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Bladefall
Level: (1—20)
Cost: (12—23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 10.00%
Effectiveness of Added Damage: 140%
AoE Length: 12
AoE Radius: 44+6/stage
Requires Level (28—70), (67—155) Dex
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
Deals (43—595) to (65—893) Physical Damage
Base duration is 6 seconds
Leaves a Lingering Blade in the ground for every Volley
5 Volleys
Maximum 40 Lingering Blades can be left in the ground at a time
(Lingering Blades remain on the ground for a duration and can be used by specific skills. If Animated, they count as Daggers)

Additional Effects From Quality:
+(0—1) Volley
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
5 Volleys
Leaves a Lingering Blade in the ground for every Volley
Maximum 40 Lingering Blades can be left in the ground at a time
Base duration is 6 seconds
LevelRequires LevelDexManaBase DamageDeals 43 to 65 Physical DamageExperience
1286712100%, 100%, 100%43, 65199,345
2317313100%, 100%, 100%54, 80285,815
3347914100%, 100%, 100%66, 99401,344
4378515100%, 100%, 100%80, 121554,379
5409215100%, 100%, 100%98, 147477,437
6429616100%, 100%, 100%111, 167583,786
74410016100%, 100%, 100%126, 189710,359
84610417100%, 100%, 100%143, 2151,355,511
94810917100%, 100%, 100%162, 2431,138,877
105011318100%, 100%, 100%183, 2751,368,233
115211718100%, 100%, 100%207, 3101,638,338
125412119100%, 100%, 100%233, 3501,956,648
135612519100%, 100%, 100%263, 3953,655,184
145813020100%, 100%, 100%296, 4453,017,327
156013420100%, 100%, 100%334, 5007,759,995
166213821100%, 100%, 100%375, 56315,138,193
176414221100%, 100%, 100%421, 63226,083,825
186614622100%, 100%, 100%473, 71062,620,247
196815122100%, 100%, 100%531, 796211,708,088
207015523100%, 100%, 100%595, 893
217224100%, 100%, 100%667, 1000
227424100%, 100%, 100%747, 1120
237625100%, 100%, 100%836, 1254
247825100%, 100%, 100%935, 1402
258026100%, 100%, 100%1045, 1568
268226100%, 100%, 100%1168, 1752
278427100%, 100%, 100%1304, 1956
288627100%, 100%, 100%1456, 2184
298828100%, 100%, 100%1625, 2437
309028100%, 100%, 100%1812, 2719
319128100%, 100%, 100%1914, 2871
329229100%, 100%, 100%2021, 3031
339329100%, 100%, 100%2133, 3200
349429100%, 100%, 100%2252, 3378
359529100%, 100%, 100%2377, 3566
369630100%, 100%, 100%2509, 3764
379730100%, 100%, 100%2648, 3972
389830100%, 100%, 100%2795, 4192
399930100%, 100%, 100%2949, 4423
4010031100%, 100%, 100%3111, 4667
Attribute /10

Bladefall

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
IdBladefall
DropLevel 28
BaseType Bladefall
Class Skill Gems
TargetTypesGround, Enemy,
TypeSpell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
ItemTypeMetadata/Items/Gems/SkillGemBladefall
ActiveSkillsCodebladefall
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)15% chance for Firestorm and Bladefall to affect the same area again when they finish
1000 (T5)25% chance for Firestorm and Bladefall to affect the same area again when they finish
Version history /15
VersionChanges
3.27.0
  • Bladefall: Now has a base Critical Strike Chance of 10% (previously 6%).
  • Bladefall of Impaling: Now has a base Critical Strike Chance of 15% (previously 10%).
  • Bladefall of Trarthus: Damage has been increased by 50% at all gem levels. Now has a base Critical Strike Chance of 10% (previously 6%).
  • Bladefall of Volleys: Now has a base Critical Strike Chance of 10% (previously 6%).
  • 3.24.0
  • Fixed a bug introduced in 3.23.2 where Bladefall could target the wrong location when supported by Spell Cascade.
  • 3.23.0
    Bladefall:
    3.17.0
  • Bladefall: Now deals 43 to 65 Physical Damage at gem level 1 (previously 44 to 66), up to 595 to 893 at gem level 20 (previously 411 to 617). Now has 140% Effectiveness of Added Damage at all gem levels (previously 90%).
  • 3.16.0
    • This tag can be found on the following Skill Gems: Ambush, Assassin’s Mark, Battlemage’s Cry, Bladefall, Blade Vortex, Vaal Blade Vortex, Cobra Lash, Destructive Link, Dual Strike, Frost Shield, Ice Spear, Icicle Mine, Lightning Spire Trap, Lightning Trap, Vaal Lightning Trap, Precision, Power Siphon, Vaal Power Siphon, Summon Ice Golem, and Zealotry.
    3.12.0
  • Fixed a bug where Bladefall could sometimes hit enemies on the other side of walls.
  • 3.10.0
  • Added a new Dexterity Skill Gem - Blade Blast: Detonate a blade at your targeted location. This detonation will spread to blades left by Ethereal Knives, Blade Vortex or Bladefall.

