Essence Unique /22 ⍟
Icon | Name |
---|---|
![]() | Brain Rattler Meatgrinder 5% chance to deal Double Damage Adds (60–80) to (270–320) Physical Damage 50% of Physical Damage Converted to Lightning Damage 50% chance to Shock Damage Penetrates 20% Lightning Resistance Enemies you Shock have 30% reduced Cast Speed Enemies you Shock have 20% reduced Movement Speed Hits with this Weapon Shock Enemies as though dealing 300% more Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Cospri's Malice Jewelled Foil +25% to Global Critical Strike Multiplier Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown +257 Intelligence Requirement No Physical Damage Adds (80–100) to (160–200) Cold Damage Adds (40–60) to (90–110) Cold Damage to Spells (8–14)% increased Attack Speed 60% increased Critical Strike Chance against Chilled Enemies |
![]() | Dying Sun Ruby Flask (40–60)% less Duration (125–150)% increased Charges per use (10–20)% increased Area of Effect during Effect Skills fire 2 additional Projectiles during Effect |
![]() | Eye of Innocence Citrine Amulet +(16–24) to Strength and Dexterity 10% chance to Ignite (50–70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched as Life while Ignited (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Hallowed Ground Cemetery Map Unique Boss drops 3 additional Maps Unique Boss gives 2000% increased Experience 0.5 Flask Charges recovered every 3 seconds (-2–2) to Monster Level of Area 100% increased Quantity of Items found in this Area 100% increased Rarity of Items found in this Area |
![]() | Kitava's Thirst Zealot Helmet 50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown 15% reduced Cast Speed +(30–50) to maximum Mana (70–80)% increased Armour and Energy Shield |
![]() | Kondo's Pride Ezomyte Blade +25% to Global Critical Strike Multiplier (220–250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies 30% chance to Blind Enemies on Critical Strike Cannot Leech Life from Critical Strikes 50% chance to cause Bleeding on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Obscurantis Lion Pelt +(800–1000) to Accuracy Rating (100–120)% increased Evasion Rating +(50–80) to maximum Life 1% increased Projectile Attack Damage per 200 Accuracy Rating |
![]() | Praxis Paua Ring +(20–30) to maximum Mana +(30–60) to maximum Mana Regenerate (3–6) Mana per second (-8–-4) to Total Mana Cost of Skills 8% of Damage taken Recouped as Mana (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Razor of the Seventh Sun Midnight Blade 40% increased Global Accuracy Rating Adds (90–110) to (145–170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited Enemies 100% increased Burning Damage if you've Ignited an Enemy Recently (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Recently refers to the past 4 seconds) |
![]() | Shaper's Touch Crusader Gloves (80–120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 Dexterity |
![]() | Slivertongue Harbinger Bow (30–50)% increased Critical Strike Chance Adds (80–95) to (220–240) Physical Damage (150–200)% increased Critical Strike Chance with arrows that Fork Arrows Pierce all Targets after Forking Arrows that Pierce have +50% to Critical Strike Multiplier |
![]() | Snakepit Sapphire Ring +(20–30)% to Cold Resistance (20–40)% increased Spell Damage (5–10)% increased Cast Speed Right ring slot: Projectiles from Spells cannot Fork Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Projectiles from Spells cannot Pierce |
![]() | Starforge Infernal Sword 30% increased Global Physical Damage (400–450)% increased Physical Damage (5–8)% increased Attack Speed +(90–100) to maximum Life Your Physical Damage can Shock 20% increased Area of Effect for Attacks Deal no Elemental Damage (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | The Brass Dome Gladiator Plate (350–400)% increased Armour +(1–5)% to all maximum Elemental Resistances Strength provides no bonus to Maximum Life Take no Extra Damage from Critical Strikes (Maximum Resistances cannot be raised above 90%) |
![]() | The Putrid Cloister Museum Map Players are Cursed with Vulnerability Players are Cursed with Flammability Players are Cursed with Frostbite Players are Cursed with Conductivity Players are Cursed with Despair Unique Boss drops divination cards 90% increased Quantity of Items found in this Area 45% increased Rarity of Items found in this Area map drop stacked deck on death permyriad [50] (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds) (Despair is a Hex which inflicts -15% to Chaos Resistance. It lasts 8 seconds) (Conductivity is a Hex which inflicts -17% to Lightning Resistance and causes Hits to have +25% chance to Shock the target. It lasts 8 seconds) (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds) (Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds) |
![]() | The Scourge Terror Claw 2% of Physical Attack Damage Leeched as Life Adds (35–50) to (100–125) Physical Damage (10–15)% increased Attack Speed Minions have (10–15)% increased Attack Speed Increases and Reductions to Minion Damage also affect you at 150% of their value Minions deal 70% increased Damage if you've Hit Recently (Recently refers to the past 4 seconds) |
![]() | The Warden's Brand Iron Ring Adds 1 to 4 Physical Damage to Attacks Adds (5–15) to (25–50) Physical Damage to Attacks 30% reduced Attack Speed 15% chance to gain a Frenzy Charge when you Stun an Enemy |
![]() | Unending Hunger Cobalt Jewel Minions have (6–8)% increased Area of Effect With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill (While you have Soul Eater, you consume the souls of anything killed nearby, gaining bonuses for each) |
![]() | Valyrium Moonstone Ring +(15–25) to maximum Energy Shield +(30–40) to maximum Energy Shield +(30–40)% to Fire Resistance -40% to Cold Resistance Stun Threshold is based on Energy Shield instead of Life (The Stun Threshold determines how much Damage can Stun something) |
![]() | Voidwalker Murder Boots +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 20% chance to Avoid Projectiles while Phasing You have Phasing if you've Killed Recently Projectiles Pierce 5 additional Targets while you have Phasing Celestial Footprints (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Witchfire Brew Stibnite Flask Creates a Smoke Cloud on Use |
Essence Item /21 ⍟
Icon | Name |
---|---|
![]() | Blue Pearl Amulet Requires Level 77 (48–56)% increased Mana Regeneration Rate |
![]() | Bone Helmet Armour: 197–227 Energy Shield: 40–46 Requires Level 73, 76 Str, 76 Int Minions deal (15–20)% increased Damage |
![]() | Crystal Belt Requires Level 79 +(60–80) to maximum Energy Shield |
![]() | Fingerless Silk Gloves Energy Shield: 45–52 Requires Level 70, 95 Int (12–16)% increased Spell Damage |
![]() | Fragment of the Chimera Stack Size: 1 / 10 Portal: The Shaper's Realm Area Level: 84 5% increased Quantity of Items found in this Area |
![]() | Fragment of the Hydra Stack Size: 1 / 10 Portal: The Shaper's Realm Area Level: 84 5% increased Quantity of Items found in this Area |
![]() | Fragment of the Minotaur Stack Size: 1 / 10 Portal: The Shaper's Realm Area Level: 84 5% increased Quantity of Items found in this Area |
![]() | Fragment of the Phoenix Stack Size: 1 / 10 Portal: The Shaper's Realm Area Level: 84 5% increased Quantity of Items found in this Area |
![]() | Gripped Gloves Evasion Rating: 220–253 Requires Level 70, 95 Dex (14–18)% increased Projectile Attack Damage |
![]() | Marble Amulet Requires Level 74 Regenerate (1.2–1.6)% of Life per second |
![]() | Mawr Blaidd Stack Size: 1 / 16 Eyes of the Greatwolf |
![]() | Opal Ring Requires Level 80 (15–25)% increased Elemental Damage |
![]() | Spiked Gloves Armour: 220–253 Requires Level 70, 95 Str (16–20)% increased Melee Damage |
