Crafting Bench /783
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| Two Sockets | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
| Three Sockets | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
| Four Sockets | 10x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
| Five Sockets | 70x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Pit Map |
| Six Sockets | 350x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Arid Lake Map |
| Two Linked Sockets | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
| Three Linked Sockets | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
| Four Linked Sockets | 5x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
| Five Linked Sockets | 150x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Plaza Map |
| Six Linked Sockets | 1500x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Grotto Map |
| At Least Two Non-White Sockets | 5x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least Three Non-White Sockets | 20x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least Four Non-White Sockets | 75x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| Fortune Favours the Brave | 3x | Map · [DNT] Map Key | Level 5 |
| Area contains 2 additional Abysses Areas contain Abysses Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs map extra content weighting [1] | 3x | Map · [DNT] Map Key | Level 4 |
| Areas can contain Imprisoned Monsters Area contains 3 additional Imprisoned Monsters Scarabs dropped in Area have 50% increased chance to be Essence Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area is inhabited by 3 additional Rogue Exiles Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs map extra content weighting [1] map ignore rogue exile rarity bias [1] | 3x | Map · [DNT] Map Key | Level 4 |
| Area contains 4 additional Shrines Scarabs dropped in Area have 50% increased chance to be Domination Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area contains 4 additional Strongboxes Scarabs found in Area have 50% increased chance to be Ambush Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area is haunted by 4 additional Tormented Spirits Scarabs dropped in Area have 50% increased chance to be Torment Scarabs map extra content weighting [1] | 2x | Map · [DNT] Map Key | Level 2 |
| Slaying Enemies close together can attract monsters from Beyond this realm Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area contains a Blight Encounter Scarabs dropped in Area have 50% increased chance to be Blight Scarabs map blight league [1] map extra content weighting [1] | 3x | Map · [DNT] Map Key | Level 4 |
| Area contains 3 additional Harbingers Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs map extra content weighting [1] | 3x | Map · [DNT] Map Key | Level 4 |
| Area contains 3 additional Smuggler's Caches map extra content weighting [1] map heist league [1] | 5x | Map · [DNT] Map Key | Level 9 |
| Area contains 1 additional Legion Encounters Scarabs dropped in Area have 50% increased chance to be Legion Scarabs map extra content weighting [1] map legion league [1] | 3x | Map · [DNT] Map Key | Level 6 |
| Area contains an Expedition Encounter Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs | 5x | Map · [DNT] Map Key | Level 9 |
| Areas contain a Mirror of Delirium Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs map affliction league [1] | 6x | Map · [DNT] Map Key | Level 12 |
| Areas contain Ritual Altars Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs map extra content weighting [1] | 5x | Map · [DNT] Map Key | Level 9 |
| Areas contain an Ultimatum Encounter Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs map ultimatum league [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area contains The Sacred Grove Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs map extra content weighting [1] map harvest league [1] | 6x | Map · [DNT] Map Key | Level 12 |
| Area contains 2 additional Ore Deposits Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs | 5x | Map · [DNT] Map Key | Level 9 |
| +(15—25) to maximum Life | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(16—20)% to Fire Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(16—20)% to Cold Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(16—20)% to Lightning Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(15—20) to Strength | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(15—20) to Dexterity | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default |
| +(15—20) to Intelligence | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default |
| Remove Crafted Mods | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(21—28)% to Fire Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(29—35)% to Fire Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(21—28)% to Cold Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(29—35)% to Cold Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(21—28)% to Lightning Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(29—35)% to Lightning Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(10—12)% to Fire and Cold Resistances | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
| +(13—16)% to Fire and Cold Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(17—20)% to Fire and Cold Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(10—12)% to Cold and Lightning Resistances | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
| +(13—16)% to Cold and Lightning Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(17—20)% to Cold and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(10—12)% to Fire and Lightning Resistances | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
| +(13—16)% to Fire and Lightning Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(17—20)% to Fire and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(5—8)% to all Elemental Resistances | 6x | Ring · Amulet | Aspirant's Trial |
| +(9—12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(4—6)% to all Elemental Resistances Minions have +(5—8)% to all Elemental Resistances | 6x | Ring · Amulet | Aspirant's Trial |
| +(7—9)% to all Elemental Resistances Minions have +(9—12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(21—25) to Strength | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Western Forest |
| +(26—30) to Strength | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Primordial Blocks Map |
| +(21—25) to Dexterity | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
| +(26—30) to Dexterity | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Primordial Blocks Map |
| +(21—25) to Intelligence | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
| +(26—30) to Intelligence | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Primordial Blocks Map |
| +(6—9) to all Attributes | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Imperial Gardens |
| +(10—13) to all Attributes | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Tunnel |
| (10—14)% increased Movement Speed | 3x | Boots | The City of Sarn |
| (15—19)% increased Movement Speed | 2x | Boots | The Chamber of Innocence |
| (20—24)% increased Movement Speed | 4x | Boots | Epilogue |
| +(26—40) to maximum Life | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Beacon |
| +(41—55) to maximum Life | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Feeding Trough |
| +(56—70) to maximum Life | 4x | Body Armour · Gloves · Boots · Helmet · Shield | Frozen Cabins Map |
| +(71—85) to maximum Life | 4x | Body Armour | Sulphur Vents Map |
| (0.3—0.5)% of Physical Attack Damage Leeched as Life | 3x | Ring · Amulet · Gloves · Quiver | Flooded Mine Map |
| (0.6—0.8)% of Physical Attack Damage Leeched as Life | 4x | Amulet | Jungle Valley Map |
| (2—2.4)% of Physical Attack Damage Leeched as Life | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Flooded Mine Map |
| (2.6—3)% of Physical Attack Damage Leeched as Life | 4x | One Hand Melee · Two Hand Melee | Jungle Valley Map |
| (2—2.4)% of Physical Attack Damage Leeched as Mana | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Jungle Valley Map |
| +(55—64) to maximum Mana | 3x | Two Hand Melee | Default |
| +(65—74) to maximum Mana | 6x | Two Hand Melee | The Beacon |
| +(75—84) to maximum Mana | 2x | Two Hand Melee | The Feeding Trough |
| +(85—94) to maximum Mana | 4x | Two Hand Melee | Frozen Cabins Map |
| +(35—44) to maximum Mana | 3x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Default |
| +(45—54) to maximum Mana | 6x | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Beacon |
| +(55—64) to maximum Mana | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Feeding Trough |
| +(65—74) to maximum Mana | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Frozen Cabins Map |
| +(25—34) to maximum Mana | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | Default |
| +(35—44) to maximum Mana | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Beacon |
| +(45—54) to maximum Mana | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Feeding Trough |
| (20—30)% increased Mana Regeneration Rate | 6x | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Labyrinth Trial in The Chamber of Sins Level 2 |
| (31—40)% increased Mana Regeneration Rate | 2x | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Sunken City Map |
| (30—45)% increased Mana Regeneration Rate | 6x | Two Hand Melee · Two Hand Ranged | Labyrinth Trial in The Chamber of Sins Level 2 |
| (46—60)% increased Mana Regeneration Rate | 2x | Two Hand Melee · Two Hand Ranged | Sunken City Map |
| (40—59)% increased Physical Damage | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Sewers |
| (60—79)% increased Physical Damage | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
| (80—99)% increased Physical Damage | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry |
| (100—129)% increased Physical Damage | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (44—60)% increased Spell Damage | 4x | Two Hand Melee | The Ancient Pyramid |
| (61—78)% increased Spell Damage | 8x | Two Hand Melee | Shavronne's Tower |
| (79—95)% increased Spell Damage | 4x | Two Hand Melee | The Boiling Lake |
| (96—115)% increased Spell Damage | 4x | Two Hand Melee | Malformation Map |
| (25—34)% increased Spell Damage | 4x | One Hand Melee · One Hand Ranged | The Ancient Pyramid |
| (35—44)% increased Spell Damage | 8x | One Hand Melee · One Hand Ranged | Shavronne's Tower |
