Affliction Unique /7 ⍟
Affliction Item /127 ⍟
Icon | Name |
---|---|
![]() | Inscribed Ultimatum Portal: The Utzaal Arena Area Level: 1 |
![]() | ![]() Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell 3% of Leech is Instant Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket. |
![]() | ![]() Melee Hits have 16% chance to Fortify Movement Speed cannot be modified to below base value Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket. |
![]() | ![]() Projectiles have 7% chance to be able to Chain when colliding with terrain Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket. |
![]() | ![]() 12% chance to inflict Withered for 2 seconds on Hit 5% chance to take 50% less Area Damage from Hits Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket. |
![]() | ![]() Magic Utility Flasks applied to you have 6% increased Effect 25% chance to Avoid Elemental Ailments while Phasing Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket. |
![]() | ![]() 13% chance to gain Onslaught for 4 seconds on Kill Flasks gain a Charge every 3 seconds Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket. |
![]() | ![]() 2% increased Movement Speed per Frenzy Charge 7% chance to take 50% less Area Damage from Hits Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket. |
![]() | ![]() Cannot take Reflected Physical Damage Hits have 5% chance to deal 50% more Area Damage Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket. |
![]() | ![]() +1 to Minimum Endurance Charges +1 to Minimum Power Charges Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket. |
![]() | ![]() Cursed Enemies you or your Minions Kill have a 14% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Effects of Consecrated Ground you create Linger for 2 seconds Place into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket. |
![]() | ![]() Culling Strike Killing Blows against Rare Monsters have a 12% chance to grant one of their Modifiers for 60 seconds 18% increased Damage against Enemies that are on Low Life Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. |
![]() | ![]() Damaging Hits always Stun Enemies that are on Full Life Hits Inflict 4 Withered Debuffs for 2 seconds on Enemies that are on Full Life Hits Steal Frenzy Charges Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. |
![]() | ![]() Damaging Hits always Stun Enemies that are on Full Life Hits Steal Power Charges Cover Enemies in Ash on Hit for 3 seconds against Enemies that are on Full Life Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. |
![]() | ![]() All Damage can Ignite 4% chance to gain Onslaught for 10 seconds on Killing Blow Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. |
![]() | ![]() All Damage can Poison 21% of Leech is Instant against Low Life Enemies Damage Penetrates 4% Fire Resistance Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. |
![]() | ![]() Divinarius Two-Implicit Corrupted |
![]() | ![]() Item Item Level: 100 Perfect Eldritch Implicit Modifier |
![]() | ![]() Applies a random quality type and amount of quality to a Corrupted ring, amulet or belt Replaces other quality types Right click this item then left click a Corrupted ring, amulet or belt to appli it. The maximum quality is 20%. |
![]() | ![]() Damaging Hits always Stun Enemies that are on Full Life <1-2> random modifiers Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. |
![]() | ![]() All Damage can Ignite <1-2> random modifiers Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. |
![]() | ![]() All Damage can Shock <1-2> random modifiers Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. |
![]() | ![]() All Damage can Poison <1-2> random modifiers Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. |
![]() | ![]() Culling Strike <1-2> random modifiers Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item. |
![]() | ![]() Fires Barrage of Arrows Fires Hail of Arrows Fires Forking Arrow Casts Hatred Right click this item to create this corpse. |
![]() | ![]() Casts Glacial Cascade Casts Arctic Armour Uses Glacial Hammer Becomes Empowered if Allied Fiery Cannibal nearby Glacial Cascade Triggers Ice Nova on Hit while Empowered Right click this item to create this corpse. |
![]() | ![]() Casts Firestorm Casts Flame Dash Becomes Empowered if allied Frozen Cannibal nearby Casts Cremation while Empowered Right click this item to create this corpse. |