![]() | Steel Ring Requires Level 80 Adds (3–4) to (10–14) Physical Damage to Attacks |
![]() | The Oath Stack Size: 1 / 6 Death's Oath |
![]() | The Scavenger Stack Size: 1 / 8 Carcass Jack |
![]() | The Void |
![]() | Two-Toned Boots Evasion Rating: 126–145 Energy Shield: 26–30 Requires Level 70, 62 Dex, 62 Int +(8–12)% to Cold and Lightning Resistances |
![]() | Two-Toned Boots Armour: 126–145 Evasion Rating: 126–145 Requires Level 70, 62 Str, 62 Dex +(8–12)% to Fire and Cold Resistances |
![]() | Two-Toned Boots Armour: 126–145 Energy Shield: 26–30 Requires Level 70, 62 Str, 62 Int +(8–12)% to Fire and Lightning Resistances |
![]() | Vanguard Belt Requires Level 78 +(260–320) to Armour and Evasion Rating |
Essence Gem /3
Name | |
---|---|
![]() | Blade Flurry (28) |
Name | |
---|---|
![]() | Blight (1) |
![]() | Scorching Ray (12) |
Minimap Icons /1 ⍟
Icon | Code |
---|---|
![]() | Essence |
Essence /105 ⍟
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 1 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 35 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(6–11)% to Cold Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (2–3) to (6–7) Cold Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–2) to (3–4) Cold Damage Amulets, Rings: (6–10)% increased Cold Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 2 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(12–17)% to Cold Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (12–17) to (26–30) Cold Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (7–9) to (14–16) Cold Damage Amulets, Rings: (11–14)% increased Cold Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Cold Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (29–40) to (58–68) Cold Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (16–21) to (31–37) Cold Damage Amulets, Rings: (15–18)% increased Cold Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Cold Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (57–77) to (114–132) Cold Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (31–42) to (62–71) Cold Damage Amulets, Rings: (19–22)% increased Cold Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Cold Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (99–136) to (200–232) Cold Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (54–74) to (108–126) Cold Damage Amulets, Rings: (23–26)% increased Cold Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Cold Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (124–170) to (250–290) Cold Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (68–92) to (136–157) Cold Damage Amulets, Rings: (27–30)% increased Cold Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Cold Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (134–184) to (270–313) Cold Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (73–100) to (147–170) Cold Damage Amulets, Rings: (31–34)% increased Cold Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 1 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 35 and below Quivers: (5–10)% increased Damage with Bow Skills Helmets, Body Armours, Boots, Gloves, Shields: +(3–5) to maximum Energy Shield Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (15–29)% increased Spell Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (10–19)% increased Spell Damage Belts, Rings: +(1–3) to maximum Energy Shield Amulets: (2–4)% increased maximum Energy Shield |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 2 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Quivers: (11–20)% increased Damage with Bow Skills Helmets, Body Armours, Boots, Gloves, Shields: +(6–11) to maximum Energy Shield Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (30–44)% increased Spell Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–29)% increased Spell Damage Belts, Rings: +(4–8) to maximum Energy Shield Amulets: (5–7)% increased maximum Energy Shield |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers: (21–25)% increased Damage with Bow Skills Helmets, Body Armours, Boots, Gloves, Shields: +(17–23) to maximum Energy Shield Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (45–59)% increased Spell Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (30–39)% increased Spell Damage Belts, Rings: +(16–19) to maximum Energy Shield Amulets: (8–10)% increased maximum Energy Shield |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers: (26–30)% increased Damage with Bow Skills Helmets, Body Armours: +(31–38) to maximum Energy Shield Boots, Gloves: +(18–26) to maximum Energy Shield Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (60–84)% increased Spell Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (40–54)% increased Spell Damage Belts, Rings: +(23–26) to maximum Energy Shield Amulets: (11–13)% increased maximum Energy Shield Shields: +(39–49) to maximum Energy Shield |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (31–36)% increased Damage with Bow Skills Helmets: +(39–45) to maximum Energy Shield Body Armours: +(50–61) to maximum Energy Shield Boots, Gloves: +(27–32) to maximum Energy Shield Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (85–106)% increased Spell Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (50–66)% increased Spell Damage Belts, Rings: +(27–31) to maximum Energy Shield Amulets: (14–16)% increased maximum Energy Shield Shields: +(50–59) to maximum Energy Shield |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (37–42)% increased Damage with Bow Skills Helmets: +(46–51) to maximum Energy Shield Body Armours: +(77–90) to maximum Energy Shield Boots, Gloves: +(28–35) to maximum Energy Shield Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (107–122)% increased Spell Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (67–82)% increased Spell Damage Belts: +(32–37) to maximum Energy Shield Amulets: (17–18)% increased maximum Energy Shield Rings: +(38–43) to maximum Energy Shield Shields: +(60–69) to maximum Energy Shield |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (43–50)% increased Damage with Bow Skills Helmets: +(52–58) to maximum Energy Shield Body Armours: +(88–95) to maximum Energy Shield Boots, Gloves: +(38–45) to maximum Energy Shield Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (123–144)% increased Spell Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (83–94)% increased Spell Damage Belts: +(38–43) to maximum Energy Shield Amulets: (18–19)% increased maximum Energy Shield Rings: +(44–47) to maximum Energy Shield Shields: +(75–85) to maximum Energy Shield |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 1 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 35 and below Quivers: (0.5–0.7)% of Physical Attack Damage Leeched as Life Helmets, Body Armours, Boots, Gloves, Shields: +(5–14) to maximum Life Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.5–0.7)% of Physical Attack Damage Leeched as Life Belts: (8–11)% increased Flask Life Recovery rate Amulets, Rings: Regenerate (1–2) Life per second |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 2 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Quivers: (0.6–0.8)% of Physical Attack Damage Leeched as Life Helmets, Body Armours, Boots, Gloves, Shields: +(15–30) to maximum Life Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.6–0.8)% of Physical Attack Damage Leeched as Life Belts: (12–15)% increased Flask Life Recovery rate Amulets, Rings: Regenerate (2.1–8) Life per second |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers: (0.7–0.9)% of Physical Attack Damage Leeched as Life Helmets, Body Armours, Boots, Gloves, Shields: +(31–45) to maximum Life Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.7–0.9)% of Physical Attack