Skill Gem /24
Skill Gem Quality /2
Item | Type | Stats | Weight |
---|---|---|---|
Molten Strike | Phantasmal | (0–40)% increased Damage over Time | 100 |
Despair | Anomalous | Cursed enemies take (0–10)% increased Damage from Damage Over Time effects | 100 |
Support Gem /6
Support Gem Quality /5
Item | Type | Stats | Weight |
---|---|---|---|
Swift Affliction Support | Superior | Supported Skills deal (0–10)% increased Damage over Time | 50 |
Deadly Ailments Support | Superior | Supported Skills deal (0–10)% increased Damage over Time | 50 |
Efficacy Support | Superior | Supported Skills deal (0–10)% increased Damage over Time | 50 |
Awakened Deadly Ailments Support | Superior | Supported Skills deal (0–10)% increased Damage over Time | 50 |
Awakened Swift Affliction Support | Superior | Supported Skills deal (0–10)% increased Damage over Time | 50 |
Item mods /59
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | (50–60)% increased Damage over Time damage | dagger 1000 default 0 | |
Warlord's | 68 | Prefix | (18–22)% increased Damage over Time damage | gloves_adjudicator 500 default 0 |
Warlord's | 70 | Prefix | (23–26)% increased Damage over Time damage | gloves_adjudicator 500 default 0 |
Warlord's | 73 | Prefix | (27–30)% increased Damage over Time damage | gloves_adjudicator 500 default 0 |
of the Hunt | 68 | Suffix | (4–6)% reduced Damage taken from Damage Over Time damage | shield_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | (7–10)% reduced Damage taken from Damage Over Time damage | shield_basilisk 500 default 0 |
Warlord's | 68 | Prefix | (60–69)% increased Physical Damage over Time bleed damage physical ailment | sword_adjudicator 400 axe_adjudicator 400 mace_adjudicator 400 bow_adjudicator 400 default 0 |
Warlord's | 71 | Prefix | (70–79)% increased Physical Damage over Time bleed damage physical ailment | sword_adjudicator 300 axe_adjudicator 300 mace_adjudicator 300 bow_adjudicator 300 default 0 |
Warlord's | 75 | Prefix | (80–89)% increased Physical Damage over Time bleed damage physical ailment | sword_adjudicator 200 axe_adjudicator 200 mace_adjudicator 200 bow_adjudicator 200 default 0 |
Warlord's | 78 | Prefix | (90–94)% increased Physical Damage over Time bleed damage physical ailment | sword_adjudicator 100 axe_adjudicator 100 mace_adjudicator 100 bow_adjudicator 100 default 0 |
Warlord's | 68 | Prefix | (100–109)% increased Physical Damage over Time bleed damage physical ailment | 2h_sword_adjudicator 400 2h_axe_adjudicator 400 2h_mace_adjudicator 400 default 0 |
Warlord's | 71 | Prefix | (110–119)% increased Physical Damage over Time bleed damage physical ailment | 2h_sword_adjudicator 300 2h_axe_adjudicator 300 2h_mace_adjudicator 300 default 0 |
Warlord's | 75 | Prefix | (120–129)% increased Physical Damage over Time bleed damage physical ailment | 2h_sword_adjudicator 200 2h_axe_adjudicator 200 2h_mace_adjudicator 200 default 0 |
Warlord's | 78 | Prefix | (130–134)% increased Physical Damage over Time bleed damage physical ailment | 2h_sword_adjudicator 100 2h_axe_adjudicator 100 2h_mace_adjudicator 100 default 0 |
Hunter's | 68 | Prefix | (60–69)% increased Chaos Damage over Time poison damage chaos ailment | sword_basilisk 400 claw_basilisk 400 dagger_basilisk 400 rune_dagger_basilisk 400 bow_basilisk 400 default 0 |
Hunter's | 71 | Prefix | (70–79)% increased Chaos Damage over Time poison damage chaos ailment | sword_basilisk 300 claw_basilisk 300 dagger_basilisk 300 rune_dagger_basilisk 300 bow_basilisk 300 default 0 |
Hunter's | 75 | Prefix | (80–89)% increased Chaos Damage over Time poison damage chaos ailment | sword_basilisk 200 claw_basilisk 200 dagger_basilisk 200 rune_dagger_basilisk 200 bow_basilisk 200 default 0 |
Hunter's | 78 | Prefix | (90–94)% increased Chaos Damage over Time poison damage chaos ailment | sword_basilisk 100 claw_basilisk 100 dagger_basilisk 100 rune_dagger_basilisk 100 bow_basilisk 100 default 0 |
Hunter's | 68 | Prefix | (100–109)% increased Chaos Damage over Time poison damage chaos ailment | 2h_sword_basilisk 400 default 0 |
Hunter's | 71 | Prefix | (110–119)% increased Chaos Damage over Time poison damage chaos ailment | 2h_sword_basilisk 300 default 0 |
Hunter's | 75 | Prefix | (120–129)% increased Chaos Damage over Time poison damage chaos ailment | 2h_sword_basilisk 200 default 0 |
Hunter's | 78 | Prefix | (130–134)% increased Chaos Damage over Time poison damage chaos ailment | 2h_sword_basilisk 100 default 0 |
69 | WeaponTree | 35% increased Damage over Time 10% reduced Life Recovery rate | one_hand_weapon 63 default 0 | |
80 | WeaponTree | 42% increased Damage over Time 10% reduced Life Recovery rate | one_hand_weapon 31 default 0 | |
69 | WeaponTree | 56% increased Damage over Time 16% reduced Life Recovery rate | two_hand_weapon 63 default 0 | |
80 | WeaponTree | 68% increased Damage over Time 16% reduced Life Recovery rate | two_hand_weapon 31 default 0 | |
5 | WeaponTree | 10% increased Damage over Time | one_hand_weapon 250 default 0 | |
23 | WeaponTree | 15% increased Damage over Time | one_hand_weapon 250 default 0 | |
51 | WeaponTree | 20% increased Damage over Time | one_hand_weapon 250 default 0 | |
69 | WeaponTree | 25% increased Damage over Time | one_hand_weapon 125 default 0 | |
80 | WeaponTree | 30% increased Damage over Time | one_hand_weapon 63 default 0 | |
5 | WeaponTree | 16% increased Damage over Time | two_hand_weapon 250 default 0 | |
23 | WeaponTree | 24% increased Damage over Time | two_hand_weapon 250 default 0 | |
51 | WeaponTree | 32% increased Damage over Time | two_hand_weapon 250 default 0 | |
69 | WeaponTree | 40% increased Damage over Time | two_hand_weapon 125 default 0 | |
80 | WeaponTree | 48% increased Damage over Time | two_hand_weapon 63 default 0 | |
5 | WeaponTree | 7% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 125 default 0 | |
23 | WeaponTree | 10% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 125 default 0 | |
51 | WeaponTree | 13% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 125 default 0 | |
69 | WeaponTree | 17% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 63 default 0 | |
80 | WeaponTree | 20% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 31 default 0 | |
5 | WeaponTree | 11% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 125 default 0 | |
23 | WeaponTree | 16% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 125 default 0 | |
51 | WeaponTree | 21% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 125 default 0 | |
69 | WeaponTree | 26% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 63 default 0 | |
80 | WeaponTree | 32% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 31 default 0 | |
5 | WeaponTree | 7% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 default 0 | |
23 | WeaponTree | 10% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 default 0 | |
51 | WeaponTree | 13% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 default 0 | |
69 | WeaponTree | 17% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 63 default 0 | |
80 | WeaponTree | 20% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 31 default 0 | |
5 | WeaponTree | 11% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 default 0 | |
23 | WeaponTree | 16% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 default 0 | |
51 | WeaponTree | 21% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 default 0 | |
69 | WeaponTree | 26% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 63 default 0 | |
80 | WeaponTree | 32% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 31 default 0 | |
20 | WeaponTree | +100 to Armour 10% increased Damage taken from Damage Over Time | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
55 | WeaponTree | +125 to Armour 10% increased Damage taken from Damage Over Time | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 | |
83 | WeaponTree | +150 to Armour 10% increased Damage taken from Damage Over Time | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 default 0 |
Enchantment Modifier /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
83 | Enchantment | Enemies Maimed by you take 8% increased Damage Over Time damage | belt 1 default 0 |
Monsters mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Toxic | 18 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 magic 0 default 1500 |
Igniting | 34 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] | no_common_monster_mods 0 magic 0 default 2500 |
Toxic | 18 | Unique | 30% increased Poison Duration Poison on Hit 30% increased Damage with Poison All Damage from Hits can Poison +25% Chaos Resistance against Damage Over Time | no_common_monster_mods 0 rare 0 default 1500 |
Igniting | 34 | Unique | Hits always Ignite 25% increased Ignite Duration on Enemies All Damage can Ignite additional fire resistance against damage over time % [30] ignite damage +% [100] | no_common_monster_mods 0 rare 0 default 2500 |
Abyss Jewel mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Degenerative | 1 | Prefix | (10–14)% increased Damage over Time while Dual Wielding damage | abyss_jewel_summoner 0 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 600 default 300 |
Deleterious | 60 | Prefix | (15–18)% increased Damage over Time while Dual Wielding damage | abyss_jewel_summoner 0 two_handed_mod 0 shield_mod 0 abyss_jewel_caster 200 default 100 |
Degenerative | 1 | Prefix | (10–14)% increased Damage over Time while wielding a Two Handed Weapon damage | abyss_jewel_summoner 0 one_handed_mod 0 abyss_jewel_caster 900 default 450 |
Deleterious | 60 | Prefix | (15–18)% increased Damage over Time while wielding a Two Handed Weapon damage | abyss_jewel_summoner 0 one_handed_mod 0 abyss_jewel_caster 300 default 150 |
Degenerative | 1 | Prefix | (10–14)% increased Damage over Time while holding a Shield damage | abyss_jewel_summoner 0 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 600 default 300 |
Deleterious | 60 | Prefix | (15–18)% increased Damage over Time while holding a Shield damage | abyss_jewel_summoner 0 two_handed_mod 0 dual_wielding_mod 0 abyss_jewel_caster 200 default 100 |
of Mangling | 84 | Suffix | Enemies Maimed by you take (4–5)% increased Damage Over Time damage | abyss_jewel_melee 500 abyss_jewel_ranged 500 abyss_jewel_caster 100 abyss_jewel_summoner 100 default 0 |
Cluster Jewel mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Decline | 1 | Suffix | Added Small Passive Skills also grant: 1% increased Damage over Time damage | affliction_fire_damage_over_time_multiplier 350 affliction_chaos_damage_over_time_multiplier 350 affliction_physical_damage_over_time_multiplier 350 affliction_cold_damage_over_time_multiplier 350 affliction_damage_over_time_multiplier 350 default 0 |