| (45—54)% increased Spell Damage | 4x | One Hand Melee · One Hand Ranged | The Boiling Lake |
| (55—66)% increased Spell Damage | 4x | One Hand Melee · One Hand Ranged | Malformation Map |
| (11—20)% increased Damage over Time | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Labyrinth Trial in The Crypt |
| (21—30)% increased Damage over Time | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cold River Map |
| (15—23)% increased Elemental Damage with Attack Skills | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Catacombs |
| (24—32)% increased Elemental Damage with Attack Skills | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · Belt | Mesa Map |
| (8—10)% increased Attack Speed | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dried Lake |
| (11—15)% increased Attack Speed | 2x | One Hand Melee · Two Hand Melee | The Vastiri Desert |
| (16—20)% increased Attack Speed | 4x | One Hand Melee · Two Hand Melee | Residence Map |
| (11—13)% increased Attack Speed | 4x | One Hand Ranged · Two Hand Ranged | Residence Map |
| (7—12)% increased Attack Speed | 2x | Gloves · Quiver · Shield | The Dried Lake |
| (15—20)% increased Cast Speed | 6x | Two Hand Melee | The Dried Lake |
| (21—26)% increased Cast Speed | 2x | Two Hand Melee | The Vastiri Desert |
| (27—32)% increased Cast Speed | 4x | Two Hand Melee | Residence Map |
| (10—13)% increased Cast Speed | 6x | One Hand Melee · One Hand Ranged | The Dried Lake |
| (14—17)% increased Cast Speed | 2x | One Hand Melee · One Hand Ranged | The Vastiri Desert |
| (18—21)% increased Cast Speed | 4x | One Hand Melee · One Hand Ranged | Residence Map |
| (44—60)% increased Fire Damage | 4x | Two Hand Melee | The Solaris Temple Level 2 |
| (61—78)% increased Fire Damage | 8x | Two Hand Melee | The Dread Thicket |
| (79—95)% increased Fire Damage | 4x | Two Hand Melee | Factory Map |
| (25—34)% increased Fire Damage | 4x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (35—44)% increased Fire Damage | 8x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| (45—54)% increased Fire Damage | 4x | One Hand Melee · One Hand Ranged | Factory Map |
| (9—12)% increased Fire Damage | 4x | Ring · Amulet | The Solaris Temple Level 2 |
| (13—16)% increased Fire Damage | 2x | Ring · Amulet | The Dread Thicket |
| (44—60)% increased Cold Damage | 4x | Two Hand Melee | The Crystal Veins |
| (61—78)% increased Cold Damage | 8x | Two Hand Melee | The Causeway |
| (79—95)% increased Cold Damage | 4x | Two Hand Melee | Caldera Map |
| (25—34)% increased Cold Damage | 4x | One Hand Melee · One Hand Ranged | The Crystal Veins |
| (35—44)% increased Cold Damage | 8x | One Hand Melee · One Hand Ranged | The Causeway |
| (45—54)% increased Cold Damage | 4x | One Hand Melee · One Hand Ranged | Caldera Map |
| (9—12)% increased Cold Damage | 4x | Ring · Amulet | The Crystal Veins |
| (13—16)% increased Cold Damage | 2x | Ring · Amulet | The Causeway |
| (44—60)% increased Lightning Damage | 4x | Two Hand Melee | The Lunaris Temple Level 2 |
| (61—78)% increased Lightning Damage | 8x | Two Hand Melee | The Chamber of Sins Level 1 |
| (79—95)% increased Lightning Damage | 4x | Two Hand Melee | Desert Spring Map |
| (25—34)% increased Lightning Damage | 4x | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| (35—44)% increased Lightning Damage | 8x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| (45—54)% increased Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Desert Spring Map |
| (9—12)% increased Lightning Damage | 4x | Ring · Amulet | The Lunaris Temple Level 2 |
| (13—16)% increased Lightning Damage | 2x | Ring · Amulet | The Chamber of Sins Level 1 |
| (44—60)% increased Chaos Damage | 2x | Two Hand Melee | The Temple of Decay Level 2 |
| (61—78)% increased Chaos Damage | 4x | Two Hand Melee | The Ossuary |
| (79—95)% increased Chaos Damage | 3x | Two Hand Melee | Crater Map |
| (25—34)% increased Chaos Damage | 2x | One Hand Melee · One Hand Ranged | The Temple of Decay Level 2 |
| (35—44)% increased Chaos Damage | 4x | One Hand Melee · One Hand Ranged | The Ossuary |
| (45—54)% increased Chaos Damage | 3x | One Hand Melee · One Hand Ranged | Crater Map |
| (9—12)% increased Chaos Damage | 3x | Ring · Amulet | The Temple of Decay Level 2 |
| (13—16)% increased Chaos Damage | 3x | Ring · Amulet | The Ossuary |
| +(91—120) to Accuracy Rating | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Reliquary |
| +(121—200) to Accuracy Rating | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Desecrated Chambers |
| +(201—300) to Accuracy Rating | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dunes Map |
| +(91—120) to Accuracy Rating | 4x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Reliquary |
| +(121—150) to Accuracy Rating | 2x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Desecrated Chambers |
| +(151—220) to Accuracy Rating | 2x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | Dunes Map |
| (9—12)% increased Global Physical Damage | 3x | Shield · Amulet | The Sewers |
| (13—16)% increased Global Physical Damage | 3x | Shield · Amulet | The Ossuary |
| (26—35)% increased Armour | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Armour | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Armour | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| +(50—75) to Armour | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| +(100—150) to Armour | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| +(250—320) to Armour | 2x | Body Armour · Shield | Geode Map |
| (26—35)% increased Evasion Rating | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Evasion Rating | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Evasion Rating | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| +(50—75) to Evasion Rating | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| +(100—150) to Evasion Rating | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| +(250—320) to Evasion Rating | 2x | Body Armour · Shield | Geode Map |
| (26—35)% increased Energy Shield | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| +(17—22) to maximum Energy Shield | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| +(35—45) to maximum Energy Shield | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| +(56—69) to maximum Energy Shield | 2x | Body Armour · Shield | Geode Map |
| (10—12)% increased maximum Energy Shield | 1x | Amulet | Bazaar Map |
| (13—15)% increased maximum Energy Shield | 2x | Amulet | Basilica Map |
| +(21—25) to maximum Energy Shield | 1x | Amulet · Ring | Bazaar Map |
| +(26—30) to maximum Energy Shield | 2x | Amulet · Ring | Basilica Map |
| (26—35)% increased Armour and Evasion | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Armour and Evasion | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Armour and Evasion | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| (26—35)% increased Armour and Energy Shield | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Armour and Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Armour and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| (26—35)% increased Evasion and Energy Shield | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Evasion and Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Evasion and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| Adds (19—21) to (32—41) Fire Damage | 4x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| Adds (38—46) to (73—85) Fire Damage | 2x | Two Hand Melee · Two Hand Ranged | The Dread Thicket |
| Adds (60—72) to (110—128) Fire Damage | 4x | Two Hand Melee · Two Hand Ranged | Factory Map |
| Adds (11—12) to (19—23) Fire Damage | 4x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| Adds (22—27) to (42—49) Fire Damage | 2x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| Adds (35—41) to (63—73) Fire Damage | 4x | One Hand Melee · One Hand Ranged | Factory Map |
| Adds (8—11) to (16—20) Fire Damage to Attacks | 4x | Ring · Amulet · Gloves | The Solaris Temple Level 2 |
| Adds (12—17) to (26—30) Fire Damage to Attacks | 2x | Ring · Amulet | The Dread Thicket |
| Adds (19—21) to (32—41) Cold Damage | 4x | Two Hand Melee · Two Hand Ranged | The Crystal Veins |
| Adds (38—46) to (73—85) Cold Damage | 2x | Two Hand Melee · Two Hand Ranged | The Causeway |
| Adds (60—72) to (110—128) Cold Damage | 4x | Two Hand Melee · Two Hand Ranged | Caldera Map |
| Adds (11—12) to (19—23) Cold Damage | 4x | One Hand Melee · One Hand Ranged | The Crystal Veins |
| Adds (22—27) to (42—49) Cold Damage | 2x | One Hand Melee · One Hand Ranged | The Causeway |
| Adds (35—41) to (63—73) Cold Damage | 4x | One Hand Melee · One Hand Ranged | Caldera Map |
| Adds (6—8) to (14—18) Cold Damage to Attacks | 4x | Ring · Amulet · Gloves | The Crystal Veins |
| Adds (11—15) to (23—27) Cold Damage to Attacks | 2x | Ring · Amulet | The Causeway |
| Adds (2—5) to (46—64) Lightning Damage | 4x | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
| Adds (6—9) to (104—139) Lightning Damage | 2x | Two Hand Melee · Two Hand Ranged | The Chamber of Sins Level 1 |
| Adds (10—14) to (162—197) Lightning Damage | 4x | Two Hand Melee · Two Hand Ranged | Desert Spring Map |
| Adds (1—3) to (27—37) Lightning Damage | 4x | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| Adds (3—5) to (60—80) Lightning Damage | 2x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| Adds (6—8) to (100—113) Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Desert Spring Map |
| Adds (1—4) to (32—36) Lightning Damage to Attacks | 4x | Ring · Amulet · Gloves | The Lunaris Temple Level 2 |
| Adds (1—5) to (41—48) Lightning Damage to Attacks | 2x | Ring · Amulet | The Chamber of Sins Level 1 |
| Adds (9—12) to (18—21) Physical Damage | 4x | Two Hand Melee · Two Hand Ranged | The Sewers |
| Adds (11—15) to (23—27) Physical Damage | 2x | Two Hand Melee · Two Hand Ranged | The Ossuary |
| Adds (18—24) to (36—42) Physical Damage | 4x | Two Hand Melee · Two Hand Ranged | The Quarry |
| Adds (6—8) to (13—15) Physical Damage | 4x | One Hand Melee · One Hand Ranged | The Sewers |
| Adds (7—11) to (16—19) Physical Damage | 2x | One Hand Melee · One Hand Ranged | The Ossuary |
| Adds (13—17) to (26—30) Physical Damage | 4x | One Hand Melee · One Hand Ranged | The Quarry |
| Adds (3—5) to (6—8) Physical Damage to Attacks | 4x | Ring · Amulet · Quiver · Gloves | The Sewers |
| Adds (5—7) to (8—10) Physical Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (6—8) to (14—18) Chaos Damage to Attacks | 6x | Ring · Amulet · Quiver · Gloves | The Temple of Decay Level 2 |
