Holy Flame Totem
Level: (1–20)
Cost: (11–39) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 35%
Requires Level (4–70), (10–98) Str, (7–68) Int
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Deals (2–153) to (5–230) Physical Damage
Projectiles Pierce all Targets
Totem lasts 8 seconds
Fires 3 Projectiles
50% of Physical Damage Converted to Fire Damage
Summons a Totem which uses this Skill
Consecrated Ground grants Immunity to Curses to you and Allies

Additional Effects From Quality:
(0–40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelStrIntCostDeals 2 to 5 Physical DamageExperience
14107112, 5841
26139123, 63,099
391712134, 87,433
4122114147, 1022,895
5162618168, 1349,725
62031221812, 1895,714
72437251915, 23169,595
82842292119, 29283,759
93247332324, 36453,996
103653362530, 45703,128
114058402637, 551,061,223
124463442845, 682,065,870
134868483055, 832,507,110
145274513267, 1012,573,731
155578543377, 1167,611,351
165882573489, 13413,437,908
1761866036102, 15425,052,147
1864906237117, 17643,869,436
1967946538134, 201242,081,178
2070986839153, 230
217240168, 251
227441183, 274
237642200, 299
247843218, 326
258044237, 356
268245258, 387
278446281, 422
288646306, 459
298847333, 499
309048362, 543
319149377, 566
329249393, 590
339349410, 615
349450427, 641
359550445, 668
369651464, 696
379751483, 725
389852503, 755
399952524, 787
4010052546, 819
Attribute /10

Holy Flame Totem

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymTotem, Projectile, Pierce, Curse
DropLevel 4
BaseType Holy Flame Totem
Class Skill Gems
TargetTypesGround, Enemy,
TypeSpell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire, Channel, Physical
ItemTypeMetadata/Items/Gems/SkillGemFlameTotem
ActiveSkillsCodeholy_flame_totem
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
1000 (T5)Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond
Holy Flame Totem
Level: (1–20)
Cost: (11–39) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 35%
Requires Level (4–70), (10–98) Str, (7–68) Int
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Deals (2–153) to (5–230) Physical Damage
Projectiles Pierce all Targets
Totem lasts 8 seconds
Fires 3 Projectiles
50% of Physical Damage Converted to Fire Damage
Summons a Totem which uses this Skill
Consecrated Ground grants Immunity to Curses to you and Allies
active skill projectile speed +% variation final [30]
base is projectile [1]
base skill is totemified [1]
base totem range [100]
ignite art variation [7]
visual hit effect elemental is holy [1]

Additional Effects From Quality:
(0–40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /13
Tiki Totem Skin
Your Spell or Ballista totem becomes a coloured totem that has carved tiki designs.
Olmec Totem Skin
Your Spell or Ballista totem becomes a carved stone totem with two faces.
Ghostflame Holy Flame Totem Skin
Your Holy Flame Totem becomes possessed with ghostly fire.
Eagle Guardian Totem Skin
Your Spell or Ballista totem becomes an eagle guardian.
Ziggurat Totem Skin
Your Spell or Ballista totem becomes an ancient ziggurat.
Dragon Totem Skin
Your Spell or Ballista totem becomes a golden dragon.
Arcane Tome Totem Skin
Your Spell or Ballista totem becomes an Arcane Tome.
Pylon of Pain Totem Skin
Your Spell or Ballista totem becomes a Pylon of Pain.
Twisted Skull Totem Skin
Your Spell or Ballista totem becomes a twisted skull totem.
Darkshard Totem Skin
Your Spell or Ballista totem becomes a darkshard totem.
Ghastly Mariner's Totem Skin
Your Spell or Ballista totem becomes a Ghastly Mariner's totem.
Challenger's Ancestral Totem Skin
Your Spell or Ballista totem becomes a Challenger's Ancestral totem.
Defender's Ancestral Totem Skin
Your Spell or Ballista totem becomes a Defender's Ancestral totem.
Supported By /85
  • Active Type: Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire, Channel, Physical
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Greater Multiple Projectiles Support
    Supports projectile skills.
    Lesser Multiple Projectiles Support
    Supports projectile skills.
    Faster Projectiles Support
    Supports projectile skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Pierce Support
    Supports projectile skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    Returning Projectiles Support
    Supports projectile skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Slower Projectiles Support
    Supports projectile skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Hypothermia Support
    Supports any skill that deals damage.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Infused Channelling Support
    Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Multiple Totems Support
    Supports skills which summon totems.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Flamewood Support
    Supports skills which summon totems. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Totem
    Construct
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Life
    120%
    Armour
    +100%
    Ailment Threshold
    120%
    Resistance
    40 40 40 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±0%
    Experience
    100%
    Model Size
    100%
    Type
    HolyFlameTotem
    Metadata
    HolyFireSprayTotem
    IsSummoned
    Y

