50% chance to Ignite enemies
165% more Spell Damage for each stage
60% more Damage with Ailments for each stage
10 maximum Stages
+0.3 metres to radius per Stage
Additional Effects From Quality:
Level Effect /40
Implicit |
---|
165% more Spell Damage for each stage 60% more Damage with Ailments for each stage 50% chance to Ignite enemies +0.3 metres to radius per Stage 10 maximum Stages (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
Level | Requires Level | Int | Cost | Deals 31 to 46 Fire Damage | Experience |
---|---|---|---|---|---|
1 | 28 | 67 | 4 | 31, 46 | 199,345 |
2 | 31 | 73 | 4 | 38, 57 | 285,815 |
3 | 34 | 79 | 4 | 46, 69 | 401,344 |
4 | 37 | 85 | 4 | 56, 84 | 554,379 |
5 | 40 | 92 | 4 | 68, 102 | 477,437 |
6 | 42 | 96 | 5 | 77, 116 | 583,786 |
7 | 44 | 100 | 5 | 88, 132 | 710,359 |
8 | 46 | 104 | 5 | 99, 149 | 1,355,511 |
9 | 48 | 109 | 5 | 112, 169 | 1,138,877 |
10 | 50 | 113 | 5 | 127, 190 | 1,368,233 |
11 | 52 | 117 | 5 | 143, 215 | 1,638,338 |
12 | 54 | 121 | 5 | 161, 242 | 1,956,648 |
13 | 56 | 125 | 6 | 181, 272 | 3,655,184 |
14 | 58 | 130 | 6 | 204, 306 | 3,017,327 |
15 | 60 | 134 | 6 | 229, 344 | 7,759,995 |
16 | 62 | 138 | 6 | 257, 386 | 15,138,193 |
17 | 64 | 142 | 6 | 288, 432 | 26,083,825 |
18 | 66 | 146 | 6 | 323, 485 | 62,620,247 |
19 | 68 | 151 | 6 | 362, 543 | 211,708,088 |
20 | 70 | 155 | 7 | 405, 608 | |
21 | 72 | 7 | 453, 680 | ||
22 | 74 | 7 | 506, 760 | ||
23 | 76 | 7 | 566, 849 | ||
24 | 78 | 7 | 632, 948 | ||
25 | 80 | 7 | 705, 1058 | ||
26 | 82 | 7 | 787, 1180 | ||
27 | 84 | 8 | 877, 1316 | ||
28 | 86 | 8 | 977, 1466 | ||
29 | 88 | 8 | 1089, 1633 | ||
30 | 90 | 8 | 1212, 1819 | ||
31 | 91 | 8 | 1279, 1919 | ||
32 | 92 | 8 | 1350, 2024 | ||
33 | 93 | 8 | 1424, 2135 | ||
34 | 94 | 8 | 1502, 2252 | ||
35 | 95 | 8 | 1584, 2375 | ||
36 | 96 | 8 | 1670, 2505 | ||
37 | 97 | 9 | 1761, 2642 | ||
38 | 98 | 9 | 1857, 2785 | ||
39 | 99 | 9 | 1958, 2936 | ||
40 | 100 | 9 | 2064, 3096 |
Attribute /10
Flameblast
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Ailment, Ignite |
DropLevel | 28 |
BaseType | Flameblast |
Class | Skill Gems |
TargetTypes | Ground, Enemy |
Type | Spell, Damage, Area, Totemable, Fire, Channel, AreaSpell, Cooldown |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemFlameblast |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | +0.2 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 2 additional Stages Incinerate starts with 2 additional Stages |
1000 (T5) | +0.4 seconds to Flameblast and Incinerate Cooldown Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 4 additional Stages Incinerate starts with 4 additional Stages |
Attribute /5
charged_blast_counter
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Flameblast Monster /21 ⍟
Name | Modifiers | Spectre |
---|---|---|
Entity of the Void | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Magnus Stonethorn | 500% increased Totem Life 35% increased Cast Speed monster penalty against minions damage +% final vs player minions [-20] Traps cannot be Damaged for +2 seconds after being Thrown Mines cannot be Damaged for +2 seconds after being thrown kill traps mines and totems on death [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Magnus Stonethorn | 500% increased Totem Life 35% increased Cast Speed monster penalty against minions damage +% final vs player minions [-20] Traps cannot be Damaged for +2 seconds after being Thrown Mines cannot be Damaged for +2 seconds after being thrown kill traps mines and totems on death [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Shade of a Templar | totem art variation [3] 500% increased Totem Life +5 to maximum number of Summoned Totems 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Daemon | Y | |
Kaom's Roots | 25% increased maximum Life 20% increased Character Size monster no map drops [1] | Y |
M'gaska, the Living Pyre | % increased Rarity of Items Dropped 71% increased Totem Life +5 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] | Y |
M'gaska, the Living Pyre | % increased Rarity of Items Dropped 71% increased Totem Life +5 to maximum number of Summoned Totems monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster no map drops [1] monster is invasion boss [1] | Y |
Dario, the Living Void | Y | |
Bin'aia, Crimson Rain | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Mevion | 30% increased Movement Speed 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits | Y |
Avatar of the Skies | 30% increased Movement Speed Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped 30% Chance to Block Attack Damage You take 15% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ixtolatl, Artisan of Sacrifice | is incursion temple architect [1] is incursion temple boss [1] | Y |
Mahuatzi, Artisan of Desire | is incursion temple architect [1] is incursion temple boss [1] | Y |
Flaric Synthete | Y | |
Manifested Demon | monster no drops or experience [1] | Y |
Security Conjuror | monster no map drops [1] | Y |
Security Conjuror | Y | |
Thaumaturgy Officer | monster no map drops [1] | Y |
Thaumaturgy Officer | Y | |
Flaric Synthete | dropped items are fractured per item chance % [20] | Y |
Microtransactions /3 ⍟
Supported By /81 ⍟
Icon | Name |
---|---|
Added Fire Damage Support | Added Fire Damage Support Supports any skill that hits enemies. |
Added Cold Damage Support | Added Cold Damage Support Supports any skill that hits enemies. |
Increased Area of Effect Support | Increased Area of Effect Support Supports any skill with an area of effect. |
Added Lightning Damage Support | Added Lightning Damage Support Supports any skill that hits enemies. |
Increased Critical Strikes Support | Increased Critical Strikes Support Supports any skill that hits enemies. |
Increased Critical Damage Support | Increased Critical Damage Support Supports any skill that hits enemies. |
Knockback Support | Knockback Support Supports any skill that hits enemies. |
Life Leech Support | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Added Chaos Damage Support | Added Chaos Damage Support Supports any skill that hits enemies. |
Stun Support | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Item Rarity Support | Item Rarity Support Supports any skill that can kill enemies. |
Faster Casting Support | Faster Casting Support Supports non-instant spell skills. |
Concentrated Effect Support | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Cold to Fire Support | Cold to Fire Support Supports any skill that hits enemies. |
Combustion Support | Combustion Support Supports any skill that hits enemies. |
Elemental Proliferation Support | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Iron Will Support | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
Spell Totem Support | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
Chance to Flee Support | Chance to Flee Support Supports any skill that hits enemies. |
Blind Support | Blind Support Supports any skill that hits enemies. |
Fire Penetration Support | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Power Charge On Critical Support | Power Charge On Critical Support Supports any skill that hits enemies. |
Burning Damage Support | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Block Chance Reduction Support | Block Chance Reduction Support Supports any skill that hits enemies. |
Physical to Lightning Support | Physical to Lightning Support Supports any skill that hits enemies. |
Ice Bite Support | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Hypothermia Support Supports any skill that deals damage. |
Innervate Support | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Critical Strike Affliction Support Supports any skill that hits enemies. |
Void Manipulation Support | Void Manipulation Support Supports any skill that deals damage. |
Controlled Destruction Support | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Cast while Channelling Support | Cast while Channelling Support Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. |
Ignite Proliferation Support | Ignite Proliferation Support Supports any skill that hits enemies. |
Chance to Bleed Support | Chance to Bleed Support Supports attack skills. |
Chance to Poison Support | Chance to Poison Support Supports any skill that hits enemies. |
Deadly Ailments Support | Deadly Ailments Support Supports any skill that hits enemies. |
Decay Support | Decay Support Supports any skill that hits enemies. |
Efficacy Support | Efficacy Support Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Vile Toxins Support Supports any skill that hits enemies. |
Immolate Support | Immolate Support Supports any skill that hits enemies. |
Unbound Ailments Support | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Brutality Support Supports any skill that deals damage. |
Arcane Surge Support | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
Infused Channelling Support | Infused Channelling Support Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions. |
Summon Phantasm Support | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Bonechill Support | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Awakened Added Fire Damage Support | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
Awakened Brutality Support | Awakened Brutality Support Supports any skill that deals damage. |
Awakened Burning Damage Support | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Fire Penetration Support | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Added Cold Damage Support | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
Awakened Cold Penetration Support | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Awakened Void Manipulation Support Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
Awakened Cast While Channelling Support | Awakened Cast While Channelling Support Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. |
Awakened Controlled Destruction Support | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
Archmage Support | Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. |
Second Wind Support | Second Wind Support Supports skills with cooldowns.
Cannot support triggered skills. |
Trinity Support | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Cruelty Support | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
Overcharge Support | Overcharge Support Supports any skill that hits enemies. |
Spellblade Support | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
Devour Support | Devour Support Supports any skill that hits enemies. |
Sadism Support | Sadism Support Supports any skill that hits enemies. |
Rupture Support | Rupture Support Supports attack skills. |
Community Wiki
Flameblast
Flameblast is a channeling fire spell that builds up an explosion. Releasing or fully channeling the spell will create the explosion.
Skill functions and interactions
Stages: Flameblast deals more damage at each stage, starting from the second. This means it does base damage at the 1st stage, then 100% plus 110% at the second stage, and so on, resulting in 990% more Spell Damage modifier at the last stage, or 10.9x base damage.
Cast speed: At base cast speed it takes 2 seconds to reach the maximum stage. Increasing the cast speed reduces the time to reach the next stage, similar to how Incinerate works.
Curses: The blast detonates ~0.5sec after releasing the key, giving the player enough time to cast a curse like Flammability or try to Shock, however this will only boost the damage of burn if targets get ignited because the blast goes off before the curse or shock stacks. Moving will set off the blast earlier.
Traps, Mines, and Triggers: The skill can't be cast by conditional trigger gems such as Cast when Damage Taken Support and Cast On Critical Strike Support.It also can't be linked to Trap Support or Blastchain Mine Support unless also linked to a totem.
Totems: When linked to Spell Totem Support, the totem stops channeling automatically at max stacks. Letting the totem die or expire will also release the blast.
Notes: Flameblast cannot be supported with Spell Cascade Support or Spell Echo Support.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.16.0 |
|
3.15.0 |
|
3.13.0 |
|
3.12.4 |
|
3.12.0 |
|
3.10.0 |
|
3.6.0 |
|
3.3.0 |
|
2.4.0c |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
1.3.1b |
|
1.2.0 |
|
1.1.1 |
|
1.0.4 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.