Skill Gem /16
Skill Gem Quality /1
Item | Type | Stats | Weight |
---|---|---|---|
Vengeance | Superior | (0–10)% chance to Trigger this Skill when Hit | 50 |
Support Gem /16
Support Gem Quality /7
Item | Type | Stats | Weight |
---|---|---|---|
Trap Support | Divergent | Supported Skills have (0–20)% increased Trap Trigger Area of Effect | 100 |
Multiple Traps Support | Superior | Supported Skills have (0–20)% increased Trap Trigger Area of Effect | 50 |
Cast when Damage Taken Support | Divergent | Supported Skills require (0–20)% reduced amount of Damage taken to Trigger | 20 |
Cast when Stunned Support | Superior | (0–20)% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit | 50 |
Charged Traps Support | Anomalous | Supported Skills have (0–10)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Supported Skills have (0–10)% chance to gain a Power Charge when your Trap is triggered by an Enemy | 100 |
Charged Traps Support | Divergent | Supported Skills have (0–10)% increased Trap Trigger Radius per Power Charge | 100 |
Manaforged Arrows Support | Divergent | (-50–0)% of Mana Cost required to be Spent before Triggering | 10 |
Item mods /16
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | WeaponTree | 40% reduced Trap Trigger Area of Effect 12% increased Trap Throwing Speed | one_hand_weapon 250 default 0 | |
60 | WeaponTree | 40% reduced Trap Trigger Area of Effect 16% increased Trap Throwing Speed | one_hand_weapon 250 default 0 | |
1 | WeaponTree | 60% reduced Trap Trigger Area of Effect 18% increased Trap Throwing Speed | two_hand_weapon 250 default 0 | |
60 | WeaponTree | 60% reduced Trap Trigger Area of Effect 25% increased Trap Throwing Speed | two_hand_weapon 250 default 0 | |
1 | WeaponTree | Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot | bow 1000 default 0 | |
1 | WeaponTree | Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow | bow 1000 default 0 | |
1 | WeaponTree | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave | sword 1000 axe 1000 dagger 1000 claw 1000 shield 500 default 0 | |
1 | WeaponTree | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 500 sceptre 500 shield 500 default 0 | |
1 | WeaponTree | Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 500 sceptre 500 shield 500 default 0 | |
1 | WeaponTree | Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate | sword 1000 axe 1000 shield 500 default 0 | |
1 | WeaponTree | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 500 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter | sword 500 staff 1000 sceptre 1000 mace 1000 axe 1000 shield 500 default 0 | |
1 | WeaponTree | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash | ranged 0 sword 1000 dagger 1000 claw 1000 weapon 500 shield 500 default 0 | |
1 | WeaponTree | Trigger Level 20 Hydrosphere while you Channel Winter Orb | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /61
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Word of Blades | 32 | Enchantment | Trigger Word of Blades on Hit | gloves 100 default 0 |
Enchantment Edict of Blades | 53 | Enchantment | Trigger Edict of Blades on Hit | gloves 100 default 0 |
Enchantment Decree of Blades | 66 | Enchantment | Trigger Decree of Blades on Hit | gloves 100 default 0 |
Enchantment Commandment of Blades | 75 | Enchantment | Trigger Commandment of Blades on Hit | gloves 100 default 0 |
Enchantment Word of Flames | 32 | Enchantment | Trigger Word of Flames on Hit | gloves 100 default 0 |
Enchantment Edict of Flames | 53 | Enchantment | Trigger Edict of Flames on Hit | gloves 100 default 0 |
Enchantment Decree of Flames | 66 | Enchantment | Trigger Decree of Flames on Hit | gloves 100 default 0 |
Enchantment Commandment of Flames | 75 | Enchantment | Trigger Commandment of Flames on Hit | gloves 100 default 0 |
Enchantment Word of Frost | 32 | Enchantment | Trigger Word of Frost on Kill | gloves 100 default 0 |
Enchantment Edict of Frost | 53 | Enchantment | Trigger Edict of Frost on Kill | gloves 100 default 0 |
Enchantment Decree of Frost | 66 | Enchantment | Trigger Decree of Frost on Kill | gloves 100 default 0 |
Enchantment Commandment of Frost | 75 | Enchantment | Trigger Commandment of Frost on Kill | gloves 100 default 0 |
Enchantment Word of the Grave | 32 | Enchantment | Trigger Word of the Grave when your Skills or Minions Kill | gloves 100 default 0 |
Enchantment Edict of the Grave | 53 | Enchantment | Trigger Edict of the Grave when your Skills or Minions Kill | gloves 100 default 0 |
Enchantment Decree of the Grave | 66 | Enchantment | Trigger Decree of the Grave when your Skills or Minions Kill | gloves 100 default 0 |
Enchantment Commandment of the Grave | 75 | Enchantment | Trigger Commandment of the Grave when your Skills or Minions Kill | gloves 100 default 0 |
Enchantment Word of Reflection | 32 | Enchantment | Trigger Word of Reflection when Hit | gloves 100 default 0 |
Enchantment Edict of Reflection | 53 | Enchantment | Trigger Edict of Reflection when Hit | gloves 100 default 0 |
Enchantment Decree of Reflection | 66 | Enchantment | Trigger Decree of Reflection when Hit | gloves 100 default 0 |
Enchantment Commandment of Reflection | 75 | Enchantment | Trigger Commandment of Reflection when Hit | gloves 100 default 0 |