| Adds (11—15) to (23—27) Chaos Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (22—29) to (42—49) Fire Damage to Spells | 4x | Two Hand Melee | The Solaris Temple Level 2 |
| Adds (38—52) to (78—90) Fire Damage to Spells | 2x | Two Hand Melee | The Dread Thicket |
| Adds (56—75) to (114—132) Fire Damage to Spells | 4x | Two Hand Melee | Factory Map |
| Adds (13—18) to (25—30) Fire Damage to Spells | 4x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| Adds (23—31) to (46—54) Fire Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| Adds (34—45) to (67—78) Fire Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Factory Map |
| Adds (19—26) to (38—45) Cold Damage to Spells | 4x | Two Hand Melee | The Crystal Veins |
| Adds (36—47) to (71—82) Cold Damage to Spells | 2x | Two Hand Melee | The Causeway |
| Adds (52—69) to (103—121) Cold Damage to Spells | 4x | Two Hand Melee | Caldera Map |
| Adds (11—14) to (21—24) Cold Damage to Spells | 4x | One Hand Melee · One Hand Ranged | The Crystal Veins |
| Adds (19—25) to (37—44) Cold Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Causeway |
| Adds (28—36) to (55—64) Cold Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Caldera Map |
| Adds (1—7) to (81—86) Lightning Damage to Spells | 4x | Two Hand Melee | The Lunaris Temple Level 2 |
| Adds (4—12) to (149—158) Lightning Damage to Spells | 2x | Two Hand Melee | The Chamber of Sins Level 1 |
| Adds (5—18) to (218—230) Lightning Damage to Spells | 4x | Two Hand Melee | Desert Spring Map |
| Adds (1—4) to (43—46) Lightning Damage to Spells | 4x | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| Adds (2—7) to (80—85) Lightning Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| Adds (3—10) to (117—123) Lightning Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Desert Spring Map |
| (17—19)% increased Critical Strike Chance | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Phantasmagoria Map |
| (20—24)% increased Critical Strike Chance | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Lava Lake Map |
| (25—27)% increased Critical Strike Chance | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Belfry Map |
| +(17—19)% to Global Critical Strike Multiplier | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Phantasmagoria Map |
| +(20—24)% to Global Critical Strike Multiplier | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Lava Lake Map |
| +(25—28)% to Global Critical Strike Multiplier | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Belfry Map |
| (70—89)% increased Spell Critical Strike Chance | 6x | Two Hand Melee | Phantasmagoria Map |
| (90—120)% increased Spell Critical Strike Chance | 3x | Two Hand Melee | Lava Lake Map |
| (50—59)% increased Spell Critical Strike Chance | 6x | One Hand Melee · One Hand Ranged | Phantasmagoria Map |
| (60—69)% increased Spell Critical Strike Chance | 3x | One Hand Melee · One Hand Ranged | Lava Lake Map |
| (17—21)% increased Global Critical Strike Chance | 9x | Quiver · Amulet | Phantasmagoria Map |
| (22—27)% increased Global Critical Strike Chance | 1x | Quiver · Amulet | Lava Lake Map |
| (5—10)% increased Flask Effect Duration | 2x | Belt | Labyrinth Trial in The Bath House |
| (11—15)% increased Flask Effect Duration | 4x | Belt | Marshes Map |
| (15—20)% chance to Avoid being Stunned | 1x | Helmet · Gloves | The Ascent |
| (21—25)% chance to Avoid being Stunned | 2x | Helmet · Gloves | Core Map |
| (16—20)% chance to Avoid Elemental Ailments | 1x | Boots · Shield | The Ascent |
| (21—25)% chance to Avoid Elemental Ailments | 2x | Boots · Shield | Core Map |
| (24—30)% reduced Effect of Chill and Shock on you | 1x | Boots · Gloves | The Ascent |
| (31—40)% reduced Effect of Chill and Shock on you | 2x | Boots · Gloves | Core Map |
| (31—40)% increased Chance to Block | 9x | Shield | Relic Chambers Map |
| (41—50)% increased Chance to Block | 3x | Shield | City Square Map |
| (3—4)% Chance to Block Spell Damage | 4x | Shield | Relic Chambers Map |
| (5—6)% Chance to Block Spell Damage | 3x | Shield | City Square Map |
| (5—6)% increased Life Regeneration rate | 2x | Helmet · Gloves · Boots | Reef Map |
| (7—8)% increased Life Regeneration rate | 4x | Helmet · Gloves · Boots | Lair Map |
| 2% additional Physical Damage Reduction | 2x | Body Armour · Shield | Reef Map |
| 3% additional Physical Damage Reduction | 4x | Body Armour · Shield | Lair Map |
| +(3—4)% chance to Suppress Spell Damage | 2x | Helmet · Gloves · Boots | Reef Map |
| +(5—6)% chance to Suppress Spell Damage | 4x | Helmet · Gloves · Boots | Lair Map |
| +(5—7)% chance to Suppress Spell Damage | 2x | Body Armour · Shield | Reef Map |
| +(8—10)% chance to Suppress Spell Damage | 4x | Body Armour · Shield | Lair Map |
| (9—11)% increased Energy Shield Recharge Rate | 2x | Helmet · Gloves · Boots | Reef Map |
| (12—14)% increased Energy Shield Recharge Rate | 4x | Helmet · Gloves · Boots | Lair Map |
| (16—20)% faster start of Energy Shield Recharge | 2x | Body Armour · Shield | Reef Map |
| (21—25)% faster start of Energy Shield Recharge | 4x | Body Armour · Shield | Lair Map |
| 5% reduced Damage taken from Damage Over Time | 2x | Shield | Stagnation Map |
| Light Radius is based on Energy Shield instead of Life | 4x | Helmet · Ring | Plateau Map |
| Minions have (11—15)% increased maximum Life | 4x | Shield · Ring | The Lunaris Temple Level 2 |
| Minions have (16—20)% increased maximum Life | 2x | Shield | Siege Map |
| Minions deal (10—20)% increased Damage | 3x | Gloves | The Lunaris Temple Level 2 |
| Minions have (13—17)% increased Movement Speed | 4x | Ring · Amulet | The Lunaris Temple Level 2 |
| Minions have (18—22)% increased Movement Speed | 2x | Ring · Amulet | Siege Map |
| Minions deal (37—51)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
| Minions deal (52—66)% increased Damage | 2x | Two Hand Melee · Two Hand Ranged | Siege Map |
| Minions deal (67—81)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions deal (25—34)% increased Damage | 4x | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| Minions deal (35—44)% increased Damage | 2x | One Hand Melee · One Hand Ranged | Siege Map |
| Minions deal (45—54)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Orchard Map |
| (61—78)% increased Trap Damage | 2x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (79—95)% increased Trap Damage | 4x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map |
| (35—44)% increased Trap Damage | 2x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (45—54)% increased Trap Damage | 4x | One Hand Melee · One Hand Ranged | Overgrown Shrine Map |
| (61—78)% increased Mine Damage | 2x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (79—95)% increased Mine Damage | 4x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map |
| (35—44)% increased Mine Damage | 2x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (45—54)% increased Mine Damage | 4x | One Hand Melee · One Hand Ranged | Overgrown Shrine Map |
| (17—20)% increased Trap Throwing Speed | 6x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (21—23)% increased Trap Throwing Speed | 2x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map |
| (9—12)% increased Trap Throwing Speed | 6x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (13—15)% increased Trap Throwing Speed | 2x | One Hand Melee · One Hand Ranged | Overgrown Shrine Map |
| (17—20)% increased Mine Throwing Speed | 6x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (21—23)% increased Mine Throwing Speed | 2x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map |
| (9—12)% increased Mine Throwing Speed | 6x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (13—15)% increased Mine Throwing Speed | 2x | One Hand Melee · One Hand Ranged | Overgrown Shrine Map |
| (3—5)% increased Attack Speed | 2x | Ring | The Dried Lake |
| (6—9)% increased Cast Speed | 6x | Shield · Amulet | The Dried Lake |
| (15—20)% increased Warcry Speed | 6x | Amulet | The Dried Lake |
| Warcries cannot Exert Travel Skills | 1x | Ring · Amulet · Belt | The Chamber of Innocence |
| Used when an adjacent Flask is used | 5x 5x | Flask | Epilogue |
| Reused at the end of this Flask's effect | 5x 5x | Flask | Epilogue |
| Used when Charges reach full | 5x 5x | Flask | Epilogue |
| Used when you Use a Guard Skill | 5x 5x | Flask | Epilogue |
| Used when you Use a Travel Skill | 5x 5x | Flask | Epilogue |
| Used when you Hit a Rare or Unique Enemy, if not already in effect | 5x 5x | Flask | Epilogue |
| Used when you become Frozen | 5x 5x | Flask | Epilogue |
| Used when you become Chilled | 5x 5x | Flask | Epilogue |
| Used when you become Shocked | 5x 5x | Flask | Epilogue |
| Used when you become Ignited | 5x 5x | Flask | Epilogue |
| Used when you start Bleeding | 5x 5x | Flask | Epilogue |
| Used when you become Poisoned | 5x 5x | Flask | Epilogue |
| Used when you Block | 5x 5x | Flask | Epilogue |
| Used when you take a Savage Hit | 5x 5x | Flask | Epilogue |
| Used when you use a Life Flask | 5x 5x | Flask | Epilogue |
| Remove Enchantments | 3x | Flask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · Quiver | Default |
| Moving while Bleeding doesn't cause you to take extra Damage | 2x | Shield · Quiver | The Ascent |
| +(31—36)% Chaos Resistance against Damage Over Time | 4x | Belt | Stagnation Map |
| +(37—43)% Chaos Resistance against Damage Over Time | 2x | Belt | Stagnation Map |
| (41—50)% chance to Avoid Bleeding | 4x | Boots | The Ascent |
| (51—60)% chance to Avoid Bleeding | 2x | Boots | Core Map |
| (41—50)% reduced Ignite Duration on you | 4x | Ring | The Ascent |
| (51—60)% reduced Ignite Duration on you | 2x | Ring | Core Map |
| (41—50)% reduced Effect of Chill on you | 4x | Ring | The Ascent |
| (51—60)% reduced Effect of Chill on you | 2x | Ring | Core Map |
| (41—50)% reduced Effect of Shock on you | 4x | Ring | The Ascent |
| (51—60)% reduced Effect of Shock on you | 2x | Ring | Core Map |
| (16—20)% reduced Effect of Curses on you | 4x | Ring | The Ascent |
| (21—25)% reduced Effect of Curses on you | 2x | Ring | Core Map |
| (11—15)% reduced Effect of Freeze on you | 4x | Helmet | The Ascent |
| (16—20)% reduced Effect of Freeze on you | 2x | Helmet | Core Map |
| Adds (9—11) to (16—21) Fire Damage to Attacks | 4x | Quiver | The Solaris Temple Level 2 |
| Adds (19—23) to (37—42) Fire Damage to Attacks | 2x | Quiver | The Dread Thicket |
