Spell Cascade Support
Level: (1–20)
Cost & Reservation Multiplier: 130%
Requires Level (4–70), (12–111) Int
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supported Skills have (16–25)% less Area of Effect
Supported Skills deal (31–40)% less Damage
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Additional Effects From Quality:
Supported Skills have (0–10)% increased Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Level Effect /40
Implicit |
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Cost & Reservation Multiplier: 130% |
Level | Requires Level | Int | Supported Skills have 25% less Area of Effect | Supported Skills deal 40% less Damage | Experience |
---|---|---|---|---|---|
1 | 4 | 12 | 25 | 40 | 841 |
2 | 6 | 15 | 25 | 40 | 3,099 |
3 | 9 | 19 | 24 | 39 | 7,433 |
4 | 12 | 24 | 24 | 39 | 22,895 |
5 | 16 | 30 | 23 | 38 | 49,725 |
6 | 20 | 36 | 23 | 38 | 95,714 |
7 | 24 | 42 | 22 | 37 | 169,595 |
8 | 28 | 48 | 22 | 37 | 283,759 |
9 | 32 | 54 | 21 | 36 | 453,996 |
10 | 36 | 60 | 21 | 36 | 703,128 |
11 | 40 | 66 | 20 | 35 | 1,061,223 |
12 | 44 | 72 | 20 | 35 | 2,065,870 |
13 | 48 | 78 | 19 | 34 | 2,507,110 |
14 | 52 | 84 | 19 | 34 | 2,573,731 |
15 | 55 | 88 | 18 | 33 | 7,611,351 |
16 | 58 | 93 | 18 | 33 | 13,437,908 |
17 | 61 | 97 | 17 | 32 | 25,052,147 |
18 | 64 | 102 | 17 | 32 | 43,869,436 |
19 | 67 | 106 | 16 | 31 | 242,081,178 |
20 | 70 | 111 | 16 | 31 | |
21 | 72 | 15 | 30 | ||
22 | 74 | 15 | 30 | ||
23 | 76 | 14 | 29 | ||
24 | 78 | 14 | 29 | ||
25 | 80 | 13 | 28 | ||
26 | 82 | 13 | 28 | ||
27 | 84 | 12 | 27 | ||
28 | 86 | 12 | 27 | ||
29 | 88 | 11 | 26 | ||
30 | 90 | 11 | 26 | ||
31 | 91 | 11 | 26 | ||
32 | 92 | 10 | 25 | ||
33 | 93 | 10 | 25 | ||
34 | 94 | 10 | 25 | ||
35 | 95 | 10 | 25 | ||
36 | 96 | 9 | 24 | ||
37 | 97 | 9 | 24 | ||
38 | 98 | 9 | 24 | ||
39 | 99 | 9 | 24 | ||
40 | 100 | 8 | 23 |
Attribute /7
Spell Cascade Support
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom |
DropLevel | 4 |
BaseType | Spell Cascade Support |
Class | Support Gems |
Icon | p |
ItemType | Metadata/Items/Gems/SupportGemSpellCascade |
Reference | poe.ninja, Community Wiki |
Spell Cascade Support
Level: (1–20)
Cost & Reservation Multiplier: 130%
Requires Level (4–70), (12–111) Int
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Supported Skills have (16–25)% less Area of Effect
Supported Skills deal (31–40)% less Damage
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Additional Effects From Quality:
Supported Skills have (0–10)% increased Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Supported Gem /43
Detonate Dead
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
Detonate Dead of Scavenging
Targets a corpse, causing it to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. Cannot target corpses that have been created by skills.
Volatile Dead
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Volatile Dead of Confinement
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which detonates after a duration, dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Volatile Dead of Seething
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Cold Snap
Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
Cold Snap of Power
Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.
Frost Wall
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
Temporal Chains
Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.
Elemental Weakness
Curses all targets in an area, lowering their elemental resistances.
Punishment
Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.
Enfeeble
Curses all targets in an area, reducing their accuracy and making them deal less damage.
Despair
Curses all targets in an area, lowering their chaos resistance.
Firestorm
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Firestorm of Meteors
A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.
Firestorm of Pelting
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Flammability
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
Frostbite
Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.
Conductivity
Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.
Storm Call
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.
Desecrate
Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.
Divine Retribution
Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.
Bladefall
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
Bladefall of Volleys
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.
Bladefall of Impaling
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
Frost Bomb
Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
Frost Bomb of Instability
Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.
Frost Bomb of Forthcoming
Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
Contagion
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.
Contagion of Subsiding
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies, but each time it spreads, it only deals three quarters as much damage as before.
Contagion of Transference
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy is hit while affected by Contagion, the debuff spreads to other enemies.
Cremation
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Cremation of Exhuming
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.
Cremation of the Volcano
Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.
Vulnerability
Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
Bane
Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
Bane of Condemnation
Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.
Blade Blast
Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.
Flame Wall
Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.
Reap
A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
Absolution
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Absolution of Inspiring
Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.
Manabond
Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.
Community Wiki
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Spell Cascade Support
Spell Cascade Support is a Support gem that causes the linked spells to repeat its effect in front and behind of wherever you have targeted your spell at, at the cost of reduced area of effect and damage.
Skill functions and interactions
Although Spell Cascade Support cannot support Totem, Trap, or Mine skills, it does work with Trigger skills like Cast when Damage Taken Support.
See also
Version history
Version | Changes |
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3.15.0d |
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3.15.0 |
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3.6.2 |
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3.6.0 |
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3.1.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.