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Iron Will Support
Level: (1—20)
Cost & Reservation Multiplier: 110%
Requires Level (18—70), (33—111) Str
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Strength's Damage bonus applies to all Spell Damage as well for Supported Skills
Supported Skills deal (0—38)% increased Spell Damage

Additional Effects From Quality:
Supported Skills deal (0—10)% increased Spell Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Quest /1
ActQuestNPCCharacter
2Sharp and CruelYeenaDuelist · Marauder · Scion · Templar
Level Effect /40
Implicit
Mana: 110%
Strength's Damage bonus applies to all Spell Damage as well for Supported Skills
LevelRequires LevelStrBase DamageSupported Skills deal #% increased Spell DamageExperience
11833100%, 100%, 100%69,833
22239100%, 100%, 100%2128,549
32645100%, 100%, 100%4154,553
42949100%, 100%, 100%6225,374
53254100%, 100%, 100%8320,672
63558100%, 100%, 100%10447,718
73863100%, 100%, 100%12615,318
84167100%, 100%, 100%14834,639
94472100%, 100%, 100%161,570,760
104776100%, 100%, 100%181,633,987
115081100%, 100%, 100%202,151,030
125385100%, 100%, 100%222,812,189
135690100%, 100%, 100%243,655,184
145893100%, 100%, 100%263,017,327
156096100%, 100%, 100%287,818,905
166299100%, 100%, 100%3015,256,013
1764102100%, 100%, 100%3226,260,555
1866105100%, 100%, 100%3462,855,887
1968108100%, 100%, 100%36212,002,638
2070111100%, 100%, 100%38
2172100%, 100%, 100%40
2274100%, 100%, 100%42
2376100%, 100%, 100%44
2478100%, 100%, 100%46
2580100%, 100%, 100%48
2682100%, 100%, 100%50
2784100%, 100%, 100%52
2886100%, 100%, 100%54
2988100%, 100%, 100%56
3090100%, 100%, 100%58
3191100%, 100%, 100%59
3292100%, 100%, 100%60
3393100%, 100%, 100%61
3494100%, 100%, 100%62
3595100%, 100%, 100%63
3696100%, 100%, 100%64
3797100%, 100%, 100%65
3898100%, 100%, 100%66
3999100%, 100%, 100%67
40100100%, 100%, 100%68
Attribute /8

Iron Will Support

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyRerollMagicOrb of Alteration
IdSupportIronWill
DropLevel 18
BaseType Iron Will Support
Class Support Gems
Iconw
ItemTypeMetadata/Items/Gems/SupportGemIronWill
Referencepoe.ninja, Community Wiki
Version history /1
VersionChanges
3.17.0
  • Fixed a bug where Battlemage's Cry was not interacting correctly with Iron Will Support.
  • Iron Will Support
    Level: (1—20)
    Cost & Reservation Multiplier: 110%
    Requires Level (18—70), (33—111) Str
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Strength's Damage bonus applies to all Spell Damage as well for Supported Skills
    Supported Skills deal (0—38)% increased Spell Damage

    Additional Effects From Quality:
    Supported Skills deal (0—10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    Supported Gem /267
  • Allow Type: Damage, DegenOnlySpellDamage, ThresholdJewelSpellDamage
  • ShockwaveTotem
    Shockwave Totem
    Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
    ShockwaveTotem
    Shockwave Totem of Authority
    Summons a totem that shakes the earth around you, damaging enemies.
    FlameTotem
    Holy Flame Totem
    Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
    FlameTotem
    Holy Flame Totem of Ire
    Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
    SearingBond
    Searing Bond
    Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
    SearingBond
    Searing Bond of Detonation
    Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage. Reaching maximum active totem count will cause all totems from this skill to detonate, applying the same burning damage for a duration.
    HeraldOfLight20Gem
    Herald of Purity
    Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.
    WeaponStormSkill
    Swordstorm
    Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.
    1HandShieldCounterattackSkillGem
    Eviscerate
    Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.
    CrushingFistSkillGem
    Crushing Fist
    Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.
    FireElementalSummon
    Summon Flame Golem
    Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
    FireElementalSummon
    Summon Flame Golem of Hordes
    Summons a Flame Golem. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.
    FireElementalSummon
    Summon Flame Golem of the Meteor
    Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.
    InfernalCry
    Infernal Cry
    Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.
    HolyPathGem
    Consecrated Path
    Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    HolyPathGem
    Consecrated Path of Endurance
    Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    SmiteGem
    Smite
    Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    SmiteGem
    Smite of Divine Judgement
    Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    BloodSandSpearsSkillGem
    Perforate
    Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
    BloodSandSpearsSkillGem
    Perforate of Duality
    Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.
    BloodSandSpearsSkillGem
    Perforate of Bloodshed
    Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times. Requires a Sword or Axe.
    ChainStrikeGem
    Chain Hook
    When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.
    ChainStrikeGem
    Chain Hook of Trarthus
    Throws chains ahead of you, attaching them to targets hit. Enemies chained to you will grant rage when hit. When chains are broken, they snap and deal attack damage in an area around the target they were attached to. Requires a One Handed Mace, Sceptre, Sword or Axe.
    BloodTendrilsSkillGem
    Exsanguinate
    Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.
    BloodTendrilsSkillGem
    Exsanguinate of Transmission
    Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.
    BloodreapGem
    Reap
    A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
    AbsolutionBlastGem
    Absolution
    Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
    AbsolutionBlastGem
    Absolution of Inspiring
    Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
    VaalSmite
    Vaal Smite
    Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.
    VaalBloodreapGem
    Vaal Reap
    Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.
    ShieldofLightGem
    Shield of Light
    Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of light in a cone in front of you. Additional waves will also emanate from allies in a radius around the first target struck, towards that target.
    ChargedDashGem
    Charged Dash
    Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.
    ChargedDashGem
    Charged Dash of Projection
    Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to release the illusion, dealing a final wave of damage. Requires a Melee Weapon.
    DetonateDead
    Detonate Dead
    Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
    DetonateDead
    Detonate Dead of Scavenging
    Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.
    DetonateDead
    Detonate Dead of Chain Reaction
    Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.
    VaalDetonateDead
    Vaal Detonate Dead
    Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.
    VolatileDead
    Volatile Dead
    Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
    VolatileDead
    Volatile Dead of Confinement
    Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
    VolatileDead
    Volatile Dead of Seething
    Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
    BoneLance
    Unearth
    Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
    ExplosiveArrow
    Explosive Arrow
    Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.
    BearTrap
    Bear Trap
    Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.
    BearTrap
    Bear Trap of Skewers
    Throws a trap that damages and impales a single enemy, and immobilises them for a duration based on how much damage was dealt. Modifiers to spell damage do not affect this skill's damage.
    FireTrap
    Fire Trap
    Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
    FireTrap
    Fire Trap of Blasting
    Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies.
    EtherealKnives
    Ethereal Knives
    Fires an arc of knives outwards in front of the caster which deal physical damage.
    EtherealKnives
    Ethereal Knives of Lingering Blades
    Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.
    EtherealKnives
    Ethereal Knives of the Massacre
    Fires a circle of knives outwards around the caster which deal physical damage.
    HeraldofIce
    Herald of Ice
    Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.
    HeraldOfAgonyGem
    Herald of Agony
    Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.
    IceWavesSkill
    Glacial Shield Swipe
    Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.
    IceElementalSummon
    Summon Ice Golem
    Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
    IceElementalSummon
    Summon Ice Golem of Hordes
    Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.
    IceElementalSummon
