Cluster Jewel mods /1

Cluster Jewel mods /1

NameLevelPre/SufDescriptionSpawn Weight
Notable75Prefix1 Added Passive Skill is Purposeful Harbinger resource mana auraold_do_not_use_affliction_aura_effect 60
affliction_reservation_efficiency_small 60
affliction_damage_while_you_have_a_herald 118
affliction_minion_damage_while_you_have_a_herald 158
default 0
Map mods /1

Map mods /1

NameLevelPre/SufDescriptionSpawn Weight
1UniqueArea can contain Mysterious Harbingers
Area contains 2 additional Harbingers
map extra content weighting [0]
map league allow duplicate selection of league items [0]
default 1000
Trinket mods /3

Trinket mods /3

NameLevelPre/SufDescriptionSpawn Weight
of Superstition40Suffix1% chance to receive additional Harbinger items when opening a Reward Chest in a Heistdefault 100
of Superstition50Suffix2% chance to receive additional Harbinger items when opening a Reward Chest in a Heistdefault 75
of Superstition70Suffix3% chance to receive additional Harbinger items when opening a Reward Chest in a Heistdefault 50
Watchstone mods /9

Watchstone mods /9

NameLevelPre/SufDescriptionSpawn Weight
Auspicious1PrefixHarbingers in Areas drop rarer value Currency Shardswatchstone_item 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 7
Laden1PrefixHarbingers in Areas have (5–10)% chance to drop an additional Stack of Currency Shardswatchstone_item 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 70
Laden1PrefixHarbingers in Areas have (11–15)% chance to drop an additional Stack of Currency Shardswatchstone_item 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 14
Harbinger's1PrefixAreas have a (5–7)% chance to contain an additional Harbingerwatchstone_item 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 350
Harbinger's1PrefixAreas have a (8–10)% chance to contain an additional Harbingerwatchstone_item 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 175
Harbinger's1PrefixAreas have a (11–15)% chance to contain an additional Harbingerwatchstone_item 0
watchstone_environment 0
unique_map 0
no_monster_packs 0
default 70
1UniqueHarbingers in Areas drop rarer value Currency Shardsunique_map 0
no_monster_packs 0
default 1000
1UniqueHarbingers in Areas have (40–50)% chance to drop an additional Stack of Currency Shardsunique_map 0
no_monster_packs 0
default 1000
1UniqueAreas have a 100% chance to contain an additional Harbingerunique_map 0
no_monster_packs 0
default 1000
Crafting Bench /2

Crafting Bench /2

IDModRequireItemClassesUnlock
ZanaArea can contain Mysterious Harbingers
Area contains 4 additional Harbingers
map extra content weighting [1]
map set league category [23]
MapLevel 1
ZanaArea can contain Mysterious Harbingers
Area contains 2 additional Harbingers
map extra content weighting [1]
map set league category [23]
4x CurrencyRerollRareChaos OrbMapLevel 34
Misc mods /2

Misc mods /2

NameLevelDomainPre/SufDescriptionSpawn Weight
1AtlasPrefixUnique Bosses are accompanied by a mysterious Harbinger
Unique Bosses drop additional Currency Shards
Harbingers drop additional Currency Shards
3 uses remaining
map extra content weighting [1]
no_boss 0
default 250
1AtlasPrefixUnique Bosses are accompanied by a mysterious Harbinger
Unique Bosses drop additional Currency Shards
Harbingers drop additional Currency Shards
15 uses remaining
map extra content weighting [1]
no_boss 0
default 250
Harvest Seed /2

Harvest Seed /2

Name
Sacrifice a Map. Add a free Infused Harbinger craft to your Map device
Change a Harbinger Unique or Unique Piece into a random Beachhead Map
Item /9