Damage Leeched as Life Belts: (16–19)% increased Flask Life Recovery rate Amulets, Rings: Regenerate (8.1–16) Life per second |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers: (0.8–1)% of Physical Attack Damage Leeched as Life Helmets, Body Armours, Shields: +(70–79) to maximum Life Boots, Gloves: +(60–69) to maximum Life Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.8–1)% of Physical Attack Damage Leeched as Life Belts: (20–23)% increased Flask Life Recovery rate Amulets, Rings: Regenerate (16.1–24) Life per second |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (0.9–1.1)% of Physical Attack Damage Leeched as Life Helmets: +(80–89) to maximum Life Body Armours, Shields: +(90–99) to maximum Life Boots, Gloves: +(70–79) to maximum Life Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.9–1.1)% of Physical Attack Damage Leeched as Life Belts: (24–27)% increased Flask Life Recovery rate Amulets, Rings: Regenerate (24.1–32) Life per second |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (1–1.2)% of Physical Attack Damage Leeched as Life Helmets: +(90–99) to maximum Life Body Armours: +(110–119) to maximum Life Boots, Gloves: +(80–89) to maximum Life Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (1–1.2)% of Physical Attack Damage Leeched as Life Belts: (28–31)% increased Flask Life Recovery rate Amulets, Rings: Regenerate (32.1–48) Life per second Shields: +(100–109) to maximum Life |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (1.1–1.3)% of Physical Attack Damage Leeched as Life Helmets: +(100–106) to maximum Life Body Armours: +(120–126) to maximum Life Boots, Gloves: +(90–96) to maximum Life Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (1.1–1.3)% of Physical Attack Damage Leeched as Life Belts: (32–35)% increased Flask Life Recovery rate Amulets, Rings: Regenerate (48.1–64) Life per second Shields: +(110–116) to maximum Life |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 1 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 35 and below Quivers, Gloves, Amulets, Rings: Adds 1 to 2 Physical Damage to Attacks Helmets, Body Armours, Boots, Belts, Shields: Reflects (1–4) Physical Damage to Melee Attackers Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds 2 to (4–5) Physical Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds 1 to (2–3) Physical Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 2 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Quivers, Gloves, Amulets, Rings: Adds (2–3) to (4–5) Physical Damage to Attacks Helmets, Body Armours, Boots, Belts, Shields: Reflects (5–10) Physical Damage to Melee Attackers Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (6–8) to (12–15) Physical Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–5) to (8–9) Physical Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers, Amulets, Rings: Adds (4–6) to (9–10) Physical Damage to Attacks Helmets, Body Armours, Boots, Belts, Shields: Reflects (11–24) Physical Damage to Melee Attackers Gloves: Adds (3–4) to (6–7) Physical Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (10–13) to (21–25) Physical Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (6–9) to (13–15) Physical Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Amulets: Adds (6–9) to (13–15) Physical Damage to Attacks Helmets, Body Armours, Boots, Belts, Shields: Reflects (25–50) Physical Damage to Melee Attackers Gloves: Adds (3–5) to (7–8) Physical Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (13–17) to (28–32) Physical Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (8–12) to (17–20) Physical Damage Rings: Adds (5–7) to (11–12) Physical Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: Adds (9–12) to (19–22) Physical Damage to Attacks Helmets, Body Armours, Boots, Belts, Shields: Reflects (51–100) Physical Damage to Melee Attackers Gloves: Adds (4–5) to (8–9) Physical Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (20–28) to (43–51) Physical Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–18) to (27–31) Physical Damage Rings: Adds (6–8) to (12–13) Physical Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: Adds (11–15) to (22–26) Physical Damage to Attacks Helmets, Body Armours, Boots, Belts, Shields: Reflects (101–150) Physical Damage to Melee Attackers Gloves: Adds (5–6) to (9–10) Physical Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (25–33) to (52–61) Physical Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (16–21) to (32–38) Physical Damage Rings: Adds (7–9) to (13–15) Physical Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: Adds (16–18) to (27–30) Physical Damage to Attacks Helmets, Body Armours, Boots, Belts, Shields: Reflects (151–200) Physical Damage to Melee Attackers Gloves: Adds (6–7) to (10–11) Physical Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (31–42) to (65–75) Physical Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (20–26) to (40–47) Physical Damage Rings: Adds (10–11) to (16–17) Physical Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 2 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(13–17) to Dexterity Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (5–6)% Cold Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 3% Cold Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(18–22) to Dexterity Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (7–8)% Cold Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 4% Cold Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Dexterity Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Cold Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Cold Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Dexterity Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Cold Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Cold Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Dexterity Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Cold Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Cold Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Dexterity Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Cold Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Cold Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 2 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(12–17)% to Fire Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (14–20) to (29–33) Fire Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (8–10) to (15–18) Fire Damage Amulets, Rings: (11–14)% increased Fire Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Fire Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (32–44) to (65–76) Fire Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (17–24) to (35–41) Fire Damage Amulets, Rings: (15–18)% increased Fire Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Fire Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (63–85) to (128–148) Fire Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (34–46) to (68–80) Fire Damage Amulets, Rings: (19–22)% increased Fire Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Fire Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (110–150) to (223–260) Fire Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (59–81) to (120–140) Fire Damage Amulets, Rings: (23–26)% increased Fire Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Fire Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (137–188) to (279–325) Fire Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (74–101) to (150–175) Fire Damage Amulets, Rings: (27–30)% increased Fire Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Fire Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (149–203) to (302–351) Fire Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (80–109) to (162–189) Fire Damage Amulets, Rings: (31–34)% increased Fire Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 2 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Quivers: Adds 2 to (16–18) Lightning Damage to Attacks Helmets, Boots, Belts: (35–38)% chance to Avoid being Shocked Body Armours, Shields: (4–5)% chance to Avoid Lightning Damage from Hits Gloves: Adds 1 to 5 Lightning Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (1–3) to (32–34) Lightning Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–2) to (21–22) Lightning Damage to Spells Amulets, Rings: Adds 1 to (14–15) Lightning Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers: Adds (2–3) to (35–40) Lightning Damage to Attacks Helmets, Boots, Belts: (39–42)% chance to Avoid being Shocked Body Armours, Shields: (5–6)% chance to Avoid Lightning Damage from Hits Gloves: Adds 1 to (14–15) Lightning Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (2–5) to (69–73) Lightning Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–4) to (46–48) Lightning Damage to Spells Amulets, Rings: Adds (1–2) to (27–28) Lightning Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers: Adds (2–5) to (56–62) Lightning Damage to Attacks Helmets, Boots, Belts: (43–46)% chance to Avoid being Shocked Body Armours, Shields: (6–7)% chance to Avoid Lightning Damage from Hits Gloves: Adds (1–2) to (22–23) Lightning Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (3–10) to (126–133) Lightning Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (2–7) to (84–88) Lightning Damage to Spells Amulets, Rings: Adds (1–4) to (40–43) Lightning Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (3–8) to (89–99) Lightning Damage to Attacks Helmets, Boots, Belts: (47–50)% chance to Avoid being Shocked Body Armours, Shields: (7–8)% chance to Avoid Lightning Damage from Hits Gloves: Adds (1–2) to (27–28) Lightning Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–12) to (164–173) Lightning Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (2–9) to (109–115) Lightning Damage to Spells Amulets, Rings: Adds (3–6) to (57–61) Lightning Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (5–11) to (124–140) Lightning Damage to Attacks Helmets, Boots, Belts: (51–55)% chance to Avoid being Shocked Body Armours, Shields: (8–9)% chance to Avoid Lightning Damage from Hits Gloves: Adds (1–3) to (33–34) Lightning Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–17) to (204–216) Lightning Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–11) to (136–144) Lightning Damage to Spells Amulets, Rings: Adds (3–7) to (68–72) Lightning Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (6–13) to (136–155) Lightning Damage to Attacks Helmets, Boots, Belts: (56–60)% chance to Avoid being Shocked Body Armours, Shields: (9–10)% chance to Avoid Lightning Damage from Hits Gloves: Adds (1–4) to (40–43) Lightning Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (7–20) to (255–270) Lightning Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–14) to (170–179) Lightning Damage to Spells Amulets, Rings: Adds (4–8) to (71–76) Lightning Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 2 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 45 and below Quivers, Amulets, Rings: Minions have (13–15)% increased Movement Speed Helmets: (13–15)% increased Minion Accuracy Rating Body Armours, Boots, Belts, Shields: Minions have (13–15)% increased maximum Life Gloves: Minions deal (13–15)% increased Damage Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (30–44)% increased Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (20–29)% increased Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers, Amulets, Rings: Minions have (16–18)% increased Movement Speed Helmets: (16–18)% increased Minion Accuracy Rating Body Armours, Boots, Belts, Shields: Minions have (16–18)% increased maximum Life Gloves: Minions deal (16–18)% increased Damage Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (45–59)% increased Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (30–39)% increased Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Amulets, Rings: Minions have (19–21)% increased Movement Speed Helmets: (19–21)% increased Minion Accuracy Rating Body Armours, Boots, Belts, Shields: Minions have (19–21)% increased maximum Life Gloves: Minions deal (19–21)% increased Damage Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (60–84)% increased Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (40–54)% increased Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets, Rings: Minions have (22–24)% increased Movement Speed Helmets: (22–24)% increased Minion Accuracy Rating Body Armours, Boots, Belts, Shields: Minions have (22–24)% increased maximum Life Gloves: Minions deal (22–24)% increased Damage Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (85–106)% increased Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (50–66)% increased Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets, Rings: Minions have (25–27)% increased Movement Speed Helmets: (25–27)% increased Minion Accuracy Rating Body Armours, Boots, Belts, Shields: Minions have (25–27)% increased maximum Life Gloves: Minions deal (25–27)% increased Damage Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (107–122)% increased Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (67–82)% increased Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets, Rings: Minions have (28–30)% increased Movement Speed Helmets: (28–30)% increased Minion Accuracy Rating Body Armours, Boots, Belts, Shields: Minions have (28–30)% increased maximum Life Gloves: Minions deal (28–30)% increased Damage Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (123–144)% increased Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (83–94)% increased Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers: Adds (10–13) to (19–22) Cold Damage to Attacks Helmets, Boots, Belts: (39–42)% chance to Avoid being Frozen Body Armours, Shields: (5–6)% chance to Avoid Cold Damage from Hits Gloves: Adds (3–4) to (7–8) Cold Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (16–22) to (33–38) Cold Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (11–15) to (22–25) Cold Damage to Spells Amulets, Rings: Adds (6–9) to (13–16) Cold Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers: Adds (15–20) to (30–35) Cold Damage to Attacks Helmets, Boots, Belts: (43–46)% chance to Avoid being Frozen Body Armours, Shields: (6–7)% chance to Avoid Cold Damage from Hits Gloves: Adds (5–7) to (10–12) Cold Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (30–40) to (59–69) Cold Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (20–26) to (40–46) Cold Damage to Spells Amulets, Rings: Adds (10–13) to (20–24) Cold Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (18–24) to (36–42) Cold Damage to Attacks Helmets, Boots, Belts: (47–50)% chance to Avoid being Frozen Body Armours, Shields: (7–8)% chance to Avoid Cold Damage from Hits Gloves: Adds (6–9) to (13–16) Cold Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (39–52) to (77–90) Cold Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (26–35) to (51–60) Cold Damage to Spells Amulets, Rings: Adds (12–16) to (24–28) Cold Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (33–45) to (67–78) Cold Damage to Attacks Helmets, Boots, Belts: (51–55)% chance to Avoid being Frozen Body Armours, Shields: (8–9)% chance to Avoid Cold Damage from Hits Gloves: Adds (8–11) to (16–19) Cold Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (49–64) to (96–113) Cold Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (33–43) to (64–75) Cold Damage to Spells Amulets, Rings: Adds (17–22) to (34–40) Cold Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (36–50) to (74–86) Cold