Несовершенный сотворённый увалень
Труп
Категория монстра: Механизм
Призывает механизмы
5% увеличение урона от атак за каждые 450 брони
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Imperfect Hulking Miscreation
Несовершенный сотворённый увалень RobotArgusLow /8
ИмяПоказывать полное описание
DropLevel 68
BaseType Imperfect Hulking Miscreation
BaseType Несовершенный сотворённый увалень
Class Трупы
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/RobotArgusLow
IconArt/2DItems/Currency/Azmeri/RobotArgusMinibossCorpse
ReferenceCommunity Wiki
Несовершенный сотворённый увалень
Механизм
5% увеличение урона от атак за каждые 450 брони
Imperfect Hulking Miscreation
SpectreY
Tagsanimal_claw_weapon, construct, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, very_fast_movement
Здоровье
375%
Броня
+100%
Ailment Threshold
375%
Сопротивление
20 20 20 0
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 21
Attack Time
1.785 Second
Damage Spread
±20%
Опыт
150%
Model Size
120%
Type
AzmeriRobotArgus
Metadata
RobotArgusLow
Уровень
68
Здоровье
24,125
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
560
Урон от чар
560
Точность
290
Attack Time
1.785
Опыт
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
AzmeriArgusMeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 30%
Урон от атаки: 30%
Attack Time: 1.785 сек.
Герой наносит обычный удар.
Наносит на 70% меньше урона атаками
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAzmeriRobotArgusSlam
Triggerable, Attack
Base Damage: 448–672
Шанс критического удара: 5%
Урон от атаки: 75%
Урон от атаки: 75%
Attack Time: 1.785 сек.
Перезарядка: 10 сек.
Наносит на 25% меньше урона атаками
is area damage [1]
EGAzmeriRobotArgusActivationWave
Triggerable, Spell
Время применения: 1.333 сек.
Перезарядка: 12 сек.
SSMAzmeriRobotArgusItsRainingMannequins
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 1 сек.
Умения повторяются ещё 4 раз(-а)
alternate minion [649]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"


Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/overcharged.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/RobotArgusLow"] = {
    name = "Imperfect Hulking Miscreation",
    life = 3.75,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.785,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "AzmeriArgusMeleeAtAnimationSpeed",
        "SSMAzmeriRobotArgusItsRainingMannequins",
        "GAAzmeriRobotArgusSlam",
        "EGAzmeriRobotArgusActivationWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriArgusMeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMAzmeriRobotArgusItsRainingMannequins"] = {
    name = "SSMAzmeriRobotArgusItsRainingMannequins",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "skill_repeat_count",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 649, 50, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriRobotArgusSlam"] = {
    name = "GAAzmeriRobotArgusSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGAzmeriRobotArgusActivationWave"] = {
    name = "EGAzmeriRobotArgusActivationWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
5% увеличение урона от атак за каждые 450 брони
IdAzmeriRobotArgusAttackDamagePerArmour1
FamilyAttackDamagePer450Armour
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • attack damage +% per 450 physical damage reduction rating Min: 5 Max: 5 Global
  • Craft Tagsdamage attack