Affliction Unique /7 ⍟
IconName
+34 to Dexterity
140% increased Armour and Evasion
+31% to Lightning Resistance
When hit, gain a random Movement Speed modifier from 40% reduced to 100% increased, until Hit again
(6–15)% increased Rarity of Items found
+13 to all Attributes
Adds 9 to 18 Chaos Damage to Attacks
Adds 10 to 20 Fire Damage to Spells
+17% to Global Critical Strike Multiplier
+86 to Armour
+93 to Evasion Rating
+34 to maximum Energy Shield
+26 to maximum Life
+22 to maximum Mana
+10% to all Elemental Resistances
6% increased Attack and Cast Speed
Maximum Quality is 200%
Corrupted
+12 to Level of Socketed Skill Gems
100% increased Armour
+84 to maximum Mana
-2 to level of Socketed Skill Gems per Socketed Gem
+(16–24) to Dexterity and Intelligence
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to maximum Fortification per Endurance Charge
7% increased Cooldown Recovery Rate to Travel Skills per Frenzy Charge
22% chance to lose a Frenzy Charge when you use a Travel Skill
24% chance to lose an Endurance Charge when you gain Fortification
Socketed Gems are Supported by Level 29 Added Cold Damage
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost
85% increased Armour and Evasion
Reflects 100 Cold Damage to Melee Attackers
Reflects 100 Fire Damage to Melee Attackers
Reflects 100 Lightning Damage to Melee Attackers
When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements become zero for 4 seconds
(12–20)% increased Rarity of Items found
+40 to maximum Life for each Empty Red Socket on any Equipped Item
+225 to Accuracy Rating for each Empty Green Socket on any Equipped Item
+40 to maximum Mana for each Empty Blue Socket on any Equipped Item
+18% to all Elemental Resistances for each Empty White Socket on any Equipped Item
Affliction Item /127 ⍟
IconName
Inscribed Ultimatum
Area Level: 1
Hierophant's Ursine Charm of the Berserker
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
3% of Leech is Instant
Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket.
Juggernaut's Ursine Charm of the Champion
Melee Hits have 16% chance to Fortify
Movement Speed cannot be modified to below base value
Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket.
Deadeye's Lupine Charm
Projectiles have 7% chance to be able to Chain when colliding with terrain
Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket.
Pathfinder's Lupine Charm of the Saboteur
12% chance to inflict Withered for 2 seconds on Hit
5% chance to take 50% less Area Damage from Hits
Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket.
Pathfinder's Lupine Charm of the Raider
Magic Utility Flasks applied to you have 6% increased Effect
25% chance to Avoid Elemental Ailments while Phasing
Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket.
Raider's Lupine Charm of the Pathfinder
13% chance to gain Onslaught for 4 seconds on Kill
Flasks gain a Charge every 3 seconds
Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket.
Raider's Lupine Charm of the Saboteur
2% increased Movement Speed per Frenzy Charge
7% chance to take 50% less Area Damage from Hits
Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket.
Saboteur's Lupine Charm of the Slayer
Cannot take Reflected Physical Damage
Hits have 5% chance to deal 50% more Area Damage
Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket.
Corvine Charm of the Hierophant
+1 to Minimum Endurance Charges
+1 to Minimum Power Charges
Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket.
Occultist's Corvine Charm of the Inquisitor
Cursed Enemies you or your Minions Kill have a 14% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Effects of Consecrated Ground you create Linger for 2 seconds
Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket.
Subduing Oakbranch Tincture of the Chase
Culling Strike
Killing Blows against Rare Monsters have a 12% chance to grant one of their Modifiers for 60 seconds
18% increased Damage against Enemies that are on Low Life
Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.
Drooping Ironwood Tincture of Poaching
Damaging Hits always Stun Enemies that are on Full Life
Hits Inflict 4 Withered Debuffs for 2 seconds on Enemies that are on Full Life
Hits Steal Frenzy Charges
Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.
Ashfall Ironwood Tincture of Enervation