of Degeneration | 68 | Suffix | Added Small Passive Skills also grant: 2% increased Damage over Time damage | affliction_fire_damage_over_time_multiplier 350 affliction_chaos_damage_over_time_multiplier 350 affliction_physical_damage_over_time_multiplier 350 affliction_cold_damage_over_time_multiplier 350 affliction_damage_over_time_multiplier 350 default 0 |
of Disintegration | 84 | Suffix | Added Small Passive Skills also grant: 3% increased Damage over Time damage | affliction_fire_damage_over_time_multiplier 250 affliction_chaos_damage_over_time_multiplier 250 affliction_physical_damage_over_time_multiplier 250 affliction_cold_damage_over_time_multiplier 250 affliction_damage_over_time_multiplier 250 default 0 |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | +(30–40)% Chaos Resistance against Damage Over Time chaos resistance | abyss_jewel 0 jewel 0 body_armour 2000 shield 2000 quiver 2000 default 0 |
Crafting Bench /5
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(11–20)% increased Damage over Time | 6x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Labyrinth Trial in The Crypt |
(21–30)% increased Damage over Time | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Pit Map |
5% reduced Damage taken from Damage Over Time | 2x ![]() | Shield | Crimson Township Map |
+(31–36)% Chaos Resistance against Damage Over Time | 4x ![]() | Belt | Crimson Township Map |
+(37–43)% Chaos Resistance against Damage Over Time | 2x ![]() | Belt | Crimson Township Map |
Misc mods /3
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | (8–12)% increased Damage over Time damage | ||
of Entropy | 1 | Jewel | Suffix | (10–12)% increased Damage over Time damage | default 500 |
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Caustic Arrow deals 40% increased Damage over Time damage attack |
Item /1
Icon | Name |
---|---|
![]() | Apothecary's Gloves Armour: 108–124 Energy Shield: 29–33 Requires Level 70, 46 Str, 59 Int (14–18)% increased Damage over Time |
Unique /72
Icon | Name |
---|---|
![]() | Berek's Respite Two-Stone Ring +(12–16)% to Fire and Lightning ResistancesAdds (20–25) to (30–50) Fire Damage to Spells and Attacks (25–30)% increased Lightning Damage +(30–40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy (Shock increases Damage taken by 15%, for 2 seconds) (Ignite deals Fire Damage over time) |
![]() | The Taming Prismatic Ring +(8–10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20–30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Lightbane Raiment Ornate Ringmail (120–140)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 30 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block desecrate on block base chaos damage to deal per minute [15000] desecrate on block base radius [16] desecrate on block duration ms [8000] (You take Chaos damage over time while standing in Desecrated Ground) |
![]() | The Three Dragons Golden Mask +(26–30)% to all Elemental Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) |
![]() | Dyadus Infernal Axe Adds (255–285) to (300–330) Fire Damage in Main Hand Adds (255–285) to (300–330) Cold Damage in Off Hand (10–15)% increased Attack Speed 25% chance to Ignite when in Main Hand 100% increased Damage with Ignite inflicted on Chilled Enemies Chill Enemies for 1 second on Hit with this Weapon when in Off Hand (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Chill reduces Enemy Action Speed by 10%) |
![]() | Darkscorn Assassin Bow +(15–25)% to Global Critical Strike MultiplierAdds (15–20) to (25–30) Physical Damage (60–80)% increased Physical Damage (15–30)% increased Global Accuracy Rating 20% increased Attack Speed 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Atziri's Disfavour Vaal Axe 25% chance to Maim on Hit+30% to Quality of Socketed Support Gems Adds (310–330) to (370–390) Physical Damage (12–16)% increased Attack Speed 25% chance to cause Bleeding on Hit +10 to Weapon Range (Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | The Blood Reaper Headsman Axe (180–200)% increased Physical Damage +100 to maximum Life Regenerate 20 Life per second 1% of Physical Attack Damage Leeched as Life 50% increased Mana Cost of Skills 50% chance to cause Bleeding on Hit (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Oro's Sacrifice Infernal Sword 30% increased Elemental Damage with Attack SkillsNo Physical Damage Adds (425–475) to (550–600) Fire Damage (10–15)% increased Attack Speed 20% chance to Ignite 10% increased Physical Damage taken 10% increased Fire Damage taken Culling Strike against Burning Enemies Gain a Frenzy Charge if an Attack Ignites an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Apep's Rage Omen Wand (27–31)% increased Spell DamageAdds (90–130) to (140–190) Chaos Damage to Spells (25–30)% increased Cast Speed +(5–10)% to Chaos Resistance Poisons you inflict deal Damage (30–50)% faster Lose 40 Mana when you use a Skill (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (They will deal the same total damage over a shorter duration) |
![]() | Gang's Momentum Legion Boots (160–180)% increased Armour and Energy Shield +(50–60)% to Fire Resistance 25% increased Movement Speed (10–15)% chance to Ignite (25–40)% increased Damage with Hits and Ailments against Ignited Enemies (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Mark of the Doubting Knight Platinum Kris 50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding (250–270)% increased Physical Damage 10% reduced Attack Speed +(6–10)% to all Elemental Resistances 50% chance to Cause Bleeding on Critical Strike 50% chance to Cause Poison on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Mokou's Embrace Ruby Ring +(20–30)% to Fire Resistance+(25–40)% to Cold Resistance (25–40)% increased Attack Speed while Ignited (25–40)% increased Cast Speed while Ignited +25% chance to be Ignited All Damage Taken from Hits can Ignite you (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Ngamahu's Sign Ruby Ring +(20–30)% to Fire Resistance+(15–25) to Strength Adds (20–25) to (30–35) Fire Damage to Spells and Attacks 15% increased Ignite Duration on Enemies 10% chance to Ignite Recover (20–30) Life when you Ignite an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Rashkaldor's Patience Jade Amulet +(20–30) to Dexterity+(40–80) to maximum Life +(20–40) to maximum Mana 20% reduced Duration of Elemental Ailments on Enemies Items and Gems have 10% increased Attribute Requirements Always Freeze, Shock and Ignite (Attributes are Strength, Dexterity, and Intelligence) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Ashes of the Sun Driftwood Club 10% reduced Enemy Stun ThresholdAdds 3 to 6 Fire Damage 20% increased Attack Speed 500% increased Ignite Duration on Enemies 25% increased Burning Damage 30% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Splinter of the Moon Driftwood Wand (8–12)% increased Spell Damage20% increased Spell Damage 12% increased Cast Speed Regenerate 2 Mana per second 4% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | The Consuming Dark Fiend Dagger 40% increased Global Critical Strike Chance+(20–40) to Intelligence (40–60)% increased Fire Damage +1 to Level of all Fire Spell Skill Gems 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60% chance to Poison Enemies (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Flesh-Eater Dream Mace 10% reduced Enemy Stun ThresholdAdds 10 to 15 Physical Damage (60–80)% increased Physical Damage 10% increased Attack Speed 1% of Physical Attack Damage Leeched as Life 3% of Attack Damage Leeched as Life against Bleeding Enemies 30% chance to cause Bleeding on Hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Bloodplay Stiletto 30% increased Global Critical Strike Chance+20 to Dexterity Adds (3–6) to (9–13) Physical Damage (20–40)% increased Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit Extra gore (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Goredrill Skinning Knife 30% increased Global Critical Strike Chance+(10–15) to Dexterity Adds (1–2) to (3–5) Physical Damage (50–70)% increased Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Emberwake Ruby Ring +(20–30)% to Fire Resistance(30–40)% increased Fire Damage (5–10)% increased Cast Speed 10% chance to Ignite 40% less Burning Damage You can inflict an additional Ignite on an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Slivers of Providence Serrated Arrow Quiver 1 to 4 Added Physical Damage with Bow Attacks+10% to all Elemental Resistances 50% increased Duration of Elemental Ailments on Enemies 10% chance to Freeze, Shock and Ignite Gain 25% of Weapon Physical Damage as Extra Damage of a random Element (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Bloodgrip Marble Amulet Regenerate (1.2–1.6)% of Life per secondAdds 10 to 20 Physical Damage to Attacks +(60–70) to maximum Life Regenerate (16–24) Life per second 100% increased Life Recovery from Flasks Moving while Bleeding doesn't cause you to take extra Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Growing Agony Viridian Jewel (8–12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit |
![]() | Rive Terror Claw 2% of Physical Attack Damage Leeched as LifeAdds (25–35) to (50–65) Physical Damage (60–80)% increased Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Cospri's Will Assassin's Garb 3% increased Movement Speed(150–200)% increased Evasion Rating +(31–53)% to Chaos Resistance You can apply an additional Curse Your Hexes can affect Hexproof Enemies Always Poison on Hit against Cursed Enemies (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Hrimburn Goathide Gloves +(20–30) to Strength Adds (5–7) to (13–15) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers Your Cold Damage can Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Kondo's Pride Ezomyte Blade +25% to Global Critical Strike Multiplier(220–250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies 30% chance to Blind Enemies on Critical Strike Cannot Leech Life from Critical Strikes 50% chance to cause Bleeding on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Razor of the Seventh Sun Midnight Blade 40% increased Global Accuracy RatingAdds (90–110) to (145–170) Physical Damage 30% of Physical Damage Converted to Fire Damage 25% chance to Ignite 100% increased Burning Damage if you've Ignited an Enemy Recently Recover 1% of Life when you Ignite an Enemy 100% increased Melee Physical Damage against Ignited Enemies (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Recently refers to the past 4 seconds) |
