Essence Unique /22 ⍟
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+257 Intelligence Requirement
No Physical Damage
Adds (80–100) to (160–200) Cold Damage
Adds (40–60) to (90–110) Cold Damage to Spells
(8–14)% increased Attack Speed
60% increased Critical Strike Chance against Chilled Enemies
(40–60)% less Duration
(10–20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
(50–70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Unique Boss gives 2000% increased Experience
0.5 Flask Charges recovered every 3 seconds
(-2–2) to Monster Level of Area
100% increased Quantity of Items found in this Area
100% increased Rarity of Items found in this Area
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
15% reduced Cast Speed
(70–80)% increased Armour and Energy Shield
+(30–50) to maximum Mana
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(100–120)% increased Evasion Rating
+(50–80) to maximum Life
1% increased Projectile Attack Damage per 200 Accuracy Rating
Regenerate (3–6) Mana per second
(-8–-4) to Total Mana Cost of Skills
8% of Damage taken Recouped as Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Recently refers to the past 4 seconds)
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
(5–10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(1–5)% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Take no Extra Damage from Critical Strikes
(Maximum Resistances cannot be raised above 90%)
Players are Cursed with Flammability
Players are Cursed with Frostbite
Players are Cursed with Conductivity
Players are Cursed with Despair
Unique Boss drops divination cards
90% increased Quantity of Items found in this Area
45% increased Rarity of Items found in this Area
map drop stacked deck on death permyriad [50]
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
(Despair is a Hex which inflicts -15% to Chaos Resistance. It lasts 8 seconds)
(Conductivity is a Hex which inflicts -17% to Lightning Resistance and causes Hits to have +25% chance to Shock the target. It lasts 8 seconds)
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
(Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds)
(10–15)% increased Attack Speed
Minions have (10–15)% increased Attack Speed
Increases and Reductions to Minion Damage also affect you at 150% of their value
Minions deal 70% increased Damage if you've Hit Recently
(Recently refers to the past 4 seconds)
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each)
+(30–40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
(The Stun Threshold determines how much Damage can Stun something)
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
Essence Item /21 ⍟
Essence Gem /7
Name | |
---|---|
Blade Flurry (28) | |
Blade Flurry of Incision (28) |
Name | |
---|---|
Blight (1) | |
Blight of Contagion (1) | |
Blight of Atrophy (1) | |
Scorching Ray (12) | |
Scorching Ray of Immolation (12) |
Minimap Icons /1 ⍟
Icon | Code |
---|---|
Essence |
Essence /105 ⍟
Properties restricted to level 35 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(6–11)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (2–3) to (6–7) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–2) to (3–4) Cold Damage
Amulets, Rings: (6–10)% increased Cold Damage
Properties restricted to level 45 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(12–17)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (12–17) to (26–30) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (7–9) to (14–16) Cold Damage
Amulets, Rings: (11–14)% increased Cold Damage
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (29–40) to (58–68) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (16–21) to (31–37) Cold Damage
Amulets, Rings: (15–18)% increased Cold Damage
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (57–77) to (114–132) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (31–42) to (62–71) Cold Damage
Amulets, Rings: (19–22)% increased Cold Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (99–136) to (200–232) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (54–74) to (108–126) Cold Damage
Amulets, Rings: (23–26)% increased Cold Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (124–170) to (250–290) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (68–92) to (136–157) Cold Damage
Amulets, Rings: (27–30)% increased Cold Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (134–184) to (270–313) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (73–100) to (147–170) Cold Damage
Amulets, Rings: (31–34)% increased Cold Damage
Properties restricted to level 35 and below
Quivers: (5–10)% increased Damage with Bow Skills
Helmets, Body Armours, Boots, Gloves, Shields: +(3–5) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (15–29)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (10–19)% increased Spell Damage
Belts, Rings: +(1–3) to maximum Energy Shield
Amulets: (2–4)% increased maximum Energy Shield
Properties restricted to level 45 and below
Quivers: (11–20)% increased Damage with Bow Skills
Helmets, Body Armours, Boots, Gloves, Shields: +(6–11) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (30–44)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–29)% increased Spell Damage
Belts, Rings: +(4–8) to maximum Energy Shield
Amulets: (5–7)% increased maximum Energy Shield
Properties restricted to level 60 and below
Quivers: (21–25)% increased Damage with Bow Skills
Helmets, Body Armours, Boots, Gloves, Shields: +(17–23) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (45–59)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (30–39)% increased Spell Damage
Belts, Rings: +(16–19) to maximum Energy Shield
Amulets: (8–10)% increased maximum Energy Shield
Properties restricted to level 75 and below
Quivers: (26–30)% increased Damage with Bow Skills
Helmets, Body Armours: +(31–38) to maximum Energy Shield
Boots, Gloves: +(18–26) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (60–84)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (40–54)% increased Spell Damage
Belts, Rings: +(23–26) to maximum Energy Shield
Amulets: (11–13)% increased maximum Energy Shield
Shields: +(39–49) to maximum Energy Shield
Quivers: (31–36)% increased Damage with Bow Skills
Helmets: +(39–45) to maximum Energy Shield
Body Armours: +(50–61) to maximum Energy Shield
Boots, Gloves: +(27–32) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (85–106)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (50–66)% increased Spell Damage