Damaging Hits always Stun Enemies that are on Full Life
Hits Steal Power Charges
Cover Enemies in Ash on Hit for 3 seconds against Enemies that are on Full Life
Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.
Ashbark Tincture of Hare
All Damage can Ignite
4% chance to gain Onslaught for 10 seconds on Killing Blow
Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.
Sizzling Poisonberry Tincture of the Bloodsucker
All Damage can Poison
21% of Leech is Instant against Low Life Enemies
Damage Penetrates 4% Fire Resistance
Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.
Assassin's Gift
Divinarius
Two-Implicit
Corrupted
Eldritch Perfection
Item
Item Level: 100
Perfect Eldritch Implicit Modifier
Tainted Catalyst
Applies a random quality type and amount of quality to a Corrupted ring, amulet or belt
Replaces other quality types
Right click this item then left click a Corrupted ring, amulet or belt to appli it. The maximum quality is 20%.
Ironwood Tincture
Damaging Hits always Stun Enemies that are on Full Life
<1-2> random modifiers
Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.
Ashbark Tincture
All Damage can Ignite
<1-2> random modifiers
Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.
Fulgurite Tincture
All Damage can Shock
<1-2> random modifiers
Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.
Poisonberry Tincture
All Damage can Poison
<1-2> random modifiers
Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.
Oakbranch Tincture
Culling Strike
<1-2> random modifiers
Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.
Perfect Hydra
Fires Barrage of Arrows
Fires Hail of Arrows
Fires Forking Arrow
Casts Hatred
Right click this item to create this corpse.
Imperfect Frozen Cannibal
Casts Glacial Cascade
Casts Arctic Armour
Uses Glacial Hammer
Becomes Empowered if Allied Fiery Cannibal nearby
Glacial Cascade Triggers Ice Nova on Hit while Empowered
Right click this item to create this corpse.
Imperfect Fiery Cannibal
Casts Firestorm
Casts Flame Dash
Becomes Empowered if allied Frozen Cannibal nearby
Casts Cremation while Empowered
Right click this item to create this corpse.
Imperfect Dark Marionette
Reforms after being killed
Right click this item to create this corpse.
Imperfect Serpent Warrior
Attacks with swords when not Defensive
Fires Mortars when Defensive
Right click this item to create this corpse.
Serpent Warrior
Attacks with swords when not Defensive
Fires Mortars when Defensive
Inflicts Withered for 2 seconds on Hit
Right click this item to create this corpse.
Blasphemer
Creates moving Cursed Ground
Uses Smite
Right click this item to create this corpse.
Imperfect Dark Reaper
Causes Bleeding
Right click this item to create this corpse.
Eldritch Eye
Casts channelled Lighting Beam
Cannot inflict Shock
Removes Shock on hit to trigger Lightning Explosion
Right click this item to create this corpse.
I See Brothers
Who Asked
Composite Ring
Manifold Ring
Ratcheting Ring
Helical Ring
Focused Amulet
Rosethorn Tincture
Borealwood Tincture
Blood Sap Tincture
Imperfect Hydra
Hydra
Frozen Cannibal
Perfect Frozen Cannibal
Fiery Cannibal
Perfect Fiery Cannibal
Dark Marionette
Perfect Dark Marionette
Imperfect Naval Officer
Naval Officer
Perfect Naval Officer
Imperfect Dancing Sword
Dancing Sword
Perfect Dancing Sword
Imperfect Needle Horror
Needle Horror
Perfect Needle Horror
Perfect Serpent Warrior
Imperfect Pain Artist
Pain Artist
Perfect Pain Artist
Imperfect Sawblade Horror
Sawblade Horror
Perfect Sawblade Horror
Imperfect Blood Demon
Blood Demon
Perfect Blood Demon
Imperfect Slashing Horror
Slashing Horror
Perfect Slashing Horror
Imperfect Druidic Alchemist
Druidic Alchemist
Perfect Druidic Alchemist
Imperfect Blasphemer
Perfect Blasphemer
Imperfect Judgemental Spirit
Judgemental Spirit
Perfect Judgemental Spirit
Imperfect Primal Thunderbird
Primal Thunderbird
Perfect Primal Thunderbird
Imperfect Spirit of Fortune
Spirit of Fortune
Perfect Spirit of Fortune
Imperfect Primal Demiurge
Primal Demiurge
Perfect Primal Demiurge
Imperfect Runic Skeleton
Runic Skeleton
Perfect Runic Skeleton
Imperfect Warlord
Warlord
Perfect Warlord
Dark Reaper
Perfect Dark Reaper
Imperfect Hulking Miscreation
Hulking Miscreation
Perfect Hulking Miscreation
Imperfect Sanguimancer Demon
Sanguimancer Demon
Perfect Sanguimancer Demon