Item /9

IconName
DeliriumOrbHarbingerForeboding Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Harbinger Items reward type
Foreboding Incubator
Stack Size: 1 / 10
Adds incubated valuable Currency Shards or a Harbinger item to an equippable item
Item drops after killing {0} monsters
Bowyer's Dream
Stack Size: 1 / 6
Six-Link Harbinger Bow
Item Level: 91
The Messenger
Stack Size: 1 / 4
Harbinger Fragment
The Journey
Stack Size: 1 / 3
Harbinger's Orb
Rusted Harbinger Scarab
Stack Size: 1 / 10
Area contains 2 additional Harbingers
Polished Harbinger Scarab
Stack Size: 1 / 10
Area contains 3 additional Harbingers
Gilded Harbinger Scarab
Stack Size: 1 / 10
Area contains 4 additional Harbingers
Winged Harbinger Scarab
Stack Size: 1 / 10
Area contains 7 additional Harbingers
Unique /12

Unique /12

NameShow Full Descriptions
Channeling%20ShieldThe Unshattered Will Archon Kite Shield
+12% to all Elemental Resistances
Grants Summon Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
+(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
ChillShockHarbingerMaskThe Tempest's Binding Callous Mask
Socketed Gems are Supported by Level 18 Ice Bite
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
Rage%20StaffThe Enmity Divine Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
HarbingerQuiverThe Fracturing Spinner Blunt Arrow Quiver
(25–35)% increased Stun Duration on Enemies
Grants Summon Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
HarbingerBeltThe Flow Untethered Cloth Belt
(15–25)% increased Stun and Block Recovery
Grants Summon Harbinger of Time Skill
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
HarbingerLeagueSwordThe Rippling Thoughts Legion Sword
40% increased Global Accuracy Rating
Grants Summon Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
HarbingerShieldUpgradedThe Immortal Will Archon Kite Shield
+12% to all Elemental Resistances
Grants Summon Greater Harbinger of Focus Skill
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
+(30–50) Mana gained when you Block
+5% Chance to Block
Channelling Skills deal (50–70)% increased Damage
HarbingerHelmUpgradedThe Tempest's Liberation Callous Mask
Socketed Gems are Supported by Level 18 Ice Bite
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Greater Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
HarbingerBeltUpgradedThe Torrent's Reclamation Cloth Belt
(15–25)% increased Stun and Block Recovery
Grants Summon Greater Harbinger of Time Skill
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
HarbingerQuiverUpgradedThe Shattered Divinity Blunt Arrow Quiver
(25–35)% increased Stun Duration on Enemies
Grants Summon Greater Harbinger of Directions Skill
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
HarbingerSwordUpgradedThe Surging Thoughts Legion Sword
40% increased Global Accuracy Rating
Grants Summon Greater Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75–90)% increased Spell Damage
(140–160)% increased Physical Damage
Adds 1 to (60–70) Lightning Damage
Adds 1 to (60–70) Lightning Damage to Spells
10% increased Area of Effect
HarbingerStaffUpgradedThe Yielding Mortality Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
Passive /2

Passive /2

CategoryNameShow Full Descriptions
NotableOminous Arrival
HarbingerNotable1
Areas contain an additional Harbinger
NotableDiplomatic Escort
HarbingerNotable3
Harbingers in Areas have 30% chance to be replaced by a powerful Harbinger boss
Harbinger
SpectreN
ModExtra Projectiles
base projectile speed +% [50]
Tagsred_blood, demon
+110%Life
110%Ailment Threshold
85 0 0 0Resistance
+110%Damage
100%Accuracy
5%Critical Strike Chance
130%Critical Strike Multiplier
6 ~ 7Attack Distance
1.5 SecondAttack Time
20%Damage Spread
110%Experience
135%Model Size
FlamebearerBossEndlessLedgeType
74,120Life
16,265Armour
8,120Evasion
0Energy Shield
2,002Damage
538Accuracy
1.5Attack Time
27,825Experience
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1601–2402
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 25%
Cast Time: 0.25 Second
Cooldown Time: 4 Second
Summons a totem that fires a stream of flame at nearby enemies.
Deals 568.6 to 852.8 Fire Damage
Skills Repeat an additional 25 Times
Projectiles Pierce all Targets
25% more Cast Speed
base is projectile
monster penalty against minions damage +% final vs player minions [-25]
skill art variation [1]
spell maximum action distance +% [-75]

