Templar
Gender: M
Strength: 23
Dexterity: 14
Intelligence: 23
Traits: Strength, Intelligence
You swore, sinew and soul, to serve God and the Order of the Templar. For years you built a life upon Faith, only to smite it asunder with one sinful blow.
And is that not the greatest folly of all? To lose Faith when it's all you have left?
You were once the chosen of God. A Templar. You are now the chosen of Wraeclast. An exile.
And is that not the greatest folly of all? To lose Faith when it's all you have left?
You were once the chosen of God. A Templar. You are now the chosen of Wraeclast. An exile.

Notables Passive /22
Ascendancy: Inquisitor
Character: Templar
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
+50 to Strength and Intelligence
Ascendancy: Inquisitor
Character: Templar
Critical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
(Ignoring Resistances means your Damage cannot be modified in any way by any Resistance stats)
Ascendancy: Inquisitor
Character: Templar
Radius: 60
Nearby Enemies deal 8% less Elemental Damage
Nearby Enemies take 16% increased Elemental Damage
Ascendancy: Inquisitor
Character: Templar
Consecrated Ground you create applies 15% increased Damage taken to Enemies
You have Consecrated Ground around you while stationary
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Ascendancy: Inquisitor
Character: Templar
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies
also Recover Energy Shield for you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Ascendancy: Inquisitor
Character: Templar
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Lose all Fanatic Charges on reaching Maximum Fanatic Charges
+4 to Maximum Fanatic Charges
(Fanaticism grants Spells you Cast yourself 75% more Cast Speed, 75% reduced Cost and 75% increased Area of Effect)
Ascendancy: Inquisitor
Character: Templar
10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Ascendancy: Hierophant
Character: Templar
30% increased maximum Mana
10% of Damage is taken from Mana before Life
Transfiguration of Mind
(Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value)
Ascendancy: Hierophant
Character: Templar
Gain 20% of Maximum Mana as Extra Maximum Energy Shield
1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
Regenerate 1% of Mana per second
Ascendancy: Hierophant
Character: Templar
100% increased Totem Duration
+1 to maximum number of Summoned Totems
100% increased Totem Placement speed
Ascendancy: Hierophant
Character: Templar
5% more Damage per Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Ascendancy: Hierophant
Character: Templar
+4 to Minimum Endurance Charges
+4 to Minimum Power Charges
+1 to Maximum Power Charges and Maximum Endurance Charges
Ascendancy: Hierophant
Character: Templar
Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge
30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Hierophant
Character: Templar
Arcane Surge grants 20% more Spell Damage to you
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
(Arcane Surge grants 20% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Ascendancy: Hierophant
Character: Templar
Brands have 100% more Activation Frequency if 75% of Attached Duration expired
Brand Recall has 100% increased Cooldown Recovery Rate
Ascendancy: Guardian
Character: Templar
Grants Level 20 Summon Sentinel of Radiance Skill
20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you
(Summons a Sentinel of Radiance which follows you and attacks enemies in melee, while burning enemies around it and taking a portion of damage from hits for you. You can only have one Sentinel of Radiance)
Ascendancy: Guardian
Character: Templar
Radius: 60
25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy
(Summons a Relic of a random element that stays near you. Depending on the element chosen, the relic minion will have an Anger, Hatred, or Wrath aura. These relics explode when they die, dealing elemental damage to enemies around them. If you already have a relic of the chosen element, its duration will be refreshed instead of summoning a new one)
Templar Text Audio /155
TEMPLAR
TEMPLAR Attr /4
Name | Show Full Descriptions |
---|---|
ID | templar598 |
Icon | Art/2DArt/SkillIcons/passives/axedmgspeed.png |
PassiveSkillsHash | 61525 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: true |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Templar
The Templar is a Strength/Intelligence hybrid character class.
The armors associated with the Templar's strength and intelligence are Chainmail Coifs/Helmets, Chainmail/Ringmail, Mesh/Chain Gloves, Mesh/Chain Boots, and Kite Shields.
Base stats
Stat | Value |
---|---|
Intelligence | 23 |
Dexterity | 14 |
Strength | 23 |
Life | 62 |
Mana | 52 |
Damage per second | 4 |
Chance to hit | 83% |
Attacks per second* | 1.2 |
Main hand total combined damage | 2-6 |
Main hand physical damage | 2-6 |
Main hand accuracy rating | 28 |
Main hand critical strike damage multiplier* | 150% |
Endurance charges* | 0/3 |
Physical damage reduction per endurance charge* | 4% |
Additional elemental reduction per endurance charge* | 4% |
Frenzy charges* | 0/3 |
Attack speed increase per frenzy charge* | 4% |
Cast speed increase per frenzy charge* | 4% |
Damage modifier per frenzy charge* | 4% more |
Power charges* | 0/3 |
Critical strike chance increase per power charge* | 50% |
Evasion rating | 58 |
Chance to evade* | 32% |
Fire resistance* | 0% |
Cold resistance* | 0% |
Lightning resistance* | 0% |
Chaos resistance* | 0% |
Mana regen per second | 0.9 |
- Same for all classes
Ascendancy classes
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.