Damage to Attacks Helmets, Boots, Belts: (56–60)% chance to Avoid being Frozen Body Armours, Shields: (9–10)% chance to Avoid Cold Damage from Hits Gloves: Adds (10–13) to (20–24) Cold Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (61–81) to (120–140) Cold Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (41–54) to (81–93) Cold Damage to Spells Amulets, Rings: Adds (20–24) to (38–44) Cold Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(18–22) to Strength Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (7–8)% Fire Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 4% Fire Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Strength Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Fire Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Fire Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Strength Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Fire Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Fire Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Strength Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Fire Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Fire Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Strength Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Fire Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Fire Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Lightning Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–8) to (106–123) Lightning Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds 3 to (57–67) Lightning Damage Amulets, Rings: (8–12)% increased Lightning Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Lightning Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (11–14) to (208–242) Lightning Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (5–8) to (112–131) Lightning Damage Amulets, Rings: (13–17)% increased Lightning Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Lightning Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (19–25) to (366–425) Lightning Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (10–14) to (197–229) Lightning Damage Amulets, Rings: (23–26)% increased Lightning Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Lightning Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (23–32) to (458–531) Lightning Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–17) to (247–286) Lightning Damage Amulets, Rings: (27–30)% increased Lightning Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Lightning Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (25–34) to (494–575) Lightning Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–19) to (266–310) Lightning Damage Amulets, Rings: (31–34)% increased Lightning Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 3 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 60 and below Quivers: +(100–165) to Accuracy Rating Helmets, Body Armours, Boots, Gloves, Shields: +(64–82) to Evasion Rating Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(131–215) to Accuracy Rating Belts, Rings: +(36–60) to Evasion Rating Amulets: (14–18)% increased Evasion Rating |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers: +(166–250) to Accuracy Rating Helmets, Body Armours: +(102–120) to Evasion Rating Boots, Gloves: +(81–90) to Evasion Rating Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(216–325) to Accuracy Rating Belts, Rings: +(61–80) to Evasion Rating Amulets: (19–23)% increased Evasion Rating Shields: +(121–150) to Evasion Rating |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: +(251–350) to Accuracy Rating Helmets: +(121–140) to Evasion Rating Body Armours: +(151–200) to Evasion Rating Boots, Gloves: +(91–105) to Evasion Rating Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(326–455) to Accuracy Rating Belts, Rings: +(81–120) to Evasion Rating Amulets: (24–28)% increased Evasion Rating Shields: +(151–225) to Evasion Rating |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: +(351–480) to Accuracy Rating Helmets: +(141–160) to Evasion Rating Body Armours: +(301–400) to Evasion Rating Boots, Gloves: +(106–120) to Evasion Rating Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(456–624) to Accuracy Rating Belts, Rings: +(121–150) to Evasion Rating Amulets: (29–31)% increased Evasion Rating Shields: +(226–300) to Evasion Rating |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: +(481–600) to Accuracy Rating Helmets: +(161–180) to Evasion Rating Body Armours: +(390–475) to Evasion Rating Boots, Gloves: +(121–135) to Evasion Rating Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(625–780) to Accuracy Rating Belts, Rings: +(151–180) to Evasion Rating Amulets: (32–33)% increased Evasion Rating Shields: +(301–375) to Evasion Rating |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers: Adds (17–22) to (33–38) Fire Damage to Attacks Helmets, Boots, Belts: (43–46)% chance to Avoid being Ignited Body Armours, Shields: (6–7)% chance to Avoid Fire Damage from Hits Gloves: Adds (5–7) to (11–13) Fire Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (32–44) to (65–76) Fire Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (24–33) to (48–57) Fire Damage to Spells Amulets, Rings: Adds (11–15) to (23–27) Fire Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (27–35) to (53–62) Fire Damage to Attacks Helmets, Boots, Belts: (47–50)% chance to Avoid being Ignited Body Armours, Shields: (7–8)% chance to Avoid Fire Damage from Hits Gloves: Adds (7–10) to (15–18) Fire Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (42–56) to (85–99) Fire Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (31–42) to (64–73) Fire Damage to Spells Amulets, Rings: Adds (16–22) to (32–38) Fire Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (37–50) to (74–87) Fire Damage to Attacks Helmets, Boots, Belts: (51–55)% chance to Avoid being Ignited Body Armours, Shields: (8–9)% chance to Avoid Fire Damage from Hits Gloves: Adds (9–12) to (19–22) Fire Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (53–70) to (107–123) Fire Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (40–52) to (79–91) Fire Damage to Spells Amulets, Rings: Adds (19–25) to (39–45) Fire Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (41–55) to (81–96) Fire Damage to Attacks Helmets, Boots, Belts: (56–60)% chance to Avoid being Ignited Body Armours, Shields: (9–10)% chance to Avoid Fire Damage from Hits Gloves: Adds (11–15) to (23–27) Fire Damage to Attacks Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (66–88) to (132–155) Fire Damage to Spells Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (49–66) to (98–115) Fire Damage to Spells Amulets, Rings: Adds (23–27) to (43–48) Fire Damage to Attacks |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Amulets: (25–29)% increased Global Critical Strike Chance Helmets, Body Armours: (3–4)% increased Mana Reservation Efficiency of Skills Boots: (16–20)% chance to Avoid Elemental Ailments Gloves, Rings: (15–17)% increased Global Critical Strike Chance Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–24)% increased Critical Strike Chance Belts: (21–25)% increased Stun Duration on Enemies Shields: +(6–7)% Chance to Block |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: (30–34)% increased Global Critical Strike Chance Helmets, Body Armours: (5–6)% increased Mana Reservation Efficiency of Skills Boots: (21–25)% chance to Avoid Elemental Ailments Gloves, Rings: (18–20)% increased Global Critical Strike Chance Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (25–29)% increased Critical Strike Chance Belts: (26–30)% increased Stun Duration on Enemies Shields: +(8–9)% Chance to Block |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: (35–38)% increased Global Critical Strike Chance