Skill Gem Quality /2

Skill Gem Quality /2

ItemTypeStatsWeight
Molten StrikePhantasmal (0–40)% increased Damage over Time100
DespairSuperior Cursed enemies take (0–10)% increased Damage from Damage Over Time effects50
Support Gem Quality /5

Support Gem Quality /5

ItemTypeStatsWeight
Swift Affliction SupportSuperior Supported Skills deal (0–10)% increased Damage over Time50
Deadly Ailments SupportSuperior Supported Skills deal (0–10)% increased Damage over Time50
Efficacy SupportSuperior Supported Skills deal (0–10)% increased Damage over Time50
Awakened Deadly Ailments SupportSuperior Supported Skills deal (0–10)% increased Damage over Time50
Awakened Swift Affliction SupportSuperior Supported Skills deal (0–10)% increased Damage over Time50
Item mods /22

Item mods /22

NameLevelPre/SufDescriptionWeight
1Corrupted(50–60)% increased Damage over Time damagedagger 1000
default 0
Warlord's68Prefix(18–22)% increased Damage over Time damagegloves_adjudicator 500
default 0
Warlord's70Prefix(23–26)% increased Damage over Time damagegloves_adjudicator 500
default 0
Warlord's73Prefix(27–30)% increased Damage over Time damagegloves_adjudicator 500
default 0
of the Hunt68Suffix(4–6)% reduced Damage taken from Damage Over Time damageshield_basilisk 500
default 0
of the Hunt80Suffix(7–10)% reduced Damage taken from Damage Over Time damageshield_basilisk 500
default 0
Warlord's68Prefix(60–69)% increased Physical Damage over Time physical_damage bleed damage physical ailmentsword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
bow_adjudicator 400
default 0
Warlord's71Prefix(70–79)% increased Physical Damage over Time physical_damage bleed damage physical ailmentsword_adjudicator 300
axe_adjudicator 300
mace_adjudicator 300
bow_adjudicator 300
default 0
Warlord's75Prefix(80–89)% increased Physical Damage over Time physical_damage bleed damage physical ailmentsword_adjudicator 200
axe_adjudicator 200
mace_adjudicator 200
bow_adjudicator 200
default 0
Warlord's78Prefix(90–94)% increased Physical Damage over Time physical_damage bleed damage physical ailmentsword_adjudicator 100
axe_adjudicator 100
mace_adjudicator 100
bow_adjudicator 100
default 0
Warlord's68Prefix(100–109)% increased Physical Damage over Time physical_damage bleed damage physical ailment2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
default 0
Warlord's71Prefix(110–119)% increased Physical Damage over Time physical_damage bleed damage physical ailment2h_sword_adjudicator 300
2h_axe_adjudicator 300
2h_mace_adjudicator 300
default 0
Warlord's75Prefix(120–129)% increased Physical Damage over Time physical_damage bleed damage physical ailment2h_sword_adjudicator 200
2h_axe_adjudicator 200
2h_mace_adjudicator 200
default 0
Warlord's78Prefix(130–134)% increased Physical Damage over Time physical_damage bleed damage physical ailment2h_sword_adjudicator 100
2h_axe_adjudicator 100
2h_mace_adjudicator 100
default 0
Hunter's68Prefix(60–69)% increased Chaos Damage over Time chaos_damage poison damage chaos ailmentsword_basilisk 400
claw_basilisk 400
dagger_basilisk 400
rune_dagger_basilisk 400
bow_basilisk 400
default 0
Hunter's71Prefix(70–79)% increased Chaos Damage over Time chaos_damage poison damage chaos ailmentsword_basilisk 300
claw_basilisk 300
dagger_basilisk 300
rune_dagger_basilisk 300
bow_basilisk 300
default 0
Hunter's75Prefix(80–89)% increased Chaos Damage over Time chaos_damage poison damage chaos ailmentsword_basilisk 200
claw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
bow_basilisk 200
default 0
Hunter's78Prefix(90–94)% increased Chaos Damage over Time chaos_damage poison damage chaos ailmentsword_basilisk 100
claw_basilisk 100
dagger_basilisk 100
rune_dagger_basilisk 100
bow_basilisk 100
default 0
Hunter's68Prefix(100–109)% increased Chaos Damage over Time chaos_damage poison damage chaos ailment2h_sword_basilisk 400
default 0
Hunter's71Prefix(110–119)% increased Chaos Damage over Time chaos_damage poison damage chaos ailment2h_sword_basilisk 300
default 0
Hunter's75Prefix(120–129)% increased Chaos Damage over Time chaos_damage poison damage chaos ailment2h_sword_basilisk 200
default 0
Hunter's78Prefix(130–134)% increased Chaos Damage over Time chaos_damage poison damage chaos ailment2h_sword_basilisk 100
default 0
Enchantment Modifier /1

Enchantment Modifier /1

NameLevelPre/SufDescriptionWeight
83EnchantmentEnemies Maimed by you take 8% increased Damage Over Time damagebelt 1
default 0
Monsters mods /4

Monsters mods /4

NameLevelPre/SufDescriptionWeight
Toxic18Prefix30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
+25% Chaos Resistance against Damage Over Time
no_common_monster_mods 0
magic 0
default 1500
Igniting34PrefixHits always Ignite
25% increased Ignite Duration on Enemies
All Damage can Ignite
additional fire resistance against damage over time % [30]
ignite damage +% [100]
no_common_monster_mods 0
magic 0
default 2500
Toxic18Prefix30% increased Poison Duration
Poison on Hit
30% increased Damage with Poison
All Damage from Hits can Poison
+25% Chaos Resistance against Damage Over Time
no_common_monster_mods 0
rare 0
default 1500
Igniting34PrefixHits always Ignite
25% increased Ignite Duration on Enemies
All Damage can Ignite
additional fire resistance against damage over time % [30]
ignite damage +% [100]
no_common_monster_mods 0
rare 0
default 2500
Abyss Jewel mods /7

Abyss Jewel mods /7

NameLevelPre/SufDescriptionWeight
Degenerative1Prefix(10–14)% increased Damage over Time while Dual Wielding damageabyss_jewel_summoner 0
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 600
default 300
Deleterious60Prefix(15–18)% increased Damage over Time while Dual Wielding damageabyss_jewel_summoner 0
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 200
default 100
Degenerative1Prefix(10–14)% increased Damage over Time while wielding a Two Handed Weapon damageabyss_jewel_summoner 0
one_handed_mod 0
abyss_jewel_caster 900
default 450
Deleterious60Prefix(15–18)% increased Damage over Time while wielding a Two Handed Weapon damageabyss_jewel_summoner 0
one_handed_mod 0
abyss_jewel_caster 300
default 150
Degenerative1Prefix(10–14)% increased Damage over Time while holding a Shield damageabyss_jewel_summoner 0
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 600
default 300
Deleterious60Prefix(15–18)% increased Damage over Time while holding a Shield damageabyss_jewel_summoner 0
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 200
default 100
of Mangling84SuffixEnemies Maimed by you take (4–5)% increased Damage Over Time damageabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Cluster Jewel mods /3

Cluster Jewel mods /3

NameLevelPre/SufDescriptionWeight
of Decline1SuffixAdded Small Passive Skills also grant: 1% increased Damage over Time damageaffliction_fire_damage_over_time_multiplier 350
affliction_chaos_damage_over_time_multiplier 350
affliction_physical_damage_over_time_multiplier 350
affliction_cold_damage_over_time_multiplier 350
affliction_damage_over_time_multiplier 350
default 0
of Degeneration68SuffixAdded Small Passive Skills also grant: 2% increased Damage over Time damageaffliction_fire_damage_over_time_multiplier 350
affliction_chaos_damage_over_time_multiplier 350
affliction_physical_damage_over_time_multiplier 350
affliction_cold_damage_over_time_multiplier 350
affliction_damage_over_time_multiplier 350
default 0
of Disintegration84SuffixAdded Small Passive Skills also grant: 3% increased Damage over Time damageaffliction_fire_damage_over_time_multiplier 250
affliction_chaos_damage_over_time_multiplier 250
affliction_physical_damage_over_time_multiplier 250
affliction_cold_damage_over_time_multiplier 250
affliction_damage_over_time_multiplier 250
default 0
Fossil mods /1