| Adds (9—11) to (16—21) Cold Damage to Attacks | 4x | Quiver | The Crystal Veins |
| Adds (19—23) to (37—42) Cold Damage to Attacks | 2x | Quiver | The Causeway |
| Adds (1—4) to (32—36) Lightning Damage to Attacks | 4x | Quiver | The Lunaris Temple Level 2 |
| Adds (3—6) to (52—70) Lightning Damage to Attacks | 2x | Quiver | The Chamber of Sins Level 1 |
| (20—60)% increased Damage with Vaal Skills | 1x | Gloves | The Caverns |
| Regenerate (12—20) Life per second Regenerate (1.8—3) Mana per second | 1x | Amulet | The Archives |
| Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | The Refinery |
| (81—85)% increased Physical Damage (13—15)% chance to Impale Enemies on Hit with Attacks | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (86—94)% increased Physical Damage (16—17)% chance to Impale Enemies on Hit with Attacks | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (95—105)% increased Physical Damage (18—20)% chance to Impale Enemies on Hit with Attacks | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (81—85)% increased Physical Damage (13—15)% chance to cause Bleeding on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (86—94)% increased Physical Damage (16—17)% chance to cause Bleeding on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (95—105)% increased Physical Damage (18—20)% chance to cause Bleeding on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (81—85)% increased Physical Damage (13—15)% chance to Blind Enemies on hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (86—94)% increased Physical Damage (16—17)% chance to Blind Enemies on hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (95—105)% increased Physical Damage (18—20)% chance to Blind Enemies on hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (81—85)% increased Physical Damage (13—15)% chance to Poison on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (86—94)% increased Physical Damage (16—17)% chance to Poison on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (95—105)% increased Physical Damage (18—20)% chance to Poison on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (63—73)% increased Fire Damage (21—24)% chance to Ignite | 3x | Two Hand Melee | Factory Map |
| (74—88)% increased Fire Damage (25—28)% chance to Ignite | 3x | Two Hand Melee | Factory Map |
| (89—105)% increased Fire Damage (29—34)% chance to Ignite | 8x | Two Hand Melee | Factory Map |
| (36—41)% increased Fire Damage (13—15)% chance to Ignite | 3x | One Hand Melee · One Hand Ranged | Factory Map |
| (42—50)% increased Fire Damage (16—17)% chance to Ignite | 3x | One Hand Melee · One Hand Ranged | Factory Map |
| (51—60)% increased Fire Damage (18—20)% chance to Ignite | 8x | One Hand Melee · One Hand Ranged | Factory Map |
| (63—73)% increased Cold Damage (21—24)% chance to Freeze | 3x | Two Hand Melee | Caldera Map |
| (74—88)% increased Cold Damage (25—28)% chance to Freeze | 3x | Two Hand Melee | Caldera Map |
| (89—105)% increased Cold Damage (29—34)% chance to Freeze | 8x | Two Hand Melee | Caldera Map |
| (36—41)% increased Cold Damage (13—15)% chance to Freeze | 3x | One Hand Melee · One Hand Ranged | Caldera Map |
| (42—50)% increased Cold Damage (16—17)% chance to Freeze | 3x | One Hand Melee · One Hand Ranged | Caldera Map |
| (51—60)% increased Cold Damage (18—20)% chance to Freeze | 8x | One Hand Melee · One Hand Ranged | Caldera Map |
| (63—73)% increased Lightning Damage (21—24)% chance to Shock | 3x | Two Hand Melee | Desert Spring Map |
| (74—88)% increased Lightning Damage (25—28)% chance to Shock | 3x | Two Hand Melee | Desert Spring Map |
| (89—105)% increased Lightning Damage (29—34)% chance to Shock | 8x | Two Hand Melee | Desert Spring Map |
| (36—41)% increased Lightning Damage (13—15)% chance to Shock | 3x | One Hand Melee · One Hand Ranged | Desert Spring Map |
| (42—50)% increased Lightning Damage (16—17)% chance to Shock | 3x | One Hand Melee · One Hand Ranged | Desert Spring Map |
| (51—60)% increased Lightning Damage (18—20)% chance to Shock | 8x | One Hand Melee · One Hand Ranged | Desert Spring Map |
| (60—69)% increased Chaos Damage Chaos Skills have (15—17)% increased Skill Effect Duration | 3x | Two Hand Melee | Crater Map |
| (70—79)% increased Chaos Damage Chaos Skills have (18—20)% increased Skill Effect Duration | 3x | Two Hand Melee | Crater Map |
| (80—89)% increased Chaos Damage Chaos Skills have (21—23)% increased Skill Effect Duration | 8x | Two Hand Melee | Crater Map |
| (35—39)% increased Chaos Damage Chaos Skills have (7—8)% increased Skill Effect Duration | 3x | One Hand Melee · One Hand Ranged | Crater Map |
| (40—45)% increased Chaos Damage Chaos Skills have (9—10)% increased Skill Effect Duration | 3x | One Hand Melee · One Hand Ranged | Crater Map |
| (46—50)% increased Chaos Damage Chaos Skills have (11—12)% increased Skill Effect Duration | 8x | One Hand Melee · One Hand Ranged | Crater Map |
| (63—73)% increased Spell Damage (16—20)% increased Mana Regeneration Rate | 8x | Two Hand Melee | Malformation Map |
| (74—88)% increased Spell Damage (21—25)% increased Mana Regeneration Rate | 2x | Two Hand Melee | Malformation Map |
| (89—105)% increased Spell Damage (26—30)% increased Mana Regeneration Rate | 6x | Two Hand Melee | Malformation Map |
| (36—41)% increased Spell Damage (7—9)% increased Mana Regeneration Rate | 8x | One Hand Melee · One Hand Ranged | Malformation Map |
| (42—50)% increased Spell Damage (10—12)% increased Mana Regeneration Rate | 2x | One Hand Melee · One Hand Ranged | Malformation Map |
| (51—60)% increased Spell Damage (13—15)% increased Mana Regeneration Rate | 6x | One Hand Melee · One Hand Ranged | Malformation Map |
| (60—69)% increased Spell Damage Gain (3—4)% of Non-Chaos Damage as extra Chaos Damage | 1x | Two Hand Melee | Malformation Map |
| (70—79)% increased Spell Damage Gain (5—6)% of Non-Chaos Damage as extra Chaos Damage | 4x | Two Hand Melee | Malformation Map |
| (80—89)% increased Spell Damage Gain (7—8)% of Non-Chaos Damage as extra Chaos Damage | 4x | Two Hand Melee | Malformation Map |
| (38—40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x | One Hand Melee · One Hand Ranged | Malformation Map |
| (41—45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x | One Hand Melee · One Hand Ranged | Malformation Map |
| (46—50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | 4x | One Hand Melee · One Hand Ranged | Malformation Map |
| Minions have (26—32)% increased maximum Life Minions deal (26—32)% increased Damage | 8x | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions have (33—38)% increased maximum Life Minions deal (33—38)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions have (39—45)% increased maximum Life Minions deal (39—45)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions have (16—19)% increased maximum Life Minions deal (16—19)% increased Damage | 8x | One Hand Melee · One Hand Ranged | Orchard Map |
| Minions have (20—24)% increased maximum Life Minions deal (20—24)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Orchard Map |
| Minions have (25—28)% increased maximum Life Minions deal (25—28)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Orchard Map |
| Minions have (19—21)% increased Attack Speed Minions have (19—21)% increased Cast Speed | 8x | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions have (22—24)% increased Attack Speed Minions have (22—24)% increased Cast Speed | 2x | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions have (25—28)% increased Attack Speed Minions have (25—28)% increased Cast Speed | 4x | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions have (10—11)% increased Attack Speed Minions have (10—11)% increased Cast Speed | 8x | One Hand Melee · One Hand Ranged | Orchard Map |
| Minions have (12—13)% increased Attack Speed Minions have (12—13)% increased Cast Speed | 2x | One Hand Melee · One Hand Ranged | Orchard Map |
| Minions have (14—15)% increased Attack Speed Minions have (14—15)% increased Cast Speed | 4x | One Hand Melee · One Hand Ranged | Orchard Map |
| +(25—27)% to Chaos Damage over Time Multiplier | 8x | Two Hand Melee | Excavation Map |
| +(28—30)% to Chaos Damage over Time Multiplier | 2x | Two Hand Melee | Excavation Map |
| +(31—35)% to Chaos Damage over Time Multiplier | 4x | Two Hand Melee | Excavation Map |
| +(14—15)% to Chaos Damage over Time Multiplier | 8x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Excavation Map |
| +(16—17)% to Chaos Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Excavation Map |
| +(18—20)% to Chaos Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Excavation Map |
| +(25—27)% to Physical Damage over Time Multiplier | 8x | Two Hand Melee | Haunted Mansion Map |
| +(28—30)% to Physical Damage over Time Multiplier | 2x | Two Hand Melee | Haunted Mansion Map |
| +(31—35)% to Physical Damage over Time Multiplier | 4x | Two Hand Melee | Haunted Mansion Map |
| +(14—15)% to Physical Damage over Time Multiplier | 8x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Haunted Mansion Map |
| +(16—17)% to Physical Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Haunted Mansion Map |
| +(18—20)% to Physical Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Haunted Mansion Map |
| +(25—27)% to Cold Damage over Time Multiplier | 8x | Two Hand Melee | Ramparts Map |
| +(28—30)% to Cold Damage over Time Multiplier | 2x | Two Hand Melee | Ramparts Map |
| +(31—35)% to Cold Damage over Time Multiplier | 4x | Two Hand Melee | Ramparts Map |
| +(14—15)% to Cold Damage over Time Multiplier | 8x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| +(16—17)% to Cold Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| +(18—20)% to Cold Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| +(25—27)% to Fire Damage over Time Multiplier | 8x | Two Hand Melee | Tropical Island Map |
| +(28—30)% to Fire Damage over Time Multiplier | 2x | Two Hand Melee | Tropical Island Map |
| +(31—35)% to Fire Damage over Time Multiplier | 4x | Two Hand Melee | Tropical Island Map |
| +(14—15)% to Fire Damage over Time Multiplier | 8x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tropical Island Map |
| +(16—17)% to Fire Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tropical Island Map |
| +(18—20)% to Fire Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tropical Island Map |
| Attacks with this Weapon Penetrate (6—7)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Mesa Map |