![]() | Eye of Innocence Citrine Amulet +(16–24) to Strength and Dexterity10% chance to Ignite (50–70)% increased Damage while Ignited Take 100 Fire Damage when you Ignite an Enemy 2% of Fire Damage Leeched as Life while Ignited (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Xoph's Nurture Citadel Bow Socketed Gems are Supported by Level 20 Ignite Proliferation (165–195)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40–60) Life when you Ignite an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | The Infinite Pursuit Titan Greaves 20% increased Movement Speed Moving while Bleeding doesn't cause you to take extra Damage Bleeding on you expires 75% slower while Moving Cannot be Poisoned while Bleeding Cannot be Stunned while Bleeding 20% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | The Red Trail Titan Greaves (60–100)% increased Armour +(60–100) to maximum Life 30% increased Movement Speed 10% additional Physical Damage Reduction while stationary Gain a Frenzy Charge on Hit while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack Gore Footprints frenzy charge blood dance art variation [0] (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Xoph's Inception Citadel Bow (160–190)% increased Physical Damage Gain (200–300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite Projectiles Pierce all Burning Enemies Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Uul-Netol's Embrace Vaal Axe 25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy (280–320)% increased Physical Damage (25–30)% reduced Attack Speed Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | United in Dream Cutlass 40% increased Global Accuracy RatingGrants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to Poison Enemies on Hit Minions Recover 10% of Life on Killing a Poisoned Enemy (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Arakaali's Fang Fiend Dagger 40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill Adds (8–13) to (20–30) Physical Damage (170–200)% increased Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Abberath's Hooves Goathide Boots Triggers Level 7 Abberath's Fury when Equipped +(20–30) to Strength 15% increased Movement Speed (6–10)% chance to Ignite When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy 1% increased Fire Damage per 20 Strength Burning Hoofprints (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Ignite deals Fire Damage over time) |
![]() | Haemophilia Serpentscale Gauntlets +(20–30) to Strength 25% increased Damage over Time (25–40)% increased Attack Damage against Bleeding Enemies Attacks have 25% chance to cause Bleeding Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Volkuur's Guidance Zealot Gloves Adds (16–20) to (25–30) Cold Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Cold Resistance Your Cold Damage can Poison 50% less Poison Duration Cold Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Volkuur's Guidance Zealot Gloves Adds (16–20) to (25–30) Fire Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Fire Resistance Your Fire Damage can Poison 50% less Poison Duration Fire Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Volkuur's Guidance Zealot Gloves Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Lightning Resistance Your Lightning Damage can Poison 50% less Poison Duration Lightning Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Yriel's Fostering Exquisite Leather Grants Level 20 Summon Bestial Snake Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to Poison on Hit while you have a Bestial Minion Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Yriel's Fostering Exquisite Leather Grants Level 20 Summon Bestial Ursa Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while you have a Bestial Minion Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | The Wasp Nest Throat Stabber Grants 40 Life per Enemy Hit(150–170)% increased Physical Damage (20–25)% increased Attack Speed (20–25)% increased Critical Strike Chance +(330–350) to Accuracy Rating 20% chance to Poison on Hit Attacks with this Weapon deal 80 to 120 added Chaos Damage against Enemies affected by at least 5 Poisons (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Taproot Ambusher 30% increased Global Critical Strike Chance(180–200)% increased Physical Damage (10–15)% increased Attack Speed (15–20)% increased Poison Duration 0.5% of Attack Damage Leeched as Mana against Poisoned Enemies 0.5% of Attack Damage Leeched as Life against Maimed Enemies (15–20)% chance to Maim on Hit 20% chance to Poison on Hit (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Maimed enemies have 30% reduced Movement Speed) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Doryani's Invitation Heavy Belt +(25–35) to Strength(20–30)% increased Fire Damage +(300–350) to Armour +(30–35)% to Cold Resistance +(30–35)% to Lightning Resistance 0.6% of Fire Damage Leeched as Life (20–30)% chance to Ignite during any Flask Effect (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | The Golden Rule Viridian Jewel (30–40)% increased Armour while Bleeding Bleeding you inflict is Reflected to you +1% to Chaos Resistance per Poison on you Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Corrupted |
![]() | Vulconus Demon Dagger 40% increased Global Critical Strike ChanceAdds (85–110) to (135–150) Physical Damage Adds (130–160) to (220–240) Fire Damage 50% chance to cause Bleeding on Hit (70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160–200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of Fire (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (50% of Physical, Cold and Lightning Damage Converted to Fire Damage. Deal no Non-Fire Damage) |
![]() | Impresence Onyx Amulet +(10–16) to all Attributes(30–40)% increased Damage over Time Adds (17–19) to (23–29) Chaos Damage +(50–70) to maximum Life +(17–23)% to Chaos Resistance Despair has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy (Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%) |
![]() | Farrul's Pounce Hydrascale Gauntlets (100–140)% increased Armour and Evasion +(50–70) to maximum Life +(400–500) to Accuracy against Bleeding Enemies Attacks always inflict Bleeding while you have Cat's Stealth (40–50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's Stealth (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding) |
![]() | Story of the Vaal Gemstone Sword +400 to Accuracy Rating(180–210)% increased Physical Damage (10–15)% increased Attack Speed 50% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage Ignites inflicted with this Weapon deal (50–75)% more Damage (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Fate of the Vaal Gemstone Sword +400 to Accuracy Rating(180–210)% increased Physical Damage (10–15)% increased Attack Speed 100% of Physical Damage from Hits with this Weapon is Converted to a random Element Hits with this Weapon always Ignite, Freeze, and Shock Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | The Crimson Storm Steelwood Bow 6% increased Movement Speed(60–80)% increased Physical Damage (25–35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks veiled mod seed [1,30000] veiled mod type [2] (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) ![]() |
![]() | Storm's Gift Assassin's Mitts [One to three random synthesis implicit modifiers](20–30)% increased Damage over Time (250–300)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15 (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Triad Grip Mesh Gloves (80–120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5–10)% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Icefang Orbit Iron Ring Adds 1 to 4 Physical Damage to Attacks+(20–30) to Dexterity 25% chance to Poison on Hit (40–60)% increased Damage with Poison You are Chilled when you are Poisoned Non-Chilled Enemies you Poison are Chilled Poisoned Enemies you Kill with Hits Shatter (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Chill reduces Enemy Action Speed by 10% for 2 seconds) |
![]() | Venopuncture Iron Ring Adds 1 to 4 Physical Damage to Attacks+(20–30) to Strength Attacks have 25% chance to cause Bleeding (40–60)% increased Damage with Bleeding You are Chilled while you are Bleeding Non-Chilled Enemies you inflict Bleeding on are Chilled Bleeding Enemies you Kill with Hits Shatter (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Chill reduces Enemy Action Speed by 10% for 2 seconds) |
![]() | Beacon of Madness Two-Toned Boots +(8–12)% to Cold and Lightning ResistancesGrants Level 1 Embrace Madness Skill (20–40)% increased Chaos Damage 30% increased Movement Speed All Damage inflicts Poison while affected by Glorious Madness Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Replica Emberwake Ruby Ring +(20–30)% to Fire Resistance(30–40)% increased Fire Damage (5–10)% increased Cast Speed 90% reduced Ignite Duration on Enemies 10% chance to Ignite Ignites you inflict deal Damage (35–45)% faster (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (They will deal the same total damage over a shorter duration) |
![]() | Replica Bloodplay Stiletto 30% increased Global Critical Strike Chance+20 to Strength Adds (3–6) to (9–13) Physical Damage (20–40)% increased Physical Damage 30% chance to cause Bleeding on Hit (100–150)% increased Critical Strike Chance against Bleeding Enemies Extra gore (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | The Admiral Varnished Coat +(30–40) to Intelligence (100–140)% increased Evasion and Energy Shield +(10–20)% to all Elemental Resistances (5–10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Hand of the Fervent Zealot Gloves (70–130)% increased Armour and Energy Shield +(50–70) to maximum Life Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal (Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
![]() | Temptation Step Shagreen Boots (170–250)% increased Evasion Rating +(19–29)% to Chaos Resistance 15% increased Damage for each Poison on you up to a maximum of 75% 10% increased Movement Speed for each Poison on you up to a maximum of 50% Poison you inflict with Travel Skills is Reflected to you if you have fewer than 5 Poisons on you (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Inextricable Fate Fugitive Boots +(13–17)% to Chaos Resistance+(80–100) to maximum Life 30% increased Movement Speed You gain 3 Grasping Vines when you take a Critical Strike Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies (Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving) (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Royale Lightbane Raiment Chainmail Vest (60–120)% increased Armour and Energy Shield 30% of Physical Damage Converted to Chaos Damage Reflects 5 Chaos Damage to Melee Attackers 25% reduced Light Radius 100% chance to create Desecrated Ground when you Block desecrate on block base chaos damage to deal per minute [600] desecrate on block base radius [16] desecrate on block duration ms [8000] (You take Chaos damage over time while standing in Desecrated Ground) |