Enchantment Word of Force | 32 | Enchantment | Trigger Word of Force on Hit | gloves 100 default 0 |
Enchantment Edict of Force | 53 | Enchantment | Trigger Edict of Force on Hit | gloves 100 default 0 |
Enchantment Decree of Force | 66 | Enchantment | Trigger Decree of Force on Hit | gloves 100 default 0 |
Enchantment Commandment of Force | 75 | Enchantment | Trigger Commandment of Force on Hit | gloves 100 default 0 |
Enchantment Word of Light | 32 | Enchantment | Trigger Word of Light when you take a Critical Strike critical | gloves 100 default 0 |
Enchantment Edict of Light | 53 | Enchantment | Trigger Edict of Light when you take a Critical Strike critical | gloves 100 default 0 |
Enchantment Decree of Light | 66 | Enchantment | Trigger Decree of Light when you take a Critical Strike critical | gloves 100 default 0 |
Enchantment Commandment of Light | 75 | Enchantment | Trigger Commandment of Light when you take a Critical Strike critical | gloves 100 default 0 |
Enchantment Word of Thunder | 32 | Enchantment | Trigger Word of Thunder on Kill | gloves 100 default 0 |
Enchantment Edict of Thunder | 53 | Enchantment | Trigger Edict of Thunder on Kill | gloves 100 default 0 |
Enchantment Decree of Thunder | 66 | Enchantment | Trigger Decree of Thunder on Kill | gloves 100 default 0 |
Enchantment Commandment of Thunder | 75 | Enchantment | Trigger Commandment of Thunder on Kill | gloves 100 default 0 |
Enchantment Word of War | 32 | Enchantment | Trigger Word of War on Kill | gloves 100 default 0 |
Enchantment Edict of War | 53 | Enchantment | Trigger Edict of War on Kill | gloves 100 default 0 |
Enchantment Decree of War | 66 | Enchantment | Trigger Decree of War on Kill | gloves 100 default 0 |
Enchantment Commandment of War | 75 | Enchantment | Trigger Commandment of War on Kill | gloves 100 default 0 |
Enchantment Word of Inferno | 32 | Enchantment | Trigger Word of Inferno on Kill | gloves 100 default 0 |
Enchantment Edict of Inferno | 53 | Enchantment | Trigger Edict of Inferno on Kill | gloves 100 default 0 |
Enchantment Decree of Inferno | 66 | Enchantment | Trigger Decree of Inferno on Kill | gloves 100 default 0 |
Enchantment Commandment of Inferno | 75 | Enchantment | Trigger Commandment of Inferno on Kill | gloves 100 default 0 |
Enchantment Word of Winter | 32 | Enchantment | Trigger Word of Winter when Hit | gloves 100 default 0 |
Enchantment Edict of Winter | 53 | Enchantment | Trigger Edict of Winter when Hit | gloves 100 default 0 |
Enchantment Decree of Winter | 66 | Enchantment | Trigger Decree of Winter when Hit | gloves 100 default 0 |
Enchantment Commandment of Winter | 75 | Enchantment | Trigger Commandment of Winter when Hit | gloves 100 default 0 |
Enchantment Word of the Tempest | 32 | Enchantment | Trigger Word of the Tempest on Hit | gloves 100 default 0 |
Enchantment Edict of the Tempest | 53 | Enchantment | Trigger Edict of the Tempest on Hit | gloves 100 default 0 |
Enchantment Decree of the Tempest | 66 | Enchantment | Trigger Decree of the Tempest on Hit | gloves 100 default 0 |
Enchantment Commandment of the Tempest | 75 | Enchantment | Trigger Commandment of the Tempest on Hit | gloves 100 default 0 |
Enchantment Word of Fury | 32 | Enchantment | Trigger Word of Fury on Hit | gloves 100 default 0 |
Enchantment Edict of Fury | 53 | Enchantment | Trigger Edict of Fury on Hit | gloves 100 default 0 |
Enchantment Decree of Fury | 66 | Enchantment | Trigger Decree of Fury on Hit | gloves 100 default 0 |
Enchantment Commandment of Fury | 75 | Enchantment | Trigger Commandment of Fury on Hit | gloves 100 default 0 |
Enchantment Word of Spite | 32 | Enchantment | Trigger Word of Spite when Hit | gloves 100 default 0 |
Enchantment Edict of Spite | 53 | Enchantment | Trigger Edict of Spite when Hit | gloves 100 default 0 |
Enchantment Decree of Spite | 66 | Enchantment | Trigger Decree of Spite when Hit | gloves 100 default 0 |
Enchantment Commandment of Spite | 75 | Enchantment | Trigger Commandment of Spite when Hit | gloves 100 default 0 |
Enchantment Word of Ire | 32 | Enchantment | Trigger Word of Ire when Hit | gloves 100 default 0 |
Enchantment Edict of Ire | 53 | Enchantment | Trigger Edict of Ire when Hit | gloves 100 default 0 |
Enchantment Decree of Ire | 66 | Enchantment | Trigger Decree of Ire when Hit | gloves 100 default 0 |
Enchantment Commandment of Ire | 75 | Enchantment | Trigger Commandment of Ire when Hit | gloves 100 default 0 |
Enchantment Arcanist Brand Unnerve 1 | 75 | Enchantment | Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds caster | helmet 100 default 0 |
Monsters mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown caster gem | ||
1 | Unique | trigger cascade target variation [1] | ||
1 | Unique | trigger cascade behaviour variation [3] |
Veiled mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown Focus has (5–8)% increased Cooldown Recovery Rate grant focus skill [1] caster gem | helmet 1000 default 0 |
Jorgin's | 60 | Suffix | Trigger Level 10 Summon Spectral Wolf on Kill minion | amulet 2000 default 0 |
of the Order | 60 | Suffix | 15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (18–22)% increased Attack Speed attack speed | ranged 0 weapon 1000 default 0 |
of the Order | 60 | Suffix | 15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (12–15)% increased Attack Speed attack speed | bow 1000 wand 1000 default 0 |