Imperfect Spider Matriarch
Spider Matriarch
Perfect Spider Matriarch
Imperfect Half-remembered Goliath
Half-remembered Goliath
Perfect Half-remembered Goliath
Imperfect Meatsack
Meatsack
Perfect Meatsack
Imperfect Eldritch Eye
Perfect Eldritch Eye
Imperfect Forest Tiger
Forest Tiger
Perfect Forest Tiger
Imperfect Guardian Turtle
Guardian Turtle
Perfect Guardian Turtle
Imperfect Shadow Construct
Shadow Construct
Perfect Shadow Construct
Imperfect Forest Warrior
Forest Warrior
Perfect Forest Warrior
Affliction Gem /136
Name
Absolution of Inspiring (1)
Animate Guardian of Smiting (1)
Animate Weapon of Ranged Arms (1)
Animate Weapon of Self Reflection (1)
Arc of Oscillating (1)
Arc of Surging (1)
Armageddon Brand of Recall (1)
Armageddon Brand of Volatility (1)
Ball Lightning of Orbiting (1)
Ball Lightning of Static (1)
Barrage of Volley Fire (1)
Blade Blast of Dagger Detonation (1)
Blade Blast of Unloading (1)
Blade Flurry of Incision (1)
Blade Trap of Greatswords (1)
Blade Trap of Laceration (1)
Bladefall of Impaling (1)
Bladefall of Volleys (1)
Bladestorm of Uncertainty (1)
Blight of Atrophy (1)
Blight of Contagion (1)
Blink Arrow of Bombarding Clones (1)
Blink Arrow of Prismatic Clones (1)
Boneshatter of Carnage (1)
Boneshatter of Complex Trauma (1)
Burning Arrow of Vigour (1)
Caustic Arrow of Poison (1)
Cleave of Rage (1)
Cold Snap of Power (1)
Consecrated Path of Endurance (1)
Contagion of Subsiding (1)
Contagion of Transference (1)
Crackling Lance of Branching (1)
Crackling Lance of Disintegration (1)
Cremation of Exhuming (1)
Cremation of the Volcano (1)
Cyclone of Tumult (1)
Detonate Dead of Chain Reaction (1)
Detonate Dead of Scavenging (1)
Discharge of Misery (1)
Divine Ire of Disintegration (1)
Divine Ire of Holy Lightning (1)
Dominating Blow of Inspiring (1)
Double Strike of Impaling (1)
Double Strike of Momentum (1)
Earthquake of Amplification (1)
Ethereal Knives of Lingering Blades (1)
Ethereal Knives of the Massacre (1)
Explosive Concoction of Destruction (1)
Explosive Trap of Magnitude (1)
Explosive Trap of Shrapnel (1)
Exsanguinate of Transmission (1)
Eye of Winter of Finality (1)
Eye of Winter of Transience (1)
Fire Trap of Blasting (1)
Firestorm of Meteors (1)
Firestorm of Pelting (1)
Flame Dash of Return (1)
Flame Surge of Combusting (1)
Flameblast of Celerity (1)
Flameblast of Contraction (1)
Flicker Strike of Power (1)
Forbidden Rite of Soul Sacrifice (1)
Frenzy of Onslaught (1)
Frost Bomb of Forthcoming (1)
Frost Bomb of Instability (1)
Frostblink of Wintry Blast (1)
Frozen Sweep (1)
Glacial Cascade of the Fissure (1)
Glacial Hammer of Shattering (1)
Ground Slam of Earthshaking (1)
Hexblast of Contradiction (1)
Hexblast of Havoc (1)
Holy Flame Totem of Ire (1)
Ice Nova of Deep Freeze (1)
Ice Nova of Frostbolts (1)
Ice Spear of Splitting (1)
Ice Trap of Hollowness (1)
Icicle Mine of Fanning (1)
Icicle Mine of Sabotage (1)
Infernal Blow of Immolation (1)
Lacerate of Butchering (1)
Lacerate of Haemorrhage (1)
Lancing Steel of Spraying (1)
Leap Slam of Groundbreaking (1)
Lightning Conduit of the Heavens (1)
Lightning Spire Trap of Overloading (1)
Lightning Spire Trap of Zapping (1)
Lightning Strike of Arcing (1)
Lightning Tendrils of Eccentricity (1)
Lightning Tendrils of Escalation (1)
Lightning Trap of Sparking (1)
Mirror Arrow of Bombarding Clones (1)
Mirror Arrow of Prismatic Clones (1)
Molten Strike of the Zenith (1)
Purifying Flame of Revelations (1)
Pyroclast Mine of Sabotage (1)
Rage Vortex of Berserking (1)
Raise Spectre of Transience (1)
Raise Zombie of Falling (1)
Raise Zombie of Slamming (1)
Reave of Refraction (1)
Scorching Ray of Immolation (1)
Seismic Trap of Swells (1)
Shattering Steel of Ammunition (1)
Shield Crush of the Chieftain (1)
Siege Ballista of Splintering (1)
Smite of Divine Judgement (1)
Soulrend of Reaping (1)
Soulrend of the Spiral (1)
Spark of Unpredictability (1)
Spark of the Nova (1)
Spectral Shield Throw of Shattering (1)
Spectral Throw of Materialising (1)
Split Arrow of Splitting (1)
Splitting Steel of Ammunition (1)
Storm Brand of Indecision (1)
Rune Blast of Teleportation (1)
Summon Chaos Golem of Hordes (1)
Summon Chaos Golem of the Maelström (1)
Summon Flame Golem of Hordes (1)
Summon Flame Golem of the Meteor (1)
Summon Ice Golem of Hordes (1)
Summon Ice Golem of Shattering (1)
