Awakened Cast While Channelling Support
Level: 1–5
Cost & Reservation Multiplier: 120%
Requires Level 72
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Trigger a Supported Spell every (0.3–0.34) seconds while Channelling Supported Skills
Ignore Stuns while Using Supported Skills
Supported Triggered Spells deal 30% less Damage
You cannot Cast Supported Triggerable Spells directly

Additional Effects From Quality:
Supported Channelling Skills deal (0–10)% increased Damage
Supported Triggered Spells deal (0–10)% increased Damage
Unusual Gems /2 ⍟
Superior Supported Channelling Skills deal (0–10)% increased Damage50
Superior Supported Triggered Spells deal (0–10)% increased Damage50
Level Effect /20
Cost & Reservation Multiplier: 120%
Supported Triggered Spells deal 30% less Damage
You cannot Cast Supported Triggerable Spells directly
LevelRequires LevelDexterityIntelligenceTrigger a Supported Spell every 0.34 seconds while Channelling Supported SkillsIgnore Stuns while Using Supported SkillsExperience

Awakened Cast While Channelling Support

AcronymIgnore, Stun, Channelling, Trigger
DropLevel 72
BaseType Awakened Cast While Channelling Support
Class Support Gems
MetadataMetadata/Items/Gems/SupportGemCastWhileChannellingPlus, Community Wiki
Supported Gem /16 ⍟
Charged Dash
Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.
Blade Flurry
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.
Lightning Tendrils
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.
Scorching Ray
Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.
Storm Burst
Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
Scourge Arrow
Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.
Winter Orb
Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
Divine Ire
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.
Vaal Blade Flurry
Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.
Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.

Community Wiki


Awakened Cast While Channelling Support

Awakened Cast While Channelling Support is the awakened variant of Cast while Channelling Support obtainable in maps.

Item acquisition

Can also created from harvest crafting recipe from Vivid Razorleg

Monster restrictions

This item can be acquired from the following monsters:

Version history

  • Awakened Cast while Channelling Support now has "Supported Triggered Spells Deal 30% less Damage" at all gem levels.
  • 3.16.0
  • Awakened Cast while Channelling now grants Avoid Interruption from Stuns While Using Supported Skills at gem level 5.
  • Now has a 120% Cost and Reservation Multiplier (previously 140% for Attacks, and 100% for Spells).
  • 3.15.0
  • Quality no longer grants Supported Triggered Skills deal 0-10% increased Damage.
  • 3.9.0
  • Awakened Cast While Channelling Support has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.