Vaal Reap
Level: 1–20
Souls Per Use: 25
Can Store 1 Use
Soul Gain Prevention: 8 sec
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 420%
Requires Level 28
Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.
Deals (115–1886) to (172–2828) Physical Damage
Deals (179.1–2946.2) Base Physical Damage per second
Base duration is 5 seconds
Base secondary duration is 8 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Effects of Boiling Blood Linger for 2 seconds
Grants +4 to maximum Blood Charges
Grants up to maximum Blood Charges
Deals (179.1–2946.2) Base Physical Damage per second
Base duration is 5 seconds
Base secondary duration is 8 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Effects of Boiling Blood Linger for 2 seconds
Grants +4 to maximum Blood Charges
Grants up to maximum Blood Charges
Corrupted
Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Area of Effect | 100 |
Anomalous | (0–60)% increased Critical Strike Chance | 50 |
Divergent | Recover (0–2)% of Life when an Enemy Dies while affected by this Skill's Debuff | 50 |
Level Effect /40
Implicit |
---|
Base duration is 5 seconds Grants +4 to maximum Blood Charges Effects of Boiling Blood Linger for 2 seconds Base secondary duration is 8 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Grants up to maximum Blood Charges (The effects of the ground still apply to you, allies or enemies after leaving its area) |
Level | Requires Level | Strength | Intelligence | Deals 115 to 172 Physical Damage | Deals 179.1 Base Physical Damage per second | Experience | |
---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 115, 172 | 179.1 | 199,345 | |
2 | 31 | 46 | 32 | 143, 215 | 223.8 | 285,815 | |
3 | 34 | 50 | 35 | 178, 267 | 278.2 | 401,344 | |
4 | 37 | 54 | 37 | 220, 330 | 344.2 | 554,379 | |
5 | 40 | 58 | 40 | 271, 407 | 424.2 | 477,437 | |
6 | 42 | 60 | 42 | 311, 467 | 486.5 | 583,786 | |
7 | 44 | 63 | 44 | 357, 535 | 557.2 | 710,359 | |
8 | 46 | 66 | 46 | 408, 612 | 637.3 | 1,355,511 | |
9 | 48 | 68 | 48 | 466, 699 | 727.9 | 1,138,877 | |
10 | 50 | 71 | 49 | 532, 797 | 830.5 | 1,368,233 | |
11 | 52 | 74 | 51 | 606, 909 | 946.4 | 1,638,338 | |
12 | 54 | 76 | 53 | 690, 1034 | 1077.4 | 1,956,648 | |
13 | 56 | 79 | 55 | 784, 1176 | 1225.3 | 3,655,184 | |
14 | 58 | 82 | 57 | 891, 1337 | 1392.2 | 3,017,327 | |
15 | 60 | 84 | 59 | 1012, 1517 | 1580.5 | 7,759,995 | |
16 | 62 | 87 | 60 | 1147, 1721 | 1792.8 | 15,138,193 | |
17 | 64 | 90 | 62 | 1301, 1951 | 2032 | 26,083,825 | |
18 | 66 | 92 | 64 | 1473, 2209 | 2301.5 | 62,620,247 | |
19 | 68 | 95 | 66 | 1667, 2501 | 2604.8 | 211,708,088 | |
20 | 70 | 98 | 68 | 1886, 2828 | 2946.2 | ||
21 | 72 | 2131, 3197 | 3330.3 | ||||
22 | 74 | 2408, 3612 | 3762.2 | ||||
23 | 76 | 2718, 4078 | 4247.6 | ||||
24 | 78 | 3068, 4601 | 4793.1 | ||||
25 | 80 | 3460, 5190 | 5405.8 | ||||
26 | 82 | 3900, 5850 | 6093.8 | ||||
27 | 84 | 4394, 6591 | 6866.1 | ||||
28 | 86 | 4949, 7423 | 7732.8 | ||||
29 | 88 | 5571, 8357 | 8705 | ||||
30 | 90 | 6269, 9404 | 9795.5 | ||||
31 | 91 | 6649, 9974 | 10389.3 | ||||
32 | 92 | 7052, 10577 | 11018.1 | ||||
33 | 93 | 7478, 11216 | 11683.7 | ||||
34 | 94 | 7929, 11893 | 12388.5 | ||||
35 | 95 | 8406, 12609 | 13134.5 | ||||
36 | 96 | 8911, 13367 | 13924.1 | ||||
37 | 97 | 9446, 14170 | 14760 | ||||
38 | 98 | 10013, 15019 | 15644.6 | ||||
39 | 99 | 10612, 15918 | 16580.8 | ||||
40 | 100 | 11246, 16869 | 17571.5 |
Vaal Reap
Acronym | Duration, Modifiers |
---|---|
DropLevel | 28 |
BaseType | Vaal Reap |
Class | Skill Gems |
TargetTypes | , |
Type | Spell, Damage, Physical, DamageOverTime, Area, AreaSpell, Duration, Trappable, Totemable, Mineable, Vaal |
BuffIcon | ![]() |
Metadata | Metadata/Items/Gems/SkillGemVaalReap |
Reference | ![]() |
Reap
Level: 1–40
Requires Level 28
A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
Deals (57–5623) to (86–8434) Physical Damage
Deals (120.2–7028.6) Base Physical Damage per second
Base duration is 1 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Costs 20% more Life per Blood Charge
Deals 15% more Damage per Blood Charge
