Unvollkommene massige Monstrosität
Leiche
Monsterkategorie: Konstrukt
Beschwört Konstrukte
5% erhöhter Agriffsschaden pro 450 Rüstung
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Imperfect Hulking Miscreation
Unvollkommene massige Monstrosität RobotArgusLow /8
NameVollständige Beschreibung zeigen
DropLevel 68
BaseType Imperfect Hulking Miscreation
BaseType Unvollkommene massige Monstrosität
Class Leichen
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/RobotArgusLow
IconArt/2DItems/Currency/Azmeri/RobotArgusMinibossCorpse
ReferenceCommunity Wiki
Unvollkommene massige Monstrosität
Konstrukt
5% erhöhter Angriffsschaden pro 450 Rüstung
Imperfect Hulking Miscreation
SpectreY
Tagsanimal_claw_weapon, construct, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, very_fast_movement
Leben
458%
Rüstung
+100%
Ailment Threshold
458%
Widerstand
20 20 20 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 21
Attack Time
1.785 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
120%
Type
AzmeriRobotArgus
Metadata
RobotArgusLow
Stufe
68
Leben
29,465
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.785
Erfahrung
15,383
Ailment Threshold
29,465
Chill
93
Shock
93
Brittle
527
Scorch
93
Sap
257
AzmeriArgusMeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 30%
Angriffsschaden: 30%
Attack Time: 1.785 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 70% weniger Angriffsschaden
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAzmeriRobotArgusSlam
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Angriffsschaden: 75%
Attack Time: 1.785 Sek.
Abklingzeit: 10 Sek.
Verursacht 25% weniger Angriffsschaden
is area damage [1]
EGAzmeriRobotArgusActivationWave
Triggerable, Spell
Zauberzeit: 1.333 Sek.
Abklingzeit: 12 Sek.
SSMAzmeriRobotArgusItsRainingMannequins
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Zauberzeit: 1 Sek.
Fertigkeiten wiederholen sich 4 zusätzliche Male
alternate minion [649]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"


Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/overcharged.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/RobotArgusLow"] = {
    name = "Imperfect Hulking Miscreation",
    life = 4.58,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.785,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "AzmeriArgusMeleeAtAnimationSpeed",
        "SSMAzmeriRobotArgusItsRainingMannequins",
        "GAAzmeriRobotArgusSlam",
        "EGAzmeriRobotArgusActivationWave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriArgusMeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMAzmeriRobotArgusItsRainingMannequins"] = {
    name = "SSMAzmeriRobotArgusItsRainingMannequins",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "skill_repeat_count",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 649, 50, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriRobotArgusSlam"] = {
    name = "GAAzmeriRobotArgusSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGAzmeriRobotArgusActivationWave"] = {
    name = "EGAzmeriRobotArgusActivationWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
5% erhöhter Angriffsschaden pro 450 Rüstung
IdAzmeriRobotArgusAttackDamagePerArmour
FamilyAttackDamagePer450Armour
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • attack damage +% per 450 physical damage reduction rating Min: 5 Max: 5 Global
  • Craft Tagsdamage attack
    Edit

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