| Attacks with this Weapon Penetrate (8—10)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Mesa Map |
| Attacks with this Weapon Penetrate (11—13)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Mesa Map |
| Attacks with this Weapon Penetrate (6—7)% Chaos Resistance | 8x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Crater Map |
| Attacks with this Weapon Penetrate (8—10)% Chaos Resistance | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Crater Map |
| Attacks with this Weapon Penetrate (11—13)% Chaos Resistance | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Crater Map |
| (6—7)% chance to deal Double Damage | 2x | Two Hand Melee · Two Hand Ranged | Colonnade Map |
| (8—10)% chance to deal Double Damage | 8x | Two Hand Melee · Two Hand Ranged | Colonnade Map |
| 3% chance to deal Double Damage | 2x | One Hand Melee · One Hand Ranged · Shield | Colonnade Map |
| (4—5)% chance to deal Double Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Colonnade Map |
| (12—14)% increased Armour and Evasion +(8—9) to maximum Life | 8x | Boots · Gloves | Coral Ruins Map |
| (15—17)% increased Armour and Evasion +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (18—21)% increased Armour and Evasion +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (12—14)% increased Armour and Energy Shield +(8—9) to maximum Life | 8x | Boots · Gloves | Coral Ruins Map |
| (15—17)% increased Armour and Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (18—21)% increased Armour and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (12—14)% increased Evasion and Energy Shield +(8—9) to maximum Life | 8x | Boots · Gloves | Coral Ruins Map |
| (15—17)% increased Evasion and Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (18—21)% increased Evasion and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (12—14)% increased Armour +(8—9) to maximum Life | 8x | Boots · Gloves | Coral Ruins Map |
| (15—17)% increased Armour +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (18—21)% increased Armour +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (12—14)% increased Evasion Rating +(8—9) to maximum Life | 8x | Boots · Gloves | Coral Ruins Map |
| (15—17)% increased Evasion Rating +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (18—21)% increased Evasion Rating +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (12—14)% increased Energy Shield +(8—9) to maximum Life | 8x | Boots · Gloves | Coral Ruins Map |
| (15—17)% increased Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (18—21)% increased Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (12—14)% increased Armour, Evasion and Energy Shield +(8—9) to maximum Life | 8x | Boots · Gloves | Coral Ruins Map |
| (15—17)% increased Armour, Evasion and Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (18—21)% increased Armour, Evasion and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (12—14)% increased Armour and Evasion +(10—11) to maximum Life | 8x | Helmet · Shield | Coral Ruins Map |
| (15—17)% increased Armour and Evasion +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (18—21)% increased Armour and Evasion +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (12—14)% increased Armour and Energy Shield +(10—11) to maximum Life | 8x | Helmet · Shield | Coral Ruins Map |
| (15—17)% increased Armour and Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (18—21)% increased Armour and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (12—14)% increased Evasion and Energy Shield +(10—11) to maximum Life | 8x | Helmet · Shield | Coral Ruins Map |
| (15—17)% increased Evasion and Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (18—21)% increased Evasion and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (12—14)% increased Armour +(10—11) to maximum Life | 8x | Helmet · Shield | Coral Ruins Map |
| (15—17)% increased Armour +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (18—21)% increased Armour +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (12—14)% increased Evasion Rating +(10—11) to maximum Life | 8x | Helmet · Shield | Coral Ruins Map |
| (15—17)% increased Evasion Rating +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (18—21)% increased Evasion Rating +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (12—14)% increased Energy Shield +(10—11) to maximum Life | 8x | Helmet · Shield | Coral Ruins Map |
| (15—17)% increased Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (18—21)% increased Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (12—14)% increased Armour, Evasion and Energy Shield +(10—11) to maximum Life | 8x | Helmet · Shield | Coral Ruins Map |
| (15—17)% increased Armour, Evasion and Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (18—21)% increased Armour, Evasion and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (12—14)% increased Armour and Evasion +(13—14) to maximum Life | 8x | Body Armour | Coral Ruins Map |
| (15—17)% increased Armour and Evasion +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (18—21)% increased Armour and Evasion +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (12—14)% increased Armour and Energy Shield +(13—14) to maximum Life | 8x | Body Armour | Coral Ruins Map |
| (15—17)% increased Armour and Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (18—21)% increased Armour and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (12—14)% increased Evasion and Energy Shield +(13—14) to maximum Life | 8x | Body Armour | Coral Ruins Map |
| (15—17)% increased Evasion and Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (18—21)% increased Evasion and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (12—14)% increased Armour +(13—14) to maximum Life | 8x | Body Armour | Coral Ruins Map |
| (15—17)% increased Armour +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (18—21)% increased Armour +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (12—14)% increased Evasion Rating +(13—14) to maximum Life | 8x | Body Armour | Coral Ruins Map |
| (15—17)% increased Evasion Rating +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (18—21)% increased Evasion Rating +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (12—14)% increased Energy Shield +(13—14) to maximum Life | 8x | Body Armour | Coral Ruins Map |
| (15—17)% increased Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (18—21)% increased Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (12—14)% increased Armour, Evasion and Energy Shield +(13—14) to maximum Life | 8x | Body Armour | Coral Ruins Map |
| (15—17)% increased Armour, Evasion and Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (18—21)% increased Armour, Evasion and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| +(10—15) to Strength and Dexterity | 6x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(16—20) to Strength and Dexterity | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(21—25) to Strength and Dexterity | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(10—15) to Dexterity and Intelligence | 6x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(16—20) to Dexterity and Intelligence | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(21—25) to Dexterity and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(10—15) to Strength and Intelligence | 6x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(16—20) to Strength and Intelligence | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(21—25) to Strength and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +1 to Minimum Endurance Charges | 4x | Ring · Amulet | Dark Forest Map |
| +1 to Minimum Power Charges | 4x | Ring · Amulet | Iceberg Map |
| +1 to Minimum Frenzy Charges | 4x | Ring · Amulet | Temple Map |
| +(26—30) to maximum Mana Regenerate 2 Mana per second | 6x | Ring · Amulet | Sunken City Map |
| +(31—35) to maximum Mana Regenerate 3 Mana per second | 4x | Ring · Amulet | Sunken City Map |
| +(36—40) to maximum Mana Regenerate 4 Mana per second | 4x | Ring · Amulet | Sunken City Map |
| +(26—30) to maximum Mana (6—7)% increased Mana Cost Efficiency | 6x | Ring · Amulet | Tower Map |
| +(31—35) to maximum Mana (8—9)% increased Mana Cost Efficiency | 4x | Ring · Amulet | Tower Map |
| +(36—40) to maximum Mana (10—12)% increased Mana Cost Efficiency | 4x | Ring · Amulet | Tower Map |
| +(26—30) to maximum Mana 4% of Damage taken Recouped as Mana | 6x | Ring · Amulet | Sunken City Map |
| +(31—35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x | Ring · Amulet | Sunken City Map |
| +(36—40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x | Ring · Amulet | Sunken City Map |
| 3% increased Attack and Cast Speed | 8x | Amulet · Quiver | Residence Map |
| 4% increased Attack and Cast Speed | 4x | Amulet · Quiver | Residence Map |
| (5—6)% increased Attack and Cast Speed | 3x | Amulet · Quiver | Residence Map |
| (13—14)% increased Movement Speed (6—9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Promenade Map |
| (15—17)% increased Movement Speed (6—9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Promenade Map |
| (18—20)% increased Movement Speed (6—9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Promenade Map |
| (13—14)% increased Movement Speed (8—12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Promenade Map |
| (15—17)% increased Movement Speed (8—12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Promenade Map |
| (18—20)% increased Movement Speed (8—12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Promenade Map |
| (13—14)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Promenade Map |
| (15—17)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Promenade Map |
| (18—20)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Promenade Map |
| +(105—150) to Armour and Evasion Rating | 8x | Belt · Quiver | Geode Map |
| +(151—213) to Armour and Evasion Rating | 2x | Belt · Quiver | Geode Map |
| +(214—285) to Armour and Evasion Rating | 4x | Belt · Quiver | Geode Map |
| +(105—150) to Armour +(11—15) to maximum Energy Shield | 8x | Belt | Geode Map |
| +(151—213) to Armour +(16—20) to maximum Energy Shield | 2x | Belt | Geode Map |
| +(214—285) to Armour +(21—25) to maximum Energy Shield | 4x | Belt | Geode Map |
| +(105—150) to Evasion Rating +(11—15) to maximum Energy Shield | 8x | Belt · Quiver | Geode Map |
| +(151—213) to Evasion Rating +(16—20) to maximum Energy Shield | 2x | Belt · Quiver | Geode Map |