Fossil mods /1

NameLevelPre/SufDescriptionWeight
of the Underground1Suffix+(30–40)% Chaos Resistance against Damage Over Time chaos resistanceabyss_jewel 0
jewel 0
body_armour 2000
shield 2000
quiver 2000
default 0
Crafting Bench /5

Crafting Bench /5

IDModRequireItemClassesUnlock
Helena(11–20)% increased Damage over Time6x CurrencyRerollMagicOrb of AlterationOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedLabyrinth Trial in The Crypt, The Crypt
Helena(21–30)% increased Damage over Time2x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedVaal Pyramid Map
Helena5% reduced Damage taken from Damage Over Time2x CurrencyUpgradeMagicToRareRegal OrbShieldMesa Map
Helena+(31–36)% Chaos Resistance against Damage Over Time4x CurrencyRerollMagicOrb of AlterationBeltMesa Map
Helena+(37–43)% Chaos Resistance against Damage Over Time2x CurrencyRerollRareChaos OrbBeltMesa Map
Misc mods /3

Misc mods /3

NameLevelDomainPre/SufDescriptionWeight
1JewelUnique(8–12)% increased Damage over Time damage
of Entropy1JewelSuffix(10–12)% increased Damage over Time damagedefault 500
1JewelUniqueWith at least 40 Dexterity in Radius, Caustic Arrow deals 40% increased Damage over Time damage attack
Essence /1

Essence /1

Item /1

Item /1

IconName
Apothecary's Gloves
Armour: 108–124
Energy Shield: 29–33
Requires Level 70, 46 Str, 59 Int
(14–18)% increased Damage over Time
Unique /74

Unique /74

NameShow Full Descriptions
BereksRespiteBerek's Respite Two-Stone Ring
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
TheTamingThe Taming Prismatic Ring
+(8–10)% to all Elemental Resistances
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
LightbanerainmentLightbane Raiment Ornate Ringmail
(120–140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
ThreeDragonsThe Three Dragons Golden Mask
+(26–30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
DyadusDyadus Infernal Axe
Adds (255–285) to (300–330) Fire Damage in Main Hand
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Chill reduces Enemy Action Speed by 10%)
DarkscornDarkscorn Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Adds (15–20) to (25–30) Physical Damage
20% increased Attack Speed
(15–30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
AtzirisDisfavourAtziri's Disfavour Vaal Axe
25% chance to Maim on Hit
+2 to Level of Socketed Support Gems
Adds (205–220) to (250–270) Physical Damage
(12–16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
TwoHandAxeUnique2The Blood Reaper Headsman Axe
(180–200)% increased Physical Damage
+100 to maximum Life
Regenerate 20 Life per second
1% of Physical Attack Damage Leeched as Life
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
OrosSacrificeOro's Sacrifice Infernal Sword
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (425–475) to (550–600) Fire Damage
(10–15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
ApepsRageApep's Rage Opal Wand
(38–42)% increased Spell Damage
Adds (90–130) to (140–190) Chaos Damage to Spells
(25–30)% increased Cast Speed
+(5–10)% to Chaos Resistance
Poisons you inflict deal Damage (30–50)% faster
Lose 40 Mana when you use a Skill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(They will deal the same total damage over a shorter duration)
GangsBootsGang's Momentum Legion Boots
(160–180)% increased Armour and Energy Shield
+(50–60)% to Fire Resistance
25% increased Movement Speed
(10–15)% chance to Ignite
(25–40)% increased Damage against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
DoubtingKnightMark of the Doubting Knight Platinum Kris
50% increased Global Critical Strike Chance
+5% Chance to Block Attack Damage while Dual Wielding
(250–270)% increased Physical Damage
10% reduced Attack Speed
+(6–10)% to all Elemental Resistances
50% chance to Cause Bleeding on Critical Strike
50% chance to Cause Poison on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
MokousEmbraceMokou's Embrace Ruby Ring
+(20–30)% to Fire Resistance
+(25–40)% to Cold Resistance
(25–40)% increased Attack Speed while Ignited
(25–40)% increased Cast Speed while Ignited
+25% chance to be Ignited
All Damage Taken from Hits can Ignite you
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
NgamahusSignNgamahu's Sign Ruby Ring
+(20–30)% to Fire Resistance
+(15–25) to Strength
Adds (20–25) to (30–35) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
Recover (20–30) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
RashkaldorsPatienceRashkaldor's Patience Jade Amulet
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
20% reduced Duration of Elemental Ailments on Enemies
Items and Gems have 10% increased Attribute Requirements
Always Freeze, Shock and Ignite
(Attributes are Strength, Dexterity, and Intelligence)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
OneHandMace1Ashes of the Sun Driftwood Club
10% reduced Enemy Stun Threshold
Adds 3 to 6 Fire Damage
20% increased Attack Speed
500% increased Ignite Duration on Enemies
25% increased Burning Damage
30% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Wand1Splinter of the Moon Driftwood Wand
(8–12)% increased Spell Damage
20% increased Spell Damage
12% increased Cast Speed
Regenerate 2 Mana per second
4% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
ConsumingtheDarkThe Consuming Dark Fiend Dagger
40% increased Global Critical Strike Chance
+(20–40) to Intelligence
(40–60)% increased Fire Damage
+1 to Level of all Fire Spell Skill Gems
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
OneHandMace6UniqueFlesh-Eater Dream Mace
10% reduced Enemy Stun Threshold
(60–80)% increased Physical Damage
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
3% of Attack Damage Leeched as Life against Bleeding Enemies
30% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BloodPlayBloodplay Stiletto
30% increased Global Critical Strike Chance
+20 to Dexterity
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
GoredrillGoredrill Skinning Knife
30% increased Global Critical Strike Chance
+(10–15) to Dexterity
(50–70)% increased Physical Damage
Adds (1–2) to (3–5) Physical Damage
30% increased Critical Strike Chance
40% increased Attack Damage against Bleeding Enemies
50% chance to cause Bleeding on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Ring10Emberwake Ruby Ring
+(20–30)% to Fire Resistance
(30–40)% increased Fire Damage
(5–10)% increased Cast Speed
10% chance to Ignite
40% less Burning Damage
You can inflict an additional Ignite on an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
QuiverSerratedSlivers of Providence Serrated Arrow Quiver
Adds 1 to 4 Physical Damage to Attacks
+10% to all Elemental Resistances
50% increased Duration of Elemental Ailments on Enemies
10% chance to Freeze, Shock and Ignite
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
BloodAmuletBloodgrip Marble Amulet
Regenerate (1.2–1.6)% of Life per second
Adds 10 to 20 Physical Damage to Attacks
+(60–70) to maximum Life
Regenerate (16–24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
PoisonDamageModifierGrowing Agony Viridian Jewel
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
BleedClawRive Terror Claw
2% of Physical Attack Damage Leeched as Life
(60–80)% increased Physical Damage
Adds (25–35) to (50–65) Physical Damage
25% chance to cause Bleeding on Hit
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
CosprisWillCospri's Will Assassin's Garb
3% increased Movement Speed
(120–160)% increased Evasion Rating
+(17–29)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
60% chance to Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
HrimsorrowHrimburn Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
RedJewel10Coated Shrapnel Crimson Jewel
Traps and Mines have a 25% chance to Poison on Hit
Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
KondosPrideKondo's Pride Ezomyte Blade
+25% to Global Critical Strike Multiplier
(220–250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
RazorOfTheSeventhSunRazor of the Seventh Sun Midnight Blade
40% increased Global Accuracy Rating
Adds (90–110) to (145–170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Recently refers to the past 4 seconds)
EyeOfInnocenceEye of Innocence Citrine Amulet
+(16–24) to Strength and Dexterity
10% chance to Ignite
(50–70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BloodPerigreeBREACHXoph's Nurture Citadel Bow
Socketed Gems are Supported by Level 20 Ignite Proliferation
(165–195)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Recover (40–60) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
TwoTonedBootsALT3The Infinite Pursuit Goliath Greaves
+(30–60) to maximum Life
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
TheInfinitePursuitThe Red Trail Titan Greaves
(60–80)% increased Armour
+(60–70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
Gore Footprints
frenzy charge blood dance art variation [0]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
BloodPerigreeXoph's Inception Bone Bow
(70–90)% increased Physical Damage
Gain (20–30) Life per Ignited Enemy Killed
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
UulNetolsKissUul-Netol's Kiss Labrys
(140–170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
UulNetolsKissUpgradedUul-Netol's Embrace Vaal Axe
25% chance to Maim on Hit
Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy
(280–320)% increased Physical Damage
(25–30)% reduced Attack Speed
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
EternalSleep1Severed in Sleep Cutlass
40% increased Global Accuracy Rating
+(10–20) to all Attributes
Minions deal (20–30)% increased Damage
Minions have +17% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 20% of Life on Killing a Poisoned Enemy
(Attributes are Strength, Dexterity, and Intelligence)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
EternalSleep2United in Dream Cutlass
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions deal (60–80)% increased Damage
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Leech 5% of Damage as Life against Poisoned Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
FangUniqueArakaali's Fang Fiend Dagger
40% increased Global Critical Strike Chance
100% chance to Trigger Level 1 Raise Spiders on Kill
(170–200)% increased Physical Damage
Adds (8–13) to (20–30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
AbberathsHoovesAbberath's Hooves Goathide Boots
Triggers Level 7 Abberath's Fury when Equipped
+(20–30) to Strength
15% increased Movement Speed
(6–10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
1% increased Fire Damage per 20 Strength
Burning Hoofprints
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ignite deals Fire Damage over time)
bleedglovesHaemophilia Serpentscale Gauntlets
+(20–30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25–40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (16–20) to (25–30) Fire Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
Your Fire Damage can Poison
50% less Poison Duration
Fire Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
Your Lightning Damage can Poison
50% less Poison Duration
Lightning Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13–19)-(23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Ursa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11–16)-(21–25) Physical Damage to Attacks while you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
LeviathanivoryThe Wasp Nest Throat Stabber
Gain 40 Life per Enemy Hit by Attacks
(150–170)% increased Physical Damage
(20–25)% increased Attack Speed
(20–25)% increased Critical Strike Chance
+(330–350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80-120 added Chaos Damage against
Enemies affected by at least 5 Poisons
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
MarrowGasherTaproot Ambusher
30% increased Global Critical Strike Chance
(180–200)% increased Physical Damage
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(15–20)% chance to Maim on Hit
20% chance to Poison on Hit
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Maimed enemies have 30% reduced Movement Speed)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
(20–30)% increased Fire Damage
+(300–350) to Armour
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Fire Damage Leeched as Life
(20–30)% chance to Ignite during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
TheGoldenRuleThe Golden Rule Viridian Jewel
(30–40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
VulconusVulconus Demon Dagger
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
ElderChaosImpresence Onyx Amulet
+(10–16) to all Attributes
(30–40)% increased Damage over Time
Adds (17–19) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–23)% to Chaos Resistance
Despair has no Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
TigerGlovesFarrul's Pounce Hydrascale Gauntlets
(100–140)% increased Armour and Evasion
+(50–70) to maximum Life
+(400–500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
StoryOfTheVaalStory of the Vaal Gemstone Sword
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
Ignites inflicted with this Weapon deal (50–75)% more Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
FateOfTheVaalFate of the Vaal Gemstone Sword
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
FortificationsUniqueThe Crimson Storm Steelwood Bow
6% increased Movement Speed
(60–80)% increased Physical Damage
(25–35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges
Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
StormGlovesStorm's Gift Assassin's Mitts
[One to three random synthesis implicit modifiers]
(20–30)% increased Damage over Time
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within a Radius of 15
(Shock increases Damage taken by 15%, for 2 seconds)
MinionConversionGlovesTriad Grip Mesh Gloves
(80–120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
IcefangOrbitIcefang Orbit Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Dexterity
25% chance to Poison on Hit
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
BloodfreezeVenopuncture Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Attacks have 25% chance to cause Bleeding
(40–60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Cold and Lightning Resistances
Grants Level 1 Embrace Madness Skill
(20–40)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Ring10Replica Emberwake Ruby Ring
+(20–30)% to Fire Resistance
(30–40)% increased Fire Damage
(5–10)% increased Cast Speed
90% reduced Ignite Duration on Enemies
10% chance to Ignite
Ignites you inflict deal Damage (35–45)% faster
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(They will deal the same total damage over a shorter duration)
BloodPlayReplica Bloodplay Stiletto
30% increased Global Critical Strike Chance
+20 to Strength
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
30% chance to cause Bleeding on Hit
(100–150)% increased Critical Strike Chance against Bleeding Enemies
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
HeartoftheElementsThe Admiral Varnished Coat
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
GripofSacrificeHand of the Fervent Zealot Gloves
(70–130)% increased Armour and Energy Shield
+(50–70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal
(Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
AtaitolBootsTemptation Step Shagreen Boots
(170–250)% increased Evasion Rating
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
SpiritBootsUniqueVorana's March Runic Sabatons
Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
Summoned Arbalists have (20–30)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists Convert 100% of Physical Damage to Fire Damage
Summoned Arbalists have (10–20)% chance to Ignite
Summoned Arbalists have (10–20)% chance to inflict Cold Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Intimidated enemies take 10% increased Attack Damage)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
VinegraspBootsUniqueInextricable Fate Fugitive Boots
+(13–17)% to Chaos Resistance
+(80–100) to maximum Life
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
LightbanerainmentRoyale Lightbane Raiment Chainmail Vest
(60–120)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 5 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [600]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
EmbalmersGlovesRoyale Allelopathy Wool Gloves
Grants Level 2 Blight Skill
(20–30)% increased Damage over Time
(100–120)% increased Energy Shield
10% increased Area of Effect
Blight has (20–30)% increased Hinder Duration
You cannot be Hindered
TwoTonedBootsALT3Royale The Infinite Pursuit Steel Greaves
+(15–30) to maximum Life
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Ring10Royale Emberwake Ruby Ring
+(20–30)% to Fire Resistance
(10–20)% increased Fire Damage
(5–10)% increased Cast Speed
10% chance to Ignite
40% less Burning Damage
You can inflict an additional Ignite on an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Passive /8

