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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Skill Gem Quality /2

Skill Gem Quality /2

ItemTypeStatsWeight
Molten StrikePhantasmal (0–40)% increased Damage over Time100
DespairSuperior Cursed enemies take (0–10)% increased Damage from Damage Over Time effects50
Support Gem Quality /5

Support Gem Quality /5

ItemTypeStatsWeight
Swift Affliction SupportSuperior Supported Skills deal (0–10)% increased Damage over Time50
Deadly Ailments SupportSuperior Supported Skills deal (0–10)% increased Damage over Time50
Efficacy SupportSuperior Supported Skills deal (0–10)% increased Damage over Time50
Awakened Deadly Ailments SupportSuperior Supported Skills deal (0–10)% increased Damage over Time50
Awakened Swift Affliction SupportSuperior Supported Skills deal (0–10)% increased Damage over Time50
Item mods /23

Item mods /23

NameLevelPre/SufDescriptionSpawn Weight
1Corrupted(50–60)% increased Damage over Timedagger 1000
default 0
Warlord's68Prefix(18–22)% increased Damage over Timegloves_adjudicator 500
default 0
Warlord's70Prefix(23–26)% increased Damage over Timegloves_adjudicator 500
default 0
Warlord's73Prefix(27–30)% increased Damage over Timegloves_adjudicator 500
default 0
of the Hunt68Suffix(4–6)% reduced Damage taken from Damage Over Timeshield_basilisk 500
default 0
of the Hunt80Suffix(7–10)% reduced Damage taken from Damage Over Timeshield_basilisk 500
default 0
Warlord's68Prefix(60–69)% increased Physical Damage over Time physical_damage bleed physicalsword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
bow_adjudicator 400
default 0
Warlord's71Prefix(70–79)% increased Physical Damage over Time physical_damage bleed physicalsword_adjudicator 300
axe_adjudicator 300
mace_adjudicator 300
bow_adjudicator 300
default 0
Warlord's75Prefix(80–89)% increased Physical Damage over Time physical_damage bleed physicalsword_adjudicator 200
axe_adjudicator 200
mace_adjudicator 200
bow_adjudicator 200
default 0
Warlord's78Prefix(90–94)% increased Physical Damage over Time physical_damage bleed physicalsword_adjudicator 100
axe_adjudicator 100
mace_adjudicator 100
bow_adjudicator 100
default 0
Warlord's68Prefix(100–109)% increased Physical Damage over Time physical_damage bleed physical2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
default 0
Warlord's71Prefix(110–119)% increased Physical Damage over Time physical_damage bleed physical2h_sword_adjudicator 300
2h_axe_adjudicator 300
2h_mace_adjudicator 300
default 0
Warlord's75Prefix(120–129)% increased Physical Damage over Time physical_damage bleed physical2h_sword_adjudicator 200
2h_axe_adjudicator 200
2h_mace_adjudicator 200
default 0
Warlord's78Prefix(130–134)% increased Physical Damage over Time physical_damage bleed physical2h_sword_adjudicator 100
2h_axe_adjudicator 100
2h_mace_adjudicator 100
default 0
Hunter's68Prefix(60–69)% increased Chaos Damage over Time chaos_damage poison chaossword_basilisk 400
claw_basilisk 400
dagger_basilisk 400
rune_dagger_basilisk 400
bow_basilisk 400
default 0
Hunter's71Prefix(70–79)% increased Chaos Damage over Time chaos_damage poison chaossword_basilisk 300
claw_basilisk 300
dagger_basilisk 300
rune_dagger_basilisk 300
bow_basilisk 300
default 0
Hunter's75Prefix(80–89)% increased Chaos Damage over Time chaos_damage poison chaossword_basilisk 200
claw_basilisk 200
dagger_basilisk 200
rune_dagger_basilisk 200
bow_basilisk 200
default 0
Hunter's78Prefix(90–94)% increased Chaos Damage over Time chaos_damage poison chaossword_basilisk 100
claw_basilisk 100
dagger_basilisk 100
rune_dagger_basilisk 100
bow_basilisk 100
default 0
Hunter's68Prefix(100–109)% increased Chaos Damage over Time chaos_damage poison chaos2h_sword_basilisk 400
default 0
Hunter's71Prefix(110–119)% increased Chaos Damage over Time chaos_damage poison chaos2h_sword_basilisk 300
default 0
Hunter's75Prefix(120–129)% increased Chaos Damage over Time chaos_damage poison chaos2h_sword_basilisk 200
default 0
Hunter's78Prefix(130–134)% increased Chaos Damage over Time chaos_damage poison chaos2h_sword_basilisk 100
default 0
Elevated Warlord's83Prefix(31–38)% increased Damage over Timegloves_adjudicator 0
default 0
Enchantment Modifier /1

Enchantment Modifier /1

NameLevelPre/SufDescriptionSpawn Weight
83EnchantmentEnemies Maimed by you take 8% increased Damage Over Timebelt 1
default 0
Abyss Jewel mods /7

Abyss Jewel mods /7

NameLevelPre/SufDescriptionSpawn Weight
Degenerative1Prefix(10–14)% increased Damage over Time while Dual Wieldingabyss_jewel_summoner 0
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 600
default 300
Deleterious60Prefix(15–18)% increased Damage over Time while Dual Wieldingabyss_jewel_summoner 0
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 200
default 100
Degenerative1Prefix(10–14)% increased Damage over Time while wielding a Two Handed Weaponabyss_jewel_summoner 0
one_handed_mod 0
abyss_jewel_caster 900
default 450
Deleterious60Prefix(15–18)% increased Damage over Time while wielding a Two Handed Weaponabyss_jewel_summoner 0
one_handed_mod 0
abyss_jewel_caster 300
default 150
Degenerative1Prefix(10–14)% increased Damage over Time while holding a Shieldabyss_jewel_summoner 0
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 600
default 300
Deleterious60Prefix(15–18)% increased Damage over Time while holding a Shieldabyss_jewel_summoner 0
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 200
default 100
of Mangling84SuffixEnemies Maimed by you take (4–5)% increased Damage Over Timeabyss_jewel_melee 500
abyss_jewel_ranged 500
abyss_jewel_caster 100
abyss_jewel_summoner 100
default 0
Cluster Jewel mods /3

Cluster Jewel mods /3

NameLevelPre/SufDescriptionSpawn Weight
of Decline1SuffixAdded Small Passive Skills also grant: 1% increased Damage over Timeaffliction_fire_damage_over_time_multiplier 350
affliction_chaos_damage_over_time_multiplier 350
affliction_physical_damage_over_time_multiplier 350
affliction_cold_damage_over_time_multiplier 350
affliction_damage_over_time_multiplier 350
default 0
of Degeneration68SuffixAdded Small Passive Skills also grant: 2% increased Damage over Timeaffliction_fire_damage_over_time_multiplier 350
affliction_chaos_damage_over_time_multiplier 350
affliction_physical_damage_over_time_multiplier 350
affliction_cold_damage_over_time_multiplier 350
affliction_damage_over_time_multiplier 350
default 0
of Disintegration84SuffixAdded Small Passive Skills also grant: 3% increased Damage over Timeaffliction_fire_damage_over_time_multiplier 250
affliction_chaos_damage_over_time_multiplier 250
affliction_physical_damage_over_time_multiplier 250
affliction_cold_damage_over_time_multiplier 250
affliction_damage_over_time_multiplier 250
default 0
Fossil mods /1

Fossil mods /1

NameLevelPre/SufDescriptionSpawn Weight
of the Underground1Suffix+(30–40)% Chaos Resistance against Damage Over Time chaos resistanceabyss_jewel 0
jewel 0
body_armour 2000
shield 2000
quiver 2000
default 0
Crafting Bench /3

Crafting Bench /3

IDModRequireItemClassesUnlock
Helena(11–20)% increased Damage over Time6x CurrencyRerollMagicOrb of AlterationOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedLabyrinth Trial in The Crypt, The Crypt
Helena(21–30)% increased Damage over Time2x CurrencyRerollRareChaos OrbOne Hand Melee, Two Hand Melee, One Hand Ranged, Two Hand RangedCastle Ruins Map
Helena5% reduced Damage taken from Damage Over Time2x CurrencyUpgradeMagicToRareRegal OrbShieldThe Temple of Atzoatl - Corruption Chamber, Catalyst of Corruption or Locus of Corruption, Apex of Atzoatl:Locus of Corruption
Misc mods /1

