Fenumus, Primeira da Noite unico /4 ⍟
+(30–40) de Inteligência
Escudo de Energia aumentado em (120–140)%
(80–100) de Escudo de Energia Regenerado por segundo
Inimigos afetados por suas Teias de Aranha causam Dano reduzido em 10%
Inimigos afetados por suas Teias de Aranha possuem -10% de Todas as Resistências
Área de Efeito do Aspecto da Aranha aumentada em (50–70)%
Evasão e Escudo de Energia aumentados em (160–200)%
+(20–30)% de Resistência a Raio
+(17–23)% de Resistência a Caos
Velocidade de Movimento aumentada em 25%
Aspecto da Aranha pode infringir Teia da Aranha em Inimigos uma vez adicional
Recebe (15–20) de Escudo de Energia para cada Inimigo Acertado por você afetado por uma Teia de Aranha
(40–50)% de aumento da Duração do Debuff do Aspecto da Aranha
Adiciona (16–21) a (31–36) de Dano de Caos a Magias
Escudo de Energia aumentado em (220–250)%
10% de chance de receber uma Carga de Poder ao acertar um Inimigo afetado por uma Teia de Aranha
(6–10)% de chance de Envenenar por Carga de Poder
(15–20)% de Dano com Veneno aumentado por Carga de Poder
Aspecto da Aranha causa Teia da Aranha e Lentidão a cada 0.5 Segundos
Concede a Habilidade Aspecto da Aranha Nível 20
Evasão e Escudo de Energia aumentados em (120–170)%
+(40–50) de Vida máxima
Velocidade de Ataque e Conjuração aumentada em (6–9)%
(40–60)% de aumento do Dano com Acertos e Afecções contra Inimigos afetados por 3 Teias de Aranha
Adiciona (8–10) a (13–15) de Dano de Caos para cada Teia de Aranha no Inimigo
(Afecções que causam Dano são Sangramento, Incêndio e Veneno)
Receita do Bestiário /2 ⍟
NomeRecipe
Forja uma Habilidade Aspecto em um Item: Habilidade Aspecto da Aranha
Aspecto da Aranha
Forja uma Habilidade Aspecto em um Item: Habilidade Aspecto da Aranha Nível 30
Fenumus, Primeira da Noite
Bestial
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
Velocidade de Ação não pode ser modificada abaixo do valor base 70%
Duração do Veneno aumentada em 200%
Envenena ao Acertar
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
Fenumus, First of the Night
SpectreN
AreaCovil de Fenumus
Tagsanimal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, Conjurador, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider
Packs
  • Fenumus, Primeira da Noite
  • Vida
    2100%
    Ailment Threshold
    2100%
    Resistência
    40 40 40 25
    Damage
    125%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    90%
    Type
    SpiderPlatedBestiarySpiritBoss
    Metadata
    SpiderPlatedBestiarySpiritBoss
    Nível
    77
    Vida
    13,469,477
    Armadura
    58,245
    Evasão
    6,448
    Escudo de Energia
    0
    Damage
    907
    Dano Mágico
    1,354
    Precisão
    412
    Attack Time
    1.3065
    Experiência
    167,640
    Ailment Threshold
    6,734,739
    Chill
    21,295
    Shock
    21,295
    Brittle
    120,478
    Scorch
    21,295
    Sap
    58,835
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1440–2160
    Chance de Crítico: 5%
    Attack Time: 1.95 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiarySpiderBossSpitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 1331 a 1996 de Dano Físico
    Seus Acertos não podem Atordoar Inimigos
    25% do Dano Físico Convertido para Dano de Caos
    Envenena Inimigos ao Acertar
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [4]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderBossSpitMortarLong
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 1331 a 1996 de Dano Físico
    Seus Acertos não podem Atordoar Inimigos
    25% do Dano Físico Convertido para Dano de Caos
    Envenena Inimigos ao Acertar
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [5]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    Chance de Crítico: 5%
    Attack Time: 1.95 seg
    Recarga: 0.5 seg
    Projéteis Perfuram todos Alvos
    Dança Carmesin
    Velocidade de Projéteis reduzida em 25%
    Causa Sangramento
    base is projectile [1]
    monster projectile variation [30]
    BestiarySpiderHallucinate
    Recarga: 20 seg
    Duração base é de 5 segundos
    BestiarySpiderSpiritBossTailSpikeSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    Chance de Crítico: 5%
    Attack Time: 1.95 seg
    Recarga: 7.5 seg
    Projéteis Perfuram todos Alvos
    Dança Carmesin
    Velocidade de Projéteis reduzida em 25%
    22% menos Velocidade de Ataque
    Causa Sangramento
    base is projectile [1]
    monster projectile variation [30]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BestiarySpiderGroundStab
    Spell
    Tempo de Conjuração: 1.4 seg
    Recarga: 18 seg
    Causa 1770.5 de Dano de Caos Base por segundo
    Duração base é de 3 segundos
    Duração Base Secundária é de 12 segundos
    Área de Efeito reduzida em 80%
    Velocidade de Movimento reduzida em 50%
    29% menos Velocidade de Ataque
    monster penalty against minions damage +% final vs player minions [-50]
    BestiarySpiderPlateSpiritBossSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1.3 seg
    Recarga: 10 seg
    alternate minion [335]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [6]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }
    
