Bladefall
Level: (1–20)
Cost: (12–23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
AoE Length: 12
AoE Radius: 44+6/stage
Requires Level (28–70), (67–155) Dex
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.
Deals (43–595) to (65–893) Physical Damage
Base duration is 6 seconds
Leaves a Lingering Blade in the ground for every Volley
5 Volleys
Maximum 40 Lingering Blades can be left in the ground at a time

Additional Effects From Quality:
+(0–1) Volley
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
5 Volleys
Leaves a Lingering Blade in the ground for every Volley
Maximum 40 Lingering Blades can be left in the ground at a time
Base duration is 6 seconds
(Lingering Blades remain on the ground for a duration and can be used by specific skills. If Animated, they count as Daggers)
LevelRequires LevelDexCostDeals 43 to 65 Physical DamageExperience
128671243, 65199,345
231731354, 80285,815
334791466, 99401,344
437851580, 121554,379
540921598, 147477,437
6429616111, 167583,786
74410016126, 189710,359
84610417143, 2151,355,511
94810917162, 2431,138,877
105011318183, 2751,368,233
115211718207, 3101,638,338
125412119233, 3501,956,648
135612519263, 3953,655,184
145813020296, 4453,017,327
156013420334, 5007,759,995
166213821375, 56315,138,193
176414221421, 63226,083,825
186614622473, 71062,620,247
196815122531, 796211,708,088
207015523595, 893
217224667, 1000
227424747, 1120
237625836, 1254
247825935, 1402
2580261045, 1568
2682261168, 1752
2784271304, 1956
2886271456, 2184
2988281625, 2437
3090281812, 2719
3191281914, 2871
3292292021, 3031
3393292133, 3200
3494292252, 3378
3595292377, 3566
3696302509, 3764
3797302648, 3972
3898302795, 4192
3999302949, 4423
40100313111, 4667
Attribute /9

Bladefall

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymResistance
DropLevel 28
BaseType Bladefall
Class Skill Gems
TargetTypesGround, Enemy,
TypeSpell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
ItemTypeMetadata/Items/Gems/SkillGemBladefall
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)15% chance for Firestorm and Bladefall to affect the same area again when they finish
1000 (T5)25% chance for Firestorm and Bladefall to affect the same area again when they finish
Bladefall Monster /8 ⍟
NameModifiersSpectre
Sallazzangchance to apply suppression on hit % [20]
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
5000% increased Maximum total Mana Recovery per second from Leech
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Undying RavagerY
DaemonY
RheniotMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Dawn, Harbinger of Solarismonster base type attack cast speed +% and damage -% final [22]
Monsters grant 250% increased Experience
monster dropped item rarity +% [6000]
15% Chance to Block Attack Damage
15% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Y
Dawn, Harbinger of Solarismonster base type attack cast speed +% and damage -% final [22]
Monsters grant 250% increased Experience
monster dropped item rarity +% [6000]
15% Chance to Block Attack Damage
15% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Jorus, Sky's Edgemonster base type attack cast speed +% and damage -% final [22]
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
15% Chance to Block Attack Damage
15% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Opid, Helial's Heraldmonster base type attack cast speed +% and damage -% final [22]
Monsters grant 100% increased Experience
monster dropped item rarity +% [15000]
15% Chance to Block Attack Damage
15% Chance to Block Spell Damage
You take 15% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Microtransactions /5 ⍟
Golden Bladefall Effect
Your Bladefall becomes a rain of golden blades.
Demonic Bladefall Effect
Your Bladefall gains a demonic effect.
Falling Sawblades Effect
Your Bladefall becomes a Sawblade Effect.
Illusionist Bladefall Effect
Your Bladefall becomes an Illusionist Effect.
Void Emperor Bladefall Effect
Your Bladefall becomes a Void Emperor Effect.
Labyrinth Enchantment helmet /7 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Bladefall Damage 125% increased Bladefall Damage100
The Eternal LabyrinthEnchantment Bladefall Damage 240% increased Bladefall Damage75
The Merciless LabyrinthEnchantment Bladefall Critical Strike Chance 160% increased Bladefall Critical Strike Chance100
The Eternal LabyrinthEnchantment Bladefall Critical Strike Chance 290% increased Bladefall Critical Strike Chance75
The Merciless LabyrinthEnchantment Bladefall Area Of Effect 116% increased Bladefall Area of Effect100
The Eternal LabyrinthEnchantment Bladefall Area Of Effect 224% increased Bladefall Area of Effect75
The Eternal LabyrinthEnchantment Bladefall Additional VolleyBladefall has an additional Volley75
Supported By /91 ⍟
IconName
Added Fire Damage Support
Added Cold Damage Support
Increased Area of Effect Support
Added Lightning Damage Support
Increased Critical Strikes Support
Increased Critical Damage Support
Knockback Support
Life Leech Support
Added Chaos Damage Support
Stun Support
Trap Support
Item Rarity Support
Faster Casting Support
Concentrated Effect Support
Increased Duration Support
Cold to Fire Support
Combustion Support
Elemental Proliferation Support
Culling Strike Support
Iron Will Support
Spell Totem Support
Blastchain Mine Support
Chance to Flee Support
Blind Support
Fire Penetration Support
Cold Penetration Support
Lightning Penetration Support
Elemental Penetration Support
Spell Echo Support
Power Charge On Critical Support
Burning Damage Support
Hextouch Support
Less Duration Support
Cast on Death Support
Cast when Damage Taken Support
Cast when Stunned Support
Block Chance Reduction Support
Physical to Lightning Support
Ice Bite Support
Hypothermia Support
Innervate Support
Critical Strike Affliction Support
Void Manipulation Support
Controlled Destruction Support
Swift Affliction Support
Elemental Focus Support
Ignite Proliferation Support
Chance to Poison Support
Deadly Ailments Support
Decay Support
Efficacy Support
Vile Toxins Support
Immolate Support
Unbound Ailments Support
Brutality Support
Arcane Surge Support
Spell Cascade Support
Summon Phantasm Support
Bonechill Support
Energy Leech Support
Intensify Support
Unleash Support
High-Impact Mine Support
Awakened Added Fire Damage Support
Awakened Brutality Support
Awakened Burning Damage Support
Awakened Fire Penetration Support
Awakened Added Cold Damage Support
Awakened Cold Penetration Support
Awakened Deadly Ailments Support
Awakened Swift Affliction Support
Awakened Void Manipulation Support
Awakened Added Chaos Damage Support
Awakened Added Lightning Damage Support
Awakened Controlled Destruction Support
Awakened Hextouch Support
Awakened Elemental Focus Support
Awakened Increased Area of Effect Support
Awakened Lightning Penetration Support
Awakened Spell Cascade Support
Awakened Spell Echo Support
Awakened Unbound Ailments Support
Awakened Unleash Support
Archmage Support
Trinity Support
Cruelty Support
Overcharge Support
Spellblade Support
Devour Support
Sacrifice Support
Sadism Support