Summon Raging Spirit of Enormity (1)
Summon Reaper of Eviscerating (1)
Summon Reaper of Revenants (1)
Summon Skeletons of Archers (1)
Summon Skeletons of Mages (1)
Sunder of Earthbreaking (1)
Void Sphere of Rending (1)
Volatile Dead of Confinement (1)
Volatile Dead of Seething (1)
Volcanic Fissure of Snaking (1)
Vortex of Projection (1)
Wild Strike of Extremes (1)
Warden /8 ⍟
IconItem
Wildwood Blessing
Notable
Grants Level 20 Barkskin Skill
(Adopt the power of the Viridian Wildwood, gradually covering your body in bark. Getting hit by enemy attacks causes bark to be removed. You have higher armour the more bark builds up, but higher chance to evade when less covered in bark)
Lesson of the Seasons
Notable
10% chance to Avoid non-Damaging Ailments on you per Bark below maximum
10% reduced Duration of Damaging Ailments on you per Bark
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Oath of the Maji
Notable
Defences from Equipped Body Armour are doubled if it has no Socketed Gems
+50% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems
25% increased Maximum Life if you have Equipped Gloves with no Socketed Gems
30% increased Movement Speed if you have Equipped Boots with no Socketed Gems
Coated Blade
Notable
Can apply Tinctures to your Equipped Weapons
Nature's Concoction
Notable
Flasks adjacent to applied Tincture gain 3 charges when you Hit an Enemy with a Weapon, no more than once every second
Flasks adjacent to applied Tincture have 30% increased Effect when used if you've Hit an enemy with a Weapon Recently
(Recently refers to the past 4 seconds)
Enduring Suffusion
Notable
Tinctures applied to you have 75% increased Effect per empty Flask Slot
Vivid Wisps found
10% increased Quantity of Vivid Wisps found in the Viridian Wildwood
Detect Evil
Notable
Your Hits against Marked Enemy cannot be Blocked or Suppressed
Rare and Unique Enemies within 120 metres have Minimap Icons
Warlock /10 ⍟
IconItem
Sanguimancy
Notable
Skills Cost Life instead of Mana
Skills Reserve Life instead of Mana
Removes all Mana
50% increased Life Reservation Efficiency of Skills
Crimson Power
Notable
Removes all Energy Shield
Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
-6 Maximum Life per Level
(Characters inherently gain +12 Life per Level)
Cannibalised Faith
Notable
Spells you cast yourself gain Added Physical Damage equal to 75% of Life Cost, if Life Cost is not higher than the maximum you could spend
Foul Pact
Notable
Enemies Pacified by you take 20% increased Damage
Minions affected by Affliction have Onslaught
Phantasms from Penance Mark have a 50% chance to grant a Vaal Soul on Death
Phantasms from Penance Mark grant 50% increased Flask Charges
Blood Hunt
Notable
Grants Level 20 Ravenous Skill
Wild Wisps found
10% increased Quantity of Wild Wisps found in the Viridian Wildwood
Soul Splitting
Notable
Grants Level 20 Summon Dark Effigy Skill
Creeping Lobotomy
Grants Level 20 Pacify Skill
(You can only take one of the three Warlock Power passives)
(Pacify curses all targets in an area, having no effect at first, but causing them to deal no damage once 60% of the curse's duration has expired)
Black Mass
Grants Level 20 Affliction Skill
(You can only take one of the three Warlock Power passives)
(Affliction permanently Afflicts any of your damageable minions in a targeted area, causing them to take physical damage over time, at an accelerating rate. Each such minion causes you to regenerate life at a rate based on the current damage of it's Affliction debuff. Afflicted Minions explode if their life is lowered to a fifth of maximum)
Choir of the Damned
Grants Level 20 Penance Mark Skill
(You can only take one of the three Warlock Power passives)
(Penance Mark curses a single enemy, causing them to spawn multiple phantasms when hit. The phantasms will be allies of the marked enemy with the same monster level. They cast a projectile spell which deals physical damage, and are immune to curses. You can only have one Mark at a time)
Primalist /3 ⍟
IconItem
Might of the Bear
Notable
5% increased Character Size
Equip a Wildwood Rucksack which has 20 Inventory Slots
Howl of the Wolf
Notable
Your Warcries attempt to shake extra items from Corpses
Your Warcries open Chests
Primal Wisps found
10% increased Quantity of Primal Wisps found in the Viridian Wildwood