Belts, Rings: +(27–31) to maximum Energy Shield
Amulets: (14–16)% increased maximum Energy Shield
Shields: +(50–59) to maximum Energy Shield
Quivers: (37–42)% increased Damage with Bow Skills
Helmets: +(46–51) to maximum Energy Shield
Body Armours: +(77–90) to maximum Energy Shield
Boots, Gloves: +(28–35) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (107–122)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (67–82)% increased Spell Damage
Belts: +(32–37) to maximum Energy Shield
Amulets: (17–18)% increased maximum Energy Shield
Rings: +(38–43) to maximum Energy Shield
Shields: +(60–69) to maximum Energy Shield
Quivers: (43–50)% increased Damage with Bow Skills
Helmets: +(52–58) to maximum Energy Shield
Body Armours: +(88–95) to maximum Energy Shield
Boots, Gloves: +(38–45) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (123–144)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (83–94)% increased Spell Damage
Belts: +(38–43) to maximum Energy Shield
Amulets: (18–19)% increased maximum Energy Shield
Rings: +(44–47) to maximum Energy Shield
Shields: +(75–85) to maximum Energy Shield
Properties restricted to level 35 and below
Quivers: (0.5–0.7)% of Physical Attack Damage Leeched as Life
Helmets, Body Armours, Boots, Gloves, Shields: +(5–14) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.5–0.7)% of Physical Attack Damage Leeched as Life
Belts: (8–11)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (1–2) Life per second
Properties restricted to level 45 and below
Quivers: (0.6–0.8)% of Physical Attack Damage Leeched as Life
Helmets, Body Armours, Boots, Gloves, Shields: +(15–30) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.6–0.8)% of Physical Attack Damage Leeched as Life
Belts: (12–15)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (2.1–8) Life per second
Properties restricted to level 60 and below
Quivers: (0.7–0.9)% of Physical Attack Damage Leeched as Life
Helmets, Body Armours, Boots, Gloves, Shields: +(31–45) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.7–0.9)% of Physical Attack Damage Leeched as Life
Belts: (16–19)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (8.1–16) Life per second
Properties restricted to level 75 and below
Quivers: (0.8–1)% of Physical Attack Damage Leeched as Life
Helmets, Body Armours, Shields: +(70–79) to maximum Life
Boots, Gloves: +(60–69) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.8–1)% of Physical Attack Damage Leeched as Life
Belts: (20–23)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (16.1–24) Life per second
Quivers: (0.9–1.1)% of Physical Attack Damage Leeched as Life
Helmets: +(80–89) to maximum Life
Body Armours, Shields: +(90–99) to maximum Life
Boots, Gloves: +(70–79) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.9–1.1)% of Physical Attack Damage Leeched as Life
Belts: (24–27)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (24.1–32) Life per second
Quivers: (1–1.2)% of Physical Attack Damage Leeched as Life
Helmets: +(90–99) to maximum Life
Body Armours: +(110–119) to maximum Life
Boots, Gloves: +(80–89) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (1–1.2)% of Physical Attack Damage Leeched as Life
Belts: (28–31)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (32.1–48) Life per second
Shields: +(100–109) to maximum Life
Quivers: (1.1–1.3)% of Physical Attack Damage Leeched as Life
Helmets: +(100–106) to maximum Life
Body Armours: +(120–126) to maximum Life
Boots, Gloves: +(90–96) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (1.1–1.3)% of Physical Attack Damage Leeched as Life
Belts: (32–35)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (48.1–64) Life per second
Shields: +(110–116) to maximum Life
Properties restricted to level 35 and below
Quivers, Gloves, Amulets, Rings: Adds 1 to 2 Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (1–4) Physical Damage to Melee Attackers
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds 2 to (4–5) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds 1 to (2–3) Physical Damage
Properties restricted to level 45 and below
Quivers, Gloves, Amulets, Rings: Adds (2–3) to (4–5) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (5–10) Physical Damage to Melee Attackers
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (6–8) to (12–15) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–5) to (8–9) Physical Damage
Properties restricted to level 60 and below
Quivers, Amulets, Rings: Adds (4–6) to (9–10) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (11–24) Physical Damage to Melee Attackers
Gloves: Adds (3–4) to (6–7) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (10–13) to (21–25) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (6–9) to (13–15) Physical Damage
Properties restricted to level 75 and below
Quivers, Amulets: Adds (6–9) to (13–15) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (25–50) Physical Damage to Melee Attackers
Gloves: Adds (3–5) to (7–8) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (13–17) to (28–32) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (8–12) to (17–20) Physical Damage
Rings: Adds (5–7) to (11–12) Physical Damage to Attacks
Quivers, Amulets: Adds (9–12) to (19–22) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (51–100) Physical Damage to Melee Attackers
Gloves: Adds (4–5) to (8–9) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (20–28) to (43–51) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–18) to (27–31) Physical Damage
Rings: Adds (6–8) to (12–13) Physical Damage to Attacks
Quivers, Amulets: Adds (11–15) to (22–26) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (101–150) Physical Damage to Melee Attackers
Gloves: Adds (5–6) to (9–10) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (25–33) to (52–61) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (16–21) to (32–38) Physical Damage
Rings: Adds (7–9) to (13–15) Physical Damage to Attacks
Quivers, Amulets: Adds (16–18) to (27–30) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (151–200) Physical Damage to Melee Attackers
Gloves: Adds (6–7) to (10–11) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (31–42) to (65–75) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (20–26) to (40–47) Physical Damage
Rings: Adds (10–11) to (16–17) Physical Damage to Attacks