![]() | Royale Allelopathy Wool Gloves Grants Level 2 Blight Skill (20–30)% increased Damage over Time (100–120)% increased Energy Shield 10% increased Area of Effect Blight has (20–30)% increased Hinder Duration You cannot be Hindered |
![]() | Royale The Infinite Pursuit Steel Greaves +(15–30) to maximum Life 20% increased Movement Speed Moving while Bleeding doesn't cause you to take extra Damage 20% increased Movement Speed while Bleeding 50% chance to be inflicted with Bleeding when Hit by an Attack (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Royale Emberwake Ruby Ring +(20–30)% to Fire Resistance(10–20)% increased Fire Damage (5–10)% increased Cast Speed 10% chance to Ignite 40% less Burning Damage You can inflict an additional Ignite on an Enemy (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Doedre's Tongue Lapis Amulet +(20–30) to Intelligence+(20–25)% to all Elemental Resistances (20–25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on You (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Tainted Pact Coral Amulet Regenerate (2–4) Life per second+(20–30) to Strength (2–3)% of Physical Attack Damage Leeched as Life (1–1.5)% of Physical Attack Damage Leeched as Mana Taking Chaos Damage over Time heals you instead while Leeching Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
Passive /11
Icon | Name |
---|---|
Heavy Draw Notable 30% increased Physical Damage with Bows 50% increased Stun Duration with Bows on Enemies 30% increased Damage Over Time with Bow Skills | |
Aspect of the Eagle Notable 20% increased Damage with Bows 6% increased Attack Speed with Bows 10% increased Accuracy Rating with Bows 20% increased Damage Over Time with Bow Skills | |
Holy Dominion Notable +12% to all Elemental Resistances 24% increased Elemental Damage 10% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Entropy Notable 23% increased Damage over Time 10% increased Skill Effect Duration | |
Avatar of the Hunt Notable 30% increased Damage with Bows +200 to Evasion Rating 6% increased Movement Speed 30% increased Damage Over Time with Bow Skills | |
Ash, Frost and Storm Notable 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Farsight Notable 24% increased Damage with Bows 6% increased Attack Speed with Bows 16% increased Accuracy Rating with Bows 24% increased Damage Over Time with Bow Skills | |
Deadly Draw Notable 30% increased Damage Over Time with Bow Skills Damaging Ailments deal damage 10% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) | |
Indomitable Army Notable Minions have 15% additional Physical Damage Reduction Minions have +15% to all Elemental Resistances Moving while Bleeding doesn't cause Minions to take extra Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) | |
Lethe Shade Keystone Take 50% less Damage over Time if you've started taking Damage over Time in the past second 100% more Duration of Ailments on you (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Hardened Scars Notable 15% increased Life Recovery from Flasks 25% less Damage over Time taken during Effect of any Life Flask |
Ascendancy Passive /6
Icon | Name |
---|---|
Withering Presence Notable +60% to Chaos Resistance 15% more Chaos Damage Every second, inflict Withered on nearby Enemies for 15 seconds (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) Nearby Hindered Enemies deal 15% reduced Damage over Time | |
Shaper of Flames Notable Hits always Ignite All Damage can Ignite 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Gratuitous Violence Notable Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Physical Damage over Time | |
Blood in the Eyes Notable Attacks have 50% chance to cause Bleeding Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Noxious Strike Notable 40% chance to Poison on Hit 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% Recover 0.5% of Life per Poison affecting Enemies you Kill (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Recently refers to the past 4 seconds) | |
Heartstopper Notable Every 10 seconds: Take 40% less Damage from Hits for 5 seconds Take 40% less Damage over Time for 5 seconds (These are consecutive) trickster damage over time taken +% final [-40] trickster hit damage taken +% final [-40] |
Cluster Jewel Passive /12
Icon | Name |
---|---|
Kineticism Keystone Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies Projectiles cannot Pierce, Fork or Chain (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) | |
Lone Messenger Keystone You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage Your Aura Skills are Disabled | |
Blowback Notable 10% chance to Ignite Ignites you inflict deal Damage 8% faster (They will deal the same total damage over a shorter duration) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Brewed for Potency Notable 24% increased Damage over Time 10% increased Flask Charges gained 20% increased Life and Mana Recovery from Flasks | |
Calamitous Notable 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills 15% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Circling Oblivion Notable 25% increased Damage over Time 15% increased Duration of Ailments on Enemies (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Cooked Alive Notable 15% chance to Ignite Enemies Ignited by you have -5% to Fire Resistance (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) | |
Flow of Life Notable 24% increased Damage over Time 4% increased maximum Life Regenerate 0.6% of Life per second | |
Lasting Impression Notable 30% increased Damage over Time while affected by a Herald Herald Skills deal 50% increased Damage over Time | |
Student of Decay Notable 25% increased Damage over Time +13% to Chaos Resistance | |
Vicious Skewering Notable Attacks have 10% chance to cause Bleeding 10% chance to Impale Enemies on Hit with Attacks 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) | |
Vile Reinvigoration Notable 24% increased Damage over Time 6% increased maximum Energy Shield Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently (Recently refers to the past 4 seconds) |
Timeless Jewel Passive /2
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Damage Over Time![]() | (7–12)% increased Damage over Time |
Vaal | Notable | Exquisite Pain![]() | (25–35)% increased Damage over Time (7–11)% increased Skill Effect Duration |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Damage over Time | vaal_small_damage_over_time |
Elevated modifier List /3
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
Warlord's | 68 | (18–22)% increased Damage over Time Group: 909 | (23–26)% increased Damage over Time |
Warlord's | 70 | (23–26)% increased Damage over Time Group: 909 | (27–30)% increased Damage over Time |
Warlord's | 73 | (27–30)% increased Damage over Time Group: 909 | (31–38)% increased Damage over Time |
Skill Gem /2
Skill Gem Quality /7
Item | Type | Stats | Weight |
---|---|---|---|
Power Siphon | Divergent | +(0–20)% to Damage over Time Multiplier for Ailments from Critical Strikes | 20 |
Vaal Burning Arrow | Superior | +(0–10)% to Fire Damage over Time Multiplier | 50 |
Plague Bearer | Divergent | Grants +(0–10)% to Damage over Time Multiplier for Poison while Infecting | 10 |
Pestilent Strike | Superior | +(0–10)% to Damage over Time Multiplier for Poison | 50 |
Blade Blast | Anomalous | +(0–10)% to Chaos Damage over Time Multiplier | 20 |
Wintertide Brand | Superior | +(0–10)% to Cold Damage over Time Multiplier | 50 |
Flame Wall | Anomalous | (0–20)% reduced Skill Effect Duration +(0–10)% to Fire Damage over Time Multiplier | 100 |
Support Gem /1
Support Gem Quality /3
Item | Type | Stats | Weight |
---|---|---|---|
Added Fire Damage Support | Anomalous | Supported Skills deal (0–20)% reduced Fire Damage Supported Skills have +(0–20)% to Fire Damage over Time Multiplier | 50 |
Increased Critical Damage Support | Divergent | Supported Skills have +(0–15)% Damage over Time Multiplier for Ailments from Critical Strikes | 100 |
Critical Strike Affliction Support | Superior | Supported Skills have +(0–10)% Damage over Time Multiplier for Ailments from Critical Strikes | 50 |
Item mods /182
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
The Elder's | 68 | Prefix | +(37–42)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 75 | Prefix | +(43–50)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 83 | Prefix | +(51–59)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 68 | Prefix | +(37–42)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 75 | Prefix | +(43–50)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
The Elder's | 83 | Prefix | +(51–59)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailment | bow_elder 500 2h_axe_elder 500 2h_mace_elder 500 2h_sword_elder 500 sword_elder 500 axe_elder 500 mace_elder 500 claw_elder 500 sceptre_elder 500 dagger_elder 500 rune_dagger_elder 500 wand_elder 500 staff_elder 500 warstaff_elder 500 default 0 |
of the Elder | 68 | Suffix | +(11–15)% to Chaos Damage over Time Multiplier damage chaos | gloves_elder 200 amulet_elder 400 default 0 |
of the Elder | 80 | Suffix | +(16–20)% to Chaos Damage over Time Multiplier damage chaos | gloves_elder 200 amulet_elder 400 default 0 |
of Shaping | 68 | Suffix | +(11–15)% to Cold Damage over Time Multiplier damage elemental cold | gloves_shaper 200 amulet_shaper 400 default 0 |
of Shaping | 80 | Suffix | +(16–20)% to Cold Damage over Time Multiplier damage elemental cold | gloves_shaper 200 amulet_shaper 400 default 0 |
of Shaping | 68 | Suffix | +(11–15)% to Fire Damage over Time Multiplier damage elemental fire | gloves_shaper 200 amulet_shaper 400 default 0 |
of Shaping | 80 | Suffix | +(16–20)% to Fire Damage over Time Multiplier damage elemental fire | gloves_shaper 200 amulet_shaper 400 default 0 |
of the Elder | 68 | Suffix | +(11–15)% to Physical Damage over Time Multiplier damage physical | gloves_elder 200 amulet_elder 400 default 0 |
of the Elder | 80 | Suffix | +(16–20)% to Physical Damage over Time Multiplier damage physical | gloves_elder 200 amulet_elder 400 default 0 |
of Acrimony | 44 | Suffix | +(7–11)% to Damage over Time Multiplier damage | bow 300 one_hand_weapon 300 amulet 300 default 0 |
of Dispersion | 55 | Suffix | +(12–15)% to Damage over Time Multiplier damage | bow 300 one_hand_weapon 300 amulet 300 default 0 |
of Liquefaction | 68 | Suffix | +(16–19)% to Damage over Time Multiplier damage | bow 300 one_hand_weapon 300 amulet 300 default 0 |
of Melting | 76 | Suffix | +(20–23)% to Damage over Time Multiplier damage | bow 300 one_hand_weapon 300 amulet 300 default 0 |