    Summon Ice Golem of Shattering
    Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.
    IceTrapRune
    Ice Trap
    Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.
    IceTrapRune
    Ice Trap of Hollowness
    Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.
    RainOfBlades
    Bladefall
    Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
    RainOfBlades
    Bladefall of Volleys
    Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.
    RainOfBlades
    Bladefall of Impaling
    Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
    RainOfBlades
    Bladefall of Trarthus
    Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.
    SpinningEtherealBladesGem
    Blade Vortex
    This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
    SpinningEtherealBladesGem
    Blade Vortex of the Scythe
    This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.
    VaalSpinningEtherealBladesGem
    Vaal Blade Vortex
    Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.
    CorpseEruption
    Cremation
    A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
    CorpseEruption
    Cremation of Exhuming
    A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.
    CorpseEruption
    Cremation of the Volcano
    Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.
    ShrapnelTrap
    Explosive Trap
    Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
    ShrapnelTrap
    Explosive Trap of Shrapnel
    Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.
    ShrapnelTrap
    Explosive Trap of Magnitude
    Throws a trap that creates a large explosion when triggered, dealing spell damage in an area around it.
    FlamethrowerTrap
    Flamethrower Trap
    Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.
    FlamethrowerTrap
    Flamethrower Trap of Stability
    Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration repeatedly dealing damage.
    SubterraneanTrap
    Seismic Trap
    Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
    SubterraneanTrap
    Seismic Trap of Swells
    Throws a trap which, once triggered, releases a number of waves. Each wave deals damage in a series of small bursts in a line, ending with a larger burst.
    VirulentArrow
    Scourge Arrow
    Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.
    VirulentArrow
    Scourge Arrow of Menace
    Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.
    RainofSporesGem
    Toxic Rain
    Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
    RainofSporesGem
    Toxic Rain of Sporeburst
    Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.
    RainofSporesGem
    Toxic Rain of Withering
    Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.
    LancingSteel
    Lancing Steel
    Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.
    LancingSteel
    Lancing Steel of Spraying
    Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.
    ShatteringSteel
    Shattering Steel
    Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.
    ShatteringSteel
    Shattering Steel of Ammunition
    Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.
    CobraLash
    Cobra Lash
    Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.
    BladeBurst
    Blade Blast
    Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.
    BladeBurst
    Blade Blast of Unloading
    Deals spell damage in an area around you. If you have Blade Vortex blades orbiting you, it will detonate each of them in turn, dealing damage again in an area around you for each one.
    BladeBurst
    Blade Blast of Dagger Detonation
    Deals spell damage in an area around you. Your equipped daggers add to this damage.
    BladeTrapSkillGem
    Blade Trap
    Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.
    BladeTrapSkillGem
    Blade Trap of Greatswords
    Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins through
    BladeTrapSkillGem
    Blade Trap of Laceration
    Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw, One Handed Sword or One Handed Axe around it in a circle, each damaging enemies it spins through.
    PrismaticRain
    Storm Rain
    Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
    PrismaticRain
    Storm Rain of the Conduit
    Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.
    PrismaticRain
    Storm Rain of the Fence
    Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.
    ExplosiveFlaskSkillGem
    Explosive Concoction
    Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
    ExplosiveFlaskSkillGem
    Explosive Concoction of Destruction
    Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.
    PoisonousConcoction
    Poisonous Concoction
    Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
    PoisonousConcoction
    Poisonous Concoction of Bouncing
    Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.
    TornadoGem
    Tornado
    Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.
    TornadoGem
    Tornado of Elemental Turbulence
    Create a Tornado of a random element that hinders and repeatedly damages enemies around it, converting physical damage to its element. The Tornado will chase down enemies for a duration.
    BurningArrow
    Dance in the White
    When commanded, this Graft will call forth a devastating tornado which rapidly deals cold damage to Enemies within it. When you Critically Strike with an Attack while the Tornado is active, it will fire off a nova of icicle projectiles.
    CobraLash
    Falling Crystals
    While equipped, this Graft will periodically fling icy mortars at Enemies in range that are Chilled or Frozen.
    Fireball
    Fireball
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
    VaalFireball
    Vaal Fireball
    Launches a series of fireballs in a spiral around the caster.
    IceNova
    Ice Nova
    A circle of ice expands from the caster.
    IceNova
    Ice Nova of Frostbolts
    A circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.
    IceNova
    Ice Nova of Deep Freeze
    A circle of ice expands from the caster.
    VaalIceNova
    Vaal Ice Nova
    A chilling circle of ice expands from the caster, repeating from every enemy it hits.
    ColdSnap
    Cold Snap
    Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
    ColdSnap
    Cold Snap of Power
    Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.
    VaalColdSnap
    Vaal Cold Snap
    Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.
    RighteousFire