Passive /8

CategoryNameShow Full Descriptions
NotableHeavy Draw
heavydraw
30% increased Physical Damage with Bows
50% increased Stun Duration with Bows on Enemies
30% increased Damage Over Time with Bow Skills
NotableAspect of the Eagle
AspectoftheEagle
20% increased Damage with Bows
6% increased Attack Speed with Bows
10% increased Accuracy Rating with Bows
20% increased Damage Over Time with Bow Skills
NotableEntropy
Entropy
23% increased Damage over Time
10% increased Skill Effect Duration
NotableAvatar of the Hunt
AvataroftheHunt2
30% increased Damage with Bows
+200 to Evasion Rating
6% increased Movement Speed
30% increased Damage Over Time with Bow Skills
NotableFarsight
attackspeedbow
24% increased Damage with Bows
6% increased Attack Speed with Bows
16% increased Accuracy Rating with Bows
24% increased Damage Over Time with Bow Skills
NotableDeadly Draw
deadlydraw
30% increased Damage Over Time with Bow Skills
Damaging Ailments deal damage 10% faster
KeystoneLethe Shade
MomentofRespite
Take 50% less Damage over Time if you've started taking Damage over Time in the past second
100% more Duration of Ailments on you
NotableHardened Scars
DarkestHour
15% increased Life Recovery from Flasks
25% less Damage over Time taken during Effect of any Life Flask
Ascendancy Passive /3

Ascendancy Passive /3

CategoryNameShow Full Descriptions
NotableWithering Presence
WitheringPresence
+60% to Chaos Resistance
15% more Chaos Damage
Every second, inflict Withered on nearby Enemies for 15 seconds
Nearby Hindered Enemies deal 15% reduced Damage over Time
NotableGratuitous Violence
GLADViolence
Bleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
20% more Physical Damage over Time
NotableHeartstopper
ImmuneToDoT
Every 10 seconds:
Take 40% less Damage from Hits for 5 seconds
Take 40% less Damage over Time for 5 seconds
trickster damage over time taken +% final [-40]
trickster hit damage taken +% final [-40]
Cluster Jewel Passive /7

