Cluster Jewel mods /1

Cluster Jewel mods /1

NameLevelPre/SufDescriptionWeight
Notable75Prefix1 Added Passive Skill is Purposeful Harbinger resource mana auraold_do_not_use_affliction_aura_effect 60
affliction_reservation_efficiency_small 60
affliction_damage_while_you_have_a_herald 118
affliction_minion_damage_while_you_have_a_herald 158
default 0
Map mods /1

Map mods /1

NameLevelPre/SufDescriptionWeight
1UniqueArea can contain Mysterious Harbingers
Area contains 2 additional Harbingers
map extra content weighting [0]
map league allow duplicate selection of league items [0]
default 1000
Trinket mods /3

Trinket mods /3

NameLevelPre/SufDescriptionWeight
of Superstition40Suffix1% chance to receive additional Harbinger items when opening a Reward Chest in a Heistdefault 100
of Superstition50Suffix2% chance to receive additional Harbinger items when opening a Reward Chest in a Heistdefault 75
of Superstition70Suffix3% chance to receive additional Harbinger items when opening a Reward Chest in a Heistdefault 50
Crafting Bench /2

Crafting Bench /2

IDModRequireItemClassesUnlock
ZanaArea contains 5 additional Harbingers
map extra content weighting [1]
MapLevel 1
ZanaArea contains 2 additional Harbingers
map extra content weighting [1]
4x CurrencyRerollRareChaos OrbMapLevel 34
Misc mods /11

Misc mods /11

NameLevelDomainPre/SufDescriptionWeight
1AtlasPrefixMap Bosses are accompanied by a mysterious Harbinger
Map Bosses drop additional Currency Shards
Harbingers in your Maps drop additional Currency Shards
3 uses remaining
map extra content weighting [1]
no_boss 0
default 250
1AtlasPrefixMap Bosses are accompanied by a mysterious Harbinger
Map Bosses drop additional Currency Shards
Harbingers in your Maps drop additional Currency Shards
15 uses remaining
map extra content weighting [1]
no_boss 0
default 250
1MapDeviceUniqueArea contains 2 additional Harbingers
map extra content weighting [1]
1MapDeviceUniqueArea contains 3 additional Harbingers
map extra content weighting [1]
1MapDeviceUniqueArea contains 4 additional Harbingers
map extra content weighting [1]
1MapDeviceUniqueArea contains 7 additional Harbingers
map extra content weighting [1]
of the Harbinger68SentinelSuffix(2–2.5)% chance for Empowered Enemies to have a Harbinger Reward
local sentinel drone difficulty + [4]
special_sentinel_mod 0
sentinel_c 0
default 60
of the Harbinger75SentinelSuffix(2.6–3)% chance for Empowered Enemies to have a Harbinger Reward
local sentinel drone difficulty + [6]
special_sentinel_mod 0
sentinel_c 0
default 60
of the Harbinger80SentinelSuffix(3.1–4)% chance for Empowered Enemies to have a Harbinger Reward
local sentinel drone difficulty + [8]
special_sentinel_mod 0
sentinel_c 0
default 20
of Survivor's Guilt1MemoryLinesSuffixPlayers in Areas take on the form of Harbingers
Items found in Areas are replaced by stacks of Currency Shards
memory line type hash [24813]
memory_line_kirac 100
default 0
of Phaaryl1MemoryLinesSuffixAreas contain additional Harbinger Portals
Harbinger Portals drop additional Currency Shards when destroyed
memory line type hash [29521]
memory_line_kirac 100
default 0
Item /9

Item /9

IconName
DeliriumOrbHarbingerForeboding Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Harbinger Items reward type
Foreboding Incubator
Stack Size: 1 / 10
Adds incubated valuable Currency Shards or a Harbinger item to an equippable item
Item drops after killing {0} monsters
Bowyer's Dream
Stack Size: 1 / 6
Six-Link Harbinger Bow
Item Level: 91
The Messenger
Stack Size: 1 / 4
Harbinger Piece
The Journey
Stack Size: 1 / 3
Harbinger's Orb
Rusted Harbinger Scarab
Stack Size: 1 / 10
Area contains 2 additional Harbingers
Polished Harbinger Scarab
Stack Size: 1 / 10
Area contains 3 additional Harbingers
Gilded Harbinger Scarab
Stack Size: 1 / 10
Area contains 4 additional Harbingers
Winged Harbinger Scarab
Stack Size: 1 / 10
Area contains 7 additional Harbingers
Unique /12