Properties restricted to level 45 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(13–17) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (5–6)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 3% Cold Resistance
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(18–22) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (7–8)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 4% Cold Resistance
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Cold Resistance
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Cold Resistance
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Cold Resistance
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Cold Resistance
Properties restricted to level 45 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(12–17)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (14–20) to (29–33) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (8–10) to (15–18) Fire Damage
Amulets, Rings: (11–14)% increased Fire Damage
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (32–44) to (65–76) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (17–24) to (35–41) Fire Damage
Amulets, Rings: (15–18)% increased Fire Damage
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (63–85) to (128–148) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (34–46) to (68–80) Fire Damage
Amulets, Rings: (19–22)% increased Fire Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (110–150) to (223–260) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (59–81) to (120–140) Fire Damage
Amulets, Rings: (23–26)% increased Fire Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (137–188) to (279–325) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (74–101) to (150–175) Fire Damage
Amulets, Rings: (27–30)% increased Fire Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (149–203) to (302–351) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (80–109) to (162–189) Fire Damage
Amulets, Rings: (31–34)% increased Fire Damage
Properties restricted to level 45 and below
Quivers: Adds 2 to (16–18) Lightning Damage to Attacks
Helmets, Boots, Belts: (35–38)% chance to Avoid being Shocked
Body Armours, Shields: (4–5)% chance to Avoid Lightning Damage from Hits
Gloves: Adds 1 to 5 Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (1–3) to (32–34) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–2) to (21–22) Lightning Damage to Spells
Amulets, Rings: Adds 1 to (14–15) Lightning Damage to Attacks
Properties restricted to level 60 and below
Quivers: Adds (2–3) to (35–40) Lightning Damage to Attacks
Helmets, Boots, Belts: (39–42)% chance to Avoid being Shocked
Body Armours, Shields: (5–6)% chance to Avoid Lightning Damage from Hits
Gloves: Adds 1 to (14–15) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (2–5) to (69–73) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–4) to (46–48) Lightning Damage to Spells
Amulets, Rings: Adds (1–2) to (27–28) Lightning Damage to Attacks
Properties restricted to level 75 and below
Quivers: Adds (2–5) to (56–62) Lightning Damage to Attacks
Helmets, Boots, Belts: (43–46)% chance to Avoid being Shocked
Body Armours, Shields: (6–7)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–2) to (22–23) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (3–10) to (126–133) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (2–7) to (84–88) Lightning Damage to Spells
Amulets, Rings: Adds (1–4) to (40–43) Lightning Damage to Attacks
Quivers: Adds (3–8) to (89–99) Lightning Damage to Attacks
Helmets, Boots, Belts: (47–50)% chance to Avoid being Shocked
Body Armours, Shields: (7–8)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–2) to (27–28) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–12) to (164–173) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (2–9) to (109–115) Lightning Damage to Spells
Amulets, Rings: Adds (3–6) to (57–61) Lightning Damage to Attacks
Quivers: Adds (5–11) to (124–140) Lightning Damage to Attacks
Helmets, Boots, Belts: (51–55)% chance to Avoid being Shocked
Body Armours, Shields: (8–9)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–3) to (33–34) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–17) to (204–216) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–11) to (136–144) Lightning Damage to Spells
Amulets, Rings: Adds (3–7) to (68–72) Lightning Damage to Attacks
Quivers: Adds (6–13) to (136–155) Lightning Damage to Attacks
Helmets, Boots, Belts: (56–60)% chance to Avoid being Shocked
Body Armours, Shields: (9–10)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–4) to (40–43) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (7–20) to (255–270) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–14) to (170–179) Lightning Damage to Spells
Amulets, Rings: Adds (4–8) to (71–76) Lightning Damage to Attacks
Properties restricted to level 45 and below
Quivers, Amulets, Rings: Minions have (13–15)% increased Movement Speed
Helmets: (13–15)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (13–15)% increased maximum Life
Gloves: Minions deal (13–15)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (30–44)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (20–29)% increased Damage
Properties restricted to level 60 and below
Quivers, Amulets, Rings: Minions have (16–18)% increased Movement Speed
Helmets: (16–18)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (16–18)% increased maximum Life
Gloves: Minions deal (16–18)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (45–59)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (30–39)% increased Damage
Properties restricted to level 75 and below
Quivers, Amulets, Rings: Minions have (19–21)% increased Movement Speed
Helmets: (19–21)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (19–21)% increased maximum Life
Gloves: Minions deal (19–21)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (60–84)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (40–54)% increased Damage
Quivers, Amulets, Rings: Minions have (22–24)% increased Movement Speed
Helmets: (22–24)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (22–24)% increased maximum Life
Gloves: Minions deal (22–24)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (85–106)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (50–66)% increased Damage
Quivers, Amulets, Rings: Minions have (25–27)% increased Movement Speed
Helmets: (25–27)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (25–27)% increased maximum Life