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/Totem"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/totems/HolyFlameTotem/totem.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/totems/HolyFlameTotem/totem.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HolyFireSprayTotem"] = {
        name = "Totem",
        life = 1.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Holy Flame Totem Monster /55
    NameModifiersSpectre
    Spectral OrdnanceY
    Night Adder30% of Physical Damage Converted to Chaos DamageY
    Host Adder30% of Physical Damage Converted to Chaos DamageY
    Host Adder30% of Physical Damage Converted to Chaos Damage
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [80]
    Y
    Burning Essencedamage taken +% from spike traps final [-100]
    damage taken +% from arrow traps final [-100]
    immune to labyrinth degen effect [1]
    immune to lava damage [1]
    Y
    VoidbearerY
    The Shipyard Terror50% increased Movement SpeedY
    HarbingerSkills fire 2 additional Projectiles
    50% increased Projectile Speed
    Y
    NightbearerY
    Levioc, the VolcanoMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster penalty against minions damage +% final vs player minions [-20]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    HarbingerSkills fire 2 additional Projectiles
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    50% increased Projectile Speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Vaal-Infused TotemY
    Cannibal Fire-eaterY
    Cannibal Fire-breatherY
    Daemon100% increased Cast SpeedY
    Avatar of AshMonsters grant 20000% increased Experience
    2000% increased Quantity of Items Dropped
    2000% increased Rarity of Items Dropped
    monster penalty against minions damage +% final vs player minions [-25]
    Y
    Kaom's Primacymonster no map drops [1]Y
    Vaal Unspeakablemonster no drops or experience [1]Y
    Haviri, Vaal Metalsmith% increased Rarity of Items Dropped
    +7 to maximum number of Summoned Totems
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    kill traps mines and totems on death [1]
    Y
    Haviri, Vaal Metalsmith% increased Rarity of Items Dropped
    +7 to maximum number of Summoned Totems
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster no map drops [1]
    monster is invasion boss [1]
    kill traps mines and totems on death [1]
    Y
    Quetzerxi% increased Rarity of Items Dropped
    monster no map drops [1]
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    40% increased Attack Speed
    30% increased Movement Speed
    Y
    Calxipher% increased Rarity of Items Dropped
    monster no map drops [1]
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    +1 to maximum number of Summoned Totems
    kill traps mines and totems on death [1]
    Y
    The Revenant300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    50% increased Movement Speed
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    Y
    Hound of Tzteoshmonster no beyond portal [1]
    monster no map drops [1]
    Y
    Magma Elemental40% reduced Movement Speed
    50% of Physical Damage Converted to Fire Damage
    monster no drops or experience [1]
    monster no map drops [1]
    Y
    Corrupted Houndmonster no map drops [1]Y
    Mutated Adder30% increased Movement Speed
    monster no map drops [1]
    Y
    DaemonY
    TotemCannot be Damaged
    Cannot be Knocked Back
    Y
    Volatile FireY
    Flame Golemmonster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    Y
    Lesser Flame Golemmonster no drops or experience [1]
    monster base type attack cast speed +% and damage -% final [22]
    Y
    Volcanic Golemmonster do not fracture [1]Y
    Solarborn Golemmonster do not fracture [1]Y
    Meteor Golemmonster no drops or experience [1]
    monster do not fracture [1]
    Y
    Bound Flamemonster base type attack cast speed +% and damage -% final [33]Y
    Magma Golemmonster base type attack cast speed +% and damage -% final [33]Y
    Redblade Flamelord+1 to maximum number of Summoned Totems
    monster no map drops [1]
    kill traps mines and totems on death [1]
    cannot have affliction mods [1]
    Y
    Burning Emberimmune to lava damage [1]Y
    Rania Skyborne30% increased Movement Speed
    drop additional rare items [3]
    kill traps mines and totems on death [1]
    Y
    Rania Skyborne30% increased Movement Speed
    kill traps mines and totems on death [1]
    Y
    Rania Skyborne30% increased Movement Speed
    Gain 25% of Physical Damage as Extra Fire Damage
    monster no map drops [1]
    kill traps mines and totems on death [1]
    Y
    Energy LocusY
    Anacuacotli, Death's Worship+1 to maximum number of Summoned Totems
    kill traps mines and totems on death [1]
    kill traps mines and totems on death [1]
    % increased Rarity of Items Dropped
    monster no map drops [1]
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    Y
    Guraq, Daylight's Blade+1 to maximum number of Summoned Totems
    kill traps mines and totems on death [1]
    kill traps mines and totems on death [1]
    % increased Rarity of Items Dropped
    monster no map drops [1]
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    Y
    Farric Flame Hellion AlphaY
    Energy Locuscannot be used as minion [1]N
    Hound of Tzteoshmonster no beyond portal [1]
    monster no map drops [1]
    Monsters grant 300% increased Experience
    monster no drops [0]
    Y
    Flame GolemY
    Flame Walkermonster base type attack cast speed +% and damage -% final [22]Y
    Blighted Fire-eaterY
    Ghroth, Sporebreath CorruptorMonsters grant 100% increased Experience
    % increased Rarity of Items Dropped
    Cannot be Knocked Back
    80% of Physical Damage Converted to Fire Damage
    Y
    TotemY
    Effigy of the WretchedY
    Effigy of Ensnarement40% increased Attack Speed
    30% increased Movement Speed
    Y