![]() | ![]() Reforms after being killed Right click this item to create this corpse. |
![]() | ![]() Attacks with swords when not Defensive Fires Mortars when Defensive Right click this item to create this corpse. |
![]() | ![]() Attacks with swords when not Defensive Fires Mortars when Defensive Inflicts Withered for 2 seconds on Hit Right click this item to create this corpse. |
![]() | ![]() Creates moving Cursed Ground Uses Smite Right click this item to create this corpse. |
![]() | ![]() Causes Bleeding Right click this item to create this corpse. |
![]() | ![]() Casts channelled Lighting Beam Cannot inflict Shock Removes Shock on hit to trigger Lightning Explosion Right click this item to create this corpse. |
I See Brothers | |
Who Asked | |
Composite Ring | |
Manifold Ring | |
Ratcheting Ring | |
Helical Ring | |
Focused Amulet | |
Rosethorn Tincture | |
Borealwood Tincture | |
Blood Sap Tincture | |
Imperfect Hydra | |
Hydra | |
Frozen Cannibal | |
Perfect Frozen Cannibal | |
Fiery Cannibal | |
Perfect Fiery Cannibal | |
Dark Marionette | |
Perfect Dark Marionette | |
Imperfect Naval Officer | |
Naval Officer | |
Perfect Naval Officer | |
Imperfect Dancing Sword | |
Dancing Sword | |
Perfect Dancing Sword | |
Imperfect Needle Horror | |
Needle Horror | |
Perfect Needle Horror | |
Perfect Serpent Warrior | |
Imperfect Pain Artist | |
Pain Artist | |
Perfect Pain Artist | |
Imperfect Sawblade Horror | |
Sawblade Horror | |
Perfect Sawblade Horror | |
Imperfect Blood Demon | |
Blood Demon | |
Perfect Blood Demon | |
Imperfect Slashing Horror | |
Slashing Horror | |
Perfect Slashing Horror | |
Imperfect Druidic Alchemist | |
Druidic Alchemist | |
Perfect Druidic Alchemist | |
Imperfect Blasphemer | |
Perfect Blasphemer | |
Imperfect Judgemental Spirit | |
Judgemental Spirit | |
Perfect Judgemental Spirit | |
Imperfect Primal Thunderbird | |
Primal Thunderbird | |
Perfect Primal Thunderbird | |
Imperfect Spirit of Fortune | |
Spirit of Fortune | |
Perfect Spirit of Fortune | |
Imperfect Primal Demiurge | |
Primal Demiurge | |
Perfect Primal Demiurge | |
Imperfect Runic Skeleton | |
Runic Skeleton | |
Perfect Runic Skeleton | |
Imperfect Warlord | |
Warlord | |
Perfect Warlord | |
Dark Reaper | |
Perfect Dark Reaper | |
Imperfect Hulking Miscreation | |
Hulking Miscreation | |
Perfect Hulking Miscreation | |
Imperfect Sanguimancer Demon | |
Sanguimancer Demon | |
Perfect Sanguimancer Demon | |
Imperfect Spider Matriarch | |
Spider Matriarch | |
Perfect Spider Matriarch | |
Imperfect Half-remembered Goliath | |
Half-remembered Goliath | |
Perfect Half-remembered Goliath | |
Imperfect Meatsack | |
Meatsack | |
Perfect Meatsack | |
Imperfect Eldritch Eye | |
Perfect Eldritch Eye | |
Imperfect Forest Tiger | |
Forest Tiger | |
Perfect Forest Tiger | |
Imperfect Guardian Turtle | |
Guardian Turtle | |
Perfect Guardian Turtle | |
Imperfect Shadow Construct | |
Shadow Construct | |
Perfect Shadow Construct | |
Imperfect Forest Warrior | |
Forest Warrior | |
Perfect Forest Warrior |
Affliction Gem /136
Warden /8 ⍟
Icon | Item |
---|---|
Wildwood Blessing Notable Grants Level 20 Barkskin Skill (Adopt the power of the Viridian Wildwood, gradually covering your body in bark. Getting hit by enemy attacks causes bark to be removed. You have higher armour the more bark builds up, but higher chance to evade when less covered in bark) | |
Lesson of the Seasons Notable 10% chance to Avoid non-Damaging Ailments on you per Bark below maximum 10% reduced Duration of Damaging Ailments on you per Bark (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Oath of the Maji Notable Defences from Equipped Body Armour are doubled if it has no Socketed Gems +50% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems 25% increased Maximum Life if you have Equipped Gloves with no Socketed Gems 30% increased Movement Speed if you have Equipped Boots with no Socketed Gems | |
Coated Blade Notable Can apply Tinctures to your Equipped Weapons | |
Nature's Concoction Notable Flasks adjacent to applied Tincture gain 3 charges when you Hit an Enemy with a Weapon, no more than once every second Flasks adjacent to applied Tincture have 30% increased Effect when used if you've Hit an enemy with a Weapon Recently (Recently refers to the past 4 seconds) | |
Enduring Suffusion Notable Tinctures applied to you have 75% increased Effect per empty Flask Slot | |
Vivid Wisps found 10% increased Quantity of Vivid Wisps found in the Viridian Wildwood | |