  • Bladefall
    3.6.0
    Bladefall
    3.3.0
    Bladefall
      3.1.0
    • Bladefall's area of effect was wider than intended close to the caster. The area of effect now better matches the area the blades visually land. The total width of Bladefall's area of effect has been increased slightly to compensate for the now-narrower early stages.
    • Significant portions of the Depraved Trinity encounter have been reworked. In particular, Maligaro's Bladefall and Shavronne's Ball Lightning have undergone large changes.
    • 3.0.0
    • Bladefall's width is now correctly modified by increases to area of effect. Its width has been reduced slightly to compensate.
    • 2.4.0
    • The trap/mine behaviour of Bladefall has been made more consistent with other traps/mines. The blades fall from the mine itself, not targeting the location where the monster is. (They will fall in the direction of the monster though).
    • 2.3.0
    • If you use Rain of Arrow, Blast Rain and Bladefall to target a blocked location then they will now be used on the nearest valid location.
    • 2.2.0
    • Bladefall had a bug that caused its damage per volley reduction to apply too early, reducing the damage of the first four stages. This has been fixed, which has raised its damage. To compensate, Bladefall's damage has been reduced by 25% at all levels. Bladefall now does 6% less damage per stage (up from 5%). Its damage effectiveness has been reduced from 120% to 90%.
    • 2.1.0
    • Added a new Dexterity Skill Gem - Bladefall: Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.
    • Bladefall
      Level: (1—20)
      Cost: (12—23) Mana
      Cast Time: 0.70 sec
      Critical Strike Chance: 10.00%
      Effectiveness of Added Damage: 140%
      AoE Length: 12
      AoE Radius: 44+6/stage
      Requires Level (28—70), (67—155) Dex
      Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
      Deals (43—595) to (65—893) Physical Damage
      Base duration is 6 seconds
      Leaves a Lingering Blade in the ground for every Volley
      5 Volleys
      Maximum 40 Lingering Blades can be left in the ground at a time
      is area damage [1]
      (Lingering Blades remain on the ground for a duration and can be used by specific skills. If Animated, they count as Daggers)