    Righteous Fire of Arcane Devotion
    Engulfs you in magical fire that rapidly burns you and nearby enemies. Your cast speed is substantially increased while under this effect. The effect ends when you have 1 life remaining. Requires mana.
    Discharge
    Discharge
    Discharge all the character's charges to deal elemental damage to all nearby monsters.
    Discharge
    Discharge of Misery
    Discharge all the character's charges to deal elemental damage to all nearby monsters.
    Spark
    Spark
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.
    Spark
    Spark of the Nova
    Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
    Spark
    Spark of Unpredictability
    Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.
    VaalSpark
    Vaal Spark
    Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
    IceSpear
    Ice Spear
    Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
    IceSpear
    Ice Spear of Splitting
    Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.
    RaiseSpectre
    Raise Spectre
    Raises a spectral version of a defeated foe as a minion to fight for you in battle.
    RaiseSpectre
    Raise Spectre of Transience
    Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.
    FrostWall
    Frost Wall
    Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
    FrostWall
    Frost Wall of Encroachment
    Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back, with more damage dealt the more frost walls are currently active.
    FreezingPulse
    Freezing Pulse
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
    ShockNova
    Shock Nova
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
    ShockNova
    Shock Nova of Procession
    Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage. This then repeats, with each repeat offset from the previous in the direction you target.
    LightningWarp
    Lightning Warp
    Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.
    VaalLightningWarp
    Vaal Lightning Warp
    Casts a delayed teleport for nearby enemies to a target destination. When the teleport occurs, lightning damage is dealt to the enemies both before and after they teleport.
    SummonSkeletons
    Summon Skeletons of Mages
    Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.
    VaalSummonSkeletons
    Vaal Summon Skeletons
    Summons an army of skeletal soldiers, archers and mages, led by a powerful general.
    Firestorm
    Firestorm
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
    Firestorm
    Firestorm of Meteors
    A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.
    Firestorm
    Firestorm of Pelting
    Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
    TempestShield
    Tempest Shield
    Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.
    ColdProjectileMineSkillGem
    Icicle Mine
    Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
    ColdProjectileMineSkillGem
    Icicle Mine of Fanning
    Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.
    ColdProjectileMineSkillGem
    Icicle Mine of Sabotage
    Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.
    ArcticBreath
    Creeping Frost
    Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.
    ArcticBreath
    Creeping Frost of Floes
    Fire a single icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep rapidly across the ground towards nearby enemies until its duration expires.
    Arc
    Arc
    An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.
    Arc
    Arc of Surging
    An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.
    Arc
    Arc of Oscillating
    An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains, it will also chain a secondary arc to another enemy, but this secondary arc cannot chain further.
    VaalArc
    Vaal Arc
    A shocking arc of lightning reaches from the caster to a targeted enemy and chains to other enemies. Each time the arc chains from an enemy, it will do so simultaneously to two further enemies, but never to enemies that have already been hit by any of these chains. Also grants a buff making your Arc damage lucky for a short duration.
    StormBurst
    Storm Burst
    Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
    StormBurst
    Storm Burst of Repulsion
    Unleash orbs of energy while you channel that repeatedly jump away from the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.
    Flamethrower
    Incinerate
    Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
    Flamethrower
    Incinerate of Expanse
    Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.
    Flamethrower
    Incinerate of Venting
    Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.
    LightningTrap
    Lightning Trap
    Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
    LightningTrap
    Lightning Trap of Sparking
    Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
    VaalLightningTrap
    Vaal Lightning Trap
    Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.
    Stormcall
    Storm Call
    Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
    Stormcall
    Storm Call of Trarthus
    Sets a marker at a location. After a short duration, a bolt strikes the marker, dealing physical damage around it and causing bolts to strike at any other markers you've cast. Bolt impacts will leave behind a pool of boiling blood, which deals physical damage over time to enemies within it for a secondary duration.
    VaalStormcall
    Vaal Storm Call
    Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
    ChargedBlast
    Flameblast
    Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.
    ChargedBlast
    Flameblast of Celerity
    Channels to build up an explosion, which is released when you stop using the skill or automatically at maximum stages. The longer you channel, the larger the area of effect and damage of the explosion.
    ChargedBlast
    Flameblast of Contraction
    Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.
    VaalChargedBlast
    Vaal Flameblast
    Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.
    BallLightning
    Ball Lightning
    Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
    BallLightning
    Ball Lightning of Orbiting
    Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.
    BallLightning
    Ball Lightning of Static
    Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.
    Flamewhip
    Flame Surge
    Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
    Flamewhip
