Blade Vortex
Critical, Spell, AoE, Duration, Physical
Level: 1–20
Cost: 6–16 Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Radius: 14
Requires Level 12
This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
Deals (3–128) to (5–191) Physical Damage
Base duration is 4 seconds
+(0–2) to radius
35% increased Hit Rate for each blade
35% more Damage for each blade
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade


Additional Effects From Quality:
(0–10)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous (0–0.4)% of Damage Leeched as Life10
Divergent (0–20)% chance to create an additional Blade100
Phantasmal (0–60)% increased Damage while you have 5 or fewer Blades100
Quest /2

Quest /2

Level Effect /40

Level Effect /40

Implicit
Base duration is 4 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
LevelRequires LevelDexterityCostDeals 3 to 5 Physical Damage# to radiusExperience
1123363, 5015,249
2153964, 6041,517
3194875, 8081,983
4235687, 110147,968
52764910, 150250,557
63173913, 190405,086
735811016, 250447,718
838881120, 301615,318
941941124, 361834,639
10441001229, 4311,570,760
11471061235, 5211,633,987
12501131341, 6212,151,030
13531191349, 7412,812,189
14561251458, 8815,099,360
15591321469, 10429,400,731
16621381582, 123215,273,366
17641421592, 138226,286,582
186614616103, 154262,890,590
196815116114, 1722212,046,017
207015516128, 1912
217217142, 2142
227417159, 2383
237618177, 2653
247818197, 2953
258018219, 3283
268219243, 3653
278419270, 4053
288619300, 4503
298820333, 5004
309020370, 5554
319120390, 5844
329220410, 6164
339321432, 6484
349421455, 6834
359521479, 7194
369621505, 7574
379721531, 7974
389822559, 8394
399922589, 8834
4010022619, 9294

Blade Vortex

Referencepoe.ninja, Community Wiki
AcronymHit
DropLevel 12
BaseType Blade Vortex
Class Active Skill Gems
VaalVaal Blade Vortex
TargetTypesAny
TypeSpell, Damage, Area, Duration, Totemable, Multicastable, Triggerable, TotemCastsAlone, CanRapidFire, AreaSpell, Physical
BuffIconSpinningEtherealBlades
MetadataMetadata/Items/Gems/SkillGemBladeVortex
Blade Vortex Monster /13 ⍟

Blade Vortex Monster /13 ⍟

NameModifiersSpectre
Spectral Scoundrel50% of Physical Damage Converted to Lightning Damage
Blocks Attacks and Spells
You take 40% of Damage from Blocked Hits
Y
Slashed MiscreationY
Undying Shredder50% chance to gain a Power Charge on HitY
Undying OutcastY
DaemonY
Torment DaemonY
Prophecy DaemonY
The White Death50% increased Movement SpeedY
FleetfreakY
Daemonmonster penalty against minions damage +% final vs player minions [-25]Y
Daemonemerge speed +% [0,30]Y
Spectral Scoundrel50% of Physical Damage Converted to Lightning Damage
cannot be used as minion [1]
Blocks Attacks and Spells
You take 40% of Damage from Blocked Hits
N
Effigy of Whirling UndeathY
Blade Vortex
You have blades in a Blade Vortex around you

blade_vortex_counter

IsBuffDefinition1
BuffMergeModesID4
IsCharged1
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1
Blade Vortex
You have blades in a Blade Vortex around you
buff_impl_stat
current_number_of_spinning_blades

new_blade_vortex

IsBuffDefinition1
BuffMergeModesID1
IsCharged1
IsInvisible1
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Codebuff impl stat
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete

Codecurrent number of spinning blades
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Blade Vortex
You have blades in a Blade Vortex around you
buff_impl_stat
current_number_of_spinning_blades

new_new_blade_vortex

IsBuffDefinition1
BuffMergeModesID1
IsCharged1
IsInvisible1
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Codebuff impl stat
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete

Codecurrent number of spinning blades
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied0
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Microtransactions /5 ⍟

Microtransactions /5 ⍟

IconName
Demonic Blade Vortex
Your Blade Vortex becomes a black and red demonic vortex.
Sawblade Blade Vortex
Your Blade Vortex becomes a Sawblade Effect.
Illusionist Blade Vortex Effect
Your Blade Vortex becomes an Illusionist Effect.
Transcendence Blade Vortex Effect
Your Blade Vortex becomes a Transcendence Effect.
Hasina Blade Vortex Effect
Your Blade Vortex becomes a Hasina Effect.
Labyrinth Enchantment helmet /8 ⍟