Cluster Jewel Passive /7

CategoryNameShow Full Descriptions
KeystoneLone Messenger
LoneMessenger
You can only have one Herald
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled
NotableBrewed for Potency
DamageOverTimeNotable
24% increased Damage over Time
10% increased Flask Charges gained
20% increased Life and Mana Recovery from Flasks
NotableCircling Oblivion
DamageOverTimeNotable
25% increased Damage over Time
15% increased Duration of Ailments on Enemies
NotableFlow of Life
DamageOverTimeNotable
24% increased Damage over Time
4% increased maximum Life
Regenerate 0.6% of Life per second
NotableLasting Impression
DmgHeraldSkillsNotable
30% increased Damage over Time while affected by a Herald
Herald Skills deal 50% increased Damage over Time
NotableStudent of Decay
ChaosResistNotable
25% increased Damage over Time
+13% to Chaos Resistance
NotableVile Reinvigoration
DamageOverTimeNotable
24% increased Damage over Time
6% increased maximum Energy Shield
Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently
Timeless Jewel Passive /2

Timeless Jewel Passive /2

FactionCategoryNameShow Full Descriptions
VaalPassiveDamage Over Time
VaalOffensive
(7–12)% increased Damage over Time
VaalNotableExquisite Pain
VaalNotableOffensive
(25–35)% increased Damage over Time
(7–11)% increased Skill Effect Duration
Timeless Jewel Passive Additions /1

Timeless Jewel Passive Additions /1

FactionCategoryShow Full DescriptionsCode
VaalNotable
(7–12)% increased Damage over Timevaal_small_damage_over_time
Elevated modifier List /3

Elevated modifier List /3

NameLvModsElevated Mods
Warlord's68(18–22)% increased Damage over Time
Group: 900
(23–26)% increased Damage over Time
Warlord's70(23–26)% increased Damage over Time
Group: 900
(27–30)% increased Damage over Time
Warlord's73(27–30)% increased Damage over Time
Group: 900
(31–38)% increased Damage over Time
Skill Gem /2

Skill Gem /2

Skill Gem Quality /7

Skill Gem Quality /7

ItemTypeStatsWeight
Power SiphonDivergent +(0–20)% to Damage over Time Multiplier for Ailments from Critical Strikes20
Vaal Burning ArrowSuperior +(0–10)% to Fire Damage over Time Multiplier50
Plague BearerDivergent Grants +(0–10)% to Damage over Time Multiplier for Poison while Infecting10
Pestilent StrikeSuperior +(0–10)% to Damage over Time Multiplier for Poison50
Blade BlastAnomalous +(0–10)% to Chaos Damage over Time Multiplier20
Wintertide BrandSuperior +(0–10)% to Cold Damage over Time Multiplier50
Flame WallAnomalous (0–20)% reduced Skill Effect Duration
+(0–10)% to Fire Damage over Time Multiplier
100
Support Gem /1

Support Gem /1

Support Gem Quality /3

Support Gem Quality /3

ItemTypeStatsWeight
Added Fire Damage SupportAnomalous Supported Skills deal (0–20)% reduced Fire Damage
Supported Skills have +(0–20)% to Fire Damage over Time Multiplier
50
Increased Critical Damage SupportDivergent Supported Skills have +(0–15)% Damage over Time Multiplier for Ailments from Critical Strikes100
Critical Strike Affliction SupportSuperior Supported Skills have +(0–10)% Damage over Time Multiplier for Ailments from Critical Strikes50
Item mods /164