of the Order | 60 | Suffix | Trigger a Socketed Spell on Using a Skill, with a 4 second Cooldown Spells Triggered this way have 150% more Cost caster gem | weapon 1500 default 0 |
Crafting Bench /5
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x ![]() | Helmet | Betrayal Unveil |
Trigger Level 10 Summon Spectral Wolf on Kill | 3x ![]() | Amulet | Betrayal Unveil, Jorgin |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (13–16)% increased Attack Speed | 1x ![]() | One Hand Melee · Two Hand Melee | Betrayal Unveil |
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Misc mods /2
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | (40–60)% increased Trap Trigger Area of Effect | ||
1 | Jewel | Unique | (8–12)% Chance for Traps to Trigger an additional time |
Essence /1
Item /7
Icon | Name |
---|---|
![]() | Flickerflame Blade Physical Damage: 12-47 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 1 metres Requires Level 30, 54 Dex, 54 Int Trigger Level 10 Flame Dash when you use a Socketed Skill local skills granted by item are supported by level x unique trigger support [2] |
![]() | Flashfire Blade Physical Damage: 18-73 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 1 metres Requires Level 50, 86 Dex, 86 Int Trigger Level 20 Flame Dash when you use a Socketed Skill local skills granted by item are supported by level x unique trigger support [2] |
![]() | Infernal Blade Physical Damage: 21-85 Critical Strike Chance: 6.3% Attacks per Second: 1.45 Weapon Range: 1 metres Requires Level 70, 121 Dex, 121 Int Trigger Level 30 Flame Dash when you use a Socketed Skill local skills granted by item are supported by level x unique trigger support [2] |
![]() | Flare Mace Physical Damage: 20-41 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 30, 101 Str Trigger Level 10 Fiery Impact on Melee Hit with this Weapon local use skill on melee hit % [100] |
![]() | Crack Mace Physical Damage: 31-64 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 50, 161 Str Trigger Level 15 Fiery Impact on Melee Hit with this Weapon local use skill on melee hit % [100] |
![]() | Boom Mace Physical Damage: 39-81 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 70, 218 Str Trigger Level 20 Fiery Impact on Melee Hit with this Weapon local use skill on melee hit % [100] |
![]() | Mechalarm Belt Requires Level 56 Trigger Level 20 Summon Taunting Contraption when you use a Flask |
Unique /85
Icon | Name |
---|---|
![]() | (15–25)% increased Stun and Block Recovery +(20–30)% to Fire Resistance (50–75)% reduced Trap Duration 25% increased Light Radius Skills which Throw Traps throw up to 2 additional Traps Traps cannot be triggered by Enemies Traps from Skills are thrown randomly around targeted location |
![]() | (20–30)% increased Global Critical Strike Chance Trigger Level 10 Consecrate when you deal a Critical Strike (30–35)% increased Global Critical Strike Chance (10–15)% increased Light Radius (40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 50% increased Damage while on Consecrated Ground +5% Chance to Block Attack Damage while on Consecrated Ground |
![]() | +(8–12)% to all Elemental Resistances Trigger Level 20 Death Aura when Equipped +(40–50) to all Attributes (10–15)% increased Attack Speed (180–220)% increased Armour +(60–70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill Gore Footprints frenzy charge blood dance art variation [0] (Attributes are Strength, Dexterity, and Intelligence) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Trigger Level 5 Rain of Arrows when you Attack with a Bow +(40–60) to Strength +(40–60) to Dexterity Adds 12 to 24 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown (30–60)% increased Spell Damage (10–15)% increased Attack Speed +(30–50) to maximum Energy Shield 30% increased Mana Regeneration Rate |
![]() | Trigger Level 1 Create Lesser Shrine when you Kill an Enemy +(30–45) to maximum Energy Shield +(60–80) to maximum Life (120–150)% increased Evasion and Energy Shield +(30–40)% to Cold Resistance 75% increased Effect of Shrine Buffs on you 50% increased Duration of Shrine Effects on you (Create Lesser Shrine has an initial Cooldown before it can Trigger) |
![]() | (10–15)% Chance to Block Spell Damage (120–160)% increased Energy Shield 10% increased maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life 5% increased Spell Damage per 100 Player Maximum Life |
![]() | 15% reduced Enemy Stun Threshold Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Spells have no Cost if Triggered +300 Intelligence Requirement +200 Strength Requirement (80–120)% increased Physical Damage (80–100)% increased Lightning Damage Skills Chain +1 times |
![]() | +1 to Level of Socketed Strength Gems Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15–30) to Strength Adds 5 to 10 Physical Damage (80–100)% increased Physical Damage Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Trigger Socketed Minion Spells on Kill with this Weapon Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses +212 Intelligence Requirement Adds (50–80) to (130–180) Chaos Damage (7–12)% increased Attack Speed +(7–11)% to Chaos Resistance Minions deal 1% increased Damage per 5 Dexterity |