Misc mods /1

NameLevelDomainPre/SufDescriptionSpawn Weight
of Entropy1JewelSuffix(10–12)% increased Damage over Timedefault 500
Item /1

Item /1

IconName
Apothecary's Gloves
Armour: 108
Energy Shield: 27
Requires Level 70, 46 Str, 59 Int
(14–18)% increased Damage over Time
Unique /77

Unique /77

NameShow Full Descriptions
BereksRespiteBerek's Respite Two-Stone Ring
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Ignite deals Fire Damage over time)
TheTamingThe Taming Prismatic Ring
+(8–10)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
BodyInt1AuniqueCloak of Flame Scholar's Robe
+(30–50)% to Fire Resistance
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(30–50)% increased Ignite Duration on Enemies
20% of Physical Damage from Hits taken as Fire Damage
Reflects 15 Fire Damage to Melee Attackers
LightbanerainmentLightbane Raiment Ornate Ringmail
(120–140)% increased Armour and Energy Shield
25% reduced Light Radius
Reflects 30 Chaos Damage to Melee Attackers
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
30% of Physical Damage Converted to Chaos Damage
ThreeDragonsThe Three Dragons Golden Mask
+(26–30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Your Cold Damage can Ignite but not Freeze or Chill
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Your Lightning Damage can Freeze but not Shock
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
DyadusDyadus Infernal Axe
Adds (255–285) to (300–330) Fire Damage in Main Hand
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
100% increased Damage with Ignite inflicted on Chilled Enemies
25% chance to Ignite when in Main Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Chill reduces Enemy Action Speed by 10%)
DarkscornDarkscorn Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
(130–150)% increased Physical Damage
Adds (15–20) to (25–30) Physical Damage
20% increased Attack Speed
(15–30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
AtzirisDisfavourAtziri's Disfavour Vaal Axe
25% chance to Maim on Hit
+2 to Level of Socketed Support Gems
Adds (205–220) to (250–270) Physical Damage
(12–16)% increased Attack Speed
+2 to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
25% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
TwoHandAxeUnique2The Blood Reaper Headsman Axe
+100 to maximum Life
1% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(180–200)% increased Physical Damage
Regenerate 20 Life per second
50% increased Mana Cost of Skills
50% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
OrosSacrificeOro's Sacrifice Infernal Sword
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (425–475) to (550–600) Fire Damage
(10–15)% increased Attack Speed
20% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
10% increased Physical Damage taken
10% increased Fire Damage taken
Gain a Frenzy Charge if an Attack Ignites an Enemy
Culling Strike against Burning Enemies
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
ApepsRageApep's Rage Opal Wand
(38–42)% increased Spell Damage
Adds (90–130) to (140–190) Chaos Damage to Spells
(25–30)% increased Cast Speed
+(5–10)% to Chaos Resistance
+40 to Total Mana Cost of Skills
Poisons you inflict deal Damage 20% faster
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(They will deal the same total damage over a shorter duration)
GangsBootsGang's Momentum Legion Boots
(160–180)% increased Armour and Energy Shield
25% increased Movement Speed
+(50–60)% to Fire Resistance
(10–15)% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(25–40)% increased Damage against Ignited Enemies
DoubtingKnightMark of the Doubting Knight Platinum Kris
50% increased Global Critical Strike Chance
(250–270)% increased Physical Damage
10% reduced Attack Speed
+(6–10)% to all Elemental Resistances
+5% Chance to Block Attack Damage while Dual Wielding
50% chance to Cause Bleeding on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
50% chance to Cause Poison on Critical Strike
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
MokousEmbraceMokou's Embrace Ruby Ring
+(20–30)% to Fire Resistance
+(25–40)% to Cold Resistance
(15–25)% increased Fire Damage
20% increased Attack Speed while Ignited
20% increased Cast Speed while Ignited
(5–10)% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+25% chance to be Ignited
NgamahusSignNgamahu's Sign Ruby Ring
+(20–30)% to Fire Resistance
Adds (8–10) to (12–14) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(15–25) to Strength
Recover (20–30) Life when you Ignite an Enemy
RashkaldorsPatienceRashkaldor's Patience Jade Amulet
+(20–30) to Dexterity
+(40–80) to maximum Life
+(20–40) to maximum Mana
Items and Gems have 10% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
5% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Cannot gain Power Charges
20% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
OneHandMace1Ashes of the Sun Driftwood Club
10% reduced Enemy Stun Threshold
Adds 3 to 6 Fire Damage
20% increased Attack Speed
25% increased Burning Damage
30% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
500% increased Ignite Duration on Enemies
Wand1Splinter of the Moon Driftwood Wand
(8–12)% increased Spell Damage
20% increased Spell Damage
12% increased Cast Speed
4% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Regenerate 2 Mana per second
ConsumingtheDarkThe Consuming Dark Fiend Dagger
40% increased Global Critical Strike Chance
+1 to Level of all Fire Spell Skill Gems
(40–60)% increased Fire Damage
+(20–40) to Intelligence
30% of Fire Damage Converted to Chaos Damage
Your Chaos Damage has 60% chance to Poison Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
OneHandMace6UniqueFlesh-Eater Dream Mace
10% reduced Enemy Stun Threshold
(60–80)% increased Physical Damage
Adds 10 to 15 Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
1% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
3% of Attack Damage Leeched as Life against Bleeding Enemies
BloodPlayBloodplay Stiletto
30% increased Global Critical Strike Chance
+20 to Dexterity
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
10% increased Attack Speed
30% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Extra gore
GoredrillGoredrill Skinning Knife
30% increased Global Critical Strike Chance
(50–70)% increased Physical Damage
Adds (1–2) to (3–5) Physical Damage
+(10–15) to Dexterity
30% increased Critical Strike Chance
50% chance to cause Bleeding on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
40% increased Attack Damage against Bleeding Enemies
Ring10Emberwake Ruby Ring
+(20–30)% to Fire Resistance
(30–40)% increased Fire Damage
(5–10)% increased Cast Speed
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
You can inflict an additional Ignite on an Enemy
Ignited Enemies Burn (50–65)% slower
QuiverSerratedSlivers of Providence Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
+10% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Gain 25% of Weapon Physical Damage as Extra Damage of a random Element
50% increased Duration of Elemental Ailments on Enemies
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
BloodAmuletBloodgrip Marble Amulet
Regenerate (1.2–1.6)% of Life per second
Adds 10 to 20 Physical Damage to Attacks
+(60–70) to maximum Life
Regenerate (16–24) Life per second
100% increased Life Recovery from Flasks
Moving while Bleeding doesn't cause you to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
unique21Izaro's Turmoil Crimson Jewel
(18–25)% increased Fire Damage
(18–25)% increased Cold Damage
2% chance to Freeze
2% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
PoisonDamageModifierGrowing Agony Viridian Jewel
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
local jewel effect base radius [1200]
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
GlitterdiskGlitterdisc Burnished Spiked Shield
4% chance to Dodge Attack Hits
(120–140)% increased Evasion and Energy Shield
+(30–50) to maximum Life
+(20–30) to maximum Energy Shield
10% increased Rarity of Items found
25% chance to Avoid Fire Damage from Hits
(No chance to avoid damage can be higher than 75%)
You always Ignite while Burning
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
BleedClawRive Terror Claw
2% of Physical Attack Damage Leeched as Life
(60–80)% increased Physical Damage
Adds (25–35) to (50–65) Physical Damage
25% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
2% increased Physical Damage Over Time per 10 Dexterity
1% increased Bleeding Duration per 12 Intelligence
30% Chance to cause Bleeding Enemies to Flee on hit
ScalesoftheserpentViper's Scales Full Scale Armour
(80–100)% increased Armour and Evasion
+(30–40) to maximum Life
+(15–25)% to Cold Resistance
5% increased Movement Speed
Cannot be Poisoned
20% chance to Poison on Hit with Attacks
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
CosprisWillCospri's Will Assassin's Garb
3% increased Movement Speed
(120–160)% increased Evasion Rating
+(17–29)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
60% chance to Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Ring1UniqueVoidheart Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to maximum Life
Adds 1 to 3 Chaos Damage to Attacks
5% increased Global Physical Damage
Regenerate (2–4) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Melee Attacks have (30–50)% chance to cause Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
HrimsorrowHrimburn Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
RedJewel10Coated Shrapnel Crimson Jewel
Traps and Mines have a 25% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Passive Skills in Radius also grant: Traps and Mines deal (2–3) to (4–6) added Physical Damage
local jewel effect base radius [800]
KondosPrideKondo's Pride Ezomyte Blade
+25% to Global Critical Strike Multiplier
(220–250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
(Blinded enemies have their Chance to Hit halved)
50% chance to cause Bleeding on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
RazorOfTheSeventhSunRazor of the Seventh Sun Midnight Blade
40% increased Global Accuracy Rating
Adds (90–110) to (145–170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
100% increased Burning Damage if you've Ignited an Enemy Recently
(Recently refers to the past 4 seconds)
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
EyeOfInnocenceEye of Innocence Citrine Amulet
+(16–24) to Strength and Dexterity
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(50–70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BloodPerigreeBREACHXoph's Nurture Citadel Bow
Socketed Gems are Supported by Level 20 Ignite Proliferation
(265–330)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Recover (40–60) Life when you Ignite an Enemy
TwoTonedBootsALT3The Infinite Pursuit Goliath Greaves
+(30–60) to maximum Life
20% increased Movement Speed
Moving while Bleeding doesn't cause you to take extra Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
TheInfinitePursuitThe Red Trail Titan Greaves
(60–80)% increased Armour
+(60–70) to maximum Life
25% increased Movement Speed
10% additional Physical Damage Reduction while stationary
Gain a Frenzy Charge on Hit while Bleeding
15% increased Movement Speed while Bleeding
50% chance to be inflicted with Bleeding when Hit by an Attack
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Gore Footprints
frenzy charge blood dance art variation [0]
BloodPerigreeXoph's Inception Bone Bow
(70–90)% increased Physical Damage
+(20–30) Life gained on Killing Ignited Enemies
Gain 20% of Physical Damage as Extra Fire Damage
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
UulNetolsKissUul-Netol's Kiss Labrys
(140–170)% increased Physical Damage
15% reduced Attack Speed
25% chance to Curse Enemies with Vulnerability on Hit, with 40% increased Effect
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
UulNetolsKissUpgradedUul-Netol's Embrace Vaal Axe
25% chance to Maim on Hit
(280–320)% increased Physical Damage
(25–30)% reduced Attack Speed
Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Trigger Level 20 Bone Nova when you Hit a Bleeding Enemy
EternalSleep1Severed in Sleep Cutlass
40% increased Global Accuracy Rating
+(10–20) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Minions deal (20–30)% increased Damage
Minions have +17% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Minions Recover 20% of Life on Killing a Poisoned Enemy
EternalSleep2United in Dream Cutlass
40% increased Global Accuracy Rating
Grants Level 15 Envy Skill
Minions deal (30–40)% increased Damage
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Minions Leech 5% of Damage as Life against Poisoned Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
FangUniqueArakaali's Fang Fiend Dagger
40% increased Global Critical Strike Chance
(170–200)% increased Physical Damage
Adds (8–13) to (20–30) Physical Damage
Adds 1 to 59 Chaos Damage
100% chance to Trigger Level 1 Raise Spiders on Kill
15% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
AbberathsHoovesAbberath's Hooves Goathide Boots
+(20–30) to Strength
15% increased Movement Speed
(6–10)% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Ignite deals Fire Damage over time)
Triggers Level 7 Abberath's Fury when Equipped
1% increased Fire Damage per 20 Strength
Burning Hoofprints
bleedglovesHaemophilia Serpentscale Gauntlets
25% increased Damage over Time
+(20–30) to Strength
Attacks have 25% chance to cause Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(25–40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
50% less Poison Duration
Your Cold Damage can Poison
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Cold Skills have 20% chance to Poison on Hit
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (16–20) to (25–30) Fire Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
50% less Poison Duration
Your Fire Damage can Poison
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Fire Skills have 20% chance to Poison on Hit
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
50% less Poison Duration
Your Lightning Damage can Poison
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Lightning Skills have 20% chance to Poison on Hit
EmbalmersGlovesAllelopathy Sorcerer Gloves
Grants Level 22 Blight Skill
(20–30)% increased Damage over Time
(100–120)% increased Energy Shield
10% increased Area of Effect
Blight has (20–30)% increased Hinder Duration
You cannot be Hindered
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (13–19)-(23–29) Chaos Damage to Attacks while you have a Bestial Minion
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Ursa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Adds (11–16)-(21–25) Physical Damage to Attacks while you have a Bestial Minion
LeviathanivoryThe Wasp Nest Throat Stabber
+40 Life gained for each Enemy hit by Attacks
(150–170)% increased Physical Damage
(20–25)% increased Attack Speed
(20–25)% increased Critical Strike Chance
+(330–350) to Accuracy Rating
20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Attacks with this Weapon deal 80-120 added Chaos Damage against
Enemies affected by at least 5 Poisons
MarrowGasherTaproot Ambusher
30% increased Global Critical Strike Chance
(180–200)% increased Physical Damage
(10–15)% increased Attack Speed
(15–20)% increased Poison Duration
0.5% of Attack Damage Leeched as Mana against Poisoned Enemies
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
0.5% of Attack Damage Leeched as Life against Maimed Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(15–20)% chance to Maim on Hit
(Maimed enemies have 30% reduced Movement Speed)
20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
DoryanisInvitationDoryani's Invitation Heavy Belt
+(25–35) to Strength
(20–30)% increased Fire Damage
+(300–350) to Armour
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Fire Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% chance to Ignite during any Flask Effect
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
TheGoldenRuleThe Golden Rule Viridian Jewel
(30–40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
VulconusVulconus Demon Dagger
40% increased Global Critical Strike Chance
Adds (85–110) to (135–150) Physical Damage
Adds (130–160) to (220–240) Fire Damage
50% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(70–100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(70–100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)

