品质额外效果:
等级效果 /40
固定 |
---|
每阶使击中和异常状态伤害总增 20% 最多 6 层 (伤害类异常状态包括流血、点燃和中毒) |
等级 | 需求等级 | 智慧 | 敏捷 | 消耗 | 基本伤害 | 经验值 |
---|---|---|---|---|---|---|
1 | 28 | 29 | 42 | 5 | 60.6% | 199,345 |
2 | 31 | 32 | 46 | 5 | 62.6% | 285,815 |
3 | 34 | 35 | 50 | 5 | 64.7% | 401,344 |
4 | 37 | 37 | 54 | 5 | 67% | 554,379 |
5 | 40 | 40 | 58 | 5 | 69.3% | 477,437 |
6 | 42 | 42 | 60 | 5 | 71.4% | 583,786 |
7 | 44 | 44 | 63 | 5 | 73.7% | 710,359 |
8 | 46 | 46 | 66 | 5 | 76.2% | 1,355,511 |
9 | 48 | 48 | 68 | 5 | 78.6% | 1,138,877 |
10 | 50 | 49 | 71 | 5 | 81.1% | 1,368,233 |
11 | 52 | 51 | 74 | 6 | 83.7% | 1,638,338 |
12 | 54 | 53 | 76 | 6 | 86.4% | 1,956,648 |
13 | 56 | 55 | 79 | 6 | 89.1% | 3,655,184 |
14 | 58 | 57 | 82 | 6 | 92% | 3,017,327 |
15 | 60 | 59 | 84 | 6 | 94.9% | 7,759,995 |
16 | 62 | 60 | 87 | 6 | 98% | 15,138,193 |
17 | 64 | 62 | 90 | 6 | 101.2% | 26,083,825 |
18 | 66 | 64 | 92 | 6 | 104.4% | 62,620,247 |
19 | 68 | 66 | 95 | 6 | 107.8% | 211,708,088 |
20 | 70 | 68 | 98 | 6 | 111.2% | |
21 | 72 | 6 | 114.7% | |||
22 | 74 | 6 | 118.5% | |||
23 | 76 | 7 | 122.2% | |||
24 | 78 | 7 | 126.1% | |||
25 | 80 | 7 | 130.2% | |||
26 | 82 | 7 | 134.3% | |||
27 | 84 | 7 | 138.7% | |||
28 | 86 | 7 | 143% | |||
29 | 88 | 7 | 147.7% | |||
30 | 90 | 7 | 152.3% | |||
31 | 91 | 7 | 159.2% | |||
32 | 92 | 7 | 161.7% | |||
33 | 93 | 7 | 164.3% | |||
34 | 94 | 7 | 166.9% | |||
35 | 95 | 7 | 169.6% | |||
36 | 96 | 7 | 172.2% | |||
37 | 97 | 7 | 175% | |||
38 | 98 | 7 | 177.9% | |||
39 | 99 | 7 | 180.6% | |||
40 | 100 | 8 | 183.5% |
Attribute /11
刀刃乱舞
古神熔炉 武器 /1
比重 | Desc |
---|---|
1000 (T5) | 引导刀刃乱舞或蓄力疾风闪时每秒触发一个插槽内的法术 |
品质额外效果:
被辅助 /102
Code | virtual max charged attack stages |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | current charged attack stacks |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
刀刃乱舞 怪物 /3
名字 | 词缀 | 幽魂 |
---|---|---|
白刃宗师 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
快手宗师力弗 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% 陷阱在投掷后不能造成伤害的时间 +4 秒 地雷在投掷后不会受到伤害的时间 +4 秒 kill traps mines and totems on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
断魂之刃克雷顿 | 怪物提供的经验值提高 250% 掉落的物品稀有度提高 6000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Blade Flurry
Blade Flurry is a channeling melee attack. While channeling, Blade Flurry repeatedly attacks a random enemy in front of the player, also damaging enemies nearby the original target. When released, it will unleash an extra number of attacks equal to the stage reached.
Skill functions and interactions
Stages: Each attack, while channeling, applies a single stage that grants 20% more damage, up to 120% more damage total at 6th stage. Each stage will also add an extra attack to the release of Blade Flurry.
Dual wielding: The skill alternates between the main hand and the offhand for each hit.
Area of effect: Modifiers to area, such as Concentrated Effect Support and Increased Area of Effect Support , affect both the radius of the main hit and the radius of the explosion caused by it.
Trigger supports: While both Cast On Critical Strike Support and Cast while Channelling Support can support Blade Flurry independently, they won't work in tandem; neither will trigger.
Multistrike Support: Blade Flurry (and all channelled skills) cannot be supported by Multistrike.
DPS Calculation
Blade Flurry's tooltip DPS is not accurate, because it shows Average Damage (ignoring Attack Speed) and doesn't account for stage bonus. Here is how to calculate the actual DPS:
where Base is the base damage given by gem level, and StageMult ranges from 1.1 to 1.85 (see table in Derivation) depending on which stage level was reached before releasing. This formula also assumes the player's return strike(s) can hit an enemy; remove the 2 in the middle to approximate what happens when the return strikes don't hit an enemy.
For example, at gem level 20, with "perfect channeling," as of patch 3.14:
or 266% weapon damage per second. Note that the DPS will be slightly lower in practice because players cannot reach perfect channeling, only get very close.
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.15.0 |
|
3.7.0 |
|
2.6.0 |
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2.5.0 |
|
2.4.2 |
|
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