![]() | Trigger Level 15 Lightning Warp on Hit with this Weapon (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage local skills granted by item are supported by level x unique trigger support [1] local use skill on hit % [100] |
![]() | 45% increased Stun Duration on Enemies 25% chance to Trigger Level 20 Animate Weapon on Kill (150–200)% increased Physical Damage (8–12)% increased Attack Speed (8–12)% increased Cast Speed Weapons you Animate create an additional copy 30% less Animate Weapon Duration |
![]() | Trigger Level 10 Shock Ground when Hit Adds 1 to (60–80) Lightning Damage to Spells and Attacks (130–170)% increased Energy Shield +(25–35)% to Lightning Resistance Curse Enemies which Hit you with a random Hex, ignoring Curse Limit |
![]() | (5–10)% increased Spell Damage Trigger Level 20 Fog of War when your Trap is triggered +(20–30) to Intelligence (250–300)% increased Energy Shield 30% reduced Spell Damage taken from Blinded Enemies (30–50)% increased Fire Damage with Hits and Ailments against Blinded Enemies No Chance to Block (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | +(12–16)% to Fire and Cold Resistances |
![]() | 60% increased Global Accuracy Rating (130–160)% increased Physical Damage (25–30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | (11–15)% increased Spell Damage 25% chance to Trigger Level 10 Summon Raging Spirit on Kill Adds (20–24) to (38–46) Fire Damage Adds (20–24) to (38–46) Fire Damage to Spells 10% chance to Cover Enemies in Ash on Hit (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds) |
![]() | +1 to Level of Socketed Strength Gems Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15–30) to Strength Adds (35–45) to (80–90) Physical Damage (80–100)% increased Physical Damage Gain 70% of Physical Damage as Extra Fire Damage Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | +(10–20) to maximum Life +(120–160) to Armour +(30–40) to maximum Life Your hits can't be Evaded +(3–5)% Chance to Block Adds 250 to 300 Cold Damage to Counterattacks (Attacks that Trigger when you are Hit are Counterattacks) |
![]() | +(60–90) to maximum Life (140–170)% increased Evasion and Energy Shield (10–15)% increased Cooldown Recovery Rate for throwing Traps 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Recover 50 Energy Shield when your Trap is triggered by an Enemy 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy Recover 100 Life when your Trap is triggered by an Enemy (While you have Phasing, your movement is not blocked by Enemies) |
![]() | 50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown 15% reduced Cast Speed +(30–50) to maximum Mana (70–80)% increased Armour and Energy Shield |
![]() | +25% to Global Critical Strike Multiplier Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown +257 Intelligence Requirement No Physical Damage Adds (80–100) to (160–200) Cold Damage Adds (40–60) to (90–110) Cold Damage to Spells (8–14)% increased Attack Speed 60% increased Critical Strike Chance against Chilled Enemies |
![]() | 20% chance to Trigger Level 16 Molten Burst on Melee Hit (170–190)% increased Physical Damage (8–12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance |
![]() | +(20–30) to Intelligence Trigger Level 30 Lightning Bolt when you deal a Critical Strike (10–20)% increased maximum Mana -30% to Lightning Resistance Critical Strike Chance is increased by Overcapped Lightning Resistance (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | 25% chance to Maim on Hit Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy (280–320)% increased Physical Damage (25–30)% reduced Attack Speed Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | 40% increased Global Critical Strike Chance 100% chance to Trigger Level 1 Raise Spiders on Kill Adds (8–13) to (20–30) Physical Damage (170–200)% increased Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Triggers Level 7 Abberath's Fury when Equipped +(20–30) to Strength 15% increased Movement Speed (6–10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning Hoofprints (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ignite deals Fire Damage over time) |
![]() | Trigger Level 10 Void Gaze when you use a Skill (150–180)% increased Energy Shield +(50–80) to maximum Mana Gain (5–8)% of Elemental Damage as Extra Chaos Damage 50% increased Stun and Block Recovery |
![]() | 40% increased Global Accuracy Rating Grants Summon Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75–90)% increased Spell Damage (140–160)% increased Physical Damage Adds 1 to (60–70) Lightning Damage Adds 1 to (60–70) Lightning Damage to Spells 10% increased Area of Effect |
![]() | +2 to Level of Socketed Gems Triggers Level 20 Cold Aegis when Equipped +(60–80) to maximum Life (200–250)% increased Armour and Evasion Cannot be Frozen |
![]() | +12% to all Elemental Resistances +2 to Level of Socketed Gems Triggers Level 20 Fire Aegis when Equipped +(60–80) to maximum Life (200–250)% increased Armour and Energy Shield Cannot be Ignited |
![]() | (11–15)% increased Spell Damage +1 to Level of Socketed Skill Gems per 25 Player Levels Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels (8–12)% increased Attack Speed |
