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The Shadow is Path of Exile's Dexterity/Intelligence hybrid class. He prefers to use fast-hitting weapons such as daggers or claws to dart in and out of battle, while laying traps or mines and controlling the flow of combat. He makes surgical use of offensive spells while dodging attacks, always outmaneuvering his opponents.
The Shadow is one of the more difficult classes to play due to his fragility, but he more than makes up for it if handled with skill. His hit-and-run style of combat makes the most of his natural evasion and energy shield, and rewards strategic coordination of attacks, spells, and traps.
The armors associated with the Shadow's dexterity and intelligence are Masks, Jackets/Coats/Raiments/Garbs, Mitts, Boots, and Spiked Shields.
|Damage per second||3.7|
|Chance to hit||89%|
|Attacks per second*||1.2|
|Main hand total combined damage||2-5|
|Main hand physical damage||2-5|
|Main hand accuracy rating||46|
|Main hand critical strike damage multiplier*||150%|
|Physical damage reduction per endurance charge*||4%|
|Additional elemental reduction per endurance charge*||4%|
|Attack speed increase per frenzy charge*||4%|
|Cast speed increase per frenzy charge*||4%|
|Damage modifier per frenzy charge*||4% more|
|Critical strike chance increase per power charge*||50%|
|Chance to evade*||32%|
|Mana regen per second||0.9|
- Same for all classes
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