    Flame Surge of Combusting
    Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.
    Upheaval
    Glacial Cascade
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.
    Upheaval
    Glacial Cascade of the Fissure
    Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
    FireMortarBarrageMineSkillGem
    Pyroclast Mine
    Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.
    FireMortarBarrageMineSkillGem
    Pyroclast Mine of Sabotage
    Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area. Placed mines apply a fire exposure aura to nearby enemies.
    HeraldofThunder
    Herald of Thunder
    Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.
    LighteningTouch
    Lightning Tendrils
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
    LighteningTouch
    Lightning Tendrils of Eccentricity
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.
    LighteningTouch
    Lightning Tendrils of Escalation
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.
    RetaliationHolySpellSkill
    Divine Retribution
    Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.
    ChaosElementalSummon
    Summon Chaos Golem
    Summons a Chaos Golem that grants you damage over time and chaos resistance. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
    ChaosElementalSummon
    Summon Chaos Golem of Hordes
    Summons a Chaos Golem. The Chaos Golem can cast a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
    ChaosElementalSummon
    Summon Chaos Golem of the Maelström
    Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.
    LightningGolem
    Summon Lightning Golem
    Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
    LightningGolem
    Summon Lightning Golem of Hordes
    Summons a Lightning Golem. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.
    FlameDash
    Flame Dash
    Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.
    FlameDash
    Flame Dash of Return
    Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.
    FireMortar
    Rolling Magma
    Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.
    FrostBomb
    Frost Bomb
    Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
    FrostBomb
    Frost Bomb of Instability
    Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.
    FrostBomb
    Frost Bomb of Forthcoming
    Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
    StormCloudGem
    Orb of Storms
    Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.
    StormCloudGem
    Orb of Storms of Squalls
    Creates an electrical orb that will strike enemies in its area of effect with beams of lightning when placed, as well as when you use a lightning skill while within its area. These beams of lightning can then split to hit more enemies. When striking enemies, this orb will teleport to a random enemy struck. Casting this skill again will replace the previous orb.
    ContagionGem
    Contagion
    Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.
    ContagionGem
    Contagion of Subsiding
    Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.
    ContagionGem
    Contagion of Transference
    Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.
    BlightGem
    Blight
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.
    BlightGem
    Blight of Contagion
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.
    BlightGem
    Blight of Atrophy
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.
    SiphonGem
    Essence Drain
    Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
    SiphonGem
    Essence Drain of Desperation
    Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.
    SiphonGem
    Essence Drain of Wickedness
    Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.
    FrostBolt
    Frostbolt
    Fires a slow-moving projectile that pierces through enemies, dealing cold damage.
    FrostVortex
    Vortex
    An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.
    FrostVortex
    Vortex of Projection
    An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.
    SkeletalChains
    Dark Pact
    This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
    SkeletalChains
    Dark Pact of Trarthus
    This spell deals chaos damage in an area around you. Casting this spell will cause you to gain Ruin. If this spell inflicts your seventh Ruin, it will sacrifice a large portion of your life to deal extra chaos damage based on the amount sacrificed, and remove all Ruin from you.
    FireBeam
    Scorching Ray
    Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
    FireBeam
    Scorching Ray of Immolation
    Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.
    CorpseWarp
    Bodyswap
    Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
    CorpseWarp
    Bodyswap of Sacrifice
    Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
    IceSiphon
    Siphoning Trap
    Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
    IceSiphon
    Siphoning Trap of Pain
    Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time.
    LightningSpire
    Lightning Spire Trap
    Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
    LightningSpire
    Lightning Spire Trap of Zapping
    Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
    LightningSpire
    Lightning Spire Trap of Overloading
    Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.
    VaalBlightGem
    Vaal Blight
    Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.
    HolyRelic
    Summon Holy Relic
    Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.
    HolyRelic
    Summon Holy Relic of Conviction
    Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a spell with a short cooldown, that deals physical damage to enemies in an area around a nearby enemy.
    FrostFury
    Winter Orb
    Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.
    ConduitSigil
    Storm Brand
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.
    ConduitSigil
    Storm Brand of Indecision
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.
    ArmageddonBrand
    Armageddon Brand
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
    ArmageddonBrand
    Armageddon Brand of Volatility
    Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.
    ArmageddonBrand
    Armageddon Brand of Recall
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.
    PurifyingFlame
    Purifying Flame
    A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
    PurifyingFlame