Detect Evil Notable Your Hits against Marked Enemy cannot be Blocked or Suppressed Rare and Unique Enemies within 120 metres have Minimap Icons |
Warlock /10 ⍟
Icon | Item |
---|---|
Sanguimancy Notable Skills Cost Life instead of Mana Skills Reserve Life instead of Mana Removes all Mana 50% increased Life Reservation Efficiency of Skills | |
Crimson Power Notable Removes all Energy Shield Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items -6 Maximum Life per Level (Characters inherently gain +12 Life per Level) | |
Cannibalised Faith Notable Spells you cast yourself gain Added Physical Damage equal to 75% of Life Cost, if Life Cost is not higher than the maximum you could spend | |
Foul Pact Notable Enemies Pacified by you take 20% increased Damage Minions affected by Affliction have Onslaught Phantasms from Penance Mark have a 50% chance to grant a Vaal Soul on Death Phantasms from Penance Mark grant 50% increased Flask Charges | |
Blood Hunt Notable Grants Level 20 Ravenous Skill | |
Wild Wisps found 10% increased Quantity of Wild Wisps found in the Viridian Wildwood | |
Soul Splitting Notable Grants Level 20 Summon Dark Effigy Skill | |
Creeping Lobotomy Grants Level 20 Pacify Skill (You can only take one of the three Warlock Power passives) (Pacify curses all targets in an area, having no effect at first, but causing them to deal no damage once 60% of the curse's duration has expired) | |
Black Mass Grants Level 20 Affliction Skill (You can only take one of the three Warlock Power passives) (Affliction permanently Afflicts any of your damageable minions in a targeted area, causing them to take physical damage over time, at an accelerating rate. Each such minion causes you to regenerate life at a rate based on the current damage of it's Affliction debuff. Afflicted Minions explode if their life is lowered to a fifth of maximum) | |
Choir of the Damned Grants Level 20 Penance Mark Skill (You can only take one of the three Warlock Power passives) (Penance Mark curses a single enemy, causing them to spawn multiple phantasms when hit. The phantasms will be allies of the marked enemy with the same monster level. They cast a projectile spell which deals physical damage, and are immune to curses. You can only have one Mark at a time) |
Primalist /3 ⍟
Icon | Item |
---|---|
Might of the Bear Notable 5% increased Character Size Equip a Wildwood Rucksack which has 20 Inventory Slots | |
Howl of the Wolf Notable Your Warcries attempt to shake extra items from Corpses Your Warcries open Chests | |
Primal Wisps found 10% increased Quantity of Primal Wisps found in the Viridian Wildwood |
Community Wiki
Affliction 3.23.0
In Path of Exile: Affliction, you'll cleanse the Viridian Wildwood of its Affliction, earn valuable rewards and learn the ancient ways of the Azmeri Wanderers.
Our December expansion introduces the Affliction challenge league, three new Wildwood Ascendancy Classes, the return of the Ultimatum League, over a hundred new Transfigured Gems, and much more!
The Affliction Challenge League
In the Affliction League, you will encounter Sacred Wisps that beckon you to enter overgrown passageways that lead to the Viridian Wildwood. A vile Affliction has covered this forest with a foreboding darkness. You'll need to uncover the forest's mysteries to put a stop to the source of the Affliction.
The Viridian Wildwood
As you approach the darkness, your Wisps burn away the affliction that shrouds the forest. Make sure you tread carefully, because your Wisps only have a limited amount of power before they run out and you are returned to Wraeclast. Be warned, the darkness is full of cursed monsters that emerge to kill you.
As you explore, you might see other types of Wisps trapped inside the darkness. Follow the trails of Wisps by collecting them, and you may uncover many different secrets such as new characters, shrines, boss battles, and new encounters. There are many rewards to earn, for those brave enough to seek them.
Control your Challenge and Reward
As you return from the Wildwood, any Wisps you have saved from the Affliction disperse into the environment and inhabit randomly-chosen monsters, increasing their power and also their rewards. The different types of Wisps have different effects, and sometimes more than one type will inhabit a single monster, making the fight even harder and even more rewarding.
