Monsters mods /6
NameLevelPre/SufDescriptionWeight
1Uniqueharbinger base currency shard stack tenths to drop [22]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
1Uniqueharbinger base currency shard stack tenths to drop [38]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
1Uniqueharbinger base currency shard stack tenths to drop [0]
harbinger base currency shard stack tenths to drop best of 3 outcomes [52]
1Uniqueharbinger base currency shard stack tenths to drop [140]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
1Uniqueharbinger base currency shard stack tenths to drop [45]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
1Uniqueharbinger base currency shard stack tenths to drop [47]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
Cluster Jewel mods /1
NameLevelPre/SufDescriptionWeight
Notable75Prefix1 Added Passive Skill is Purposeful Harbinger resource mana auraold_do_not_use_affliction_aura_effect 60
affliction_reservation_efficiency_small 60
affliction_damage_while_you_have_a_herald 118
affliction_minion_damage_while_you_have_a_herald 158
default 0
Map mods /1
NameLevelPre/SufDescriptionWeight
1UniqueArea can contain Mysterious Harbingers
Area contains 2 additional Harbingers
map extra content weighting [0]
map league allow duplicate selection of league items [0]
default 1000
Trinket mods /3
NameLevelPre/SufDescriptionWeight
of Superstition40Suffix1% chance to receive additional Harbinger items when opening a Reward Chest in a Heistdefault 100
of Superstition50Suffix2% chance to receive additional Harbinger items when opening a Reward Chest in a Heistdefault 75
of Superstition70Suffix3% chance to receive additional Harbinger items when opening a Reward Chest in a Heistdefault 50
Crafting Bench /1
ModRequireItemClassesUnlock
Area contains 3 additional Harbingers
map extra content weighting [1]
6x Chaos OrbMapLevel 9
Misc mods /17
NameLevelDomainPre/SufDescriptionWeight
1AtlasPrefixMap Bosses are accompanied by a mysterious Harbinger
Map Bosses drop additional Currency Shards
Harbingers in your Maps drop additional Currency Shards
3 uses remaining
map extra content weighting [1]
no_boss 0
default 250
1AtlasPrefixMap Bosses are accompanied by a mysterious Harbinger
Map Bosses drop additional Currency Shards
Harbingers in your Maps drop additional Currency Shards
15 uses remaining
map extra content weighting [1]
no_boss 0
default 250
1MapDeviceUniqueArea contains 2 additional Harbingers
map extra content weighting [1]
1MapDeviceUniqueArea contains 3 additional Harbingers
map extra content weighting [1]
1MapDeviceUniqueArea contains 4 additional Harbingers
map extra content weighting [1]
1MapDeviceUniqueArea contains 7 additional Harbingers
map extra content weighting [1]
1PrimordialAltarUnique(1.6–3.2)% chance to drop an additional Rusted Harbinger Scarabprimordial_altar_downside 0
tangle_altar 3587
default 0
1PrimordialAltarUnique(1.6–3.2)% chance to drop an additional Polished Harbinger Scarabprimordial_altar_downside 0
tangle_altar 1195
default 0
1PrimordialAltarUnique(1.6–3.2)% chance to drop an additional Gilded Harbinger Scarabprimordial_altar_downside 0
tangle_altar 398
default 0
1PrimordialAltarUniqueFinal Boss drops (2–4) additional Rusted Harbinger Scarabsprimordial_altar_downside 0
tangle_altar 3587
default 0
1PrimordialAltarUniqueFinal Boss drops (2–4) additional Polished Harbinger Scarabsprimordial_altar_downside 0
tangle_altar 1195
default 0
1PrimordialAltarUniqueFinal Boss drops (2–4) additional Gilded Harbinger Scarabsprimordial_altar_downside 0
tangle_altar 398
default 0
of the Harbinger68SentinelSuffix(2–2.5)% chance for Empowered Enemies to have a Harbinger Reward
local sentinel drone difficulty + [4]
special_sentinel_mod 0
sentinel_c 0
default 60
of the Harbinger75SentinelSuffix(2.6–3)% chance for Empowered Enemies to have a Harbinger Reward
local sentinel drone difficulty + [6]
special_sentinel_mod 0
sentinel_c 0
default 60
of the Harbinger80SentinelSuffix(3.1–4)% chance for Empowered Enemies to have a Harbinger Reward
local sentinel drone difficulty + [8]
special_sentinel_mod 0
sentinel_c 0
default 20
of Survivor's Guilt1MemoryLinesSuffixPlayers in Areas take on the form of Harbingers
Items found in Areas are replaced by stacks of Currency Shards
memory line type hash [24813]
memory_line_kirac 100
default 0
of Phaaryl1MemoryLinesSuffixAreas contain additional Harbinger Portals
Harbinger Portals drop additional Currency Shards when destroyed
memory line type hash [29521]
memory_line_kirac 100
default 0
Item /9
IconName