flametotem
59,979Life
14,425Armour
7,608Evasion
0Energy Shield
1,786Damage
499Accuracy
1.5Attack Time
27,313Experience
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1429–2143
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 25%
Cast Time: 0.25 Second
Cooldown Time: 4 Second
Summons a totem that fires a stream of flame at nearby enemies.
Deals 513.5 to 770.2 Fire Damage
Skills Repeat an additional 25 Times
Projectiles Pierce all Targets
25% more Cast Speed
base is projectile
monster penalty against minions damage +% final vs player minions [-25]
skill art variation [1]
spell maximum action distance +% [-75]

flametotem
38,300Life
11,328Armour
6,667Evasion
0Energy Shield
1,418Damage
428Accuracy
1.5Attack Time
25,992Experience
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1134–1701
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 25%
Cast Time: 0.25 Second
Cooldown Time: 4 Second
Summons a totem that fires a stream of flame at nearby enemies.
Deals 418.2 to 627.3 Fire Damage
Skills Repeat an additional 25 Times
Projectiles Pierce all Targets
25% more Cast Speed
base is projectile
monster penalty against minions damage +% final vs player minions [-25]
skill art variation [1]
spell maximum action distance +% [-75]

flametotem
22,790Life
8,348Armour
5,633Evasion
0Energy Shield
1,058Damage
352Accuracy
1.5Attack Time
23,915Experience
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 846–1269
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 25%
Cast Time: 0.25 Second
Cooldown Time: 4 Second
Summons a totem that fires a stream of flame at nearby enemies.
Deals 322.6 to 483.9 Fire Damage
Skills Repeat an additional 25 Times
Projectiles Pierce all Targets
25% more Cast Speed
base is projectile
monster penalty against minions damage +% final vs player minions [-25]
skill art variation [1]
spell maximum action distance +% [-75]

flametotem
13,510Life
6,127Armour
4,739Evasion
0Energy Shield
784Damage
290Accuracy
1.5Attack Time
21,536Experience
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 628–941
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
FlamebearerFlameBlue
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
Holy Flame Totem
Critical Strike Chance: 0%
Effectiveness of Added Damage: 25%
Cast Time: 0.25 Second
Cooldown Time: 4 Second
Summons a totem that fires a stream of flame at nearby enemies.
Deals 247.9 to 371.9 Fire Damage
Skills Repeat an additional 25 Times
Projectiles Pierce all Targets
25% more Cast Speed
base is projectile
monster penalty against minions damage +% final vs player minions [-25]
skill art variation [1]
spell maximum action distance +% [-75]

flametotem
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
TotemFireSpray30TargetIsEnemy TargetNotNear
TotemFireSpray6TargetIsEnemy TargetNear
SearingBond15TargetNotFar IHaveFewerThanThreeMinions TargetIsEnemy
Cyclone45NoRepeat TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_base_number_of_totems_allowed = 5
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Monkeys/FlameBearerBossEndlessLedge"] = {
    name = "Harbinger",
    life = 1.1,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "FlamebearerFlameBlue",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlamebearerFlameBlue"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4833,
    incrementalEffectiveness = 0.041,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.SummonsTotem] = true,
        [SkillType.Fire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_repeat_count",
        "skill_art_variation",
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.8, 1.2, 25, 1, -78, 25, -25, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 25, 1, -75, 25, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {1.24, 1.86, 25, 1, -75, 25, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
Extra Projectiles

Extra Projectiles

Mod IdMonsterMultipleProjectilesImplicit1
GroupMonsterMultipleProjectile
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • base projectile speed +% [50]

    base projectile speed +% [50]