(160–200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
ElderLightningImpresence Onyx Amulet
+(10–16) to all Attributes
(30–40)% increased Damage over Time
Adds (17–19) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–23)% to Chaos Resistance
Despair has 100% reduced Reservation if Cast as an Aura
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
(Nearby Enemies will be afflicted with Malignant Madness, reducing their Damage and Action Speed by 10%)
TigerGlovesFarrul's Pounce Hydrascale Gauntlets
(100–140)% increased Armour and Evasion
+(50–70) to maximum Life
+(400–500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
You have Crimson Dance while you have Cat's Stealth
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
SundanceSunspite Clasped Boots
10% increased Attack Speed
(260–300)% increased Evasion and Energy Shield
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(10–20)% increased Movement Speed while Ignited
+25% chance to be Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Regenerate (75–125) Life per second while Ignited
GoredrillSanguine Gambol Skinning Knife
30% increased Global Critical Strike Chance
(50–70)% increased Physical Damage
Adds (70–85) to (110–118) Physical Damage
+(10–15) to Dexterity
30% increased Critical Strike Chance
50% chance to cause Bleeding on Critical Strike
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
40% increased Attack Damage against Bleeding Enemies
You have Crimson Dance if you have dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
StoryOfTheVaalStory of the Vaal Gemstone Sword
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Hits with this Weapon Freeze Enemies as though dealing (150–200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150–200)% more Damage
Ignites inflicted with this Weapon deal (50–75)% more Damage
FateOfTheVaalFate of the Vaal Gemstone Sword
+400 to Accuracy Rating
(180–210)% increased Physical Damage
(10–15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Hits with this Weapon deal (30–60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30–60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30–60)% increased Damage to Shocked Enemies
FortificationsUniqueThe Crimson Storm Steelwood Bow
6% increased Movement Speed
(140–170)% increased Physical Damage
(25–35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges
Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
(Maimed enemies have 30% reduced Movement Speed)
StormGlovesStorm's Gift Assassin's Mitts
[One to three random synthesis implicit modifiers]
(20–30)% increased Damage over Time
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
Shocks you inflict spread to other Enemies within a Radius of 15
MinionConversionGlovesTriad Grip Mesh Gloves
(80–120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
IcefangOrbitIcefang Orbit Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Dexterity
25% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
BloodfreezeVenopuncture Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Attacks have 25% chance to cause Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(40–60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Cold and Lightning Resistances
Grants Level 1 Embrace Madness Skill
(20–40)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
Ring10Replica Emberwake Ruby Ring
+(20–30)% to Fire Resistance
(30–40)% increased Fire Damage
(5–10)% increased Cast Speed
90% reduced Ignite Duration on Enemies
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Ignites you inflict deal Damage (35–45)% faster
(They will deal the same total damage over a shorter duration)
EmbalmersGlovesReplica Allelopathy Sorcerer Gloves
Grants Level 22 Wintertide Brand Skill
(20–30)% increased Damage over Time
(100–120)% increased Energy Shield
10% increased Area of Effect
Immune to Chill
Wintertide Brand has (20–30)% increased Chill Effect
BloodPlayReplica Bloodplay Stiletto
30% increased Global Critical Strike Chance
+20 to Strength
(20–40)% increased Physical Damage
Adds (3–6) to (9–13) Physical Damage
30% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(100–150)% increased Critical Strike Chance against Bleeding Enemies
Extra gore
HeartoftheElementsThe Admiral Varnished Coat
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
GripofSacrificeHand of the Fervent Zealot Gloves
(70–130)% increased Armour and Energy Shield
+(50–70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
(Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
AtaitolBootsTemptation Step Shagreen Boots
(170–250)% increased Evasion Rating
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
passives /11