      Additional Effects From Quality:
      +(0—1) Volley
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Supported By /119
    • Active Type: Spell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
    • AddedFireDamage
      Added Fire Damage Support
      Supports any skill that hits enemies.
      Knockback
      Knockback Support
      Supports any skill that hits enemies.
      LifeLeech
      Life Leech Support
      Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
      Stun
      Stun Support
      Supports any skill that hits enemies, making it easier to stun enemies with those skills.
      IncreasedDuration
      More Duration Support
      Supports any skill with a duration.
      ColdtoFire
      Cold to Fire Support
      Supports any skill that hits enemies.
      IronWill
      Iron Will Support
      Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
      Totem
      Spell Totem Support
      Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
      FirePenetration
      Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      IncreasedBurnDuration
      Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      CastOnMeleeKill
      Cast on Melee Kill Support
      Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Empower
      Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      ReduceDuration
      Less Duration Support
      Supports any skill that has a duration.
      CastOnDmgTaken
      Cast when Damage Taken Support
      Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Brutality
      Brutality Support
      Supports any skill that deals damage.
      AddedFireDamagePlus
      Awakened Added Fire Damage Support
      Supports any skill that hits enemies.
      BrutalityPlus
      Awakened Brutality Support
      Supports any skill that deals damage.
      IncreasedBurnDurationPlus
      Awakened Burning Damage Support
      Supports any skill that hits enemies, or can deal burning damage directly.
      FirePenetrationPlus
      Awakened Fire Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
      EmpowerPlus
      Awakened Empower Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
      Fragility
      Cruelty Support
      Supports any skill that hits enemies. Minions cannot gain Cruelty.
      LifeTap
      Lifetap Support
      Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
      ObliterationSupport
      Annihilation Support
      Supports any skill that hits enemies.
      TransfusionSupport
      Transfusion Support
      Supports non-blessing spells.
      AddedColdDamage
      Added Cold Damage Support
      Supports any skill that hits enemies.
      Trap
      Trap Support
      Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
      CullingStrike
      Culling Strike Support
      Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
      ChancetoFlee
      Chance to Flee Support
      Supports any skill that hits enemies.
      Blind
      Blind Support
      Supports any skill that hits enemies.
      ColdPenetration
      Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      CastOnCrit
      Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      CastOnDeath
      Cast on Death Support
      Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      enhance
      Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      BreakBlock
      Block Chance Reduction Support
      Supports any skill that hits enemies.
      FrenzyChargeOnShatter
      Ice Bite Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      DamageAgainstChilled
      Hypothermia Support
      Supports any skill that deals damage.
      Poison
      Critical Strike Affliction Support
      Supports any skill that hits enemies.
      VoidManipulation
      Void Manipulation Support
      Supports any skill that deals damage.
      SupportRapidDecayGem
      Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      LesserPoison
      Chance to Poison Support
      Supports any skill that hits enemies.
      DeadlyAilments
      Deadly Ailments Support
      Supports any skill that hits enemies.
      VileToxins
      Vile Toxins Support
      Supports any skill that hits enemies.
      AddedColdDamagePlus
      Awakened Added Cold Damage Support
      Supports any skill that hits enemies.
      CastOnCritPlus
      Awakened Cast On Critical Strike Support
      Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      ColdPenetrationPlus
      Awakened Cold Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
      DeadlyAilmentsPlus
      Awakened Deadly Ailments Support
      Supports any skill that hits enemies.
      SupportRapidDecayPlus
      Awakened Swift Affliction Support
      Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
      VoidManipulationPlus
      Awakened Void Manipulation Support
      Supports any skill that deals damage.
      enhanceplus
      Awakened Enhance Support
      Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
      Sadism
      Sadism Support
      Supports any skill that hits enemies.
      CastonWardBreak
      Cast on Ward Break Support
      Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Machinations
      Machinations Support
      Supports skills that hit enemies. Cannot modify the skills of minions.
      CullingStrike
      Cull the Weak Support
      Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
      LethalDoseSupport
      Lethal Dose Support
      Supports any skill that hits enemies.
      UnholyTrinitySupport
      Unholy Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      IncreasedAOE
      Increased Area of Effect Support
      Supports any skill with an area of effect.
      AddedLightningDamage
      Added Lightning Damage Support
      Supports any skill that hits enemies.
      IncreasedCriticalStrikes
      Increased Critical Strikes Support
      Supports any skill that hits enemies.
      IncreasedCriticalDamage
      Increased Critical Damage Support
      Supports any skill that hits enemies.
      AddedChaosDamage
      Added Chaos Damage Support
      Supports any skill that hits enemies.
      IncreasedQuality
      Item Rarity Support
      Supports any skill that can kill enemies.
      FasterCast
      Faster Casting Support
      Supports non-instant spell skills.
      ConcentratedAOE
      Concentrated Effect Support
      Supports any skill with an area of effect, regardless of whether that skill deals damage.
      ChancetoIgnite
      Combustion Support
      Supports any skill that hits enemies.
      ElementalProliferation
      Elemental Proliferation Support
      Supports any skill that hits enemies, or could otherwise apply elemental ailments.
      RemoteMine
      Blastchain Mine Support
      Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
      LightningPenetration
      Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      ElementalPenetration
      Elemental Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
      Echo
      Spell Echo Support
      Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
      PowerCharges
      Power Charge On Critical Support
      Supports any skill that hits enemies.
      CurseOnHit
      Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      CastOnStun
      Cast when Stunned Support
      Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
      Enlighten
      Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      PhysicalToLightning
      Physical to Lightning Support
      Supports any skill that hits enemies.
      OnslaughtOnSlayingShocked
      Innervate Support
      Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
      ControlledDestructionGem
      Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      ElementalFocus
      Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      CastWhileChanneling
      Cast while Channelling Support
      Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
      IgniteProliferation
      Ignite Proliferation Support
      Supports any skill that hits enemies.
      Decay
      Decay Support
      Supports any skill that hits enemies.
      Efficacy
      Efficacy Support
      Supports any skill that deals damage or has a duration.
      Immolate
      Immolate Support
      Supports any skill that hits enemies.
      UnboundAilments
      Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      ArcaneSurge
      Arcane Surge Support
      Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
      SpellCascade
      Spell Cascade Support
      Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      SummonPhantasm
      Summon Phantasm Support
      Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
      BoneChillSupport
      Bonechill Support
      Supports any skill that can chill enemies or create chilling areas.
      EnergyShieldLeechsupport
      Energy Leech Support
      Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
      SpellFocusSupport
      Intensify Support
      Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
      UnleashSupport
      Unleash Support
      Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      AltRemoteMineSupportGem
      High-Impact Mine Support
      Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
      AddedChaosDamagePlus
      Awakened Added Chaos Damage Support
      Supports any skill that hits enemies.
      AddedLightningDamagePlus
      Awakened Added Lightning Damage Support
      Supports any skill that hits enemies.
      CastWhileChannelingPlus
      Awakened Cast While Channelling Support
      Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
      ControlledDestructionPlus
      Awakened Controlled Destruction Support
      Supports attack skills, or spell skills that deal damage.
      CurseOnHitPlus
      Awakened Hextouch Support
      Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
      ElementalFocusPlus
      Awakened Elemental Focus Support
      Supports any skill that hits or burns enemies, or inflicts elemental ailments.
      IncreasedAOEPlus
      Awakened Increased Area of Effect Support
      Supports any skill with an area of effect.
      LightningPenetrationPlus
      Awakened Lightning Penetration Support
      Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
      SpellCascadePlus
      Awakened Spell Cascade Support
      Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      EchoPlus
      Awakened Spell Echo Support
      Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
      UnboundAilmentPlus
      Awakened Unbound Ailments Support
      Supports any skill that hits enemies or inflicts ailments
      UnleashPlus
      Awakened Unleash Support
      Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      Enlightenplus
      Awakened Enlighten Support
      Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
      ManaweaveSupportGem
      Archmage Support
      Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
      TrinitySupportGem
      Trinity Support
      Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      PureShockSupportGem
      Overcharge Support
      Supports any skill that hits enemies.
      SpellBlade
      Spellblade Support
      Supports spells that hit enemies. Cannot modify the skills of minions.
      Devour
      Devour Support
      Supports any skill that hits enemies.
      Sacrifice
      Sacrifice Support
      Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
      SpellCascade
      Greater Spell Cascade Support
      Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      InverttheRules
      Invert the Rules Support
      Supports any skill that hits enemies.
      Echo
      Greater Spell Echo Support
      Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, brand skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
      FrostmageSupport
      Frostmage Support
      Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
      Devour
      Greater Devour Support
      Supports any skill that hits enemies.
      UnleashSupport
      Greater Unleash Support
      Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
      MinionPactSuppor
      Minion Pact Support
      Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, arcane skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
      LivingLightningSupportGem
      Living Lightning Support
      Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
      Eclipse
      Eclipse Support
      Supports any skill gem. Cannot support skills that don't come from gems.
      Microtransactions /5
      GoldenBladefall
      Golden Bladefall Effect
      Your Bladefall becomes a rain of golden blades.
      GoreBladeFall
      Demonic Bladefall Effect
      Your Bladefall gains a demonic effect.
      SawbladeBladefall
      Falling Sawblades Effect
      Your Bladefall becomes a Sawblade Effect.
      IllusionistBladefall
      Illusionist Bladefall Effect
      Your Bladefall becomes an Illusionist Effect.
      VoidEmperorBladefallEffect
      Void Emperor Bladefall Effect
      Your Bladefall becomes a Void Emperor Effect.
      Bladefall Monster /7
      NameModifiersSpectre
      Sallazzangchance to apply suppression on hit % [20]
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      5000% increased Maximum total Mana Recovery per second from Leech
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Undying RavagerY
      DaemonY
      Rheniot15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Dawn, Harbinger of Solarismonster base type attack cast speed +% and damage -% final [22]
      6000% increased Rarity of Items Dropped
      Monsters grant 250% increased Experience
      15% Chance to Block Attack Damage
      15% Chance to Block Spell Damage
      You take 15% of Damage from Blocked Hits
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Jorus, Sky's Edgemonster base type attack cast speed +% and damage -% final [22]
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      15% Chance to Block Attack Damage
      15% Chance to Block Spell Damage
      You take 15% of Damage from Blocked Hits
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y
      Opid, Helial's Heraldmonster base type attack cast speed +% and damage -% final [22]
      15000% increased Rarity of Items Dropped
      Monsters grant 100% increased Experience
      15% Chance to Block Attack Damage
      15% Chance to Block Spell Damage
      You take 15% of Damage from Blocked Hits
      cannot be stunned for ms after stun finished [2000]
      cannot be stunned while stunned [1]
      Y