of Dissolution | 82 | Suffix | +(24–26)% to Damage over Time Multiplier damage | bow 300 one_hand_weapon 300 amulet 300 default 0 |
of Acrimony | 44 | Suffix | +(16–21)% to Damage over Time Multiplier damage | bow 0 two_hand_weapon 300 default 0 |
of Dispersion | 55 | Suffix | +(24–29)% to Damage over Time Multiplier damage | bow 0 two_hand_weapon 300 default 0 |
of Liquefaction | 68 | Suffix | +(31–35)% to Damage over Time Multiplier damage | bow 0 two_hand_weapon 300 default 0 |
of Melting | 76 | Suffix | +(36–40)% to Damage over Time Multiplier damage | bow 0 two_hand_weapon 300 default 0 |
of Dissolution | 82 | Suffix | +(41–45)% to Damage over Time Multiplier damage | bow 0 two_hand_weapon 300 default 0 |
of Acrimony | 44 | Suffix | +(7–11)% to Damage over Time Multiplier with Attack Skills damage attack | quiver 300 default 0 |
of Dispersion | 55 | Suffix | +(12–15)% to Damage over Time Multiplier with Attack Skills damage attack | quiver 300 default 0 |
of Liquefaction | 68 | Suffix | +(16–19)% to Damage over Time Multiplier with Attack Skills damage attack | quiver 300 default 0 |
of Melting | 76 | Suffix | +(20–23)% to Damage over Time Multiplier with Attack Skills damage attack | quiver 300 default 0 |
of Dissolution | 82 | Suffix | +(24–26)% to Damage over Time Multiplier with Attack Skills damage attack | quiver 300 default 0 |
of Waning | 4 | Suffix | +(26–35)% to Chaos Damage over Time Multiplier damage chaos | staff 400 default 0 |
of Wasting | 12 | Suffix | +(36–45)% to Chaos Damage over Time Multiplier damage chaos | staff 300 default 0 |
of Deteriorating | 36 | Suffix | +(46–55)% to Chaos Damage over Time Multiplier damage chaos | staff 200 default 0 |
of Atrophying | 64 | Suffix | +(56–65)% to Chaos Damage over Time Multiplier damage chaos | staff 100 default 0 |
of Disintegrating | 78 | Suffix | +(66–75)% to Chaos Damage over Time Multiplier damage chaos | staff 50 default 0 |
of Waning | 4 | Suffix | +(14–18)% to Chaos Damage over Time Multiplier damage chaos | wand 400 dagger 400 default 0 |
of Wasting | 12 | Suffix | +(19–23)% to Chaos Damage over Time Multiplier damage chaos | wand 300 dagger 300 default 0 |
of Deteriorating | 36 | Suffix | +(24–28)% to Chaos Damage over Time Multiplier damage chaos | wand 200 dagger 200 default 0 |
of Atrophying | 64 | Suffix | +(29–33)% to Chaos Damage over Time Multiplier damage chaos | wand 100 dagger 100 default 0 |
of Disintegrating | 78 | Suffix | +(34–38)% to Chaos Damage over Time Multiplier damage chaos | wand 50 dagger 50 default 0 |
of the Inclement | 4 | Suffix | +(26–35)% to Cold Damage over Time Multiplier damage elemental cold | attack_staff 0 staff 400 default 0 |
of the Bleak | 12 | Suffix | +(36–45)% to Cold Damage over Time Multiplier damage elemental cold | attack_staff 0 staff 300 default 0 |
of the Boreal | 36 | Suffix | +(46–55)% to Cold Damage over Time Multiplier damage elemental cold | attack_staff 0 staff 200 default 0 |
of the Gelid | 64 | Suffix | +(56–65)% to Cold Damage over Time Multiplier damage elemental cold | attack_staff 0 staff 100 default 0 |
of Heartstopping | 78 | Suffix | +(66–75)% to Cold Damage over Time Multiplier damage elemental cold | attack_staff 0 staff 50 default 0 |
of the Inclement | 4 | Suffix | +(14–18)% to Cold Damage over Time Multiplier damage elemental cold | attack_dagger 0 wand 300 sceptre 300 dagger 300 default 0 |
of the Bleak | 12 | Suffix | +(19–23)% to Cold Damage over Time Multiplier damage elemental cold | attack_dagger 0 wand 220 sceptre 220 dagger 220 default 0 |
of the Boreal | 36 | Suffix | +(24–28)% to Cold Damage over Time Multiplier damage elemental cold | attack_dagger 0 wand 140 sceptre 140 dagger 140 default 0 |
of the Gelid | 64 | Suffix | +(29–33)% to Cold Damage over Time Multiplier damage elemental cold | attack_dagger 0 wand 70 sceptre 70 dagger 70 default 0 |
of Heartstopping | 78 | Suffix | +(34–38)% to Cold Damage over Time Multiplier damage elemental cold | attack_dagger 0 wand 35 sceptre 35 dagger 35 default 0 |
of the Earnest | 4 | Suffix | +(26–35)% to Fire Damage over Time Multiplier damage elemental fire | staff 400 default 0 |
of the Fervid | 12 | Suffix | +(36–45)% to Fire Damage over Time Multiplier damage elemental fire | staff 300 default 0 |
of the Ardent | 36 | Suffix | +(46–55)% to Fire Damage over Time Multiplier damage elemental fire | staff 200 default 0 |
of the Zealous | 64 | Suffix | +(56–65)% to Fire Damage over Time Multiplier damage elemental fire | staff 100 default 0 |
of the Fanatical | 78 | Suffix | +(66–75)% to Fire Damage over Time Multiplier damage elemental fire | staff 50 default 0 |
of the Earnest | 4 | Suffix | +(14–18)% to Fire Damage over Time Multiplier damage elemental fire | wand 300 sceptre 300 default 0 |
of the Fervid | 12 | Suffix | +(19–23)% to Fire Damage over Time Multiplier damage elemental fire | wand 220 sceptre 220 default 0 |
of the Ardent | 36 | Suffix | +(24–28)% to Fire Damage over Time Multiplier damage elemental fire | wand 140 sceptre 140 default 0 |
of the Zealous | 64 | Suffix | +(29–33)% to Fire Damage over Time Multiplier damage elemental fire | wand 70 sceptre 70 default 0 |
of the Fanatical | 78 | Suffix | +(34–38)% to Fire Damage over Time Multiplier damage elemental fire | wand 35 sceptre 35 default 0 |
of Seeping | 4 | Suffix | +(26–35)% to Physical Damage over Time Multiplier damage physical | staff 400 default 0 |
of Spilling | 12 | Suffix | +(36–45)% to Physical Damage over Time Multiplier damage physical | staff 300 default 0 |
of Phlebotomising | 36 | Suffix | +(46–55)% to Physical Damage over Time Multiplier damage physical | staff 200 default 0 |
of Hemorrhaging | 64 | Suffix | +(56–65)% to Physical Damage over Time Multiplier damage physical | staff 100 default 0 |
of Exsanguinating | 78 | Suffix | +(66–75)% to Physical Damage over Time Multiplier damage physical | staff 50 default 0 |
of Seeping | 4 | Suffix | +(14–18)% to Physical Damage over Time Multiplier damage physical | wand 300 default 0 |
of Spilling | 12 | Suffix | +(19–23)% to Physical Damage over Time Multiplier damage physical | wand 220 default 0 |
of Phlebotomising | 36 | Suffix | +(24–28)% to Physical Damage over Time Multiplier damage physical | wand 140 default 0 |
of Hemorrhaging | 64 | Suffix | +(29–33)% to Physical Damage over Time Multiplier damage physical | wand 70 default 0 |
of Exsanguinating | 78 | Suffix | +(34–38)% to Physical Damage over Time Multiplier damage physical | wand 35 default 0 |
of the Hunt | 68 | Suffix | +(11–15)% to Fire Damage over Time Multiplier damage elemental fire | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(16–20)% to Fire Damage over Time Multiplier damage elemental fire | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(11–15)% to Cold Damage over Time Multiplier damage elemental cold | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(16–20)% to Cold Damage over Time Multiplier damage elemental cold | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(11–15)% to Chaos Damage over Time Multiplier damage chaos | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(16–20)% to Chaos Damage over Time Multiplier damage chaos | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(11–15)% to Physical Damage over Time Multiplier damage physical | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(16–20)% to Physical Damage over Time Multiplier damage physical | gloves_basilisk 500 amulet_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(16–20)% to Chaos Damage over Time Multiplier with Attack Skills damage chaos attack | quiver_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(21–25)% to Chaos Damage over Time Multiplier with Attack Skills damage chaos attack | quiver_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(16–20)% to Physical Damage over Time Multiplier with Attack Skills damage physical attack | quiver_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(21–25)% to Physical Damage over Time Multiplier with Attack Skills damage physical attack | quiver_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | +(16–20)% to Fire Damage over Time Multiplier with Attack Skills damage elemental fire attack | quiver_basilisk 500 default 0 |
of the Hunt | 80 | Suffix | +(21–25)% to Fire Damage over Time Multiplier with Attack Skills damage elemental fire attack | quiver_basilisk 500 default 0 |
68 | ScourgeUpside | +(11–13)% to Fire Damage over Time Multiplier damage elemental fire | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(14–16)% to Fire Damage over Time Multiplier damage elemental fire | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(16–19)% to Fire Damage over Time Multiplier damage elemental fire | staff 500 default 0 | |
68 | ScourgeUpside | +(21–24)% to Fire Damage over Time Multiplier damage elemental fire | staff 500 default 0 | |
68 | ScourgeUpside | +(11–13)% to Cold Damage over Time Multiplier damage elemental cold | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(14–16)% to Cold Damage over Time Multiplier damage elemental cold | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(16–19)% to Cold Damage over Time Multiplier damage elemental cold | staff 500 default 0 | |
68 | ScourgeUpside | +(21–24)% to Cold Damage over Time Multiplier damage elemental cold | staff 500 default 0 | |
68 | ScourgeUpside | +(11–13)% to Physical Damage over Time Multiplier damage physical | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(14–16)% to Physical Damage over Time Multiplier damage physical | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(16–19)% to Physical Damage over Time Multiplier damage physical | staff 500 default 0 | |
68 | ScourgeUpside | +(21–24)% to Physical Damage over Time Multiplier damage physical | staff 500 default 0 | |
68 | ScourgeUpside | +(11–13)% to Chaos Damage over Time Multiplier damage chaos | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(14–16)% to Chaos Damage over Time Multiplier damage chaos | wand 500 sceptre 500 default 0 | |
68 | ScourgeUpside | +(16–19)% to Chaos Damage over Time Multiplier damage chaos | staff 500 default 0 | |
68 | ScourgeUpside | +(21–24)% to Chaos Damage over Time Multiplier damage chaos | staff 500 default 0 | |
45 | ScourgeUpside | +(8–10)% to Damage over Time Multiplier damage | amulet 100 default 0 | |
68 | ScourgeUpside | +(11–13)% to Damage over Time Multiplier damage | amulet 100 default 0 | |
68 | ScourgeUpside | +(14–16)% to Damage over Time Multiplier damage | amulet 100 default 0 | |
45 | ScourgeDownside | (-30–-24)% to Damage over Time Multiplier damage | amulet 250 default 0 | |
68 | ScourgeDownside | (-39–-33)% to Damage over Time Multiplier damage | amulet 250 default 0 | |
