Imperfect Hulking Miscreation
Corpse
Monster Category: Construct
Summons constructs
5% increased Attack Damage per 450 Armour
Right click this item to create this corpse.
Imperfect Hulking Miscreation RobotArgusLow /7
NameShow Full Descriptions
DropLevel 68
BaseType Imperfect Hulking Miscreation
Class Corpses
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/RobotArgusLow
IconArt/2DItems/Currency/Azmeri/RobotArgusMinibossCorpse
ReferenceCommunity Wiki
Imperfect Hulking Miscreation
Construct
5% increased Attack Damage per 450 Armour
SpectreY
Tagsanimal_claw_weapon, construct, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, very_fast_movement
Life
458%
Armour
+100%
Ailment Threshold
458%
Resistance
20 20 20 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 21
Attack Time
1.785 Second
Damage Spread
±20%
Experience
150%
Model Size
120%
Type
AzmeriRobotArgus
Metadata
RobotArgusLow
Level
68
Life
29,465
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.785
Experience
15,383
Ailment Threshold
29,465
Chill
93
Shock
93
Brittle
527
Scorch
93
Sap
257
AzmeriArgusMeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 30%
Attack Damage: 30%
Attack Time: 1.785 sec
Strike your foes down with a powerful blow.
Deals 70% less Attack Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAzmeriRobotArgusSlam
Triggerable, Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Damage: 75%
Attack Time: 1.785 sec
Cooldown Time: 10 sec
Deals 25% less Attack Damage
is area damage [1]
EGAzmeriRobotArgusActivationWave
Triggerable, Spell
Cast Time: 1.333 sec
Cooldown Time: 12 sec
SSMAzmeriRobotArgusItsRainingMannequins
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Cast Time: 1 sec
Skills Repeat an additional 4 Times
alternate minion [649]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"


Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/overcharged.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/RobotArgusLow"] = {
    name = "Imperfect Hulking Miscreation",
    life = 4.58,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.785,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "AzmeriArgusMeleeAtAnimationSpeed",
        "SSMAzmeriRobotArgusItsRainingMannequins",
        "GAAzmeriRobotArgusSlam",
        "EGAzmeriRobotArgusActivationWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriArgusMeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMAzmeriRobotArgusItsRainingMannequins"] = {
    name = "SSMAzmeriRobotArgusItsRainingMannequins",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "skill_repeat_count",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 649, 50, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriRobotArgusSlam"] = {
    name = "GAAzmeriRobotArgusSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGAzmeriRobotArgusActivationWave"] = {
    name = "EGAzmeriRobotArgusActivationWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
5% increased Attack Damage per 450 Armour
IdAzmeriRobotArgusAttackDamagePerArmour
FamilyAttackDamagePer450Armour
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • attack damage +% per 450 physical damage reduction rating Min: 5 Max: 5 Global
  • Craft Tagsdamage attack
    Edit

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