Unique /12

NameShow Full Descriptions
Channeling%20ShieldThe Unshattered Will Archon Kite Shield
+12% to all Elemental Resistances
Grants Summon Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
ChillShockHarbingerMaskThe Tempest's Binding Callous Mask
Socketed Gems are Supported by Level 18 Ice Bite
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
Rage%20StaffThe Enmity Divine Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
HarbingerQuiverThe Fracturing Spinner Blunt Arrow Quiver
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
HarbingerBeltThe Flow Untethered Cloth Belt
(15–25)% increased Stun and Block Recovery
Grants Summon Harbinger of Time Skill
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
HarbingerLeagueSwordThe Rippling Thoughts Legion Sword
40% increased Global Accuracy Rating
Grants Summon Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
HarbingerShieldUpgradedThe Immortal Will Archon Kite Shield
+12% to all Elemental Resistances
Grants Summon Greater Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
HarbingerHelmUpgradedThe Tempest's Liberation Callous Mask
Socketed Gems are Supported by Level 18 Ice Bite
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Greater Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
HarbingerBeltUpgradedThe Torrent's Reclamation Cloth Belt
(15–25)% increased Stun and Block Recovery
Grants Summon Greater Harbinger of Time Skill
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
HarbingerQuiverUpgradedThe Shattered Divinity Blunt Arrow Quiver
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Greater Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
HarbingerSwordUpgradedThe Surging Thoughts Legion Sword
40% increased Global Accuracy Rating
Grants Summon Greater Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
HarbingerStaffUpgradedThe Yielding Mortality Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
Passive /3

Passive /3

CategoryNameShow Full Descriptions
NotableOminous Arrival
HarbingerNotable1
Your Maps contain an additional Harbinger
NotableFirst Wave
HarbingerNotable3
Harbingers in your Maps have 25% chance to be replaced by a powerful Harbinger boss
NotableUnspeakable Offensive
HarbingerNode1
Harbingers in your Maps have 60% increased Cooldown Recovery Rate
Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead
Harbinger
SpectreN
ModSkills fire 2 additional Projectiles
50% increased Projectile Speed
Tagsanimal_claw_weapon, caster, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood
110%Life
110%Ailment Threshold
85 0 0 0Resistance
165%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 7Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
110%Experience
135%Model Size
FlamebearerBossEndlessLedgeType
38,825Life
16,265Armour
8,120Evasion
0Energy Shield
1,573Damage
538Accuracy
1.5Attack Time
14,575Experience
38,825Ailment Threshold
123Chill
123Shock
695Brittle
123Scorch
339Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1258–1887
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 25%
Cast Time: 0.25 Second
Cooldown Time: 4 Second
Summons a totem that fires a stream of flame at nearby enemies.
Deals 200 to 300 Fire Damage
Skills Repeat an additional 9 Times
Projectiles Pierce all Targets
25% more Cast Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

flametotem
31,418Life
14,425Armour
7,608Evasion
0Energy Shield
1,403Damage
499Accuracy
1.5Attack Time
14,307Experience
31,418Ailment Threshold
99Chill
99Shock
562Brittle
99Scorch
274Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1122–1684
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 25%
Cast Time: 0.25 Second
Cooldown Time: 4 Second
Summons a totem that fires a stream of flame at nearby enemies.
Deals 180.6 to 270.9 Fire Damage
Skills Repeat an additional 9 Times
Projectiles Pierce all Targets
25% more Cast Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

flametotem
20,062Life
11,328Armour
6,667Evasion
0Energy Shield
1,114Damage
428Accuracy
1.5Attack Time
13,615Experience
20,062Ailment Threshold
63Chill
63Shock
359Brittle
63Scorch
175Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 891–1337
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 25%
Cast Time: 0.25 Second
Cooldown Time: 4 Second
Summons a totem that fires a stream of flame at nearby enemies.
Deals 147.1 to 220.6 Fire Damage
Skills Repeat an additional 9 Times
Projectiles Pierce all Targets
25% more Cast Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

flametotem
11,938Life
8,348Armour
5,633Evasion
0Energy Shield
831Damage
352Accuracy
1.5Attack Time
12,527Experience
11,938Ailment Threshold
38Chill
38Shock
214Brittle
38Scorch
104Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 665–997
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 25%
Cast Time: 0.25 Second
Cooldown Time: 4 Second
Summons a totem that fires a stream of flame at nearby enemies.
Deals 113.5 to 170.2 Fire Damage
Skills Repeat an additional 9 Times
Projectiles Pierce all Targets
25% more Cast Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