Item mods /164

NameLevelPre/SufDescriptionWeight
The Elder's68Prefix+(37–42)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's75Prefix+(43–50)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's83Prefix+(51–59)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's68Prefix+(37–42)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's75Prefix+(43–50)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
The Elder's83Prefix+(51–59)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attack ailmentbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
of the Elder68Suffix+(11–15)% to Chaos Damage over Time Multiplier chaos_damage damage chaosgloves_elder 200
amulet_elder 400
default 0
of the Elder80Suffix+(16–20)% to Chaos Damage over Time Multiplier chaos_damage damage chaosgloves_elder 200
amulet_elder 400
default 0
of Shaping68Suffix+(11–15)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldgloves_shaper 200
amulet_shaper 400
default 0
of Shaping80Suffix+(16–20)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldgloves_shaper 200
amulet_shaper 400
default 0
of Shaping68Suffix+(11–15)% to Fire Damage over Time Multiplier elemental_damage damage elemental firegloves_shaper 200
amulet_shaper 400
default 0
of Shaping80Suffix+(16–20)% to Fire Damage over Time Multiplier elemental_damage damage elemental firegloves_shaper 200
amulet_shaper 400
default 0
of the Elder68Suffix+(11–15)% to Physical Damage over Time Multiplier physical_damage damage physicalgloves_elder 200
amulet_elder 400
default 0
of the Elder80Suffix+(16–20)% to Physical Damage over Time Multiplier physical_damage damage physicalgloves_elder 200
amulet_elder 400
default 0
of Acrimony44Suffix+(7–11)% to Damage over Time Multiplier damagebow 300
one_hand_weapon 300
amulet 300
default 0
of Dispersion55Suffix+(12–15)% to Damage over Time Multiplier damagebow 300
one_hand_weapon 300
amulet 300
default 0
of Liquefaction68Suffix+(16–19)% to Damage over Time Multiplier damagebow 300
one_hand_weapon 300
amulet 300
default 0
of Melting76Suffix+(20–23)% to Damage over Time Multiplier damagebow 300
one_hand_weapon 300
amulet 300
default 0
of Dissolution82Suffix+(24–26)% to Damage over Time Multiplier damagebow 300
one_hand_weapon 300
amulet 300
default 0
of Acrimony44Suffix+(16–21)% to Damage over Time Multiplier damagebow 0
two_hand_weapon 300
default 0
of Dispersion55Suffix+(24–29)% to Damage over Time Multiplier damagebow 0
two_hand_weapon 300
default 0
of Liquefaction68Suffix+(31–35)% to Damage over Time Multiplier damagebow 0
two_hand_weapon 300
default 0
of Melting76Suffix+(36–40)% to Damage over Time Multiplier damagebow 0
two_hand_weapon 300
default 0
of Dissolution82Suffix+(41–45)% to Damage over Time Multiplier damagebow 0
two_hand_weapon 300
default 0
of Acrimony44Suffix+(7–11)% to Damage over Time Multiplier with Attack Skills damage attackquiver 300
default 0
of Dispersion55Suffix+(12–15)% to Damage over Time Multiplier with Attack Skills damage attackquiver 300
default 0
of Liquefaction68Suffix+(16–19)% to Damage over Time Multiplier with Attack Skills damage attackquiver 300
default 0
of Melting76Suffix+(20–23)% to Damage over Time Multiplier with Attack Skills damage attackquiver 300
default 0
of Dissolution82Suffix+(24–26)% to Damage over Time Multiplier with Attack Skills damage attackquiver 300
default 0
of Waning4Suffix+(26–35)% to Chaos Damage over Time Multiplier chaos_damage damage chaosstaff 400
default 0
of Wasting12Suffix+(36–45)% to Chaos Damage over Time Multiplier chaos_damage damage chaosstaff 300
default 0
of Deteriorating36Suffix+(46–55)% to Chaos Damage over Time Multiplier chaos_damage damage chaosstaff 200
default 0
of Atrophying64Suffix+(56–65)% to Chaos Damage over Time Multiplier chaos_damage damage chaosstaff 100
default 0
of Disintegrating78Suffix+(66–75)% to Chaos Damage over Time Multiplier chaos_damage damage chaosstaff 50
default 0
of Waning4Suffix+(14–18)% to Chaos Damage over Time Multiplier chaos_damage damage chaoswand 400
dagger 400
default 0
of Wasting12Suffix+(19–23)% to Chaos Damage over Time Multiplier chaos_damage damage chaoswand 300
dagger 300
default 0
of Deteriorating36Suffix+(24–28)% to Chaos Damage over Time Multiplier chaos_damage damage chaoswand 200
dagger 200
default 0
of Atrophying64Suffix+(29–33)% to Chaos Damage over Time Multiplier chaos_damage damage chaoswand 100
dagger 100
default 0
of Disintegrating78Suffix+(34–38)% to Chaos Damage over Time Multiplier chaos_damage damage chaoswand 50
dagger 50
default 0
of the Inclement4Suffix+(26–35)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldattack_staff 0
staff 400
default 0
of the Bleak12Suffix+(36–45)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldattack_staff 0
staff 300
default 0
of the Boreal36Suffix+(46–55)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldattack_staff 0
staff 200
default 0
of the Gelid64Suffix+(56–65)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldattack_staff 0
staff 100
default 0
of Heartstopping78Suffix+(66–75)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldattack_staff 0
staff 50
default 0
of the Inclement4Suffix+(14–18)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldattack_dagger 0
wand 300
sceptre 300
dagger 300
default 0
of the Bleak12Suffix+(19–23)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldattack_dagger 0
wand 220
sceptre 220
dagger 220
default 0
of the Boreal36Suffix+(24–28)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldattack_dagger 0
wand 140
sceptre 140
dagger 140
default 0
of the Gelid64Suffix+(29–33)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldattack_dagger 0
wand 70
sceptre 70
dagger 70
default 0
of Heartstopping78Suffix+(34–38)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldattack_dagger 0
wand 35
sceptre 35
dagger 35
default 0
of the Earnest4Suffix+(26–35)% to Fire Damage over Time Multiplier elemental_damage damage elemental firestaff 400
default 0
of the Fervid12Suffix+(36–45)% to Fire Damage over Time Multiplier elemental_damage damage elemental firestaff 300
default 0
of the Ardent36Suffix+(46–55)% to Fire Damage over Time Multiplier elemental_damage damage elemental firestaff 200
default 0
of the Zealous64Suffix+(56–65)% to Fire Damage over Time Multiplier elemental_damage damage elemental firestaff 100
default 0
of the Fanatical78Suffix+(66–75)% to Fire Damage over Time Multiplier elemental_damage damage elemental firestaff 50
default 0
of the Earnest4Suffix+(14–18)% to Fire Damage over Time Multiplier elemental_damage damage elemental firewand 300
sceptre 300
default 0
of the Fervid12Suffix+(19–23)% to Fire Damage over Time Multiplier elemental_damage damage elemental firewand 220
sceptre 220
default 0
of the Ardent36Suffix+(24–28)% to Fire Damage over Time Multiplier elemental_damage damage elemental firewand 140
sceptre 140
default 0
of the Zealous64Suffix+(29–33)% to Fire Damage over Time Multiplier elemental_damage damage elemental firewand 70
sceptre 70
default 0
of the Fanatical78Suffix+(34–38)% to Fire Damage over Time Multiplier elemental_damage damage elemental firewand 35
sceptre 35
default 0
of Seeping4Suffix+(26–35)% to Physical Damage over Time Multiplier physical_damage damage physicalstaff 400
default 0
of Spilling12Suffix+(36–45)% to Physical Damage over Time Multiplier physical_damage damage physicalstaff 300
default 0
of Phlebotomising36Suffix+(46–55)% to Physical Damage over Time Multiplier physical_damage damage physicalstaff 200
default 0
of Hemorrhaging64Suffix+(56–65)% to Physical Damage over Time Multiplier physical_damage damage physicalstaff 100
default 0
of Exsanguinating78Suffix+(66–75)% to Physical Damage over Time Multiplier physical_damage damage physicalstaff 50
default 0
of Seeping4Suffix+(14–18)% to Physical Damage over Time Multiplier physical_damage damage physicalwand 300
default 0
of Spilling12Suffix+(19–23)% to Physical Damage over Time Multiplier physical_damage damage physicalwand 220
default 0
of Phlebotomising36Suffix+(24–28)% to Physical Damage over Time Multiplier physical_damage damage physicalwand 140
default 0
of Hemorrhaging64Suffix+(29–33)% to Physical Damage over Time Multiplier physical_damage damage physicalwand 70
default 0
of Exsanguinating78Suffix+(34–38)% to Physical Damage over Time Multiplier physical_damage damage physicalwand 35
default 0
of the Hunt68Suffix+(11–15)% to Fire Damage over Time Multiplier elemental_damage damage elemental firegloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt80Suffix+(16–20)% to Fire Damage over Time Multiplier elemental_damage damage elemental firegloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt68Suffix+(11–15)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt80Suffix+(16–20)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt68Suffix+(11–15)% to Chaos Damage over Time Multiplier chaos_damage damage chaosgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt80Suffix+(16–20)% to Chaos Damage over Time Multiplier chaos_damage damage chaosgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt68Suffix+(11–15)% to Physical Damage over Time Multiplier physical_damage damage physicalgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt80Suffix+(16–20)% to Physical Damage over Time Multiplier physical_damage damage physicalgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt68Suffix+(16–20)% to Chaos Damage over Time Multiplier with Attack Skills chaos_damage damage chaos attackquiver_basilisk 500
default 0
of the Hunt80Suffix+(21–25)% to Chaos Damage over Time Multiplier with Attack Skills chaos_damage damage chaos attackquiver_basilisk 500
default 0
of the Hunt68Suffix+(16–20)% to Physical Damage over Time Multiplier with Attack Skills physical_damage damage physical attackquiver_basilisk 500
default 0
of the Hunt80Suffix+(21–25)% to Physical Damage over Time Multiplier with Attack Skills physical_damage damage physical attackquiver_basilisk 500
default 0
of the Hunt68Suffix+(16–20)% to Fire Damage over Time Multiplier with Attack Skills elemental_damage damage elemental fire attackquiver_basilisk 500
default 0
of the Hunt80Suffix+(21–25)% to Fire Damage over Time Multiplier with Attack Skills elemental_damage damage elemental fire attackquiver_basilisk 500
default 0
68ScourgeUpside+(11–13)% to Fire Damage over Time Multiplier elemental_damage damage elemental firewand 500
sceptre 500
default 0
68ScourgeUpside+(14–16)% to Fire Damage over Time Multiplier elemental_damage damage elemental firewand 500
sceptre 500
default 0
68ScourgeUpside+(16–19)% to Fire Damage over Time Multiplier elemental_damage damage elemental firestaff 500
default 0
68ScourgeUpside+(21–24)% to Fire Damage over Time Multiplier elemental_damage damage elemental firestaff 500
default 0
68ScourgeUpside+(11–13)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldwand 500
sceptre 500
default 0
68ScourgeUpside+(14–16)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldwand 500
sceptre 500
default 0
68ScourgeUpside+(16–19)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldstaff 500
default 0
68ScourgeUpside+(21–24)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldstaff 500
default 0
68ScourgeUpside+(11–13)% to Physical Damage over Time Multiplier physical_damage damage physicalwand 500
sceptre 500
default 0
68ScourgeUpside+(14–16)% to Physical Damage over Time Multiplier physical_damage damage physicalwand 500
sceptre 500
default 0
68ScourgeUpside+(16–19)% to Physical Damage over Time Multiplier physical_damage damage physicalstaff 500
default 0
68ScourgeUpside+(21–24)% to Physical Damage over Time Multiplier physical_damage damage physicalstaff 500
default 0
68ScourgeUpside+(11–13)% to Chaos Damage over Time Multiplier chaos_damage damage chaoswand 500
sceptre 500
default 0
68ScourgeUpside+(14–16)% to Chaos Damage over Time Multiplier chaos_damage damage chaoswand 500
sceptre 500
default 0
68ScourgeUpside+(16–19)% to Chaos Damage over Time Multiplier chaos_damage damage chaosstaff 500
default 0
68ScourgeUpside+(21–24)% to Chaos Damage over Time Multiplier chaos_damage damage chaosstaff 500
default 0
45ScourgeUpside+(8–10)% to Damage over Time Multiplier damageamulet 100
default 0
68ScourgeUpside+(11–13)% to Damage over Time Multiplier damageamulet 100
default 0
68ScourgeUpside+(14–16)% to Damage over Time Multiplier damageamulet 100
default 0
45ScourgeDownside(-30–-24)% to Damage over Time Multiplier damageamulet 250
default 0
68ScourgeDownside(-39–-33)% to Damage over Time Multiplier damageamulet 250
default 0
75RedImplicit+(5–7)% to Fire Damage over Time Multiplier elemental_damage damage elemental fireno_tier_6_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(8–10)% to Fire Damage over Time Multiplier elemental_damage damage elemental fireno_tier_5_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(11–13)% to Fire Damage over Time Multiplier elemental_damage damage elemental fireno_tier_4_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(14–16)% to Fire Damage over Time Multiplier elemental_damage damage elemental fireno_tier_3_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(17–18)% to Fire Damage over Time Multiplier elemental_damage damage elemental fireno_tier_2_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(19–20)% to Fire Damage over Time Multiplier elemental_damage damage elemental fireno_tier_1_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(17–19)% to Fire Damage over Time Multiplierno_tier_5_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(20–22)% to Fire Damage over Time Multiplierno_tier_4_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(23–25)% to Fire Damage over Time Multiplierno_tier_3_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(26–27)% to Fire Damage over Time Multiplierno_tier_2_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(28–29)% to Fire Damage over Time Multiplierno_tier_1_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Fire Damage over Time Multiplierno_tier_4_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Fire Damage over Time Multiplierno_tier_3_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Fire Damage over Time Multiplierno_tier_2_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Fire Damage over Time Multiplierno_tier_1_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicit+(5–7)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldno_tier_6_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(8–10)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldno_tier_5_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(11–13)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldno_tier_4_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(14–16)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldno_tier_3_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(17–18)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldno_tier_2_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(19–20)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldno_tier_1_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(17–19)% to Cold Damage over Time Multiplierno_tier_5_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(20–22)% to Cold Damage over Time Multiplierno_tier_4_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(23–25)% to Cold Damage over Time Multiplierno_tier_3_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(26–27)% to Cold Damage over Time Multiplierno_tier_2_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(28–29)% to Cold Damage over Time Multiplierno_tier_1_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Cold Damage over Time Multiplierno_tier_4_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Cold Damage over Time Multiplierno_tier_3_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Cold Damage over Time Multiplierno_tier_2_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Cold Damage over Time Multiplierno_tier_1_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicit+(5–7)% to Physical Damage over Time Multiplier physical_damage damage physicalno_tier_6_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(8–10)% to Physical Damage over Time Multiplier physical_damage damage physicalno_tier_5_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(11–13)% to Physical Damage over Time Multiplier physical_damage damage physicalno_tier_4_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(14–16)% to Physical Damage over Time Multiplier physical_damage damage physicalno_tier_3_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(17–18)% to Physical Damage over Time Multiplier physical_damage damage physicalno_tier_2_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(19–20)% to Physical Damage over Time Multiplier physical_damage damage physicalno_tier_1_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(17–19)% to Physical Damage over Time Multiplierno_tier_5_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(20–22)% to Physical Damage over Time Multiplierno_tier_4_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(23–25)% to Physical Damage over Time Multiplierno_tier_3_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(26–27)% to Physical Damage over Time Multiplierno_tier_2_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(28–29)% to Physical Damage over Time Multiplierno_tier_1_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Physical Damage over Time Multiplierno_tier_4_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Physical Damage over Time Multiplierno_tier_3_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Physical Damage over Time Multiplierno_tier_2_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Physical Damage over Time Multiplierno_tier_1_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicit+(5–7)% to Chaos Damage over Time Multiplier chaos_damage damage chaosno_tier_6_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(8–10)% to Chaos Damage over Time Multiplier chaos_damage damage chaosno_tier_5_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(11–13)% to Chaos Damage over Time Multiplier chaos_damage damage chaosno_tier_4_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(14–16)% to Chaos Damage over Time Multiplier chaos_damage damage chaosno_tier_3_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(17–18)% to Chaos Damage over Time Multiplier chaos_damage damage chaosno_tier_2_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicit+(19–20)% to Chaos Damage over Time Multiplier chaos_damage damage chaosno_tier_1_eldritch_implicit 0
gloves 600
amulet 600
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(17–19)% to Chaos Damage over Time Multiplierno_tier_5_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(20–22)% to Chaos Damage over Time Multiplierno_tier_4_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(23–25)% to Chaos Damage over Time Multiplierno_tier_3_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(26–27)% to Chaos Damage over Time Multiplierno_tier_2_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, +(28–29)% to Chaos Damage over Time Multiplierno_tier_1_eldritch_implicit 0
gloves 300
amulet 300
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(29–31)% to Chaos Damage over Time Multiplierno_tier_4_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(32–34)% to Chaos Damage over Time Multiplierno_tier_3_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(35–36)% to Chaos Damage over Time Multiplierno_tier_2_eldritch_implicit 0
gloves 120
amulet 120
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(37–38)% to Chaos Damage over Time Multiplierno_tier_1_eldritch_implicit 0
gloves 120
amulet 120
default 0
Enchantment Modifier /4