| +(214—285) to Evasion Rating +(21—25) to maximum Energy Shield | 4x | Belt · Quiver | Geode Map |
| 20% reduced Flask Charges gained Flasks applied to you have (8—10)% increased Effect | 2x | Belt | Marshes Map |
| 33% reduced Flask Charges gained Flasks applied to you have (11—14)% increased Effect | 4x | Belt | Marshes Map |
| (6—8)% increased Cooldown Recovery Rate | 2x | Belt | Volcano Map |
| (9—12)% increased Cooldown Recovery Rate | 4x | Belt | Volcano Map |
| (5—6)% increased Damage per Endurance Charge | 3x | Two Hand Melee · Two Hand Ranged | Dark Forest Map |
| (3—4)% increased Damage per Endurance Charge | 3x | One Hand Melee · One Hand Ranged | Dark Forest Map |
| (5—6)% increased Damage per Frenzy Charge | 3x | Two Hand Melee · Two Hand Ranged | Iceberg Map |
| (3—4)% increased Damage per Frenzy Charge | 3x | One Hand Melee · One Hand Ranged | Iceberg Map |
| (5—6)% increased Damage per Power Charge | 3x | Two Hand Melee · Two Hand Ranged | Temple Map |
| (3—4)% increased Damage per Power Charge | 3x | One Hand Melee · One Hand Ranged | Temple Map |
| (20—25)% of Physical Damage Converted to Fire Damage | 4x | Gloves | Atoll Map |
| (20—25)% of Physical Damage Converted to Cold Damage | 4x | Gloves | Atoll Map |
| (20—25)% of Physical Damage Converted to Lightning Damage | 4x | Gloves | Atoll Map |
| +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | 4x | Helmet | Orchard Map |
| (16—22)% increased Effect of Non-Damaging Ailments | 2x | Boots · Amulet | Cage Map |
| (23—30)% increased Effect of Non-Damaging Ailments | 2x | Boots · Amulet | Cage Map |
| (4—5)% increased Effect of your Curses | 2x | Shield | Strand Map |
| (6—7)% increased Effect of your Curses | 4x | Shield | Strand Map |
| (6—7)% chance to Avoid Damage of each Element from Hits during Soul Gain Prevention | 2x | Body Armour · Helmet | Shrine Map |
| (8—9)% chance to Avoid Damage of each Element from Hits during Soul Gain Prevention | 4x | Body Armour · Helmet | Shrine Map |
| +(1000—1600) to Armour during Soul Gain Prevention | 2x | Body Armour · Shield | Shrine Map |
| +(1601—2200) to Armour during Soul Gain Prevention | 3x | Body Armour · Shield | Shrine Map |
| +(2201—3000) to Armour during Soul Gain Prevention | 4x | Body Armour · Shield | Shrine Map |
| You have Onslaught during Soul Gain Prevention | 3x | Boots · Gloves | Shrine Map |
| (30—40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 1x | Boots · Gloves | Shrine Map |
| (41—50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 2x | Boots · Gloves | Shrine Map |
| (51—60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 4x | Boots · Gloves | Shrine Map |
| +1 to Level of Socketed AoE Gems (8—10)% increased Area of Effect | 4x | Helmet | Bramble Valley Map |
| +1 to Level of Socketed Projectile Gems Projectiles Pierce 1 additional Targets | 4x | Helmet | Ivory Temple Map |
| +1 to Level of Socketed Melee Gems +0.2 metres to Melee Strike Range | 4x | Helmet | Mausoleum Map |
| +(25—31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x | Two Hand Melee · Two Hand Ranged | Summit Map |
| +(32—38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x | Two Hand Melee · Two Hand Ranged | Summit Map |
| +(39—45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Summit Map |
| +(17—21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x | One Hand Melee · One Hand Ranged | Summit Map |
| +(22—25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x | One Hand Melee · One Hand Ranged | Summit Map |
| +(26—30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Summit Map |
| (14—16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x | Two Hand Melee · Two Hand Ranged | Summit Map |
| (17—19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x | Two Hand Melee · Two Hand Ranged | Summit Map |
| (20—22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Summit Map |
| 7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x | One Hand Melee · One Hand Ranged | Summit Map |
| (8—9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x | One Hand Melee · One Hand Ranged | Summit Map |
| (10—11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Summit Map |
| Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x | Body Armour · Belt | Summit Map |
| Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x | Body Armour · Belt | Summit Map |
| Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x | Body Armour · Belt | Summit Map |
| (9—10)% increased Global Critical Strike Chance 3% chance to gain a Frenzy Charge on Critical Strike | 6x | Quiver | Iceberg Map |
| (11—12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x | Quiver | Iceberg Map |
| (13—14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x | Quiver | Iceberg Map |
| (11—12)% increased Global Critical Strike Chance (14—16)% increased Elemental Damage if you've dealt a Critical Strike Recently | 6x | Gloves · Quiver | Belfry Map |
| (13—14)% increased Global Critical Strike Chance (17—19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x | Gloves · Quiver | Belfry Map |
| (15—16)% increased Global Critical Strike Chance (20—22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Belfry Map |
| (11—12)% increased Global Critical Strike Chance Adds (10—11) to (14—16) Chaos Damage if you've dealt a Critical Strike Recently | 6x | Gloves · Quiver | Belfry Map |
| (13—14)% increased Global Critical Strike Chance Adds (12—13) to (17—20) Chaos Damage if you've dealt a Critical Strike Recently | 2x | Gloves · Quiver | Belfry Map |
| (15—16)% increased Global Critical Strike Chance Adds (14—16) to (21—24) Chaos Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Belfry Map |
| +(28—33) to maximum Life Regenerate 2 Mana per second | 6x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo Map |
| +(34—40) to maximum Life Regenerate 3 Mana per second | 2x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo Map |
| +(41—45) to maximum Life Regenerate 4 Mana per second | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo Map |
| Regenerate 15 Life per second +(28—33) to maximum Mana | 6x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo Map |
| Regenerate 20 Life per second +(34—40) to maximum Mana | 2x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo Map |
| Regenerate 25 Life per second +(41—45) to maximum Mana | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo Map |
| (18—20)% increased Totem Placement speed | 6x | Boots · Amulet | Ghetto Map |
| (21—25)% increased Totem Placement speed | 3x | Boots · Amulet | Ghetto Map |
| (26—30)% increased Totem Placement speed | 3x | Boots · Amulet | Ghetto Map |
| Adds (6—7) to (9—10) Fire Damage Adds (6—7) to (9—10) Cold Damage | 8x | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (8—9) to (11—13) Fire Damage Adds (8—9) to (11—13) Cold Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (10—12) to (14—16) Fire Damage Adds (10—12) to (14—16) Cold Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (6—7) to (9—10) Fire Damage Adds 1 to (14—16) Lightning Damage | 8x | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (8—9) to (11—13) Fire Damage Adds 1 to (17—20) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (10—12) to (14—16) Fire Damage Adds 1 to (21—24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (6—7) to (9—10) Cold Damage Adds 1 to (14—16) Lightning Damage | 8x | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (8—9) to (11—13) Cold Damage Adds 1 to (17—20) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (10—12) to (14—16) Cold Damage Adds 1 to (21—24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens Map |
| Your Critical Strike Chance is Lucky while Focused grant focus skill [1] | 9x | Belt | Belfry Map |
| (16—18)% increased Evasion Rating while Focused grant focus skill [1] | 4x | Helmet · Boots | Geode Map |
| (19—22)% increased Evasion Rating while Focused grant focus skill [1] | 2x | Helmet · Boots | Geode Map |
| (23—25)% increased Evasion Rating while Focused grant focus skill [1] | 4x | Helmet · Boots | Geode Map |
| 8% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x | Helmet · Gloves | Geode Map |
| (9—10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x | Helmet · Gloves | Geode Map |
| (11—12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x | Helmet · Gloves | Geode Map |
| Shock nearby Enemies for 2 Seconds when you Focus grant focus skill [1] | 4x | Ring | Cage Map |
| Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x | Ring | Cage Map |
| Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x | Ring | Cage Map |
| 1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x | Body Armour | Geode Map |
| Recover (23—25)% of Mana and Energy Shield when you Focus grant focus skill [1] | 6x | Body Armour | Basilica Map |
| Recover (26—28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x | Body Armour | Basilica Map |
| Recover (29—31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x | Body Armour | Basilica Map |
| (16—20)% chance to deal Double Damage while Focused grant focus skill [1] | 4x | Two Hand Melee · Two Hand Ranged | Colonnade Map |
| (21—25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | Two Hand Melee · Two Hand Ranged | Colonnade Map |
| (26—30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | Two Hand Melee · Two Hand Ranged | Colonnade Map |
| (7—9)% chance to deal Double Damage while Focused grant focus skill [1] | 4x | One Hand Melee · One Hand Ranged · Shield | Colonnade Map |
| (10—12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | One Hand Melee · One Hand Ranged · Shield | Colonnade Map |
| (13—15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | One Hand Melee · One Hand Ranged · Shield | Colonnade Map |
| (22—25)% increased Attack and Cast Speed while Focused grant focus skill [1] | 6x | Gloves | Residence Map |
| (26—30)% increased Attack and Cast Speed while Focused grant focus skill [1] | 3x | Gloves | Residence Map |
| (31—36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x | Gloves | Residence Map |
| (16—20)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Cage Map |
| (21—25)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Cage Map |
| (26—30)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Cage Map |
| You are Immune to Ailments while Focused grant focus skill [1] | 3x | Boots | Cage Map |
| You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x | Amulet | Jungle Valley Map |
| +5 to maximum Fortification while Focused grant focus skill [1] | 4x | Body Armour | Geode Map |