Gloves: Minions deal (25–27)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (107–122)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (67–82)% increased Damage
Quivers, Amulets, Rings: Minions have (28–30)% increased Movement Speed
Helmets: (28–30)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (28–30)% increased maximum Life
Gloves: Minions deal (28–30)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (123–144)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (83–94)% increased Damage
Properties restricted to level 60 and below
Quivers: Adds (10–13) to (19–22) Cold Damage to Attacks
Helmets, Boots, Belts: (39–42)% chance to Avoid being Frozen
Body Armours, Shields: (5–6)% chance to Avoid Cold Damage from Hits
Gloves: Adds (3–4) to (7–8) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (16–22) to (33–38) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (11–15) to (22–25) Cold Damage to Spells
Amulets, Rings: Adds (6–9) to (13–16) Cold Damage to Attacks
Properties restricted to level 75 and below
Quivers: Adds (15–20) to (30–35) Cold Damage to Attacks
Helmets, Boots, Belts: (43–46)% chance to Avoid being Frozen
Body Armours, Shields: (6–7)% chance to Avoid Cold Damage from Hits
Gloves: Adds (5–7) to (10–12) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (30–40) to (59–69) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (20–26) to (40–46) Cold Damage to Spells
Amulets, Rings: Adds (10–13) to (20–24) Cold Damage to Attacks
Quivers: Adds (18–24) to (36–42) Cold Damage to Attacks
Helmets, Boots, Belts: (47–50)% chance to Avoid being Frozen
Body Armours, Shields: (7–8)% chance to Avoid Cold Damage from Hits
Gloves: Adds (6–9) to (13–16) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (39–52) to (77–90) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (26–35) to (51–60) Cold Damage to Spells
Amulets, Rings: Adds (12–16) to (24–28) Cold Damage to Attacks
Quivers: Adds (33–45) to (67–78) Cold Damage to Attacks
Helmets, Boots, Belts: (51–55)% chance to Avoid being Frozen
Body Armours, Shields: (8–9)% chance to Avoid Cold Damage from Hits
Gloves: Adds (8–11) to (16–19) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (49–64) to (96–113) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (33–43) to (64–75) Cold Damage to Spells
Amulets, Rings: Adds (17–22) to (34–40) Cold Damage to Attacks
Quivers: Adds (36–50) to (74–86) Cold Damage to Attacks
Helmets, Boots, Belts: (56–60)% chance to Avoid being Frozen
Body Armours, Shields: (9–10)% chance to Avoid Cold Damage from Hits
Gloves: Adds (10–13) to (20–24) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (61–81) to (120–140) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (41–54) to (81–93) Cold Damage to Spells
Amulets, Rings: Adds (20–24) to (38–44) Cold Damage to Attacks
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(18–22) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (7–8)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 4% Fire Resistance
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Fire Resistance
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Fire Resistance
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Fire Resistance
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Fire Resistance
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–8) to (106–123) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds 3 to (57–67) Lightning Damage
Amulets, Rings: (8–12)% increased Lightning Damage
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (11–14) to (208–242) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (5–8) to (112–131) Lightning Damage
Amulets, Rings: (13–17)% increased Lightning Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (19–25) to (366–425) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (10–14) to (197–229) Lightning Damage
Amulets, Rings: (23–26)% increased Lightning Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (23–32) to (458–531) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–17) to (247–286) Lightning Damage
Amulets, Rings: (27–30)% increased Lightning Damage
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (25–34) to (494–575) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–19) to (266–310) Lightning Damage
Amulets, Rings: (31–34)% increased Lightning Damage
Properties restricted to level 60 and below
Quivers: +(100–165) to Accuracy Rating
Helmets, Body Armours, Boots, Gloves, Shields: +(64–82) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(131–215) to Accuracy Rating
Belts, Rings: +(36–60) to Evasion Rating
Amulets: (14–18)% increased Evasion Rating
Properties restricted to level 75 and below
Quivers: +(166–250) to Accuracy Rating
Helmets, Body Armours: +(102–120) to Evasion Rating
Boots, Gloves: +(81–90) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(216–325) to Accuracy Rating
Belts, Rings: +(61–80) to Evasion Rating
Amulets: (19–23)% increased Evasion Rating
Shields: +(121–150) to Evasion Rating
Quivers: +(251–350) to Accuracy Rating
Helmets: +(121–140) to Evasion Rating
Body Armours: +(151–200) to Evasion Rating
Boots, Gloves: +(91–105) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(326–455) to Accuracy Rating
Belts, Rings: +(81–120) to Evasion Rating
Amulets: (24–28)% increased Evasion Rating
Shields: +(151–225) to Evasion Rating
Quivers: +(351–480) to Accuracy Rating
Helmets: +(141–160) to Evasion Rating
Body Armours: +(301–400) to Evasion Rating
Boots, Gloves: +(106–120) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(456–624) to Accuracy Rating
Belts, Rings: +(121–150) to Evasion Rating
Amulets: (29–31)% increased Evasion Rating
Shields: +(226–300) to Evasion Rating
Quivers: +(481–600) to Accuracy Rating
Helmets: +(161–180) to Evasion Rating
Body Armours: +(390–475) to Evasion Rating
Boots, Gloves: +(121–135) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(625–780) to Accuracy Rating
Belts, Rings: +(151–180) to Evasion Rating
Amulets: (32–33)% increased Evasion Rating
Shields: +(301–375) to Evasion Rating
Properties restricted to level 75 and below
Quivers: Adds (17–22) to (33–38) Fire Damage to Attacks
Helmets, Boots, Belts: (43–46)% chance to Avoid being Ignited
Body Armours, Shields: (6–7)% chance to Avoid Fire Damage from Hits
Gloves: Adds (5–7) to (11–13) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (32–44) to (65–76) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (24–33) to (48–57) Fire Damage to Spells
