Notables Passive /23
Ascendancy: Assassin
Character: Shadow
10% chance to gain a Power Charge on Critical Strike
20% chance to gain a Power Charge on Non-Critical Strike
+1 to Maximum Power Charges
Ascendancy: Assassin
Character: Shadow
+5% to Critical Strike Multiplier per Power Charge
+1.5% Critical Strike Chance while at maximum Power Charges
Ascendancy: Assassin
Character: Shadow
15% more Damage with Hits and Ailments against Enemies that are on Low Life
100% more Critical Strike Chance against Enemies that are on Low Life
Critical Strikes have Culling Strike
+40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(You are on Low Life if you have 50% of your Maximum Life or less)
Ascendancy: Assassin
Character: Shadow
Damage from your Critical Strikes cannot be Reflected
25% more Damage while there is at most one Rare or Unique Enemy nearby
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
Ascendancy: Assassin
Character: Shadow
Poison you inflict with Critical Strikes deals 25% more Damage
+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
Ascendancy: Assassin
Character: Shadow
40% chance to Poison on Hit
5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Recently refers to the past 4 seconds)
Ascendancy: Assassin
Character: Shadow
Gain Elusive on Critical Strike
50% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Ascendancy: Trickster
Character: Shadow
200% increased Charge Duration
+2 to Maximum Frenzy Charges
Ascendancy: Trickster
Character: Shadow
2% more Damage for each different type of Mastery you have Allocated
Recover 1% of Life on Kill for each different type of Mastery you have Allocated
Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated
Recover 1% of Mana on Kill for each different type of Mastery you have Allocated
Ascendancy: Trickster
Character: Shadow
Every 10 seconds:
Take 40% less Damage from Hits for 5 seconds
Take 40% less Damage over Time for 5 seconds
(These are consecutive)
trickster damage over time taken +% final [-40]
trickster hit damage taken +% final [-40]
Ascendancy: Trickster
Character: Shadow
+4 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet
+1 to maximum Energy Shield per 8 Evasion Rating on Equipped Body Armour
Ascendancy: Trickster
Character: Shadow
+20% chance to Suppress Spell Damage
Prevent +10% of Suppressed Spell Damage while on Full Energy Shield
50% chance for Energy Shield Recharge to start when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Ascendancy: Trickster
Character: Shadow
Radius: 60
Your Action Speed is at least 108% of base value
Nearby Enemy Monsters' Action Speed is at most 92% of base value
Ascendancy: Saboteur
Character: Shadow
Immune to Ignite and Shock
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
(Recently refers to the past 4 seconds)
Ascendancy: Saboteur
Character: Shadow
Radius: 35
Cannot be Blinded
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
generic_buff_aura
Ascendancy: Saboteur
Character: Shadow
Your Critical Strike Chance is Lucky
Damage with Hits is Unlucky
(Lucky things are rolled twice and the best result used)
Ascendancy: Saboteur
Character: Shadow
Radius: 60
30% increased Cooldown Recovery Rate
Nearby Enemies have 10% reduced Cooldown Recovery Rate
Ascendancy: Saboteur
Character: Shadow
Triggers Level 20 Summon Triggerbots when Allocated
35% less Damage with Triggered Spells
(Summon two Triggerbots which follow you around and run towards enemies. Your Triggered Spells Trigger twice, once from each Triggerbot's location)
Ascendancy: Saboteur
Character: Shadow
150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land
(Hinder reduces movement speed by 30%)
Ascendancy: Saboteur
Character: Shadow
When your Traps Trigger, your nearby Traps also Trigger
Skills used by Traps have 50% increased Area of Effect
Ascendancy: Saboteur
Character: Shadow
Hits have 30% chance to deal 50% more Area Damage
30% chance to take 50% less Area Damage from Hits
Ascendancy: Saboteur
Character: Shadow
Projectiles have 50% chance to Return to you
Projectiles are fired in random directions
Ascendancy: Trickster
Character: Shadow
2% of Damage Leeched as Energy Shield
20% increased Attack and Cast Speed while Leeching Energy Shield
Energy Shield Leech effects are not removed when Energy Shield is Filled
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Shadow Text Audio /68
Name
Theopolis Prison's a child's playhouse compared to this. They sure don't make them like they used to.
Shadow1
I'm usually the one making the ghosts. Someone's been busy.
Shadow2
I've seen some dark places in my line of work, but this is something else.
Shadow3
Treat life and death with equal grace, it said. If I were Death, I'd take offense at this place.
Shadow4
Not a speck of dust or brick out of place. Someone's got too much time on their hands.
Shadow5
Downed a bad vial of Lethe milk once. It felt just like this place.
Shadow6
"Big" just means "more places to stick a blade".
Shadow7
I almost feel sorry for you, Fairgraves. Dying twice... can't be fun.
Shadow8
My first dance with a lady of quality. Pity she let herself go like that.
Shadow9
Now that's what you get for bringing a stick to a knife-fight.
Shadow10
All that flashy sword swinging, when all you need is one good stab.
Shadow11
Did the earth move for you, baby? Probably. You hit the ground quite hard.
Shadow12
I like darkness as much as the next assassin, but that was overdoing it.
Shadow13
Had I killed you back in Oriath, I'd have been showered in gold. Where's the justice, eh?
Shadow14
I try not to take my work personally, but you, Piety, were a satisfying exception.
Shadow15
It's funny, your grace. I always thought you'd be taller.
Shadow16
Ah, nothing like a brisk dip to start the day. Now, where on God's arse am I?
Shadow17
This Shadow is starting to feel a little inadequate.
Shadow18
Low on mana!
Shadow19
I need more pockets.
Shadow20
That feels better!
Shadow21
I'm not strong enough for that.
Shadow22
I'm not smart enough for that. Yet.
Shadow23
A bit too fiddly, even for me.
Shadow24
I should save that for later.
Shadow25
I don't think I need to be doing that right now.
Shadow26
It's nice not being dead yet.
Shadow27
I'm impressed by how much this place wants me dead.
Shadow28
With every death, I live a little bit more.
Shadow29
I'm so good at this, I scare myself.
Shadow30
I'm a gardener, clearing the weeds so that the crops may grow.
Shadow31
No point in looking back now, there's just death... and a lot of it.
Shadow32
I'd question what I've become, if I felt the need. I don't.
Shadow33
Poor Fairgraves. Your plans just don't end well, do they.
Shadow34
Now there's a contract I'll most happily fulfill, Piety.
Shadow35
All this water and not a single working boat in sight. More walking and killing for me then.
Shadow36
An amazing creature, this Beast. Almost a shame to kill it.
Shadow37
I'm inside the Blackguard stronghold... like a fox in a henhouse.
Shadow38
The furnace down at the slaughterhouse... yes, that's what this place smells like.
Shadow39
Forest. Death has too many damned places to hide in a forest.
Shadow40
I'm working with Piety. That sounds even stranger when I say it out loud.
Shadow41
I was once off my tits for three days after taking bad lethe-drops. Felt just like this place.
Shadow42
Swallowed by the darkness, and I seem to be causing it a little indigestion.
Shadow43
Someone or something is keeping very busy in the bowels of this mountain.
Shadow44
I do hope these constipated bowels don't find their release while I'm still inside them.
Shadow45
Ah! It's so good to be back in the city.
Shadow46
Whoever built this was desperately compensating for something.
Shadow47
It's always comforting to witness an honest, permanent death.
Shadow48
Oh, can you sing one for me too, Merveil? Something upbeat, please.
Shadow49
Oh, do stop mumbling.
Shadow50
Is it possible to murder someone who's already dead?
Shadow51
And that's where you missed the point, Malachai. Death is the only thing that gives life any meaning.
Shadow52
I don't know much about Art, but I know what I like.
Shadow53
For someone so obsessed with looks, that wasn't a pretty death.
Shadow54
I just killed an emperor. With a feather that size, I'm going to have to get a bigger cap.
Shadow55
Just need a moment to catch my breath.
Shadow56
Just need a moment to catch my breath.
Shadow57
Just need a moment to catch my breath.
Shadow58
Now that was satisfying!
Shadow59
Now that was satisfying!
Shadow60
Not all murders are equal!
Shadow61
Not all murders are equal!
Shadow62
That was fun!
Shadow63
That was fun!
Shadow64
Play dead. Good doggy!
Shadow65
Look on death as a holiday, Kaom. A chance to relax, put your feet up.
Shadow66
Dry as a joke in a mortuary.
Shadow67
What a disturbingly angry place.
Shadow68
Shadow
Summons your pet
Shadow DemonLion /4
NameShow Full Descriptions
Shop TagMiscellaneous
Path of Exile 11
Path of Exile 20
MetadataMetadata/Items/Pets/DemonLion