passives /11

CategoryNameShow Full Descriptions
NotableHeavy Draw
heavydraw
20% increased Physical Damage with Bows
20% increased Damage Over Time with Bow Skills
12% increased Area of Effect
10% reduced Enemy Stun Threshold with Bows
30% increased Stun Duration with Bows on Enemies
NotableKing of the Hill
kingofthehill
Knocks Back Enemies if you get a Critical Strike with a Bow
80% increased Critical Strike Chance with Bows
16% increased Damage with Bows
16% increased Damage Over Time with Bow Skills
NotableAspect of the Eagle
AspectoftheEagle
20% increased Damage with Bows
4% increased Movement Speed
12% increased Global Accuracy Rating
+10 to maximum Life
20% increased Damage Over Time with Bow Skills
NotableMaster Fletcher
masterfletcher
12% increased Damage with Bows
12% increased Attack Speed with Bows
20% increased Arrow Speed
12% increased Damage Over Time with Bow Skills
20% increased Global Accuracy Rating
NotableEntropy
Entropy
23% increased Damage over Time
10% increased Skill Effect Duration
NotableAvatar of the Hunt
AvataroftheHunt2
24% increased Damage with Bows
6% increased Movement Speed
24% increased Damage Over Time with Bow Skills
20% increased Cooldown Recovery Rate of Movement Skills
+200 to Evasion Rating
NotableFarsight
attackspeedbow
24% increased Damage with Bows
24% increased Damage Over Time with Bow Skills
16% increased Accuracy Rating with Bows
6% increased Attack Speed with Bows
Overwhelm 10% Physical Damage Reduction
NotableDeadly Draw
deadlydraw
20% increased Physical Damage with Bows
30% increased Damage Over Time with Bow Skills
Bow Attacks have 15% chance to cause Bleeding
Bleeding you inflict deals Damage 10% faster
NotableFeathered Arrows
AvataroftheHunt2
10% increased Damage with Bows
10% increased Damage Over Time with Bow Skills
50% increased Arrow Speed
NotableDraining Glare
Entropy
15% increased Damage over Time
NotableThrill of the Kill
GrowthandDecay
20% increased Skill Effect Duration
20% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
Ascendancy passives /4

Ascendancy passives /4

CategoryNameShow Full Descriptions
NotableWithering Presence
WitheringPresence
15% more Chaos Damage
+60% to Chaos Resistance
Every second, inflict Withered on nearby Enemies for 15 seconds
Nearby Hindered Enemies deal 15% reduced Damage over Time
NotableGratuitous Violence
GLADViolence
Bleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
20% more Physical Damage over Time
NotablePatient Reaper
CorruptedRecovery
70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
Recover 3% of Life on Kill
Recover 3% of Mana on Kill
Recover 3% of Energy Shield on Kill
NotableProlonged Pain
TricksterEssenceSurge
10% reduced Damage taken from Damage Over Time
20% more Damage over Time
20% increased Skill Effect Duration
Cluster Jewel passives /7

Cluster Jewel passives /7

CategoryNameShow Full Descriptions
KeystoneLone Messenger
You can only have one Herald
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled
NotableBrewed for Potency
DamageOverTimeNotable
24% increased Damage over Time
20% increased Life and Mana Recovery from Flasks
10% increased Flask Charges gained
NotableCircling Oblivion
DamageOverTimeNotable
25% increased Damage over Time
15% increased Duration of Ailments on Enemies
NotableFlow of Life
DamageOverTimeNotable
24% increased Damage over Time
4% increased maximum Life
Regenerate 0.6% of Life per second
NotableLasting Impression
DmgHeraldSkillsNotable
Herald Skills deal 50% increased Damage over Time
30% increased Damage over Time while affected by a Herald
NotableStudent of Decay
ChaosResistNotable
+13% to Chaos Resistance
25% increased Damage over Time
NotableVile Reinvigoration
DamageOverTimeNotable
24% increased Damage over Time
6% increased maximum Energy Shield
Regenerate 2% of Energy Shield per second if you've Killed an Enemy Recently
Timeless Jewel Passives /2

Timeless Jewel Passives /2

FactionTypeIconNameStats
VaalPassiveVaalOffensiveDamage Over Time(7–12)% increased Damage over Time
VaalNotableVaalNotableOffensiveExquisite Pain(25–35)% increased Damage over Time
(7–11)% increased Skill Effect Duration
Timeless Jewel Passive Skills Additions /1

Timeless Jewel Passive Skills Additions /1

FactionTypeStats
VaalNotable
(7–12)% increased Damage over Time
Skill Gem /1

Skill Gem /1

Skill Gem Quality /8

Skill Gem Quality /8

ItemTypeStatsWeight
Power SiphonDivergent +(0–20)% to Damage over Time Multiplier for Ailments from Critical Strikes20
Burning ArrowSuperior +(0–10)% to Fire Damage over Time Multiplier50
Vaal Burning ArrowSuperior +(0–10)% to Fire Damage over Time Multiplier50
Plague BearerDivergent Grants +(0–10)% to Damage over Time Multiplier for Poison while Infecting10
Pestilent StrikeSuperior +(0–10)% to Damage over Time Multiplier for Poison50
Blade BlastAnomalous +(0–10)% to Chaos Damage over Time Multiplier20
Wintertide BrandSuperior +(0–10)% to Cold Damage over Time Multiplier50
Flame WallAnomalous +(0–10)% to Fire Damage over Time Multiplier
(0–20)% reduced Skill Effect Duration
100
Support Gem /1

Support Gem /1

Support Gem Quality /3

Support Gem Quality /3

ItemTypeStatsWeight
Added Fire Damage SupportAnomalous Supported Skills deal (0–20)% reduced Fire Damage
Supported Skills have +(0–20)% to Fire Damage over Time Multiplier
50
Increased Critical Damage SupportDivergent Supported Skills have +(0–15)% Damage over Time Multiplier for Ailments from Critical Strikes100
Critical Strike Affliction SupportSuperior Supported Skills have +(0–10)% Damage over Time Multiplier for Ailments from Critical Strikes50
Item mods /85