flametotem
7,077Life
6,127Armour
4,739Evasion
0Energy Shield
616Damage
290Accuracy
1.5Attack Time
11,281Experience
7,077Ailment Threshold
22Chill
22Shock
127Brittle
22Scorch
62Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 25%
Cast Time: 0.25 Second
Cooldown Time: 4 Second
Summons a totem that fires a stream of flame at nearby enemies.
Deals 87.21 to 130.8 Fire Damage
Skills Repeat an additional 9 Times
Projectiles Pierce all Targets
25% more Cast Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

flametotem
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
TotemFireSpray30TargetIsEnemy TargetNotNear
TotemFireSpray6TargetIsEnemy TargetNear
SearingBond15TargetNotFar IHaveFewerThanThreeMinions TargetIsEnemy
Cyclone45NoRepeat TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_base_number_of_totems_allowed = 5
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Monkeys/FlameBearerBossEndlessLedge"] = {
    name = "Harbinger",
    life = 1.1,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "FlamebearerFlameBlue",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlamebearerFlameBlue"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
    },
}
Skills fire 2 additional Projectiles

Skills fire 2 additional Projectiles

Mod IdMonsterMultipleProjectilesImplicit1
FamilyMonsterMultipleProjectile
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • 50% increased Projectile Speed

    50% increased Projectile Speed

    Mod IdMonsterFasterProjectilesImplicit1
    FamilyMonsterFasterProjectile
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    Harbinger
    SpectreN
    ModSkills fire 2 additional Projectiles
    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    50% increased Projectile Speed
    unique boss curse effect on self +% final [-33]
    cannot be taunted when taunted ms [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Tagsanimal_claw_weapon, caster, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood
    195%Life
    195%Ailment Threshold
    40 40 40 25Resistance
    225%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 7Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    150%Experience
    135%Model Size
    FlamebearerMapBossType
    5,431,519Life
    16,265Armour
    8,120Evasion
    0Energy Shield
    2,106Damage
    538Accuracy
    1.005Attack Time
    109,313Experience
    2,552,814Ailment Threshold
    8,072Chill
    8,072Shock
    45,667Brittle
    8,072Scorch
    22,301Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3344–5016
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    FlamebearerFlameBlue
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 25%
    Cast Time: 0.25 Second
    Cooldown Time: 4 Second
    Summons a totem that fires a stream of flame at nearby enemies.
    Deals 200 to 300 Fire Damage
    Skills Repeat an additional 9 Times
    Projectiles Pierce all Targets
    25% more Cast Speed
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]

    flametotem
    3,860,840Life
    14,425Armour
    7,608Evasion
    0Energy Shield
    1,912Damage
    499Accuracy
    1.005Attack Time
    107,300Experience
    1,814,595Ailment Threshold
    5,738Chill
    5,738Shock
    32,461Brittle
    5,738Scorch
    15,852Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3036–4553
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    FlamebearerFlameBlue
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 25%
    Cast Time: 0.25 Second
    Cooldown Time: 4 Second
    Summons a totem that fires a stream of flame at nearby enemies.
    Deals 180.6 to 270.9 Fire Damage
    Skills Repeat an additional 9 Times
    Projectiles Pierce all Targets
    25% more Cast Speed
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]

    flametotem
    1,843,837Life
    11,328Armour
    6,667Evasion
    0Energy Shield
    1,573Damage
    428Accuracy
    1.005Attack Time
    102,110Experience
    903,480Ailment Threshold
    2,857Chill
    2,857Shock
    16,162Brittle
    2,857Scorch
    7,893Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2498–3747
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    FlamebearerFlameBlue
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 25%
    Cast Time: 0.25 Second
    Cooldown Time: 4 Second
    Summons a totem that fires a stream of flame at nearby enemies.
    Deals 147.1 to 220.6 Fire Damage
    Skills Repeat an additional 9 Times
    Projectiles Pierce all Targets
    25% more Cast Speed
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]

    flametotem
    731,355Life
    8,348Armour
    5,633Evasion
    0Energy Shield
    1,229Damage
    352Accuracy
    1.005Attack Time
    93,951Experience
    402,245Ailment Threshold
    1,272Chill
    1,272Shock
    7,196Brittle
    1,272Scorch
    3,514Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1952–2928
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    FlamebearerFlameBlue
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 25%
    Cast Time: 0.25 Second
    Cooldown Time: 4 Second
    Summons a totem that fires a stream of flame at nearby enemies.
    Deals 113.5 to 170.2 Fire Damage
    Skills Repeat an additional 9 Times
    Projectiles Pierce all Targets
    25% more Cast Speed
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]