    Mod IdMonsterFasterProjectilesImplicit1
    GroupMonsterFasterProjectile
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    ModType Tagsspeed
    Harbinger
    SpectreN
    ModExtra Projectiles
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]
    base projectile speed +% [50]
    unique boss curse effect on self +% final [-33]
    cannot be taunted when taunted ms [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Tagsred_blood, demon
    +195%Life
    195%Ailment Threshold
    40 40 40 25Resistance
    +150%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 7Attack Distance
    1.5 SecondAttack Time
    20%Damage Spread
    150%Experience
    135%Model Size
    FlamebearerMapBossType
    8,216,913Life
    16,265Armour
    8,120Evasion
    0Energy Shield
    4,645Damage
    538Accuracy
    1.01Attack Time
    182,188Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3716–5574
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    FlamebearerFlameBlue
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 25%
    Cast Time: 0.25 Second
    Cooldown Time: 4 Second
    Summons a totem that fires a stream of flame at nearby enemies.
    Deals 568.6 to 852.8 Fire Damage
    Skills Repeat an additional 25 Times
    Projectiles Pierce all Targets
    25% more Cast Speed
    base is projectile
    monster penalty against minions damage +% final vs player minions [-25]
    skill art variation [1]
    spell maximum action distance +% [-75]

    flametotem
    5,840,758Life
    14,425Armour
    7,608Evasion
    0Energy Shield
    4,216Damage
    499Accuracy
    1.01Attack Time
    178,833Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3373–5059
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    FlamebearerFlameBlue
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 25%
    Cast Time: 0.25 Second
    Cooldown Time: 4 Second
    Summons a totem that fires a stream of flame at nearby enemies.
    Deals 513.5 to 770.2 Fire Damage
    Skills Repeat an additional 25 Times
    Projectiles Pierce all Targets
    25% more Cast Speed
    base is projectile
    monster penalty against minions damage +% final vs player minions [-25]
    skill art variation [1]
    spell maximum action distance +% [-75]

    flametotem
    2,789,394Life
    11,328Armour
    6,667Evasion
    0Energy Shield
    3,469Damage
    428Accuracy
    1.01Attack Time
    170,184Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2775–4163
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    FlamebearerFlameBlue
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 25%
    Cast Time: 0.25 Second
    Cooldown Time: 4 Second
    Summons a totem that fires a stream of flame at nearby enemies.
    Deals 418.2 to 627.3 Fire Damage
    Skills Repeat an additional 25 Times
    Projectiles Pierce all Targets
    25% more Cast Speed
    base is projectile
    monster penalty against minions damage +% final vs player minions [-25]
    skill art variation [1]
    spell maximum action distance +% [-75]

    flametotem
    1,106,409Life
    8,348Armour
    5,633Evasion
    0Energy Shield
    2,711Damage
    352Accuracy
    1.01Attack Time
    156,585Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2169–3253
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    FlamebearerFlameBlue
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 25%
    Cast Time: 0.25 Second
    Cooldown Time: 4 Second
    Summons a totem that fires a stream of flame at nearby enemies.
    Deals 322.6 to 483.9 Fire Damage
    Skills Repeat an additional 25 Times
    Projectiles Pierce all Targets
    25% more Cast Speed
    base is projectile
    monster penalty against minions damage +% final vs player minions [-25]
    skill art variation [1]
    spell maximum action distance +% [-75]

    flametotem
    403,860Life
    6,127Armour
    4,739Evasion
    0Energy Shield
    2,111Damage
    290Accuracy
    1.01Attack Time
    141,006Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1689–2534
    Critical Strike Chance: 5%
    Attack Time: 1.5 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    FlamebearerFlameBlue
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire
    Holy Flame Totem
    Critical Strike Chance: 0%
    Effectiveness of Added Damage: 25%
    Cast Time: 0.25 Second
    Cooldown Time: 4 Second
    Summons a totem that fires a stream of flame at nearby enemies.
    Deals 247.9 to 371.9 Fire Damage
    Skills Repeat an additional 25 Times
    Projectiles Pierce all Targets
    25% more Cast Speed
    base is projectile
    monster penalty against minions damage +% final vs player minions [-25]
    skill art variation [1]
    spell maximum action distance +% [-75]

