Brutamontes Monstruoso Imperfeito
Cadáver
Categoria do Monstro: Construto
Convoca Construtos
Dano de Ataque aumentado em 5% por cada 450 de Armadura
Dano de Ataque aumentado em 5% por cada 450 de Armadura
Clique com o botão direito neste item para criar seu cadáver.
Imperfect Hulking Miscreation
Brutamontes Monstruoso Imperfeito RobotArgusLow /8
Nome | Exibir Descrições Completas |
---|---|
DropLevel | 68 |
BaseType | Imperfect Hulking Miscreation |
BaseType | Brutamontes Monstruoso Imperfeito |
Class | Patuá |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/RobotArgusLow |
Icon | Art/2DItems/Currency/Azmeri/RobotArgusMinibossCorpse |
Reference | Community Wiki |
Brutamontes Monstruoso Imperfeito
Construto
Dano de Ataques aumentado em 5% por cada 450 de Armadura
Imperfect Hulking Miscreation
Spectre | Y |
---|---|
Tags | animal_claw_weapon, construct, is_unarmed, melee, metal_armour, not_dex, not_int, physical_affinity, very_fast_movement |
Vida
375%
Armadura
+100%
Ailment Threshold
375%
Resistência
20 20 20 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 21
Attack Time
1.785 Second
Damage Spread
±20%
Experiência
150%
Model Size
120%
Type
AzmeriRobotArgus
Metadata
RobotArgusLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
24,125
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.785
Experiência
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriArgusMeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 30%
Dano de Ataque: 30%
Attack Time: 1.785 seg
Abate seus inimigos com um golpe poderoso.
Causa 70% menos Dano de Ataque
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAzmeriRobotArgusSlam
Triggerable, Attack
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 75%
Dano de Ataque: 75%
Attack Time: 1.785 seg
Recarga: 10 seg
Causa 25% menos Dano de Ataque
is area damage [1]
is area damage [1]
EGAzmeriRobotArgusActivationWave
Triggerable, Spell
Tempo de Conjuração: 1.333 seg
Recarga: 12 seg
SSMAzmeriRobotArgusItsRainingMannequins
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tempo de Conjuração: 1 seg
Habilidades se Repetem 4 Vezes mais
alternate minion [649]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
alternate minion [649]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/argus/overcharged.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/RobotArgusLow"] = { name = "Imperfect Hulking Miscreation", life = 3.75, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.785, attackRange = 21, accuracy = 1, skillList = { "AzmeriArgusMeleeAtAnimationSpeed", "SSMAzmeriRobotArgusItsRainingMannequins", "GAAzmeriRobotArgusSlam", "EGAzmeriRobotArgusActivationWave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriArgusMeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriRobotArgusItsRainingMannequins"] = { name = "SSMAzmeriRobotArgusItsRainingMannequins", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "skill_repeat_count", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 649, 50, 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriRobotArgusSlam"] = { name = "GAAzmeriRobotArgusSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGAzmeriRobotArgusActivationWave"] = { name = "EGAzmeriRobotArgusActivationWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Dano de Ataques aumentado em 5% por cada 450 de Armadura
Id | AzmeriRobotArgusAttackDamagePerArmour1 |
---|---|
Family | AttackDamagePer450Armour |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack |