MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Strength
+10 to Strength
Strength Attr /4
NameShow Full Descriptions
IDstrength771
Iconplusstrength
PassiveSkillsHash10221
TagsisUsed: true isRoyale: true
Strength
+10 to Strength
Strength Attr /4
NameShow Full Descriptions
IDstrength773
Iconplusstrength
PassiveSkillsHash46578
TagsisUsed: true isRoyale: true
Strength
+10 to Strength
Strength Attr /4
NameShow Full Descriptions
IDstrength774
Iconplusstrength
PassiveSkillsHash43374
TagsisUsed: true isRoyale: true
Strength
+10 to Strength
Strength Attr /4
NameShow Full Descriptions
IDstrength775
Iconplusstrength
PassiveSkillsHash3644
TagsisUsed: true isRoyale: true
Strength
+10 to Strength
Strength Attr /4
NameShow Full Descriptions
IDstrength776
Iconplusstrength
PassiveSkillsHash30733
TagsisUsed: true
Strength
+(810) to Strength
Strength Attr /7
NameValue
SourceTimeless Jewel
SourceUndying Hate
Codeabyss_murderous_small_attribute13
IconArt/2DArt/SkillIcons/passives/AbyssRevampGazeoftheLichNode2.png
NameStrength
Weight500
Stats
  • additional_strength Min: 0 Max: 0
  • Strength
    +(810) to Strength
    Strength Attr /7
    NameValue
    SourceTimeless Jewel
    SourceExtinguishing Grasp
    Codeabyss_searching_small_attribute13
    IconArt/2DArt/SkillIcons/passives/AbyssRevampGazeoftheLichNode3.png
    NameStrength
    Weight500
    Stats
  • additional_strength Min: 0 Max: 0
  • Strength
    +(810) to Strength
    Strength Attr /7
    NameValue
    SourceTimeless Jewel
    SourceBaleful Dominion
    Codeabyss_hypnotic_small_attribute12
    IconArt/2DArt/SkillIcons/passives/AbyssRevampGazeoftheLichNode4.png
    NameStrength
    Weight500
    Stats
  • additional_strength Min: 0 Max: 0
  • Strength
    +(810) to Strength
    Strength Attr /7
    NameValue
    SourceTimeless Jewel
    SourceDestructive Aspiration
    Codeabyss_ghastly_small_attribute10
    IconArt/2DArt/SkillIcons/passives/AbyssRevampGazeoftheLichNode1.png
    NameStrength
    Weight500
    Stats
  • additional_strength Min: 0 Max: 0
  • Strength
    +(810) to Strength
    Strength Attr /7
    NameValue
    SourceTimeless Jewel
    SourceReclaimed Malevolence
    Codeabyss_special_small_attribute10
    IconArt/2DArt/SkillIcons/passives/AbyssRevampGazeoftheLich.png
    NameStrength
    Weight500
    Stats
  • additional_strength Min: 0 Max: 0
  • Skill Gem /1
    GalvanicFieldSkillGem
    Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.
    Support Gem /3
    IronGrip
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    IronWill
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    ElementalBurstSupportGem
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Support Gem Quality /4
    WardSupport
    (020)% increased Fishing Line Strength
    EdifySupport
    (020)% increased Fishing Line Strength
    Magnetism
    (020)% increased Fishing Line Strength
    HarrowingThrongSupport
    (020)% increased Fishing Line Strength
    Item mods /93
    NameLevelPre/SufDescriptionWeight
    of the Brute1Suffix+(812) to Strength Attributering 1000
    amulet 1000
    belt 1000
    str_armour 1000
    str_dex_armour 500
    str_int_armour 500
    str_dex_int_armour 333
    sword 500
    mace 1000
    sceptre 500
    staff 500
    axe 500
    default 0
    of the Wrestler11Suffix+(1317) to Strength Attributering 1000
    amulet 1000
    belt 1000
    str_armour 1000
    str_dex_armour 500
    str_int_armour 500
    str_dex_int_armour 333
    sword 500
    mace 1000
    sceptre 500
    staff 500
    axe 500
    default 0
    of the Bear22Suffix+(1822) to Strength Attributering 1000
    amulet 1000
    belt 1000
    str_armour 1000
    str_dex_armour 500
    str_int_armour 500
    str_dex_int_armour 333
    sword 500
    mace 1000
    sceptre 500
    staff 500
    axe 500
    default 0
    of the Lion33Suffix+(2327) to Strength Attributering 1000
    amulet 1000
    belt 1000
    str_armour 1000
    str_dex_armour 500
    str_int_armour 500
    str_dex_int_armour 333
    sword 500
    mace 1000
    sceptre 500
    staff 500
    axe 500
    default 0
    of the Gorilla44Suffix+(2832) to Strength Attributering 1000
    amulet 1000
    belt 1000
    str_armour 1000
    str_dex_armour 500
    str_int_armour 500
    str_dex_int_armour 333
    sword 500
    mace 1000
    sceptre 500
    staff 500
    axe 500
    default 0
    of the Goliath55Suffix+(3337) to Strength Attributering 1000
    amulet 1000
    belt 1000
    str_armour 1000
    str_dex_armour 500
    str_int_armour 500
    str_dex_int_armour 333
    sword 500
    mace 1000
    sceptre 500
    staff 500
    axe 500
    default 0
    of the Leviathan66Suffix+(3842) to Strength Attributering 1000
    amulet 1000
    belt 1000
    str_armour 1000
    str_dex_armour 500
    str_int_armour 500
    str_dex_int_armour 333
    sword 500
    mace 1000
    sceptre 500
    staff 500
    axe 500
    default 0
    of the Titan74Suffix+(4350) to Strength Attributering 1000
    amulet 1000
    belt 1000
    str_armour 1000
    str_dex_armour 500
    str_int_armour 500
    str_dex_int_armour 333
    sword 500
    mace 1000
    sceptre 500
    staff 500
    axe 500
    default 0
    of the Gods82Suffix+(5155) to Strength Attributering 1000
    amulet 1000
    belt 1000
    str_armour 1000
    str_dex_armour 500
    str_int_armour 500
    str_dex_int_armour 333
    sword 500
    mace 1000
    sceptre 500
    staff 500
    axe 500
    default 0
    of the Godslayer85Suffix+(5660) to Strength Attributebelt 1000
    default 0
    Filigree1Prefix(2040)% increased Fishing Line Strengthfishing_rod 1000
    default 0
    1Corrupted(46)% increased Strength
    (46)% increased Dexterity
    Attribute
    amulet 1000
    ring 1000
    belt 1000
    default 0
    1Corrupted(46)% increased Strength
    (46)% increased Intelligence
    Attribute
    amulet 1000
    ring 1000
    belt 1000
    default 0
    of the Elder68Suffix(58)% increased Strength Attributebody_armour_elder 800
    default 0
    of the Elder83Suffix(912)% increased Strength Attributebody_armour_elder 800
    default 0
    The Elder's80Prefix1% increased Damage per 15 Strength Damageamulet_elder 800
    default 0
    The Shaper's68PrefixAdds (12) to (34) Fire Damage to Attacks with this Weapon per 10 Strength Damage Elemental Fire Attacksword_shaper 200
    axe_shaper 200
    mace_shaper 200
    sceptre_shaper 200
    default 0
    The Shaper's68PrefixAdds (23) to (45) Fire Damage to Attacks with this Weapon per 10 Strength Damage Elemental Fire Attack2h_sword_shaper 200
    2h_axe_shaper 200
    2h_mace_shaper 200
    staff_shaper 200
    warstaff_shaper 200
    default 0
    The Elder's68Prefix1% increased Spell Damage per 16 Strength Damage Castersceptre_elder 400
    default 0
    The Elder's68Prefix1% increased Spell Damage per 10 Strength Damage Casterattack_staff 0
    staff_elder 400
    default 0
    of the Elder68Suffix3% increased Area of Effect per 50 Strengthmace_elder 1000
    default 0
    of the Hunt68Suffix(68)% increased Strength Attributeboots_basilisk 500
    default 0
    of the Hunt75Suffix(910)% increased Strength Attributeboots_basilisk 500
    default 0
    of the Conquest75SuffixGain Accuracy Rating equal to your Strength Attackhelmet_adjudicator 500
    default 0
    of the Conquest68Suffix(58)% increased Strength Attributebody_armour_adjudicator 500
    amulet_adjudicator 500
    default 0
    of the Conquest75Suffix(912)% increased Strength Attributebody_armour_adjudicator 500
    amulet_adjudicator 500
    default 0
    Warlord's80Prefix1% increased Damage per 15 Strength Damageamulet_adjudicator 500
    default 0
    Hunter's68PrefixAdds (12) to (34) Fire Damage to Attacks with this Weapon per 10 Strength Damage Elemental Fire Attacksword_basilisk 200
    axe_basilisk 200
    mace_basilisk 200
    sceptre_basilisk 200
    default 0
    Hunter's68PrefixAdds (23) to (45) Fire Damage to Attacks with this Weapon per 10 Strength Damage Elemental Fire Attack2h_sword_basilisk 200
    2h_axe_basilisk 200
    2h_mace_basilisk 200
    staff_basilisk 200
    warstaff_basilisk 200
    default 0
    Hunter's68Prefix1% increased Spell Damage per 16 Strength Damage Castersceptre_basilisk 200
    default 0
    Hunter's68Prefix1% increased Spell Damage per 10 Strength Damage Casterstaff_basilisk 200
    default 0
    1ScourgeUpside+(2023) to Strength Attributering 500
    amulet 500
    belt 500
    str_armour 500
    str_dex_armour 500
    str_int_armour 500
    str_dex_int_armour 500
    sword 500
    mace 500
    sceptre 500
    staff 500
    axe 500
    default 0
    45ScourgeUpside+(2427) to Strength Attributering 500
    amulet 500
    belt 500
    str_armour 500
    str_dex_armour 500
    str_int_armour 500
    str_dex_int_armour 500
    sword 500
    mace 500
    sceptre 500
    staff 500
    axe 500
    default 0
    68ScourgeUpside+(2831) to Strength Attributering 500
    amulet 500
    belt 500
    str_armour 500
    str_dex_armour 500
    str_int_armour 500
    str_dex_int_armour 500
    sword 500
    mace 500
    sceptre 500
    staff 500
    axe 500
    default 0
    68ScourgeUpside+(3235) to Strength Attributering 500
    amulet 500
    belt 500
    str_armour 500
    str_dex_armour 500
    str_int_armour 500
    str_dex_int_armour 500
    sword 500
    mace 500
    sceptre 500
    staff 500
    axe 500
    default 0
    68ScourgeUpside(45)% increased Strength Attributeamulet 200
    default 0
    68ScourgeUpside(67)% increased Strength Attributeamulet 200
    default 0
    1ScourgeUpside+1 to Level of Socketed Strength Gems Attribute Gemhelmet 200
    default 0
    1ScourgeUpsideStrength's Damage bonus also applies to Reeling Speed at 20% of its valuefishing_rod 1000
    default 0
    1ScourgeDownside(3040)% reduced Fishing Line Strengthfishing_rod 1000
    default 0
    75BlueImplicit3% increased Damage per 100 Strengthno_tier_6_eldritch_implicit 0
    gloves 400
    default 0
    75BlueImplicit3% increased Damage per 100 Strengthno_tier_5_eldritch_implicit 0
    gloves 400
    default 0
    75BlueImplicit3% increased Damage per 100 Strengthno_tier_4_eldritch_implicit 0
    gloves 400
    default 0
    75BlueImplicit3% increased Damage per 100 Strengthno_tier_3_eldritch_implicit 0
    gloves 400
    default 0
    75BlueImplicit4% increased Damage per 100 Strengthno_tier_2_eldritch_implicit 0
    gloves 400
    default 0
    75BlueImplicit4% increased Damage per 100 Strengthno_tier_1_eldritch_implicit 0
    gloves 400
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength Damageno_tier_5_eldritch_implicit 0
    gloves 200
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength Damageno_tier_4_eldritch_implicit 0
    gloves 200
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength Damageno_tier_3_eldritch_implicit 0
    gloves 200
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 5% increased Damage per 100 Strength Damageno_tier_2_eldritch_implicit 0
    gloves 200
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 5% increased Damage per 100 Strength Damageno_tier_1_eldritch_implicit 0
    gloves 200
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength Damageno_tier_4_eldritch_implicit 0
    gloves 80
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength Damageno_tier_3_eldritch_implicit 0
    gloves 80
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Strength Damageno_tier_2_eldritch_implicit 0
    gloves 80
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Strength Damageno_tier_1_eldritch_implicit 0
    gloves 80
    default 0
    75BlueImplicit1% less Damage Taken per 230 Strengthno_tier_6_eldritch_implicit 0
    body_armour 500
    default 0
    75BlueImplicit1% less Damage Taken per 220 Strengthno_tier_5_eldritch_implicit 0
    body_armour 500
    default 0
    75BlueImplicit1% less Damage Taken per 210 Strengthno_tier_4_eldritch_implicit 0
    body_armour 500
    default 0
    75BlueImplicit1% less Damage Taken per 200 Strengthno_tier_3_eldritch_implicit 0
    body_armour 500
    default 0
    75BlueImplicit1% less Damage Taken per 190 Strengthno_tier_2_eldritch_implicit 0
    body_armour 500
    default 0
    75BlueImplicit1% less Damage Taken per 180 Strengthno_tier_1_eldritch_implicit 0
    body_armour 500
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Strengthno_tier_5_eldritch_implicit 0
    body_armour 250
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Strengthno_tier_4_eldritch_implicit 0
    body_armour 250
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 180 Strengthno_tier_3_eldritch_implicit 0
    body_armour 250
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 170 Strengthno_tier_2_eldritch_implicit 0
    body_armour 250
    default 0
    75BlueImplicitWhile a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Strengthno_tier_1_eldritch_implicit 0
    body_armour 250
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Strengthno_tier_4_eldritch_implicit 0
    body_armour 100
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 160 Strengthno_tier_3_eldritch_implicit 0
    body_armour 100
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 150 Strengthno_tier_2_eldritch_implicit 0
    body_armour 100
    default 0
    75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Strengthno_tier_1_eldritch_implicit 0
    body_armour 100
    default 0
    45WeaponTree+1 to Level of Socketed Strength Gemssword 250
    axe 250
    mace 500
    sceptre 250
    staff 250
    default 0
    60WeaponTreeRecombinedAdds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strengthtwo_hand_weapon 0
    sword 500
    axe 500
    mace 1000
    sceptre 500
    staff 500
    default 0
    60WeaponTreeRecombinedAdds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strengthone_hand_weapon 0
    sword 500
    axe 500
    mace 1000
    sceptre 500
    staff 500
    default 0
    1WeaponTree5% increased Strength
    +20 to Armour
    int_armour 0
    dex_armour 0
    dex_int_armour 0
    shield 500
    default 0
    40WeaponTree5% increased Strength
    +30 to Armour
    int_armour 0
    dex_armour 0
    dex_int_armour 0
    shield 500
    default 0
    65WeaponTree5% increased Strength
    +40 to Armour
    int_armour 0
    dex_armour 0
    dex_int_armour 0
    shield 500
    default 0
    1WeaponTree+60 to Strength
    Gain no inherent bonuses from Strength
    two_hand_weapon 0
    mace 200
    one_hand_weapon 500
    shield 500
    default 0
    1WeaponTree+80 to Strength
    Gain no inherent bonuses from Strength
    two_hand_weapon 0
    mace 200
    one_hand_weapon 500
    shield 500
    default 0
    1WeaponTree+90 to Strength
    Gain no inherent bonuses from Strength
    one_hand_weapon 0
    mace 200
    two_hand_weapon 500
    default 0
    1WeaponTree+120 to Strength
    Gain no inherent bonuses from Strength
    one_hand_weapon 0
    mace 200
    two_hand_weapon 500
    default 0
    1WeaponTree4% increased Strength
    4% increased Dexterity
    one_hand_weapon 500
    shield 500
    default 0
    1WeaponTree6% increased Strength
    6% increased Dexterity
    one_hand_weapon 500
    shield 500
    default 0
    1WeaponTree6% increased Strength
    6% increased Dexterity
    two_hand_weapon 500
    default 0
    1WeaponTree10% increased Strength
    10% increased Dexterity
    two_hand_weapon 500
    default 0
    1WeaponTree4% increased Strength
    4% increased Intelligence
    one_hand_weapon 500
    shield 500
    default 0
    1WeaponTree6% increased Strength
    6% increased Intelligence
    one_hand_weapon 500
    shield 500
    default 0
    1WeaponTree6% increased Strength
    6% increased Intelligence
    two_hand_weapon 500
    default 0
    1WeaponTree10% increased Strength
    10% increased Intelligence
    two_hand_weapon 500
    default 0
    1WeaponTree6% chance to deal Double Damage if Strength is below 100mace 200
    one_hand_weapon 500
    shield 500
    default 0
    1WeaponTree10% chance to deal Double Damage if Strength is below 100mace 200
    one_hand_weapon 500
    shield 500
    default 0
    1WeaponTree12% chance to deal Double Damage if Strength is below 100mace 200
    two_hand_weapon 500
    default 0
    1WeaponTree16% chance to deal Double Damage if Strength is below 100mace 200
    two_hand_weapon 500
    default 0
    1WeaponTree30% increased Fishing Line Strengthfishing_rod 10000
    default 0
    Monsters mods /1
    NameLevelPre/SufDescriptionWeight
    1Unique20% increased Physical Weapon Damage per 10 Strength
    Abyss Jewel mods /3
    NameLevelPre/SufDescriptionWeight
    of Strength1Suffix+(1216) to Strength Attributedefault 500
    of Athletics1Suffix+(810) to Strength and Dexterity Attributedefault 500
    of Spirit1Suffix+(810) to Strength and Intelligence Attributedefault 500
    Cluster Jewel mods /8
    NameLevelPre/SufDescriptionWeight
    of the Brute1SuffixAdded Small Passive Skills also grant: +(23) to Strength Attributeexpansion_jewel_large 500
    expansion_jewel_medium 500
    default 0
    of the Wrestler68SuffixAdded Small Passive Skills also grant: +(45) to Strength Attributeexpansion_jewel_large 400
    expansion_jewel_medium 400
    default 0
    of the Bear84SuffixAdded Small Passive Skills also grant: +(68) to Strength Attributeexpansion_jewel_large 300
    expansion_jewel_medium 300
    default 0
    of the Brute1SuffixAdded Small Passive Skills also grant: +(23) to Strength Attributeexpansion_jewel_small 500
    default 0
    of the Wrestler68SuffixAdded Small Passive Skills also grant: +(45) to Strength Attributeexpansion_jewel_small 400
    default 0
    of the Bear73SuffixAdded Small Passive Skills also grant: +(68) to Strength Attributeexpansion_jewel_small 300
    default 0
    of the Lion78SuffixAdded Small Passive Skills also grant: +(911) to Strength Attributeexpansion_jewel_small 200
    default 0
    of the Gorilla84SuffixAdded Small Passive Skills also grant: +(1214) to Strength Attributeexpansion_jewel_small 100
    default 0
    Fossil mods /1
    NameLevelPre/SufDescriptionWeight
    of the Underground1Suffix+1 to Level of Socketed Strength Gems Attribute Gemabyss_jewel 0
    jewel 0
    staff 1000
    sceptre 1000
    mace 1600
    axe 1000
    sword 1000
    bow 750
    dagger 750
    claw 750
    wand 750
    str_armour 1600
    int_armour 750
    dex_armour 750
    str_dex_armour 1000
    str_int_armour 1000
    dex_int_armour 750
    str_dex_int_armour 1000
    unset_ring 1000
    default 0
    Veiled mods /6
    NameLevelPre/SufDescriptionWeight
    of the Order60Suffix+(3135) to Strength and Dexterity Attributebody_armour 600
    boots 600
    gloves 600
    helmet 600
    amulet 600
    ring 600
    belt 600
    shield 600
    quiver 600
    default 0
    of the Order60Suffix+(3135) to Strength and Intelligence Attributebody_armour 600
    boots 600
    gloves 600
    helmet 600
    amulet 600
    ring 600
    belt 600
    shield 600
    quiver 600
    default 0
    of the Order60Suffix+(2528) to Strength and Intelligence
    (2832)% increased Critical Strike Chance
    Attack Critical Attribute
    weapon 1000
    default 0
    of the Order60Suffix+(2528) to Strength and Dexterity
    +(311350) to Accuracy Rating
    Attack Attribute
    weapon 1000
    default 0
    of the Order60Suffix+(3135) to Strength
    +(1518)% to Quality
    Attribute
    body_armour 0
    shield 0
    default 0
    of the Order60Suffix+(3135) to Strength
    (2125)% chance to Avoid being Ignited
    Attribute
    body_armour 1000
    shield 1000
    default 0
    Crafting Bench /16
    ModRequireItemClassesUnlock
    +(1520) to Strength1x CurrencyAddModToMagicOrb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
    +(2125) to Strength2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Western Forest
    +(2630) to Strength2x CurrencyRerollRareChaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverPrimordial Blocks Map
    +(1015) to Strength and Dexterity6x CurrencyRerollMagicOrb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
    +(1620) to Strength and Dexterity2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
    +(2125) to Strength and Dexterity4x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
    +(1015) to Strength and Intelligence6x CurrencyRerollMagicOrb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
    +(1620) to Strength and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
    +(2125) to Strength and Intelligence4x CurrencyRerollRareChaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverPrimordial Blocks Map
    +(1519) to Strength and Intelligence
    (1520)% increased Critical Strike Chance
    2x CurrencyRerollRareChaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBelfry Map
    +(2024) to Strength and Intelligence
    (2125)% increased Critical Strike Chance
    4x CurrencyAddModToRareExalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBelfry Map
    +(1519) to Strength and Dexterity
    +(161200) to Accuracy Rating
    4x CurrencyRerollMagicOrb of AlterationOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedDunes Map
    +(2024) to Strength and Dexterity
    +(201250) to Accuracy Rating
    4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedDunes Map
    +(1015) to Strength
    (2125)% chance to Avoid being Ignited
    8x CurrencyArmourQualityArmourer's ScrapBody Armour · ShieldMaelström of Chaos
    +(1620) to Strength
    (2125)% chance to Avoid being Ignited
    3x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldMaelström of Chaos
    +(2125) to Strength
    (2125)% chance to Avoid being Ignited
    4x CurrencyRerollRareChaos OrbBody Armour · ShieldMaelström of Chaos
    Misc mods /46
    NameLevelDomainPre/SufDescriptionWeight
    1JewelUnique(46)% increased Strength Attribute
    of Strength1JewelSuffix+(1216) to Strength Attributenot_str 300
    default 500
    of Athletics1JewelSuffix+(810) to Strength and Dexterity Attributenot_int 450
    default 250
    of Spirit1JewelSuffix+(810) to Strength and Intelligence Attributenot_dex 450
    default 250
    1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
    local jewel effect base radius [800]
    Attribute
    1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
    local jewel effect base radius [1500]
    Attribute
    1JewelUniqueIntelligence from Passives in Radius is Transformed to Strength
    local jewel effect base radius [800]
    Attribute
    1JewelUniqueIntelligence from Passives in Radius is Transformed to Strength
    local jewel effect base radius [1500]
    Attribute
    1JewelUnique+(1624) to Strength Attribute
    1JewelUniqueStrength from Passives in Radius is Transformed to Intelligence
    local jewel effect base radius [800]
    Attribute
    1JewelUniqueStrength from Passives in Radius is Transformed to Intelligence
    local jewel effect base radius [1500]
    Attribute
    1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
    local jewel effect base radius [800]
    Attribute
    1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
    local jewel effect base radius [1500]
    Attribute
    1JewelUnique3% increased Totem Life per 10 Strength Allocated in Radius
    local jewel effect base radius [1500]
    Life
    1JewelUniqueDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
    local jewel effect base radius [1200]
    Damage Physical Attack
    1JewelUniqueWith at least 40 Strength in Radius, 20% increased
    Rarity of Items dropped by Enemies Shattered by Glacial Hammer
    local jewel effect base radius [1200]
    Attack Drop
    1JewelUniqueWith at least 40 Strength in Radius, Heavy Strike has a
    20% chance to deal Double Damage
    local jewel effect base radius [1200]
    Damage Attack
    1JewelUniqueWith at least 40 Strength in Radius, Hits with Cleave Fortify
    With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
    Enemy, up to a maximum of +1 metre
    local jewel effect base radius [1200]
    Attack
    1JewelUniqueWith at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
    With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
    local jewel effect base radius [1200]
    Attack
    1JewelUniqueWith at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
    With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 times
    With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
    local jewel effect base radius [1200]
    Attack
    1JewelUniqueWith at least 40 Strength in Radius, Glacial Hammer deals
    Cold-only Splash Damage to surrounding targets
    With at least 40 Strength in Radius, 25% of Glacial
    Hammer Physical Damage Converted to Cold Damage
    local jewel effect base radius [1200]
    Damage Physical Elemental Cold Attack
    1JewelUniqueWith at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
    local jewel effect base radius [1200]
    Attack
    1JewelUniqueWith at least 40 Strength in Radius, Ground Slam
    has a 50% increased angle
    local jewel effect base radius [1200]
    Attack
    1JewelUniqueWith at least 40 Strength in Radius, Ground Slam has a 35% chance
    to grant an Endurance Charge when you Stun an Enemy
    Attack
    1JewelUnique+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius Damage Critical
    1JewelUnique1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius Physical
    1JewelUnique-1 Strength per 1 Strength on Allocated Passives in Radius
    local jewel effect base radius [1200]
    Attribute
    1JewelUnique2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius Life
    1JewelUnique3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius Life
    1JewelUnique2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius Life
    1JewelUniqueWith 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
    With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
    local jewel effect base radius [1200]
    Damage Elemental Cold Attack
    1JewelUniqueWith 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
    With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
    local jewel effect base radius [1200]
    Damage Elemental Lightning Attack
    1JewelUnique+5 to Strength Attribute
    1JewelUniqueWith at least 40 Strength in Radius, Combust is Disabled
    With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (4060)% more Damage with Ignite
    local jewel effect base radius [1200]
    Attack
    Forceful84SanctumSpecialPrefixAdds 2 to 3 Fire Damage to Attacks per 10 Strength Elemental Fire Attackstr_special_relic 200
    default 50
    Chieftain's1CharmPrefix(35)% increased Strengthstr_animal_charm 1000
    default 0
    Chieftain's60CharmPrefix(68)% increased Strengthstr_animal_charm 500
    default 0
    of the Inquisitor1CharmSuffix+(2030) to Strength and Intelligenceint_animal_charm 500
    str_animal_charm 500
    default 0
    of the Inquisitor60CharmSuffix+(3140) to Strength and Intelligenceint_animal_charm 250
    str_animal_charm 250
    default 0
    Brawny1GraftPrefix+(35) to Strengthgraft_xoph 1000
    default 0
    Powerful22GraftPrefix+(68) to Strengthgraft_xoph 1000
    default 0
    Burly44GraftPrefix+(911) to Strengthgraft_xoph 700
    default 0
    Muscular66GraftPrefix+(1214) to Strengthgraft_xoph 500
    default 0
    Beefy82GraftPrefix+(1517) to Strengthgraft_xoph 300
    default 0
    Brutish74GraftPrefix(24)% increased Strengthgraft_xoph 300
    default 0
    66GraftCorrupted1% increased Projectile Speed per 20 Strengthgraft 60
    default 0
    Item /17
    ConflictOrbRank1
    ConflictOrbRank1Orb of Conflict
    Stack Size: 1 / 10
    Unpredictably raise the strength of one Searing Exarch or Eater of Worlds modifier on an item and lower the strength of another
    Lesser modifiers that have their strength lowered will be removed
    CurrencyWishSupportGemRed
    CurrencyWishSupportGemRedCoin of Power
    Stack Size: 1 / 10
    Corrupts a level 20 Skill Gem, Imbuing it with a random Strength Support effect
    Amulet3
    Amber Amulet
    Requires Level 7
    +(2030) to Strength
    Belt5
    Heavy Belt
    Requires Level 10
    +(2535) to Strength
    Belt5
    Heavy Belt
    Requires Level 2
    +(2535) to Strength
    TwoHandMace6
    Imperial Maul
    Physical Damage: 102-153
    Critical Strike Chance: 5%
    Attacks per Second: 1.1
    Weapon Range: 1.3 metres
    Requires Level 65, 212 Str
    10% increased Strength
    CitrineAmulet
    Citrine Amulet
    Requires Level 20
    +(1624) to Strength and Dexterity
    AgateAmulet
    Agate Amulet
    Requires Level 20
    +(1624) to Strength and Intelligence
    TwoHandSword6
    Lion Sword
    Physical Damage: 69-115
    Critical Strike Chance: 5%
    Attacks per Second: 1.45
    Weapon Range: 1.3 metres
    Requires Level 65, 104 Str, 122 Dex
    +50 to Strength and Dexterity
    Rage3
    Rage3Weeping Essence of Rage
    Stack Size: 1 / 10
    Essence Tier: 3
    Upgrades a normal item to rare with one guaranteed property
    Properties restricted to level 60 and below
    Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(1822) to Strength
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (78)% Fire Resistance
    Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 4% Fire Resistance
    Rage4
    Rage4Wailing Essence of Rage
    Stack Size: 1 / 10
    Essence Tier: 4
    Upgrades a normal item to rare with one guaranteed property
    Properties restricted to level 75 and below
    Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(2832) to Strength
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (910)% Fire Resistance
    Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Fire Resistance
    Rage5
    Rage5Screaming Essence of Rage
    Stack Size: 1 / 10
    Essence Tier: 5
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
    Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(3337) to Strength
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (1112)% Fire Resistance
    Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Fire Resistance
    Rage6
    Rage6Shrieking Essence of Rage
    Stack Size: 1 / 10
    Essence Tier: 6
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
    Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(4350) to Strength
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (1314)% Fire Resistance
    Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Fire Resistance
    Rage7
    Rage7Deafening Essence of Rage
    Stack Size: 1 / 10
    Essence Tier: 7
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
    Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(5158) to Strength
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (1516)% Fire Resistance
    Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Fire Resistance
    SwordSkeletonCorpse
    Imperfect Runic Skeleton
    Monster Category: Undead
    20% increased Physical Weapon Damage per 10 Strength
    SwordSkeletonCorpse
    Runic Skeleton
    Monster Category: Undead
    20% increased Physical Weapon Damage per 10 Strength
    Crushes on Hit
    SwordSkeletonCorpse
    Perfect Runic Skeleton
    Monster Category: Undead
    20% increased Physical Weapon Damage per 10 Strength
    Crushes on Hit
    Owner gains 5% More Physical Attack Damage
    Unique /119
    Amulet4Unique
    Requires Level 5
    +(2030) to Dexterity
    +(2030) to Strength
    +100 to Accuracy Rating
    30% increased Projectile Speed
    10% increased Movement Speed
    30% increased Projectile Damage
    Headhunter
    Requires Level 40
    +(2540) to maximum Life
    +(4055) to Strength
    +(4055) to Dexterity
    +(5060) to maximum Life
    (2030)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    BuckledBeltUnique
    Requires Level 16
    (2030)% increased Stun Duration on Enemies
    +(4050) to Strength
    +(2025)% to all Elemental Resistances
    50% increased Flask Charges gained
    10% chance to deal Double Damage while you have at least 200 Strength
    5% chance to deal Triple Damage while you have at least 400 Strength
    Belt7Unique
    Requires Level 8
    +(2535) to Strength
    +25 to Strength
    Adds 10 to 20 Physical Damage to Attacks
    10% increased maximum Life
    +(1020)% to Cold Resistance
    25% increased Flask Life Recovery rate
    Belt6Unique
    Requires Level 8
    +(2540) to maximum Life
    +(2030) to Strength
    +(2030) to Intelligence
    +(2030)% to Cold Resistance
    2% of Physical Attack Damage Leeched as Life
    2% of Physical Attack Damage Leeched as Mana
    (5001000)% increased total Recovery per second from Life Leech
    (5001000)% increased total Recovery per second from Mana Leech
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    Ring2Unique
    Requires Level 1
    +(2030) to maximum Life
    Grants Level 10 Enduring Cry Skill
    +(1020) to Strength
    +1 to Maximum Endurance Charges
    HryyisBite
    Requires Level 10
    Gain (68) Life per Enemy Hit with Attacks
    +(1525) to Strength
    +(3545) to Dexterity
    +(1525) to Intelligence
    Adds 10 to 20 Cold Damage to Attacks
    (710)% increased Attack Speed
    Gain (23) Life per Enemy Hit with Attacks
    10% increased Area of Effect
    Icetomb
    Requires Level 39, 59 Str, 59 Int
    +(3040) to Strength
    +(3040) to Intelligence
    (140160)% increased Armour and Energy Shield
    +(5075)% to Cold Resistance
    Cannot be Chilled
    20% chance to Freeze Enemies for 1 second when they Hit you
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    tornfleshofgods
    Requires Level 17, 53 Str
    +(1020) to Strength
    (6080)% increased Armour
    25% reduced Chaos Damage taken over time
    25% increased Light Radius
    Chaos Damage taken does not bypass Energy Shield
    (-40-30) Chaos Damage taken
    Alberonswarpath
    Requires Level 49, 47 Str, 47 Int
    (1518)% increased Strength
    Adds 1 to 80 Chaos Damage to Attacks
    +(180220) to Armour
    +(1319)% to Chaos Resistance
    25% increased Movement Speed
    Summoned Skeleton Warriors are Permanent and Follow you
    Summon Skeletons cannot Summon more than 1 Skeleton Warrior
    LioneyesPaws
    Requires Level 30, 30 Str, 30 Dex
    Trigger Level 5 Rain of Arrows when you Attack with a Bow
    +(4060) to Strength
    +(4060) to Dexterity
    Adds 12 to 24 Fire Damage to Attacks
    20% increased Movement Speed
    40% reduced Movement Speed when on Low Life
    (You are on Low Life if you have 50% of your Maximum Life or less)
    Wondertrap
    Requires Level 9, 21 Int
    +(530) to Strength
    +(530) to Dexterity
    +(530) to Intelligence
    +(530) to maximum Energy Shield
    100% increased Rarity of Items found when on Low Life
    (1025)% increased Movement Speed
    (You are on Low Life if you have 50% of your Maximum Life or less)
    GlovesStr5
    Requires Level 35, 52 Str
    Melee Strike Skills deal Splash Damage to surrounding targets
    +50 to Strength
    (150200)% increased Armour
    100% increased Knockback Distance
    Melee Hits with Strike Skills always Knockback
    Hrimsorrow
    Requires Level 9, 17 Dex
    +(2030) to Strength
    +(4050) to Evasion Rating
    +(2030)% to Cold Resistance
    100% of Physical Damage Converted to Cold Damage
    Reflects 100 Cold Damage to Melee Attackers
    ChitusApex
    Requires Level 54, 112 Int
    +(2030) to Strength
    +(2030) to maximum Mana
    5% increased Experience gain
    +10% to all Elemental Resistances
    (1020)% increased Elemental Damage
    Deidbell
    Requires Level 33, 38 Str, 38 Dex
    +(2030) to Strength
    +(2030) to Dexterity
    +(200300) to Armour
    Cannot Leech when on Low Life
    Skills which Exert an Attack have (2040)% chance to not count that Attack
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (You are on Low Life if you have 50% of your Maximum Life or less)
    MalachaisSimula
    Requires Level 17, 21 Dex, 21 Int
    +20 to Strength
    +(2030)% to Lightning Resistance
    Spells have a 20% chance to deal Double Damage
    (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
    Dagger2unique
    Requires Level 35, 64 Dex, 44 Int
    (4045)% increased Global Critical Strike Chance
    +25 to Strength
    (80100)% increased Physical Damage
    Adds 12 to 24 Physical Damage
    Grants 10 Life per Enemy Hit
    DoonCuebiyari
    Requires Level 64, 113 Str, 113 Int
    32% increased Elemental Damage
    Socketed Gems are Supported by Level 30 Iron Will
    +(5070) to Strength
    (1518)% increased Cast Speed
    +(2030) to maximum Mana
    1% increased Damage per 8 Strength when in Main Hand
    1% increased Armour per 16 Strength when in Off Hand
    PillaroftheCagedGod
    Requires Level 13, 27 Str, 27 Int
    +20% Chance to Block Attack Damage
    1% increased Area of Effect per 20 Intelligence
    1% increased Attack Speed per 10 Dexterity
    16% increased Physical Weapon Damage per 10 Strength
    TwoHandAxespare
    Requires Level 13, 36 Str, 17 Dex
    +1 to Level of Socketed Strength Gems
    Trigger Level 1 Gore Shockwave on Melee Hit if you have at least 150 Strength
    +(1530) to Strength
    (80100)% increased Physical Damage
    Adds 5 to 10 Physical Damage
    Culling Strike
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    Wideswing
    Requires Level 18, 44 Str, 25 Dex
    Socketed Gems are Supported by Level 20 Increased Area of Effect
    +10 to Strength
    (120160)% increased Physical Damage
    Gain 10 Mana per Enemy Killed
    +(120150) to Accuracy Rating
    +0.2 metres to Weapon Range
    (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
    TwoHandMace6Unique
    Requires Level 17, 62 Str
    45% increased Stun Duration on Enemies
    +10 to Strength
    (140200)% increased Physical Damage
    15% reduced Enemy Stun Threshold
    1% of Physical Attack Damage Leeched as Life
    (4050)% increased Stun Duration on Enemies
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (The Stun Threshold determines how much Damage can Stun something)
    NullAndVoid
    Requires Level 57, 44 Str, 44 Int
    +(2030) to Strength
    (150180)% increased Armour and Energy Shield
    +(5070) to maximum Life
    (2040)% increased Mana Regeneration Rate
    Removes Elemental Ailments on Rampage
    Gain Immunity to Physical Damage for 1.5 seconds on Rampage
    Rampage
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    (You gain Rampage bonuses for Killing multiple Enemies in quick succession)
    TheLeadSprinkler
    Requires Level 28, 51 Str, 51 Int
    16% increased Elemental Damage
    20% increased Physical Damage
    Adds (813) to (2631) Physical Damage
    30% increased Fire Damage
    (1520)% increased Attack Speed
    (3040)% increased Critical Strike Chance
    Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
    NgamahusSign
    Requires Level 29
    +(2030)% to Fire Resistance
    +(1525) to Strength
    Adds (2025) to (3035) Fire Damage to Spells and Attacks
    15% increased Ignite Duration on Enemies
    10% chance to Ignite
    Recover (2030) Life when you Ignite an Enemy
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Blacksuncrest
    Requires Level 51, 57 Str, 57 Dex
    +1 to Level of Socketed Gems
    (515)% increased Strength
    (515)% increased Dexterity
    (515)% increased Intelligence
    (100150)% increased Armour
    40% reduced Light Radius
    STRtoDEX
    Requires Level 20
    +(1624) to Dexterity
    Strength from Passives in Radius is Transformed to Dexterity
    Corrupted
    RedJewel2
    Requires Level 20
    (46)% increased Strength
    (46)% increased Dexterity
    (1015)% reduced Intelligence
    DEXtoSTR
    Requires Level 20
    +(1624) to Strength
    Dexterity from Passives in Radius is Transformed to Strength
    Corrupted
    RedKarui2
    Requires Level 20
    3% increased Totem Life per 10 Strength Allocated in Radius
    Totems cannot be Stunned
    INTtoSTR
    Requires Level 20
    +(1624) to Strength
    Intelligence from Passives in Radius is Transformed to Strength
    Corrupted
    STRtoINT
    Requires Level 20
    +(1624) to Intelligence
    Strength from Passives in Radius is Transformed to Intelligence
    Corrupted
    RedJewel7
    Requires Level 20
    Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
    Wildslash
    Requires Level 12, 25 Dex, 25 Int
    Grants 7 Life per Enemy Hit
    +(1015) to Strength
    +(1015) to Dexterity
    Adds (26) to (1622) Physical Damage
    (1015)% increased Attack Speed
    20% increased Damage with Movement Skills
    15% increased Attack Speed with Movement Skills
    15% reduced Global Accuracy Rating
    Redblade
    Requires Level 44
    Has 1 Sockets
    Socketed Golem Skills have 25% chance to Taunt on Hit
    Socketed Golem Skills have Minions Regenerate 5% of Life per second
    +3 to Level of Socketed Golem Gems
    +(3040) to Strength
    (2030)% increased Fire Damage
    +(3040) to maximum Life
    UniqueRapier1
    Requires Level 30, 101 Dex
    +25% to Global Critical Strike Multiplier
    +30 to Strength
    (140160)% increased Physical Damage
    +30 to maximum Mana
    5% increased Movement Speed
    30% increased Elemental Damage
    +0.2 metres to Weapon Range
    (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
    VigilanteModifier
    Requires Level 20
    (1015)% increased Armour
    With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for 8 seconds
    (Fortifying grants an amount of Fortification based on the Damage of the Hit)
    (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification)
    GroundSlamModifier
    Requires Level 20
    (812)% increased Global Physical Damage
    With at least 40 Strength in Radius, Ground Slam has a 35% chance
    to grant an Endurance Charge when you Stun an Enemy
    With at least 40 Strength in Radius, Ground Slam
    has a 50% increased angle
    GlacialHammerModifier
    Requires Level 20
    (1015)% increased Cold Damage
    With at least 40 Strength in Radius, 20% increased
    Rarity of Items dropped by Enemies Shattered by Glacial Hammer
    DoubleDamageModifier
    Requires Level 20
    (812)% increased Global Physical Damage
    With at least 40 Strength in Radius, Heavy Strike has a
    20% chance to deal Double Damage
    ExtractorMentis
    Requires Level 16
    +(1624) to Strength and Intelligence
    +(3050) to Strength
    Recover 1% of Life on Kill
    5% chance to grant Onslaught to nearby Enemies on Kill
    5% chance to grant Chaotic Might to nearby Enemies on Kill
    10% chance to gain Onslaught for 10 seconds on Kill
    10% chance to gain Chaotic Might for 10 seconds on Kill
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    (Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
    GeofriSanctuary
    Requires Level 64, 90 Str, 105 Int
    (5075)% increased Armour and Energy Shield
    +(3040) to maximum Energy Shield
    +(6070) to maximum Life
    +(1418)% to all Elemental Resistances
    +2 maximum Energy Shield per 5 Strength
    (Life Regeneration is applied to Energy Shield instead.)
    Might
    Requires Level 20
    (46)% increased Strength
    10% increased Damage
    3% increased Character Size
    Amulet4Unique
    Requires Level 24
    +(2030) to Dexterity
    +(2030) to Strength
    (510)% increased Attack Speed
    +100 to Accuracy Rating
    30% increased Projectile Speed
    10% increased Movement Speed
    30% increased Projectile Damage
    TwoHandMace6Unique
    Requires Level 36, 62 Str
    45% increased Stun Duration on Enemies
    +10 to Strength
    (140200)% increased Physical Damage
    Adds (1020) to (3040) Physical Damage
    15% reduced Enemy Stun Threshold
    1% of Physical Attack Damage Leeched as Life
    (4050)% increased Stun Duration on Enemies
    Gain 50% of Physical Damage as Extra Cold Damage
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (The Stun Threshold determines how much Damage can Stun something)
    Deidbell
    Requires Level 33, 38 Str, 38 Dex
    +(2030) to Strength
    +(2030) to Dexterity
    20% increased Melee Damage
    Adds 10 to 20 Physical Damage to Attacks
    +(200300) to Armour
    Cannot Leech when on Low Life
    If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (You are on Low Life if you have 50% of your Maximum Life or less)
    (Recently refers to the past 4 seconds)
    Hrimsorrow
    Requires Level 24, 17 Dex
    +(2030) to Strength
    Adds (57) to (1315) Cold Damage to Spells and Attacks
    +(4050) to Evasion Rating
    +(2030)% to Cold Resistance
    100% of Physical Damage Converted to Cold Damage
    Reflects 100 Cold Damage to Melee Attackers
    Your Cold Damage can Ignite
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    Ring2Unique
    Requires Level 32
    +(2030) to maximum Life
    +(1020) to Strength
    Regenerate 0.2% of Life per second per Endurance Charge
    Gain (24) Life per Enemy Hit with Attacks
    +1 to Maximum Endurance Charges
    2% increased Area of Effect per Endurance Charge
    TwoHandAxespare
    Requires Level 40, 36 Str, 17 Dex
    +1 to Level of Socketed Strength Gems
    Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
    +(1530) to Strength
    (80100)% increased Physical Damage
    Adds (3545) to (8090) Physical Damage
    Gain 70% of Physical Damage as Extra Fire Damage
    Culling Strike
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    Deathsdoor
    Requires Level 64, 62 Str, 62 Int
    +(2040) to Strength
    200% increased Armour and Energy Shield
    +(1015)% to all Elemental Resistances
    25% increased Movement Speed
    +1 to Maximum Endurance Charges
    50% increased Elemental Ailment Duration on you
    Bleeding cannot be inflicted on you
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    GlovesInt3Unique2
    Requires Level 60, 95 Int
    +30 to Strength
    +(3050) to maximum Life
    +(2040)% to Cold Resistance
    Minions have 10% reduced Movement Speed
    Minions have +40% to Cold Resistance
    Minions gain 20% of Physical Damage as Extra Cold Damage
    DomeOfBrass
    Requires Level 65, 177 Str
    (350400)% increased Armour
    +(15)% to all maximum Elemental Resistances
    Strength provides no bonus to Maximum Life
    Take no Extra Damage from Critical Strikes
    (Maximum Resistances cannot be raised above 90%)
    ShapersGloves
    Requires Level 66, 51 Str, 51 Int
    (80120)% increased Armour and Energy Shield
    +2 Accuracy Rating per 2 Intelligence
    +1 Life per 4 Dexterity
    +1 Mana per 4 Strength
    1% increased Energy Shield per 10 Strength
    2% increased Evasion Rating per 10 Intelligence
    2% increased Melee Physical Damage per 10 Dexterity
    YphethakksHeart
    Requires Level 35
    +(2030) to Strength
    +(2030) to Strength
    25% increased Fire Damage
    +(2535) to maximum Life
    +(2040)% to Fire Resistance
    Nearby Enemies are Covered in Ash
    (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
    YphethakksHeartUpgrade
    Requires Level 64
    +(2030) to Strength
    10% increased Strength
    10% increased maximum Life
    +(2040)% to Fire Resistance
    Damage Penetrates 10% Fire Resistance
    Cover Enemies in Ash when they Hit you
    (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)
    (50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
    Deal no Non-Fire Damage)
    AbberathsHooves
    Requires Level 12, 26 Dex
    Triggers Level 7 Abberath's Fury when Equipped
    +(2030) to Strength
    15% increased Movement Speed
    (610)% chance to Ignite
    When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
    1% increased Fire Damage per 20 Strength
    Burning Hoofprints
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    (Ignite deals Fire Damage over time)
    AnglersPlait
    Requires Level 38
    You can catch Corrupted Fish
    (1015)% increased Cast Speed
    100% increased Fishing Line Strength
    20% increased Quantity of Fish Caught
    40% increased Rarity of Fish Caught
    (2040)% increased Fish Bite Sensitivity
    (Multiple bites from Fish with multiple mouths only check Bite Sensitivity once)
    Corrupted
    GlacialHammerThreshold
    Requires Level 20
    (1015)% increased Cold Damage
    With at least 40 Strength in Radius, Glacial Hammer deals
    Cold-only Splash Damage to surrounding targets
    With at least 40 Strength in Radius, 25% of Glacial
    Hammer Physical Damage Converted to Cold Damage
    MoltenStrikeThreshold
    Requires Level 20
    (1015)% increased Fire Damage
    With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
    With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 times
    With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
    CleaveThreshold
    Requires Level 20
    (1015)% increased Global Physical Damage
    With at least 40 Strength in Radius, Hits with Cleave Fortify
    With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
    Enemy, up to a maximum of +1 metre
    (Fortifying grants an amount of Fortification based on the Damage of the Hit)
    (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
    TheBaron
    Requires Level 26, 58 Str
    +2 to Level of Socketed Minion Gems
    Minions have (1020)% increased maximum Life
    Half of your Strength is added to your Minions
    +1 to maximum number of Raised Zombies per 500 Strength
    With at least 1000 Strength, (1.52)% of Damage dealt by your Raised Zombies is Leeched to you as Life
    bleedgloves
    Requires Level 43, 34 Str, 34 Dex
    +(2030) to Strength
    25% increased Damage over Time
    Attacks have 25% chance to cause Bleeding
    (2540)% increased Attack Damage against Bleeding Enemies
    Bleeding Enemies you Kill Explode, dealing 5% of
    their Maximum Life as Physical Damage
    25% reduced Bleeding Duration
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    RyuslathasClutches
    Requires Level 32
    (2030)% increased Stun Duration on Enemies
    +(2040) to Strength
    (3040)% more Maximum Physical Attack Damage
    (3040)% less Minimum Physical Attack Damage
    Adds 1 to (1520) Physical Damage to Attacks
    +(80100) to maximum Life
    Gain 50 Life when you Stun an Enemy
    HarbingerQuiver
    Requires Level 60
    Adds (79) to (1316) Physical Damage to Attacks
    +(3050) to Strength and Dexterity
    Adds (1922) to (3035) Fire Damage to Spells and Attacks
    Adds (1922) to (3035) Cold Damage to Spells and Attacks
    +(1525)% to Fire and Cold Resistances
    Deathforge
    Requires Level 23, 36 Str
    +(3040) to Strength
    Adds (58) to (1216) Physical Damage to Attacks
    10% reduced Attack Speed
    (80100)% increased Armour
    Arrows Pierce 2 additional Targets
    (Strength's Damage bonus also applies to Projectile Attacks)
    IronHeart20Final
    Requires Level 59, 160 Str
    +1% Chance to Block Attack Damage per 50 Strength
    Chance to Block Spell Damage is Unlucky
    +(60120) to Strength
    (80100)% increased Armour
    10% reduced Movement Speed
    Strength's Damage Bonus instead grants 3% increased Melee
    Physical Damage per 10 Strength
    (Unlucky things are rolled twice and the worst result used)
    Wondertrap
    Requires Level 52, 21 Int
    +(530) to Strength
    +(530) to Dexterity
    +(530) to Intelligence
    +(90110) to maximum Energy Shield
    (1016)% increased Quantity of Items found when on Low Life
    20% increased Movement Speed
    (You are on Low Life if you have 50% of your Maximum Life or less)
    BuckledBeltUnique
    Requires Level 48
    (2030)% increased Stun Duration on Enemies
    +(4050) to Strength
    +(4050) to Intelligence
    (2540)% increased Global Physical Damage
    50% increased Flask Charges gained
    +(2025)% to all Elemental Resistances while you have at least 200 Strength
    (5060)% increased Critical Strike Chance while you have at least 200 Intelligence
    BuckledBeltUnique
    Requires Level 48
    (2030)% increased Stun Duration on Enemies
    +(4050) to Strength
    +(4050) to Dexterity
    (2540)% increased Global Physical Damage
    50% increased Flask Charges gained
    +(2025)% to all Elemental Resistances while you have at least 200 Strength
    (4050)% increased Projectile Attack Damage while you have at least 200 Dexterity
    Icetomb
    Requires Level 49, 59 Str, 59 Int
    +(3040) to Strength
    +(3040) to Intelligence
    (140160)% increased Armour and Energy Shield
    +(5075)% to Cold Resistance
    Cannot be Chilled
    20% of Physical Damage from Hits taken as Cold Damage
    30% of Fire Damage from Hits taken as Cold Damage
    (1520)% increased Effect of Cold Ailments
    (Cold Ailments are Chilled, Frozen and Brittle)
    MalachaisSimula
    Requires Level 60, 21 Dex, 21 Int
    +20 to Strength
    (1530)% increased Spell Damage
    +10% to all Elemental Resistances
    Adds (4254) to (7888) Cold Damage to Spells while no Life is Reserved
    Adds (5464) to (96107) Fire Damage to Spells while no Life is Reserved
    Adds (514) to (160173) Lightning Damage to Spells while no Life is Reserved
    (Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
    TemperedRed
    Requires Level 20
    -1 Strength per 1 Strength on Allocated Passives in Radius
    2% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
    MaskoftheStitchedDemon
    Requires Level 58, 64 Str, 64 Int
    +(4050) to Intelligence
    +(160180) to maximum Energy Shield
    +1 to Maximum Life per 2 Intelligence
    Strength provides no bonus to Maximum Life
    Intelligence provides no inherent bonus to Maximum Mana
    Cannot gain Energy Shield
    Regenerate 1% of Life per second per 500 Player Maximum Energy Shield
    Your Energy Shield starts at zero
    ElementalHitCold
    Requires Level 20
    (1015)% increased Elemental Damage
    With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
    With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
    ElementalHitCold
    Requires Level 20
    (1015)% increased Elemental Damage
    With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
    With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
    TranscendentRed
    Requires Level 20
    -1 Strength per 1 Strength on Allocated Passives in Radius
    +7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
    3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
    2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius
    IronHeart20Final
    Requires Level 59, 160 Str
    +1% Chance to Block Attack Damage per 50 Strength
    Chance to Block Spell Damage is Unlucky
    +(60120) to Strength
    (80100)% increased Armour
    10% reduced Movement Speed
    Strength's Damage Bonus instead grants 3% increased Melee
    Physical Damage per 10 Strength
    (Unlucky things are rolled twice and the worst result used)
    RedComponent
    Requires Level 49
    +(2030)% to Fire Resistance
    +20 to Strength
    5% increased maximum Energy Shield
    5% increased maximum Life
    RedComponent2
    Requires Level 49
    +(2030)% to Fire Resistance
    +20 to Strength
    5% increased maximum Energy Shield
    5% increased maximum Life
    RedComponent3
    Requires Level 49
    +(2030)% to Fire Resistance
    +20 to Strength
    5% increased maximum Energy Shield
    5% increased maximum Life
    SynthesisFire
    Requires Level 52
    [One to three random synthesis implicit modifiers]
    +(2030) to Strength
    Adds (2025) to (2635) Fire Damage
    +(2030)% to Fire Resistance
    When used in the Synthesiser, the new item will have an additional Herald Modifier
    [Random Herald of Ash modifier]
    ScepterOfSuffering
    Requires Level 58, 99 Str, 99 Int
    26% increased Elemental Damage
    Grants Level 30 Smite Skill
    +(1030) to Strength and Intelligence
    Enemies inflict Elemental Ailments on you instead of nearby Allies
    (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    Fractalthoughts
    Requires Level 62, 79 Dex, 72 Int
    (140180)% increased Evasion and Energy Shield
    +(2540)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
    15% increased Dexterity if Strength is higher than Intelligence
    1% increased Elemental Damage per 10 Dexterity
    +2 to Maximum Life per 10 Intelligence
    Bloodfreeze
    Requires Level 49
    Adds 1 to 4 Physical Damage to Attacks
    +(2030) to Strength
    Attacks have 25% chance to cause Bleeding
    (4060)% increased Damage with Bleeding
    You are Chilled while you are Bleeding
    Non-Chilled Enemies you inflict Bleeding on are Chilled
    Bleeding Enemies you Kill with Hits Shatter
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    (Chill reduces Enemy Action Speed by 10% for 2 seconds)
    WarriorsLegacy
    Requires Level 40
    +(2030)% to Fire Resistance
    +(3050) to Strength
    (2025)% increased Melee Damage
    30% chance to Avoid being Stunned
    20% less Attack Speed
    Strike Skills also target the previous location they were used
    StarlightMark
    Requires Level 52
    +(2030) to Dexterity
    10% reduced Strength
    15% increased Dexterity
    (-30-20)% to Fire Resistance
    +(3040)% to Cold Resistance
    You do not inherently take less Damage for having Fortification
    +4% chance to Suppress Spell Damage per Fortification
    (1525)% increased Attack and Cast Speed while at maximum Fortification
    (40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
    HarbingerQuiverUpgraded
    Requires Level 60
    Adds (79) to (1316) Physical Damage to Attacks
    +(3050) to Strength and Dexterity
    Adds (1922) to (3035) Fire Damage to Spells and Attacks
    Adds (1922) to (3035) Cold Damage to Spells and Attacks
    +(1525)% to Fire and Cold Resistances
    IronCommendant
    Requires Level 32, 107 Dex
    (3050)% increased Critical Strike Chance
    Adds (812) to (1624) Physical Damage
    (1420)% increased Attack Speed
    (1420)% increased Totem Life
    (1420)% increased Totem Placement speed
    Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
    Adds 1 to 3 Physical Damage to Attacks per 25 Strength
    LioneyesPaws
    Requires Level 30, 30 Str, 30 Dex
    Trigger Level 5 Toxic Rain when you Attack with a Bow
    +(4060) to Strength
    +(4060) to Dexterity
    Adds 12 to 24 Chaos Damage to Attacks
    20% increased Movement Speed
    40% reduced Movement Speed when on Low Life
    (You are on Low Life if you have 50% of your Maximum Life or less)
    SoulTether
    Requires Level 48
    (1525)% increased Stun and Block Recovery
    +(2040) to Strength
    Gain (46)% of Maximum Life as Extra Maximum Energy Shield
    Corrupted Soul
    (50% of Non-Chaos Damage taken bypasses Energy Shield
    Gain 15% of Maximum Life as Extra Maximum Energy Shield)
    BloodPlay
    Requires Level 15, 30 Dex, 30 Int
    (4045)% increased Global Critical Strike Chance
    +20 to Strength
    (2040)% increased Physical Damage
    Adds (36) to (913) Physical Damage
    30% chance to cause Bleeding on Hit
    (100150)% increased Critical Strike Chance against Bleeding Enemies
    Extra gore
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    Headhunter
    Requires Level 40
    +(2540) to maximum Life
    +(4055) to Strength
    +(4055) to Dexterity
    +(5060) to maximum Life
    (2030)% increased Damage with Hits against Magic monsters
    20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
    Alberonswarpath
    Requires Level 49, 47 Str, 47 Int
    (1518)% increased Strength
    +(180220) to Armour
    +(1319)% to Chaos Resistance
    25% increased Movement Speed
    Cannot deal non-Chaos Damage
    Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
    GlovesInt3Unique2
    Requires Level 60, 95 Int
    +30 to Strength
    +(3050) to maximum Life
    +(2040)% to Fire Resistance
    Minions have 10% reduced maximum Life
    Minions have +40% to Fire Resistance
    Minions gain 20% of Physical Damage as Extra Fire Damage
    ImbalancedCord
    Requires Level 52
    +(2535) to Strength
    +(8001200) to Armour
    Regenerate (5070) Life per second
    20% increased Stun Threshold
    10% reduced Armour per 50 Strength
    Imbalanced Guard
    (The Stun Threshold determines how much Damage can Stun something)
    (100% chance to Defend with 200% of Armour. Maximum Damage Reduction for any Damage Type is 50%)
    (Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
    MurderousEyeUnique
    Requires Level 40
    +(1020) to Strength
    40% increased Main Hand Critical Strike Chance per
    Murderous Eye Jewel affecting you, up to a maximum of 200%
    +20% to Off Hand Critical Strike Multiplier per
    Murderous Eye Jewel affecting you, up to a maximum of +100%
    Ahn20Artifact
    Requires Level 55
    +(1016) to all Attributes
    +(2030) to Strength
    (1520)% increased Armour
    +(100120) to maximum Life
    Nearby Enemies have 10% reduced Stun and Block Recovery
    [Random Strength aura Reserves no Mana]
    InfernalCryThresholdJewel
    Requires Level 20
    With at least 40 Strength in Radius, Combust is Disabled
    With at least 40 Strength in Radius, Attacks Exerted by Infernal Cry deal (4060)% more Damage with Ignite
    VoidcoreAmulet
    Requires Level 61
    [The Searing Exarch Implicit]
    [The Eater of Worlds Implicit]
    +(2050) to Strength
    +(2050) to Dexterity
    +(2050) to Intelligence
    (1015)% increased Global Defences
    Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
    Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
    LioneyesPaws
    Requires Level 3, 9 Str, 9 Dex
    Trigger Level 1 Rain of Arrows when you Attack with a Bow
    +(2030) to Strength
    +(2030) to Dexterity
    Adds 4 to 8 Fire Damage to Attacks
    20% increased Movement Speed
    40% reduced Movement Speed when on Low Life
    (You are on Low Life if you have 50% of your Maximum Life or less)
    Hrimsorrow
    Requires Level 3, 9 Dex
    +(2030) to Strength
    Adds (13) to (45) Cold Damage to Spells and Attacks
    +(4050) to Evasion Rating
    +(1020)% to Cold Resistance
    100% of Physical Damage Converted to Cold Damage
    Reflects 100 Cold Damage to Melee Attackers
    Deathforge
    Requires Level 2, 6 Str
    +(1525) to Strength
    Adds (12) to (34) Physical Damage to Attacks
    (80100)% increased Armour
    Iron Grip
    (Strength's Damage bonus also applies to Projectile Attacks)
    WarriorsLegacy
    Requires Level 5
    +(2030)% to Fire Resistance
    +(1530) to Strength
    (2025)% increased Melee Damage
    30% chance to Avoid being Stunned
    20% less Attack Speed
    Strike Skills also target the previous location they were used
    Amulet4Unique
    Requires Level 1
    +(2030) to Dexterity
    +(2030) to Strength
    +100 to Accuracy Rating
    30% increased Projectile Speed
    10% increased Movement Speed
    30% increased Projectile Damage
    Belt7Unique
    Requires Level 5
    +(2535) to Strength
    +25 to Strength
    Adds 10 to 20 Physical Damage to Attacks
    10% increased maximum Life
    +(1020)% to Cold Resistance
    25% increased Flask Life Recovery rate
    PrismaticGleam
    Requires Level 66
    (2030)% increased Elemental Damage with Attack Skills
    +(1525)% to Fire Resistance
    +(1525)% to Cold Resistance
    +(1525)% to Lightning Resistance
    Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
    Adds 1 to 2 Fire Damage to Attacks per 10 Strength
    Adds to 3 Lightning Damage to Attacks per 10 Intelligence
    TaintedPact
    Requires Level 42
    Regenerate (24) Life per second
    +(2030) to Strength
    (23)% of Physical Attack Damage Leeched as Life
    (11.5)% of Physical Attack Damage Leeched as Mana
    Taking Chaos Damage over Time heals you instead while Leeching Life
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    CrucibleHelm
    Requires Level 43, 49 Str, 49 Dex
    +(2030) to Strength
    +(2030) to Dexterity
    (80120)% increased Armour and Evasion
    (1525)% increased Rarity of Items found
    Has a Crucible Passive Skill Tree
    Crucible Passive Skill Tree is removed if this Modifier is removed
    KaomBelt
    Requires Level 56
    +(2535) to Strength
    +(3040) to Strength
    +(300500) to Armour
    Take no Burning Damage if you've stopped taking Burning Damage Recently
    Nearby Enemies Convert 25% of their Physical Damage to Fire
    (Recently refers to the past 4 seconds)
    UberEaterofWorldsHelmet
    Requires Level 44, 50 Str, 50 Int
    +(3050) to Strength
    (80120)% increased Armour and Energy Shield
    Gain (710) Rage after Spending a total of 200 Mana
    Rage grants Spell Damage instead of Attack Damage
    (Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
    JadeMarohiErqiHammer
    Requires Level 61, 212 Str
    20% reduced Enemy Stun Threshold
    Trigger Level 20 Tawhoa's Chosen when you Attack with
    a Non-Vaal Slam or Strike Skill near an Enemy
    +(3040) to Strength
    (250300)% increased Physical Damage
