Base duration is 4 seconds
+(0–0.2) metres to radius
35% increased Hit Rate for each blade
35% more Damage for each blade
Can have up to 10 active spinning blades
Additional Effects From Quality:
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Scion · Shadow |
1 | The Siren's Cadence | Nessa | Ranger · Scion · Shadow · Witch |
Level Effect /40
Implicit |
---|
Base duration is 4 seconds Can have up to 10 active spinning blades 35% increased Hit Rate for each blade 35% more Damage for each blade |
Level | Requires Level | Dex | Cost | Deals 3 to 5 Physical Damage | # metres to radius | Experience |
---|---|---|---|---|---|---|
1 | 12 | 33 | 6 | 3, 5 | 0 | 15,249 |
2 | 15 | 39 | 6 | 4, 6 | 0 | 41,517 |
3 | 19 | 48 | 7 | 6, 9 | 0 | 81,983 |
4 | 23 | 56 | 8 | 8, 12 | 0 | 147,968 |
5 | 27 | 64 | 9 | 11, 16 | 0 | 250,557 |
6 | 31 | 73 | 9 | 14, 21 | 0 | 405,086 |
7 | 35 | 81 | 10 | 18, 27 | 0 | 447,718 |
8 | 38 | 88 | 11 | 22, 33 | 0.1 | 615,318 |
9 | 41 | 94 | 11 | 26, 40 | 0.1 | 834,639 |
10 | 44 | 100 | 12 | 32, 48 | 0.1 | 1,570,760 |
11 | 47 | 106 | 12 | 38, 57 | 0.1 | 1,633,987 |
12 | 50 | 113 | 13 | 45, 68 | 0.1 | 2,151,030 |
13 | 53 | 119 | 13 | 54, 81 | 0.1 | 2,812,189 |
14 | 56 | 125 | 14 | 64, 96 | 0.1 | 5,099,360 |
15 | 59 | 132 | 14 | 76, 114 | 0.2 | 9,400,731 |
16 | 62 | 138 | 15 | 90, 135 | 0.2 | 15,273,366 |
17 | 64 | 142 | 15 | 101, 151 | 0.2 | 26,286,582 |
18 | 66 | 146 | 16 | 113, 169 | 0.2 | 62,890,590 |
19 | 68 | 151 | 16 | 126, 189 | 0.2 | 212,046,017 |
20 | 70 | 155 | 16 | 140, 211 | 0.2 | |
21 | 72 | 17 | 157, 235 | 0.2 | ||
22 | 74 | 17 | 174, 262 | 0.3 | ||
23 | 76 | 18 | 194, 291 | 0.3 | ||
24 | 78 | 18 | 216, 324 | 0.3 | ||
25 | 80 | 18 | 241, 361 | 0.3 | ||
26 | 82 | 19 | 267, 401 | 0.3 | ||
27 | 84 | 19 | 297, 446 | 0.3 | ||
28 | 86 | 19 | 330, 495 | 0.3 | ||
29 | 88 | 20 | 367, 550 | 0.4 | ||
30 | 90 | 20 | 407, 610 | 0.4 | ||
31 | 91 | 20 | 429, 643 | 0.4 | ||
32 | 92 | 20 | 451, 677 | 0.4 | ||
33 | 93 | 21 | 475, 713 | 0.4 | ||
34 | 94 | 21 | 501, 751 | 0.4 | ||
35 | 95 | 21 | 527, 791 | 0.4 | ||
36 | 96 | 21 | 555, 832 | 0.4 | ||
37 | 97 | 21 | 584, 876 | 0.4 | ||
38 | 98 | 22 | 615, 923 | 0.4 | ||
39 | 99 | 22 | 647, 971 | 0.4 | ||
40 | 100 | 22 | 681, 1022 | 0.4 |
Attribute /9
Blade Vortex
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation |
DropLevel | 12 |
BaseType | Blade Vortex |
Class | Skill Gems |
TargetTypes | Any |
Type | Spell, Damage, Area, Duration, Totemable, Multicastable, Triggerable, TotemCastsAlone, CanRapidFire, AreaSpell, Physical |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemBladeVortex |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage |
1000 (T5) | 60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage |
Attribute /5
blade_vortex_counter
Key | Value |
---|---|
Acronym | Ignite |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
current_number_of_spinning_blades
Attribute /6
new_blade_vortex
Key | Value |
---|---|
Acronym | Ignite |
IsInvisible | 1 |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | buff impl stat |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | current number of spinning blades |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
current_number_of_spinning_blades
Attribute /6
new_new_blade_vortex
Key | Value |
---|---|
Acronym | Ignite |
IsInvisible | 1 |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | buff impl stat |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | current number of spinning blades |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Blade Vortex Monster /13 ⍟
Name | Modifiers | Spectre |
---|---|---|
Spectral Scoundrel | 50% of Physical Damage Converted to Lightning Damage 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | Y |
Slashed Miscreation | Y | |
Undying Shredder | 50% chance to gain a Power Charge on Hit | Y |
Undying Outcast | Y | |
Daemon | Y | |
Torment Daemon | Y | |
Prophecy Daemon | Y | |
The White Death | 50% increased Movement Speed | Y |
Fleetfreak | Y | |
Daemon | monster penalty against minions damage +% final vs player minions [-25] | Y |
Daemon | emerge speed +% [0,30] | Y |
Spectral Scoundrel | 50% of Physical Damage Converted to Lightning Damage cannot be used as minion [1] 20% Chance to Block Attack Damage 20% Chance to Block Spell Damage You take 40% of Damage from Blocked Hits | N |
Effigy of Whirling Undeath | Y |
Microtransactions /5 ⍟
Labyrinth Enchantment helmet /8 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Blade Vortex Damage 1 | 25% increased Blade Vortex Spell Damage | 75 |
The Eternal Labyrinth | Enchantment Blade Vortex Damage 2 | 40% increased Blade Vortex Spell Damage | 75 |
The Merciless Labyrinth | Enchantment Blade Vortex Duration 1 | 20% increased Blade Vortex Duration | 75 |
The Eternal Labyrinth | Enchantment Blade Vortex Duration 2 | 30% increased Blade Vortex Duration | 75 |
The Merciless Labyrinth | Enchantment Blade Vortex Area Of Effect 1 | 16% increased Blade Vortex Area of Effect | 75 |
The Eternal Labyrinth | Enchantment Blade Vortex Area Of Effect 2 | 24% increased Blade Vortex Area of Effect | 75 |
The Merciless Labyrinth | Enchantment Blade Vortex Crit Multi Per Blade 1 | Blade Vortex has +2% to Critical Strike Multiplier for each blade | 75 |