![]() | Socketed Gems are Supported by Level 20 Blasphemy Grants Level 20 Summon Doedre's Effigy Skill Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned Hexes from Socketed Skills can apply 5 additional Curses +(30–40) to Intelligence (130–150)% increased Energy Shield 20% less Effect of your Curses |
![]() | Has 1 Abyssal Socket Triggers Level 20 Death Walk when Equipped (40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel (24–32)% increased Movement Speed while affected by a Magic Abyss Jewel (16–24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark +(10–12)% chance to Suppress Spell Damage (30–40)% increased Global Accuracy Rating +(40–50) to maximum Life (-20–-10)% to Chaos Resistance 2% increased Attack Critical Strike Chance per 200 Accuracy Rating (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | +(20–30) to maximum Life +2 to Level of Socketed Gems Triggers Level 20 Elemental Aegis when Equipped (180–220)% increased Armour +(60–80) to maximum Life +(80–100) to Evasion Rating and Energy Shield |
![]() | Has 1 Abyssal Socket Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge +(10–15)% to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge on Kill Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | +(20–25) to maximum Mana Has 1 Abyssal Socket 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill (160–180)% increased Evasion and Energy Shield 3% increased Maximum Life per Abyss Jewel affecting you 3% increased Maximum Mana per Abyss Jewel affecting you Penetrate 4% Elemental Resistances per Abyss Jewel affecting you (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Has 2 Abyssal Sockets Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge +(10–15)% to all Elemental Resistances +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge on Kill Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | +(20–25) to maximum Mana Has 2 Abyssal Sockets 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill (160–180)% increased Evasion and Energy Shield 3% increased Maximum Life per Abyss Jewel affecting you 3% increased Maximum Mana per Abyss Jewel affecting you Penetrate 4% Elemental Resistances per Abyss Jewel affecting you (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Has 2 Abyssal Sockets Triggers Level 20 Death Walk when Equipped (40–60)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel (24–32)% increased Movement Speed while affected by a Magic Abyss Jewel (16–24)% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | (20–30)% increased Elemental Damage with Attack Skills Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill Adds (30–40) to (80–100) Cold Damage to Attacks +(80–120) to maximum Energy Shield +(20–30)% to Cold Resistance Gain (20–40) Mana per Enemy Killed 30% increased Projectile Speed 5 Maximum Void Charges Gain a Void Charge every 0.5 seconds |
![]() | 15% reduced Enemy Stun Threshold Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy Adds (11–14) to (17–21) Physical Damage (140–180)% increased Physical Damage (15–40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30–40)% increased Cold Damage with Attack Skills |
![]() | Trigger Level 20 Intimidating Cry when you lose Cat's Stealth (110–150)% increased Evasion Rating +(50–70) to maximum Life 20% increased Movement Speed (40–50)% chance to Avoid Bleeding 20% increased Movement Speed while you have Cat's Stealth |
![]() | Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight (60–80)% increased Evasion Rating +(40–60) to maximum Life +(30–40)% to Lightning Resistance (10–15)% increased Movement Speed |
![]() | Adds (3–4) to (10–14) Physical Damage to Attacks 20% chance to Trigger Level 20 Tentacle Whip on Kill Adds (26–32) to (42–48) Cold Damage to Attacks (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life (60–80)% increased Attack Damage if your other Ring is a Shaper Item Cannot be Stunned by Attacks if your other Ring is an Elder Item |
![]() | (15–25)% increased Elemental Damage 20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill Adds (13–18) to (50–56) Lightning Damage to Spells (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life (60–80)% increased Spell Damage if your other Ring is an Elder Item Cannot be Stunned by Spells if your other Ring is a Shaper Item |
![]() | Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy +(60–90) to maximum Life (150–190)% increased Armour and Energy Shield Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have non-Animated Minions animate guardian and weapon track on kill [2] |
![]() | 30% increased Stun Duration on Enemies Trigger Level 20 Elemental Warding on Melee Hit while Cursed Adds (42–47) to (66–71) Physical Damage 200% increased Physical Damage Adds 11 to 23 Cold Damage (10–20)% increased Stun Duration on Enemies Never deal Critical Strikes |
![]() | Trigger Level 1 Stalking Pustule on Kill +(50–60) to maximum Life (120–150)% increased Armour and Evasion 20% increased Movement Speed 50% increased Stun and Block Recovery 20% reduced Light Radius +50% to Chaos Resistance during any Flask Effect Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect |
![]() | Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown (10–15)% increased Attack Speed (10–15)% increased Cast Speed +(100–120) to maximum Energy Shield 30% increased Mana Regeneration Rate 5% increased Movement Speed (30–40)% increased Stun and Block Recovery |