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Shadow

The Shadow is Path of Exile's Dexterity/Intelligence hybrid class. He prefers to use fast-hitting weapons such as daggers or claws to dart in and out of battle, while laying traps or mines and controlling the flow of combat. He makes surgical use of offensive spells while dodging attacks, always outmaneuvering his opponents.

The Shadow is one of the more difficult classes to play due to his fragility, but he more than makes up for it if handled with skill. His hit-and-run style of combat makes the most of his natural evasion and energy shield, and rewards strategic coordination of attacks, spells, and traps.

The armors associated with the Shadow's dexterity and intelligence are Masks, Jackets/Coats/Raiments/Garbs, Mitts, Boots, and Spiked Shields.

Base stats

Stat Value
Intelligence 23
Dexterity 23
Strength 14
Life 57
Mana 52
Damage per second 3.7
Chance to hit 89%
Attacks per second* 1.2
Main hand total combined damage 2-5
Main hand physical damage 2-5
Main hand accuracy rating 46
Main hand critical strike damage multiplier* 150%
Endurance charges* 0/3
Physical damage reduction per endurance charge* 4%
Additional elemental reduction per endurance charge* 4%
Frenzy charges* 0/3
Attack speed increase per frenzy charge* 4%
Cast speed increase per frenzy charge* 4%
Damage modifier per frenzy charge* 4% more
Power charges* 0/3
Critical strike chance increase per power charge* 50%
Evasion rating 59
Chance to evade* 32%
Fire resistance* 0%
Cold resistance* 0%
Lightning resistance* 0%
Chaos resistance* 0%
Mana regen per second 0.9
  • Same for all classes

Ascendancy classes


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