| +6 to maximum Fortification while Focused grant focus skill [1] | 2x | Body Armour | Geode Map |
| +7 to maximum Fortification while Focused grant focus skill [1] | 2x | Body Armour | Geode Map |
| Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x | Helmet | The Refinery |
| (11—15)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x | Body Armour | Sunken City Map |
| Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x | Gloves | Orchard Map |
| (12—14)% increased Damage | 4x | Ring · Belt | Laboratory Map |
| (15—17)% increased Damage | 4x | Ring · Belt | Laboratory Map |
| +1 to Level of Socketed Support Gems | 8x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Primordial Pool Map |
| +2 to Level of Socketed Support Gems | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Primordial Pool Map |
| Channelling Skills have -1 to Total Mana Cost | 2x | Ring · Amulet | Tower Map |
| Channelling Skills have -2 to Total Mana Cost | 2x | Ring · Amulet | Tower Map |
| Channelling Skills have -3 to Total Mana Cost | 4x | Ring · Amulet | Tower Map |
| Non-Channelling Skills have -4 to Total Mana Cost | 2x | Ring · Amulet | Tower Map |
| Non-Channelling Skills have -5 to Total Mana Cost | 2x | Ring · Amulet | Tower Map |
| Non-Channelling Skills have (-7—-6) to Total Mana Cost | 4x | Ring · Amulet | Tower Map |
| (31—36)% increased Damage while Leeching | 3x | Gloves · Amulet | Jungle Valley Map |
| (37—43)% increased Damage while Leeching | 4x | Gloves · Amulet | Jungle Valley Map |
| +(6—7)% to Quality of Socketed Gems | 8x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Beach Map |
| +(7—8)% to Quality of Socketed Gems | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Beach Map |
| Adds (11—13) to (16—17) Physical Damage 35% chance to cause Bleeding on Hit | 2x | Two Hand Melee · Two Hand Ranged | Cage Map |
| Adds (14—16) to (18—20) Physical Damage 40% chance to cause Bleeding on Hit | 4x | Two Hand Melee · Two Hand Ranged | Cage Map |
| Adds (7—8) to (10—11) Physical Damage 35% chance to cause Bleeding on Hit | 2x | One Hand Melee · One Hand Ranged | Cage Map |
| Adds (9—11) to (12—14) Physical Damage 40% chance to cause Bleeding on Hit | 4x | One Hand Melee · One Hand Ranged | Cage Map |
| Hits can't be Evaded | 4x | One Hand Melee · Two Hand Melee | Arachnid Tomb Map |
| (19—23)% increased Damage during any Flask Effect | 2x | Gloves | Port Map |
| (24—28)% increased Damage during any Flask Effect | 4x | Gloves | Port Map |
| (36—40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 8x | Helmet | Terrace Map |
| (41—45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 4x | Helmet | Terrace Map |
| Gain (11—13)% of Fire Damage as Extra Chaos Damage | 6x | Two Hand Melee · Two Hand Ranged | Lookout Map |
| Gain (14—16)% of Fire Damage as Extra Chaos Damage | 8x | Two Hand Melee · Two Hand Ranged | Lookout Map |
| Gain (5—6)% of Fire Damage as Extra Chaos Damage | 6x | One Hand Melee · One Hand Ranged · Shield | Lookout Map |
| Gain (7—8)% of Fire Damage as Extra Chaos Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Lookout Map |
| Gain (11—13)% of Cold Damage as Extra Chaos Damage | 6x | Two Hand Melee · Two Hand Ranged | Palace Map |
| Gain (14—16)% of Cold Damage as Extra Chaos Damage | 8x | Two Hand Melee · Two Hand Ranged | Palace Map |
| Gain (5—6)% of Cold Damage as Extra Chaos Damage | 6x | One Hand Melee · One Hand Ranged · Shield | Palace Map |
| Gain (7—8)% of Cold Damage as Extra Chaos Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Palace Map |
| Gain (11—13)% of Lightning Damage as Extra Chaos Damage | 6x | Two Hand Melee · Two Hand Ranged | Cemetery Map |
| Gain (14—16)% of Lightning Damage as Extra Chaos Damage | 8x | Two Hand Melee · Two Hand Ranged | Cemetery Map |
| Gain (5—6)% of Lightning Damage as Extra Chaos Damage | 6x | One Hand Melee · One Hand Ranged · Shield | Cemetery Map |
| Gain (7—8)% of Lightning Damage as Extra Chaos Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Cemetery Map |
| Gain (11—13)% of Physical Damage as Extra Chaos Damage | 6x | Two Hand Melee · Two Hand Ranged | Vault Map |
| Gain (14—16)% of Physical Damage as Extra Chaos Damage | 8x | Two Hand Melee · Two Hand Ranged | Vault Map |
| Gain (5—6)% of Physical Damage as Extra Chaos Damage | 6x | One Hand Melee · One Hand Ranged · Shield | Vault Map |
| Gain (7—8)% of Physical Damage as Extra Chaos Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Vault Map |
| 5% increased Attributes | 2x | Body Armour | Primordial Blocks Map |
| 6% increased Attributes | 4x | Body Armour | Primordial Blocks Map |
| Banner Skills have (12—15)% increased Aura Effect | 2x | Body Armour | Pier Map |
| Banner Skills have (16—20)% increased Aura Effect | 4x | Body Armour | Pier Map |
| Trigger Level 10 Summon Spectral Wolf on Kill | 3x | Amulet | Alleyways Map |
| (10—14)% increased Warcry Buff Effect | 2x | Helmet | Fungal Hollow Map |
| (15—18)% increased Warcry Buff Effect | 4x | Helmet | Fungal Hollow Map |
| 80% chance to Avoid being Frozen | 4x | Boots | Core Map |
| 100% chance to Avoid being Frozen | 4x | Boots | Core Map |
| (12—13)% increased Global Critical Strike Chance +(18—20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x | Ring | Belfry Map |
| (14—16)% increased Global Critical Strike Chance +(21—23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x | Ring | Belfry Map |
| (11—13)% increased Global Physical Damage (11—13)% increased Chaos Damage | 2x | Ring | Foundry Map |
| (14—16)% increased Global Physical Damage (14—16)% increased Chaos Damage | 4x | Ring | Foundry Map |
| (11—13)% increased Fire Damage (11—13)% increased Lightning Damage | 2x | Ring | Gardens Map |
| (14—16)% increased Fire Damage (14—16)% increased Lightning Damage | 4x | Ring | Gardens Map |
| Regenerate 3% of Life per second during Effect | 6x | Flask | Port Map |
| 50% Chance to Avoid being Stunned during Effect | 6x | Flask | Port Map |
| (20—30)% increased Rarity of Items found during Effect | 6x | Flask | Port Map |
| Prevent +(45—55)% of Reflected Damage during Effect | 6x | Flask | Port Map |
| 15% of Damage Taken from Hits is Leeched as Life during Effect | 6x | Flask | Port Map |
| +(15—19) to Dexterity and Intelligence (8—10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Residence Map |
| +(20—24) to Dexterity and Intelligence (13—16)% increased Attack Speed | 4x | One Hand Melee · Two Hand Melee | Residence Map |
| +(15—19) to Strength and Intelligence (15—20)% increased Critical Strike Chance | 2x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Belfry Map |
| +(20—24) to Strength and Intelligence (21—25)% increased Critical Strike Chance | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Belfry Map |
| +(15—19) to Strength and Dexterity +(161—200) to Accuracy Rating | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Dunes Map |
| +(20—24) to Strength and Dexterity +(201—250) to Accuracy Rating | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Dunes Map |
| 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8—10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Courthouse Map |
| 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (13—16)% increased Attack Speed | 4x | One Hand Melee · Two Hand Melee | Courthouse Map |
| (12—14)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Courthouse Map |
| (15—18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Courthouse Map |
| (19—24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Courthouse Map |
| (8—9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Courthouse Map |
| (10—12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Courthouse Map |
| (13—16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Courthouse Map |
| +(9—10)% to Fire and Chaos Resistances | 8x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(11—12)% to Fire and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(13—15)% to Fire and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(9—10)% to Lightning and Chaos Resistances | 8x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(11—12)% to Lightning and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(13—15)% to Lightning and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(9—10)% to Cold and Chaos Resistances | 8x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(11—12)% to Cold and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(13—15)% to Cold and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(10—15) to Strength (21—25)% chance to Avoid being Ignited | 8x | Body Armour · Shield | Maelström of Chaos |
| +(16—20) to Strength (21—25)% chance to Avoid being Ignited | 3x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Strength (21—25)% chance to Avoid being Ignited | 4x | Body Armour · Shield | Maelström of Chaos |
| +(10—15) to Dexterity (21—25)% chance to Avoid being Frozen | 8x | Body Armour · Shield | Maelström of Chaos |
| +(16—20) to Dexterity (21—25)% chance to Avoid being Frozen | 3x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Dexterity (21—25)% chance to Avoid being Frozen | 4x | Body Armour · Shield | Maelström of Chaos |
| +(10—15) to Intelligence (21—25)% chance to Avoid being Shocked | 8x | Body Armour · Shield | Maelström of Chaos |
| +(16—20) to Intelligence (21—25)% chance to Avoid being Shocked | 3x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Intelligence (21—25)% chance to Avoid being Shocked | 4x | Body Armour · Shield | Maelström of Chaos |
| (7—8)% increased Trap Throwing Speed | 6x | Amulet · Belt | Overgrown Shrine Map |
| (9—10)% increased Trap Throwing Speed | 3x | Amulet · Belt | Overgrown Shrine Map |
| (11—12)% increased Trap Throwing Speed | 4x | Amulet · Belt | Overgrown Shrine Map |
| (7—8)% increased Mine Throwing Speed | 6x | Amulet · Helmet | Overgrown Shrine Map |
| (9—10)% increased Mine Throwing Speed | 3x | Amulet · Helmet | Overgrown Shrine Map |
| (11—12)% increased Mine Throwing Speed | 4x | Amulet · Helmet | Overgrown Shrine Map |
| (11—13)% increased Brand Attachment range | 6x | Amulet · Gloves | Arachnid Nest Map |
| (14—16)% increased Brand Attachment range | 3x | Amulet · Gloves | Arachnid Nest Map |
| (17—20)% increased Brand Attachment range | 4x | Amulet · Gloves | Arachnid Nest Map |
| (5—8)% increased maximum Life (5—8)% increased maximum Mana | 6x | Body Armour | Silo Map |
| (5—7)% Chance to Block Attack Damage | 4x | Body Armour | City Square Map |