Item mods /85

NameLevelPre/SufDescriptionSpawn Weight
Eldritch68Prefix+(37–42)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attackbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
Eldritch75Prefix+(43–50)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attackbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
Eldritch83Prefix+(51–59)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attackbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
Eldritch68Prefix+(37–42)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attackbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
Eldritch75Prefix+(43–50)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attackbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
Eldritch83Prefix+(51–59)% to Damage over Time Multiplier for Poison inflicted with this Weapon poison chaos attackbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
default 0
of the Elder68Suffix+(8–12)% to Chaos Damage over Time Multiplier chaos_damage chaosgloves_elder 200
amulet_elder 400
default 0
of the Elder80Suffix+(13–16)% to Chaos Damage over Time Multiplier chaos_damage chaosgloves_elder 200
amulet_elder 400
default 0
of Shaping68Suffix+(8–12)% to Cold Damage over Time Multiplier elemental_damage elemental coldgloves_shaper 200
amulet_shaper 400
default 0
of Shaping80Suffix+(13–16)% to Cold Damage over Time Multiplier elemental_damage elemental coldgloves_shaper 200
amulet_shaper 400
default 0
of Shaping68Suffix+(8–12)% to Fire Damage over Time Multiplier elemental_damage elemental firegloves_shaper 200
amulet_shaper 400
default 0
of Shaping80Suffix+(13–16)% to Fire Damage over Time Multiplier elemental_damage elemental firegloves_shaper 200
amulet_shaper 400
default 0
of the Elder68Suffix+(8–12)% to Physical Damage over Time Multiplier physical_damage physicalgloves_elder 200
amulet_elder 400
default 0
of the Elder80Suffix+(13–16)% to Physical Damage over Time Multiplier physical_damage physicalgloves_elder 200
amulet_elder 400
default 0
of Acrimony44Suffix+(7–11)% to Damage over Time Multiplierone_hand_weapon 300
default 0
of Dispersion68Suffix+(12–15)% to Damage over Time Multiplierone_hand_weapon 300
default 0
of Liquefaction82Suffix+(16–18)% to Damage over Time Multiplierone_hand_weapon 300
default 0
of Acrimony44Suffix+(16–21)% to Damage over Time Multipliertwo_hand_weapon 300
default 0
of Dispersion68Suffix+(24–29)% to Damage over Time Multipliertwo_hand_weapon 300
default 0
of Liquefaction82Suffix+(31–35)% to Damage over Time Multipliertwo_hand_weapon 300
default 0
of Acrimony44Suffix+(7–11)% to Damage over Time Multiplier with Attack Skills attackquiver 300
default 0
of Dispersion68Suffix+(12–15)% to Damage over Time Multiplier with Attack Skills attackquiver 300
default 0
of Liquefaction82Suffix+(16–18)% to Damage over Time Multiplier with Attack Skills attackquiver 300
default 0
of Waning4Suffix+(26–35)% to Chaos Damage over Time Multiplier chaos_damage chaosstaff 400
default 0
of Wasting12Suffix+(36–45)% to Chaos Damage over Time Multiplier chaos_damage chaosstaff 300
default 0
of Deteriorating36Suffix+(46–55)% to Chaos Damage over Time Multiplier chaos_damage chaosstaff 200
default 0
of Atrophying64Suffix+(56–65)% to Chaos Damage over Time Multiplier chaos_damage chaosstaff 100
default 0
of Disintegrating78Suffix+(66–75)% to Chaos Damage over Time Multiplier chaos_damage chaosstaff 50
default 0
of Waning4Suffix+(14–18)% to Chaos Damage over Time Multiplier chaos_damage chaoswand 400
dagger 400
default 0
of Wasting12Suffix+(19–23)% to Chaos Damage over Time Multiplier chaos_damage chaoswand 300
dagger 300
default 0
of Deteriorating36Suffix+(24–28)% to Chaos Damage over Time Multiplier chaos_damage chaoswand 200
dagger 200
default 0
of Atrophying64Suffix+(29–33)% to Chaos Damage over Time Multiplier chaos_damage chaoswand 100
dagger 100
default 0
of Disintegrating78Suffix+(34–38)% to Chaos Damage over Time Multiplier chaos_damage chaoswand 50
dagger 50
default 0
of the Inclement4Suffix+(26–35)% to Cold Damage over Time Multiplier elemental_damage elemental coldattack_staff 0
staff 400
default 0
of the Bleak12Suffix+(36–45)% to Cold Damage over Time Multiplier elemental_damage elemental coldattack_staff 0
staff 300
default 0
of the Boreal36Suffix+(46–55)% to Cold Damage over Time Multiplier elemental_damage elemental coldattack_staff 0
staff 200
default 0
of the Gelid64Suffix+(56–65)% to Cold Damage over Time Multiplier elemental_damage elemental coldattack_staff 0
staff 100
default 0
of Heartstopping78Suffix+(66–75)% to Cold Damage over Time Multiplier elemental_damage elemental coldattack_staff 0
staff 50
default 0
of the Inclement4Suffix+(14–18)% to Cold Damage over Time Multiplier elemental_damage elemental coldattack_dagger 0
wand 300
sceptre 300
dagger 300
default 0
of the Bleak12Suffix+(19–23)% to Cold Damage over Time Multiplier elemental_damage elemental coldattack_dagger 0
wand 220
sceptre 220
dagger 220
default 0
of the Boreal36Suffix+(24–28)% to Cold Damage over Time Multiplier elemental_damage elemental coldattack_dagger 0
wand 140
sceptre 140
dagger 140
default 0
of the Gelid64Suffix+(29–33)% to Cold Damage over Time Multiplier elemental_damage elemental coldattack_dagger 0
wand 70
sceptre 70
dagger 70
default 0
of Heartstopping78Suffix+(34–38)% to Cold Damage over Time Multiplier elemental_damage elemental coldattack_dagger 0
wand 35
sceptre 35
dagger 35
default 0
of the Earnest4Suffix+(26–35)% to Fire Damage over Time Multiplier elemental_damage elemental firestaff 400
default 0
of the Fervid12Suffix+(36–45)% to Fire Damage over Time Multiplier elemental_damage elemental firestaff 300
default 0
of the Ardent36Suffix+(46–55)% to Fire Damage over Time Multiplier elemental_damage elemental firestaff 200
default 0
of the Zealous64Suffix+(56–65)% to Fire Damage over Time Multiplier elemental_damage elemental firestaff 100
default 0
of the Fanatical78Suffix+(66–75)% to Fire Damage over Time Multiplier elemental_damage elemental firestaff 50
default 0
of the Earnest4Suffix+(14–18)% to Fire Damage over Time Multiplier elemental_damage elemental firewand 300
sceptre 300
default 0
of the Fervid12Suffix+(19–23)% to Fire Damage over Time Multiplier elemental_damage elemental firewand 220
sceptre 220
default 0
of the Ardent36Suffix+(24–28)% to Fire Damage over Time Multiplier elemental_damage elemental firewand 140
sceptre 140
default 0
of the Zealous64Suffix+(29–33)% to Fire Damage over Time Multiplier elemental_damage elemental firewand 70
sceptre 70
default 0
of the Fanatical78Suffix+(34–38)% to Fire Damage over Time Multiplier elemental_damage elemental firewand 35
sceptre 35
default 0
of Seeping4Suffix+(26–35)% to Physical Damage over Time Multiplier physical_damage physicalstaff 400
default 0
of Spilling12Suffix+(36–45)% to Physical Damage over Time Multiplier physical_damage physicalstaff 300
default 0
of Phlebotomising36Suffix+(46–55)% to Physical Damage over Time Multiplier physical_damage physicalstaff 200
default 0
of Hemorrhaging64Suffix+(56–65)% to Physical Damage over Time Multiplier physical_damage physicalstaff 100
default 0
of Exsanguinating78Suffix+(66–75)% to Physical Damage over Time Multiplier physical_damage physicalstaff 50
default 0
of Seeping4Suffix+(14–18)% to Physical Damage over Time Multiplier physical_damage physicalwand 300
default 0
of Spilling12Suffix+(19–23)% to Physical Damage over Time Multiplier physical_damage physicalwand 220
default 0
of Phlebotomising36Suffix+(24–28)% to Physical Damage over Time Multiplier physical_damage physicalwand 140
default 0
of Hemorrhaging64Suffix+(29–33)% to Physical Damage over Time Multiplier physical_damage physicalwand 70
default 0
of Exsanguinating78Suffix+(34–38)% to Physical Damage over Time Multiplier physical_damage physicalwand 35
default 0
of the Hunt68Suffix+(8–12)% to Fire Damage over Time Multiplier elemental_damage elemental firegloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt80Suffix+(13–16)% to Fire Damage over Time Multiplier elemental_damage elemental firegloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt68Suffix+(8–12)% to Cold Damage over Time Multiplier elemental_damage elemental coldgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt80Suffix+(13–16)% to Cold Damage over Time Multiplier elemental_damage elemental coldgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt68Suffix+(8–12)% to Chaos Damage over Time Multiplier chaos_damage chaosgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt80Suffix+(13–16)% to Chaos Damage over Time Multiplier chaos_damage chaosgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt68Suffix+(8–12)% to Physical Damage over Time Multiplier physical_damage physicalgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt80Suffix+(13–16)% to Physical Damage over Time Multiplier physical_damage physicalgloves_basilisk 500
amulet_basilisk 500
default 0
of the Hunt68Suffix+(16–20)% to Chaos Damage over Time Multiplier with Attack Skills chaos_damage chaos attackquiver_basilisk 500
default 0
of the Hunt80Suffix+(21–25)% to Chaos Damage over Time Multiplier with Attack Skills chaos_damage chaos attackquiver_basilisk 500
default 0
of the Hunt68Suffix+(16–20)% to Physical Damage over Time Multiplier with Attack Skills physical_damage physical attackquiver_basilisk 500
default 0
of the Hunt80Suffix+(21–25)% to Physical Damage over Time Multiplier with Attack Skills physical_damage physical attackquiver_basilisk 500
default 0
of the Hunt68Suffix+(16–20)% to Fire Damage over Time Multiplier with Attack Skills elemental_damage elemental fire attackquiver_basilisk 500
default 0
of the Hunt80Suffix+(21–25)% to Fire Damage over Time Multiplier with Attack Skills elemental_damage elemental fire attackquiver_basilisk 500
default 0
of the Elevated Elder90Suffix+(17–24)% to Chaos Damage over Time Multiplier chaos_damage chaosgloves_elder 0
amulet_elder 0
default 0
of Elevated Shaping90Suffix+(17–24)% to Cold Damage over Time Multiplier elemental_damage elemental coldgloves_shaper 0
amulet_shaper 0
default 0
of Elevated Shaping90Suffix+(17–24)% to Fire Damage over Time Multiplier elemental_damage elemental firegloves_shaper 0
amulet_shaper 0
default 0
of the Elevated Elder90Suffix+(17–24)% to Physical Damage over Time Multiplier physical_damage physicalgloves_elder 0
amulet_elder 0
default 0
of the Elevated Hunt90Suffix+(17–23)% to Fire Damage over Time Multiplier elemental_damage elemental firegloves_basilisk 0
amulet_basilisk 0
default 0
of the Elevated Hunt90Suffix+(17–23)% to Cold Damage over Time Multiplier elemental_damage elemental coldgloves_basilisk 0
amulet_basilisk 0
default 0
of the Elevated Hunt90Suffix+(17–23)% to Chaos Damage over Time Multiplier chaos_damage chaosgloves_basilisk 0
amulet_basilisk 0
default 0
of the Elevated Hunt90Suffix+(17–23)% to Physical Damage over Time Multiplier physical_damage physicalgloves_basilisk 0
amulet_basilisk 0
default 0
Enchantment Modifier /4