    (2030)% increased Stun Duration on Enemies
    (2030)% reduced Enemy Stun Threshold with this Weapon
    (The Stun Threshold determines how much Damage can Stun something)
    KalgForgeGuardMace
    Requires Level 53, 170 Str
    10% reduced Enemy Stun Threshold
    +(3040) to Strength
    +(3040) to Dexterity
    (150250)% increased Physical Damage
    +(400500) to Accuracy Rating
    Can be Enchanted by a Kalguuran Runesmith
    Can be Runesmithed as though it were all One Handed Melee Weapon Types
    Can have 2 additional Runesmithing Enchantments
    ShieldBand
    Requires Level 32
    Adds 1 to 4 Physical Damage to Attacks
    (46)% Chance to Block Attack Damage
    +(1535) to Strength
    +(4560) to maximum Life
    Armour from Equipped Shield is doubled
    Gain no Armour from Equipped Body Armour
    EnmitysEmbrace
    Requires Level 80
    (57)% increased maximum Life
    +(3050) to Strength
    (1020)% increased Fire Damage
    (6575)% reduced Fire Resistance
    Take (300500) Fire Damage when you Use a Skill
    Damage Penetrates Fire Resistance equal to your Overcapped Fire Resistance, up to a maximum of 200%
    (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
    Howlcrack
    Requires Level 60, 138 Str
    +(3040) to Strength
    (100160)% increased Armour
    Non-Instant Warcries ignore their Cooldown when Used
    Warcries Cost +15% of Life
    Warcry Skills have (1525)% increased Area of Effect
    BreachlordRingUniqueXoph
    Requires Level 42
    +2% to maximum Fire Resistance
    Cannot roll Modifiers of Non-Fire Damage Types
    +(1525) to Strength
    Adds (1014) to (2634) Fire Damage
    +(2030)% to Fire Resistance
    (2030)% increased Area of Effect of Aura Skills
    (2035)% reduced Reservation Efficiency of Skills
    Increases and Reductions to Fire Damage also apply to Effect of
    Auras from Fire Skills at (1015)% of their value, up to a maximum of 150%
    BreachlordRingUniqueUulNetol
    Requires Level 42
    3% additional Physical Damage Reduction
    Cannot roll Modifiers of Non-Physical Damage Types
    +(1525) to Strength
    Adds (812) to (1420) Physical Damage
    (2030)% increased Armour
    (2030)% increased Area of Effect of Aura Skills
    (2035)% reduced Reservation Efficiency of Skills
    Increases and Reductions to Physical Damage also apply to Effect of
    Auras from Physical Skills at (1015)% of their value, up to a maximum of 150%
    Splinterheart
    Requires Level 80
    Adds (34) to (1014) Physical Damage to Attacks
    +(2540) to Strength and Dexterity
    Adds (812) to (1824) Physical Damage to Attacks
    (1020)% chance to Impale Enemies on Hit with Attacks
    (2030)% chance on Melee Hit for the Strongest Impale on target to last for 1 additional Hit
    (4050)% less Impale Duration
    (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
    Passive /26
    4% increased Attack Speed
    +20 to Strength
    26% increased Physical Damage
    Oils: Teal, Teal, Black
    Regenerate 1.8% of Life per second
    20% increased Stun Threshold
    +20 to Strength
    (The Stun Threshold determines how much Damage can Stun something)
    10% increased maximum Life
    Gain 10 Life per Enemy Killed
    +20 to Strength
    25% increased Physical Damage with Two Handed Melee Weapons
    Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
    5% increased Attack Speed with Two Handed Melee Weapons
    +20 to Strength
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    20% increased Attack Damage
    30% increased Melee Critical Strike Chance
    +10 to Strength and Intelligence
    +30 to Strength
    +30 to Strength
    +30 to Strength
    Regenerate 1% of Life per second
    10% increased Melee Physical Damage
    +0.3 metres to Melee Strike Range
    +20 to Strength
    (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
    +20 to maximum Life
    10% increased maximum Life
    +10 to Strength
    +30 to Strength
    20% increased Projectile Speed
    20% increased Projectile Damage
    +20 to Strength
    10% increased maximum Energy Shield
    10% increased maximum Life
    +10 to Strength
    Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage
    Oils: Sepia, Azure, Black
    20% increased maximum Mana
    Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds
    +20 to Strength and Intelligence
    Oils: Amber, Amber, Amber
    +50 to Armour
    +20 to Strength
    16% increased Physical Damage
    25% increased Physical Damage with One Handed Melee Weapons
    Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
    5% increased Attack Speed with One Handed Melee Weapons
    +20 to Strength
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    +10% to all Elemental Resistances
    25% chance to Ignore Stuns while Casting
    +20 to Strength and Dexterity
    Hits have 30% chance to ignore Enemy Physical Damage Reduction
    +30 to Strength
    30% increased Physical Damage
    15% increased Damage
    Minions deal 15% increased Damage
    5% increased Attack and Cast Speed
    +10 to Strength and Intelligence
    Oils: Azure, Azure, Black
    20% increased Armour
    10% increased maximum Energy Shield
    Regenerate 1% of Life per second
    +10 to Strength and Intelligence
    20% increased Spell Damage
    30% increased Spell Critical Strike Chance
    +10 to Strength and Intelligence
    10% increased Light Radius
    +40 to Strength
    8% increased Strength
    Strength's Damage bonus applies to all Spell Damage as well
    16% increased Melee Damage
    16% increased Armour
    +16 to maximum Life
    +30 to Strength
    Mercenaries found in your Maps have 75% less chance to be Strength aligned
    Ascendancy Passive /3
    Ascendancy: Juggernaut
    Character: Marauder
    +500 to Accuracy Rating
    1% increased Attack Speed per 150 Accuracy Rating
    Gain Accuracy Rating equal to twice your Strength
    Ascendancy: Chieftain
    Character: Marauder
    Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage
    Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to
    also grant +4 to Strength
    (Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
    Ascendancy: Inquisitor
    Character: Templar
    1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
    +50 to Strength and Intelligence
    Cluster Jewel Passive /9
    1% increased Fishing Line Strength
    +6% to Physical Damage over Time Multiplier if you've Spent Life Recently
    +20 to Strength
    (Recently refers to the past 4 seconds)
    1% increased Cold Damage per 25 Dexterity
    1% increased Cold Damage per 25 Intelligence
    1% increased Cold Damage per 25 Strength
    +10 to Strength and Dexterity
    When you Warcry, you and nearby Allies gain Onslaught for 4 seconds
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    10% increased Attack Speed with Two Handed Melee Weapons
    10% increased Attack Speed if you have at least 600 Strength
    +20 to Strength
    40% increased Stun and Block Recovery
    Purity of Fire has 80% increased Mana Reservation Efficiency
    +20 to Strength
    Exerted Attacks have 8% chance to deal Double Damage
    +20 to Strength
    6% increased maximum Life
    5% increased Strength
    Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
    4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff
    +20 to Strength
    (Warstaves are considered Staves)
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    Timeless Jewel Passive Additions /6
    FactionCategoryShow Full DescriptionsCode
    KaruiAttribute
    +2 to Strengthkarui_attribute_strength
    KaruiNormal
    +4 to Strengthkarui_small_strength
    KaruiNotable
    +20 to Strengthkarui_notable_add_strength
    KaruiNotable
    5% increased Strengthkarui_notable_add_percent_strength
    AbyssMurderousNotable
    +(1216) to Strengthabyss_murderous_notable_2
    AbyssSpecialNotable
    +(1216) to Strengthabyss_special_notable_6
    Elevated modifier List /7
    NameLvModsElevated Mods
    of the Elder68(58)% increased Strength
    Group: 1274
    (912)% increased Strength
    of the Elder83(912)% increased Strength
    Group: 1274
    +1 to Level of Socketed Strength Gems
    (912)% increased Strength
    of the Conquest68(58)% increased Strength
    Group: 1274
    (912)% increased Strength
    of the Conquest75(912)% increased Strength
    Group: 1274
    +1 to Level of Socketed Strength Gems
    (912)% increased Strength
    of the Conquest75Gain Accuracy Rating equal to your Strength
    Group: 3684
    1% increased Critical Strike Chance per 10 Strength
    Gain Accuracy Rating equal to your Strength
    of the Hunt68(68)% increased Strength
    Group: 1274
    (910)% increased Strength
    of the Hunt75(910)% increased Strength
    Group: 1274
    (1112)% increased Strength

    Community Wiki

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    Strength

    The strength attribute is a measure of a character's physical power. Strength is required to use strength-based equipment and skills.

    Strength also provides certain inherent bonuses:

    • Every 10 strength grants an additional 5 maximum Life.
    • Every 10 strength grants 2% increased melee physical damage.

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.