Vaal Reap
Level: 1–20
Souls Per Use: 25
Can Store 1 Use
Soul Gain Prevention: 8 sec
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 420%
Requires Level 28
Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.
Deals (115–1886) to (172–2828) Physical Damage
Deals (179.1–2946.2) Base Physical Damage per second
Base duration is 5 seconds
Base secondary duration is 8 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Effects of Boiling Blood Linger for 2 seconds
Grants +4 to maximum Blood Charges
Grants up to maximum Blood Charges
Corrupted

Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3
TypeStatsWeight
Superior (0–10)% increased Area of Effect100
Anomalous (0–60)% increased Critical Strike Chance50
Divergent Recover (0–2)% of Life when an Enemy Dies while affected by this Skill's Debuff50
Level Effect /40
Implicit
Base duration is 5 seconds
Grants +4 to maximum Blood Charges
Effects of Boiling Blood Linger for 2 seconds
Base secondary duration is 8 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Grants up to maximum Blood Charges
(The effects of the ground still apply to you, allies or enemies after leaving its area)
LevelRequires LevelStrengthIntelligenceDeals 115 to 172 Physical DamageDeals 179.1 Base Physical Damage per secondExperience
1284229115, 172179.1841
2314632143, 215223.83,099
3345035178, 267278.27,433
4375437220, 330344.222,895
5405840271, 407424.249,725
6426042311, 467486.595,714
7446344357, 535557.2169,595
8466646408, 612637.3283,759
9486848466, 699727.9453,996
10507149532, 797830.512,186,050
11527451606, 909946.43,017,327
12547653690, 10341077.43,576,232
13567955784, 11761225.34,231,667
14588257891, 13371392.22,395,078
156084591012, 15171580.58,421,063
166287601147, 17211792.816,159,983
176490621301, 1951203241,170,367
186692641473, 22092301.586,794,448
196895661667, 25012604.8157,405,063
207098681886, 28282946.2
21722131, 31973330.3
22742408, 36123762.2
23762718, 40784247.6
24783068, 46014793.1
25803460, 51905405.8
26823900, 58506093.8
27844394, 65916866.1
28864949, 74237732.8
29885571, 83578705
30906269, 94049795.5
31916649, 997410389.3
32927052, 1057711018.1
33937478, 1121611683.7
34947929, 1189312388.5
35958406, 1260913134.5
36968911, 1336713924.1
37979446, 1417014760
389810013, 1501915644.6
399910612, 1591816580.8
4010011246, 1686917571.5

Vaal Reap

AcronymDuration, Modifiers
DropLevel 28
BaseType Vaal Reap
Class Active Skill Gems
TargetTypes,
TypeSpell, Damage, Physical, DamageOverTime, Area, AreaSpell, Duration, Trappable, Totemable, Mineable, Vaal
BuffIconBloodreap
MetadataMetadata/Items/Gems/SkillGemVaalReap
Referencepoe.ninja, Community Wiki
Reap
Level: 1–40
Requires Level 28
A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
Deals (57–5623) to (86–8434) Physical Damage
Deals (120.2–7028.6) Base Physical Damage per second
Base duration is 1 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Costs 20% more Life per Blood Charge
Deals 15% more Damage per Blood Charge
Gain a Blood Charge if this Skill Hits Enemies and none of them Die
Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
is area damage [1]

Additional Effects From Quality:
(0–10)% increased Area of Effect
Weapon /2
WeightDesc
1000 (T5)100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage
Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second
Reap debuffs deal Fire Damage per second instead of Physical Damage per second
1000 (T5)Storm and Armageddon Brands can be attached to your Summoned Reaper
Level Effect /40
Implicit
Deals 15% more Damage per Blood Charge
Costs 20% more Life per Blood Charge
Base duration is 1 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Gain a Blood Charge if this Skill Hits Enemies and none of them Die\nLose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
LevelRequires LevelCostDeals 57 to 86 Physical DamageDeals 120.2 Base Physical Damage per secondExperience
1282557, 86120.2
2312672, 107147
3342889, 134179
43730110, 165216.5
54031136, 204261.1
64232156, 234295.2
74433178, 267333.1
84634204, 306375.3
94835233, 349423
105036266, 399475.2
115237303, 454534.2
125438345, 517599.8
135639392, 588672.6
145840446, 668753.4
156041506, 759843
166242574, 861942.2
176443650, 9751049.9
186644736, 11051168.6
196845834, 12501311.1
207046943, 14141463.3
2172471066, 15991631.8
2274481204, 18061814.2
2376491359, 20392020
2478501534, 23012247.4
2580511730, 25952498.7
2682521950, 29252776.1
2784532197, 32963082.1
2886542474, 37123428.2
2988552786, 41783801.2
3090563135, 47024212.1
3191573325, 49874432.8
3292583526, 52894676.6
3393583739, 56084920.2
3494583964, 59465175.6
3595604203, 63055458.1
3696604456, 66845739.8
3797604723, 70856035.2
3898605006, 75096362.1
3999615306, 79596687.6
40100615623, 84347028.6

Reap

CostiLvl 1: Normal: 3xCurrencyArmourQualityArmourer's Scrap · Normal: 10000xCoinPileTier2Gold
BaseType Reap
TargetTypes,
TypeSpell, Damage, Physical, DamageOverTime, Area, AreaSpell, Duration, Trappable, Totemable, Mineable, Multicastable, CanRapidFire, Cascadable, Triggerable
BuffIconBloodreap
ActiveSkillsCodereap
Vaal Reap
You have additional maximum Blood Charges.
maximum_blood_scythe_charges

vaal_reap_maximum_blood_charges

IsBuffDefinition1
BuffMergeModesID3
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1
Codemaximum blood scythe charges
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Microtransactions /1 ⍟
IconName
StarfallReapSkillEffectStarfall Reap Effect
Your Reap becomes a Starfall Effect.
Supported By /76 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAOEIncreased Area of Effect Support
Supports any skill with an area of effect.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
TrapTrap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
FasterCastFaster Casting Support
Supports non-instant spell skills.
ConcentratedAOEConcentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
IncreasedDurationIncreased Duration Support
Supports any skill with a duration.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
IronWillIron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
TotemSpell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
RemoteMineBlastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ReduceDurationLess Duration Support
Supports any skill that has a duration.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
ArcaneSurgeArcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
AltRemoteMineSupportGemHigh-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IncreasedAOEPlusAwakened Increased Area of Effect Support
Supports any skill with an area of effect.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.
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