    flametotem
    266,958Life
    6,127Armour
    4,739Evasion
    0Energy Shield
    957Damage
    290Accuracy
    1.005Attack Time
    84,604Experience
    160,175Ailment Threshold
    506Chill
    506Shock
    2,865Brittle
    506Scorch
    1,399Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1520–2280
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    FlamebearerFlameBlue
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 25%
    Cast Time: 0.25 Second
    Cooldown Time: 4 Second
    Summons a totem that fires a stream of flame at nearby enemies.
    Deals 87.21 to 130.8 Fire Damage
    Skills Repeat an additional 9 Times
    Projectiles Pierce all Targets
    25% more Cast Speed
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]

    flametotem
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3
    TotemFireSpray30TargetIsEnemy TargetNotNear
    TotemFireSpray6TargetIsEnemy TargetNear
    SearingBond15TargetNotFar IHaveFewerThanThreeMinions TargetIsEnemy
    Cyclone45NoRepeat TargetNotNear

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_number_of_totems_allowed = 5
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/MapFlamebearerBoss"] = {
        name = "Harbinger",
        life = 1.95,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "FlamebearerFlameBlue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlamebearerFlameBlue"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
        },
    }
    
    Skills fire 2 additional Projectiles

    Skills fire 2 additional Projectiles

    Mod IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    monster dropped item quantity +% [0]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]

    Mod IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • 50% increased Projectile Speed

    50% increased Projectile Speed

    Mod IdMonsterFasterProjectilesImplicit1
    FamilyMonsterFasterProjectile
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    FamilyCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    FamilyTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Harbinger Atlas Tree Modifiers /5 ⍟

    Harbinger Atlas Tree Modifiers /5 ⍟

    CategoryNameShow Full DescriptionsQuantity

    Harbinger
    Additional Harbinger Shards
    HarbingerNode1
    Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards5
    Notable
    Harbinger
    Ominous Arrival
    HarbingerNotable1
    Your Maps contain an additional Harbinger1

    Harbinger
    Additional Harbinger Chance
    HarbingerNode1
    Your Maps have a 5% chance to contain an additional Harbinger6
    Notable
    Harbinger
    First Wave
    HarbingerNotable3
    Harbingers in your Maps have 25% chance to be replaced by a powerful Harbinger boss1
    Notable
    Harbinger
    Unspeakable Offensive
    HarbingerNode1
    Harbingers in your Maps have 60% increased Cooldown Recovery Rate
    Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead
    1
    Harbinger Shop /21 ⍟

    Harbinger Shop /21 ⍟

    IconName
    Harbinger Tiger Pet
    Summons your pet
    Harbinger Brimmed Hat
    Changes the appearance of any equipped headdress to the Harbinger Brimmed Hat.
    Harbinger Challenge Eyes
    Adds a pair of Harbinger Eyes to any equipped headdress.
    Harbinger Challenge Crown
    Changes the appearance of any equipped helmet to the Harbinger Crown.
    Harbinger Challenge Crown Attachment
    Adds the Harbinger Crown to your headdress.
    Harbinger Challenge Effect
    Attaches the Harbinger Character Effect to your belt.
    Harbinger Helmet
    Changes the appearance of any equipped helmet to the Harbinger Helmet.
    Harbinger Boots
    Changes the appearance of any equipped boots to the Harbinger Boots.
    Harbinger Gloves
    Changes the appearance of any equipped gloves to the Harbinger Gloves.
    Harbinger Body Armour
    Changes the appearance of any equipped body armour to the Harbinger Body Armour.
    Harbinger Cloak
    Adds the Harbinger Cloak Back Attachment to any equipped body armour.
    Harbinger Weapon Effect
    Adds the Harbinger Weapon Effect to any equipped weapon.
    Harbinger Character Effect
    Attaches the Harbinger Character Effect to your belt.
    Portent Portrait Frame
    Adds the Portent Portrait Frame to this character.
    Harbinger Portrait Frame
    Adds the Harbinger Portrait Frame to this character.
    Harbinger Rolling Magma Effect
    Your Rolling Magma becomes a blue harbinger effect.
    Harbinger Flameblast Effect
    Your Flameblast becomes a blue harbinger effect.
    Harbinger Storm Call Effect
    Your Storm Call becomes a blue harbinger effect.
    Harbinger Flame Dash Effect
    Your Flame Dash becomes a blue harbinger effect.
    Harbinger Convocation Effect
    Your Convocation becomes a blue harbinger effect.
    Harbinger Righteous Fire Effect
    Your Righteous Fire becomes a blue harbinger effect.
    Wiki Edit

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