Helmets, Body Armours: (7–8)% increased Mana Reservation Efficiency of Skills Boots: (26–30)% chance to Avoid Elemental Ailments Gloves, Rings: (21–23)% increased Global Critical Strike Chance Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (30–34)% increased Critical Strike Chance Belts: (31–35)% increased Stun Duration on Enemies Shields: +(10–11)% Chance to Block |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: (39–42)% increased Global Critical Strike Chance Helmets, Body Armours: (9–10)% increased Mana Reservation Efficiency of Skills Boots: (31–35)% chance to Avoid Elemental Ailments Gloves, Rings: (24–26)% increased Global Critical Strike Chance Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (35–38)% increased Critical Strike Chance Belts: (36–39)% increased Stun Duration on Enemies Shields: +(12–13)% Chance to Block |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Intelligence Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Lightning Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Lightning Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Intelligence Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Lightning Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Lightning Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Intelligence Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Lightning Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Lightning Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Intelligence Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Lightning Resistance Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Lightning Resistance |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 4 Upgrades a normal item to rare with one guaranteed property Properties restricted to level 75 and below Quivers: (6–7)% increased Attack Speed Helmets: (15–20)% increased Warcry Speed Body Armours: (21–25)% increased Totem Placement speed Boots: 20% increased Movement Speed Gloves: (8–10)% increased Attack Speed Bows, Wands: (11–12)% increased Attack Speed Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–22)% increased Attack Speed Belts: (7–10)% increased Trap and Mine Throwing Speed Amulets, Rings: (5–8)% increased Cast Speed Shields: (20–22)% increased Stun and Block Recovery |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (8–9)% increased Attack Speed Helmets: (21–25)% increased Warcry Speed Body Armours: (26–30)% increased Totem Placement speed Boots: 25% increased Movement Speed Gloves: (11–13)% increased Attack Speed Bows, Wands: (13–14)% increased Attack Speed Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (23–25)% increased Attack Speed Belts: (11–13)% increased Trap and Mine Throwing Speed Amulets, Rings: (9–12)% increased Cast Speed Shields: (23–25)% increased Stun and Block Recovery |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (10–12)% increased Attack Speed Helmets: (26–30)% increased Warcry Speed Body Armours: (31–35)% increased Totem Placement speed Boots: 30% increased Movement Speed Gloves: (14–16)% increased Attack Speed Bows, Wands: (15–16)% increased Attack Speed Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (26–27)% increased Attack Speed Belts: (14–17)% increased Trap and Mine Throwing Speed Amulets: (13–16)% increased Cast Speed Rings: (13–14)% increased Cast Speed Shields: (26–28)% increased Stun and Block Recovery |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (13–15)% increased Attack Speed Helmets: (31–35)% increased Warcry Speed Body Armours: (36–45)% increased Totem Placement speed Boots: 32% increased Movement Speed Gloves: (17–18)% increased Attack Speed Bows, Wands: (17–18)% increased Attack Speed Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (28–30)% increased Attack Speed Belts: (18–21)% increased Trap and Mine Throwing Speed Amulets: (17–20)% increased Cast Speed Rings: (15–16)% increased Cast Speed Shields: (29–34)% increased Stun and Block Recovery |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (0.2–0.4)% of Physical Attack Damage Leeched as Mana Helmets, Body Armours, Boots, Gloves: +(55–59) to maximum Mana Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (32–37)% increased Cast Speed Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (21–24)% increased Cast Speed Belts: (11–15)% increased Flask Mana Recovery rate Amulets, Rings, Shields: (50–59)% increased Mana Regeneration Rate |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (0.6–0.8)% of Physical Attack Damage Leeched as Mana Helmets, Body Armours, Boots, Gloves: +(65–68) to maximum Mana Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (38–43)% increased Cast Speed Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (25–28)% increased Cast Speed Belts: (16–20)% increased Flask Mana Recovery rate Amulets, Rings, Shields: (60–69)% increased Mana Regeneration Rate |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: (0.9–1)% of Physical Attack Damage Leeched as Mana Helmets, Body Armours, Boots, Gloves: +(69–77) to maximum Mana Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (44–49)% increased Cast Speed Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (29–32)% increased Cast Speed Belts: (21–25)% increased Flask Mana Recovery rate Amulets, Rings, Shields: (70–76)% increased Mana Regeneration Rate |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Wands: (34–41)% increased Projectile Speed Helmets: +(121–140) to Armour Body Armours: +(151–200) to Armour Boots, Gloves: +(91–105) to Armour Bows: +1 to Level of Socketed Bow Gems Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (25–29)% increased Impale Effect Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (12–16)% increased Impale Effect Belts: +(323–400) to Armour Amulets: (24–28)% increased Armour Rings: +(80–120) to Armour Shields: +(151–225) to Armour |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Wands: (42–46)% increased Projectile Speed Helmets: +(141–160) to Armour Body Armours: +(301–400) to Armour Boots, Gloves: +(106–120) to Armour Bows: +2 to Level of Socketed Bow Gems Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (30–34)% increased Impale Effect Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (17–21)% increased Impale Effect Belts: +(401–460) to Armour Amulets: (29–31)% increased Armour Rings: +(121–200) to Armour Shields: +(226–300) to Armour |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Wands: (47–52)% increased Projectile Speed Helmets: +(161–180) to Armour Body Armours: +(390–475) to Armour Boots, Gloves: +(121–135) to Armour Bows: +2 to Level of Socketed Bow Gems Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (35–38)% increased Impale Effect Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (22–25)% increased Impale Effect Belts: +(481–520) to Armour Amulets: (32–33)% increased Armour Rings: +(201–300) to Armour Shields: +(301–375) to Armour |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: +(25–29)% to Global Critical Strike Multiplier Helmets, Boots, Gloves: (23–26)% chance to Avoid being Stunned Body Armours: (31–39)% increased Stun Threshold Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (80–99)% increased Critical Strike Chance for Spells Belts: (12–13)% reduced Enemy Stun Threshold Rings: +(15–17)% to Global Critical Strike Multiplier |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: +(30–34)% to Global Critical Strike Multiplier Helmets, Boots, Gloves: (27–30)% chance to Avoid being Stunned Body Armours: (40–45)% increased Stun Threshold Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (100–109)% increased Critical Strike Chance for Spells Belts: (14–15)% reduced Enemy Stun Threshold Rings: +(18–20)% to Global Critical Strike Multiplier |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers, Amulets: +(35–41)% to Global Critical Strike Multiplier Helmets, Boots, Gloves: (31–44)% chance to Avoid being Stunned Body Armours: (46–60)% increased Stun Threshold Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (110–119)% increased Critical Strike Chance for Spells Belts: (16–17)% reduced Enemy Stun Threshold Rings: +(21–25)% to Global Critical Strike Multiplier |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 5 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (11–15) to (27–33) Chaos Damage to Attacks Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(21–25)% to Chaos Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (61–103) to (149–193) Chaos Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (37–59) to (79–103) Chaos Damage Amulets, Rings: (23–26)% increased Chaos Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 6 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (17–21) to (37–43) Chaos Damage to Attacks Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(26–30)% to Chaos Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (73–113) to (163–205) Chaos Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (43–67) to (89–113) Chaos Damage Amulets, Rings: (27–30)% increased Chaos Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 7 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Adds (23–37) to (49–61) Chaos Damage to Attacks Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(31–35)% to Chaos Resistance Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (89–131) to (181–229) Chaos Damage Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (53–79) to (101–131) Chaos Damage Amulets, Rings: (31–34)% increased Chaos Damage |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 8 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Gain 15% of Physical Damage as Extra Fire Damage Helmets: Socketed Gems deal 30% more Damage while on Low Life Body Armours: 25% increased Area of Effect Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds Gloves: Socketed Gems deal 175 to 225 Added Fire Damage Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Cast Level 20 Fire Burst on Hit Belts: Damage Penetrates 5% Elemental Resistances during any Flask Effect Amulets: 150% increased total Recovery per second from Life Leech Rings: Gain 10% of Physical Damage as Extra Fire Damage Shields: Adds 60 to 100 Fire Damage if you've Blocked Recently |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 8 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: Projectiles Pierce 2 additional Targets Helmets: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage Body Armours: You gain Onslaught for 6 seconds when Hit Boots: 70% increased Mana Regeneration Rate while Shocked Gloves: Socketed Gems have 16% more Attack and Cast Speed Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Triggers Level 20 Spectral Spirits when Equipped +3 to maximum number of Spectral Spirits Belts: 10% increased Movement Speed during any Flask Effect Amulets: 10% chance to Recover 10% of Mana when you use a Skill Rings: You and your Minions take 40% reduced Reflected Damage Shields: 25% chance to gain a Power Charge when you Block |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 8 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: 8 to 12 Added Cold Damage per Frenzy Charge Helmets: Socketed Gems deal 30% more Elemental Damage Body Armours: 15% of Physical Damage from Hits taken as Cold Damage Boots: 5% reduced Elemental Damage Taken while stationary essence buff elemental damage taken +% [-5] Gloves: Socketed Gems have +3.5% Critical Strike Chance Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill Belts: Gain Alchemist's Genius when you use a Flask Amulets: (15–25)% chance to Crush on Hit Rings: 4 to 7 Added Cold Damage per Frenzy Charge Shields: Chill Nearby Enemies when you Block |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 8 Upgrades a normal item to rare or reforges a rare item, guaranteeing one property Quivers: 25% increased Effect of your Marks Helmets: +2 to Level of Socketed Aura Gems Body Armours: 25% reduced Chaos Damage taken over time Boots: Cannot be Poisoned Gloves: Socketed Gems deal 30% more Damage over Time Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds Belts: +50% to Chaos Resistance during any Flask Effect Amulets: (6–7)% Chance to Block Spell Damage Rings: +(12–15)% to Damage over Time Multiplier Shields: +15% Chance to Block Spell Damage while on Low Life |
![]() | ![]() Stack Size: 1 / 9 Essence Tier: 0 Corrupts the Essences trapping a monster, modifying them unpredictably |
Essence Monster /105 ⍟
Name | Desc |
---|---|
![]() | 11% increased Damage 80% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 13% increased Damage 200% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 15% increased Damage 500% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 11% increased Damage 80% more maximum Life |
![]() | 13% increased Damage 200% more maximum Life |
![]() | 15% increased Damage 500% more maximum Life |
![]() | 19% increased Damage 700% more maximum Life |
![]() | 21% increased Damage 900% more maximum Life |
![]() | 25% increased Damage 1200% more maximum Life |
![]() | 33% increased Damage 1600% more maximum Life |
![]() | 11% increased Damage 80% more maximum Life |
![]() | 13% increased Damage 200% more maximum Life |
![]() | 15% increased Damage 500% more maximum Life |
![]() | 19% increased Damage 700% more maximum Life |
![]() | 21% increased Damage 900% more maximum Life |
![]() | 25% increased Damage 1200% more maximum Life |
![]() | 33% increased Damage 1600% more maximum Life |
![]() | 11% increased Damage 80% more maximum Life |
![]() | 13% increased Damage 200% more maximum Life |
![]() | 15% increased Damage 500% more maximum Life |
![]() | 19% increased Damage 700% more maximum Life |
![]() | 21% increased Damage 900% more maximum Life |
![]() | 25% increased Damage 1200% more maximum Life |
![]() | 33% increased Damage 1600% more maximum Life |
![]() | 13% increased Damage 200% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 15% increased Damage 500% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 13% increased Damage 200% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
![]() | 15% increased Damage 500% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
![]() | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
![]() | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
![]() | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
![]() | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
![]() | 13% increased Damage 200% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
![]() | 15% increased Damage 500% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
![]() | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
![]() | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
![]() | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
![]() | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
![]() | 13% increased Damage 200% more maximum Life |
![]() | 15% increased Damage 500% more maximum Life |
![]() | 19% increased Damage 700% more maximum Life |
![]() | 21% increased Damage 900% more maximum Life |
![]() | 25% increased Damage 1200% more maximum Life |
![]() | 33% increased Damage 1600% more maximum Life |
![]() | 15% increased Damage 500% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Cold Damage 20% of Physical Damage Converted to Cold Damage |
![]() | 15% increased Damage 500% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire DamageEnrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life |
![]() | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire DamageEnrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life |
![]() | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire DamageEnrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life |
![]() | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire DamageEnrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life |
![]() | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire DamageEnrages on Low Life 27% increased Damage when on Low Life 60% increased Attack Speed when on Low Life 60% increased Movement Speed when on Low Life 60% increased Cast Speed when on Low Life |
![]() | 15% increased Damage 500% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
![]() | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
![]() | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
![]() | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
![]() | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
![]() | 15% increased Damage 500% more maximum Life |
![]() | 19% increased Damage 700% more maximum Life |
![]() | 21% increased Damage 900% more maximum Life |
![]() | 25% increased Damage 1200% more maximum Life |
![]() | 33% increased Damage 1600% more maximum Life |
![]() | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
![]() | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
![]() | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
![]() | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Fire Damage 20% of Physical Damage Converted to Fire Damage |
![]() | 19% increased Damage 700% more maximum Life |
![]() | 21% increased Damage 900% more maximum Life |
![]() | 25% increased Damage 1200% more maximum Life |
![]() | 33% increased Damage 1600% more maximum Life |
![]() | 19% increased Damage 700% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
![]() | 21% increased Damage 900% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
![]() | 25% increased Damage 1200% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
![]() | 33% increased Damage 1600% more maximum LifeGain 10% of Physical Damage as Extra Lightning Damage 20% of Physical Damage Converted to Lightning Damage |
![]() | 19% increased Damage 700% more maximum Life |
![]() | 21% increased Damage 900% more maximum Life |
![]() | 25% increased Damage 1200% more maximum Life |
![]() | 33% increased Damage 1600% more maximum Life |
![]() | 21% increased Damage 900% more maximum Life |
![]() | 25% increased Damage 1200% more maximum Life |
![]() | 33% increased Damage 1600% more maximum Life |
![]() | 21% increased Damage 900% more maximum Life |
![]() | 25% increased Damage 1200% more maximum Life |
![]() | 33% increased Damage 1600% more maximum Life |
![]() | 21% increased Damage 900% more maximum Life |
![]() | 25% increased Damage 1200% more maximum Life |
![]() | 33% increased Damage 1600% more maximum Life |
![]() | 21% increased Damage 900% more maximum Life4% of Maximum Life taken per second as Chaos Damage |
![]() | 25% increased Damage 1200% more maximum Life4% of Maximum Life taken per second as Chaos Damage |
![]() | 33% increased Damage 1600% more maximum Life4% of Maximum Life taken per second as Chaos Damage |
![]() | 23% increased Damage 1150% more maximum Life |
![]() | 23% increased Damage 1150% more maximum Life |
![]() | 23% increased Damage 1150% more maximum Life |
![]() | 23% increased Damage 1150% more maximum Lifeessence delirium spawn monster on death variation [10]Your Hits inflict Decay, dealing 250 Chaos Damage per second for 8 seconds |
![]() | 20% increased Attack Speed 20% increased Cast Speed 20% increased Movement Speed30% reduced Movement Speed base physical damage % of maximum energy shield taken per minute [180] base physical damage % of maximum life taken per minute [360]7% increased Damage 700% more maximum Life 8% increased Character Size 30% reduced Damage taken Enemies Cannot Leech Life From you |
Essences The Help PanelEssences The Help Panel
Essences
You may encounter large blue crystals throughout the world that have imprisoned several monsters. By activating the central crystal you can free the monster within, but beware: that monster has been empowered by an Essence, and will be significantly tougher to kill than usual. If you manage to defeat the monster within, you can claim the essence for yourself. Essences are a special type of currency item that can typically only be found by defeating these trapped monsters. Unlike ordinary currency items, Essences have semi-predictable outcomes -- they will always guarantee that a certain mod appears.

Essences are particularly useful early on, or when your character needs a certain mod, such as fire resistance. When the usefulness of low-level essences drops away, you can upgrade them by selling three identical essences to a vendor. Doing so will grant you one similar, but more effective, essence.
Community Wiki
Essence league
Ultimatum Patch Notes
Essence Changes
- Various Essence outcomes have been rebalanced. Please read the Essence Balance section for more information.
Breach Patch Notes
Essence Changes:
- Added the contents of the Essence League to the core game. You can now find monsters trapped in Essences throughout Wraeclast, but at a lower rate than when it was the current challenge league.
- The rate of finding multiple essences at once has been significantly increased in maps (especially higher maps).
- At level 47 areas and above, Whispering Essences can no longer appear.
- At level 67 areas and above, Muttering Essences can no longer appear.
- The values of mods from Wailing Essences of Woe and above have been reduced, resulting in a notably lower value of all mods from higher-tier Woe essences.
- Fixed a minor issue where the Muttering Essence of Woe amulet mod granted values that were 1% too low.
- The gloves mod from Essence of Insanity now grant "Socketed gems have 16% More Attack and Cast Speed" (down from 20%). Existing items will not be changed.
- The weapon mod from Essence of Horror now grants a 16% chance to gain a power, frenzy or endurance charge on kill (up from 10%). Old versions of this mod can be updated using a Divine Orb.
- The weapon mod from Essence of Delirium now deals 750 chaos damage per second for 10 seconds (down from 1,000).
Introduction
The Essence league and Hardcore Essence league were past challenge leagues. The leagues started along with the release of Atlas of Worlds expansion (version 2.4.0). There were 40 optional challenges, and players were rewarded with Essence-themed microtransactions after finishing 12, 24, and 36 challenges.
In this league, zones contained a pack of frozen monsters which held an Essence, where taking it freed the monsters imbued with its power. Essences can be used to modify items with a specified guaranteed affix, some of which are exclusive to Essences. Essences can be traded to vendors for higher tiers and can even be corrupted for a chance to gain an even stronger Essence or destroy it.
At the end of the leagues, all characters and stashes were moved to Standard league and Hardcore league. Characters that died in the Hardcore Essence league were immediately moved to the permanent Standard league.
Minimap
These new icons are introduced to the minimap:
Modifiers
All areas had:
- Areas can contain Essences
map extra content weighting [1]
Essences
Players encounter groups of monsters with a rare one in the middle possessed by one or more essences, each granting him a special ability. These monsters are trapped and don't perform any actions until the player clicks a few times on the possessed rare to release the whole group. When the possesed monster is killed the essences will drop as items.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.