Foreboding Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Harbinger Items reward type
Foreboding Incubator
Stack Size: 1 / 10
Adds incubated valuable Currency Shards or a Harbinger item to an equippable item
Item drops after killing {0} monsters
Bowyer's Dream
Stack Size: 1 / 6
Six-Link Harbinger Bow
Item Level: 91
The Messenger
Stack Size: 1 / 4
Harbinger Piece
The Journey
Stack Size: 1 / 3
Harbinger's Orb
Rusted Harbinger Scarab
Stack Size: 1 / 10
Area contains 2 additional Harbingers
Polished Harbinger Scarab
Stack Size: 1 / 10
Area contains 3 additional Harbingers
Gilded Harbinger Scarab
Stack Size: 1 / 10
Area contains 4 additional Harbingers
Winged Harbinger Scarab
Stack Size: 1 / 10
Area contains 7 additional Harbingers
Unique /12
IconName
The Unshattered Will Archon Kite Shield
+12% to all Elemental Resistances
Grants Summon Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
The Tempest's Binding Callous Mask
Socketed Gems are Supported by Level 18 Ice Bite
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
The Enmity Divine Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
Adds (160–185) to (200–225) Physical Damage
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
The Fracturing Spinner Blunt Arrow Quiver
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
The Flow Untethered Cloth Belt
(15–25)% increased Stun and Block Recovery
Grants Summon Harbinger of Time Skill
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
The Rippling Thoughts Legion Sword
40% increased Global Accuracy Rating
Grants Summon Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
The Immortal Will Archon Kite Shield
+12% to all Elemental Resistances
Grants Summon Greater Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
The Tempest's Liberation Callous Mask
Socketed Gems are Supported by Level 18 Ice Bite
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Greater Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
The Torrent's Reclamation Cloth Belt
(15–25)% increased Stun and Block Recovery
Grants Summon Greater Harbinger of Time Skill
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
The Shattered Divinity Blunt Arrow Quiver
Adds (7–9) to (13–16) Physical Damage to Attacks
Grants Summon Greater Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
The Surging Thoughts Legion Sword
40% increased Global Accuracy Rating
Grants Summon Greater Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
The Yielding Mortality Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
Adds (160–185) to (200–225) Physical Damage
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
Passive /3
IconName
Ominous Arrival
Notable
Your Maps contain an additional Harbinger
First Wave
Notable
Harbingers in your Maps have 25% chance to be replaced by a powerful Harbinger boss
Unspeakable Offensive
Notable
Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead
Harbingers in your Maps have 60% increased Cooldown Recovery Rate
Harbinger Atlas Tree Modifiers /5 ⍟
IconName
Additional Harbinger Chance
Harbinger
Quantity: 6
Your Maps have a 5% chance to contain an additional Harbinger
Additional Harbinger Shards
Harbinger
Quantity: 5
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards
Unspeakable Offensive
Notable Harbinger
Quantity: 1
Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead
Harbingers in your Maps have 60% increased Cooldown Recovery Rate
First Wave
Notable Harbinger
Quantity: 1
Harbingers in your Maps have 25% chance to be replaced by a powerful Harbinger boss
Ominous Arrival
Notable Harbinger
Quantity: 1
Your Maps contain an additional Harbinger
Harbinger
Skills fire 2 additional Projectiles
50% increased Projectile Speed
SpectreN
Tagsanimal_claw_weapon, caster, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood
110%Life
110%Ailment Threshold
85 0 0 0Resistance
165%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 7Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
110%Experience
135%Model Size
FlamebearerBossEndlessLedgeType
FlameBearerBossEndlessLedgeMetadata
38,825Life
16,265Armour
8,120Evasion
0Energy Shield
1,573Damage
1,573Spell Damage
538Accuracy
1.5Attack Time
14,575Experience
38,825Ailment Threshold
123Chill
123Shock
695Brittle
123Scorch
339Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1258–1887
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 25%
Cast Time: 0.25 Second
Cooldown Time: 4 Second
Summons a totem that fires a stream of flame at nearby enemies.
Skills Repeat an additional 9 Times
Projectiles Pierce all Targets
Deals 200 to 300 Fire Damage
25% more Cast Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

31,418Life
14,425Armour
7,608Evasion
0Energy Shield
1,403Damage
1,403Spell Damage
499Accuracy
1.5Attack Time
14,307Experience
31,418Ailment Threshold
99Chill
99Shock
562Brittle
99Scorch
274Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1122–1684
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 25%
Cast Time: 0.25 Second
Cooldown Time: 4 Second
Summons a totem that fires a stream of flame at nearby enemies.
Skills Repeat an additional 9 Times
Projectiles Pierce all Targets
Deals 180.6 to 270.9 Fire Damage
25% more Cast Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

20,062Life
11,328Armour
6,667Evasion
0Energy Shield
1,114Damage
1,114Spell Damage
428Accuracy
1.5Attack Time
13,615Experience
20,062Ailment Threshold
63Chill
63Shock
359Brittle
63Scorch
175Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 891–1337
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 25%
Cast Time: 0.25 Second
Cooldown Time: 4 Second
Summons a totem that fires a stream of flame at nearby enemies.
Skills Repeat an additional 9 Times
Projectiles Pierce all Targets
Deals 147.1 to 220.6 Fire Damage
25% more Cast Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

11,938Life
8,348Armour
5,633Evasion
0Energy Shield
831Damage
831Spell Damage
352Accuracy
1.5Attack Time
12,527Experience
11,938Ailment Threshold
38Chill
38Shock
214Brittle
38Scorch
104Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 665–997
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 25%
Cast Time: 0.25 Second
Cooldown Time: 4 Second
Summons a totem that fires a stream of flame at nearby enemies.
Skills Repeat an additional 9 Times
Projectiles Pierce all Targets
Deals 113.5 to 170.2 Fire Damage
25% more Cast Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

7,077Life
6,127Armour
4,739Evasion
0Energy Shield
616Damage
616Spell Damage
290Accuracy
1.5Attack Time
11,281Experience
7,077Ailment Threshold
22Chill
22Shock
127Brittle
22Scorch
62Sap
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 493–740
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 25%
Cast Time: 0.25 Second
Cooldown Time: 4 Second
Summons a totem that fires a stream of flame at nearby enemies.
Skills Repeat an additional 9 Times
Projectiles Pierce all Targets
Deals 87.21 to 130.8 Fire Damage
25% more Cast Speed
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-75]

Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
TotemFireSpray30TargetIsEnemy TargetNotNear
TotemFireSpray6TargetIsEnemy TargetNear
SearingBond15TargetNotFar IHaveFewerThanThreeMinions TargetIsEnemy
Cyclone45NoRepeat TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_base_number_of_totems_allowed = 5
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Monkeys/FlameBearerBossEndlessLedge"] = {
    name = "Harbinger",
    life = 1.1,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "FlamebearerFlameBlue",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlamebearerFlameBlue"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
        [3] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
    },
}
Skills fire 2 additional Projectiles
IdMonsterMultipleProjectilesImplicit1
FamilyMonsterMultipleProjectile
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • 50% increased Projectile Speed
    IdMonsterFasterProjectilesImplicit1
    FamilyMonsterFasterProjectile
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    Harbinger
    Skills fire 2 additional Projectiles
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    50% increased Projectile Speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsanimal_claw_weapon, caster, demon, fire_affinity, is_unarmed, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood
    195%Life
    195%Ailment Threshold
    40 40 40 25Resistance
    225%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 7Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    150%Experience
    135%Model Size
    FlamebearerMapBossType
    MapFlamebearerBossMetadata
    5,727,645Life
    16,265Armour
    8,120Evasion
    0Energy Shield
    2,443Damage
    3,646Spell Damage
    538Accuracy
    1.005Attack Time
    109,313Experience
    2,691,993Ailment Threshold
    8,512Chill
    8,512Shock
    48,157Brittle
    8,512Scorch
    23,517Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3879–5819
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    FlamebearerFlameBlue
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 25%
    Cast Time: 0.25 Second
    Cooldown Time: 4 Second
    Summons a totem that fires a stream of flame at nearby enemies.
    Skills Repeat an additional 9 Times
    Projectiles Pierce all Targets
    Deals 200 to 300 Fire Damage
    25% more Cast Speed
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]

    4,080,818Life
    14,425Armour
    7,608Evasion
    0Energy Shield
    2,179Damage
    3,252Spell Damage
    499Accuracy
    1.005Attack Time
    107,300Experience
    1,917,984Ailment Threshold
    6,065Chill
    6,065Shock
    34,311Brittle
    6,065Scorch
    16,756Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3461–5191
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    FlamebearerFlameBlue
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 25%
    Cast Time: 0.25 Second
    Cooldown Time: 4 Second
    Summons a totem that fires a stream of flame at nearby enemies.
    Skills Repeat an additional 9 Times
    Projectiles Pierce all Targets
    Deals 180.6 to 270.9 Fire Damage
    25% more Cast Speed
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]