Gain a Blood Charge if this Skill Hits Enemies and none of them Die
Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
is area damage [1]
Deals (120.2–7028.6) Base Physical Damage per second
Base duration is 1 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Costs 20% more Life per Blood Charge
Deals 15% more Damage per Blood Charge
Gain a Blood Charge if this Skill Hits Enemies and none of them Die
Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
is area damage [1]
Additional Effects From Quality:
(0–10)% increased Area of Effect

Weapon /2
Weight | Desc |
---|---|
1000 (T5) | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second |
1000 (T5) | Storm and Armageddon Brands can be attached to your Summoned Reaper |
Level Effect /40
Implicit |
---|
Deals 15% more Damage per Blood Charge Costs 20% more Life per Blood Charge Base duration is 1 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Gain a Blood Charge if this Skill Hits Enemies and none of them Die\nLose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff |
Level | Requires Level | Cost | Deals 57 to 86 Physical Damage | Deals 120.2 Base Physical Damage per second | Experience |
---|---|---|---|---|---|
1 | 28 | 25 | 57, 86 | 120.2 | |
2 | 31 | 26 | 72, 107 | 147 | |
3 | 34 | 28 | 89, 134 | 179 | |
4 | 37 | 30 | 110, 165 | 216.5 | |
5 | 40 | 31 | 136, 204 | 261.1 | |
6 | 42 | 32 | 156, 234 | 295.2 | |
7 | 44 | 33 | 178, 267 | 333.1 | |
8 | 46 | 34 | 204, 306 | 375.3 | |
9 | 48 | 35 | 233, 349 | 423 | |
10 | 50 | 36 | 266, 399 | 475.2 | |
11 | 52 | 37 | 303, 454 | 534.2 | |
12 | 54 | 38 | 345, 517 | 599.8 | |
13 | 56 | 39 | 392, 588 | 672.6 | |
14 | 58 | 40 | 446, 668 | 753.4 | |
15 | 60 | 41 | 506, 759 | 843 | |
16 | 62 | 42 | 574, 861 | 942.2 | |
17 | 64 | 43 | 650, 975 | 1049.9 | |
18 | 66 | 44 | 736, 1105 | 1168.6 | |
19 | 68 | 45 | 834, 1250 | 1311.1 | |
20 | 70 | 46 | 943, 1414 | 1463.3 | |
21 | 72 | 47 | 1066, 1599 | 1631.8 | |
22 | 74 | 48 | 1204, 1806 | 1814.2 | |
23 | 76 | 49 | 1359, 2039 | 2020 | |
24 | 78 | 50 | 1534, 2301 | 2247.4 | |
25 | 80 | 51 | 1730, 2595 | 2498.7 | |
26 | 82 | 52 | 1950, 2925 | 2776.1 | |
27 | 84 | 53 | 2197, 3296 | 3082.1 | |
28 | 86 | 54 | 2474, 3712 | 3428.2 | |
29 | 88 | 55 | 2786, 4178 | 3801.2 | |
30 | 90 | 56 | 3135, 4702 | 4212.1 | |
31 | 91 | 57 | 3325, 4987 | 4432.8 | |
32 | 92 | 58 | 3526, 5289 | 4676.6 | |
33 | 93 | 58 | 3739, 5608 | 4920.2 | |
34 | 94 | 58 | 3964, 5946 | 5175.6 | |
35 | 95 | 60 | 4203, 6305 | 5458.1 | |
36 | 96 | 60 | 4456, 6684 | 5739.8 | |
37 | 97 | 60 | 4723, 7085 | 6035.2 | |
38 | 98 | 60 | 5006, 7509 | 6362.1 | |
39 | 99 | 61 | 5306, 7959 | 6687.6 | |
40 | 100 | 61 | 5623, 8434 | 7028.6 |
Reap
Cost | iLvl 1: Normal: 3x![]() ![]() |
---|---|
BaseType | Reap |
TargetTypes | , |
Type | Spell, Damage, Physical, DamageOverTime, Area, AreaSpell, Duration, Trappable, Totemable, Mineable, Multicastable, CanRapidFire, Cascadable, Triggerable |
BuffIcon | ![]() |
ActiveSkillsCode | reap |
Vaal Reap
You have additional maximum Blood Charges.
maximum_blood_scythe_charges

vaal_reap_maximum_blood_charges
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 3 |
IsCharged | 0 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | 28 |
Code | maximum blood scythe charges |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Microtransactions /2 ⍟
Icon | Name |
---|---|
![]() | Starfall Reap Effect Your Reap becomes a Starfall Effect. |
![]() | Vine Reap Effect Your Reap becomes a Vine Effect. |
Supported By /79 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Faster Casting Support Supports non-instant spell skills. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Increased Duration Support Supports any skill with a duration. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. |
![]() | Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Less Duration Support Supports any skill that has a duration. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sadism Support Supports any skill that hits enemies. |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.