Enchantment Modifier /4

NameLevelPre/SufDescriptionWeight
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 166EnchantmentPlague Bearer Buff grants +12% to Poison Damage over Time Multiplier while Infecting chaos_damage poison damage chaos ailmenthelmet 100
default 0
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 275EnchantmentPlague Bearer Buff grants +20% to Poison Damage over Time Multiplier while Infecting chaos_damage poison damage chaos ailmenthelmet 100
default 0
Enchantment Summoned Reaper Physical Damage over time Multiplier 166EnchantmentSummoned Reaper has +12% to Physical Damage over Time Multiplier physical_damage damage physical minionhelmet 100
default 0
Enchantment Summoned Reaper Physical Damage over time Multiplier 275EnchantmentSummoned Reaper has +20% to Physical Damage over Time Multiplier physical_damage damage physical minionhelmet 100
default 0
Veiled mods /8

Veiled mods /8

NameLevelPre/SufDescriptionWeight
of the Order60Suffix+(44–48)% to Chaos Damage over Time Multiplier chaos_damage damage chaosone_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
of the Order60Suffix+(24–28)% to Chaos Damage over Time Multiplier chaos_damage damage chaosbow 1000
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 100
default 0
of the Order60Suffix+(44–48)% to Physical Damage over Time Multiplier physical_damage damage physicalone_hand_weapon 0
bow 0
staff 1000
weapon 400
default 0
of the Order60Suffix+(24–28)% to Physical Damage over Time Multiplier physical_damage damage physicalbow 400
two_hand_weapon 0
wand 1000
weapon 400
default 0
of the Order60Suffix+(44–48)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldbow 0
staff 1000
two_hand_weapon 400
default 0
of the Order60Suffix+(24–28)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldtwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
of the Order60Suffix+(44–48)% to Fire Damage over Time Multiplier elemental_damage damage elemental firebow 0
staff 1000
two_hand_weapon 400
default 0
of the Order60Suffix+(24–28)% to Fire Damage over Time Multiplier elemental_damage damage elemental firebow 100
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
Crafting Bench /24

Crafting Bench /24

IDModRequireItemClassesUnlock
Jun+(25–27)% to Chaos Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeUnveil
Jun+(28–30)% to Chaos Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun+(31–35)% to Chaos Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun+(14–15)% to Chaos Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun+(16–17)% to Chaos Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun+(18–20)% to Chaos Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun+(25–27)% to Physical Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeUnveil
Jun+(28–30)% to Physical Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun+(31–35)% to Physical Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun+(14–15)% to Physical Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun+(16–17)% to Physical Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun+(18–20)% to Physical Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun+(25–27)% to Cold Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeUnveil
Jun+(28–30)% to Cold Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun+(31–35)% to Cold Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun+(14–15)% to Cold Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun+(16–17)% to Cold Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun+(18–20)% to Cold Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun+(25–27)% to Fire Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeUnveil
Jun+(28–30)% to Fire Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun+(31–35)% to Fire Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun+(14–15)% to Fire Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun+(16–17)% to Fire Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Jun+(18–20)% to Fire Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand Ranged, Two Hand RangedUnveil
Misc mods /8