Amulets, Rings: Adds (11–15) to (23–27) Fire Damage to Attacks
Quivers: Adds (27–35) to (53–62) Fire Damage to Attacks
Helmets, Boots, Belts: (47–50)% chance to Avoid being Ignited
Body Armours, Shields: (7–8)% chance to Avoid Fire Damage from Hits
Gloves: Adds (7–10) to (15–18) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (42–56) to (85–99) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (31–42) to (64–73) Fire Damage to Spells
Amulets, Rings: Adds (16–22) to (32–38) Fire Damage to Attacks
Quivers: Adds (37–50) to (74–87) Fire Damage to Attacks
Helmets, Boots, Belts: (51–55)% chance to Avoid being Ignited
Body Armours, Shields: (8–9)% chance to Avoid Fire Damage from Hits
Gloves: Adds (9–12) to (19–22) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (53–70) to (107–123) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (40–52) to (79–91) Fire Damage to Spells
Amulets, Rings: Adds (19–25) to (39–45) Fire Damage to Attacks
Quivers: Adds (41–55) to (81–96) Fire Damage to Attacks
Helmets, Boots, Belts: (56–60)% chance to Avoid being Ignited
Body Armours, Shields: (9–10)% chance to Avoid Fire Damage from Hits
Gloves: Adds (11–15) to (23–27) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (66–88) to (132–155) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (49–66) to (98–115) Fire Damage to Spells
Amulets, Rings: Adds (23–27) to (43–48) Fire Damage to Attacks
Properties restricted to level 75 and below
Quivers, Amulets: (25–29)% increased Global Critical Strike Chance
Helmets, Body Armours: (3–4)% increased Mana Reservation Efficiency of Skills
Boots: (16–20)% chance to Avoid Elemental Ailments
Gloves, Rings: (15–17)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–24)% increased Critical Strike Chance
Belts: (21–25)% increased Stun Duration on Enemies
Shields: +(6–7)% Chance to Block
Quivers, Amulets: (30–34)% increased Global Critical Strike Chance
Helmets, Body Armours: (5–6)% increased Mana Reservation Efficiency of Skills
Boots: (21–25)% chance to Avoid Elemental Ailments
Gloves, Rings: (18–20)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (25–29)% increased Critical Strike Chance
Belts: (26–30)% increased Stun Duration on Enemies
Shields: +(8–9)% Chance to Block
Quivers, Amulets: (35–38)% increased Global Critical Strike Chance
Helmets, Body Armours: (7–8)% increased Mana Reservation Efficiency of Skills
Boots: (26–30)% chance to Avoid Elemental Ailments
Gloves, Rings: (21–23)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (30–34)% increased Critical Strike Chance
Belts: (31–35)% increased Stun Duration on Enemies
Shields: +(10–11)% Chance to Block
Quivers, Amulets: (39–42)% increased Global Critical Strike Chance
Helmets, Body Armours: (9–10)% increased Mana Reservation Efficiency of Skills
Boots: (31–35)% chance to Avoid Elemental Ailments
Gloves, Rings: (24–26)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (35–38)% increased Critical Strike Chance
Belts: (36–39)% increased Stun Duration on Enemies
Shields: +(12–13)% Chance to Block
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Lightning Resistance
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Lightning Resistance
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Lightning Resistance
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Lightning Resistance
Properties restricted to level 75 and below
Quivers: (6–7)% increased Attack Speed
Helmets: (15–20)% increased Warcry Speed
Body Armours: (21–25)% increased Totem Placement speed
Boots: 20% increased Movement Speed
Gloves: (8–10)% increased Attack Speed
Bows, Wands: (11–12)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–22)% increased Attack Speed
Belts: (7–10)% increased Trap and Mine Throwing Speed
Amulets, Rings: (5–8)% increased Cast Speed
Shields: (20–22)% increased Stun and Block Recovery
Quivers: (8–9)% increased Attack Speed
Helmets: (21–25)% increased Warcry Speed
Body Armours: (26–30)% increased Totem Placement speed
Boots: 25% increased Movement Speed
Gloves: (11–13)% increased Attack Speed
Bows, Wands: (13–14)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (23–25)% increased Attack Speed
Belts: (11–13)% increased Trap and Mine Throwing Speed
Amulets, Rings: (9–12)% increased Cast Speed
Shields: (23–25)% increased Stun and Block Recovery
Quivers: (10–12)% increased Attack Speed
Helmets: (26–30)% increased Warcry Speed
Body Armours: (31–35)% increased Totem Placement speed
Boots: 30% increased Movement Speed
Gloves: (14–16)% increased Attack Speed
Bows, Wands: (15–16)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (26–27)% increased Attack Speed
Belts: (14–17)% increased Trap and Mine Throwing Speed
Amulets: (13–16)% increased Cast Speed
Rings: (13–14)% increased Cast Speed
Shields: (26–28)% increased Stun and Block Recovery
Quivers: (13–15)% increased Attack Speed
Helmets: (31–35)% increased Warcry Speed
Body Armours: (36–45)% increased Totem Placement speed
Boots: 32% increased Movement Speed
Gloves: (17–18)% increased Attack Speed
Bows, Wands: (17–18)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (28–30)% increased Attack Speed
Belts: (18–21)% increased Trap and Mine Throwing Speed
Amulets: (17–20)% increased Cast Speed
Rings: (15–16)% increased Cast Speed
Shields: (29–34)% increased Stun and Block Recovery
Quivers: (0.2–0.4)% of Physical Attack Damage Leeched as Mana
Helmets, Body Armours, Boots, Gloves: +(55–59) to maximum Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (32–37)% increased Cast Speed
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (21–24)% increased Cast Speed
Belts: (11–15)% increased Flask Mana Recovery rate
Amulets, Rings, Shields: (50–59)% increased Mana Regeneration Rate
Quivers: (0.6–0.8)% of Physical Attack Damage Leeched as Mana
Helmets, Body Armours, Boots, Gloves: +(65–68) to maximum Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (38–43)% increased Cast Speed
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (25–28)% increased Cast Speed
Belts: (16–20)% increased Flask Mana Recovery rate
Amulets, Rings, Shields: (60–69)% increased Mana Regeneration Rate
Quivers: (0.9–1)% of Physical Attack Damage Leeched as Mana
Helmets, Body Armours, Boots, Gloves: +(69–77) to maximum Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (44–49)% increased Cast Speed
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (29–32)% increased Cast Speed
Belts: (21–25)% increased Flask Mana Recovery rate
Amulets, Rings, Shields: (70–76)% increased Mana Regeneration Rate
Quivers, Wands: (34–41)% increased Projectile Speed
Helmets: +(121–140) to Armour
Body Armours: +(151–200) to Armour
Boots, Gloves: +(91–105) to Armour
Bows: +1 to Level of Socketed Bow Gems
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (25–29)% increased Impale Effect
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (12–16)% increased Impale Effect
Belts: +(323–400) to Armour
Amulets: (24–28)% increased Armour
Rings: +(80–120) to Armour
Shields: +(151–225) to Armour
Quivers, Wands: (42–46)% increased Projectile Speed
Helmets: +(141–160) to Armour
Body Armours: +(301–400) to Armour
Boots, Gloves: +(106–120) to Armour
Bows: +2 to Level of Socketed Bow Gems
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (30–34)% increased Impale Effect
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (17–21)% increased Impale Effect
Belts: +(401–460) to Armour
Amulets: (29–31)% increased Armour
Rings: +(121–200) to Armour
Shields: +(226–300) to Armour
Quivers, Wands: (47–52)% increased Projectile Speed
Helmets: +(161–180) to Armour
Body Armours: +(390–475) to Armour
Boots, Gloves: +(121–135) to Armour
Bows: +2 to Level of Socketed Bow Gems
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (35–38)% increased Impale Effect
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (22–25)% increased Impale Effect
Belts: +(481–520) to Armour
Amulets: (32–33)% increased Armour
Rings: +(201–300) to Armour
Shields: +(301–375) to Armour
Quivers, Amulets: +(25–29)% to Global Critical Strike Multiplier
Helmets, Boots, Gloves: (23–26)% chance to Avoid being Stunned
Body Armours: (31–39)% increased Stun Threshold
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (80–99)% increased Critical Strike Chance for Spells
Belts: (12–13)% reduced Enemy Stun Threshold
Rings: +(15–17)% to Global Critical Strike Multiplier
Quivers, Amulets: +(30–34)% to Global Critical Strike Multiplier
Helmets, Boots, Gloves: (27–30)% chance to Avoid being Stunned
Body Armours: (40–45)% increased Stun Threshold
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (100–109)% increased Critical Strike Chance for Spells
Belts: (14–15)% reduced Enemy Stun Threshold
Rings: +(18–20)% to Global Critical Strike Multiplier
Quivers, Amulets: +(35–41)% to Global Critical Strike Multiplier
Helmets, Boots, Gloves: (31–44)% chance to Avoid being Stunned
Body Armours: (46–60)% increased Stun Threshold
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (110–119)% increased Critical Strike Chance for Spells
Belts: (16–17)% reduced Enemy Stun Threshold
Rings: +(21–25)% to Global Critical Strike Multiplier
Quivers: Adds (11–15) to (27–33) Chaos Damage to Attacks
Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(21–25)% to Chaos Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (61–103) to (149–193) Chaos Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (37–59) to (79–103) Chaos Damage
Amulets, Rings: (23–26)% increased Chaos Damage
Quivers: Adds (17–21) to (37–43) Chaos Damage to Attacks
Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(26–30)% to Chaos Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (73–113) to (163–205) Chaos Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (43–67) to (89–113) Chaos Damage
Amulets, Rings: (27–30)% increased Chaos Damage
Quivers: Adds (23–37) to (49–61) Chaos Damage to Attacks
Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(31–35)% to Chaos Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (89–131) to (181–229) Chaos Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (53–79) to (101–131) Chaos Damage
Amulets, Rings: (31–34)% increased Chaos Damage
Quivers: Gain 15% of Physical Damage as Extra Fire Damage
Helmets: Socketed Gems deal 30% more Damage while on Low Life
Body Armours: 25% increased Area of Effect
Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
Gloves: Socketed Gems deal 175 to 225 Added Fire Damage
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Cast Level 20 Fire Burst on Hit
Belts: Damage Penetrates 5% Elemental Resistances during any Flask Effect
Amulets: 150% increased total Recovery per second from Life Leech
Rings: Gain 10% of Physical Damage as Extra Fire Damage
Shields: Adds 60 to 100 Fire Damage if you've Blocked Recently
Quivers: Projectiles Pierce 2 additional Targets
Helmets: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
Body Armours: You gain Onslaught for 6 seconds when Hit
Boots: 70% increased Mana Regeneration Rate while Shocked
Gloves: Socketed Gems have 16% more Attack and Cast Speed
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Triggers Level 20 Spectral Spirits when Equipped
+3 to maximum number of Spectral Spirits
Belts: 10% increased Movement Speed during any Flask Effect
Amulets: 10% chance to Recover 10% of Mana when you use a Skill
Rings: You and your Minions take 40% reduced Reflected Damage
Shields: 25% chance to gain a Power Charge when you Block
Quivers: 8 to 12 Added Cold Damage per Frenzy Charge
Helmets: Socketed Gems deal 30% more Elemental Damage
Body Armours: 15% of Physical Damage from Hits taken as Cold Damage
Boots: 5% reduced Elemental Damage Taken while stationary
essence buff elemental damage taken +% [-5]
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Belts: Gain Alchemist's Genius when you use a Flask
Amulets: (15–25)% chance to Crush on Hit
Rings: 4 to 7 Added Cold Damage per Frenzy Charge
Shields: Chill Nearby Enemies when you Block
Quivers: 25% increased Effect of your Marks
Helmets: +2 to Level of Socketed Aura Gems
Body Armours: 25% reduced Chaos Damage taken over time
Boots: Cannot be Poisoned
Gloves: Socketed Gems deal 30% more Damage over Time
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
Belts: +50% to Chaos Resistance during any Flask Effect
Amulets: (6–7)% Chance to Block Spell Damage
Rings: +(12–15)% to Damage over Time Multiplier
Shields: +15% Chance to Block Spell Damage while on Low Life
Essence Monster /105 ⍟
Name | Desc |
---|---|
Whispering Essence of Hatred | 11% increased Damage 80% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Muttering Essence of Hatred | 13% increased Damage 200% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Weeping Essence of Hatred | 15% increased Damage 500% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Wailing Essence of Hatred | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Screaming Essence of Hatred | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Shrieking Essence of Hatred | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Deafening Essence of Hatred | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Whispering Essence of Woe | 11% increased Damage 80% more maximum Life |
Muttering Essence of Woe | 13% increased Damage 200% more maximum Life |
Weeping Essence of Woe | 15% increased Damage 500% more maximum Life |
Wailing Essence of Woe | 19% increased Damage 700% more maximum Life |
Screaming Essence of Woe | 21% increased Damage 900% more maximum Life |
Shrieking Essence of Woe | 25% increased Damage 1200% more maximum Life |
Deafening Essence of Woe | 33% increased Damage 1600% more maximum Life |
Whispering Essence of Greed | 11% increased Damage 80% more maximum Life |
Muttering Essence of Greed | 13% increased Damage 200% more maximum Life |
Weeping Essence of Greed | 15% increased Damage 500% more maximum Life |
Wailing Essence of Greed | 19% increased Damage 700% more maximum Life |
Screaming Essence of Greed | 21% increased Damage 900% more maximum Life |
Shrieking Essence of Greed | 25% increased Damage 1200% more maximum Life |
Deafening Essence of Greed | 33% increased Damage 1600% more maximum Life |
Whispering Essence of Contempt | 11% increased Damage 80% more maximum Life |
Muttering Essence of Contempt | 13% increased Damage 200% more maximum Life |
Weeping Essence of Contempt | 15% increased Damage 500% more maximum Life |
Wailing Essence of Contempt | 19% increased Damage 700% more maximum Life |
Screaming Essence of Contempt | 21% increased Damage 900% more maximum Life |
Shrieking Essence of Contempt | 25% increased Damage 1200% more maximum Life |
Deafening Essence of Contempt | 33% increased Damage 1600% more maximum Life |
Muttering Essence of Sorrow | 13% increased Damage 200% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Weeping Essence of Sorrow | 15% increased Damage 500% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Wailing Essence of Sorrow | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Screaming Essence of Sorrow | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Shrieking Essence of Sorrow | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Deafening Essence of Sorrow | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Muttering Essence of Anger | 13% increased Damage 200% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
Weeping Essence of Anger | 15% increased Damage 500% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
Wailing Essence of Anger | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
Screaming Essence of Anger | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
Shrieking Essence of Anger | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
Deafening Essence of Anger | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
Muttering Essence of Torment | 13% increased Damage 200% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
Weeping Essence of Torment | 15% increased Damage 500% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
Wailing Essence of Torment | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
Screaming Essence of Torment | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
Shrieking Essence of Torment | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
Deafening Essence of Torment | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
Muttering Essence of Fear | 13% increased Damage 200% more maximum Life |
Weeping Essence of Fear | 15% increased Damage 500% more maximum Life |
Wailing Essence of Fear | 19% increased Damage 700% more maximum Life |
Screaming Essence of Fear | 21% increased Damage 900% more maximum Life |
Shrieking Essence of Fear | 25% increased Damage 1200% more maximum Life |
Deafening Essence of Fear | 33% increased Damage 1600% more maximum Life |
Weeping Essence of Suffering | 15% increased Damage 500% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Wailing Essence of Suffering | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Screaming Essence of Suffering | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Shrieking Essence of Suffering | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Deafening Essence of Suffering | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
Weeping Essence of Rage | 15% increased Damage 500% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire DamageEnrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life |
Wailing Essence of Rage | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire DamageEnrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life |
Screaming Essence of Rage | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire DamageEnrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life |
Shrieking Essence of Rage | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire DamageEnrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life |
Deafening Essence of Rage | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire DamageEnrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life |
Weeping Essence of Wrath | 15% increased Damage 500% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
Wailing Essence of Wrath | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
Screaming Essence of Wrath | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
Shrieking Essence of Wrath | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
Deafening Essence of Wrath | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
Weeping Essence of Doubt | 15% increased Damage 500% more maximum Life |
Wailing Essence of Doubt | 19% increased Damage 700% more maximum Life |
Screaming Essence of Doubt | 21% increased Damage 900% more maximum Life |
Shrieking Essence of Doubt | 25% increased Damage 1200% more maximum Life |
Deafening Essence of Doubt | 33% increased Damage 1600% more maximum Life |
Wailing Essence of Anguish | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
Screaming Essence of Anguish | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
Shrieking Essence of Anguish | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
Deafening Essence of Anguish | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
Wailing Essence of Loathing | 19% increased Damage 700% more maximum Life |
Screaming Essence of Loathing | 21% increased Damage 900% more maximum Life |