    Actor
    {
        basic_action = "ChangeToStance1"
        basic_action = "ChangeToStance2"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	
    }
    
    Transitionable
    {
        on_transition = "PauseAnimation(); RemoveCollidability();"
    }
    
    MinimapIcon
    {
    	icon = "BestiaryLegendaryBeast" 
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Transitionable
    {
        on_transition = "DisableRendering(); HideMinimapIcon(  );"
        create_transitioned = "DisableRendering(); RemoveCollidability(); HideMinimapIcon(  );"
    }
    
    Animated
    {
        on_event_teleport_for_burrow_emerge_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/ambush/groundchurn.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBoss"] = {
        name = "Fenumus, First of the Night",
        life = 21,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BestiarySpiderBossSpitMortar",
            "BestiarySpiderBossSpitMortarLong",
            "BestiarySpiderSpiritBossTailSpike",
            "BestiarySpiderSpiritBossTailSpikeSwing",
            "BestiarySpiderPlateSpiritBossSummon",
            "BestiarySpiderGroundStab",
            "BestiarySpiderHallucinate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortar"] = {
        name = "BestiarySpiderBossSpitMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortarLong"] = {
        name = "BestiarySpiderBossSpitMortarLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpike"] = {
        name = "BestiarySpiderSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpikeSwing"] = {
        name = "BestiarySpiderSpiritBossTailSpikeSwing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlateSpiritBossSummon"] = {
        name = "BestiarySpiderPlateSpiritBossSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderGroundStab"] = {
        name = "BestiarySpiderGroundStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "base_skill_area_of_effect_+%",
            "base_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderHallucinate"] = {
        name = "BestiarySpiderHallucinate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    Duração do Veneno aumentada em 200%
    Envenena ao Acertar
    IdBestiarySpiderSpiritBossPoisonOnHit
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster no drops [1]
    IdMonsterNoDrops
    FamilyMonsterNoDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 Global
  • Fenumus, Primeira da Noite
    Bestial
    Espécie: Bruxas do Mar
    Família: Cavernosos
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    Velocidade de Ação não pode ser modificada abaixo do valor base 70%
    Duração do Veneno aumentada em 200%
    Envenena ao Acertar
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Fenumus, First of the Night
    SpectreN
    AreaCovil de Fenumus
    Tagsanimal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, Conjurador, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider
    Vida
    2100%
    Ailment Threshold
    2100%
    Resistência
    40 40 40 25
    Damage
    125%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    90%
    Type
    SpiderPlatedBestiarySpiritBoss
    Metadata
    SpiderPlatedBestiarySpiritBossMine
    Nível
    77
    Vida
    13,469,477
    Armadura
    58,245
    Evasão
    6,448
    Escudo de Energia
    0
    Damage
    907
    Dano Mágico
    1,354
    Precisão
    412
    Attack Time
    1.3065
    Experiência
    167,640
    Ailment Threshold
    6,734,739
    Chill
    21,295
    Shock
    21,295
    Brittle
    120,478
    Scorch
    21,295
    Sap
    58,835
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1440–2160
    Chance de Crítico: 5%
    Attack Time: 1.95 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiarySpiderBossSpitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 1331 a 1996 de Dano Físico
    Seus Acertos não podem Atordoar Inimigos
    25% do Dano Físico Convertido para Dano de Caos
    Envenena Inimigos ao Acertar
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [4]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderBossSpitMortarLong
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 1331 a 1996 de Dano Físico
    Seus Acertos não podem Atordoar Inimigos
    25% do Dano Físico Convertido para Dano de Caos
    Envenena Inimigos ao Acertar
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [5]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    Chance de Crítico: 5%
    Attack Time: 1.95 seg
    Recarga: 0.5 seg
    Projéteis Perfuram todos Alvos
    Dança Carmesin
    Velocidade de Projéteis reduzida em 25%
    Causa Sangramento
    base is projectile [1]
    monster projectile variation [30]
    BestiarySpiderHallucinate
    Recarga: 20 seg
    Duração base é de 5 segundos
    BestiarySpiderSpiritBossTailSpikeSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    Chance de Crítico: 5%
    Attack Time: 1.95 seg
    Recarga: 7.5 seg
    Projéteis Perfuram todos Alvos
    Dança Carmesin
    Velocidade de Projéteis reduzida em 25%
    22% menos Velocidade de Ataque
    Causa Sangramento
    base is projectile [1]
    monster projectile variation [30]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BestiarySpiderGroundStab
    Spell
    Tempo de Conjuração: 1.4 seg
    Recarga: 18 seg
    Causa 1770.5 de Dano de Caos Base por segundo
    Duração base é de 3 segundos
    Duração Base Secundária é de 12 segundos
    Área de Efeito reduzida em 80%
    Velocidade de Movimento reduzida em 50%
    29% menos Velocidade de Ataque
    monster penalty against minions damage +% final vs player minions [-50]
    BestiarySpiderPlateSpiritBossSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1.3 seg
    Recarga: 10 seg
    alternate minion [335]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [6]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]
    BestiarySpiderTeleportSlam
    Damage, Area, Attack
    Base Damage: 1440–2160
    Chance de Crítico: 5%
    Attack Time: 1.95 seg
    Recarga: 5 seg
    Causa 100% mais Dano
    50% menos Velocidade de Ataque
    active skill area of effect radius +% final [-33]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }
    