![]() | +(30–40) to Dexterity (200–250)% increased Evasion and Energy Shield (20–30)% reduced Trap Throwing Speed Skills used by Traps have (10–20)% increased Area of Effect Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy Skills which throw Traps Cost Life instead of Mana |
![]() | +12% to all Elemental Resistances Trigger Commandment of Inferno on Critical Strike (50–70)% increased Global Critical Strike Chance +(60–80) to maximum Life +(20–30)% to Fire Resistance (8–12)% increased Attack Speed if you've dealt a Critical Strike Recently (8–12)% increased Cast Speed if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) |
![]() | +20% Chance to Block Attack Damage while wielding a Staff Trigger Level 20 Summon Phantasm Skill when you Consume a corpse (100–140)% increased Spell Damage (25–30)% increased Cast Speed (80–100)% increased Mana Regeneration Rate Minions deal (45–51) to (66–78) additional Physical Damage If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second (Recently refers to the past 4 seconds) |
![]() | (10–15)% increased Spell Damage Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown +(60–80) to maximum Life +(17–23)% to Chaos Resistance You lose all Endurance Charges on reaching maximum Endurance Charges Cannot Block 50% increased Warcry Cooldown Recovery Rate |
![]() | +1 to Level of Socketed Gems Socketed Gems have 25% increased Reservation Efficiency Trigger Level 15 Feast of Flesh every 5 seconds (180–220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery buff impl stat [0] veiled mod seed [1,30000] veiled mod type [2] (Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate) ![]() |
![]() | Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds Offering Skills Triggered this way also affect you (5–10)% increased Cast Speed (100–130)% increased Energy Shield (6–10)% increased maximum Life buff impl stat [0] veiled mod seed [2,60000] veiled mod type [3] ![]() ![]() |
![]() | Trigger Level 20 Glimpse of Eternity when Hit +(70–100) to maximum Life (100–150)% increased Evasion and Energy Shield +(17–23)% to Chaos Resistance Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items |
![]() | Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown +(50–90) to maximum Energy Shield 0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy You can apply an additional Curse Curse Skills have (10–20)% increased Cast Speed (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | [One to three random synthesis implicit modifiers] +(1–3) to Level of Socketed Lightning Gems Triggers Level 20 Lightning Aegis when Equipped (1–20)% increased Attack Speed (1–20)% increased Cast Speed +(1–75) to maximum Mana (300–400)% increased Evasion and Energy Shield (1–20)% increased Movement Speed |
![]() | Has 1 Socket Has 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown (7–12)% increased Attack Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Trigger Level 10 Contaminate when you Kill an Enemy (7–10)% increased maximum Life (200–250)% increased Armour and Energy Shield +(17–23)% to Chaos Resistance Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage You have Fungal Ground around you while stationary (Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.) |
![]() | 40% increased Global Accuracy Rating Triggers Level 20 Reflection when Equipped Adds (16–22) to (40–45) Physical Damage (130–150)% increased Physical Damage (8–12)% increased Attack Speed (8–12)% increased Critical Strike Chance summon mirage warrior on crit [100] |
![]() | Grants Level 30 Snipe Skill Socketed Non-Channelling Bow Skills are Triggered by Snipe Socketed Triggered Bow Skills gain a 0.05 second Cooldown +(350–500) to Accuracy Rating +(350–500) to Evasion Rating +(14–20)% chance to Suppress Spell Damage while Channelling +2 to maximum Snipe Stages (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | 40% increased Global Accuracy Rating Grants Summon Greater Harbinger of the Arcane Skill Trigger Level 20 Storm Cascade when you Attack (75–90)% increased Spell Damage (140–160)% increased Physical Damage Adds 1 to (60–70) Lightning Damage Adds 1 to (60–70) Lightning Damage to Spells 10% increased Area of Effect |
![]() | 1.6% of Physical Attack Damage Leeched as Life 20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon (15–20)% increased Attack Speed (22–28)% increased Critical Strike Chance +(15–25)% to Global Critical Strike Multiplier local use skill on crit % [20] |
![]() | Triggers Level 20 Corpse Walk when Equipped (80–120)% increased Evasion and Energy Shield 25% increased Movement Speed For each nearby corpse, Regenerate 8 Life per second For each nearby corpse, 1% increased Movement Speed |
![]() | Trigger Level 5 Toxic Rain when you Attack with a Bow +(40–60) to Strength +(40–60) to Dexterity Adds 12 to 24 Chaos Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | +(20–30) to maximum Life +(80–100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana) (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) |
![]() | Has 1 Socket Has 2 Sockets Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown (7–12)% increased Cast Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Trigger Level 20 Shade Form when Hit +(70–100) to maximum Life (100–150)% increased Evasion and Energy Shield +(17–23)% to Chaos Resistance Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items |