    flametotem
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3
    TotemFireSpray30TargetIsEnemy TargetNotNear
    TotemFireSpray6TargetIsEnemy TargetNear
    SearingBond15TargetNotFar IHaveFewerThanThreeMinions TargetIsEnemy
    Cyclone45NoRepeat TargetNotNear

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_base_number_of_totems_allowed = 5
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/MapFlamebearerBoss"] = {
        name = "Harbinger",
        life = 1.95,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "FlamebearerFlameBlue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FlamebearerFlameBlue"] = {
        name = "Holy Flame Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0.4833,
        incrementalEffectiveness = 0.041,
        description = "Summons a totem that fires a stream of flame at nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
            [SkillType.Fire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "skill_repeat_count",
            "skill_art_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_cast_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.8, 1.2, 25, 1, -78, 25, -25, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [2] = {0.8, 1.2, 25, 1, -75, 25, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
            [3] = {1.24, 1.86, 25, 1, -75, 25, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    
    Extra Projectiles

    Extra Projectiles

    Mod IdMonsterMultipleProjectilesImplicit1
    GroupMonsterMultipleProjectile
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • base projectile speed +% [50]

    base projectile speed +% [50]

    Mod IdMonsterFasterProjectilesImplicit1
    GroupMonsterFasterProjectile
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base projectile speed +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    ModType Tagsspeed
    unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    GroupTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Harbinger Themes /21 ⍟

    Harbinger Themes /21 ⍟

    IconName
    Harbinger Brimmed Hat
    Changes the appearance of any equipped headdress to the Harbinger Brimmed Hat.
    Harbinger Challenge Eyes
    Adds a pair of Harbinger Eyes to any equipped headdress.
    Harbinger Challenge Crown
    Changes the appearance of any equipped helmet to the Harbinger Crown.
    Harbinger Challenge Crown Attachment
    Adds the Harbinger Crown to your headdress.
    Harbinger Challenge Effect
    Attaches the Harbinger Character Effect to your belt.
    Harbinger Helmet
    Changes the appearance of any equipped helmet to the Harbinger Helmet.
    Harbinger Boots
    Changes the appearance of any equipped boots to the Harbinger Boots.
    Harbinger Gloves
    Changes the appearance of any equipped gloves to the Harbinger Gloves.
    Harbinger Body Armour
    Changes the appearance of any equipped body armour to the Harbinger Body Armour.
    Harbinger Cloak
    Adds the Harbinger Cloak Back Attachment to any equipped body armour.
    Harbinger Weapon Effect
    Adds the Harbinger Weapon Effect to any equipped weapon.
    Harbinger Character Effect
    Attaches the Harbinger Character Effect to your belt.
    Portent Portrait Frame
    Adds the Portent Portrait Frame to this character.
    Harbinger Portrait Frame
    Adds the Harbinger Portrait Frame to this character.
    Harbinger Rolling Magma Effect
    Your Rolling Magma becomes a blue harbinger effect.
    Harbinger Flameblast Effect
    Your Flameblast becomes a blue harbinger effect.
    Harbinger Storm Call Effect
    Your Storm Call becomes a blue harbinger effect.
    Harbinger Flame Dash Effect
    Your Flame Dash becomes a blue harbinger effect.
    Harbinger Convocation Effect
    Your Convocation becomes a blue harbinger effect.
    Harbinger Righteous Fire Effect
    Your Righteous Fire becomes a blue harbinger effect.
    Harbinger Tiger Pet
    Summons your pet
    Wiki Edit

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