Labyrinth Enchantment helmet /8 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Blade Vortex Damage 125% increased Blade Vortex Spell Damage75
The Eternal LabyrinthEnchantment Blade Vortex Damage 240% increased Blade Vortex Spell Damage75
The Merciless LabyrinthEnchantment Blade Vortex Duration 120% increased Blade Vortex Duration75
The Eternal LabyrinthEnchantment Blade Vortex Duration 230% increased Blade Vortex Duration75
The Merciless LabyrinthEnchantment Blade Vortex Area Of Effect 116% increased Blade Vortex Area of Effect75
The Eternal LabyrinthEnchantment Blade Vortex Area Of Effect 224% increased Blade Vortex Area of Effect75
The Merciless LabyrinthEnchantment Blade Vortex Crit Multi Per Blade 1Blade Vortex has +2% to Critical Strike Multiplier for each blade75
The Eternal LabyrinthEnchantment Blade Vortex Crit Multi Per Blade 2Blade Vortex has +3% to Critical Strike Multiplier for each blade75
Supported By /83 ⍟

Supported By /83 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Added Cold Damage SupportSupports any skill that hits enemies.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity SupportSupports any skill that can kill enemies.
Faster Casting SupportSupports non-instant spell skills.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Increased Duration SupportSupports any skill with a duration.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will SupportSupports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem SupportSupports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration SupportSupports any skill that has a duration.
Cast on Death SupportEach supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Damage Taken SupportEach supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast when Stunned SupportEach supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Arcane Surge SupportEach supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Intensify SupportSupports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Spell Echo SupportSupports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills with a reservation.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Awakened Unleash SupportSupports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Archmage SupportSupports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty SupportSupports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge SupportSupports any skill that hits enemies.

Community Wiki

Wiki Edit

Blade Vortex

For the Vaal-themed counterpart, see VaalSpinningEtherealBladesGemVaal Blade Vortex.

Blade Vortex (often referred to as BV) is a spell that creates an ethereal blade that spins around the caster that deals physical damage, each blade lasting for the minimum duration of 5 seconds.

Skill functions and interactions

Blade Vortex's base damage is boosted by Physical Damage, Spell Damage, Area Damage, and Damage.

Interaction w/ Blade Blast: When targeted by BladeBurstBlade Blast, the blades will detonate in sequence, increasing in AoE with subsequent detonations. The damage from these detonations scale solely from the Blade Blast skill.

Physical Damage: Because Blade Vortex deals physical damage, it can be boosted by supports and skills that are more commonly used to modify attacks, such as the AddedFireDamageAdded Fire Damage Support gem and the HatredHatred aura.

Spell Damage: Despite the fact that it does physical damage, Blade Vortex is a spell and not an attack. It does not utilize weapon damage in any way. Blade Vortex is one of several skills that work in this manner. The others include EtherealKnivesEthereal Knives, RainOfBladesBladefall, and ShockwaveTotemShockwave Totem. Its damage can be amplified by Spell Damage on items and passives from the skill tree, as well as support gems that increase spell damage.

Leech: Leech effects that apply to Spell damage and to damage types dealt by Blade Vortex (Physical by default) will work as usual. Note that leech effects which apply to attacks do not apply to Blade Vortex because it is a spell, not an attack.

Area of Effect: Increases and decreases in to Area of Effect from support gems, passives, and equipment will augment the radius in which the skill deals damage (e.g. IncreasedAOEIncreased Area of Effect Support, ConcentratedAOEConcentrated Effect Support and CarcassJackCarcass Jack).

Cast Speed: FasterCastFaster Casting Support, EchoSpell Echo Support, and Cast Speed from passives and gear will increase the rate at which blades are generated.

Duration: IncreasedDurationIncreased Duration Support, ReduceDurationLess Duration Support, and duration-modifying passives and equipment will affect the duration of the blades (including TemporalChainsTemporal Chains on yourself.) It is possible to have multiple blades active at the same time, up to a maximum of 10 blades. Once the limit is reached, creating a new blade will simply remove the oldest existing active blade, similar to SummonElementalSummon Raging Spirit.

Poison: As Blade Vortex deals physical damage, it can easily scale poison damage.

Visual effect: Blade vortex's visual effect does not scale with Area of effect modifiers. Instead, to give a rough indication of radius, there are several versions of the knife effect, each rotating at a different radius. The skill will always try to have one knife using the largest-radius effect that's not larger than the actual radius of the skill, but that skill results in discrete visual changes where you need to reach a certain threshold before the next wider effect can be used. The full radius is always used mechanically.[2]

Multiple casts: When Blade Vortex is linked to UnleashSupportUnleash Support, the damage is defined by the initial cast and does not inherit the less damage multiplier.[3] This behavior includes the Greater Spell Echo Support from PledgeofHandsPledge of Hands.


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