![]() | Trigger Level 20 Shield Shatter when you Block +(80–100) to maximum Life (120–150)% increased Armour and Evasion +(8–12)% Chance to Block |
![]() | 30% increased Global Critical Strike Chance Trigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20–40) to Dexterity (230–260)% increased Physical Damage 30% reduced Attack Speed while Phasing (While you have Phasing, your movement is not blocked by Enemies) |
![]() | 180% increased Block Recovery +2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300–400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8–15)% increased Attack and Cast Speed while Physical Aegis is depleted (50–70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depleted (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | +20% Chance to Block Spell Damage while wielding a Staff Grants Level 20 Queen's Demand Skill Queen's Demand can Trigger Level 20 Flames of Judgement Queen's Demand can Trigger Level 20 Storm of Judgement Cannot be Stunned Damage cannot be Reflected |
![]() | Has no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed [3 to 5 of Arbalists Modifiers] |
![]() | Trigger Level 1 Rain of Arrows when you Attack with a Bow +(20–30) to Strength +(20–30) to Dexterity Adds 4 to 8 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Trigger Level 1 Create Lesser Shrine when you Kill an Enemy +(5–10) to maximum Energy Shield +(10–20) to maximum Life (120–150)% increased Evasion and Energy Shield +(10–15)% to Cold Resistance 25% increased Effect of Shrine Buffs on you 50% reduced Duration of Shrine Effects on you (Create Lesser Shrine has an initial Cooldown before it can Trigger) |
![]() | Trigger Level 1 Lightning Warp on Hit with this Weapon (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage local skills granted by item are supported by level x unique trigger support [1] local use skill on hit % [100] |
![]() | (20–30)% increased Global Critical Strike Chance Trigger Level 10 Consecrate when you deal a Critical Strike (30–35)% increased Global Critical Strike Chance (10–15)% increased Light Radius (40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 25% increased Damage while on Consecrated Ground +5% Chance to Block Attack Damage while on Consecrated Ground |
![]() | +(10–20) to maximum Life +2 to Level of Socketed Gems Triggers Level 1 Elemental Aegis when Equipped (180–220)% increased Armour +(20–40) to maximum Life +(40–50) to Evasion Rating and Energy Shield |
![]() | +(20–30) to Intelligence Trigger Level 1 Lightning Bolt when you deal a Critical Strike 20% increased Lightning Damage (10–20)% increased maximum Mana -30% to Lightning Resistance Critical Strike Chance is increased by Overcapped Lightning Resistance (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) |
![]() | Has 1 Socket Has 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown (7–12)% increased Attack Speed +(20–30) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | +(20–25) to maximum Mana Has 3 Abyssal Sockets 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill (160–180)% increased Evasion and Energy Shield 3% increased Maximum Life per Abyss Jewel affecting you 3% increased Maximum Mana per Abyss Jewel affecting you Penetrate 4% Elemental Resistances per Abyss Jewel affecting you (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | +(20–30) to maximum Life 10% chance to Trigger Summon Spirit of Akoya on Kill +(10–20) to all Attributes (30–50)% increased Mana Regeneration Rate (10–15)% of Damage taken Recouped as Life (Attributes are Strength, Dexterity, and Intelligence) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
Passive /6
Icon | Name |
---|---|
30% increased Trap Damage Can have up to 2 additional Traps placed at a time 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy | |
60% increased Critical Strike Chance with Traps +20% to Critical Strike Multiplier with Traps 15% chance to gain a Power Charge when your Trap is triggered by an Enemy | |
10% Chance for Traps to Trigger an additional time | |
30% increased Trap Damage 12% increased Area of Effect 50% increased Trap Trigger Area of Effect | |
50% increased Trap Trigger Area of Effect 12% increased Trap Throwing Speed | |
+30% to Brand Critical Strike Multiplier 30% increased Brand Attachment range (Brand Critical Strikes are any Critical Strikes dealt by Brand Skills or by Skills Triggered by a Brand) |
Ascendancy Passive /7
Icon | Name |
---|---|
Ascendancy: Chieftain Character: Marauder Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy | |
Ascendancy: Elementalist Character: Witch Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill Other Aegis Skills are Disabled Cannot take Reflected Elemental Damage | |
Ascendancy: Gladiator Character: Duelist +10% Chance to Block Attack Damage Cannot be Stunned by Hits you Block Your Counterattacks deal Double Damage (Attacks that Trigger when you are Hit are Counterattacks) | |
Ascendancy: Guardian Character: Templar Radius: 60 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy | |
Ascendancy: Saboteur Character: Shadow Immune to Ignite and Shock Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second (Recently refers to the past 4 seconds) | |