    Life
    {
    	initial_life_percentage = 50
    }
    
    Transitionable
    {
    }
    
    MinimapIcon
    {
    	icon = "BestiaryLegendaryBeast" 
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Animated
    {
    	on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );"
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBossMine"] = {
        name = "Fenumus, First of the Night",
        life = 21,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BestiarySpiderBossSpitMortar",
            "BestiarySpiderBossSpitMortarLong",
            "BestiarySpiderSpiritBossTailSpike",
            "BestiarySpiderSpiritBossTailSpikeSwing",
            "BestiarySpiderPlateSpiritBossSummon",
            "BestiarySpiderGroundStab",
            "BestiarySpiderHallucinate",
            "BestiarySpiderTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortar"] = {
        name = "BestiarySpiderBossSpitMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortarLong"] = {
        name = "BestiarySpiderBossSpitMortarLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpike"] = {
        name = "BestiarySpiderSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpikeSwing"] = {
        name = "BestiarySpiderSpiritBossTailSpikeSwing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlateSpiritBossSummon"] = {
        name = "BestiarySpiderPlateSpiritBossSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderGroundStab"] = {
        name = "BestiarySpiderGroundStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "base_skill_area_of_effect_+%",
            "base_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderHallucinate"] = {
        name = "BestiarySpiderHallucinate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderTeleportSlam"] = {
        name = "BestiarySpiderTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    Duração do Veneno aumentada em 200%
    Envenena ao Acertar
    IdBestiarySpiderSpiritBossPoisonOnHit
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Fenumus, Primeira da Noite
    Bestial
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    Velocidade de Ação não pode ser modificada abaixo do valor base 70%
    Duração do Veneno aumentada em 200%
    Envenena ao Acertar
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Fenumus, First of the Night
    SpectreN
    Tagsanimal_claw_weapon, beast, bestiary_beast_boss, Conjurador, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider
    Vida
    2100%
    Ailment Threshold
    2100%
    Resistência
    40 40 40 25
    Damage
    125%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Experiência
    250%
    Model Size
    90%
    Type
    SpiderPlatedBestiarySpiritBoss
    Metadata
    SpiderPlatedBestiarySpiritBossMenagerie
    Nível
    68
    Vida
    2,926,274
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    532
    Dano Mágico
    794
    Precisão
    290
    Attack Time
    1.3065
    Experiência
    141,006
    Ailment Threshold
    1,843,552
    Chill
    5,829
    Shock
    5,829
    Brittle
    32,979
    Scorch
    5,829
    Sap
    16,105
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 845–1267
    Chance de Crítico: 5%
    Attack Time: 1.95 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiarySpiderBossSpitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    BestiarySpiderBossSpitMortarLong
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 2 seg
    Recarga: 6 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    BestiarySpiderSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 845–1267
    Chance de Crítico: 5%
    Attack Time: 1.95 seg
    Recarga: 0.5 seg
    Projéteis Perfuram todos Alvos
    Dança Carmesin
    Velocidade de Projéteis reduzida em 25%
    Causa Sangramento
    base is projectile [1]
    monster projectile variation [30]
    BestiarySpiderSpiritBossTailSpikeSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 845–1267
    Chance de Crítico: 5%
    Attack Time: 1.95 seg
    Recarga: 7.5 seg
    Projéteis Perfuram todos Alvos
    Dança Carmesin
    Velocidade de Projéteis reduzida em 25%
    22% menos Velocidade de Ataque
    Causa Sangramento
    base is projectile [1]
    monster projectile variation [30]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BestiarySpiderGroundStab
    Spell
    Tempo de Conjuração: 1.4 seg
    Recarga: 18 seg
    BestiarySpiderPlateSpiritBossSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1.3 seg
    Recarga: 10 seg
    alternate minion [335]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [6]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]
    BestiarySpiderTeleportSlam
    Damage, Area, Attack
    Base Damage: 845–1267
    Chance de Crítico: 5%
    Attack Time: 1.95 seg
    Recarga: 5 seg
    Causa 100% mais Dano
    50% menos Velocidade de Ataque
    active skill area of effect radius +% final [-33]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
        on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Render
    {
        //turn_duration = 0.35
    }
    