Community Wiki

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Affliction 3.23.0

In Path of Exile: Affliction, you'll cleanse the Viridian Wildwood of its Affliction, earn valuable rewards and learn the ancient ways of the Azmeri Wanderers.

Our December expansion introduces the Affliction challenge league, three new Wildwood Ascendancy Classes, the return of the Ultimatum League, over a hundred new Transfigured Gems, and much more!

The Affliction Challenge League

In the Affliction League, you will encounter Sacred Wisps that beckon you to enter overgrown passageways that lead to the Viridian Wildwood. A vile Affliction has covered this forest with a foreboding darkness. You'll need to uncover the forest's mysteries to put a stop to the source of the Affliction.

The Viridian Wildwood

As you approach the darkness, your Wisps burn away the affliction that shrouds the forest. Make sure you tread carefully, because your Wisps only have a limited amount of power before they run out and you are returned to Wraeclast. Be warned, the darkness is full of cursed monsters that emerge to kill you.

As you explore, you might see other types of Wisps trapped inside the darkness. Follow the trails of Wisps by collecting them, and you may uncover many different secrets such as new characters, shrines, boss battles, and new encounters. There are many rewards to earn, for those brave enough to seek them.

Control your Challenge and Reward

As you return from the Wildwood, any Wisps you have saved from the Affliction disperse into the environment and inhabit randomly-chosen monsters, increasing their power and also their rewards. The different types of Wisps have different effects, and sometimes more than one type will inhabit a single monster, making the fight even harder and even more rewarding.