Enchantment Modifier /4

NameLevelPre/SufDescriptionSpawn Weight
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 166EnchantmentPlague Bearer Buff grants +12% to Poison Damage over Time Multiplier while Infecting chaos_damage poison chaoshelmet 100
default 0
Enchantment Plague Bearer Poison Dot Multiplier While Aura Active 275EnchantmentPlague Bearer Buff grants +20% to Poison Damage over Time Multiplier while Infecting chaos_damage poison chaoshelmet 100
default 0
Enchantment Summoned Reaper Physical Damage over time Multiplier 166EnchantmentSummoned Reaper has +12% to Physical Damage over Time Multiplier physical_damage physical minionhelmet 100
default 0
Enchantment Summoned Reaper Physical Damage over time Multiplier 275EnchantmentSummoned Reaper has +20% to Physical Damage over Time Multiplier physical_damage physical minionhelmet 100
default 0
Veiled mods /8

Veiled mods /8

NameLevelPre/SufDescriptionSpawn Weight
of the Order60Suffix+(44–48)% to Chaos Damage over Time Multiplier chaos_damage chaosone_hand_weapon 0
staff 1000
bow 1000
weapon 100
default 0
of the Order60Suffix+(24–28)% to Chaos Damage over Time Multiplier chaos_damage chaostwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 100
default 0
of the Order60Suffix+(44–48)% to Physical Damage over Time Multiplier physical_damage physicalone_hand_weapon 0
staff 1000
weapon 400
default 0
of the Order60Suffix+(24–28)% to Physical Damage over Time Multiplier physical_damage physicaltwo_hand_weapon 0
wand 1000
weapon 400
default 0
of the Order60Suffix+(44–48)% to Cold Damage over Time Multiplier elemental_damage elemental coldbow 0
staff 1000
two_hand_weapon 400
default 0
of the Order60Suffix+(24–28)% to Cold Damage over Time Multiplier elemental_damage elemental coldtwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
of the Order60Suffix+(44–48)% to Fire Damage over Time Multiplier elemental_damage elemental firebow 0
staff 1000
two_hand_weapon 400
default 0
of the Order60Suffix+(24–28)% to Fire Damage over Time Multiplier elemental_damage elemental firetwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
Crafting Bench /24

Crafting Bench /24

IDModRequireItemClassesUnlock
Jun+(25–27)% to Chaos Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand Melee, Two Hand RangedUnveil
Jun+(28–30)% to Chaos Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
Jun+(31–35)% to Chaos Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun+(14–15)% to Chaos Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand RangedUnveil
Jun+(16–17)% to Chaos Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun+(18–20)% to Chaos Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun+(25–27)% to Physical Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand Melee, Two Hand RangedUnveil
Jun+(28–30)% to Physical Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee, Two Hand RangedUnveil
Jun+(31–35)% to Physical Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand Melee, Two Hand RangedUnveil
Jun+(14–15)% to Physical Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand RangedUnveil
Jun+(16–17)% to Physical Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun+(18–20)% to Physical Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun+(25–27)% to Cold Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeUnveil
Jun+(28–30)% to Cold Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun+(31–35)% to Cold Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun+(14–15)% to Cold Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand RangedUnveil
Jun+(16–17)% to Cold Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun+(18–20)% to Cold Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Jun+(25–27)% to Fire Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationTwo Hand MeleeUnveil
Jun+(28–30)% to Fire Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeUnveil
Jun+(31–35)% to Fire Damage over Time Multiplier4x CurrencyRerollRareChaos OrbTwo Hand MeleeUnveil
Jun+(14–15)% to Fire Damage over Time Multiplier8x CurrencyRerollMagicOrb of AlterationOne Hand Melee, One Hand RangedUnveil
Jun+(16–17)% to Fire Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee, One Hand RangedUnveil
Jun+(18–20)% to Fire Damage over Time Multiplier4x CurrencyRerollRareChaos OrbOne Hand Melee, One Hand RangedUnveil
Misc mods /4

Misc mods /4

NameLevelDomainPre/SufDescriptionSpawn Weight
of Atrophy1JewelSuffix+(3–4)% to Chaos Damage over Time Multiplier chaos_damage chaosnot_str 300
default 0
of Gelidity1JewelSuffix+(3–4)% to Cold Damage over Time Multiplier elemental_damage elemental coldnot_str 300
default 0
of Zealousness1JewelSuffix+(3–4)% to Fire Damage over Time Multiplier elemental_damage elemental firenot_dex 300
default 0
of Exsanguinating1JewelSuffix+(3–4)% to Physical Damage over Time Multiplier physical_damage physicaldefault 300
Essence /1

Essence /1

Item /1

Item /1

IconName
Sundering Axe
Physical Damage: 74-155
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 13
Requires Level 60, 149 Str, 76 Dex
+20% to Damage over Time Multiplier for Bleeding
Unique /17

Unique /17

NameShow Full Descriptions
frenzyglovesSnakebite Assassin's Mitts
(150–180)% increased Evasion Rating
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
HelmetDexIntUnique1Rime Gaze Mind Cage
Socketed Gems are Supported by Level 20 Concentrated Effect
30% increased Cold Damage
+(40–60) to maximum Mana
(180–200)% increased Energy Shield
50% reduced Energy Shield Recharge Rate
+(16–22)% to Cold Damage over Time Multiplier
Staff4uniqueThe Searing Touch Lathi
+18% Chance to Block Attack Damage while wielding a Staff
+(40–60)% to Fire Damage over Time Multiplier
(70–90)% increased Fire Damage
10% increased Cast Speed
+2 to Level of all Fire Spell Skill Gems
JacktheaxeJack, the Axe Vaal Hatchet
Grants Level 20 Thirst for Blood Skill
(130–150)% increased Physical Damage
Adds (11–14) to (18–23) Physical Damage
25% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
play jack the axe sounds [1]
OathkeeperSpine of the First Claimant Iron Sceptre
14% increased Elemental Damage
(100–140)% increased Physical Damage
40% increased Damage with Hits against Frozen Enemies
(30–50)% increased Cold Damage
(5–10)% increased Attack Speed
(4–8)% increased Cast Speed
5% chance to Freeze
+(25–35)% to Cold Damage over Time Multiplier
RigwarlSwordRigwald's Command Midnight Blade
40% increased Global Accuracy Rating
+10% Chance to Block Attack Damage while Dual Wielding
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
AshwakerAshcaller Quartz Wand
(18–22)% increased Spell Damage
10% chance to Trigger Level 8 Summon Raging Spirit on Kill
+(15–25)% to Fire Damage over Time Multiplier
Adds (4–6) to (7–9) Fire Damage to Spells
(20–30)% increased Burning Damage
(16–22)% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Rage%20StaffThe Enmity Divine Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
CaneOfUnravellingCane of Unravelling Ezomyte Staff
+20% Chance to Block Attack Damage while wielding a Staff
+2 to Level of all Chaos Spell Skill Gems
(20–30)% increased Chaos Damage
2% increased Cast Speed per Power Charge
+(40–55)% to Chaos Damage over Time Multiplier
Gain a Power Charge after Spending a total of 200 Mana
Regenerate 2 Mana per Second per Power Charge
GorgonsFlaskCoralito's Signature Diamond Flask
25% chance to Poison on Hit during Flask effect
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Your Critical Strikes do not deal extra Damage during Flask effect
+(20–30)% to Damage over Time Multiplier for Poison from Critical Strikes during Flask effect
Take 250 Chaos Damage per Second during Flask effect
ElderGlovesBlasphemer's Grasp Assassin's Mitts
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
+6 to Maximum Life per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
TranscendentBlueTranscendent Mind Cobalt Jewel
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
local jewel effect base radius [1200]
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
HarbingerStaffUpgradedThe Yielding Mortality Imperial Staff
+18% Chance to Block Attack Damage while wielding a Staff
Socketed Gems are supported by Level 1 Chance to Bleed
Grants Summon Greater Harbinger of Brutality Skill
+5% Chance to Block Attack Damage while wielding a Staff
(Warstaves are considered Staves)
+(30–40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
Adds (160–185) to (200–225) Physical Damage
(30–40)% increased Critical Strike Chance
UnbridledRageUsurper's Penance Eternal Burgonet
(50–80)% increased Armour
Attacks have 15% chance to cause Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
50% reduced Light Radius
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(They will deal the same total damage over a shorter duration)
(20–30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
BlackFlameFireBlackflame Amethyst Ring
+(17–23)% to Chaos Resistance
+(8–12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10–15)% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
use unique blackflame ignite effect [1]
Withered does not expire on Enemies Ignited by you
+(20–25)% to Fire and Chaos Resistances
AgonyOfDecayQotra's Regulator Sovereign Spiked Shield
4% chance to Dodge Spell Hits
(160–220)% increased Evasion and Energy Shield
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
GhastlyEyeUniqueAmanamu's Gaze Ghastly Eye Jewel
+(5–10) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Minions have +6% to Damage over Time Multiplier per
Ghastly Eye Jewel affecting you, up to a maximum of +30%
passives /22

passives /22

CategoryNameShow Full Descriptions
NotableLava Lash
lavalash
30% increased Fire Damage with Attack Skills
Damage with Weapons Penetrates 8% Fire Resistance
+8% to Fire Damage over Time Multiplier
NotableArsonist
arsonist
24% increased Fire Damage
Regenerate 1% of Life per second
+6% to Fire Damage over Time Multiplier
NotableHoly Fire
pyromaniac
20% increased Fire Damage
15% chance to Ignite
+10% to Fire Damage over Time Multiplier
Ignites you inflict deal Damage 5% faster
NotableAdder's Touch
adderstouch
+30% to Critical Strike Multiplier with Daggers
Critical Strikes with Daggers have a 40% chance to Poison the Enemy
20% increased Damage with Poison
+15% to Damage over Time Multiplier for Poison from Critical Strikes
NotablePoisonous Fangs
ClawNotable2
Claw Attacks deal 20% increased Damage with Hits and Ailments
10% increased Poison Duration
10% chance to Poison on Hit with Attacks
+10% to Damage over Time Multiplier for Poison
NotableHunter's Gambit
ProjectilesNotable
24% increased Damage with Bows
24% increased Damage Over Time with Bow Skills
10% increased Skill Effect Duration
+10% to Chaos Damage over Time Multiplier
NotableRazor's Edge
razorsedge
30% increased Physical Damage with Swords
Attacks have 15% chance to cause Bleeding
Sword Attacks deal 30% increased Damage with Ailments
+10% to Damage over Time Multiplier for Bleeding
NotableBreath of Flames
BreathofFlames2
20% increased Ignite Duration on Enemies
20% chance to Ignite
20% increased Fire Damage
+10% to Fire Damage over Time Multiplier
NotableBreath of Rime
BreathofRime2
20% increased Freeze Duration on Enemies
10% chance to Freeze
20% increased Cold Damage
20% increased Effect of Cold Ailments
+10% to Cold Damage over Time Multiplier
NotableBloodletting
Blood2
25% increased Damage with Bleeding
40% increased Attack Damage against Bleeding Enemies
Bleeding you inflict deals Damage 5% faster
+8% to Damage over Time Multiplier for Bleeding
NotableGrowth and Decay
GrowthandDecay
20% increased Damage over Time
Regenerate 1% of Life per second
+10% to Damage over Time Multiplier
NotableAtrophy
ChaosDamage2
20% increased Chaos Damage
4% increased Cast Speed
+10% to Chaos Damage over Time Multiplier
NotableFatal Toxins
Poison
30% increased Damage with Poison
10% increased Poison Duration
+10% to Chaos Resistance
+10% to Damage over Time Multiplier for Poison
NotableDirty Techniques
BleedPoison
20% increased Poison Duration
20% increased Bleeding Duration
Poisons you inflict deal Damage 5% faster
Bleeding you inflict deals Damage 5% faster
+10% to Damage over Time Multiplier
KeystonePerfect Agony
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits
NotableToxic Strikes
Poison
30% increased Chaos Damage with Attack Skills
10% increased Poison Duration
10% chance to Poison on Hit
+8% to Damage over Time Multiplier for Poison
NotableSwift Venoms
AttackPoisonNotable
8% increased Attack Speed
Poisons you inflict deal Damage 5% faster
10% chance to Poison on Hit with Attacks
16% increased Damage with Poison
+8% to Damage over Time Multiplier for Poison
NotableSearing Heat
SearingHeat
45% increased Critical Strike Chance for Spells
+20% to Damage over Time Multiplier for Ignite from Critical Strikes
+20% to Critical Strike Multiplier against Burning Enemies
NotableDire Torment
DireTorment
40% increased Critical Strike Chance
+20% to Damage over Time Multiplier for Ailments from Critical Strikes
NotableBurning Brutality
FireAilment
24% increased Fire Damage with Attack Skills
+8% to Fire Damage over Time Multiplier
Ignites you inflict deal Damage 8% faster
NotableSerpentine Spellslinger
PoisonSpellsNotable
15% chance to Poison on Hit with Spell Damage
Spell Skills have +8% to Damage over Time Multiplier for Poison
Enemies Poisoned by you have -5% to Chaos Resistance
NotableVeteran Soldier
PhysicalDamageOverTimenotable2
20% increased Physical Damage
+10% to Physical Damage over Time Multiplier
+20 to maximum Life
Ascendancy passives /1