Ascendancy: Saboteur Character: Shadow Triggers Level 20 Summon Triggerbots when Allocated 35% less Damage with Triggered Spells | |
Ascendancy: Saboteur Character: Shadow Skills used by Traps have 50% increased Area of Effect When your Traps Trigger, your nearby Traps also Trigger |
Cluster Jewel Passive /5
Icon | Name |
---|---|
20% increased Trap Damage 20% increased Mine Damage Gain Arcane Surge when your Mine is Detonated targeting an Enemy Gain Arcane Surge when your Trap is Triggered by an Enemy (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) | |
20% increased Brand Damage Brand Skills have 10% increased Duration 10% increased Brand Attachment range (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | |
Brands have 25% increased Area of Effect if 50% of Attached Duration expired 25% increased Brand Damage (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | |
25% increased Brand Damage Unattached Brands gain 20% increased Brand Attachment Range per second, up to 100% (Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand) | |
25% increased Trap Damage 40% increased Trap Trigger Area of Effect Skills used by Traps have 15% increased Area of Effect |
Trigger Tags /24 ⍟
Community Wiki
Trigger
Trigger effects cause a skill to activate instantly when a specified condition is met, without requiring an animation. They have slightly different behaviour depending on whether they are an active gem or linked to a trigger gem or item. Modifiers on items and support gems that trigger a skill have a percentage-based Cost and Reservation Multiplier. This essentially means that triggered skills still require sufficient resources to activate, unless stated otherwise.
Mechanics
Trigger effects can come in different forms:
Active trigger skills will, when their condition is met, trigger an automatic skill to occur. This skill does not interrupt the player's other actions. They do not require any supports to function, but any supports linked will apply to the skill. Active trigger skills can be supported by trigger support skills which require another skill as part of their triggering condition.
Support trigger skills must be supporting a skill, and when their condition is met, they trigger the skill without requiring an animation. When a triggerable active skill is linked to a trigger effect, it cannot be used by the player manually. Some support trigger skills must also be supporting a second active skill as the basis for their trigger condition. For example, Cast On Critical Strike Support must be linked to both an attack gem and a spell gem to function.
Interactions
Multiple trigger supports: A single skill cannot have multiple triggers. Having more than one trigger condition will cause those skills to be disabled.
Multiple triggered skills: Only one supported skill will be cast per trigger. The spell that is triggered is determined based on the order in which it is socketed, and will cast supported spells in sequence, even across multiple attacks. For example, a Mjölner that has Arc, Spark, and Discharge socketed in that order will cast Arc on the first hit, Spark on the second, Discharge on the third, then back to Arc on the fourth, and so on. Some unique items have an exception to this rule:
- Null's Inclination casts all socketed minion skills at the same time when triggered, but is limited by charge count, which replenish over time.
- Kitava's Thirst will cast all socketed spells on trigger, but will only cast one of each unique spell.
Traps/Mines: Traps and mines cannot be triggered by any trigger effect, but will still be disabled when linked to an applicable triggers. However, Detonate Mines skill gem can be linked to a trigger gem.
Totems: Totems cannot be summoned using triggers. Totems can not trigger any further effects themselves as well.
Vaal skills: Vaal skills cannot be triggered, even if the player has the required amount of souls.
Cooldowns: The trigger cooldown duration for a skill from triggering the skill varies for each trigger condition but they can be modified by cooldown affixes such as those found on boots and belts but not by Second Wind Support. Skills in the same trigger setup can be triggered while other skills in the same setup are on cooldown. Trigger effects cannot bypass inherent cooldowns such as the 3 second cooldown of Cold Snap.
Targeting: Directional spells will cast towards the triggering enemy. If the enemy was killed by the triggering attack, it will cast towards the cursor or in a random direction.
Using: Triggering a skill does not count as you using a skill. Therefore, effects that specify "when you Use a Skill", "when you Cast a Spell", "when you Attack", etc. will not work with triggers.
The linked sockets also follow a specific order, as follows:
1 ⇒ 2 ⇓ 4 ⇐ 3 ⇓ 5 ⇒ 6
If multiple trigger gems are socketed in several equipped items the order will be:
- Main hand ⇒ Amulet ⇒ Helmet ⇒ Off hand ⇒ Body armour ⇒ Gloves ⇒ Boots
This second order still follows the first rule of order. It will trigger Main Hand 1 to Amulet (1) to Helm 1 etc. before triggering the second socket on each piece of gear.
Due to this you should put gems, that have priority in the first or second socket and gems that rely on the priority gems to be triggered in socket numbers higher than those.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.