75 | RedImplicit | +(5–7)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_6_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(8–10)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_5_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(11–13)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_4_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(14–16)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_3_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(17–18)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_2_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(19–20)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_1_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(17–19)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_5_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(20–22)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_4_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–25)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_3_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(26–27)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_2_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(28–29)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_1_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_4_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_3_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_2_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Fire Damage over Time Multiplier damage elemental fire | no_tier_1_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | +(5–7)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_6_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(8–10)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_5_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(11–13)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_4_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(14–16)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_3_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(17–18)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_2_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(19–20)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_1_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(17–19)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_5_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(20–22)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_4_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–25)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_3_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(26–27)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_2_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(28–29)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_1_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_4_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_3_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_2_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Cold Damage over Time Multiplier damage elemental cold | no_tier_1_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | +(5–7)% to Physical Damage over Time Multiplier damage physical | no_tier_6_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(8–10)% to Physical Damage over Time Multiplier damage physical | no_tier_5_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(11–13)% to Physical Damage over Time Multiplier damage physical | no_tier_4_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(14–16)% to Physical Damage over Time Multiplier damage physical | no_tier_3_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(17–18)% to Physical Damage over Time Multiplier damage physical | no_tier_2_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(19–20)% to Physical Damage over Time Multiplier damage physical | no_tier_1_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(17–19)% to Physical Damage over Time Multiplier damage physical | no_tier_5_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(20–22)% to Physical Damage over Time Multiplier damage physical | no_tier_4_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–25)% to Physical Damage over Time Multiplier damage physical | no_tier_3_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(26–27)% to Physical Damage over Time Multiplier damage physical | no_tier_2_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(28–29)% to Physical Damage over Time Multiplier damage physical | no_tier_1_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Physical Damage over Time Multiplier damage physical | no_tier_4_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Physical Damage over Time Multiplier damage physical | no_tier_3_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Physical Damage over Time Multiplier damage physical | no_tier_2_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Physical Damage over Time Multiplier damage physical | no_tier_1_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | +(5–7)% to Chaos Damage over Time Multiplier damage chaos | no_tier_6_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(8–10)% to Chaos Damage over Time Multiplier damage chaos | no_tier_5_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(11–13)% to Chaos Damage over Time Multiplier damage chaos | no_tier_4_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(14–16)% to Chaos Damage over Time Multiplier damage chaos | no_tier_3_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(17–18)% to Chaos Damage over Time Multiplier damage chaos | no_tier_2_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | +(19–20)% to Chaos Damage over Time Multiplier damage chaos | no_tier_1_eldritch_implicit 0 gloves 600 amulet 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(17–19)% to Chaos Damage over Time Multiplier damage chaos | no_tier_5_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(20–22)% to Chaos Damage over Time Multiplier damage chaos | no_tier_4_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(23–25)% to Chaos Damage over Time Multiplier damage chaos | no_tier_3_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(26–27)% to Chaos Damage over Time Multiplier damage chaos | no_tier_2_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, +(28–29)% to Chaos Damage over Time Multiplier damage chaos | no_tier_1_eldritch_implicit 0 gloves 300 amulet 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Chaos Damage over Time Multiplier damage chaos | no_tier_4_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Chaos Damage over Time Multiplier damage chaos | no_tier_3_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Chaos Damage over Time Multiplier damage chaos | no_tier_2_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Chaos Damage over Time Multiplier damage chaos | no_tier_1_eldritch_implicit 0 gloves 120 amulet 120 default 0 | |
12 | WeaponTree | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance | one_hand_weapon 250 default 0 | |
75 | WeaponTree | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance | one_hand_weapon 250 default 0 | |
12 | WeaponTree | +24% to Fire Damage over Time Multiplier -30% to Fire Resistance | two_hand_weapon 250 default 0 | |
75 | WeaponTree | +32% to Fire Damage over Time Multiplier -30% to Fire Resistance | two_hand_weapon 250 default 0 | |
12 | WeaponTree | +12% to Cold Damage over Time Multiplier -15% to Cold Resistance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
75 | WeaponTree | +16% to Cold Damage over Time Multiplier -15% to Cold Resistance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 default 0 | |
12 | WeaponTree | +24% to Cold Damage over Time Multiplier -30% to Cold Resistance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
75 | WeaponTree | +32% to Cold Damage over Time Multiplier -30% to Cold Resistance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 default 0 | |
12 | WeaponTree | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance | one_hand_weapon 250 default 0 | |
75 | WeaponTree | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance | one_hand_weapon 250 default 0 | |
12 | WeaponTree | +24% to Chaos Damage over Time Multiplier -30% to Chaos Resistance | two_hand_weapon 250 default 0 | |
75 | WeaponTree | +32% to Chaos Damage over Time Multiplier -30% to Chaos Resistance | two_hand_weapon 250 default 0 | |
12 | WeaponTree | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction | one_hand_weapon 250 default 0 | |
75 | WeaponTree | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction | one_hand_weapon 250 default 0 | |
12 | WeaponTree | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction | two_hand_weapon 250 default 0 | |
75 | WeaponTree | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction | two_hand_weapon 250 default 0 | |
1 | WeaponTree | +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | +15% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 1 | 66 | Enchantment | Plague Bearer Buff grants +12% to Poison Damage over Time Multiplier while Infecting poison damage chaos ailment | helmet 100 default 0 |
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 2 | 75 | Enchantment | Plague Bearer Buff grants +20% to Poison Damage over Time Multiplier while Infecting poison damage chaos ailment | helmet 100 default 0 |
Enchantment Summoned Reaper Physical Damage over time Multiplier 1 | 66 | Enchantment | Summoned Reaper has +12% to Physical Damage over Time Multiplier damage physical minion | helmet 100 default 0 |
Enchantment Summoned Reaper Physical Damage over time Multiplier 2 | 75 | Enchantment | Summoned Reaper has +20% to Physical Damage over Time Multiplier damage physical minion | helmet 100 default 0 |
Veiled mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Order | 60 | Suffix | +(44–48)% to Chaos Damage over Time Multiplier damage chaos | one_hand_weapon 0 bow 0 staff 1000 weapon 100 default 0 |
of the Order | 60 | Suffix | +(24–28)% to Chaos Damage over Time Multiplier damage chaos | bow 1000 two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 100 default 0 |
of the Order | 60 | Suffix | +(44–48)% to Physical Damage over Time Multiplier damage physical | one_hand_weapon 0 bow 0 staff 1000 weapon 400 default 0 |
of the Order | 60 | Suffix | +(24–28)% to Physical Damage over Time Multiplier damage physical | bow 400 two_hand_weapon 0 wand 1000 weapon 400 default 0 |
of the Order | 60 | Suffix | +(44–48)% to Cold Damage over Time Multiplier damage elemental cold | bow 0 staff 1000 two_hand_weapon 400 default 0 |
of the Order | 60 | Suffix | +(24–28)% to Cold Damage over Time Multiplier damage elemental cold | two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0 |