Primal Wisps grant an item rarity bonus to inhabited monsters, Wild Wisps grant an item quantity bonus, and Vivid Wisps cause them to drop currency items. If a monster gets all three types, they'll drop more items of a higher rarity and a lot of currency.

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Wildwood Ascendancy Classes

While exploring the Wildwood, you might find some of the last few Azmeri Wanderers who have managed to survive in the forest since it was cursed.

Choose which of the Azmeri Wanderers that you will complete quests for to unlock one of three new Ascendancy classes which you can have in addition to your regular Ascendancy class. Up to eight points for these classes are unlocked as you complete quests for the Azmeri.

Ascendancy Wisp Effect Item
Sacred burn affliction
Wildwood Primalist Primal Item Rarity Charm
Warlock of the Mists Wild Item Quantity Corpse
Warden of the Maji Vivid Currency Tincture
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Warden of the Maji

The Warden of Eaves can teach you to become a Warden of the Maji, a powerful class that takes advantage of wilderness knowledge. Wardens of the Maji can coat their weapons with Tinctures, granting them special bonuses. For example, the Ironwood Tincture always stuns enemies on full life and the Oakbranch Tincture is a great finisher for bosses.

A Warden of the Maji has many other wilderness abilities such as Barkskin, which causes Bark to grow all over your body, increasing armour. As you take damage, the Bark temporarily falls off, increasing your evasion.

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Warlock of the Mists

The Breaker of Oaths can teach you to become a Warlock of the Mists, a class specialising in the darker arts of the Azmeri. One powerful ability you can choose is Blood Hunt, which lets you consume corpses to gain more damage and protection against monsters that share a creature type with the corpse. The Breaker of Oaths can sell you additional corpses of exotic types, and these can also be used as powerful spectres. The Warlock of the Mists also gets access to many other abilities including a trio of new curse skills.

Corpse Types: Humanoid、Construct、Undead、Demon、Beast、Eldritch

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Wildwood Primalist

The Primal Huntress can teach you to become a Wildwood Primalist. Unlike the other new ascendancy classes, the Primal Huntress lets you customise your tree using Charms that have randomly generated skills from the regular ascendancy classes. Charms are attribute-aligned magic items that can have up to two random modifiers on them.

Wildwood Primalists get access to other powerful abilities, such as a small extra backpack, or the ability to use warcries to cause corpses to drop extra items.

Charm Types:

Valuable New Rewards

The Affliction Challenge League has many different types of rewards. Monsters you fight throughout Wraeclast can be affected by the Wisps you have brought back from the Viridian Wildwood, dramatically increasing the quality and quantity of items they drop. As you progress through the league, you will earn a Wildwood Ascendancy Class and the Charms, Corpses or Tinctures that it utilises. The Mists hide many additional secret rewards that you will discover as you explore. Path of Exile: Affliction also contains over 15 new unique items.

The Return of Ultimatum

Ultimatum is finally going core. The Trialmaster has returned and will offer you a choice to undertake a deadly Vaal trial in exchange for great rewards. If you defeat the trial, he offers to go double or nothing with you. Do you take the risk and go for an even better reward? Or do you lock in the winnings you have already earned? We've done a full rebalance of Ultimatum and have added many new modifiers, Atlas passive skills, Keystones and rewards including both new and reworked Uniques.

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Transfigured Gems

Alternate Quality Gems, Labyrinth Helmet Enchantments and Unique Threshold Jewels have been combined into a new system called Transfigured Gems - alternative versions of existing skill gems that have different functionality and balance. There are over a hundred of these, such as Frost Bomb of Instability, Detonate Dead of Scavenging, Raise Zombie of Falling, Firestorm of Meteors and many more.

The Divine Font at the end of the Eternal Labyrinth has been changed to a gem crafting device that can create Transfigured Gems, add quality or experience to gems, sacrifice a gem for one or more Treasure Keys, exchange Support Gems for Exceptional Support Gems like Empower Support or Enlighten Support, and more.


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