    Purifying Flame of Revelations
    A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
    Soulrend
    Soulrend
    Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.
    Soulrend
    Soulrend of Reaping
    Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.
    Soulrend
    Soulrend of the Spiral
    Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.
    DarkRitualGem
    Bane
    Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
    DarkRitualGem
    Bane of Condemnation
    Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
    Purge
    Wave of Conviction
    An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a time
    Purge
    Wave of Conviction of Trarthus
    An expanding wave of energy surges outwards from you, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back. Only one Wave of Conviction can be active at a time
    DivineTempest
    Divine Ire
    Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
    DivineTempest
    Divine Ire of Holy Lightning
    Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.
    DivineTempest
    Divine Ire of Disintegration
    Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.
    FrostblinkSkillGem
    Frostblink
    Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.
    FrostblinkSkillGem
    Frostblink of Wintry Blast
    Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.
    LightningExplosionMineSkillGem
    Stormblast Mine
    Throws a mine that deals damage in an area when detonated.
    StormbindSkillGem
    Stormbind
    Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
    StormbindSkillGem
    Stormbind of Teleportation
    Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.
    PenanceBrandGem
    Penance Brand
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.
    PenanceBrandGem
    Penance Brand of Dissipation
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.
    PenanceBrandGem
    Penance Brand of Conduction
    Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.
    WintertideBrandGem
    Wintertide Brand
    Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.
    Ember
    Blazing Salvo
    Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
    BlackHole
    Void Sphere
    Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
    BlackHole
    Void Sphere of Rending
    Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.
    DisentegrateGem
    Crackling Lance
    Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
    DisentegrateGem
    Crackling Lance of Branching
    Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
    DisentegrateGem
    Crackling Lance of Disintegration
    Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.
    Firewall
    Flame Wall
    Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
    DoomBlastSkillGem
    Hexblast
    Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
    DoomBlastSkillGem
    Hexblast of Contradiction
    Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
    DoomBlastSkillGem
    Hexblast of Havoc
    Deals chaos damage to a single enemy. If the enemy was Hexed, also deals area damage to other enemies around the target.
    Hydrosphere
    Hydrosphere
    Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.
    VoidburstSkillGem
    Voltaxic Burst
    Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.
    SoulfeastGem
    Forbidden Rite
    Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.
    SoulfeastGem
    Forbidden Rite of Soul Sacrifice
    Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.
    ManaVoidGem
    Manabond
    Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.
    SummonReaperSkillGem
    Summon Reaper
    Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.
    SummonReaperSkillGem
    Summon Reaper of Revenants
    Summons a Reaper which uses a variety of slashing area attacks. The presence of any Reapers weakens your other non-Reaper minions, and Reapers will consume them to temporarily empower and heal themselves.
    SummonReaperSkillGem
    Summon Reaper of Eviscerating
    Summons a powerful Reaper which passively follows you without attacking enemies. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack. Cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.
    FrozenSphereSkillGem
    Eye of Winter
    Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.
    FrozenSphereSkillGem
    Eye of Winter of Finality
    Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.
    FrozenSphereSkillGem
    Eye of Winter of Transience
    Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.
    EnergyReleaseSkillGem
    Lightning Conduit
    Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.
    EnergyReleaseSkillGem
    Lightning Conduit of the Heavens
    Lightning strikes a number of enemies around a targeted location. Cannot be supported by Spell Cascade.
    GalvanicFieldSkillGem
    Galvanic Field
    Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.
    GalvanicFieldSkillGem
    Galvanic Field of Intensity
    Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.
    VaalFirestorm
    Vaal Firestorm
    A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.
    SpellDamageGem
    Wreathed in Light
    When commanded, this Graft will call down a ring of lightning bolts, dealing lightning damage and leaving behind Radiant ground.
    BoneOffering
    Glowing Silhouette
    While Enemies are nearby, this Graft will periodically bring Lightning-Imbued Clones of you into being. These Clones will move towards the nearest Enemy, detonating and leaving behind shocked ground.
    ArcanistBrandGem
    Enervating Grasp
    When commanded, this Graft will summon forth a field of grasping hands, each of which clutches an enervating orb of Lightning. When an Enemy is near a hand, the orb it clutches will detonate to deal Lightning Damage and Sap on Hit.
    Iron Will Support Unique /2
    DoonCuebiyari
    32% increased Elemental Damage
    Socketed Gems are Supported by Level 30 Iron Will
    +(50—70) to Strength
    (15—18)% increased Cast Speed
    +(20—30) to maximum Mana
    1% increased Damage per 8 Strength when in Main Hand
    1% increased Armour per 16 Strength when in Off Hand
    Repentance
    500% increased Attribute Requirements
    (6—12)% increased Strength
    (400—500)% increased Armour and Energy Shield
    Iron Will
    (Attributes are Strength, Dexterity, and Intelligence)
    (Strength's Damage bonus applies to all Spell Damage as well)