Shrieking Essence of Loathing | 25% increased Damage 1200% more maximum Life |
Deafening Essence of Loathing | 33% increased Damage 1600% more maximum Life |
Wailing Essence of Spite | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
Screaming Essence of Spite | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
Shrieking Essence of Spite | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
Deafening Essence of Spite | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
Wailing Essence of Zeal | 19% increased Damage 700% more maximum Life |
Screaming Essence of Zeal | 21% increased Damage 900% more maximum Life |
Shrieking Essence of Zeal | 25% increased Damage 1200% more maximum Life |
Deafening Essence of Zeal | 33% increased Damage 1600% more maximum Life |
Screaming Essence of Misery | 21% increased Damage 900% more maximum Life |
Shrieking Essence of Misery | 25% increased Damage 1200% more maximum Life |
Deafening Essence of Misery | 33% increased Damage 1600% more maximum Life |
Screaming Essence of Dread | 21% increased Damage 900% more maximum Life |
Shrieking Essence of Dread | 25% increased Damage 1200% more maximum Life |
Deafening Essence of Dread | 33% increased Damage 1600% more maximum Life |
Screaming Essence of Scorn | 21% increased Damage 900% more maximum Life |
Shrieking Essence of Scorn | 25% increased Damage 1200% more maximum Life |
Deafening Essence of Scorn | 33% increased Damage 1600% more maximum Life |
Screaming Essence of Envy | 21% increased Damage 900% more maximum Life4% of Maximum Life taken per second as Chaos Damage |
Shrieking Essence of Envy | 25% increased Damage 1200% more maximum Life4% of Maximum Life taken per second as Chaos Damage |
Deafening Essence of Envy | 33% increased Damage 1600% more maximum Life4% of Maximum Life taken per second as Chaos Damage |
Essence of Hysteria | 23% increased Damage 1150% more maximum Life |
Essence of Insanity | 23% increased Damage 1150% more maximum Life |
Essence of Horror | 23% increased Damage 1150% more maximum Life |
Essence of Delirium | 23% increased Damage 1150% more maximum Lifeessence delirium spawn monster on death variation [10]Your Hits inflict Decay, dealing 250 Chaos Damage per second for 8 seconds |
Remnant of Corruption | 20% increased Attack Speed 20% increased Cast Speed 20% increased Movement Speed30% reduced Movement Speed base physical damage % of maximum energy shield taken per minute [180] base physical damage % of maximum life taken per minute [360]7% increased Damage 700% more maximum Life 8% increased Character Size 30% reduced Damage taken Enemies Cannot Leech Life From you |
Essences The Help PanelEssences The Help Panel
Essences
You may encounter large blue crystals throughout the world that have imprisoned several monsters. By activating the central crystal you can free the monster within, but beware: that monster has been empowered by an Essence, and will be significantly tougher to kill than usual. If you manage to defeat the monster within, you can claim the essence for yourself. Essences are a special type of currency item that can typically only be found by defeating these trapped monsters. Unlike ordinary currency items, Essences have semi-predictable outcomes -- they will always guarantee that a certain mod appears.
Essences are particularly useful early on, or when your character needs a certain mod, such as fire resistance. When the usefulness of low-level essences drops away, you can upgrade them by selling three identical essences to a vendor. Doing so will grant you one similar, but more effective, essence.
Community Wiki
Essence league
Ultimatum Patch Notes
Essence Changes
- Various Essence outcomes have been rebalanced. Please read the Essence Balance section for more information.
Breach Patch Notes
Essence Changes:
- Added the contents of the Essence League to the core game. You can now find monsters trapped in Essences throughout Wraeclast, but at a lower rate than when it was the current challenge league.
- The rate of finding multiple essences at once has been significantly increased in maps (especially higher maps).
- At level 47 areas and above, Whispering Essences can no longer appear.
- At level 67 areas and above, Muttering Essences can no longer appear.
- The values of mods from Wailing Essences of Woe and above have been reduced, resulting in a notably lower value of all mods from higher-tier Woe essences.
- Fixed a minor issue where the Muttering Essence of Woe amulet mod granted values that were 1% too low.
- The gloves mod from Essence of Insanity now grant "Socketed gems have 16% More Attack and Cast Speed" (down from 20%). Existing items will not be changed.
- The weapon mod from Essence of Horror now grants a 16% chance to gain a power, frenzy or endurance charge on kill (up from 10%). Old versions of this mod can be updated using a Divine Orb.
- The weapon mod from Essence of Delirium now deals 750 chaos damage per second for 10 seconds (down from 1,000).
Introduction
The Essence league and Hardcore Essence league were past challenge leagues. The leagues started along with the release of Atlas of Worlds expansion (version 2.4.0). There were 40 optional challenges, and players were rewarded with Essence-themed microtransactions after finishing 12, 24, and 36 challenges.
In this league, zones contained a pack of frozen monsters which held an Essence, where taking it freed the monsters imbued with its power. Essences can be used to modify items with a specified guaranteed affix, some of which are exclusive to Essences. Essences can be traded to vendors for higher tiers and can even be corrupted for a chance to gain an even stronger Essence or destroy it.
At the end of the leagues, all characters and stashes were moved to Standard league and Hardcore league. Characters that died in the Hardcore Essence league were immediately moved to the permanent Standard league.
Minimap
These new icons are introduced to the minimap:
Modifiers
All areas had:
- Areas can contain Essences
map extra content weighting [1]
Essences
Players encounter groups of monsters with a rare one in the middle possessed by one or more essences, each granting him a special ability. These monsters are trapped and don't perform any actions until the player clicks a few times on the possessed rare to release the whole group. When the possesed monster is killed the essences will drop as items.
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