    Animated
    {
        on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBossMenagerie"] = {
        name = "Fenumus, First of the Night",
        life = 21,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BestiarySpiderBossSpitMortar",
            "BestiarySpiderBossSpitMortarLong",
            "BestiarySpiderSpiritBossTailSpike",
            "BestiarySpiderSpiritBossTailSpikeSwing",
            "BestiarySpiderPlateSpiritBossSummon",
            "BestiarySpiderGroundStab",
            "BestiarySpiderTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortar"] = {
        name = "BestiarySpiderBossSpitMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortarLong"] = {
        name = "BestiarySpiderBossSpitMortarLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpike"] = {
        name = "BestiarySpiderSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpikeSwing"] = {
        name = "BestiarySpiderSpiritBossTailSpikeSwing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlateSpiritBossSummon"] = {
        name = "BestiarySpiderPlateSpiritBossSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderGroundStab"] = {
        name = "BestiarySpiderGroundStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "base_skill_area_of_effect_+%",
            "base_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderTeleportSlam"] = {
        name = "BestiarySpiderTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Raridade dos Itens Derrubados aumentada em 15000%
    Monstros concedem Experiência aumentada em 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    Duração do Veneno aumentada em 200%
    Envenena ao Acertar
    IdBestiarySpiderSpiritBossPoisonOnHit
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Fenumus, Primeira da Noite Topic /1 ⍟
    NPCNome
    Einhar, Mestre das BestasEinhar é um explorador corajoso. O segredo pra minha coragem? Eu não penso. Um dia eu não pensei enquanto entrava em uma caverna. Foi muito corajoso. Mas então eu me perdi. Tava escuro. Não pensei, então não pensei em levar tocha.

    Andei na escuridão total apenas apalpando até... uma luz. Então duas. Então várias! Tantas luzes! Me aproximei. As luzes ficaram mais brilhantes e brilhantes. Então.... escorreguei. Caí muito longe. Einhar tinha certeza que morreu. Mas então me pegaram... em uma teia. As luzes se moviam e giravam. Insetos. E na frente deles tinha uma sombra de uma aranha. Fenumus... Um Avatar dos Primeiros Seres.

    A teia dela era forte, mas a lâmina de Einhar era mais ainda. Me libertei. Caí no rio abaixo. Fui levado para a costa. Aventura divertida.

    O caminho até Fenumus tá no sangue dos insetos. Einhar está feliz. Aranhas. Insetos. Rainhas da carniça. Pegue eles e Fenumus seguirá.
    Edit

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