Razor of the Seventh Sun

Razor of the Seventh Sun
Midnight Blade
One Hand Sword
Quality: +20%
Physical Damage: (150-174) to (293-323)
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 68, 113 Str, 113 Dex
40% increased Global Accuracy Rating
Adds (90–110) to (145–170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Recently refers to the past 4 seconds)
Quickly cooled the steel,
but never could it forget
the heat of the forge.
Razor of the Seventh Sun Attr /7
NameShow Full Descriptions
The MarketThe Market
AcronymMelee, Damage over time, Burning, Ignite, Recently
IconArt/2DItems/Weapons/OneHandWeapons/OneHandSwords/RazorOfTheSeventhSun
Icon
Release VersionEssence
BaseTypeMidnight Blade
Referencepoe.ninja, Community Wiki
40% increased Global Accuracy Rating
FamilyIncreasedAccuracy
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • accuracy rating +% Min: 40 Max: 40 Global
  • Craft Tagsattack
    Adds (90–110) to (145–170) Physical Damage
    FamilyPhysicalDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local maximum added physical damage Min: 145 Max: 170 Local
  • local minimum added physical damage Min: 90 Max: 110 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    30% of Physical Damage Converted to Fire Damage
    FamilyConvertPhysicalToFire
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    25% chance to Ignite
    FamilyChanceToIgnite
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 25 Max: 25 Global
  • Craft Tagselemental fire ailment
    100% increased Burning Damage if you've Ignited an Enemy Recently
    FamilyIncreasedBurningDamageIfYouHaveIgnitedRecently
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • burning damage +% if ignited an enemy recently Min: 100 Max: 100 Global
  • Craft Tagselemental_damage damage elemental fire
    Recover 1% of Life when you Ignite an Enemy
    FamilyRecoverLifePercentOnIgnite
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • recover % maximum life on enemy ignited Min: 1 Max: 1 Global
  • Craft Tagsresource life
    100% increased Melee Physical Damage against Ignited Enemies
    FamilyIncreasedMeleePhysicalDamageAgainstIgnitedEnemies
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • melee physical damage +% vs ignited enemies Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage damage physical attack
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    Rarity: Unique
    Razor of the Seventh Sun
    Midnight Blade
    --------
    One Handed Sword
    Physical Damage: 127-266 (augmented)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    --------
    Requirements:
    Level: 68
    Str: 113
    Dex: 113
    --------
    Sockets: R G R
    --------
    Item Level: 78
    --------
    40% increased Global Accuracy Rating (implicit)
    --------
    Adds 92 to 167 Physical Damage
    30% of Physical Damage Converted to Fire Damage
    25% chance to Ignite
    100% increased Burning Damage if you've Ignited an Enemy Recently
    Recover 1% of Life when you Ignite an Enemy
    100% increased Melee Physical Damage against Ignited Enemies
    --------
    Quickly cooled the steel,
    but never could it forget
    the heat of the forge.
    " } }

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    Razor of the Seventh Sun

    Version history

    VersionChanges
    3.14.0
  • (Undocumented) Several Simulacrum, Legion, Shaper Guardian, Elder Guardian, and Conqueror Drop-Restricted Uniques have been changed to be core Uniques instead. These no longer drop deterministically from their original sources.
  • 3.11.0
  • Now converts 30% of Physical Damage to Fire Damage (from 25%).
  • 3.5.0
  • Now has (90-110) to (145-170) (up from (65-75) to (110-130)) added physical damage. Existing versions can be updated to these new values with a Divine Orb.
  • It now grants 25% chance to Ignite and 25% physical Damage converted to Fire.
  • 2.6.0
  • Base type implicit mod increased to 40% increased Accuracy Rating (up from 18%).
  • Base type damage increased to 35-99 (up from 26-74).
  • 2.4.0
  • Introduced to the game.

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