Misc mods /8

NameLevelDomainPre/SufDescriptionWeight
1FlaskUnique+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Flask effect critical ailment
1JewelUnique+10% to Fire Damage over Time Multiplier attack
1JewelUnique+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius damage
of Atrophy1JewelSuffix+(6–8)% to Chaos Damage over Time Multiplier chaos_damage damage chaosnot_str 300
default 0
of Gelidity1JewelSuffix+(6–8)% to Cold Damage over Time Multiplier elemental_damage damage elemental coldnot_str 300
default 0
of Zealousness1JewelSuffix+(6–8)% to Fire Damage over Time Multiplier elemental_damage damage elemental firedefault 300
of Exsanguinating1JewelSuffix+(6–8)% to Physical Damage over Time Multiplier physical_damage damage physicaldefault 300
of Acrimony1JewelSuffix+(4–6)% to Damage over Time Multiplier damagedefault 300
Essence /1

Essence /1

Item /1

Item /1

IconName
Sundering Axe
Physical Damage: 74-155
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 60, 149 Str, 76 Dex
+20% to Damage over Time Multiplier for Bleeding
Unique /15

Unique /15

NameShow Full Descriptions
frenzyglovesSnakebite Assassin's Mitts
(150–180)% increased Evasion Rating
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
HelmetDexIntUnique1Rime Gaze Mind Cage
Socketed Gems are Supported by Level 20 Concentrated Effect
+50% to Cold Damage over Time Multiplier
50% increased Energy Shield
50% reduced Energy Shield Recharge Rate
+(25–75) to maximum Mana
Staff4uniqueThe Searing Touch Lathi
+18% Chance to Block Attack Damage while wielding a Staff
+(40–60)% to Fire Damage over Time Multiplier
(70–90)% increased Fire Damage
10% increased Cast Speed
+2 to Level of all Fire Spell Skill Gems
JacktheaxeJack, the Axe Vaal Hatchet
Grants Level 20 Thirst for Blood Skill
(130–150)% increased Physical Damage
Adds (11–14) to (18–23) Physical Damage
25% chance to cause Bleeding on Hit
+(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
play jack the axe sounds [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
RigwarlSwordRigwald's Command Midnight Blade
40% increased Global Accuracy Rating
+10% Chance to Block Attack Damage while Dual Wielding
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Rage%20StaffThe Enmity Divine Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
CaneOfUnravellingCane of Unravelling Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
+(40–55)% to Chaos Damage over Time Multiplier
(20–30)% increased Chaos Damage
2% increased Cast Speed per Power Charge
+2 to Level of all Chaos Spell Skill Gems
Gain a Power Charge after Spending a total of 200 Mana
Regenerate 2 Mana per Second per Power Charge
GorgonsFlaskCoralito's Signature Diamond Flask
25% chance to Poison on Hit during Flask effect
Your Critical Strikes do not deal extra Damage during Flask effect
+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Flask effect
Take 250 Chaos Damage per Second during Flask effect
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
ElderGlovesBlasphemer's Grasp Assassin's Mitts
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
TranscendentBlueTranscendent Mind Cobalt Jewel
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
HarbingerStaffUpgradedThe Yielding Mortality Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
(Warstaves are considered Staves)
UnbridledRageUsurper's Penance Eternal Burgonet
(50–80)% increased Armour
Attacks have 15% chance to cause Bleeding
50% reduced Light Radius
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(They will deal the same total damage over a shorter duration)
BlackFlameFireBlackflame Amethyst Ring
+(17–23)% to Chaos Resistance
+(8–12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10–15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20–25)% to Fire and Chaos Resistances
use unique blackflame ignite effect [1]
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
AgonyOfDecayQotra's Regulator Sovereign Spiked Shield
+5% chance to Suppress Spell Damage
(160–220)% increased Evasion and Energy Shield
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
GhastlyEyeUniqueAmanamu's Gaze Ghastly Eye Jewel
+(5–10) to all Attributes
Minions have +6% to Damage over Time Multiplier per
Ghastly Eye Jewel affecting you, up to a maximum of +30%
(Attributes are Strength, Dexterity, and Intelligence)
Passive /20

Passive /20

CategoryNameShow Full Descriptions
NotableArsonist
arsonist
+10% to Fire Damage over Time Multiplier
Regenerate 1.2% of Life per second
NotableHoly Fire
pyromaniac
+12% to Fire Damage over Time Multiplier
+24% to Fire Resistance
NotableAdder's Touch
adderstouch
+25% to Damage over Time Multiplier for Poison from Critical Strikes
Critical Strikes with Daggers Poison the Enemy
NotablePoisonous Fangs
ClawNotable2
+10% to Damage over Time Multiplier for Poison
Claw Attacks deal 25% increased Damage with Ailments
6% increased Attack Speed with Claws
NotableHunter's Gambit
ProjectilesNotable
+10% to Chaos Damage over Time Multiplier
10% increased Skill Effect Duration
25% increased Damage Over Time with Bow Skills
NotableBreath of Flames
BreathofFlames2
+10% to Fire Damage over Time Multiplier
30% increased Fire Damage
NotableBloodletting
Blood2
+15% to Damage over Time Multiplier for Bleeding
40% increased Attack Damage against Bleeding Enemies
NotableGrowth and Decay
GrowthandDecay
+12% to Damage over Time Multiplier
Regenerate 1% of Life per second
NotableFatal Toxins
Poison
+10% to Damage over Time Multiplier for Poison
+10% to Chaos Resistance
30% increased Damage with Poison
NotableDirty Techniques
BleedPoison
+10% to Damage over Time Multiplier for Ailments
Damaging Ailments deal damage 10% faster
KeystonePerfect Agony
CritAilments
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits
NotableToxic Strikes
Poison
+15% to Damage over Time Multiplier for Poison
15% chance to Poison on Hit
NotableSwift Venoms
AttackPoisonNotable
+14% to Damage over Time Multiplier for Poison
10% increased Attack Speed
NotableSeason of Ice
ColdDamageOverTimeNotable
+12% to Cold Damage over Time Multiplier
20% increased Effect of Chill
NotableWasting
ChaosDamageOverTimeNotable2
+10% to Chaos Damage over Time Multiplier
+17% to Chaos Resistance
NotableDire Torment
DireTorment
+25% to Damage over Time Multiplier for Ailments from Critical Strikes
40% increased Critical Strike Chance
NotableBurning Brutality
FireAilment
+12% to Fire Damage over Time Multiplier with Attack Skills
6% increased Attack Speed
NotableSerpentine Spellslinger
PoisonSpellsNotable
Enemies Poisoned by you have -5% to Chaos Resistance
Spell Skills have +12% to Damage over Time Multiplier for Poison
NotableAcrimony
DamageOverTimeNotable
+15% to Damage over Time Multiplier
NotableVeteran Soldier
PhysicalDamageOverTimenotable2
+15% to Physical Damage over Time Multiplier
+25 to maximum Life
Ascendancy Passive /1

Ascendancy Passive /1

CategoryNameShow Full Descriptions
NotableRamako, Sun's Light
RamakoSunsLight
+25% to Fire Damage over Time Multiplier
25% chance to Ignite
Damage Penetrates 15% Fire Resistance
Cluster Jewel Passive /14

Cluster Jewel Passive /14

CategoryNameShow Full Descriptions
NotableBlood Artist
PhysicalDamageOverTimeNotable
+6% to Physical Damage over Time Multiplier if you've Spent Life Recently
+20 to Strength
NotableBrush with Death
DamageOverTimeNotable
+5% to Damage over Time Multiplier
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
NotableCold-Blooded Killer
IncreasedColdDamage
+5% to Cold Damage over Time Multiplier
Recover 2% of Life on Killing a Chilled Enemy
NotableDeep Chill
IncreasedNonDamageAilmentNotable
+5% to Cold Damage over Time Multiplier
30% increased Effect of Cold Ailments
NotableDisease Vector
DaggerandClawDamage
Enemies Poisoned by you cannot Regenerate Life
+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
NotableExposure Therapy
DamageOverTimeNotable
+5% to Damage over Time Multiplier
+30% Chaos Resistance against Damage Over Time
NotableEye of the Storm
IncreaseCritChanceNotable
+10% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
40% increased Critical Strike Chance
NotableHaemorrhage
DamageOverTimeNotable
+10% to Damage over Time Multiplier for Ailments from Critical Strikes
30% increased Critical Strike Chance
NotablePhlebotomist
PhysicalDamageOverTimeNotable
+6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently
20% increased Critical Strike Chance
NotableRend
PhysicalDamageOverTimeNotable
+5% to Physical Damage over Time Multiplier
20% increased Bleeding Duration
NotableSeptic Spells
ChaosDamageOverTimeNotable
5% increased Cast Speed
Spell Skills have +5% to Damage over Time Multiplier for Poison
20% chance to Poison on Hit with Spell Damage
NotableSteady Torment
ChaosDamageOverTimeNotable
15% increased Poison Duration
15% increased Bleeding Duration
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
NotableTempered Arrowheads
BowDamage
Bow Skills have +6% to Damage over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
NotableWound Aggravation
AxeandSwordDamage
Axe or Sword Attacks deal 20% increased Damage with Ailments
20% increased Physical Damage with Axes or Swords
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword
Elevated modifier List /16

Elevated modifier List /16

NameLvModsElevated Mods
of the Elder68+(11–15)% to Chaos Damage over Time Multiplier
Group: 3275
+(16–20)% to Chaos Damage over Time Multiplier
of the Elder80+(16–20)% to Chaos Damage over Time Multiplier
Group: 3275
+(17–24)% to Chaos Damage over Time Multiplier
of Shaping68+(11–15)% to Cold Damage over Time Multiplier
Group: 3275
+(16–20)% to Cold Damage over Time Multiplier
of Shaping80+(16–20)% to Cold Damage over Time Multiplier
Group: 3275
+(17–24)% to Cold Damage over Time Multiplier
of Shaping68+(11–15)% to Fire Damage over Time Multiplier
Group: 3275
+(16–20)% to Fire Damage over Time Multiplier
of Shaping80+(16–20)% to Fire Damage over Time Multiplier
Group: 3275
+(17–24)% to Fire Damage over Time Multiplier
of the Elder68+(11–15)% to Physical Damage over Time Multiplier
Group: 3275
+(16–20)% to Physical Damage over Time Multiplier
of the Elder80+(16–20)% to Physical Damage over Time Multiplier
Group: 3275
+(17–24)% to Physical Damage over Time Multiplier
of the Hunt68+(11–15)% to Fire Damage over Time Multiplier
Group: 3275
+(16–20)% to Fire Damage over Time Multiplier
of the Hunt80+(16–20)% to Fire Damage over Time Multiplier
Group: 3275
+(21–25)% to Fire Damage over Time Multiplier
of the Hunt68+(11–15)% to Cold Damage over Time Multiplier
Group: 3275
+(16–20)% to Cold Damage over Time Multiplier
of the Hunt80+(16–20)% to Cold Damage over Time Multiplier
Group: 3275
+(21–25)% to Cold Damage over Time Multiplier
of the Hunt68+(11–15)% to Chaos Damage over Time Multiplier
Group: 3275
+(16–20)% to Chaos Damage over Time Multiplier
of the Hunt80+(16–20)% to Chaos Damage over Time Multiplier
Group: 3275
+(21–25)% to Chaos Damage over Time Multiplier
of the Hunt68+(11–15)% to Physical Damage over Time Multiplier
Group: 3275
+(16–20)% to Physical Damage over Time Multiplier
of the Hunt80+(16–20)% to Physical Damage over Time Multiplier
Group: 3275
+(21–25)% to Physical Damage over Time Multiplier

Community Wiki

Wiki Edit

Damage over time

Damage over time (often refered to as DoT) is a damage inflicted continuously over a period of time. Unlike the other three damage_blueDamage sources, damage over time does not hit.

Mechanics

All damage over time effects are a kind of debuff. A creature can have multiple applications of these debuffs of the same type but usually only the one with the highest damage per second works at any given time (except for poison where all applications stack cumulatively); this is true even in the case of effects applied by different players or sources.

For example, if two players each apply the IgniteIgnite status ailment to the same target, only the higher damage per second of the two ignites will affect the target, at least until the higher fades and leaves the second ignite to become the new highest. In this context, two damage over time effects are to be considered the same only if they have the same name; a target may be affected by multiple effects that deal burning damage (such as RighteousFireRighteous Fire, ignite and burning ground).

On kill effects

In case of an enemy being Killed by damage over time while being affected by multiple DoT effects, the kill is attributed to the owner of the effect that was inflicted first.

Damage over time kills from non-character sources like minions and totems will give the kill and any on kill effects to the owner of the totem or minion. This is a limitation of the game and not an intended game mechanic.

Damage scaling

The following modifiers will directly affect the damage over time; note that some of these modifiers apply only to the DoTs whereas some may also apply to the skill that triggered it:

  • Damage over Time
  • Damage
  • [Damage Type] Damage (e.g. Physical Damage or Cold Damage)
  • [Effect] Damage (e.g. Poison Damage or Ignite Damage)
  • Trap Damage if applied by a trap
  • Mine Damage if applied by a mine
  • Totem Damage if applied by a totem
  • Minion Damage if applied by a minion

Natively modifiers to Attack damage (i.e. weapon damage, melee damage, etc.) and Spell damage do not apply to damage over time effects unless specifically stated so, as observed on skills like ContagionGemContagion, SiphonGemEssence Drain or FrostVortexVortex.

Damage conversion does not apply to damage over time. Flat damage from things like AddedChaosDamageAdded Chaos Damage Support does not apply to damage over time.

Modifiers that increase damage over time will not affect the damage a character deals to himself with skills like BloodRageBlood Rage or RighteousFireRighteous Fire, as that particular effect is considered a part of the buff and not a part of player's damage output. However, modifiers that increase/reduce damage taken will affect it.

Duration

Tampering with the duration of a damage over time effect will affect the total amount of damage dealt by it but not its damage per second. The exception to this is the Ignited Enemies Burn faster modifier (as seen on MotherDyadusDyadian Dawn and TheGoddessscornedThe Goddess Scorned), which will 'speed up' ignites inflicted by the player, increasing their damage per second at the cost of duration, leaving the total amount of damage unchanged.

Conditional modifiers There are modifiers that can apply their effects only when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties.

Some examples:

Graphic Clarification

Visual clarification by Mark (a developer at GGG) for the changes coming with 3.0.

https://www.pathofexile.com/forum/view-thread/1897612/page/4#p14474050

Math

Modifiers that say increased damage over time multiplier are not additive with increased damage over time modifiers that do no include the word "multiplier".

Interactions

  • "% Chance to deal double damage" will not affect damage over time, because it does not hit.
  • Most damage over time snapshots.

Comparison of common damage over time effects

Name Inflicting hit damage as DPS Default duration Total bonus damage per stack Max. stacks DPS at max. stacks Total bonus damage from max. stacks Default DoT damage type
Bleed 70% of Physical 5 s 350% 1 70% 350% Physical
Bleed, target moving 210% of Physical 5 s 1050% 1 210% 1050% Physical
Bleed, with CrimsonDanceCrimson Dance 35% of Physical 5 s 175% 8 280% 1400% Physical
IgniteIgnite 50% of Fire 4 s 200% 1 50% 200% Fire
Ignite, 1 Ring10Emberwake 30.30%–33.3% of Fire 6–6.6 s 200% 2 60.6%–66.7% 400% Fire
Ignite, 2 Ring10Emberwake 21.7%–25% of Fire 8–9.2 s 200% 3 65.2–75% 600% Fire
Ignite, 1 Ring10Replica Emberwake 67.5%–72.5% of Fire 2.7–2.9 s 200% 1 67.5–72.5% 200% Fire
Ignite, 2 Ring10Replica Emberwake 85%–95% of Fire 2.1–2.4 s 200% 1 85%–95% 200% Fire
Ignite, 1 Ring10Emberwake, 1 Ring10Replica Emberwake 40.9%–48.3% of Fire 4.1–4.8 s 200% 2 81.8%–96.7% 400% Fire
Poison 30% of (Physical + Chaos) 2 s 60% Chaos
Poison from ViperStrikeViper Strike 30% of (Physical + Chaos) 4 s 120% Chaos

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.