    Community Wiki

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    Iron Will Support

    Iron Will Support is a Support gem. It causes strength's damage bonus to also apply to Spell damage dealt by the supported skills.

    Skill function and interactions

    The damage bonus of strength normally applies only to melee physical damage. All damage dealt by the spell will be increased - not just the physical portion.

    The bonus will be +1% increased Spell Damage for every five points of strength.

    The unique item Repentance gives the Iron Will modifier, eliminating the need for the support gem.

    The unique item Doon Cuebiyari also provides an Iron Will-like effect while being separate and stackable with Iron Will when Doon is equipped in the main hand. Gems socketed in Doon Cuebiyari are also supported by a level 30 Iron Will Support.

    Version history

    VersionChanges
    3.15.0d
  • Iron Will Support now has a Cost and Reservation Multiplier of 110% (previously 120%).
  • 3.15.0
  • Now has a 120% Cost and Reservation Multiplier (previously 100%).
  • 3.1.0
  • Can now support Summon Skeleton and will affect the damage dealt by Skeleton Mages if you are using the Dead Reckoning threshold jewel.
  • 2.0.0
  • No longer penalises cast speed. Instead, it grants 2% increased spell damage per level. It now grants 0.5% increased spell damage per 1% quality (was 0.75% per 1% quality).
  • 0.10.0
  • Iron Will has been moved from level 15 to level 12.
  • 0.9.8
  • Iron Will has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.