    Community Wiki

    Edit

    Holy Flame Totem

    Holy Flame Totem summons totem that fires a stream of flame at nearby enemies, dealing fire damage to them. Damage from the totem deals physical damage converted to fire damage. Each totem also creates Consecrated Ground around it that also makes allies standing on it immune to curses. Totem range is 100.

    Skill Functions and Interactions

    This skill is affected by any passives that affect totems, however, nodes such as Totemic Zeal will not be displayed in tooltip DPS due to engine limitation.

    If you wear The Three Dragons unique helmet and use Herald of Thunder skill, shocked enemies killed by your Flame Totem won't proc Herald of Thunder's on kill effect and this is intentional.

    Additional projectiles: Only one projectile will hit an enemy per cast. Increasing the number of projectiles will only help to hit more enemies per cast, but will not multiply the damages on enemies.

    Projectile Speed: Affects the distance that the projectile will travel as well as its speed.

    Channelling: The totem's attack is considered a Channelling skill, so it will benefit from bonuses related to channeling.

    Version history

    VersionChanges
    3.17.0
  • Holy Flame Totem now deals 2 to 5 Physical Damage at gem level 1 (previously 3 to 5), up to 153 to 230 at gem level 20 (previously 134 to 202).
  • Now has 35% Effectiveness of Added Damage at all gem levels (previously 30%).
  • 3.6.0
  • Flame Totem has been renamed. It is now Holy Flame Totem.
  • Now creates Consecrated Ground at the totem's location. This consecrated ground grants Curse Immunity.
  • Now deals Physical Damage, and converts 50% of Physical Damage to Fire Damage.
  • Now deals 3 to 5 Physical Damage at gem level 1 (from 1 to 2 Fire Damage), up to 134 to 202 at gem level 20 (from 122 to 183).
  • Now costs 11 mana to cast at gem level 1 (from 12) up to 39 mana at gem level 20 (from 42).
  • Now has an added damage effectiveness of 30% (from 25%).
  • Now fires 2 additional projectiles at all levels (previously gained additional projectiles at gem levels 5 and 9). These projectiles fire in a wider cone than previously.
  • Now has 20% more Totem Life.
  • Now gains 1% increased Projectile Speed per 1% quality (previously gained 1% increased Totem Life per 1% quality).
  • Is now considered 'Channelling', and will be affected by things which modify Channelled skills.
  • 2.1.0
  • Cast speed has been reduced from 200ms to 250ms. Flame Totem now does 25% less damage at Level 1, up to 24% more damage at Level 20. When combined with the cast speed changes, this now does 40% less DPS at level 1, up to 0% at level 21. It does more damage at levels 22 and beyond.
  • 2.0.0
  • Now adds additional projectiles to spray as it levels up. Totem life increased. It now increases totem life by 1% per 1% quality (was 3% per 1% quality). Critical Strike Chance has been increased from 4% to 5%.
  • 1.0.5
  • Cast duration is slowed from 80ms to 200ms.
  • Damage has been increased by 270% at level 1 of the gem, increasing to 294% at level 15 of the gem.
  • 1.0.0
  • Mana cost reduced.
  • Damage at high levels has been reduced (around 10% less damage at level 15).
  • 0.11.1
  • Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness.
    Damage values on these skills have been updated to reflect this.
  • 0.10.0
  • Added 4% base Critical Strike|critical strike chance.
  • 0.9.13
  • Reduced damage by 14% and Life by an additional 30%.
  • 0.9.12w
  • Fixed a bug where it was not affected by the damage penalties that the Multiple Projectiles gems conferred.
  • 0.9.12l
  • Fixed a bug where Flame Totem would not correctly list what it does.
  • 0.9.12j
  • Flame Totem has been added to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.