      Community Wiki

      Edit

      Bladefall


      Bladefall is a physical spell that causes ethereal blades to rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.



      Skill functions and interactions

      • Waves: Casting the spell summons five cascading waves of blades, with each wave dealing damage once (6% less damage per wave after the first), and each falling one wave's width further than the last (there is no space in between waves where damage is not dealt). Enemies can be knocked back by this skill or others, allowing for the possibility of multiple hits. The first wave of the spell will always fall where the player points the cursor on cast.

      • Lingering Blades: Each wave of Bladefall leaves behind a Lingering Blade on the ground. These blades can be detonated with Blade Blast or animated with Animate Weapon. Lingering Blades have a duration of 6 seconds. Bladefall will leave 50% less blades if the skill is not directly cast (e.g. Cast On Critical Strike Support).

      • Physical spell: Despite the fact that it does physical damage, Bladefall is a spell and not an attack. It does not utilize weapon damage in any way. Because Bladefall deals physical damage, it can be boosted by support gems and passive skills that are more commonly used to modify attacks, such as the Added Fire Damage Support gem or the Hatred aura. Bladefall is one of several skills that work in this manner, some others beingEthereal Knives, Shockwave Totem, and Blade Vortex.

      • Area of effect: Increases and reductions to area of effect apply to the area of each volley and their spacing. Increasing area of effect will increase total coverage but potentially lower overlap on one enemy. Reducing area of effect can increase DPS due to the constant size of enemy hitboxes.

      Version history

      VersionChanges
      3.17.0
    • Bladefall now deals 43 to 65 Physical Damage at gem level 1 (previously 44 to 66), up to 595 to 893 at gem level 20 (previously 411 to 617).
    • Now has 140% Effectiveness of Added Damage at all gem levels (previously 90%).
    • 3.12.0
    • Fixed a bug where Bladefall could sometimes hit enemies on the other side of walls.
    • 3.10.1c
    • Updated audio of the Golden Bladefall Effect and Demonic Bladefall Effect microtransactions.
    • 3.10.0
    • Can now create Lingering Blades. These can be animated with Animate Weapon or destroyed with Blade Blast. These blades have a base duration of 6 seconds at all gem levels.
    • 3.6.0
    • Mana Cost at gem level 1 is now 12 (was 13).
    • Mana Cost at gem level 20 is now 23 (was 26).
    • Now deals 44 to 66 Physical damage at gem level 1 (from 44 to 65) and 411 to 617 Physical damage at gem level 20 (from 380 to 570).
    • 3.3.0
    • Now has 100% increased critical strike chance.
    • Now has 20% reduced critical strike chance per volley, as well as 6% less damage per volley. Previously there was no penalty per volley to critical strike chance.
    • Now has a cast time of 0.7 seconds (down from 0.8)
    • 3.1.0
    • Bladefall's area of effect was wider than intended close to the caster. The area of effect now better matches the area the blades visually land. The total width of Bladefall's area of effect has been increased slightly to compensate for the now-narrower early stages.
    • 2.4.0
    • The trap/mine behaviour of Bladefall has been made more consistent with other traps/mines. The blades fall from the mine itself, not targeting the location where the monster is. (They will fall in the direction of the monster though).
    • 2.3.0
    • If you use Rain of Arrows, Blast Rain and Bladefall to target a blocked location then they will be now used on the nearest valid location.
    • 2.2.0
    • Bladefall had a bug that caused its damage per volley reduction to apply too early, reducing the damage of the first four stages. This has been fixed, which has raised its damage. To compensate, Bladefall's damage has been reduced by 25% at all levels. Bladefall now does 6% less damage per stage (up from 5%). Its damage effectiveness has been reduced from 120% to 90%.
    • 2.1.1b
    • Fixed a bug where Bladefall was unable to hit targets around corners.
    • 2.1.0
    • Added to the game.

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