Ascendancy passives /1

CategoryNameShow Full Descriptions
NotableRamako, Sun's Light
RamakoSunsLight
Damage Penetrates 15% Fire Resistance
25% chance to Ignite
+25% to Fire Damage over Time Multiplier
Cluster Jewel passives /14

Cluster Jewel passives /14

CategoryNameShow Full Descriptions
NotableBlood Artist
PhysicalDamageOverTimeNotable
+20 to Strength
+6% to Physical Damage over Time Multiplier if you've Spent Life Recently
NotableBrush with Death
DamageOverTimeNotable
+5% to Damage over Time Multiplier
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
NotableCold-Blooded Killer
IncreasedColdDamage
+5% to Cold Damage over Time Multiplier
Recover 2% of Life on Killing a Chilled Enemy
NotableDeep Chill
IncreasedNonDamageAilmentNotable
+5% to Cold Damage over Time Multiplier
30% increased Effect of Cold Ailments
NotableDisease Vector
DaggerandClawDamage
+6% to Damage over Time Multiplier for Poison while wielding a Claw or Dagger
Enemies Poisoned by you cannot Regenerate Life
NotableExposure Therapy
DamageOverTimeNotable
+5% to Damage over Time Multiplier
+30% Chaos Resistance against Damage Over Time
NotableEye of the Storm
IncreaseCritChanceNotable
40% increased Critical Strike Chance
+10% to Damage over Time Multiplier for Ignite from Critical Strikes
20% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
NotableHaemorrhage
DamageOverTimeNotable
30% increased Critical Strike Chance
+10% to Damage over Time Multiplier for Ailments from Critical Strikes
NotablePhlebotomist
PhysicalDamageOverTimeNotable
20% increased Critical Strike Chance
+6% to Physical Damage over Time Multiplier if you've dealt a Critical Strike Recently
NotableRend
PhysicalDamageOverTimeNotable
+5% to Physical Damage over Time Multiplier
20% increased Bleeding Duration
NotableSeptic Spells
ChaosDamageOverTimeNotable
20% chance to Poison on Hit with Spell Damage
Spell Skills have +5% to Damage over Time Multiplier for Poison
5% increased Cast Speed
NotableSteady Torment
ChaosDamageOverTimeNotable
+6% to Damage over Time Multiplier for Bleeding you inflict on Poisoned Enemies
+6% to Damage over Time Multiplier for Poison you inflict on Bleeding Enemies
15% increased Bleeding Duration
15% increased Poison Duration
NotableTempered Arrowheads
BowDamage
Bow Skills have +6% to Damage over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
NotableWound Aggravation
AxeandSwordDamage
20% increased Physical Damage with Axes or Swords
Axe or Sword Attacks deal 20% increased Damage with Ailments
+5% to Physical Damage over Time Multiplier while wielding an Axe or Sword

Community Wiki

Wiki Edit

Damage over time

Damage over time (often refered to as DoT) is a damage inflicted continuously over a period of time. Unlike the other three damage_blueDamage sources, damage over time does not hit.

Mechanics

All damage over time effects are a kind of debuff. A creature can have multiple applications of these debuffs of the same type but usually only the one with the highest damage per second works at any given time (except for poison where all applications stack cumulatively); this is true even in the case of effects applied by different players or sources.

For example, if two players each apply the IgniteIgnite status ailment to the same target, only the higher damage per second of the two ignites will affect the target, at least until the higher fades and leaves the second ignite to become the new highest. In this context, two damage over time effects are to be considered the same only if they have the same name; a target may be affected by multiple effects that deal burning damage (such as RighteousFireRighteous Fire, ignite and burning ground).

On kill effects

In case of an enemy being Killed by damage over time while being affected by multiple DoT effects, the kill is attributed to the owner of the effect that was inflicted first.

Damage over time kills from non-character sources like minions and totems will give the kill and any on kill effects to the owner of the totem or minion. This is a limitation of the game and not an intended game mechanic.

Damage scaling

The following modifiers will directly affect the damage over time; note that some of these modifiers apply only to the DoTs whereas some may also apply to the skill that triggered it:

  • Damage over Time
  • Damage
  • [Damage Type] Damage (e.g. Physical Damage or Cold Damage)
  • [Effect] Damage (e.g. Poison Damage or Ignite Damage)
  • Trap Damage if applied by a trap
  • Mine Damage if applied by a mine
  • Totem Damage if applied by a totem
  • Minion Damage if applied by a minion

Natively modifiers to Attack damage (i.e. weapon damage, melee damage, etc.) and Spell damage do not apply to damage over time effects unless specifically stated so, as observed on skills like ContagionGemContagion, SiphonGemEssence Drain or FrostVortexVortex.

Damage conversion does not apply to damage over time. Flat damage from things like AddedChaosDamageAdded Chaos Damage Support does not apply to damage over time.

Modifiers that increase damage over time will not affect the damage a character deals to himself with skills like BloodRageBlood Rage or RighteousFireRighteous Fire, as that particular effect is considered a part of the buff and not a part of player's damage output. However, modifiers that increase/reduce damage taken will affect it.

Duration

Tampering with the duration of a damage over time effect will affect the total amount of damage dealt by it but not its damage per second. The exception to this is the Ignited Enemies Burn faster modifier (as seen on MotherDyadusDyadian Dawn and TheGoddessscornedThe Goddess Scorned), which will 'speed up' ignites inflicted by the player, increasing their damage per second at the cost of duration, leaving the total amount of damage unchanged.

Conditional modifiers There are modifiers that can apply their effects only when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties.

Some examples:

Graphic Clarification

Visual clarification by Mark (a developer at GGG) for the changes coming with 3.0.

https://www.pathofexile.com/forum/view-thread/1897612/page/4#p14474050

Math

Modifiers that say increased damage over time multiplier are not additive with increased damage over time modifiers that do no include the word "multiplier".

Interactions

  • "% Chance to deal double damage" will not affect damage over time, because it does not hit.
  • Most damage over time snapshots.

Comparison of common damage over time effects

Name Inflicting hit damage as DPS Default duration Total bonus damage per stack Max. stacks DPS at max. stacks Total bonus damage from max. stacks Default DoT damage type
Bleed 70% of Physical 5 s 350% 1 70% 350% Physical
Bleed, target moving 210% of Physical 5 s 1050% 1 210% 1050% Physical
Bleed, with CrimsonDanceCrimson Dance 35% of Physical 5 s 175% 8 280% 1400% Physical
IgniteIgnite 50% of Fire 4 s 200% 1 50% 200% Fire
Ignite, 1 Ring10Emberwake 30.30%–33.3% of Fire 6–6.6 s 200% 2 60.6%–66.7% 400% Fire
Ignite, 2 Ring10Emberwake 21.7%–25% of Fire 8–9.2 s 200% 3 65.2–75% 600% Fire
Ignite, 1 Ring10Replica Emberwake 67.5%–72.5% of Fire 2.7–2.9 s 200% 1 67.5–72.5% 200% Fire
Ignite, 2 Ring10Replica Emberwake 85%–95% of Fire 2.1–2.4 s 200% 1 85%–95% 200% Fire
Ignite, 1 Ring10Emberwake, 1 Ring10Replica Emberwake 40.9%–48.3% of Fire 4.1–4.8 s 200% 2 81.8%–96.7% 400% Fire
Poison 30% of (Physical + Chaos) 2 s 60% Chaos
Poison from ViperStrikeViper Strike 30% of (Physical + Chaos) 4 s 120% Chaos

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.