The Eternal Labyrinth | Enchantment Blade Vortex Crit Multi Per Blade 2 | Blade Vortex has +3% to Critical Strike Multiplier for each blade | 75 |
Supported By /86 ⍟
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Increased Area of Effect Support Supports any skill with an area of effect. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Faster Casting Support Supports non-instant spell skills. | |
Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. | |
Increased Duration Support Supports any skill with a duration. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. | |
Spell Totem Support Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Less Duration Support Supports any skill that has a duration. | |
Cast on Death Support Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Hypothermia Support Supports any skill that deals damage. | |
Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
Intensify Support Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines. | |
Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Increased Area of Effect Support Supports any skill with an area of effect. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Spell Echo Support Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Awakened Unleash Support Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Archmage Support Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. | |
Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Overcharge Support Supports any skill that hits enemies. | |
Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Sacrifice Support Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions. | |
Sadism Support Supports any skill that hits enemies. |
Community Wiki
Blade Vortex
For the Vaal-themed counterpart, see Vaal Blade Vortex.
Blade Vortex (often referred to as BV) is a spell that creates an ethereal blade that spins around the caster that deals physical damage, each blade lasting for the minimum duration of 5 seconds.
Skill functions and interactions
Blade Vortex's base damage is boosted by Physical Damage, Spell Damage, Area Damage, and Damage.
Interaction w/ Blade Blast: When targeted by Blade Blast, the blades will detonate in sequence, increasing in AoE with subsequent detonations. The damage from these detonations scale solely from the Blade Blast skill.
Physical Damage: Because Blade Vortex deals physical damage, it can be boosted by supports and skills that are more commonly used to modify attacks, such as the Added Fire Damage Support gem and the Hatred aura.
Spell Damage: Despite the fact that it does physical damage, Blade Vortex is a spell and not an attack. It does not utilize weapon damage in any way. Blade Vortex is one of several skills that work in this manner. The others include Ethereal Knives, Bladefall, and Shockwave Totem. Its damage can be amplified by Spell Damage on items and passives from the skill tree, as well as support gems that increase spell damage.
Leech: Leech effects that apply to Spell damage and to damage types dealt by Blade Vortex (Physical by default) will work as usual. Note that leech effects which apply to attacks do not apply to Blade Vortex because it is a spell, not an attack.
Area of Effect: Increases and decreases in to Area of Effect from support gems, passives, and equipment will augment the radius in which the skill deals damage (e.g. Increased Area of Effect Support, Concentrated Effect Support and Carcass Jack).
Cast Speed: Faster Casting Support, Spell Echo Support, and Cast Speed from passives and gear will increase the rate at which blades are generated.
Duration: Increased Duration Support, Less Duration Support, and duration-modifying passives and equipment will affect the duration of the blades (including Temporal Chains on yourself.) It is possible to have multiple blades active at the same time, up to a maximum of 10 blades. Once the limit is reached, creating a new blade will simply remove the oldest existing active blade, similar to Summon Raging Spirit.
Poison: As Blade Vortex deals physical damage, it can easily scale poison damage.
Visual effect: Blade vortex's visual effect does not scale with Area of effect modifiers. Instead, to give a rough indication of radius, there are several versions of the knife effect, each rotating at a different radius. The skill will always try to have one knife using the largest-radius effect that's not larger than the actual radius of the skill, but that skill results in discrete visual changes where you need to reach a certain threshold before the next wider effect can be used. The full radius is always used mechanically.[2]
Multiple casts: When Blade Vortex is linked to Unleash Support, the damage is defined by the initial cast and does not inherit the less damage multiplier.[3] This behavior includes the Greater Spell Echo Support from Pledge of Hands.
Version history
Version | Changes |
---|---|
3.17.0 |
|
3.14.0 |
|
3.10.0 |
|
3.6.0 |
|
3.5.0 |
|
3.3.0 |
|
3.0.0 |
|
2.6.0 |
|
2.5.1 |
|
2.5.0 |
|
2.4.0 |
|
2.2.0 |
|
2.1.1b |
|
2.1.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.