Primal Wisps grant an item rarity bonus to inhabited monsters, Wild Wisps grant an item quantity bonus, and Vivid Wisps cause them to drop currency items. If a monster gets all three types, they'll drop more items of a higher rarity and a lot of currency.
Wildwood Ascendancy Classes
While exploring the Wildwood, you might find some of the last few Azmeri Wanderers who have managed to survive in the forest since it was cursed.
Choose which of the Azmeri Wanderers that you will complete quests for to unlock one of three new Ascendancy classes which you can have in addition to your regular Ascendancy class. Up to eight points for these classes are unlocked as you complete quests for the Azmeri.
Ascendancy | Wisp | Effect | Item |
---|---|---|---|
Sacred | burn affliction | ||
Wildwood Primalist | ![]() |
Item Rarity | Charm |
Warlock of the Mists | ![]() |
Item Quantity | Corpse |
Warden of the Maji | ![]() |
Currency | Tincture |
Warden of the Maji
The Warden of Eaves can teach you to become a Warden of the Maji, a powerful class that takes advantage of wilderness knowledge. Wardens of the Maji can coat their weapons with Tinctures, granting them special bonuses. For example, the Ironwood Tincture always stuns enemies on full life and the Oakbranch Tincture is a great finisher for bosses.
A Warden of the Maji has many other wilderness abilities such as Barkskin, which causes Bark to grow all over your body, increasing armour. As you take damage, the Bark temporarily falls off, increasing your evasion.
Warlock of the Mists
The Breaker of Oaths can teach you to become a Warlock of the Mists, a class specialising in the darker arts of the Azmeri. One powerful ability you can choose is Blood Hunt, which lets you consume corpses to gain more damage and protection against monsters that share a creature type with the corpse. The Breaker of Oaths can sell you additional corpses of exotic types, and these can also be used as powerful spectres. The Warlock of the Mists also gets access to many other abilities including a trio of new curse skills.
Corpse Types: Humanoid、
Construct、
Undead、
Demon、
Beast、
Eldritch
Wildwood Primalist
The Primal Huntress can teach you to become a Wildwood Primalist. Unlike the other new ascendancy classes, the Primal Huntress lets you customise your tree using Charms that have randomly generated skills from the regular ascendancy classes. Charms are attribute-aligned magic items that can have up to two random modifiers on them.
Wildwood Primalists get access to other powerful abilities, such as a small extra backpack, or the ability to use warcries to cause corpses to drop extra items.
Charm Types:
Ursine Charm - Strength - Marauder, Duelist, Templar
Lupine Charm - Dexterity - Ranger, Duelist, Shadow
Corvine Charm - Intelligence - Witch, Templar, Shadow
Valuable New Rewards
The Affliction Challenge League has many different types of rewards. Monsters you fight throughout Wraeclast can be affected by the Wisps you have brought back from the Viridian Wildwood, dramatically increasing the quality and quantity of items they drop. As you progress through the league, you will earn a Wildwood Ascendancy Class and the Charms, Corpses or Tinctures that it utilises. The Mists hide many additional secret rewards that you will discover as you explore. Path of Exile: Affliction also contains over 15 new unique items.
The Return of Ultimatum
Ultimatum is finally going core. The Trialmaster has returned and will offer you a choice to undertake a deadly Vaal trial in exchange for great rewards. If you defeat the trial, he offers to go double or nothing with you. Do you take the risk and go for an even better reward? Or do you lock in the winnings you have already earned? We've done a full rebalance of Ultimatum and have added many new modifiers, Atlas passive skills, Keystones and rewards including both new and reworked Uniques.
Transfigured Gems
Alternate Quality Gems, Labyrinth Helmet Enchantments and Unique Threshold Jewels have been combined into a new system called Transfigured Gems - alternative versions of existing skill gems that have different functionality and balance. There are over a hundred of these, such as Frost Bomb of Instability, Detonate Dead of Scavenging, Raise Zombie of Falling, Firestorm of Meteors and many more.
The Divine Font at the end of the Eternal Labyrinth has been changed to a gem crafting device that can create Transfigured Gems, add quality or experience to gems, sacrifice a gem for one or more Treasure Keys, exchange Support Gems for Exceptional Support Gems like Empower Support or Enlighten Support, and more.
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