Community Wiki

Edit

Bladefall


Bladefall is a physical spell that causes ethereal blades to rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.



Skill functions and interactions

  • Waves: Casting the spell summons five cascading waves of blades, with each wave dealing damage once (6% less damage per wave after the first), and each falling one wave's width further than the last (there is no space in between waves where damage is not dealt). Enemies can be knocked back by this skill or others, allowing for the possibility of multiple hits. The first wave of the spell will always fall where the player points the cursor on cast.

  • Lingering Blades: Each wave of Bladefall leaves behind a Lingering Blade on the ground. These blades can be detonated with Blade Blast or animated with Animate Weapon. Lingering Blades have a duration of 6 seconds. Bladefall will leave 50% less blades if the skill is not directly cast (e.g. Cast On Critical Strike Support).

  • Physical spell: Despite the fact that it does physical damage, Bladefall is a spell and not an attack. It does not utilize weapon damage in any way. Because Bladefall deals physical damage, it can be boosted by support gems and passive skills that are more commonly used to modify attacks, such as the Added Fire Damage Support gem or the Hatred aura. Bladefall is one of several skills that work in this manner, some others beingEthereal Knives, Shockwave Totem, and Blade Vortex.

  • Area of effect: Increases and reductions to area of effect apply to the area of each volley and their spacing. Increasing area of effect will increase total coverage but potentially lower overlap on one enemy. Reducing area of effect can increase DPS due to the constant size of enemy hitboxes.

Version history

VersionChanges
3.17.0
  • Bladefall now deals 43 to 65 Physical Damage at gem level 1 (previously 44 to 66), up to 595 to 893 at gem level 20 (previously 411 to 617).
  • Now has 140% Effectiveness of Added Damage at all gem levels (previously 90%).
  • 3.12.0
  • Fixed a bug where Bladefall could sometimes hit enemies on the other side of walls.
  • 3.10.1c
  • Updated audio of the Golden Bladefall Effect and Demonic Bladefall Effect microtransactions.
  • 3.10.0
  • Can now create Lingering Blades. These can be animated with Animate Weapon or destroyed with Blade Blast. These blades have a base duration of 6 seconds at all gem levels.
  • 3.6.0
  • Mana Cost at gem level 1 is now 12 (was 13).
  • Mana Cost at gem level 20 is now 23 (was 26).
  • Now deals 44 to 66 Physical damage at gem level 1 (from 44 to 65) and 411 to 617 Physical damage at gem level 20 (from 380 to 570).
  • 3.3.0
  • Now has 100% increased critical strike chance.
  • Now has 20% reduced critical strike chance per volley, as well as 6% less damage per volley. Previously there was no penalty per volley to critical strike chance.
  • Now has a cast time of 0.7 seconds (down from 0.8)
  • 3.1.0
  • Bladefall's area of effect was wider than intended close to the caster. The area of effect now better matches the area the blades visually land. The total width of Bladefall's area of effect has been increased slightly to compensate for the now-narrower early stages.
  • 2.4.0
  • The trap/mine behaviour of Bladefall has been made more consistent with other traps/mines. The blades fall from the mine itself, not targeting the location where the monster is. (They will fall in the direction of the monster though).
  • 2.3.0
  • If you use Rain of Arrows, Blast Rain and Bladefall to target a blocked location then they will be now used on the nearest valid location.
  • 2.2.0
  • Bladefall had a bug that caused its damage per volley reduction to apply too early, reducing the damage of the first four stages. This has been fixed, which has raised its damage. To compensate, Bladefall's damage has been reduced by 25% at all levels. Bladefall now does 6% less damage per stage (up from 5%). Its damage effectiveness has been reduced from 120% to 90%.
  • 2.1.1b
  • Fixed a bug where Bladefall was unable to hit targets around corners.
  • 2.1.0
  • Added to the game.

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