불완전한 육중한 기형물
시신
몬스터 유형: 구조물
구조물 소환
방어도 450당 공격 피해 5% 증가
방어도 450당 공격 피해 5% 증가
이 아이템에 우클릭하여 이 시신을 생성할 수 있습니다.
Imperfect Hulking Miscreation
불완전한 육중한 기형물 RobotArgusLow /8
이름 | 상세 설명 표시 |
---|---|
DropLevel | 68 |
BaseType | Imperfect Hulking Miscreation |
BaseType | 불완전한 육중한 기형물 |
Class | 시신 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/RobotArgusLow |
Icon | Art/2DItems/Currency/Azmeri/RobotArgusMinibossCorpse |
Reference | Community Wiki |
불완전한 육중한 기형물
구조물
방어도 450당 공격 피해 5% 증가
Imperfect Hulking Miscreation
Spectre | Y |
---|---|
Tags | animal_claw_weapon, construct, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, very_fast_movement |
생명력
375%
방어도
+100%
Ailment Threshold
375%
저항
20 20 20 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 21
Attack Time
1.785 Second
Damage Spread
±20%
경험치
150%
Model Size
120%
Type
AzmeriRobotArgus
Metadata
RobotArgusLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
24,125
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
560
주문 피해
560
정확도
290
Attack Time
1.785
경험치
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriArgusMeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 30%
공격 피해: 30%
Attack Time: 1.785 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 70% 감폭
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAzmeriRobotArgusSlam
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 75%
공격 피해: 75%
Attack Time: 1.785 초
재사용 대기시간: 10 초
주는 공격 피해 25% 감폭
is area damage [1]
is area damage [1]
EGAzmeriRobotArgusActivationWave
Triggerable, Spell
시전 속도: 1.333 초
재사용 대기시간: 12 초
SSMAzmeriRobotArgusItsRainingMannequins
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
스킬 4회 추가 반복
alternate minion [649]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
alternate minion [649]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/overcharged.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/RobotArgusLow"] = { name = "Imperfect Hulking Miscreation", life = 3.75, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.785, attackRange = 21, accuracy = 1, skillList = { "AzmeriArgusMeleeAtAnimationSpeed", "SSMAzmeriRobotArgusItsRainingMannequins", "GAAzmeriRobotArgusSlam", "EGAzmeriRobotArgusActivationWave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriArgusMeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriRobotArgusItsRainingMannequins"] = { name = "SSMAzmeriRobotArgusItsRainingMannequins", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "skill_repeat_count", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 649, 50, 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriRobotArgusSlam"] = { name = "GAAzmeriRobotArgusSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGAzmeriRobotArgusActivationWave"] = { name = "EGAzmeriRobotArgusActivationWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
방어도 450당 공격 피해 5% 증가
Id | AzmeriRobotArgusAttackDamagePerArmour1 |
---|---|
Family | AttackDamagePer450Armour |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack |