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
刀刃乱舞 怪物 /3 ⍟
名字词缀幽魂
白刃宗师怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
快手宗师力弗怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
陷阱在投掷后不能造成伤害的时间 +4
地雷在投掷后不会受到伤害的时间 +4
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
断魂之刃克雷顿怪物提供的经验值提高 250%
monster dropped item rarity +% [6000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
商城 /2 ⍟
刀刃乱舞:青焰
将你的刀刃乱舞特效变为青焰效果。
刀刃乱舞:恶魔
将你的刀刃乱舞特效变为恶魔效果。
迷宫 附魔 helmet /6 ⍟
等级名字词缀比重
无情帝王试炼Enchantment Blade Flurry Damage 1【刀刃乱舞】伤害提高 25%100
终极帝王试炼Enchantment Blade Flurry Damage 2【刀刃乱舞】伤害提高 40%100
无情帝王试炼Enchantment Blade Flurry Area Of Effect 1【刀刃乱舞】范围扩大 16%100
终极帝王试炼Enchantment Blade Flurry Area Of Effect 2【刀刃乱舞】范围扩大 24%100
无情帝王试炼Enchantment Blade Flurry Maximum Stage 1刀刃乱舞层数上限 +1
终极帝王试炼Enchantment Blade Flurry Maximum Stage 1刀刃乱舞层数上限 +1100
被辅助 /101 ⍟
图示名字
附加火焰伤害(辅)
快速攻击(辅)
附加冰霜伤害(辅)
额外命中(辅)
增大范围(辅)
附加闪电伤害(辅)
提高暴击几率(辅)
提高暴击伤害(辅)
击退(辅)
生命偷取(辅)
魔力偷取(辅)
附加混沌伤害(辅)
击晕(辅)
近战物理伤害(辅)
物品稀有度增幅(辅)
集中效应(辅)
寒冰转烈焰(辅)
几率点燃(辅)
武器元素伤害(辅)
血怒(辅)
击中生命回复(辅)
元素扩散(辅)
终结(辅)
满血伤害(辅)
几率逃跑(辅)
致盲(辅)
火焰穿透(辅)
冰霜穿透(辅)
闪电穿透(辅)
元素穿透(辅)
暴击获得暴击球(辅)
增加燃烧伤害(辅)
蛊咒(辅)
暴击时施放(辅)
近战击败时施放(辅)
近战击晕获得耐力球(辅)
减少格挡几率(辅)
物理转闪电(辅)
护体(辅)
霜咬(辅)
急冻(辅)
闪电支配(辅)
毒化(辅)
虚空操纵(辅)
精准破坏(辅)
极速腐化(辅)
元素集中(辅)
吟唱时施放(辅)
点燃扩散(辅)
几率流血(辅)
低阶毒化(辅)
致命异常状态(辅)
腐蚀(辅)
效能(辅)
猛毒(辅)
瘫痪(辅)
献祭(辅)
异常爆发(辅)
残暴(辅)
动量(辅)
灌能吟唱(辅)
召唤幻影(辅)
凋零之触(辅)
彻骨(辅)
能量偷取(辅)
近战(辅)
震波(辅)
尖刺战杖
粉碎(辅)
怒火(辅)
夜刃(辅)
附加火焰伤害(强辅)
残暴(强辅)
增加燃烧伤害(强辅)
武器元素伤害(强辅)
火焰穿透(强辅)
近战物理伤害(强辅)
附加冰霜伤害(强辅)
暴击时施放(强辅)
冰霜穿透(强辅)
致命异常状态(强辅)
极速腐化(强辅)
虚空操纵(强辅)
附加混沌伤害(强辅)
附加闪电伤害(强辅)
吟唱时施放(强辅)
精准破坏(强辅)
蛊咒【强辅】
元素集中(强辅)
增大范围(强辅)
闪电穿透(强辅)
异常爆发(强辅)
三位一体(辅)
血气(辅)
凌厉(辅)
过载(辅)
棱光魔爆(辅)
吞噬(辅)
凌虐(辅)
精准炽炎(辅)
无常(辅)

Community Wiki

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Blade Flurry


Blade Flurry is a channeling melee attack. While channeling, Blade Flurry repeatedly attacks a random enemy in front of the player, also damaging enemies nearby the original target. When released, it will unleash an extra number of attacks equal to the stage reached.


Skill functions and interactions

  • Stages: Each attack, while channeling, applies a single stage that grants 20% more damage, up to 120% more damage total at 6th stage. Each stage will also add an extra attack to the release of Blade Flurry.

  • Dual wielding: The skill alternates between the main hand and the offhand for each hit.

  • Area of effect: Modifiers to area, such as Concentrated Effect Support and Increased Area of Effect Support , affect both the radius of the main hit and the radius of the explosion caused by it.

  • Trigger supports: While both Cast On Critical Strike Support and Cast while Channelling Support can support Blade Flurry independently, they won't work in tandem; neither will trigger.

  • Multistrike Support: Blade Flurry (and all channelled skills) cannot be supported by Multistrike.

DPS Calculation

Blade Flurry's tooltip DPS is not accurate, because it shows Average Damage (ignoring Attack Speed) and doesn't account for stage bonus. Here is how to calculate the actual DPS:

where Base is the base damage given by gem level, and StageMult ranges from 1.1 to 1.85 (see table in Derivation) depending on which stage level was reached before releasing. This formula also assumes the player's return strike(s) can hit an enemy; remove the 2 in the middle to approximate what happens when the return strikes don't hit an enemy.

For example, at gem level 20, with "perfect channeling," as of patch 3.14:

or 266% weapon damage per second. Note that the DPS will be slightly lower in practice because players cannot reach perfect channeling, only get very close.

Version history

VersionChanges
3.16.0
  • Blade Flurry Helmet Enchantment that granted chance to Dodge Attack Hits now grants +1 Maximum Stages.
  • This affects existing items
  • 3.15.0
  • Now deals 49% of Base Damage, and has 49% Effectiveness of Added Damage at gem level 20 (previously 45%).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 32% at gem level 1 (from 45%), up to 45% at gem level 20 (from 56%).
  • Now adds 14 to 20 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now has 29% larger target-acquiring radius while channelling, and 47% larger target-acquiring radius after channelling ends.
  • Now has an attack speed multiplier of 160% (rather than 60% more attack speed).
  • 2.6.0
  • Damage reduced by 18% at level 1 of the gem, scaling to a 15% reduction at level 20 of the gem.
  • Radius has gained 2 units on all of its ranges. (The damage area has increased from 12 to 14 units, the channelling targeting area has increased from 15 to 17 units and the release targeting area has increased from 17 to 19 units.)
  • No longer gain increased area of effect radius.
  • 2.5.0
  • Blade Flurry's "More attack speed" modifier has been reduced from 65% more to 60% more attack speed at all levels. Blade Flurry's targeting range has been reduced by 16.6%, and the damage radius of slashes has been reduced by 14.2%.
  • 2.4.2
  • Added new Dexterity/Intelligence skill - Blade Flurry: Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.

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