| (6—8)% Chance to Block Spell Damage | 4x | Body Armour | City Square Map |
| (20—25)% chance to Avoid Elemental Ailments (20—25)% chance to Avoid being Stunned | 6x | Body Armour | Core Map |
| (6—7)% increased Area of Effect (9—10)% increased Area Damage | 3x | Gloves | Bramble Valley Map |
| (8—9)% increased Area of Effect (11—13)% increased Area Damage | 3x | Gloves | Bramble Valley Map |
| (10—12)% increased Area of Effect (14—16)% increased Area Damage | 4x | Gloves | Bramble Valley Map |
| (10—12)% increased Projectile Speed (9—10)% increased Projectile Damage | 3x | Gloves | Ivory Temple Map |
| (13—16)% increased Projectile Speed (11—13)% increased Projectile Damage | 3x | Gloves | Ivory Temple Map |
| (17—20)% increased Projectile Speed (14—16)% increased Projectile Damage | 4x | Gloves | Ivory Temple Map |
| (9—10)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x | Gloves | Mausoleum Map |
| (11—13)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x | Gloves | Mausoleum Map |
| (14—16)% increased Melee Damage +0.1 metres to Melee Strike Range | 4x | Gloves | Mausoleum Map |
| Focus has (21—25)% increased Cooldown Recovery Rate | 3x | Boots | Volcano Map |
| Reroll the Rarity of a non-Unique item | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod | Default |
| Reroll 3 random modifiers on a Rare item | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod | Default |
| Reroll a random modifier on a Rare item | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod | Default |
| +(8—10)% Chance to Block Attack Damage | 9x | Two Hand Melee | Relic Chambers Map |
| +(11—13)% Chance to Block Attack Damage | 3x | Two Hand Melee | City Square Map |
| +(8—10)% Chance to Block Spell Damage | 9x | Two Hand Melee | Relic Chambers Map |
| +(11—13)% Chance to Block Spell Damage | 3x | Two Hand Melee | City Square Map |
| Prefixes Cannot Be Changed | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Coward's Trial |
| Suffixes Cannot Be Changed | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Oba's Cursed Trove |
| Can have up to 3 Crafted Modifiers | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Putrid Cloister |
| Cannot roll Attack Modifiers | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Caer Blaidd, Wolfpack's Den |
| Cannot roll Caster Modifiers | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Whakawairua Tuahu |
Bestiary Recipe /78
| Name | Recipe |
|---|---|
| Create a Rare: Four-Linked Helmet | |
| Create Currency Items: A Stack of 4 Jeweller's Orbs | |
| Create Currency Items: Orb of Fusing | |
| Create Currency Items: A Stack of 10 Random Currency | |
| Create Currency Items: A Stack of 2 Orbs of Binding | |
| Create Currency Items: A Stack of 3 Orbs of Unmaking | |
| Create a Unique: Item | |
| Create a Unique: Ring | |
| Create a Unique: Amulet | |
| Create a Unique: Belt | |
| Create a Unique: Flask | |
| Create a Unique: Helmet | |
| Create a Unique: Body Armour | |
| Create a Unique: Boots | |
| Create a Unique: Gloves | |
| Create a Unique: Claw or Dagger | |
| Create a Unique: Mace or Sceptre | |
| Create a Unique: Shield or Quiver | |
| Create a Unique: Sword or Axe | |
| Create a Unique: Staff | |
| Create a Unique: Bow | |
| Create a Unique: Wand | |
| Create a Unique: Map | |
| Transform an Item: Reroll a Talisman Base Type Retains Implicit and Explicit Modifiers | |
| Transform an Item: Adds 500m Experience to an Exceptional Support Gem | |
| Transform an Item: Reroll a Synthesis Implicit Modifier on a Unique Item | |
| Create an Item: 23% Quality Corrupted Gem | |
| Create an Item: Level 21 Corrupted Gem | |
| Create an Item: Fully-linked Six-socket Rare | |
| Create an Item: Shaper Guardian, Elder Guardian or Conqueror Map | |
| Create an Item: Synthesis Unique Map | |
| Create an Item: A valuable Scarab | |
| Create an Item: Nightmare Map | |
| Create an Imprint: Of a Magic Item | |
| Create an Imprint: Of a Rare Talisman | |
| Corrupt a Map: To have an Implicit Modifier | |
| Corrupt a Map: Twice | |
| Fracture a Modifer: On a Rare Talisman with at least 4 modifiers Does not work on Influenced or Fractured items | |
| Modify Mods on an Item: Add a Suffix, Remove a Random Prefix Only works on rare items | |
| Modify Mods on an Item: Add a Prefix, Remove a Random Suffix Only works on rare items | |
| Modify Mods on an Item: Add a Mod to a Shaper Item | |
| Modify Mods on an Item: Add a Mod to an Elder Item | |
| Modify Mods on an Item: Add a Mod to a Redeemer Item | |
| Modify Mods on an Item: Add a Mod to a Hunter Item | |
| Modify Mods on an Item: Add a Mod to a Crusader Item | |
| Modify Mods on an Item: Add a Mod to a Warlord Item | |
| Modify Mods on an Item: Add a Mod to a Rare Map Only works on rare maps | |
| Modify Mods on an Item: Add a crafted Meta-modifier to a non-Unique Item | |
| Modify Mods on an Item: Reroll a Watcher's Eye Modifier Cannot reroll Maximum Life, Mana or Energy Shield modifiers | |
| Convert this Unique Item: Into Another Random Unique Item | |
| Add a Mod to a Life or Mana Flask: Adds "of Convection" Requires Flask to have no existing Suffix Grants Immunity to Chill for (6—8) seconds if used while Chilled Grants Immunity to Freeze for (6—8) seconds if used while Frozen | |
| Add a Mod to a Life or Mana Flask: Adds "of Damping" Requires Flask to have no existing Suffix Grants Immunity to Ignite for (6—8) seconds if used while Ignited Removes all Burning when used | |
| Add a Mod to a Life or Mana Flask: Adds "of Sealing" Requires Flask to have no existing Suffix Grants Immunity to Bleeding for (6—8) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (6—8) seconds if used while affected by Corrupted Blood | |
| Add a Mod to a Life or Mana Flask: Adds "of Earthing" Requires Flask to have no existing Suffix Grants Immunity to Shock for (6—8) seconds if used while Shocked | |
| Add a Mod to a Life or Mana Flask: Adds "of the Antitoxin" Requires Flask to have no existing Suffix Grants Immunity to Poison for (6—8) seconds if used while Poisoned | |
| Add a Mod to a Life or Mana Flask: Adds "of Warding" Requires Flask to have no existing Suffix Removes Curses on use | |
| Add a Mod to a Utility Flask: Adds "of the Lizard" Requires Flask to have no existing Suffix (45—49)% less Duration Immunity to Bleeding and Corrupted Blood during Effect | |
| Add a Mod to a Utility Flask: Adds "of the Skunk" Requires Flask to have no existing Suffix (45—49)% less Duration Immunity to Poison during Effect | |
| Add a Mod to a Utility Flask: Adds "of the Conger" Requires Flask to have no existing Suffix (45—49)% less Duration Immunity to Shock during Effect | |
| Add a Mod to a Utility Flask: Adds "of the Deer" Requires Flask to have no existing Suffix (45—49)% less Duration Immunity to Freeze and Chill during Effect | |
| Add a Mod to a Utility Flask: Adds "of the Urchin" Requires Flask to have no existing Suffix (45—49)% less Duration Immunity to Ignite during Effect Removes Burning on use | |
| Open a Portal: to Farrul's Den | |
| Open a Portal: to Saqawal's Roost | |
| Open a Portal: to Fenumus' Lair | |
| Open a Portal: to Craiceann's Cove | |
| Craft an Aspect Skill onto an Item: Aspect of the Cat skill Aspect of the Cat | |
| Craft an Aspect Skill onto an Item: Aspect of the Avian skill Aspect of the Avian | |
| Craft an Aspect Skill onto an Item: Aspect of the Spider skill Aspect of the Spider | |
| Craft an Aspect Skill onto an Item: Aspect of the Crab skill Aspect of the Crab | |
| Craft an Aspect Skill onto an Item: Level 30 Aspect of the Cat skill | |
| Craft an Aspect Skill onto an Item: Level 30 Aspect of the Avian skill | |
| Craft an Aspect Skill onto an Item: Level 30 Aspect of the Spider skill | |
| Craft an Aspect Skill onto an Item: Level 30 Aspect of the Crab skill | |
| Sacrifice an Exceptional Support Gem: for 3 high Level, high Quality Support Gems Resultant gems are not Exceptional | |
| Apply a Hinekora's Lock: To a Magic Item | |
| Fracture two Modifers: On a Rare Talisman with at least 6 modifiers Does not work on Influenced or Fractured items | |
| Modify an Item: to Have Maximum Possible Links | |
| Modify an Item: to Have Maximum Possible Number of Sockets |
Bestiary Recipe Ruthless /65
Crafting Bench Topic /2
| NPC | Name |
|---|---|
| Helena | Alright, I've taken the liberty of performing a few tests. There are a few magical modifications the Transmutia Device can make that are safe every time. Try enhancing a piece of equipment now. Let's see if my results hold. |
| Helena | I could hardly hope for better results. Do note the device needs special reagents to perform, so not all uses will be so easy. |
Community Wiki
Crafting Bench
The Crafting Bench lets players craft a modifier into Equipment or modify sockets and links at the cost of some Currency. It can be found in the player's Hideout.
Mechanics
Typically, only one crafted modifier may be added to an item; the crafted modifier is shown in a brighter color than regular mods. Crafting a mod follows the normal affix rules. Specifically:
- The item cannot already have a mod of that type.
- The item must have a prefix or suffix slot open as appropriate. This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item.
It is possible to craft more than one mod onto an item with the of Crafting meta-crafting mod.
Players can remove a crafted mod from an item with an
Orb of Scouring. If the item already has a crafted mod, the recipe will automatically use a Orb of Scouring to add a different crafted mod.
There are also recipes which modify the number of sockets, socket colors, or links on the item. Players may use socket recipes on corrupted equipment, which will require the same amount of
Vaal Orb as the required currency.
For convenience, the ingredients/currency needed to craft a mod onto a piece of equipment do not need to directly be in your inventory at the time. The Crafting Bench will fully track, and use, items in your Stash as well.
Unlock locations
Crafting recipes are discovered in various locations across multiple content. The type of location depends on which category of recipe it is, or in other words which master it belongs to.
- Recipes are found in various locations in Wraeclast and Oriath, as well as maps, which Helena will appraise.
- Unveiling Veiled items adds experience towards that recipe.
- Socket crafting recipes can be found in the Azurite Mine at specific kinds of nodes.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