of the Order | 60 | Suffix | +(44–48)% to Fire Damage over Time Multiplier damage elemental fire | bow 0 staff 1000 two_hand_weapon 400 default 0 |
of the Order | 60 | Suffix | +(24–28)% to Fire Damage over Time Multiplier damage elemental fire | bow 100 two_hand_weapon 0 wand 1000 dagger 1000 sceptre 600 weapon 400 default 0 |
Crafting Bench /24
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
+(25–27)% to Chaos Damage over Time Multiplier | 8x ![]() | Two Hand Melee | Betrayal Unveil |
+(28–30)% to Chaos Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Betrayal Unveil |
+(31–35)% to Chaos Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Betrayal Unveil |
+(14–15)% to Chaos Damage over Time Multiplier | 8x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(16–17)% to Chaos Damage over Time Multiplier | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(18–20)% to Chaos Damage over Time Multiplier | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(25–27)% to Physical Damage over Time Multiplier | 8x ![]() | Two Hand Melee | Betrayal Unveil |
+(28–30)% to Physical Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Betrayal Unveil |
+(31–35)% to Physical Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Betrayal Unveil |
+(14–15)% to Physical Damage over Time Multiplier | 8x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(16–17)% to Physical Damage over Time Multiplier | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(18–20)% to Physical Damage over Time Multiplier | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(25–27)% to Cold Damage over Time Multiplier | 8x ![]() | Two Hand Melee | Betrayal Unveil |
+(28–30)% to Cold Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Betrayal Unveil |
+(31–35)% to Cold Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Betrayal Unveil |
+(14–15)% to Cold Damage over Time Multiplier | 8x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(16–17)% to Cold Damage over Time Multiplier | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(18–20)% to Cold Damage over Time Multiplier | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(25–27)% to Fire Damage over Time Multiplier | 8x ![]() | Two Hand Melee | Betrayal Unveil |
+(28–30)% to Fire Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Betrayal Unveil |
+(31–35)% to Fire Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Betrayal Unveil |
+(14–15)% to Fire Damage over Time Multiplier | 8x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(16–17)% to Fire Damage over Time Multiplier | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(18–20)% to Fire Damage over Time Multiplier | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
Misc mods /12
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | +(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect critical ailment | ||
1 | Jewel | Unique | +10% to Fire Damage over Time Multiplier attack | ||
1 | Jewel | Unique | +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius damage | ||
of Atrophy | 1 | Jewel | Suffix | +(6–8)% to Chaos Damage over Time Multiplier damage chaos | not_str 300 default 0 |
of Gelidity | 1 | Jewel | Suffix | +(6–8)% to Cold Damage over Time Multiplier damage elemental cold | not_str 300 default 0 |
of Zealousness | 1 | Jewel | Suffix | +(6–8)% to Fire Damage over Time Multiplier damage elemental fire | default 300 |
of Exsanguinating | 1 | Jewel | Suffix | +(6–8)% to Physical Damage over Time Multiplier damage physical | default 300 |
of Acrimony | 1 | Jewel | Suffix | +(4–6)% to Damage over Time Multiplier damage | default 300 |
of Blazing | 75 | SanctumSpecial | Suffix | +(15–20)% to Fire Damage over Time Multiplier damage elemental fire | str_special_relic 600 default 150 |
of Chilling | 75 | SanctumSpecial | Suffix | +(15–20)% to Cold Damage over Time Multiplier damage elemental cold | int_special_relic 600 default 150 |
of Lacerating | 75 | SanctumSpecial | Suffix | +(15–20)% to Physical Damage over Time Multiplier damage physical | str_special_relic 600 default 150 |
of Entropy | 75 | SanctumSpecial | Suffix | +(15–20)% to Chaos Damage over Time Multiplier damage chaos | int_special_relic 600 default 150 |
Essence /1
Item /1
Icon | Name |
---|---|
![]() | Sundering Axe Physical Damage: 74-155 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 13 Requires Level 60, 149 Str, 76 Dex +20% to Damage over Time Multiplier for Bleeding |
Unique /15
Icon | Name |
---|---|
![]() | Snakebite Assassin's Mitts (150–180)% increased Evasion Rating +(60–70) to maximum Life 2% increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60% chance to Poison while at maximum Frenzy Charges +5% to Damage over Time Multiplier for Poison per Frenzy Charge (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Rime Gaze Mind Cage Socketed Gems are Supported by Level 20 Concentrated Effect +50% to Cold Damage over Time Multiplier 50% increased Energy Shield 50% reduced Energy Shield Recharge Rate +(25–75) to maximum Mana |
![]() | The Searing Touch Lathi +18% Chance to Block Attack Damage while wielding a Staff+(40–60)% to Fire Damage over Time Multiplier (70–90)% increased Fire Damage 10% increased Cast Speed +2 to Level of all Fire Spell Skill Gems |
![]() | Jack, the Axe Vaal Hatchet Grants Level 20 Thirst for Blood Skill Adds (11–14) to (18–23) Physical Damage (130–150)% increased Physical Damage 25% chance to cause Bleeding on Hit +(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon play jack the axe sounds [1] (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Rigwald's Command Midnight Blade 40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60–80) to (150–180) Physical Damage +(350–400) to Accuracy Rating +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | The Enmity Divine Imperial Staff +18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff +(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160–185) to (200–225) Physical Damage (30–40)% increased Critical Strike Chance (Warstaves are considered Staves) |
![]() | Cane of Unravelling Ezomyte Staff +20% Chance to Block Attack Damage while wielding a Staff+(40–55)% to Chaos Damage over Time Multiplier (20–30)% increased Chaos Damage 2% increased Cast Speed per Power Charge +2 to Level of all Chaos Spell Skill Gems Gain a Power Charge after Spending a total of 200 Mana Regenerate 2 Mana per Second per Power Charge |
![]() | Coralito's Signature Diamond Flask 25% chance to Poison on Hit during Effect +(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect Your Critical Strikes do not deal extra Damage during Effect Take 250 Chaos Damage per Second during Effect (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Blasphemer's Grasp Assassin's Mitts +(40–50) to Dexterity (150–200)% increased Evasion and Energy Shield +(50–60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder Items (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Transcendent Mind Cobalt Jewel -1 Intelligence per 1 Intelligence on Allocated Passives in Radius +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius 3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius 2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius |
![]() | The Yielding Mortality Imperial Staff +18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Greater Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff +(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160–185) to (200–225) Physical Damage (30–40)% increased Critical Strike Chance (Warstaves are considered Staves) |
![]() | Usurper's Penance Eternal Burgonet (50–80)% increased Armour 50% reduced Light Radius Attacks have 15% chance to cause Bleeding +4% to Damage over Time Multiplier for Bleeding per Frenzy Charge Bleeding you inflict deals Damage 4% faster per Frenzy Charge (20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (They will deal the same total damage over a shorter duration) |
![]() | Blackflame Amethyst Ring +(17–23)% to Chaos Resistance+(8–12)% to Fire Damage over Time Multiplier 50% reduced Ignite Duration on Enemies (10–15)% chance to Ignite Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite +(20–25)% to Fire and Chaos Resistances Withered does not expire on Enemies Ignited by you use unique blackflame ignite effect [1] (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Qotra's Regulator Sovereign Spiked Shield +5% chance to Suppress Spell Damage(160–220)% increased Evasion and Energy Shield +(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds (2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds Lose (10–15)% of Energy Shield when you deal a Critical Strike Lose (10–15)% of Life when you deal a Critical Strike |
![]() | Amanamu's Gaze Ghastly Eye Jewel +(5–10) to all Attributes Minions have +6% to Damage over Time Multiplier per Ghastly Eye Jewel affecting you, up to a maximum of +30% (Attributes are Strength, Dexterity, and Intelligence) |
Passive /20
Icon | Name |
---|---|
Arsonist Notable +10% to Fire Damage over Time Multiplier Regenerate 1.2% of Life per second | |
Holy Fire Notable +12% to Fire Damage over Time Multiplier +24% to Fire Resistance | |
Adder's Touch Notable +25% to Damage over Time Multiplier for Poison from Critical Strikes Critical Strikes with Daggers Poison the Enemy (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Rune Daggers are considered Daggers) | |
Poisonous Fangs Notable +10% to Damage over Time Multiplier for Poison Claw Attacks deal 25% increased Damage with Ailments 6% increased Attack Speed with Claws (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Hunter's Gambit Notable +10% to Chaos Damage over Time Multiplier 10% increased Skill Effect Duration 25% increased Damage Over Time with Bow Skills | |
Breath of Flames Notable +10% to Fire Damage over Time Multiplier 30% increased Fire Damage | |
Bloodletting Notable +15% to Damage over Time Multiplier for Bleeding 40% increased Attack Damage against Bleeding Enemies | |
Growth and Decay Notable +12% to Damage over Time Multiplier Regenerate 1% of Life per second | |
Fatal Toxins Notable +10% to Damage over Time Multiplier for Poison +10% to Chaos Resistance 30% increased Damage with Poison | |
Dirty Techniques Notable +10% to Damage over Time Multiplier for Ailments Damaging Ailments deal damage 10% faster (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (They will deal the same total damage over a shorter duration) | |
Perfect Agony Keystone Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value 30% less Damage with Hits (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Toxic Strikes Notable +15% to Damage over Time Multiplier for Poison 15% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) | |
