Summon Raging Spirit
Level: (1–20)
Cost: (4–16) Mana
Cast Time: 0.50 sec
Requires Level (4–70), (16–155) Int
Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.
Maximum 20 Summoned Raging Spirits
Base duration is 5 seconds
Minions cannot Taunt Enemies

Additional Effects From Quality:
(0–30)% chance to summon an extra Minion
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelIntCostExperience
14164841
262053,099
392757,433
41233622,895
51641749,725
62050795,714
724588169,595
828678283,759
932759453,996
10368310703,128
114092101,061,223
1244100112,065,870
1348109122,507,110
1452117122,573,731
1555123137,611,351
16581301313,437,908
17611361425,052,147
18641421543,869,436
196714815242,081,178
207015516
217217
227417
237618
247819
258019
268220
278420
288621
298822
309022
319123
329223
339323
349424
359524
369624
379725
389825
399925
4010025
Attribute /10

Summon Raging Spirit

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymMinion, Taunt
DropLevel 4
BaseType Summon Raging Spirit
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, CreatesMinion
ItemTypeMetadata/Items/Gems/SkillGemSummonRagingSpirit
ActiveSkillsCodesummon_raging_spirit
Referencepoe.ninja, Community Wiki
Summon Raging Spirit
Level: (1–20)
Cost: (4–16) Mana
Cast Time: 0.50 sec
Requires Level (4–70), (16–155) Int
Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.
Maximum 20 Summoned Raging Spirits
Base duration is 5 seconds
Minions cannot Taunt Enemies
base display minion actor level [4,70]
display minion monster type [20]

Additional Effects From Quality:
(0–30)% chance to summon an extra Minion
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /9
Ghostflame Summon Raging Spirit Skin
Your Summon Raging Spirit now creates skulls infused with a ghostly green fire.
Raven Summon Raging Spirit Skin
Your Summon Raging Spirit now creates Raging Ravens.
Blood Raven Summon Raging Spirit Skin
Your Summon Raging Spirits become Blood Ravens.
Swarming Bees Raging Spirit Effect
Your Summon Raging Spirit now creates swarms of bees.
Celestial Summon Raging Spirit Skin
Your Summon Raging Spirit's Skins become Celestial.
Summon Raging Eyeballs
Your Summon Raging Spirit now creates stygian eyeballs.
Oblivion Summon Raging Spirit Skin
The standard skin on your Raging Spirits are replaced by an Oblivion skin.
Onyx Oblivion Summon Raging Spirit Skin
The standard skin on your Raging Spirits are replaced by an Onyx Oblivion skin.
Demonic Summon Raging Spirit Skin
Your Raging Spirits become Demonic.
Supported By /31
  • Active Type: Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, CreatesMinion
  • Increased Area of Effect Support
    Supports any skill with an area of effect.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Minion Damage Support
    Supports skills which create Minions.
    More Duration Support
    Supports any skill with a duration.
    Minion Speed Support
    Supports skills which create Minions.
    Minion Life Support
    Supports skills which create Minions.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Elemental Army Support
    Supports skills which create Minions.
    Less Duration Support
    Supports any skill that has a duration.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Feeding Frenzy Support
    Supports skills which create Minions.
    Predator Support
    Supports skills which create Minions.
    Meat Shield Support
    Supports skills which create Minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Infernal Legion Support
    Supports skills which create Minions.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Minion Damage Support
    Supports skills which create Minions.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Fresh Meat Support
    Supports skills that create minions.
    Summon Raging Spirit Unique /3
    (11–15)% increased Spell Damage
    25% chance to Trigger Level 10 Summon Raging Spirit on Kill
    Adds (20–24) to (38–46) Fire Damage
    Adds (20–24) to (38–46) Fire Damage to Spells
    10% chance to Cover Enemies in Ash on Hit
    (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
    +(30–50) to maximum Energy Shield
    Summoned Raging Spirits deal (175–250)% increased Damage
    75% reduced Maximum number of Summoned Raging Spirits
    Summoned Raging Spirits' Hits always Ignite
    Summoned Raging Spirits' Melee Strikes deal Fire-only Splash
    Damage to Surrounding Targets
    Regenerate (2–4) Life per second
    +(30–40) to Intelligence
    Minions have (-17–17)% to Chaos Resistance
    Summon Raging Spirit has (20–30)% increased Duration
    Summoned Raging Spirits deal (25–40)% increased Damage
    Summoned Raging Spirits have (25–40)% increased maximum Life
    Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
    Raging Spirit
    Construct
    100% of Physical Damage Converted to Fire Damage
    Adds 4 to 5 Physical Damage to Attacks
    cannot have affliction mods [1]
    40% more Attack Speed
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    SpectreN
    Tagsbone_armour, construct, extra_extra_small_height, fast_movement, is_unarmed, melee, physical_affinity, skeleton, undead
    Life
    216%
    Ailment Threshold
    216%
    Resistance
    40 40 40 20
    Damage
    102%
    Accuracy
    340%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.57 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    SummonedSkull
    Metadata
    SummonedSkull
    IsSummoned
    Y
    Level
    68
    Life
    13,896
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    381
    Spell Damage
    381
    Accuracy
    0
    Attack Time
    0.57
    Experience
    12,306
    Ailment Threshold
    13,896
    Chill
    44
    Shock
    44
    Brittle
    249
    Scorch
    44
    Sap
    121
    SumonRagingSpiritMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 305–457
    Critical Strike Chance: 5%
    Attack Time: 0.57 sec
    Strike your foes down with a powerful blow.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    
    }
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSkull/SummonedSkull.ao"
    }
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_spawn = "DisableArrowAttachment();"
    	on_end_spawn = "EnableArrowAttachment();"
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedSkull/SummonedSkull"] = {
        name = "Raging Spirit",
        life = 2.16,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.02,
        damageSpread = 0.2,
        attackTime = 0.57,
        attackRange = 8,
        accuracy = 3.4,
        skillList = {
            "SumonRagingSpiritMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SumonRagingSpiritMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    100% of Physical Damage Converted to Fire Damage
    IdRagingSpiritConvertPhysToFire
    FamilyFireDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Adds 4 to 5 Physical Damage to Attacks
    IdRagingSpiritAddedPhys
    FamilyPhysicalDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack maximum added physical damage Min: 5 Max: 5 Global
  • attack minimum added physical damage Min: 4 Max: 4 Global
  • Craft Tagsphysical_damage damage physical attack
    cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • 40% more Attack Speed
    IdMonsterSummonedSkullFastAttack1
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Acquisition /1

    Community Wiki

    Edit

    Summon Raging Spirit

    Summon Raging Spirit (commonly referred to as SRS) is a minion spell that temporarily summons a flying flaming skull that charges at enemies and attacks them.

    Skill functions and interactions

    • Attack Modifier: There is a hidden attack modifier that is applied. It is currently unknown whether it is a Local Modifier or a Global (more? increase?) Modifier. If Local, then it only applies to the base damage. If Global, that applies to all added and converted damage as well.

    • Added Damage Modifier: There is a 15% penalty to added damage on the Raging Spirits. It does not apply to damage that are added as (unconfirmed). In practical terms, gems like Anger or Added Chaos Damage Support are affected by this penalty, while Hatred is not.

    • Damage conversion: 50% of their Physical Damage is converted into Fire Damage, similar to the bonus on Infernal Blow.

    • Targeting: Raging Spirits cannot be targeted directly by enemies. However, they may be damaged by stray projectiles and area of effect skills.

    Version history

    VersionChanges
    3.19.0
  • The damage and life scaling values for minions have been adjusted. Generally speaking, minion life and damage is unchanged in the very early game, roughly 30% lower in mid acts, roughly 20% lower at level 20 of the minion skill, and roughly 10% lower at level 30 of the minion skill.
  • Summon Raging Spirit no longer has Minions gain 15% less Added Damage.
  • Now has Minions deal 0% more Damage at gem level 1, up to 38% more Damage at gem level 20 (previously 0%).
  • Minion base life is now 20% higher at all levels.
  • Now costs 4 mana at gem level 1 (unchanged), up to 16 at gem level 20 (previously 12).
  • The Helmet Enchantments that grant a chance to summon an extra Minion now grant a 16% chance from the Merciless Labyrinth (previously 12%) and a 24% chance from the Eternal Labyrinth (previously 18%).
  • 3.16.0
  • Summoned Raging Spirits now convert all of their Damage to Fire Damage.
  • 3.6.0
  • Mana Cost at gem level 20 is now 16 (was 12).
  • Raging Spirits, Raised Zombies, 'of the Grave' enchantment minions, and Spectral Spirits (from Essence of Insanity on a weapon) now have 100% more base accuracy rating than previously. Raging Spirits mana cost changes have been undone.
  • 3.1.0
  • Summon Raging Spirit now have a 15% less Added Damage multiplier, up from 30%.
  • Raging Spirits, Spiders created from Arakaali's Fang, and the spirit skulls from the Essence of Insanity can no longer taunt their enemies.
  • 2.5.0
  • Reduced the maximum number of Summoned Raging Spirits to 20, but we have also increased damage as the gem levels up to compensate. It's intended to be a similar damage output but with less casting needed and less effective area of effect.
  • Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.
  • 2.1.0
  • Summon Raging Spirit's duration has been increased from 3.5 seconds to 5 seconds. The mana cost has been reduced from 6 to 5 at level one and reduced from 15 to 12 at level 20. The cast speed has been reduced to 500ms from 800ms. The damage dealt by Raging Spirits has been substantially reworked and is lower at high levels. Raging Spirits are now more likely to target enemies who are attacked by fewer Raging Spirits, except when enemies are close to the caster.
  • 1.3.0
  • Raging Spirits have had their damage reduced at higher levels. There's no change at gem level 9, scaling to 8% less damage at level 20 of the gem.
  • 1.2.0
  • The damage done by the summoned Raging Spirits has been reduced at higher levels, up to a 20% reduction in damage at level 20.
  • 1.1.5
  • The damage has been increased at higher levels up to 66% more damage at gem level 20.
  • 1.0.6
  • Summon Raging Spirit has been added to the game.

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