    1,951,364Life
    11,328Armour
    6,667Evasion
    0Energy Shield
    1,730Damage
    2,582Spell Damage
    428Accuracy
    1.005Attack Time
    102,110Experience
    956,169Ailment Threshold
    3,023Chill
    3,023Shock
    17,105Brittle
    3,023Scorch
    8,353Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2748–4121
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    FlamebearerFlameBlue
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 25%
    Cast Time: 0.25 Second
    Cooldown Time: 4 Second
    Summons a totem that fires a stream of flame at nearby enemies.
    Skills Repeat an additional 9 Times
    Projectiles Pierce all Targets
    Deals 147.1 to 220.6 Fire Damage
    25% more Cast Speed
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]

    770,326Life
    8,348Armour
    5,633Evasion
    0Energy Shield
    1,291Damage
    1,926Spell Damage
    352Accuracy
    1.005Attack Time
    93,951Experience
    423,679Ailment Threshold
    1,340Chill
    1,340Shock
    7,579Brittle
    1,340Scorch
    3,701Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2050–3074
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    FlamebearerFlameBlue
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 25%
    Cast Time: 0.25 Second
    Cooldown Time: 4 Second
    Summons a totem that fires a stream of flame at nearby enemies.
    Skills Repeat an additional 9 Times
    Projectiles Pierce all Targets
    Deals 113.5 to 170.2 Fire Damage
    25% more Cast Speed
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]

    271,725Life
    6,127Armour
    4,739Evasion
    0Energy Shield
    957Damage
    1,429Spell Damage
    290Accuracy
    1.005Attack Time
    84,604Experience
    171,187Ailment Threshold
    541Chill
    541Shock
    3,062Brittle
    541Scorch
    1,495Sap
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1520–2280
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    FlamebearerFlameBlue
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 25%
    Cast Time: 0.25 Second
    Cooldown Time: 4 Second
    Summons a totem that fires a stream of flame at nearby enemies.
    Skills Repeat an additional 9 Times
    Projectiles Pierce all Targets
    Deals 87.21 to 130.8 Fire Damage
    25% more Cast Speed
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    spell maximum action distance +% [-75]

    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3
    TotemFireSpray30TargetIsEnemy TargetNotNear
    TotemFireSpray6TargetIsEnemy TargetNear
    SearingBond15TargetNotFar IHaveFewerThanThreeMinions TargetIsEnemy
    Cyclone45NoRepeat TargetNotNear

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_number_of_totems_allowed = 5
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/MapFlamebearerBoss"] = {
        name = "Harbinger",
        life = 1.95,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "FlamebearerFlameBlue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlamebearerFlameBlue"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 4, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 8, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 68, statInterpolation = ,  cost = { }, },
        },
    }
    
    Skills fire 2 additional Projectiles
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 50% increased Projectile Speed
    IdMonsterFasterProjectilesImplicit1
    FamilyMonsterFasterProjectile
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Harbinger Shop /21 ⍟
    IconName
    Harbinger Tiger Pet
    Summons your pet
    Harbinger Brimmed Hat
    Changes the appearance of any equipped headdress to the Harbinger Brimmed Hat.
    Harbinger Challenge Eyes
    Adds a pair of Harbinger Eyes to any equipped headdress.
    Harbinger Challenge Crown
    Changes the appearance of any equipped helmet to the Harbinger Crown.
    Harbinger Challenge Crown Attachment
    Adds the Harbinger Crown to your headdress.
    Harbinger Challenge Effect
    Attaches the Harbinger Character Effect to your belt.
    Harbinger Helmet
    Changes the appearance of any equipped helmet to the Harbinger Helmet.
    Harbinger Boots
    Changes the appearance of any equipped boots to the Harbinger Boots.
    Harbinger Gloves
    Changes the appearance of any equipped gloves to the Harbinger Gloves.
    Harbinger Body Armour
    Changes the appearance of any equipped body armour to the Harbinger Body Armour.
    Harbinger Cloak
    Adds the Harbinger Cloak Back Attachment to any equipped body armour.
    Harbinger Weapon Effect
    Adds the Harbinger Weapon Effect to any equipped weapon.
    Harbinger Character Effect
    Attaches the Harbinger Character Effect to your belt.
    Portent Portrait Frame
    Adds the Portent Portrait Frame to this character.
    Harbinger Portrait Frame
    Adds the Harbinger Portrait Frame to this character.
    Harbinger Rolling Magma Effect
    Your Rolling Magma becomes a blue harbinger effect.
    Harbinger Flameblast Effect
    Your Flameblast becomes a blue harbinger effect.
    Harbinger Storm Call Effect
    Your Storm Call becomes a blue harbinger effect.
    Harbinger Flame Dash Effect
    Your Flame Dash becomes a blue harbinger effect.
    Harbinger Convocation Effect
    Your Convocation becomes a blue harbinger effect.
    Harbinger Righteous Fire Effect
    Your Righteous Fire becomes a blue harbinger effect.
    Edit

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