Swift Venoms Notable +14% to Damage over Time Multiplier for Poison 10% increased Attack Speed | |
Season of Ice Notable +12% to Cold Damage over Time Multiplier 20% increased Effect of Chill | |
Wasting Notable +10% to Chaos Damage over Time Multiplier +17% to Chaos Resistance | |
Dire Torment Notable +25% to Damage over Time Multiplier for Ailments from Critical Strikes 40% increased Critical Strike Chance | |
Burning Brutality Notable +12% to Fire Damage over Time Multiplier with Attack Skills 6% increased Attack Speed | |
Serpentine Spellslinger Notable Enemies Poisoned by you have -5% to Chaos Resistance Spell Skills have +12% to Damage over Time Multiplier for Poison | |
Acrimony Notable +15% to Damage over Time Multiplier | |
Veteran Soldier Notable +15% to Physical Damage over Time Multiplier +25 to maximum Life |
Ascendancy Passive /1
Icon | Name |
---|---|
Ramako, Sun's Light Notable +25% to Fire Damage over Time Multiplier 25% chance to Ignite Damage Penetrates 15% Fire Resistance (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
Cluster Jewel Passive /14
Icon | Name |
---|---|
Blood Artist Notable +6% to Physical Damage over Time Multiplier if you've Spent Life Recently +20 to Strength (Recently refers to the past 4 seconds) | |
Brush with Death Notable +5% to Damage over Time Multiplier Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill | |
Cold-Blooded Killer Notable +5% to Cold Damage over Time Multiplier Recover 2% of Life on Killing a Chilled Enemy | |
Deep Chill Notable +5% to Cold Damage over Time Multiplier 30% increased Effect of Cold Ailments (Cold Ailments are Chilled, Frozen and Brittle) | |
Disease Vector Notable Enemies Poisoned by you cannot Regenerate Life +6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger | |
Exposure Therapy Notable +5% to Damage over Time Multiplier +30% Chaos Resistance against Damage Over Time | |
Eye of the Storm Notable +10% to Damage over Time Multiplier for Ignite from Critical Strikes 20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes 40% increased Critical Strike Chance (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) | |
Haemorrhage Notable +10% to Damage over Time Multiplier for Ailments from Critical Strikes 30% increased Critical Strike Chance | |
Phlebotomist Notable +6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently 20% increased Critical Strike Chance (Recently refers to the past 4 seconds) | |
Rend Notable +5% to Physical Damage over Time Multiplier 20% increased Bleeding Duration | |
Septic Spells Notable 5% increased Cast Speed Spell Skills have +5% to Damage over Time Multiplier for Poison 20% chance to Poison on Hit with Spell Damage (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) | |
Steady Torment Notable 15% increased Poison Duration 15% increased Bleeding Duration +6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies +6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies | |
Tempered Arrowheads Notable Bow Skills have +6% to Damage over Time Multiplier Bow Skills have 10% increased Skill Effect Duration 10% increased Duration of Ailments inflicted while wielding a Bow (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) | |
Wound Aggravation Notable Axe or Sword Attacks deal 20% increased Damage with Ailments 20% increased Physical Damage with Axes or Swords +5% to Physical Damage over Time Multiplier while wielding an Axe or Sword (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
Elevated modifier List /16
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Elder | 68 | +(11–15)% to Chaos Damage over Time Multiplier Group: 3294 | +(16–20)% to Chaos Damage over Time Multiplier |
of the Elder | 80 | +(16–20)% to Chaos Damage over Time Multiplier Group: 3294 | +(17–24)% to Chaos Damage over Time Multiplier |
of Shaping | 68 | +(11–15)% to Cold Damage over Time Multiplier Group: 3294 | +(16–20)% to Cold Damage over Time Multiplier |
of Shaping | 80 | +(16–20)% to Cold Damage over Time Multiplier Group: 3294 | +(17–24)% to Cold Damage over Time Multiplier |
of Shaping | 68 | +(11–15)% to Fire Damage over Time Multiplier Group: 3294 | +(16–20)% to Fire Damage over Time Multiplier |
of Shaping | 80 | +(16–20)% to Fire Damage over Time Multiplier Group: 3294 | +(17–24)% to Fire Damage over Time Multiplier |
of the Elder | 68 | +(11–15)% to Physical Damage over Time Multiplier Group: 3294 | +(16–20)% to Physical Damage over Time Multiplier |
of the Elder | 80 | +(16–20)% to Physical Damage over Time Multiplier Group: 3294 | +(17–24)% to Physical Damage over Time Multiplier |
of the Hunt | 68 | +(11–15)% to Fire Damage over Time Multiplier Group: 3294 | +(16–20)% to Fire Damage over Time Multiplier |
of the Hunt | 80 | +(16–20)% to Fire Damage over Time Multiplier Group: 3294 | +(21–25)% to Fire Damage over Time Multiplier |
of the Hunt | 68 | +(11–15)% to Cold Damage over Time Multiplier Group: 3294 | +(16–20)% to Cold Damage over Time Multiplier |
of the Hunt | 80 | +(16–20)% to Cold Damage over Time Multiplier Group: 3294 | +(21–25)% to Cold Damage over Time Multiplier |
of the Hunt | 68 | +(11–15)% to Chaos Damage over Time Multiplier Group: 3294 | +(16–20)% to Chaos Damage over Time Multiplier |
of the Hunt | 80 | +(16–20)% to Chaos Damage over Time Multiplier Group: 3294 | +(21–25)% to Chaos Damage over Time Multiplier |
of the Hunt | 68 | +(11–15)% to Physical Damage over Time Multiplier Group: 3294 | +(16–20)% to Physical Damage over Time Multiplier |
of the Hunt | 80 | +(16–20)% to Physical Damage over Time Multiplier Group: 3294 | +(21–25)% to Physical Damage over Time Multiplier |
Community Wiki
Damage over time
Damage over time (often refered to as DoT) is a damage inflicted continuously over a period of time. Unlike the other three damage sources, damage over time does not hit.
Mechanics
All damage over time effects are a kind of debuff. A creature can have multiple applications of these debuffs of the same type but usually only the one with the highest damage per second works at any given time (except for poison where all applications stack cumulatively); this is true even in the case of effects applied by different players or sources.
For example, if two players each apply the ignite status ailment to the same target, only the higher damage per second of the two ignites will affect the target, at least until the higher fades and leaves the second ignite to become the new highest. In this context, two damage over time effects are to be considered the same only if they have the same name; a target may be affected by multiple effects that deal burning damage (such as Righteous Fire, ignite and burning ground).
On kill effects
In case of an enemy being killed by damage over time while being affected by multiple DoT effects, the kill is attributed to the owner of the effect that was inflicted first.
Damage over time kills from non-character sources like minions and totems will give the kill and any on kill effects to the owner of the totem or minion. This is a limitation of the game and not an intended game mechanic.
Damage scaling
The following modifiers will directly affect the damage over time; note that some of these modifiers apply only to the DoTs whereas some may also apply to the skill that triggered it:
- Damage over Time
- Damage
- [Damage Type] Damage (e.g. Physical Damage or Cold Damage)
- [Effect] Damage (e.g. Poison Damage or Ignite Damage)
- Trap Damage if applied by a trap
- Mine Damage if applied by a mine
- Totem Damage if applied by a totem
- Minion Damage if applied by a minion
Natively modifiers to Attack damage (i.e. weapon damage, melee damage, etc.) and Spell damage do not apply to damage over time effects unless specifically stated so, as observed on skills like Contagion, Essence Drain or Vortex.
Damage conversion does not apply to damage over time. Flat damage from things like Added Chaos Damage Support does not apply to damage over time.
Modifiers that increase damage over time will not affect the damage a character deals to himself with skills like Blood Rage or Righteous Fire, as that particular effect is considered a part of the buff and not a part of player's damage output. However, modifiers that increase/reduce damage taken will affect it.
Duration
Tampering with the duration of a damage over time effect will affect the total amount of damage dealt by it but not its damage per second. The exception to this is the Ignited Enemies Burn faster modifier (as seen on Dyadian Dawn and The Goddess Scorned), which will 'speed up' ignites inflicted by the player, increasing their damage per second at the cost of duration, leaving the total amount of damage unchanged.
Conditional modifiers There are modifiers that can apply their effects only when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties.
Some examples:
more Damage against Chilled Enemies from Hypothermia Support
increased Damage against Hindered Enemies from Singularity
Graphic Clarification
Visual clarification by Mark (a developer at GGG) for the changes coming with 3.0.
https://www.pathofexile.com/forum/view-thread/1897612/page/4#p14474050
Math
Modifiers that say increased damage over time multiplier are not additive with increased damage over time modifiers that do no include the word "multiplier".
Interactions
- "% Chance to deal double damage" will not affect damage over time, because it does not hit.
- Most damage over time snapshots.
Comparison of common damage over time effects
Name | Inflicting hit damage as DPS | Default duration | Total bonus damage per stack | Max. stacks | DPS at max. stacks | Total bonus damage from max. stacks | Default DoT damage type |
---|---|---|---|---|---|---|---|
Bleed | 70% of Physical | 5 s | 350% | 1 | 70% | 350% | Physical |
Bleed, target moving | 210% of Physical | 5 s | 1050% | 1 | 210% | 1050% | Physical |
Bleed, with Crimson Dance | 35% of Physical | 5 s | 175% | 8 | 280% | 1400% | Physical |
Ignite | 50% of Fire | 4 s | 200% | 1 | 50% | 200% | Fire |
Ignite, 1 Emberwake | 30.30%–33.3% of Fire | 6–6.6 s | 200% | 2 | 60.6%–66.7% | 400% | Fire |
Ignite, 2 Emberwake | 21.7%–25% of Fire | 8–9.2 s | 200% | 3 | 65.2–75% | 600% | Fire |
Ignite, 1 Replica Emberwake | 67.5%–72.5% of Fire | 2.7–2.9 s | 200% | 1 | 67.5–72.5% | 200% | Fire |
Ignite, 2 Replica Emberwake | 85%–95% of Fire | 2.1–2.4 s | 200% | 1 | 85%–95% | 200% | Fire |
Ignite, 1 Emberwake, 1 Replica Emberwake | 40.9%–48.3% of Fire | 4.1–4.8 s | 200% | 2 | 81.8%–96.7% | 400% | Fire |
Poison | 30% of (Physical + Chaos) | 2 s | 60% | ∞ | ∞ | ∞ | Chaos |
Poison from Viper Strike | 30% of (Physical + Chaos) | 4 s | 120% | ∞ | ∞ | ∞ | Chaos |
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